set g_balance_fireball_reload_time 2
// }}}
// {{{ seeker
+set g_balance_seeker_type 0 // 0 = old seeker, 1 = new seeker. THIS IS A TEMPORARY CVAR FOR TESTING, will be removed later.
set g_balance_seeker_flac_ammo 0.5
set g_balance_seeker_flac_animtime 0.1
set g_balance_seeker_flac_damage 15
set g_balance_seeker_tag_refire 0.7
set g_balance_seeker_tag_speed 9000
set g_balance_seeker_tag_spread 0
+set g_balance_seeker_tag_tracker_lifetime 10
set g_balance_seeker_reload_ammo 0 //default: 15
set g_balance_seeker_reload_time 2
// End new seeker
set g_balance_fireball_reload_time 2
// }}}
// {{{ seeker
+set g_balance_seeker_type 0 // 0 = old seeker, 1 = new seeker. THIS IS A TEMPORARY CVAR FOR TESTING, will be removed later.
set g_balance_seeker_flac_ammo 0.5
set g_balance_seeker_flac_animtime 0.1
set g_balance_seeker_flac_damage 15
set g_balance_seeker_tag_refire 0.7
set g_balance_seeker_tag_speed 9000
set g_balance_seeker_tag_spread 0
+set g_balance_seeker_tag_tracker_lifetime 10
set g_balance_seeker_reload_ammo 0 //default: 15
set g_balance_seeker_reload_time 2
// End new seeker
// {{{ uzi
set g_balance_uzi_mode 1 // Activates varible spread for sustained & burst mode secondary
set g_balance_uzi_spread_min 0.02
-set g_balance_uzi_spread_max 0.1
+set g_balance_uzi_spread_max 0.06
set g_balance_uzi_spread_add 0.012
set g_balance_uzi_burst 3 // # of bullets in a burst (if set to 2 or more)
set g_balance_uzi_speed 18000
set g_balance_uzi_bulletconstant 115 // 13.1qu
-set g_balance_uzi_reload_ammo 40 //default: 30
+set g_balance_uzi_reload_ammo 60 //default: 30
set g_balance_uzi_reload_time 2
// }}}
// {{{ mortar
set g_balance_minelayer_animtime 0.4
set g_balance_minelayer_ammo 4
set g_balance_minelayer_health 15
-set g_balance_minelayer_limit 4 // 0 disables the limit
-set g_balance_minelayer_protection 1 // don't explode if the mine would hurt the owner or a team mate
+set g_balance_minelayer_limit 3 // 0 disables the limit
+set g_balance_minelayer_protection 0 // don't explode if the mine would hurt the owner or a team mate
set g_balance_minelayer_damageforcescale 0
set g_balance_minelayer_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
set g_balance_minelayer_time 0.5
set g_balance_electro_primary_falloff_mindist 255 // 0.3 * radius
set g_balance_electro_primary_falloff_maxdist 850
set g_balance_electro_primary_falloff_halflifedist 425
-set g_balance_electro_secondary_damage 45
-set g_balance_electro_secondary_edgedamage 22.5
+set g_balance_electro_secondary_damage 40
+set g_balance_electro_secondary_edgedamage 20
set g_balance_electro_secondary_force 200
set g_balance_electro_secondary_radius 150
set g_balance_electro_secondary_speed 900
set g_balance_electro_secondary_bouncestop 0.075
set g_balance_electro_combo_damage 40
set g_balance_electro_combo_edgedamage 20
-set g_balance_electro_combo_force 200
-set g_balance_electro_combo_radius 250
-set g_balance_electro_combo_comboradius 0
+set g_balance_electro_combo_force 120
+set g_balance_electro_combo_radius 175
+set g_balance_electro_combo_comboradius 250
set g_balance_electro_combo_speed 2000
set g_balance_electro_reload_ammo 0 //default: 20
set g_balance_electro_reload_time 2
set g_balance_crylink_secondary 1
set g_balance_crylink_secondary_damage 5
-set g_balance_crylink_secondary_edgedamage 5
+set g_balance_crylink_secondary_edgedamage 0
set g_balance_crylink_secondary_force -40
-set g_balance_crylink_secondary_radius 50
+set g_balance_crylink_secondary_radius 70
set g_balance_crylink_secondary_speed 2000
set g_balance_crylink_secondary_spread 0.02
set g_balance_crylink_secondary_shots 3
set g_balance_crylink_secondary_refire 0.2
set g_balance_crylink_secondary_animtime 0.2
set g_balance_crylink_secondary_ammo 2
-set g_balance_crylink_secondary_bouncedamagefactor 0.25
+set g_balance_crylink_secondary_bouncedamagefactor 0.5
set g_balance_crylink_secondary_joindelay 0
set g_balance_crylink_secondary_joinspread 0
set g_balance_crylink_secondary_jointime 0
set g_balance_minstanex_reload_ammo 0 //default: 50
set g_balance_minstanex_reload_time 2
// }}}
-// {{{ hagar
+// {{{ hagar // TO BE REMOVED
set g_balance_hagar_primary_damage 30
set g_balance_hagar_primary_edgedamage 15
set g_balance_hagar_primary_force 50
set g_balance_rocketlauncher_animtime 0.3
set g_balance_rocketlauncher_ammo 4
set g_balance_rocketlauncher_health 0 // 30 // 5 hitpoints above maximum laser value -- this way lasers can't blow it up, but grenadelauncher still can most the time.
