]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
way more fixes
authorRudolf Polzer <divVerent@xonotic.org>
Mon, 22 Nov 2010 13:26:27 +0000 (14:26 +0100)
committerRudolf Polzer <divVerent@xonotic.org>
Mon, 22 Nov 2010 13:26:27 +0000 (14:26 +0100)
qcsrc/common/constants.qh
qcsrc/server/accuracy.qc
qcsrc/server/cl_client.qc
qcsrc/server/cl_weaponsystem.qc
qcsrc/server/clientcommands.qc
qcsrc/server/defs.qh
qcsrc/server/g_damage.qc
qcsrc/server/g_world.qc
qcsrc/server/miscfunctions.qc
qcsrc/server/w_common.qc

index 87484cd8f31c7902cf52e2ed1f69e458b9b7193d..8cc24634c307d7d929f376e068f21412f958d589 100644 (file)
@@ -111,6 +111,7 @@ const float ENT_CLIENT_TRIGGER_MUSIC = 26;
 const float ENT_CLIENT_HOOK = 27;
 const float ENT_CLIENT_LGBEAM = 28;
 const float ENT_CLIENT_GAUNTLET = 29;
+const float ENT_CLIENT_ACCURACY = 30;
 
 const float ENT_CLIENT_TURRET = 40;
 
@@ -300,8 +301,6 @@ const float STAT_SWITCHWEAPON = 36;
 const float STAT_GAMESTARTTIME = 37;
 const float STAT_STRENGTH_FINISHED = 38;
 const float STAT_INVINCIBLE_FINISHED = 39;
-const float STAT_DAMAGE_HITS = 40; // Used by the weapon stats code, represents the total amount of damage done to other players
-const float STAT_DAMAGE_FIRED = 41;// Used by the weapon stats code, represents the total amount of potential damage fired
 const float STAT_PRESSED_KEYS = 42;
 const float STAT_ALLOW_OLDNEXBEAM = 43; // this stat could later contain some other bits of info, like, more server-side particle config
 const float STAT_FUEL = 44;
index 4e86e7052e39c2c4d8e7ecde695fd55973213aaf..30f9e18d2682de503504d566d76523dcb4074709 100644 (file)
@@ -1,12 +1,21 @@
 .entity accuracy;
 .float accuracy_hit[WEP_MAXCOUNT];
 .float accuracy_fired[WEP_MAXCOUNT];
+FTEQCC_YOU_SUCK_THIS_IS_NOT_UNREFERENCED(accuracy_hit);
+FTEQCC_YOU_SUCK_THIS_IS_NOT_UNREFERENCED(accuracy_fired);
 
-void accuracy_send(entity to, float sf)
+float accuracy_send(entity to, float sf)
 {
        float w, f;
+       entity a;
        WriteByte(MSG_ENTITY, ENT_CLIENT_ACCURACY);
-       if(to != self.owner)
+
+       a = self.owner;
+       if(a.classname == "spectator")
+               a = a.enemy;
+       a = a.accuracy;
+
+       if(to != a.owner)
                if not(self.owner.cvar_cl_accuracy_data_share && autocvar_sv_accuracy_data_share)
                        sf = 0;
        // note: zero sendflags can never be sent... so we can use that to say that we send no accuracy!
@@ -34,6 +43,7 @@ void accuracy_init(entity e)
        e.accuracy.owner = e;
        e.accuracy.classname = "accuracy";
        e.accuracy.SendEntity = accuracy_send;
+       e.accuracy.drawonlytoclient = e;
 }
 
