]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Merge branch 'master' into LegendaryGuard/cyber
authorLegendaryGuard <rootuser999@gmail.com>
Thu, 20 May 2021 21:44:21 +0000 (23:44 +0200)
committerLegendaryGuard <rootuser999@gmail.com>
Thu, 20 May 2021 21:44:21 +0000 (23:44 +0200)
21 files changed:
1  2 
balance-mario.cfg
balance-nexuiz25.cfg
balance-overkill.cfg
balance-samual.cfg
balance-xdf.cfg
balance-xonotic.cfg
balance-xpm.cfg
notifications.cfg
qcsrc/client/hud/panel/centerprint.qh
qcsrc/client/hud/panel/scoreboard.qc
qcsrc/common/gamemodes/gamemode/clanarena/sv_clanarena.qc
qcsrc/common/gamemodes/gamemode/freezetag/sv_freezetag.qc
qcsrc/common/mutators/mutator/campcheck/sv_campcheck.qc
qcsrc/common/notifications/all.inc
qcsrc/common/sounds/all.inc
qcsrc/common/util.qc
qcsrc/server/client.qc
qcsrc/server/client.qh
qcsrc/server/command/vote.qc
qcsrc/server/teamplay.qc
qcsrc/server/world.qc

Simple merge
Simple merge
Simple merge
Simple merge
diff --cc balance-xdf.cfg
Simple merge
Simple merge
diff --cc balance-xpm.cfg
Simple merge
Simple merge
index 0d8bc95f4a71fecd572c9385890f0e69b863035a,a143fa0a2a830ede880ae4fbfb414ee73c8d4892..a5a774d3d9b6bae179379a764ded4b83b17540ca
@@@ -3,8 -3,8 +3,8 @@@
  
  bool autocvar_hud_panel_centerprint;
  float autocvar_hud_panel_centerprint_align;
- //float autocvar_hud_panel_centerprint_fade_in = 0.2;
- float autocvar_hud_panel_centerprint_fade_out = 0.5;
 -float autocvar_hud_panel_centerprint_fade_in = 0.15;
++//float autocvar_hud_panel_centerprint_fade_in = 0.15;
+ float autocvar_hud_panel_centerprint_fade_out = 0.15;
  float autocvar_hud_panel_centerprint_fade_subsequent = 1;
  float autocvar_hud_panel_centerprint_fade_subsequent_passone = 3;
  float autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha = 0.5;
index 6f04ea18a91b6e29d5149418bd55d1a341eb7fb2,b70513f44b7ae127a9822ef2c125de7a19e22c8b..71b374260ea05f216a5eb3e9cee8d9a4ca201dda
@@@ -2529,8 -2047,12 +2572,14 @@@ void Scoreboard_Draw(
                pos = Scoreboard_MakeTable(pos, tm, panel_bg_color, bg_size);
        }
  
 +      pos = Scoreboard_MedalStats_Draw(pos);
 +      
+       // draw scoreboard spectators before accuracy and item stats
+       if (autocvar_hud_panel_scoreboard_spectators_position == 0) {
+               pos = Scoreboard_Spectators_Draw(pos, tm, str, hud_fontsize);
+       }
+       // draw accuracy and item stats 
        if (Scoreboard_AccuracyStats_WouldDraw(pos.y))
                pos = Scoreboard_AccuracyStats_Draw(pos, panel_bg_color, bg_size);
        if (Scoreboard_ItemStats_WouldDraw(pos.y))
                pos = Scoreboard_Rankings_Draw(pos, ranktitle, playerslots[player_localnum], panel_bg_color, bg_size);
        }
  
-       //pos = Scoreboard_MapStats_Draw(pos, panel_bg_color, bg_size);
 +      // List spectators
 +      for(pl = players.sort_next; pl; pl = pl.sort_next)
 +      {
 +              if(pl.team == NUM_SPECTATOR)
 +              {
 +                      for(tm = teams.sort_next; tm; tm = tm.sort_next)
 +                              if(tm.team == NUM_SPECTATOR)
 +                                      break;
 +                      str = sprintf("%s (%d)", _("Spectators"), tm.team_size);
 +                      draw_beginBoldFont();
 +                      drawstring(pos, str, hud_fontsize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
 +                      draw_endBoldFont();
 +                      pos.y += 1.25 * hud_fontsize.y;
 +
-                       pos = Scoreboard_DrawOthers(pos, '0 0 0', pl.team, NULL, pl, 0);
-                       pos.y += 1.25 * hud_fontsize.y;
 +                      break;
 +              }
 +      }
 +
+       // draw scoreboard spectators after rankings
+       if (autocvar_hud_panel_scoreboard_spectators_position == 2) {
+               pos = Scoreboard_Spectators_Draw(pos, tm, str, hud_fontsize);
+       }
 -      pos = Scoreboard_MapStats_Draw(pos, panel_bg_color, bg_size);
++      //pos = Scoreboard_MapStats_Draw(pos, panel_bg_color, bg_size);
+       // draw scoreboard spectators after mapstats
+       if (autocvar_hud_panel_scoreboard_spectators_position == 3) {
+               pos = Scoreboard_Spectators_Draw(pos, tm, str, hud_fontsize);
+       }
  
        // print information about respawn status
        float respawn_time = STAT(RESPAWN_TIME);
index d688ddc4218082c0ca6bb7c3b3a628eccac3269a,4e18a8a1dd402631245aa3c569708d04f2bcf580..2d81dafffa29e01b70ef95845ee397c363fbbadc
  #define N___NEVER 0
  #define N_GNTLOFF 1
  #define N__ALWAYS 2
 +#define ANNCE_DEFTIME 2
  
 -#define MULTITEAM_ANNCE(prefix, defaultvalue, sound, channel, volume, position) \
 +#define MULTITEAM_ANNCE(prefix, defaultvalue, sound, channel, volume, position, queuetime) \
      NOTIF_ADD_AUTOCVAR(ANNCE_##prefix, defaultvalue) \