-set g_balance_rocketlauncher_damageforcescale 1
+set g_balance_rocketlauncher_damageforcescale 1 // low damage force scale so that it can still be affected by other hits, but not so much that it does a 90 degree turn
set g_balance_rocketlauncher_detonatedelay 0.05 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
set g_balance_rocketlauncher_guiderate 110 // max degrees per second
set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
set g_balance_hook_secondary_power 3 // effect behaves like a square function
set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
// }}}
-// {{{ hlac
+// {{{ hlac // TO BE REMOVED
set g_balance_hlac_primary_spread_min 0.01
set g_balance_hlac_primary_spread_max 0.25
set g_balance_hlac_primary_spread_add 0.0045
set g_balance_hlac_primary_spread_crouchmod 0.25
set g_balance_hlac_primary_damage 18
-set g_balance_hlac_primary_edgedamage 10
-set g_balance_hlac_primary_force 100
+set g_balance_hlac_primary_edgedamage 9
+set g_balance_hlac_primary_force 90
set g_balance_hlac_primary_radius 70
-set g_balance_hlac_primary_speed 12000
+set g_balance_hlac_primary_speed 9000
set g_balance_hlac_primary_lifetime 5
set g_balance_hlac_primary_refire 0.15
set g_balance_hlac_secondary_spread 0.15
set g_balance_hlac_secondary_spread_crouchmod 0.5
-set g_balance_hlac_secondary_damage 16
-set g_balance_hlac_secondary_edgedamage 10
-set g_balance_hlac_secondary_force 100
+set g_balance_hlac_secondary_damage 15
+set g_balance_hlac_secondary_edgedamage 7.5
+set g_balance_hlac_secondary_force 90
set g_balance_hlac_secondary_radius 70
set g_balance_hlac_secondary_speed 9000
set g_balance_hlac_secondary_lifetime 5
// {{{ sniperrifle
set g_balance_sniperrifle_bursttime 0
set g_balance_sniperrifle_primary_tracer 1
-set g_balance_sniperrifle_primary_damage 50
+set g_balance_sniperrifle_primary_damage 60
set g_balance_sniperrifle_primary_headshotaddeddamage 50
set g_balance_sniperrifle_primary_spread 0
set g_balance_sniperrifle_primary_force 100
set g_balance_sniperrifle_primary_speed 40000
set g_balance_sniperrifle_primary_lifetime 5
-set g_balance_sniperrifle_primary_refire 1.25
-set g_balance_sniperrifle_primary_animtime 0.5
+set g_balance_sniperrifle_primary_refire 1.5
+set g_balance_sniperrifle_primary_animtime 0.7
set g_balance_sniperrifle_primary_ammo 10
set g_balance_sniperrifle_primary_bulletconstant 110 // 62.2qu
set g_balance_sniperrifle_primary_burstcost 0
set g_balance_tuba_radius 200
set g_balance_tuba_force 40
// }}}
-// {{{ fireball
-set g_balance_fireball_primary_ammo 40
-set g_balance_fireball_primary_animtime 0.15
+// {{{ fireball // this is a superweapon -- lets make it behave as one.