 void accuracy_free(entity e)
@@ -50,18 +60,34 @@ void accuracy_resend(entity e)
 // update accuracy stats
 void accuracy_set(entity e, float w, float hit, float fired)
 {
-       e = e.accuracy;
+       entity a;
+       a = e.accuracy;
+       if(!a)
+               return;
        w -= WEP_FIRST;
-       e.(accuracy_hit[w]) = hit;
-       e.(accuracy_fired[w]) = fired;
-       e.SendFlags |= pow(2, w);
+       a.(accuracy_hit[w]) = hit;
+       a.(accuracy_fired[w]) = fired;
+       w = pow(2, w);
+       a.SendFlags |= w;
+       FOR_EACH_CLIENT(a)
+               if(a.classname == "spectator")
+                       if(a.enemy == e)
+                               a.SendFlags |= w;
 }
 
 void accuracy_add(entity e, float w, float hit, float fired)
 {
-       e = e.accuracy;
+       entity a;
+       a = e.accuracy;
+       if(!a)
+               return;
        w -= WEP_FIRST;
-       e.(accuracy_hit[w]) += hit;
-       e.(accuracy_fired[w]) += fired;
-       e.SendFlags |= pow(2, w);
+       a.(accuracy_hit[w]) += hit;
+       a.(accuracy_fired[w]) += fired;
+       w = pow(2, w);
+       a.SendFlags |= w;
+       FOR_EACH_CLIENT(a)
+               if(a.classname == "spectator")
+                       if(a.enemy == e)
+                               a.SendFlags |= w;
 }
index 87d567f29acbcf101e3ebfa9614ce14fdd1f3c65..b2127febe8b74ba5d705e6bc73b4976e30995205 100644 (file)
@@ -2271,33 +2271,13 @@ void GetPressedKeys(void) {
                self.pressedkeys &~= KEY_CROUCH;
 }
 
-void update_stats (float number, float hit, float fired) {
-// self.stat_hit   = number + ((number==0) ? 1 : 64) * hit   * sv_accuracy_data_share;
-// self.stat_fired = number + ((number==0) ? 1 : 64) * fired * sv_accuracy_data_share;
-
-       if(number) {
-               self.stat_hit = number + 64 * hit * sv_accuracy_data_share;
-               self.stat_fired = number + 64 * fired * sv_accuracy_data_share;
-       } else {
-               self.stat_hit = hit * sv_accuracy_data_share;
-               self.stat_fired = fired * sv_accuracy_data_share;
-       }
-}
-
 /*
 ======================
 spectate mode routines
 ======================
 */
 
-.float weapon_count;
 void SpectateCopy(entity spectatee) {
-       if(spectatee.weapon_count < WEP_LAST) {
-               update_stats (spectatee.weapon_count, spectatee.cvar_cl_accuracy_data_share * floor(spectatee.stats_hit[spectatee.weapon_count - 1]), spectatee.cvar_cl_accuracy_data_share * floor(spectatee.stats_fired[spectatee.weapon_count - 1]));
-               spectatee.weapon_count ++;
-       } else
-               update_stats (0, spectatee.cvar_cl_accuracy_data_share * spectatee.stat_hit, spectatee.cvar_cl_accuracy_data_share * spectatee.stat_fired);
-
        other = spectatee;
        MUTATOR_CALLHOOK(SpectateCopy);
        self.armortype = spectatee.armortype;
@@ -2366,8 +2346,6 @@ float SpectateNext() {
                //stuffcmd(self, "set viewsize $tmpviewsize \n");
                self.movetype = MOVETYPE_NONE;
 
-               self.enemy.weapon_count = 0;
-
                if(!SpectateUpdate())
                        PutObserverInServer();
 
@@ -2415,8 +2393,6 @@ void LeaveSpectatorMode()
                        if(cvar("g_campaign"))
                                campaign_bots_may_start = 1;
 
-                       self.stat_count = WEP_LAST;
-
                        PutClientInServer();
 
