set g_monsters_skill_hard 5 "Monster hard skill level (used for skill based functions)"
set g_monsters_skill_insane 7 "Monster insane skill level (used for skill based functions)"
set g_monsters_skill_nightmare 10 "Monster nightmare skill level (used for skill based functions)"
-set g_monsters_spawn_list "ogre demon shambler knight soldier scrag dog spawn hellknight fish vore zombie spider" "monsters not listed here will spawn as knights"
+set g_monsters_spawn_list "ogre demon shambler knight marine scrag dog tarbaby hellknight fish vore zombie spider" "monsters not listed here will spawn as knights"
// Ogre
set g_monster_ogre 1 "Enable Ogres"
}
}
-// Compatibility with old spawns
-void spawnfunc_monster_demon1 () { spawnfunc_monster_demon(); }
+// compatibility with old spawns
+void spawnfunc_monster_demon1() { spawnfunc_monster_demon(); }
#endif // SVQC
monster_hook_spawn(); // for post-spawn mods
}
-void spawnfunc_monster_hell_knight ()
+void spawnfunc_monster_hellknight ()
{
if not(autocvar_g_monster_hellknight) { remove(self); return; }
- self.monster_spawnfunc = spawnfunc_monster_hell_knight;
+ self.monster_spawnfunc = spawnfunc_monster_hellknight;
if(Monster_CheckAppearFlags(self))
return;
}
// compatibility with old spawns
-void spawnfunc_monster_hellknight () { spawnfunc_monster_hell_knight(); }
+void spawnfunc_monster_hell_knight() { spawnfunc_monster_hellknight(); }
#endif // SVQC
}
// compatibility with old spawns
-void spawnfunc_monster_vore () { spawnfunc_monster_mage(); }
-void spawnfunc_monster_shalrath () { spawnfunc_monster_mage(); }
+void spawnfunc_monster_shalrath() { spawnfunc_monster_mage(); }
#endif // SVQC
}
// compatibility with old spawns
-void spawnfunc_monster_army () { spawnfunc_monster_marine(); }
-void spawnfunc_monster_soldier () { spawnfunc_monster_marine(); }
+void spawnfunc_monster_army() { spawnfunc_monster_marine(); }
#endif // SVQC
}
}
-// compatibility with old spawns
-void spawnfunc_monster_spawn () { spawnfunc_monster_tarbaby(); }
-
#endif // SVQC
monster_hook_spawn(); // for post-spawn mods
}
-void spawnfunc_monster_wizard ()
+void spawnfunc_monster_scrag ()
{
if not(autocvar_g_monster_wizard) { remove(self); return; }
- self.monster_spawnfunc = spawnfunc_monster_wizard;
+ self.monster_spawnfunc = spawnfunc_monster_scrag;
if(Monster_CheckAppearFlags(self))
return;
}
// compatibility with old spawns
-void spawnfunc_monster_scrag () { spawnfunc_monster_wizard(); }
+void spawnfunc_monster_wizard() { spawnfunc_monster_scrag(); }
#endif // SVQC