+set g_balance_fireball_primary_ammo 20
+set g_balance_fireball_primary_animtime 0.2
set g_balance_fireball_primary_bfgdamage 100
set g_balance_fireball_primary_bfgforce 0
set g_balance_fireball_primary_bfgradius 1000
set g_balance_fireball_primary_damage 200
-set g_balance_fireball_primary_damageforcescale 4
-set g_balance_fireball_primary_edgedamage 0
-set g_balance_fireball_primary_force 700
-set g_balance_fireball_primary_health 50
+set g_balance_fireball_primary_damageforcescale 0
+set g_balance_fireball_primary_edgedamage 50
+set g_balance_fireball_primary_force 600
+set g_balance_fireball_primary_health 0
set g_balance_fireball_primary_laserburntime 0.5
set g_balance_fireball_primary_laserdamage 80
set g_balance_fireball_primary_laseredgedamage 20
set g_balance_fireball_primary_laserradius 256
set g_balance_fireball_primary_lifetime 15
set g_balance_fireball_primary_radius 200
-set g_balance_fireball_primary_refire 5
+set g_balance_fireball_primary_refire 2
set g_balance_fireball_primary_refire2 0
-set g_balance_fireball_primary_speed 650
+set g_balance_fireball_primary_speed 1200
set g_balance_fireball_primary_spread 0
set g_balance_fireball_secondary_ammo 5
set g_balance_fireball_secondary_animtime 0.3
set g_balance_fireball_secondary_laseredgedamage 20
set g_balance_fireball_secondary_laserradius 110
set g_balance_fireball_secondary_lifetime 7
-set g_balance_fireball_secondary_refire 2
+set g_balance_fireball_secondary_refire 1.5
set g_balance_fireball_secondary_speed 900
set g_balance_fireball_secondary_speed_up 100
set g_balance_fireball_secondary_speed_z 0
set g_balance_fireball_secondary_spread 0
-set g_balance_fireball_reload_ammo 0 //default: 60
+set g_balance_fireball_reload_ammo 0 //default: 100
set g_balance_fireball_reload_time 2
// }}}
// {{{ seeker
+set g_balance_seeker_type 1 // 0 = old seeker, 1 = new seeker. THIS IS A TEMPORARY CVAR FOR TESTING, will be removed later.
set g_balance_seeker_flac_ammo 0.5
set g_balance_seeker_flac_animtime 0.1
-set g_balance_seeker_flac_damage 16
-set g_balance_seeker_flac_edgedamage 8
+set g_balance_seeker_flac_damage 15
+set g_balance_seeker_flac_edgedamage 10
set g_balance_seeker_flac_force 50
-set g_balance_seeker_flac_lifetime 0.05
-set g_balance_seeker_flac_lifetime_rand 0.01
-set g_balance_seeker_flac_radius 70
-set g_balance_seeker_flac_refire 0.15
+set g_balance_seeker_flac_lifetime 0.1
+set g_balance_seeker_flac_lifetime_rand 0.05
+set g_balance_seeker_flac_radius 100
+set g_balance_seeker_flac_refire 0.1
set g_balance_seeker_flac_speed 3000
-set g_balance_seeker_flac_speed_up 0
+set g_balance_seeker_flac_speed_up 1000
set g_balance_seeker_flac_speed_z 0
-set g_balance_seeker_flac_spread 0.05
-set g_balance_seeker_missile_accel 3000
+set g_balance_seeker_flac_spread 0.4
+set g_balance_seeker_tag_ammo 1
+set g_balance_seeker_tag_animtime 0.2
+set g_balance_seeker_tag_damageforcescale 0
+set g_balance_seeker_tag_health 0
+set g_balance_seeker_tag_lifetime 15
+set g_balance_seeker_tag_refire 0.75 // LOG: 0.7 -> 0.75