 -    MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_1, prefix##_RED, prefix, defaultvalue, sprintf(sound, strtolower(STATIC_NAME_TEAM_1)), channel, volume, position) \
 -    MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_2, prefix##_BLUE, prefix, defaultvalue, sprintf(sound, strtolower(STATIC_NAME_TEAM_2)), channel, volume, position) \
 -    MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_3, prefix##_YELLOW, prefix, defaultvalue, sprintf(sound, strtolower(STATIC_NAME_TEAM_3)), channel, volume, position) \
 -    MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_4, prefix##_PINK, prefix, defaultvalue, sprintf(sound, strtolower(STATIC_NAME_TEAM_4)), channel, volume, position)
 +    MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_1, prefix##_RED, prefix, defaultvalue, sprintf(sound, strtolower(STATIC_NAME_TEAM_1)), channel, volume, position, queuetime) \
 +    MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_2, prefix##_BLUE, prefix, defaultvalue, sprintf(sound, strtolower(STATIC_NAME_TEAM_2)), channel, volume, position, queuetime) \
 +    MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_3, prefix##_YELLOW, prefix, defaultvalue, sprintf(sound, strtolower(STATIC_NAME_TEAM_3)), channel, volume, position, queuetime) \
 +    MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_4, prefix##_PINK, prefix, defaultvalue, sprintf(sound, strtolower(STATIC_NAME_TEAM_4)), channel, volume, position, queuetime)
  
  // MSG_ANNCE_NOTIFICATIONS
 -    MSG_ANNCE_NOTIF(ACHIEVEMENT_AIRSHOT,        N_GNTLOFF, "airshot",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -    MSG_ANNCE_NOTIF(ACHIEVEMENT_AMAZING,        N_GNTLOFF, "amazing",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -    MSG_ANNCE_NOTIF(ACHIEVEMENT_AWESOME,        N_GNTLOFF, "awesome",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -    MSG_ANNCE_NOTIF(ACHIEVEMENT_BOTLIKE,        N_GNTLOFF, "botlike",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -    MSG_ANNCE_NOTIF(ACHIEVEMENT_ELECTROBITCH,   N__ALWAYS, "electrobitch",      CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -    MSG_ANNCE_NOTIF(ACHIEVEMENT_IMPRESSIVE,     N_GNTLOFF, "impressive",        CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -    MSG_ANNCE_NOTIF(ACHIEVEMENT_YODA,           N_GNTLOFF, "yoda",              CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -
 -    MSG_ANNCE_NOTIF(BEGIN,                      N__ALWAYS, "begin",             CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -
 -    MSG_ANNCE_NOTIF(HEADSHOT,                   N__ALWAYS, "headshot",          CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -
 -    MSG_ANNCE_NOTIF(KILLSTREAK_03,              N_GNTLOFF, "03kills",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -    MSG_ANNCE_NOTIF(KILLSTREAK_05,              N_GNTLOFF, "05kills",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -    MSG_ANNCE_NOTIF(KILLSTREAK_10,              N_GNTLOFF, "10kills",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -    MSG_ANNCE_NOTIF(KILLSTREAK_15,              N_GNTLOFF, "15kills",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -    MSG_ANNCE_NOTIF(KILLSTREAK_20,              N_GNTLOFF, "20kills",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -    MSG_ANNCE_NOTIF(KILLSTREAK_25,              N_GNTLOFF, "25kills",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -    MSG_ANNCE_NOTIF(KILLSTREAK_30,              N_GNTLOFF, "30kills",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -
 -    MSG_ANNCE_NOTIF(INSTAGIB_LASTSECOND,        N_GNTLOFF, "lastsecond",        CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -    MSG_ANNCE_NOTIF(INSTAGIB_NARROWLY,          N_GNTLOFF, "narrowly",          CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -    MSG_ANNCE_NOTIF(INSTAGIB_TERMINATED,        N_GNTLOFF, "terminated",        CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -
 -    MSG_ANNCE_NOTIF(MULTIFRAG,                  N___NEVER, "multifrag",         CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -
 -    MSG_ANNCE_NOTIF(NUM_1,                      N__ALWAYS, "1",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -    MSG_ANNCE_NOTIF(NUM_2,                      N__ALWAYS, "2",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -    MSG_ANNCE_NOTIF(NUM_3,                      N__ALWAYS, "3",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -    MSG_ANNCE_NOTIF(NUM_4,                      N__ALWAYS, "4",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -    MSG_ANNCE_NOTIF(NUM_5,                      N__ALWAYS, "5",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -    MSG_ANNCE_NOTIF(NUM_6,                      N__ALWAYS, "6",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -    MSG_ANNCE_NOTIF(NUM_7,                      N__ALWAYS, "7",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -    MSG_ANNCE_NOTIF(NUM_8,                      N__ALWAYS, "8",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -    MSG_ANNCE_NOTIF(NUM_9,                      N__ALWAYS, "9",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -    MSG_ANNCE_NOTIF(NUM_10,                     N__ALWAYS, "10",                CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -
 -    MSG_ANNCE_NOTIF(NUM_GAMESTART_1,            N__ALWAYS, "1",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -    MSG_ANNCE_NOTIF(NUM_GAMESTART_2,            N__ALWAYS, "2",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -    MSG_ANNCE_NOTIF(NUM_GAMESTART_3,            N__ALWAYS, "3",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -    MSG_ANNCE_NOTIF(NUM_GAMESTART_4,            N__ALWAYS, "4",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -    MSG_ANNCE_NOTIF(NUM_GAMESTART_5,            N__ALWAYS, "5",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -    MSG_ANNCE_NOTIF(NUM_GAMESTART_6,            N___NEVER, "6",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -    MSG_ANNCE_NOTIF(NUM_GAMESTART_7,            N___NEVER, "7",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -    MSG_ANNCE_NOTIF(NUM_GAMESTART_8,            N___NEVER, "8",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -    MSG_ANNCE_NOTIF(NUM_GAMESTART_9,            N___NEVER, "9",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -    MSG_ANNCE_NOTIF(NUM_GAMESTART_10,           N___NEVER, "10",                CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -
 -    MSG_ANNCE_NOTIF(NUM_KILL_1,                 N___NEVER, "1",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -    MSG_ANNCE_NOTIF(NUM_KILL_2,                 N___NEVER, "2",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -    MSG_ANNCE_NOTIF(NUM_KILL_3,                 N___NEVER, "3",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -    MSG_ANNCE_NOTIF(NUM_KILL_4,                 N___NEVER, "4",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -    MSG_ANNCE_NOTIF(NUM_KILL_5,                 N___NEVER, "5",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -    MSG_ANNCE_NOTIF(NUM_KILL_6,                 N___NEVER, "6",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -    MSG_ANNCE_NOTIF(NUM_KILL_7,                 N___NEVER, "7",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -    MSG_ANNCE_NOTIF(NUM_KILL_8,                 N___NEVER, "8",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -    MSG_ANNCE_NOTIF(NUM_KILL_9,                 N___NEVER, "9",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -    MSG_ANNCE_NOTIF(NUM_KILL_10,                N___NEVER, "10",                CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -
 -    MSG_ANNCE_NOTIF(NUM_RESPAWN_1,              N___NEVER, "1",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -    MSG_ANNCE_NOTIF(NUM_RESPAWN_2,              N___NEVER, "2",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -    MSG_ANNCE_NOTIF(NUM_RESPAWN_3,              N___NEVER, "3",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -    MSG_ANNCE_NOTIF(NUM_RESPAWN_4,              N___NEVER, "4",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -    MSG_ANNCE_NOTIF(NUM_RESPAWN_5,              N___NEVER, "5",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -    MSG_ANNCE_NOTIF(NUM_RESPAWN_6,              N___NEVER, "6",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -    MSG_ANNCE_NOTIF(NUM_RESPAWN_7,              N___NEVER, "7",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -    MSG_ANNCE_NOTIF(NUM_RESPAWN_8,              N___NEVER, "8",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -    MSG_ANNCE_NOTIF(NUM_RESPAWN_9,              N___NEVER, "9",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -    MSG_ANNCE_NOTIF(NUM_RESPAWN_10,             N___NEVER, "10",                CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -
 -    MSG_ANNCE_NOTIF(NUM_ROUNDSTART_1,           N__ALWAYS, "1",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -    MSG_ANNCE_NOTIF(NUM_ROUNDSTART_2,           N__ALWAYS, "2",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -    MSG_ANNCE_NOTIF(NUM_ROUNDSTART_3,           N__ALWAYS, "3",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -    MSG_ANNCE_NOTIF(NUM_ROUNDSTART_4,           N___NEVER, "4",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -    MSG_ANNCE_NOTIF(NUM_ROUNDSTART_5,           N___NEVER, "5",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -    MSG_ANNCE_NOTIF(NUM_ROUNDSTART_6,           N___NEVER, "6",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -    MSG_ANNCE_NOTIF(NUM_ROUNDSTART_7,           N___NEVER, "7",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -    MSG_ANNCE_NOTIF(NUM_ROUNDSTART_8,           N___NEVER, "8",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -    MSG_ANNCE_NOTIF(NUM_ROUNDSTART_9,           N___NEVER, "9",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -    MSG_ANNCE_NOTIF(NUM_ROUNDSTART_10,          N___NEVER, "10",                CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -
 -    MSG_ANNCE_NOTIF(PREPARE,                    N__ALWAYS, "prepareforbattle",  CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -
 -    MSG_ANNCE_NOTIF(REMAINING_FRAG_1,           N_GNTLOFF, "1fragleft",         CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -    MSG_ANNCE_NOTIF(REMAINING_FRAG_2,           N_GNTLOFF, "2fragsleft",        CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -    MSG_ANNCE_NOTIF(REMAINING_FRAG_3,           N_GNTLOFF, "3fragsleft",        CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -
 -    MSG_ANNCE_NOTIF(REMAINING_MIN_1,            N__ALWAYS, "1minuteremains",    CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -    MSG_ANNCE_NOTIF(REMAINING_MIN_5,            N__ALWAYS, "5minutesremain",    CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -
 -    MSG_ANNCE_NOTIF(TIMEOUT,                    N__ALWAYS, "timeoutcalled",     CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -
 -    MSG_ANNCE_NOTIF(VOTE_ACCEPT,                N__ALWAYS, "voteaccept",        CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -    MSG_ANNCE_NOTIF(VOTE_CALL,                  N__ALWAYS, "votecall",          CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 -    MSG_ANNCE_NOTIF(VOTE_FAIL,                  N__ALWAYS, "votefail",          CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 +    MSG_ANNCE_NOTIF(ACHIEVEMENT_AIRSHOT,        N_GNTLOFF, "airshot",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
 +    MSG_ANNCE_NOTIF(ACHIEVEMENT_AMAZING,        N_GNTLOFF, "amazing",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
 +      MSG_ANNCE_NOTIF(ACHIEVEMENT_ASSIST,         N_GNTLOFF, "assist",            CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
 +      MSG_ANNCE_NOTIF(ACHIEVEMENT_AWESOME,        N_GNTLOFF, "awesome",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
 +      MSG_ANNCE_NOTIF(ACHIEVEMENT_DAMAGE,         N_GNTLOFF, "damage",            CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
 +      MSG_ANNCE_NOTIF(ACHIEVEMENT_DEFENSE,        N_GNTLOFF, "defense",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
 +      MSG_ANNCE_NOTIF(ACHIEVEMENT_EXCELLENT,      N_GNTLOFF, "excellent",         CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
 +    MSG_ANNCE_NOTIF(ACHIEVEMENT_BOTLIKE,        N_GNTLOFF, "botlike",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
 +    MSG_ANNCE_NOTIF(ACHIEVEMENT_ELECTROBITCH,   N__ALWAYS, "electrobitch",      CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
 +    MSG_ANNCE_NOTIF(ACHIEVEMENT_IMPRESSIVE,     N_GNTLOFF, "impressive",        CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
 +    MSG_ANNCE_NOTIF(ACHIEVEMENT_YODA,           N_GNTLOFF, "yoda",              CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
 +      MSG_ANNCE_NOTIF(ACHIEVEMENT_PERFECT,        N_GNTLOFF, "perfect",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
 +      MSG_ANNCE_NOTIF(ACHIEVEMENT_ACCURACY,       N_GNTLOFF, "accuracy",          CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
 +      MSG_ANNCE_NOTIF(ACHIEVEMENT_TELEFRAG,       N_GNTLOFF, "telefrag",          CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
 +
 +    MSG_ANNCE_NOTIF(BEGIN,                      N__ALWAYS, "begin",             CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
 +
 +    MSG_ANNCE_NOTIF(HEADSHOT,                   N__ALWAYS, "headshot",          CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
 +      MSG_ANNCE_NOTIF(HUMILIATION,                N__ALWAYS, "humiliation",       CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
 +
 +    MSG_ANNCE_NOTIF(KILLSTREAK_03,              N_GNTLOFF, "03kills",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
 +    MSG_ANNCE_NOTIF(KILLSTREAK_05,              N_GNTLOFF, "05kills",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
 +    MSG_ANNCE_NOTIF(KILLSTREAK_10,              N_GNTLOFF, "10kills",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
 +    MSG_ANNCE_NOTIF(KILLSTREAK_15,              N_GNTLOFF, "15kills",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
 +
 +    MSG_ANNCE_NOTIF(INSTAGIB_LASTSECOND,        N_GNTLOFF, "lastsecond",        CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
 +    MSG_ANNCE_NOTIF(INSTAGIB_NARROWLY,          N_GNTLOFF, "narrowly",          CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