                        if(self.classname == "player")
@@ -2520,14 +2496,12 @@ void SpectatorThink()
                                self.classname = "spectator";
                        } else {
                                self.classname = "observer";
-                               self.stat_count = WEP_LAST;
                                PutClientInServer();
                        }
                } else if (self.BUTTON_ATCK2) {
                        self.welcomemessage_time = 0;
                        self.flags &~= FL_JUMPRELEASED;
                        self.classname = "observer";
-                       self.stat_count = WEP_LAST;
                        PutClientInServer();
                } else {
                        if(!SpectateUpdate())
@@ -2965,15 +2939,6 @@ void PlayerPostThink (void)
                stuffcmd(self, strcat("name ", self.netname, substring(ftos(random()), 2, -1), "\n"));
        }
 
-       // send the clients accuracy stats to the client
-       if(self.stat_count > 0)
-       if(frametime)
-       {
-               self.stat_hit = self.stat_count + 64 * floor(self.(stats_hit[self.stat_count - 1]));
-               self.stat_fired = self.stat_count + 64 * floor(self.(stats_fired[self.stat_count - 1]));
-               self.stat_count -= 1;
-       }
-
        if(sv_maxidle && frametime)
        {
                // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
index 04666c47f2adfc27a24415117a91051f48cbd23c..14618cadf8e96e65c013b709d9066c923d73b938 100644 (file)
@@ -160,12 +160,7 @@ void W_SetupShot_Dir_ProjectileSize_Range(entity ent, vector s_forward, vector m
 
        // track max damage
        if not(inWarmupStage) {
-               entity w;
-               w = get_weaponinfo(ent.weapon);
-               if(w.spawnflags & WEP_TYPE_SPLASH) {  // splash damage
-                       ent.stats_fired[ent.weapon - 1] += maxdamage;
-                       ent.stat_fired = ent.weapon + 64 * floor(ent.stats_fired[ent.weapon - 1]);
-               }
+               accuracy_add(ent, ent.weapon, maxdamage, 0);
        }
 
        W_HitPlotAnalysis(ent, v_forward, v_right, v_up);
index 0cbe3017eae1ef889844324e8649a1c6cf036d8b..e221911d30aaa6f8a056c274e22e01052ba30493 100644 (file)
@@ -235,7 +235,6 @@ void SV_ParseClientCommand(string s) {
                                        self.caplayer = 1;
                                PlayerScore_Clear(self);
                                bprint ("^4", self.netname, "^4 is playing now\n");
-                               self.stat_count = WEP_LAST;
                                PutClientInServer();
                                if(cvar("g_campaign"))
                                        campaign_bots_may_start = 1;
index b99f27544a81488fc4cbbaae2a742b16eb718cad..a0718d839a69b2530b29d9a3b6b7125e0f6de1c1 100644 (file)
@@ -598,18 +598,8 @@ string matchid;
 .float hitplotfh;
 .string noise4;
 
-.float stat_hit;
-.float stat_fired;
-.float stat_count;
-
-.float stats_hit[WEP_MAXCOUNT];  // for hitscan bullets hit
-.float stats_fired[WEP_MAXCOUNT];  // for hitscan bullets fired
-
 .float last_pickup;
 
-FTEQCC_YOU_SUCK_THIS_IS_NOT_UNREFERENCED(stats_hit);
-FTEQCC_YOU_SUCK_THIS_IS_NOT_UNREFERENCED(stats_fired);
-
 .float stat_leadlimit;
 
 float radar_showennemies;
index 460c608dcf357d944829978620b3e21247f61724..673bf5688a57720dcb44a5fb4db2505225b51158 100644 (file)
@@ -851,10 +851,7 @@ void Damage_RecordDamage(entity attacker, float deathtype, float damage)
 
        if not(inWarmupStage)
        if (weaponid)
-       if ((clienttype(attacker) == CLIENTTYPE_REAL) | (clienttype(attacker) == CLIENTTYPE_BOT)) {
-               attacker.stats_hit[weaponid - 1] += damage;
-               attacker.stat_hit = weaponid + 64 * floor(attacker.stats_hit[weaponid - 1]);
-       }
+               accuracy_add(attacker, weaponid, 0, damage);
 }
 