+set g_balance_seeker_tag_speed 5000
+set g_balance_seeker_tag_spread 0
+set g_balance_seeker_tag_tracker_lifetime 10
+set g_balance_seeker_missile_accel 1500
set g_balance_seeker_missile_ammo 2
-set g_balance_seeker_missile_animtime 0.3
-set g_balance_seeker_missile_count 4
-set g_balance_seeker_missile_damage 40
+set g_balance_seeker_missile_animtime 0.2
+set g_balance_seeker_missile_count 3 // LOG: 8 -> 3
+set g_balance_seeker_missile_damage 16 // LOG: 15 -> 30
set g_balance_seeker_missile_damageforcescale 4
set g_balance_seeker_missile_decel 6000
set g_balance_seeker_missile_delay 0.25
-set g_balance_seeker_missile_edgedamage 10
-set g_balance_seeker_missile_force 250
-set g_balance_seeker_missile_health 5
+set g_balance_seeker_missile_edgedamage 8
+set g_balance_seeker_missile_force 50 // LOG: 100 -> 150
+set g_balance_seeker_missile_health 1
set g_balance_seeker_missile_lifetime 15
set g_balance_seeker_missile_proxy 0
set g_balance_seeker_missile_proxy_delay 0.2
set g_balance_seeker_missile_proxy_maxrange 45
-set g_balance_seeker_missile_radius 80
-set g_balance_seeker_missile_refire 0.5
-set g_balance_seeker_missile_smart 1
+set g_balance_seeker_missile_radius 70
+set g_balance_seeker_missile_refire 0.25
+set g_balance_seeker_missile_smart 0
set g_balance_seeker_missile_smart_mindist 800
set g_balance_seeker_missile_smart_trace_max 2500
set g_balance_seeker_missile_smart_trace_min 1000
-set g_balance_seeker_missile_speed 700
-set g_balance_seeker_missile_speed_up 300
+set g_balance_seeker_missile_speed 1500
+set g_balance_seeker_missile_speed_up 0
set g_balance_seeker_missile_speed_z 0
-set g_balance_seeker_missile_speed_max 1250
+set g_balance_seeker_missile_speed_max 2000 // LOG: 1400 -> 1300
set g_balance_seeker_missile_spread 0
-set g_balance_seeker_missile_turnrate 0.65
-set g_balance_seeker_tag_ammo 1
-set g_balance_seeker_tag_animtime 0.3
-set g_balance_seeker_tag_damageforcescale 4
-set g_balance_seeker_tag_health 5
-set g_balance_seeker_tag_lifetime 15
-set g_balance_seeker_tag_refire 0.7
-set g_balance_seeker_tag_speed 9000
-set g_balance_seeker_tag_spread 0
+set g_balance_seeker_missile_turnrate 0.2
set g_balance_seeker_reload_ammo 0 //default: 15
set g_balance_seeker_reload_time 2
// End new seeker
set g_balance_fireball_reload_time 2
// }}}
// {{{ seeker
+set g_balance_seeker_type 0 // 0 = old seeker, 1 = new seeker. THIS IS A TEMPORARY CVAR FOR TESTING, will be removed later.
set g_balance_seeker_flac_ammo 0.5
set g_balance_seeker_flac_animtime 0.1
set g_balance_seeker_flac_damage 15
set g_balance_seeker_tag_refire 0.75 // LOG: 0.7 -> 0.75
set g_balance_seeker_tag_speed 5000
set g_balance_seeker_tag_spread 0
+set g_balance_seeker_tag_tracker_lifetime 10
set g_balance_seeker_reload_ammo 0 //default: 15
set g_balance_seeker_reload_time 2
// End new seeker
set g_balance_fireball_reload_time 2
// }}}
// {{{ seeker
+set g_balance_seeker_type 0 // 0 = old seeker, 1 = new seeker. THIS IS A TEMPORARY CVAR FOR TESTING, will be removed later.
