]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Instagib: fix items from other games not getting replaced by instagib powerups
authorterencehill <piuntn@gmail.com>
Fri, 5 May 2023 16:34:47 +0000 (18:34 +0200)
committerterencehill <piuntn@gmail.com>
Sat, 6 May 2023 12:49:18 +0000 (14:49 +0200)
qcsrc/common/mutators/mutator/instagib/sv_instagib.qc
qcsrc/common/mutators/mutator/instagib/sv_instagib.qh

index 7b270f32f602a38afe8249e511a49bcc142f93f6..5e2482d9767cc48b759e76113ea1d4b92d1200d5 100644 (file)
@@ -17,21 +17,30 @@ bool autocvar_g_instagib_ammo_convert_rockets;
 bool autocvar_g_instagib_ammo_convert_shells;
 bool autocvar_g_instagib_ammo_convert_bullets;
 
-void instagib_invisibility(entity this)
+void instagib_replace_with_invisibility(entity this)
 {
-       this.invisibility_finished = autocvar_g_instagib_invisibility_time;
-       StartItem(this, ITEM_Invisibility);
+       entity e = new(item_invisibility);
+       Item_CopyFields(this, e);
+
+       e.invisibility_finished = autocvar_g_instagib_invisibility_time;
+       StartItem(e, ITEM_Invisibility);
 }
 
-void instagib_extralife(entity this)
+void instagib_replace_with_extralife(entity this)
 {
-       StartItem(this, ITEM_ExtraLife);
+       entity e = new(item_extralife);
+       Item_CopyFields(this, e);
+
+       StartItem(e, ITEM_ExtraLife);
 }
 
-void instagib_speed(entity this)
+void instagib_replace_with_speed(entity this)
 {
-       this.speed_finished = autocvar_g_instagib_speed_time;
-       StartItem(this, ITEM_Speed);
+       entity e = new(item_speed);
+       Item_CopyFields(this, e);
+
+       e.speed_finished = autocvar_g_instagib_speed_time;
+       StartItem(e, ITEM_Speed);
 }
 
 /// \brief Returns a random classname of the instagib item.
@@ -304,6 +313,21 @@ void replace_with_insta_cells(entity item)
 MUTATOR_HOOKFUNCTION(mutator_instagib, FilterItem)
 {
        entity item = M_ARGV(0, entity);
+       entity def = item.itemdef;
+       if(def == ITEM_Strength || def == ITEM_Shield || def == ITEM_HealthMega || def == ITEM_ArmorMega)
+       {
+               if(autocvar_g_powerups)
+               {
+                       float r = random();
+                       if (r < 0.3)
+                               instagib_replace_with_invisibility(item);
+                       else if (r < 0.6)
+                               instagib_replace_with_extralife(item);
+                       else
+                               instagib_replace_with_speed(item);
+               }
+               return true;
+       }
 
        if(item.classname == "item_cells")
        {
@@ -406,40 +430,6 @@ MUTATOR_HOOKFUNCTION(mutator_instagib, ItemTouch)
        return MUT_ITEMTOUCH_CONTINUE;
 }
 
-MUTATOR_HOOKFUNCTION(mutator_instagib, OnEntityPreSpawn)
-{
-       if (MUTATOR_RETURNVALUE) return false;
-       if (!autocvar_g_powerups) { return; }
-       entity ent = M_ARGV(0, entity);
-       // Can't use .itemdef here
-       if (!(ent.classname == "item_strength" || ent.classname == "item_shield" || ent.classname == "item_invincible" || ent.classname == "item_health_mega"))
-               return;
-
-       entity e = spawn();
-
-       float r = random();
-       if (r < 0.3)
-       {
-               e.classname = "item_invisibility";
-               setthink(e, instagib_invisibility);
-       }
-       else if (r < 0.6)
-       {
-               e.classname = "item_extralife";
-               setthink(e, instagib_extralife);
-       }
-       else
-       {
-               e.classname = "item_speed";
-               setthink(e, instagib_speed);
-       }
-
-       Item_CopyFields(ent, e);
-       e.nextthink = time + 0.1;
-
-       return true;
-}
-
 MUTATOR_HOOKFUNCTION(mutator_instagib, BuildMutatorsString)
 {
        M_ARGV(0, string) = strcat(M_ARGV(0, string), ":instagib");
index 4ee7e491fb36ea0f0993118888ff2c302019919c..97d84d49be10bcb6dc9f2ae7af05d0f8a4956e0d 100644 (file)
@@ -32,9 +32,6 @@ float autocvar_g_instagib_invisibility_time;
 /// \brief Time of speed powerup in seconds.
 float autocvar_g_instagib_speed_time;
 
-void instagib_invisibility(entity this);
-void instagib_extralife(entity this);
-void instagib_speed(entity this);
 IntrusiveList g_instagib_items;
 
 REGISTER_MUTATOR(mutator_instagib, autocvar_g_instagib && !MapInfo_LoadedGametype.m_weaponarena)