 float RadiusDamage_running;
@@ -875,7 +872,6 @@ float RadiusDamage (entity inflictor, entity attacker, float coredamage, float e
        float   tfloorforce;
 
        float stat_damagedone;
-       float stat_maxdamage;
 
        if(RadiusDamage_running)
        {
@@ -913,7 +909,6 @@ float RadiusDamage (entity inflictor, entity attacker, float coredamage, float e
        }
 
        stat_damagedone = 0;
-       stat_maxdamage = 0;
 
        targ = WarpZone_FindRadius (blastorigin, rad, FALSE);
        while (targ)
@@ -1035,10 +1030,7 @@ float RadiusDamage (entity inflictor, entity attacker, float coredamage, float e
                                                                if(targ.deadflag == DEAD_NO)
                                                                if(targ != attacker)
                                                                if(!teamplay || targ.team != attacker.team)
-                                                               {
                                                                        stat_damagedone += finaldmg;
-                                                                       stat_maxdamage += coredamage;
-                                                               }
                                                        }
 
                                                        if(targ == directhitentity || DEATH_ISSPECIAL(deathtype))
@@ -1054,7 +1046,7 @@ float RadiusDamage (entity inflictor, entity attacker, float coredamage, float e
 
        RadiusDamage_running = 0;
 
-       Damage_RecordDamage(attacker, deathtype, min(stat_maxdamage, stat_damagedone));
+       Damage_RecordDamage(attacker, deathtype, min(coredamage, stat_damagedone));
 
        return total_damage_to_creatures;
 }
index ded4518d396daabf16db0d4d5f8918274734a930..4628aef459f4a798df89dcb2868c972a0ff225f6 100644 (file)
@@ -801,8 +801,6 @@ void spawnfunc_worldspawn (void)
        addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
        addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
        addstat(STAT_FUEL, AS_INT, ammo_fuel);
-       addstat(STAT_DAMAGE_HITS, AS_INT, stat_hit);
-       addstat(STAT_DAMAGE_FIRED, AS_INT, stat_fired);
        addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
        addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
        addstat(STAT_BULLETS_LOADED, AS_INT, campingrifle_bulletcounter);
@@ -1544,8 +1542,6 @@ only called if a time or frag limit has expired
 */
 void NextLevel()
 {
-       float i;
-
        gameover = TRUE;
 
        intermission_running = 1;
@@ -1574,52 +1570,10 @@ void NextLevel()
 
        GameLogClose();
 
-// TO DO
-
-// save the stats to a text file on the client
-// stuffcmd(other, log_stats "stats/file_name");
-// bprint stats
-// stuffcmd(other, log_stats "");
-// use a filename similar to the demo name
-       // string file_name;
-       // file_name = strcat("\nlog_file \"stats/", strftime(TRUE, "%Y-%m-%d_%H-%M"), "_", mapname, ".txt\"");  // open the log file
-
-// write a stats parser for the menu
-
-       if(cvar("sv_accuracy_data_send")) {
-               string stats_to_send;
-
-               FOR_EACH_CLIENT(other) {  // make the string to send
-                       FixIntermissionClient(other);
-
-                       if(other.cvar_cl_accuracy_data_share) {
-                               stats_to_send = strcat(stats_to_send, ":hits:", other.netname);
-
-                               for(i = WEP_FIRST; i <= WEP_LAST; ++i)
-                                       stats_to_send = strcat(stats_to_send, ":", ftos(other.stats_hit[i-1]));
-
-                               stats_to_send = strcat(stats_to_send, "\n:fired:", other.netname);
-
-                               for(i = WEP_FIRST; i <= WEP_LAST; ++i)
-                                       stats_to_send = strcat(stats_to_send, ":", ftos(other.stats_fired[i-1]));
-
-                               stats_to_send = strcat(stats_to_send, "\n");
-                       }
-               }
-
-               FOR_EACH_REALCLIENT(other) {  // only spam humans
-                       Score_NicePrint(other);  // print the score
-
-                       if(other.cvar_cl_accuracy_data_receive)  // send the stats string to all the willing clients
-                               bprint(stats_to_send);
-               }
-       } else { // ye olde message
-               FOR_EACH_PLAYER(other) {
-                       FixIntermissionClient(other);
-
-                       if(other.winning)
-                               bprint(other.netname, " ^7wins.\n");
-               }
+       FOR_EACH_PLAYER(other) {
+               FixIntermissionClient(other);
+               if(other.winning)
+                       bprint(other.netname, " ^7wins.\n");
        }
 