set g_balance_seeker_flac_ammo 0.5
set g_balance_seeker_flac_animtime 0.1
set g_balance_seeker_flac_damage 15
set g_balance_seeker_tag_refire 1
set g_balance_seeker_tag_speed 9000
set g_balance_seeker_tag_spread 0
+set g_balance_seeker_tag_tracker_lifetime 10
set g_balance_seeker_reload_ammo 0 //default: 15
set g_balance_seeker_reload_time 2
// End new seeker
// enable menu syncing
alias menu_sync "menu_cmd sync"
alias scoreboard_columns_set "cl_cmd scoreboard_columns_set $*"
+
+// BALANCE TESTING (TEMPORARY, PLEASE REMOVE LATER)
+alias balanceSamual "exec balanceSamual.cfg; restart"
+alias balanceFruitieX "exec balanceXonotic.cfg; restart"
+bind f7 balanceSamual
+bind f8 balanceFruitieX
velocitymultiplier 15
airfriction -1
rotate 0 360 -180 180
+
+// seeker missile trail
+effect TR_SEEKER
+trailspacing 10
+type smoke
+notunderwater
+color 0x000000 0x666666
+tex 0 8
+size 2 2
+bounce 1
+sizeincrease 11
+alpha 200 300 200
+lightradius 100
+lighttime 0
+lightcolor 6 3 1
+originjitter 2 2 2
+velocityjitter 3 3 3
+velocitymultiplier -0.02
+rotate -180 180 -30 30
+//gravity -0.11
+// fire
+effect TR_SEEKER
+trailspacing 4
+type static
+color 0xffdf72 0x811200
+tex 48 55
+size 5 5
+sizeincrease -30
+alpha 100 144 588
+airfriction 8
+velocityjitter 32 32 32
+velocitymultiplier -1.5
+// bubbles
+effect TR_SEEKER
+type bubble
+underwater
+trailspacing 16
+tex 62 62
+size 1 2
+alpha 256 256 256
+gravity -0.125
+bounce 1.5
+liquidfriction 4
+velocityjitter 16 16 16
+velocitymultiplier -0.31
+rotate 0 0 0 0
+// sparks
+effect TR_SEEKER
+notunderwater
+trailspacing 20
+type spark
+tex 40 40
+color 0xFFFDD9 0xFFFDD9
+size 0.5 0.5
+alpha 444 512 1866
+stretchfactor 0.3
+//gravity 1
+bounce 1
+//velocityoffset 0 0 15
+airfriction 5
+originjitter 1 1 1
+velocityjitter 100 100 100
+velocitymultiplier -0.31
sprite item-jetpack "Jet Pack" 808080 000000 0.5 808080 ffff00 0.5
sprite freezetag_frozen "Frozen!" 40e6ff 000000 0.0 # bright cyan
+
+sprite tagged-target "Tagged" 80ff0f 000000 0.25 80ff0f ffff80 0.25
case PROJECTILE_FIREBALL: self.model = ""; self.modelindex = 0; self.traileffect = particleeffectnum("fireball"); break; // particle effect is good enough
case PROJECTILE_FIREMINE: self.model = ""; self.modelindex = 0; self.traileffect = particleeffectnum("firemine"); break; // particle effect is good enough
case PROJECTILE_TAG: setmodel(self, "models/laser.mdl"); self.traileffect = particleeffectnum("TR_ROCKET"); break;
- case PROJECTILE_FLAC: setmodel(self, "models/hagarmissile.mdl"); self.scale = 0.4; self.traileffect = particleeffectnum("TR_ROCKET"); break;
- case PROJECTILE_SEEKER: setmodel(self, "models/tagrocket.md3"); self.scale = 2; self.traileffect = particleeffectnum("TR_ROCKET"); break;
+ case PROJECTILE_FLAC: setmodel(self, "models/hagarmissile.mdl"); self.scale = 0.4; self.traileffect = particleeffectnum("TR_SEEKER"); break;
+ case PROJECTILE_SEEKER: setmodel(self, "models/tagrocket.md3"); self.traileffect = particleeffectnum("TR_SEEKER"); break;
default:
error("Received invalid CSQC projectile, can't work with this!");
break;
self.maxs = '4 4 4';
break;
case PROJECTILE_TAG:
- loopsound(self, CHAN_PROJECTILE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTN_NORM);
self.mins = '-2 -2 -2';
self.maxs = '2 2 2';
break;
self.maxs = '2 2 2';
break;
case PROJECTILE_SEEKER:
+ loopsound(self, CHAN_PROJECTILE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTN_NORM);
self.mins = '-4 -4 -4';
self.maxs = '4 4 4';
break;
float autocvar_g_balance_rune_vampire_absorb;
float autocvar_g_balance_rune_vampire_combo_absorb;
float autocvar_g_balance_rune_vampire_maxhealth;
+float autocvar_g_balance_seeker_type;
