// uid2name
seta cl_allow_uid2name -1 "-1 = ask if the player wants to disable/enable this feature, 0 = disable, 1 = enable uid2name (allows showing your name in race rankings for instance)"
seta cl_allow_uidtracking 1 "-1 = ask if the player wants to disable/enable this feature, 0 = disable, 1 = enable uid tracking (allows associating your data with your player ID)"
+seta cl_allow_uidranking 1 "0 = disable, 1 = enable uid ranking (allows statistics like elo to rank you in leaderboards)"
// FIXME set to -1 before release, once we have a dialog for this!
// polygonoffset for submodel SUCKS SUCKS SUCKS (only a hack for quake1, we don't need that)
if(latency) { PS_GR_P_ADDVAL(p, PLAYERSTATS_AVGLATENCY, latency); }
}
- db_put(PS_GR_OUT_DB, sprintf("%s:_elo", p.playerstats_id), ftos(CS(p).cvar_cl_allow_eloranking));
+ db_put(PS_GR_OUT_DB, sprintf("%s:_elo", p.playerstats_id), ftos(CS(p).cvar_cl_allow_uidranking));
}
strunzone(p.playerstats_id);
.float cvar_cl_allow_uid2name;
.float cvar_cl_allow_uidtracking;
-.bool cvar_cl_allow_eloranking;
+.bool cvar_cl_allow_uidranking;
.string stored_netname;
string gamemode_name;
REPLICATE(cvar_cl_allow_uid2name, bool, "cl_allow_uid2name");
-REPLICATE(cvar_cl_allow_eloranking, bool, "cl_allow_eloranking");
+REPLICATE(cvar_cl_allow_uidranking, bool, "cl_allow_uidranking");
REPLICATE(cvar_cl_autoscreenshot, int, "cl_autoscreenshot");