]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
URS: Ported Nades mutator to URS.
authorLyberta <lyberta@lyberta.net>
Mon, 28 Aug 2017 23:55:38 +0000 (02:55 +0300)
committerLyberta <lyberta@lyberta.net>
Mon, 28 Aug 2017 23:55:38 +0000 (02:55 +0300)
qcsrc/common/mutators/mutator/nades/nades.qc

index 18edd482d3c5b942092032ae2bf1371be5d2a2cf..d667c0cbf42a80a85b36498812bc2d048618914b 100644 (file)
@@ -431,7 +431,7 @@ void nade_ice_think(entity this)
 
        float current_freeze_time = this.ltime - time - 0.1;
 
-       FOREACH_ENTITY_RADIUS(this.origin, autocvar_g_nades_nade_radius, it != this && it.takedamage && !IS_DEAD(it) && it.health > 0 && current_freeze_time > 0,
+       FOREACH_ENTITY_RADIUS(this.origin, autocvar_g_nades_nade_radius, it != this && it.takedamage && !IS_DEAD(it) && GetResourceAmount(it, RESOURCE_HEALTH) > 0 && current_freeze_time > 0,
        {
                if(!autocvar_g_nades_ice_teamcheck || (DIFF_TEAM(it, this.realowner) || it == this.realowner))
                if(!it.revival_time || ((time - it.revival_time) >= 1.5))
@@ -623,11 +623,12 @@ void nade_heal_touch(entity this, entity toucher)
                if ( health_factor > 0 )
                {
                        maxhealth = (IS_MONSTER(toucher)) ? toucher.max_health : g_pickup_healthmega_max;
-                       if ( toucher.health < maxhealth )
+                       float hp = GetResourceAmount(toucher, RESOURCE_HEALTH);
+                       if (hp < maxhealth)
                        {
                                if ( this.nade_show_particles )
                                        Send_Effect(EFFECT_HEALING, toucher.origin, '0 0 0', 1);
-                               toucher.health = min(toucher.health+health_factor, maxhealth);
+                               SetResourceAmount(toucher, RESOURCE_HEALTH, min(hp + health_factor, maxhealth));
                        }
                        toucher.pauserothealth_finished = max(toucher.pauserothealth_finished, time + autocvar_g_balance_pause_health_rot);
                }
@@ -768,7 +769,7 @@ void nade_touch(entity this, entity toucher)
 
        if(autocvar_g_nades_pickup)
        if(time >= this.spawnshieldtime)
-       if(!toucher.nade && this.health == this.max_health) // no boosted shot pickups, thank you very much
+       if(!toucher.nade && GetResourceAmount(this, RESOURCE_HEALTH) == this.max_health) // no boosted shot pickups, thank you very much
        if(CanThrowNade(toucher)) // prevent some obvious things, like dead players
        if(IS_REAL_CLIENT(toucher)) // above checks for IS_PLAYER, don't need to do it here
        {
@@ -796,7 +797,7 @@ void nade_touch(entity this, entity toucher)
 
        //setsize(this, '-2 -2 -2', '2 2 2');
        //UpdateCSQCProjectile(this);
-       if(this.health == this.max_health)
+       if(GetResourceAmount(this, RESOURCE_HEALTH) == this.max_health)
        {
                spamsound(this, CH_SHOTS, SND_GRENADE_BOUNCE_RANDOM(), VOL_BASE, ATTEN_NORM);
                return;
@@ -860,19 +861,22 @@ void nade_damage(entity this, entity inflictor, entity attacker, float damage, i
        if(damage <= 0 || ((IS_ONGROUND(this)) && IS_PLAYER(attacker)))
                return;
 
-       if(this.health == this.max_health)
+       float hp = GetResourceAmount(this, RESOURCE_HEALTH);
+       if(hp == this.max_health)
        {
                sound(this, CH_SHOTS_SINGLE, SND_Null, VOL_BASE, 0.5 *(ATTEN_LARGE + ATTEN_MAX));
                this.nextthink = max(time + this.nade_lifetime, time);
                setthink(this, nade_beep);
        }
 
-       this.health -= damage;
+       hp -= damage;
+       SetResourceAmount(this, RESOURCE_HEALTH, hp);
+       
 
        if ( this.nade_type != NADE_TYPE_HEAL.m_id || IS_PLAYER(attacker) )
                this.realowner = attacker;
 
-       if(this.health <= 0)
+       if(hp <= 0)
                W_PrepareExplosionByDamage(this, attacker, nade_boom);
        else
                nade_burn_spawn(this);
@@ -928,7 +932,7 @@ void toss_nade(entity e, bool set_owner, vector _velocity, float _time)
 
        settouch(_nade, nade_touch);
        _nade.spawnshieldtime = time + 0.1; // prevent instantly picking up again
-       _nade.health = autocvar_g_nades_nade_health;
+       SetResourceAmount(_nade, RESOURCE_HEALTH, autocvar_g_nades_nade_health);
        _nade.max_health = _nade.health;
        _nade.takedamage = DAMAGE_AIM;
        _nade.event_damage = nade_damage;
@@ -1294,7 +1298,7 @@ MUTATOR_HOOKFUNCTION(nades, PlayerPreThink)
        if(n && STAT(FROZEN, player) == 3) // OK, there is at least one teammate reviving us
        {
                player.revive_progress = bound(0, player.revive_progress + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1);
-               player.health = max(1, player.revive_progress * start_health);
+               SetResourceAmount(player, RESOURCE_HEALTH, max(1, player.revive_progress * start_health));
 
                if(player.revive_progress >= 1)
                {
@@ -1411,7 +1415,7 @@ MUTATOR_HOOKFUNCTION(nades, Damage_Calculate)
        if(time - frag_inflictor.toss_time <= 0.1)
        {
                Unfreeze(frag_target);
-               frag_target.health = autocvar_g_freezetag_revive_nade_health;
+               SetResourceAmount(frag_target, RESOURCE_HEALTH, autocvar_g_freezetag_revive_nade_health);
                Send_Effect(EFFECT_ICEORGLASS, frag_target.origin, '0 0 0', 3);
                M_ARGV(4, float) = 0;
                M_ARGV(6, vector) = '0 0 0';