float autocvar_g_balance_seeker_flac_ammo;
float autocvar_g_balance_seeker_flac_animtime;
float autocvar_g_balance_seeker_flac_damage;
float autocvar_g_balance_seeker_flac_refire;
float autocvar_g_balance_seeker_missile_accel;
float autocvar_g_balance_seeker_missile_ammo;
+float autocvar_g_balance_seeker_missile_animtime;
float autocvar_g_balance_seeker_missile_count;
float autocvar_g_balance_seeker_missile_damage;
float autocvar_g_balance_seeker_missile_damageforcescale;
float autocvar_g_balance_seeker_missile_proxy_delay;
float autocvar_g_balance_seeker_missile_proxy_maxrange;
float autocvar_g_balance_seeker_missile_radius;
+float autocvar_g_balance_seeker_missile_refire;
float autocvar_g_balance_seeker_missile_smart;
float autocvar_g_balance_seeker_missile_smart_mindist;
float autocvar_g_balance_seeker_missile_smart_trace_max;
float autocvar_g_balance_seeker_tag_lifetime;
float autocvar_g_balance_seeker_tag_refire;
float autocvar_g_balance_seeker_tag_speed;
+float autocvar_g_balance_seeker_tag_tracker_lifetime;
float autocvar_g_balance_seeker_reload_ammo;
float autocvar_g_balance_seeker_reload_time;
float autocvar_g_balance_selfdamagepercent;
db_put(d, "TR_NEHAHRASMOKE", "1"); print("effect TR_NEHAHRASMOKE is ", ftos(particleeffectnum("TR_NEHAHRASMOKE")), "\n");
db_put(d, "TR_NEXUIZPLASMA", "1"); print("effect TR_NEXUIZPLASMA is ", ftos(particleeffectnum("TR_NEXUIZPLASMA")), "\n");
db_put(d, "TR_GLOWTRAIL", "1"); print("effect TR_GLOWTRAIL is ", ftos(particleeffectnum("TR_GLOWTRAIL")), "\n");
+ db_put(d, "TR_SEEKER", "1"); print("effect TR_SEEKER is ", ftos(particleeffectnum("TR_SEEKER")), "\n");
db_put(d, "SVC_PARTICLE", "1"); print("effect SVC_PARTICLE is ", ftos(particleeffectnum("SVC_PARTICLE")), "\n");
fh = fopen("effectinfo.txt", FILE_READ);
org2 = w_org + w_backoff * 2;
if(w_deathtype & HITTYPE_SECONDARY)
{
- pointparticles(particleeffectnum("crylink_impact"), org2, '0 0 0', 1);
+ pointparticles(particleeffectnum("crylink_impactbig"), org2, '0 0 0', 1); // because it looks too pathetic the other way. Maybe later expand this to do a special effect for secondary only.
if(!w_issilent)
sound(self, CHAN_PROJECTILE, "weapons/crylink_impact2.wav", VOL_BASE, ATTN_NORM);
}
#ifdef SVQC
//.float proxytime; = autoswitch
//.float tl; = wait
+.entity tag_target, wps_tag_tracker;
+.float tag_time;
+// ============================
+// Begin: Missile functions, these are general functions to be manipulated by other code
+// ============================
void Seeker_Missile_Explode ()
{
self.event_damage = SUB_Null;
}
*/
-void Seeker_Fire_Missile(vector f_diff)
+void Seeker_Fire_Missile(vector f_diff, entity m_target)
{
local entity missile;
missile.event_damage = Seeker_Missile_Damage;
missile.nextthink = time;// + 0.2;// + cvar("g_balance_seeker_missile_activate_delay");
missile.cnt = time + autocvar_g_balance_seeker_missile_lifetime;
- missile.enemy = self.enemy;
+ missile.enemy = m_target;
missile.solid = SOLID_BBOX;
missile.scale = 2;
missile.takedamage = DAMAGE_YES;
missile.health = autocvar_g_balance_seeker_missile_health;
missile.damageforcescale = autocvar_g_balance_seeker_missile_damageforcescale;
- missile.projectiledeathtype = WEP_SEEKER;
//missile.think = Seeker_Missile_Animate; // csqc projectiles.
+
+ if (missile.enemy != world)
+ missile.projectiledeathtype = WEP_SEEKER | HITTYPE_SECONDARY;
+ else
+ missile.projectiledeathtype = WEP_SEEKER;
setorigin (missile, w_shotorg);
other = missile; MUTATOR_CALLHOOK(EditProjectile);
}
-void Seeker_Vollycontroler_Think()
+// ============================
+// Begin: FLAC, close range attack meant for defeating rockets which are coming at you.
