#define IFSTR(num) ((num < notif.nent_stringcount) ? ...(num, string) : "")
#define IFFL(num) ((((notif.nent_stringcount-1) + num) < count) ? ...(((notif.nent_stringcount-1) + num), float) : 0)
+void Kill_Notification(float broadcast, entity client, float net_type, float net_name);
void Send_Notification(float broadcast, entity client, float net_type, float net_name, ...count);
void Send_Notification_WOVA(float broadcast, entity client, float net_type, float net_name, string s1, string s2, string s3, string s4, float f1, float f2, float f3, float f4);
void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num);
{
if(warmup && time < warmup)
{
- FOR_EACH_REALCLIENT(e)
- Send_CSQC_Centerprint_Generic_Expire(e, CPID_ARENA);
-
- //Kill_Notification(MSG_CENTER, CPID_ARENA);
+ Kill_Notification(NOTIF_ANY, world, MSG_CENTER, CENTER_ARENA_BEGIN);
warmup = 0;
}
if(champion && g_arena)