 +    MSG_ANNCE_NOTIF(INSTAGIB_TERMINATED,        N_GNTLOFF, "terminated",        CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
 +
 +    MSG_ANNCE_NOTIF(MULTIFRAG,                  N_GNTLOFF, "multifrag",         CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
 +      MSG_ANNCE_NOTIF(FIRSTBLOOD,                 N_GNTLOFF, "firstblood",        CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
 +
 +    MSG_ANNCE_NOTIF(NUM_1,                      N__ALWAYS, "1",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
 +    MSG_ANNCE_NOTIF(NUM_2,                      N__ALWAYS, "2",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
 +    MSG_ANNCE_NOTIF(NUM_3,                      N__ALWAYS, "3",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
 +    MSG_ANNCE_NOTIF(NUM_4,                      N__ALWAYS, "4",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
 +    MSG_ANNCE_NOTIF(NUM_5,                      N__ALWAYS, "5",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
 +    MSG_ANNCE_NOTIF(NUM_6,                      N__ALWAYS, "6",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
 +    MSG_ANNCE_NOTIF(NUM_7,                      N__ALWAYS, "7",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
 +    MSG_ANNCE_NOTIF(NUM_8,                      N__ALWAYS, "8",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
 +    MSG_ANNCE_NOTIF(NUM_9,                      N__ALWAYS, "9",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
 +    MSG_ANNCE_NOTIF(NUM_10,                     N__ALWAYS, "10",                CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
 +
 +    MSG_ANNCE_NOTIF(NUM_GAMESTART_1,            N__ALWAYS, "1",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
 +    MSG_ANNCE_NOTIF(NUM_GAMESTART_2,            N__ALWAYS, "2",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
 +    MSG_ANNCE_NOTIF(NUM_GAMESTART_3,            N__ALWAYS, "3",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
 +    MSG_ANNCE_NOTIF(NUM_GAMESTART_4,            N__ALWAYS, "4",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
 +    MSG_ANNCE_NOTIF(NUM_GAMESTART_5,            N__ALWAYS, "5",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
 +    MSG_ANNCE_NOTIF(NUM_GAMESTART_6,            N___NEVER, "6",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
 +    MSG_ANNCE_NOTIF(NUM_GAMESTART_7,            N___NEVER, "7",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
 +    MSG_ANNCE_NOTIF(NUM_GAMESTART_8,            N___NEVER, "8",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
 +    MSG_ANNCE_NOTIF(NUM_GAMESTART_9,            N___NEVER, "9",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
 +    MSG_ANNCE_NOTIF(NUM_GAMESTART_10,           N___NEVER, "10",                CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
 +
-     MSG_ANNCE_NOTIF(NUM_IDLE_1,                 N___NEVER, "1",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
-     MSG_ANNCE_NOTIF(NUM_IDLE_2,                 N___NEVER, "2",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
-     MSG_ANNCE_NOTIF(NUM_IDLE_3,                 N___NEVER, "3",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
-     MSG_ANNCE_NOTIF(NUM_IDLE_4,                 N___NEVER, "4",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
-     MSG_ANNCE_NOTIF(NUM_IDLE_5,                 N___NEVER, "5",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
-     MSG_ANNCE_NOTIF(NUM_IDLE_6,                 N___NEVER, "6",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
-     MSG_ANNCE_NOTIF(NUM_IDLE_7,                 N___NEVER, "7",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
-     MSG_ANNCE_NOTIF(NUM_IDLE_8,                 N___NEVER, "8",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
-     MSG_ANNCE_NOTIF(NUM_IDLE_9,                 N___NEVER, "9",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
-     MSG_ANNCE_NOTIF(NUM_IDLE_10,                N___NEVER, "10",                CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
 +    MSG_ANNCE_NOTIF(NUM_KILL_1,                 N___NEVER, "1",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
 +    MSG_ANNCE_NOTIF(NUM_KILL_2,                 N___NEVER, "2",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
 +    MSG_ANNCE_NOTIF(NUM_KILL_3,                 N___NEVER, "3",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
 +    MSG_ANNCE_NOTIF(NUM_KILL_4,                 N___NEVER, "4",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
 +    MSG_ANNCE_NOTIF(NUM_KILL_5,                 N___NEVER, "5",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
 +    MSG_ANNCE_NOTIF(NUM_KILL_6,                 N___NEVER, "6",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
