-Tue Apr 19 07:23:07 CEST 2022
+Tue Apr 26 07:23:12 CEST 2022
#: qcsrc/client/hud/panel/timer.qc:134
msgid "Timeout"
-msgstr "Tiempo fuera"
+msgstr "Tiempo muerto"
#: qcsrc/client/hud/panel/timer.qc:136
msgid "Sudden Death"
#: qcsrc/common/notifications/all.inc:767
msgid "^F4Timeout begins in ^COUNT"
-msgstr "^F4Tiempo fuera comienza en ^COUNT"
+msgstr "^F4El tiempo muerto comienza en ^COUNT"
#: qcsrc/common/notifications/all.inc:768
msgid "^F4Timeout ends in ^COUNT"
-msgstr "^F4Tiempo fuera termina en ^COUNT"
+msgstr "^F4Fin del tiempo muerto en ^COUNT"
#: qcsrc/common/notifications/all.inc:770
msgid "^K1Cannot join given minigame session!"
#: qcsrc/common/notifications/all.qh:454
#, c-format
msgid "%s^K1 made a TRIPLE FRAG! %s^BG"
-msgstr "¡%s^K1 ha hecho una ELIMINACIÓN TRIPLE! %s^BG"
+msgstr "¡%s^K1 ha hecho una TRIPLE ELIMINACIÓN! %s^BG"
#: qcsrc/common/notifications/all.qh:454
#, c-format
#: qcsrc/common/notifications/all.qh:454
msgid "TRIPLE FRAG! "
-msgstr "¡ELIMINACIÓN TRIPLE! "
+msgstr "¡TRIPLE ELIMINACIÓN! "
#: qcsrc/common/notifications/all.qh:455
#, c-format
.float aiment_deadflag;
void SetMovetypeFollow(entity ent, entity e)
{
- // FIXME this may not be warpzone aware
set_movetype(ent, MOVETYPE_FOLLOW); // make the hole follow
ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
ent.aiment = e; // make the hole follow bmodel
ent.punchangle = e.angles; // the original angles of bmodel
ent.view_ofs = ent.origin - e.origin; // relative origin
ent.v_angle = ent.angles - e.angles; // relative angles
- ent.aiment_classname = strzone(e.classname);
+ ent.aiment_classname = e.classname;
ent.aiment_deadflag = e.deadflag;
if(IS_PLAYER(ent.aiment))
{
set_movetype(ent, MOVETYPE_FLY);
PROJECTILE_MAKETRIGGER(ent);
- if (ent.aiment_classname)
- strunzone(ent.classname);
+ ent.aiment_classname = string_null;
// FIXME: engine bug?
// resetting aiment the engine will set orb's origin close to world's origin
//ent.aiment = NULL;
}
// prevent sending the welcome message again when score types are sent again because the scoring system has changed
// it can happen in some game modes like Race when the qualyfing session ends and the race starts
- // NOTE: CS(this) is not initialized yet when a local client connects to a local dedicated server
- bool welcome_msg_too = (!CS(this) || time < CS(this).jointime + 5);
+ bool welcome_msg_too = (!CS(to) || time < CS(to).jointime + 5);
WriteByte(MSG_ENTITY, welcome_msg_too);
// welcome message is sent here because it needs to know the gametype
if (welcome_msg_too)
- SendWelcomemessage_msg_type(this, false, MSG_ENTITY);
+ SendWelcomemessage_msg_type(to, false, MSG_ENTITY);
return true;
}