this.frame = 0; // use normal textures
this.state = STATE_BOTTOM;
this.velocity = '0 0 0';
+ this.wait_remaining = -1;
+ this.activation_time = -1;
+ this.active = ACTIVE_ACTIVE;
setthink(this, func_null);
this.nextthink = 0;
if (GetResourceAmount(this, RESOURCE_HEALTH))
if (!this.lip)
this.lip = 4;
- this.wait_remaining = -1;
- this.activation_time = -1;
-
if(this.noise != "")
precache_sound(this.noise);
- this.active = ACTIVE_ACTIVE;
this.draggable = drag_undraggable;
this.setactive = button_setactive;