 +    MSG_ANNCE_NOTIF(NUM_KILL_7,                 N___NEVER, "7",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
 +    MSG_ANNCE_NOTIF(NUM_KILL_8,                 N___NEVER, "8",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
 +    MSG_ANNCE_NOTIF(NUM_KILL_9,                 N___NEVER, "9",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
 +    MSG_ANNCE_NOTIF(NUM_KILL_10,                N___NEVER, "10",                CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
 +
 +    MSG_ANNCE_NOTIF(NUM_RESPAWN_1,              N___NEVER, "1",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
 +    MSG_ANNCE_NOTIF(NUM_RESPAWN_2,              N___NEVER, "2",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
 +    MSG_ANNCE_NOTIF(NUM_RESPAWN_3,              N___NEVER, "3",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
 +    MSG_ANNCE_NOTIF(NUM_RESPAWN_4,              N___NEVER, "4",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
 +    MSG_ANNCE_NOTIF(NUM_RESPAWN_5,              N___NEVER, "5",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
 +    MSG_ANNCE_NOTIF(NUM_RESPAWN_6,              N___NEVER, "6",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
 +    MSG_ANNCE_NOTIF(NUM_RESPAWN_7,              N___NEVER, "7",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
 +    MSG_ANNCE_NOTIF(NUM_RESPAWN_8,              N___NEVER, "8",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
 +    MSG_ANNCE_NOTIF(NUM_RESPAWN_9,              N___NEVER, "9",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
 +    MSG_ANNCE_NOTIF(NUM_RESPAWN_10,             N___NEVER, "10",                CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
 +
 +    MSG_ANNCE_NOTIF(NUM_ROUNDSTART_1,           N__ALWAYS, "1",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
 +    MSG_ANNCE_NOTIF(NUM_ROUNDSTART_2,           N__ALWAYS, "2",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
 +    MSG_ANNCE_NOTIF(NUM_ROUNDSTART_3,           N__ALWAYS, "3",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
 +    MSG_ANNCE_NOTIF(NUM_ROUNDSTART_4,           N___NEVER, "4",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
 +    MSG_ANNCE_NOTIF(NUM_ROUNDSTART_5,           N___NEVER, "5",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
 +    MSG_ANNCE_NOTIF(NUM_ROUNDSTART_6,           N___NEVER, "6",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
 +    MSG_ANNCE_NOTIF(NUM_ROUNDSTART_7,           N___NEVER, "7",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
 +    MSG_ANNCE_NOTIF(NUM_ROUNDSTART_8,           N___NEVER, "8",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
 +    MSG_ANNCE_NOTIF(NUM_ROUNDSTART_9,           N___NEVER, "9",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
 +    MSG_ANNCE_NOTIF(NUM_ROUNDSTART_10,          N___NEVER, "10",                CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
 +
 +    MSG_ANNCE_NOTIF(PREPARE,                    N__ALWAYS, "prepareforbattle",  CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
 +      MSG_ANNCE_NOTIF(PREPARE_TEAM,               N__ALWAYS, "prepareyourteam",   CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
 +
 +    MSG_ANNCE_NOTIF(REMAINING_FRAG_1,           N_GNTLOFF, "1fragleft",         CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
 +    MSG_ANNCE_NOTIF(REMAINING_FRAG_2,           N_GNTLOFF, "2fragsleft",        CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
 +    MSG_ANNCE_NOTIF(REMAINING_FRAG_3,           N_GNTLOFF, "3fragsleft",        CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
 +
 +    MSG_ANNCE_NOTIF(REMAINING_MIN_1,            N__ALWAYS, "1minuteremains",    CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
 +    MSG_ANNCE_NOTIF(REMAINING_MIN_5,            N__ALWAYS, "5minutesremain",    CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
 +
 +    MSG_ANNCE_NOTIF(TIMEOUT,                    N__ALWAYS, "timeoutcalled",     CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
 +      MSG_ANNCE_NOTIF(OVERTIME,                   N__ALWAYS, "overtime",          CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
 +      MSG_ANNCE_NOTIF(SUDDENDEATH,                N__ALWAYS, "suddendeath",       CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
 +      MSG_ANNCE_NOTIF(SUICIDE,                    N_GNTLOFF, "suicide",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
 +      MSG_ANNCE_NOTIF(ACCIDENT,                   N_GNTLOFF, "accident",          CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
 +
 +    MSG_ANNCE_NOTIF(VOTE_ACCEPT,                N__ALWAYS, "voteaccept",        CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
 +    MSG_ANNCE_NOTIF(VOTE_CALL,                  N__ALWAYS, "votecall",          CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