        if(cvar("g_campaign"))
index 5b8ec7127fd861a81b3dde4d32fa8e25ac5390c4..25222a38f7a43a70fbacca9a39c63182a9b889e5 100644 (file)
@@ -468,28 +468,6 @@ string formatmessage(string msg)
                        replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
                else if (escape == "S")
                        replacement = ftos(vlen(self.velocity));
-               else if (escape == "v") {
-                       float weapon_number;
-                       local entity stats;
-
-                       if(self.classname == "spectator")
-                               stats = self.enemy;
-                       else
-                               stats = self;
-
-                       weapon_number = stats.weapon;
-
-                       if (!weapon_number)
-                               weapon_number = stats.switchweapon;
-
-                       if (!weapon_number)
-                               weapon_number = stats.cnt;
-
-                       if(stats.cvar_cl_accuracy_data_share && stats.stats_fired[weapon_number - 1])
-                               replacement = ftos(bound(0, floor(100 * stats.stats_hit[weapon_number - 1] / stats.stats_fired[weapon_number - 1]), 100));
-                       else
-                               replacement = "~"; // or something to indicate NULL, not available
-               }
 
                msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
                p = p + strlen(replacement);
index 320ffb7507e6173714af897ba43ab4ed917316bb..378cab4de50b51ea503de794350f162f46558486 100644 (file)
@@ -28,6 +28,7 @@ void FireRailgunBullet (vector start, vector end, float bdamage, float bforce, f
        local vector hitloc, force, endpoint, dir;
        local entity ent, endent;
        local float endq3surfaceflags;
+       float totaldmg;
 
        float length;
        vector beampos;
@@ -35,8 +36,6 @@ void FireRailgunBullet (vector start, vector end, float bdamage, float bforce, f
        entity pseudoprojectile;
        float f, ffs;
 
-       float hit;
-
        railgun_start = start;
        railgun_end = end;
 
@@ -47,6 +46,8 @@ void FireRailgunBullet (vector start, vector end, float bdamage, float bforce, f
        // go a little bit into the wall because we need to hit this wall later
        end = end + dir;
 
+       totaldmg = 0;
+
        // trace multiple times until we hit a wall, each obstacle will be made
        // non-solid so we can hit the next, while doing this we spawn effects and
        // note down which entities were hit so we can damage them later
@@ -121,18 +122,14 @@ void FireRailgunBullet (vector start, vector end, float bdamage, float bforce, f
                // get the details we need to call the damage function
                hitloc = ent.railgunhitloc;
 
-               //for stats so that team hit will count as a miss
-               if(ent.flags & FL_CLIENT)
-               if(ent.deadflag == DEAD_NO)
-                       hit = 1;
-
-               if(teams_matter)
-               if(ent.team == self.team)
-                       hit = 0;
-
                f = ExponentialFalloff(mindist, maxdist, halflifedist, ent.railgundistance);
                ffs = ExponentialFalloff(mindist, maxdist, forcehalflifedist, ent.railgundistance);
 
+               if(ent.flags & FL_CLIENT)
+               if(ent.deadflag == DEAD_NO)
+               if(!teamplay || ent.team != self.team)
+                       totaldmg += bdamage * f;
+
                // apply the damage
                if (ent.takedamage)
                        Damage (ent, self, self, bdamage * f, deathtype, hitloc, force * ffs);
@@ -152,15 +149,7 @@ void FireRailgunBullet (vector start, vector end, float bdamage, float bforce, f
 
