]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Fix another regression: show a subset of normal weapons when entering the hud editor...
authorterencehill <piuntn@gmail.com>
Tue, 19 Apr 2016 17:45:47 +0000 (19:45 +0200)
committerterencehill <piuntn@gmail.com>
Tue, 19 Apr 2016 17:45:47 +0000 (19:45 +0200)
qcsrc/client/hud/panel/weapons.qc

index 7e7c8b49a16f85f6be8616056fb1bbad466bc37a..5af7cce487ea7965bdd33a1540704ebe7388f598 100644 (file)
@@ -21,9 +21,8 @@ int weaponorder_cmp(int i, int j, entity pass)
 
 #define HUD_WEAPONS_GET_FULL_LAYOUT() MACRO_BEGIN { \
        int nHidden = 0; \
-       WepSet weapons_stat = WepSet_GetFromStat(); \
        FOREACH(Weapons, it != WEP_Null, { \
-               if (weapons_stat & it.m_wepset) continue; \
+               if (weapons_stat & WepSet_FromWeapon(it)) continue; \
                if (it.spawnflags & WEP_FLAG_MUTATORBLOCKED) nHidden += 1; \
        }); \
        vector table_size = HUD_GetTableSize_BestItemAR((Weapons_COUNT - 1) - nHidden, panel_size, aspect); \
@@ -106,8 +105,14 @@ void HUD_Weapons()
        if(autocvar__hud_configure)
        {
                if(!weapons_stat)
-                       for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
-                               weapons_stat |= WepSet_FromWeapon(Weapons_from(i));
+               {
+                       weapons_stat |= WepSet_FromWeapon(Weapons_from(WEP_BLASTER.m_id));
+                       weapons_stat |= WepSet_FromWeapon(Weapons_from(WEP_SHOTGUN.m_id));
+                       weapons_stat |= WepSet_FromWeapon(Weapons_from(WEP_MORTAR.m_id));
+                       weapons_stat |= WepSet_FromWeapon(Weapons_from(WEP_CRYLINK.m_id));
+                       weapons_stat |= WepSet_FromWeapon(Weapons_from(WEP_VORTEX.m_id));
+                       weapons_stat |= WepSet_FromWeapon(Weapons_from(WEP_DEVASTATOR.m_id));
+               }
 
                #if 0
                /// debug code