 +    MSG_ANNCE_NOTIF(VOTE_FAIL,                  N__ALWAYS, "votefail",          CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
 +      
 +      MSG_ANNCE_NOTIF(LEAD_GAINED,                N__ALWAYS, "leadgained",        CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
 +      MSG_ANNCE_NOTIF(LEAD_LOST,                  N__ALWAYS, "leadlost",          CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
 +      MSG_ANNCE_NOTIF(LEAD_TIED,                  N__ALWAYS, "leadtied",          CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
 +      
 +      MULTITEAM_ANNCE(ROUND_TEAM_WIN,                         N__ALWAYS, "round_win_%s",              CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
 +      
 +      MSG_ANNCE_NOTIF(TEAM_SCORES_TEAM,                       N__ALWAYS, "scores_team",               CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
 +      MSG_ANNCE_NOTIF(TEAM_SCORES_ENEMY,                      N__ALWAYS, "scores_enemy",              CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
 +      MULTITEAM_ANNCE(TEAM_SCORES,                            N__ALWAYS, "scores_%s",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
 +      
 +      MSG_ANNCE_NOTIF(TEAM_LEADS_TEAM,                        N__ALWAYS, "leads_team",                CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
 +      MSG_ANNCE_NOTIF(TEAM_LEADS_ENEMY,                       N__ALWAYS, "leads_enemy",               CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
 +      MULTITEAM_ANNCE(TEAM_LEADS,                                     N__ALWAYS, "leads_%s",                  CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
 +      
 +      MULTITEAM_ANNCE(TEAM_WINS,                                      N__ALWAYS, "wins_%s",                   CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
 +      
 +      MSG_ANNCE_NOTIF(TEAM_LEADS_TIED,            N__ALWAYS, "teamstied",         CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
 +      MSG_ANNCE_NOTIF(ROUND_OVER,                 N__ALWAYS, "round_over",        CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
 +      MSG_ANNCE_NOTIF(ROUND_TIED,                 N__ALWAYS, "round_tied",        CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
 +      MSG_ANNCE_NOTIF(ALONE,                      N__ALWAYS, "alone",             CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
 +      
 +      MSG_ANNCE_NOTIF(CTF_PICKUP_YOU,             N__ALWAYS, "ctf_pickup_you",    CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
 +      MSG_ANNCE_NOTIF(CTF_PICKUP_TEAM,            N__ALWAYS, "ctf_pickup_team",   CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
 +      MSG_ANNCE_NOTIF(CTF_PICKUP_ENEMY,           N__ALWAYS, "ctf_pickup_enemy",  CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
 +      MULTITEAM_ANNCE(CTF_PICKUP,                                     N__ALWAYS, "ctf_pickup_%s",             CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
 +      
 +      MSG_ANNCE_NOTIF(CTF_RETURN_TEAM,            N__ALWAYS, "ctf_return_team",   CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
 +      MSG_ANNCE_NOTIF(CTF_RETURN_ENEMY,           N__ALWAYS, "ctf_return_enemy",  CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
 +      MULTITEAM_ANNCE(CTF_RETURN,                                     N__ALWAYS, "ctf_return_%s",             CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
 +
 +// MSG_MEDAL_NOTIFICATIONS
 +
 +#define MSG_MEDAL_TIME 2
 +#define MSG_MEDAL_FADE_TIME 0.5
 +#define MSG_MEDAL_SCREEN 10
 +
 +      MSG_MEDAL_NOTIF(AIRSHOT, N__ALWAYS,        "airshot",       ANNCE_ACHIEVEMENT_AIRSHOT)
 +      MSG_MEDAL_NOTIF(ASSIST, N__ALWAYS,         "assist",        ANNCE_ACHIEVEMENT_ASSIST)
 +      MSG_MEDAL_NOTIF(DAMAGE, N__ALWAYS,         "damage",        ANNCE_ACHIEVEMENT_DAMAGE)
 +      MSG_MEDAL_NOTIF(DEFENSE, N__ALWAYS,        "defense",       ANNCE_ACHIEVEMENT_DEFENSE)
 +      MSG_MEDAL_NOTIF(ELECTROBITCH, N__ALWAYS,   "electrobitch",  ANNCE_ACHIEVEMENT_ELECTROBITCH)
 +      MSG_MEDAL_NOTIF(EXCELLENT, N__ALWAYS,      "excellent",     ANNCE_ACHIEVEMENT_EXCELLENT)
 +      MSG_MEDAL_NOTIF(FIRSTBLOOD, N__ALWAYS,     "firstblood",    ANNCE_FIRSTBLOOD)
 +      MSG_MEDAL_NOTIF(HEADSHOT, N__ALWAYS,       "headshot",      ANNCE_HEADSHOT)
 +      MSG_MEDAL_NOTIF(HUMILIATION, N__ALWAYS,    "humiliation",   ANNCE_HUMILIATION)
 +      MSG_MEDAL_NOTIF(IMPRESSIVE, N__ALWAYS,     "impressive",    ANNCE_ACHIEVEMENT_IMPRESSIVE)
 +      MSG_MEDAL_NOTIF(YODA, N__ALWAYS,           "yoda",          ANNCE_ACHIEVEMENT_YODA)
 +      MSG_MEDAL_NOTIF(TELEFRAG, N__ALWAYS,       "telefrag",      ANNCE_ACHIEVEMENT_TELEFRAG)
 +      