        // calculate hits and fired shots for hitscan
        if not(inWarmupStage)
-       {
-               self.stats_fired[self.weapon - 1] += 1;
-               self.stat_fired = self.weapon + 64 * floor(self.stats_fired[self.weapon - 1]);
-
-               if(hit) {
-                       self.stats_hit[self.weapon - 1] += 1;
-                       self.stat_hit = self.weapon + 64 * floor(self.stats_hit[self.weapon - 1]);
-               }
-       }
+               accuracy_add(self, self.weapon, 0, min(bdamage, totaldmg));
 
        trace_endpos = endpoint;
        trace_ent = endent;
@@ -170,11 +159,13 @@ void FireRailgunBullet (vector start, vector end, float bdamage, float bforce, f
 .float dmg_edge;
 .float dmg_force;
 .float dmg_radius;
+.float dmg_total;
 void W_BallisticBullet_Hit (void)
 {
-       float f;
+       float f, q;
 
        f = pow(bound(0, vlen(self.velocity) / vlen(self.oldvelocity), 1), 2); // energy multiplier
+       q = 1 + self.dmg_edge / self.dmg;
 
        if(other.solid == SOLID_BSP)
                Damage_DamageInfo(self.origin, self.dmg * f, 0, 0, max(1, self.dmg_force) * normalize(self.velocity) * f, self.projectiledeathtype, self);
@@ -195,10 +186,13 @@ void W_BallisticBullet_Hit (void)
                if(self.dmg_edge != 0)
                {
                        if(headshot)
+                       {       
+                               f *= q;
                                AnnounceTo(self.owner, "headshot");
-                       if(yoda)
-                               AnnounceTo(self.owner, "awesome");
+                       }
                }
+               if(yoda)
+                       AnnounceTo(self.owner, "awesome");
 
                // calculate hits for ballistic weapons
                if (other.flags & FL_CLIENT)  // is the player a client
@@ -206,8 +200,10 @@ void W_BallisticBullet_Hit (void)
                if ((!(teamplay)) | (other.team != self.owner.team))  // not teamplay (ctf, kh, tdm etc) or the victim is in the same team
                if not(inWarmupStage)  // not in warm up stage
                {
-                       self.owner.stats_hit[self.owner.weapon - 1] += 1;
-                       self.owner.stat_hit = self.owner.weapon + 64 * floor(self.owner.stats_hit[self.owner.weapon - 1]);
+                       // do not exceed 100%
+                       q = min(self.dmg * q, self.dmg_total + f * self.dmg) - self.dmg_total;
+                       self.dmg_total += f * self.dmg;
+                       accuracy_add(self.owner, self.owner.weapon, 0, q);
                }
        }
 
@@ -424,13 +420,6 @@ void fireBallisticBullet(vector start, vector dir, float spread, float pSpeed, f
                savetime = frametime;
                frametime = 0.05;
 
-               // update the accuracy stats - increase shots fired by 1
-               if not(inWarmupStage)
-               {
-                       oldself.stats_fired[oldself.weapon - 1] += 1;
-                       oldself.stat_fired = oldself.weapon + 64 * floor(oldself.stats_fired[oldself.weapon - 1]);
-               }
-
                for(;;)
                {
                        // DP tracetoss is stupid and always traces in 0.05s
@@ -491,13 +480,6 @@ void fireBallisticBullet(vector start, vector dir, float spread, float pSpeed, f
                return;
        }
 
-       // update the accuracy stats
-       if not(inWarmupStage)
-       {
-               self.stats_fired[self.weapon - 1] += 1;
-               self.stat_fired = self.weapon + 64 * floor(self.stats_fired[self.weapon - 1]);
-       }
-
        if(tracereffects & EF_RED)
                CSQCProjectile(proj, TRUE, PROJECTILE_BULLET_GLOWING_TRACER, TRUE);
        else if(tracereffects & EF_BLUE)