 +      MSG_MEDAL_NOTIF(CAPTURE, N__ALWAYS,        "capture",       NULL)
 +      MSG_MEDAL_NOTIF(PERFECT, N__ALWAYS,        "perfect",       ANNCE_ACHIEVEMENT_PERFECT)
 +      MSG_MEDAL_NOTIF(ACCURACY, N__ALWAYS,       "accuracy",      ANNCE_ACHIEVEMENT_ACCURACY)
 +      
 +      MSG_MEDAL_NOTIF(KILLSTREAK_03, N__ALWAYS, "killstreak_03", ANNCE_KILLSTREAK_03)
 +      MSG_MEDAL_NOTIF(KILLSTREAK_05, N__ALWAYS, "killstreak_05", ANNCE_KILLSTREAK_05)
 +      MSG_MEDAL_NOTIF(KILLSTREAK_10, N__ALWAYS, "killstreak_10", ANNCE_KILLSTREAK_10)
 +      MSG_MEDAL_NOTIF(KILLSTREAK_15, N__ALWAYS, "killstreak_15", ANNCE_KILLSTREAK_15)
 +      
  
  #undef N___NEVER
  #undef N_GNTLOFF
@@@ -486,12 -403,11 +475,12 @@@ string multiteam_info_sprintf(string in
      MSG_INFO_NOTIF(POWERUP_STRENGTH,                        N_CONSOLE,  1, 0, "s1", "s1",       "strength",     _("^BG%s^K1 picked up Strength"), "")
  
      MSG_INFO_NOTIF(QUIT_DISCONNECT,                         N_CHATCON,  1, 0, "s1", "",         "",             _("^BG%s^F3 disconnected"), "")
-       MSG_INFO_NOTIF(QUIT_KICK,                               N_CHATCON,  1, 0, "s1", "",         "",             _("^BG%s^F3 was kicked"), "")
-     MSG_INFO_NOTIF(QUIT_KICK_IDLING,                        N_CHATCON,  1, 0, "s1", "",         "",             _("^BG%s^F3 was kicked for idling"), "")
-     MSG_INFO_NOTIF(MOVETOSPEC_IDLING,                       N_CHATCON,  1, 0, "s1", "",         "",             _("^BG%s^F3 was moved to spectator for idling"), "")
++      MSG_INFO_NOTIF(QUIT_KICK,                               N_CHATCON,  1, 0, "s1", "",         "",             _("^BG%s^F3 was kicked"), "")
+     MSG_INFO_NOTIF(QUIT_KICK_IDLING,                        N_CHATCON,  1, 1, "s1 f1", "",      "",             _("^BG%s^F3 was kicked after idling for %s seconds"), "")
+     MSG_INFO_NOTIF(MOVETOSPEC_IDLING,                       N_CHATCON,  1, 1, "s1 f1", "",      "",             _("^BG%s^F3 was moved to^BG spectators^F3 after idling for %s seconds"), "")
      MSG_INFO_NOTIF(QUIT_KICK_SPECTATING,                    N_CONSOLE,  0, 0, "", "",           "",             _("^F2You were kicked from the server because you are a spectator and spectators aren't allowed at the moment."), "")
      MSG_INFO_NOTIF(QUIT_KICK_TEAMKILL,                      N_CHATCON,  1, 0, "s1", "",         "",             _("^BG%s^F3 was kicked for excessive teamkilling"), "")
-     MSG_INFO_NOTIF(QUIT_SPECTATE,                           N_CHATCON,  1, 0, "s1", "",         "",             _("^BG%s^F3 is now spectating"), "")
+     MSG_INFO_NOTIF(QUIT_SPECTATE,                           N_CHATCON,  1, 0, "s1", "",         "",             _("^BG%s^F3 is now^BG spectating"), "")
  
      MSG_INFO_NOTIF(RACE_ABANDONED,                          N_CONSOLE,  1, 0, "s1", "",                                                                     "",                         _("^BG%s^BG has abandoned the race"), "")
      MSG_INFO_NOTIF(RACE_FAIL_RANKED,                        N_CONSOLE,  1, 3, "s1 race_col f1ord race_col f3race_time race_diff", "s1 f3race_time",         "race_newfail",             _("^BG%s^BG couldn't break their %s%s^BG place record of %s%s %s"), "")
Simple merge
Simple merge
Simple merge
Simple merge
index 602fe36cecbf86efa66cbf5884987d46e129cc18,ffc81c4685794480cf749cea7b87129134b8de71..a179438ce20d77f590237145102bd9b67e1bfd5b
@@@ -726,14 -712,14 +726,18 @@@ int VoteCommand_parse(entity caller, st
                                if (first_command == "kickban")
                                        command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
  
 -                              vote_parsed_command = strcat(first_command, " # ", ftos(etof(victim)), " ", command_arguments);
 +                              if (first_command == "kick") // z411 : Use our kick implementation - kind of hacky...
 +                                      vote_parsed_command = strcat("defer 2 \"sv_cmd kickkick # ", ftos(etof(victim)), " ", command_arguments, "\"");
 +                              else
 +                                      vote_parsed_command = strcat("defer 2 \"", first_command, " # ", ftos(etof(victim)), " ", command_arguments, "\"");
 +                              
                                vote_parsed_display = sprintf("^1%s #%d ^7%s^1 %s", first_command, etof(victim), victim.netname, reason);
                        }
-                       else { print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n")); return 0; }
+                       else
+                       {
+                               print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n"));
+                               return 0;
+                       }
  
                        break;
                }
Simple merge
Simple merge