+// ============================
+void Seeker_Flac_Explode ()
+{
+ self.event_damage = SUB_Null;
+
+ RadiusDamage (self, self.owner, autocvar_g_balance_seeker_flac_damage, autocvar_g_balance_seeker_flac_edgedamage, autocvar_g_balance_seeker_flac_radius, world, autocvar_g_balance_seeker_flac_force, self.projectiledeathtype, other);
+
+ remove (self);
+}
+
+void Seeker_Flac_Touch()
+{
+ PROJECTILE_TOUCH;
+
+ Seeker_Flac_Explode();
+}
+
+void Seeker_Fire_Flac()
+{
+ local entity missile;
+ vector f_diff;
+ float c;
+
+ W_DecreaseAmmo(ammo_rockets, autocvar_g_balance_seeker_flac_ammo, autocvar_g_balance_seeker_reload_ammo);
+
+ c = mod(self.bulletcounter, 4);
+ switch(c)
+ {
+ case 0:
+ f_diff = '-1.25 -3.75 0';
+ break;
+ case 1:
+ f_diff = '+1.25 -3.75 0';
+ break;
+ case 2:
+ f_diff = '-1.25 +3.75 0';
+ break;
+ case 3:
+ default:
+ f_diff = '+1.25 +3.75 0';
+ break;
+ }
+ W_SetupShot_ProjectileSize (self, '-2 -2 -2', '2 2 2', FALSE, 2, "weapons/flac_fire.wav", CHAN_WEAPON, autocvar_g_balance_seeker_flac_damage);
+ w_shotorg += f_diff;
+
+ pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
+
+ missile = spawn ();
+ missile.owner = missile.realowner = self;
+ missile.classname = "missile";
+ missile.bot_dodge = TRUE;
+ missile.bot_dodgerating = autocvar_g_balance_seeker_flac_damage;
+ missile.touch = Seeker_Flac_Explode;
+ missile.use = Seeker_Flac_Explode;
+ missile.think = adaptor_think2use_hittype_splash;
+ missile.nextthink = time + autocvar_g_balance_seeker_flac_lifetime + autocvar_g_balance_seeker_flac_lifetime_rand;
+ missile.solid = SOLID_BBOX;
+ missile.movetype = MOVETYPE_FLY;
+ missile.projectiledeathtype = WEP_SEEKER;
+ missile.projectiledeathtype = WEP_SEEKER | HITTYPE_SECONDARY;
+ missile.flags = FL_PROJECTILE;
+
+ // csqc projectiles
+ //missile.angles = vectoangles (missile.velocity);
+ //missile.scale = 0.4; // BUG: the model is too big
+
+ setorigin (missile, w_shotorg);
+ setsize (missile, '-2 -2 -2', '2 2 2');
+
+ W_SETUPPROJECTILEVELOCITY_UP(missile, g_balance_seeker_flac);
+ CSQCProjectile(missile, TRUE, PROJECTILE_FLAC, TRUE);
+
+ other = missile; MUTATOR_CALLHOOK(EditProjectile);
+}
+
+// ============================
+// Begin: Tag and rocket controllers
+// ============================
+entity Seeker_Tagged_Info(entity isowner, entity istarget)
+{
+ entity tag;
+ for(tag = world; (tag = find(tag, classname, "tag_tracker")); )
+ if ((tag.owner == isowner) && (tag.tag_target == istarget))
+ return tag;
+
+ return world;
+}
+
+void Seeker_Attack()
+{
+ entity tracker, closest_target;
+
+ for(tracker = world; (tracker = find(tracker, classname, "tag_tracker")); ) if (tracker.owner == self)
+ {
+ if (closest_target)
+ {
+ if (vlen(self.origin - tracker.tag_target.origin) < vlen(self.origin - closest_target.origin))
+ closest_target = tracker.tag_target;
+ }
+ else
+ closest_target = tracker.tag_target;
+ }
+
+ traceline(self.origin + self.view_ofs, closest_target.origin, MOVE_NOMONSTERS, self);
+ if ((!closest_target) || ((trace_fraction < 1) && (trace_ent != closest_target)))
+ closest_target = world;
+
+ Seeker_Fire_Missile('0 0 0', closest_target);
+}
+
+void Seeker_Vollycontroller_Think() // TODO: Merge this with Seeker_Attack
{
float c;
entity oldself,oldenemy;
}
self.nextthink = time + autocvar_g_balance_seeker_missile_delay;
-
+
oldself = self;
self = self.owner;
-
+
oldenemy = self.enemy;
self.enemy = oldself.enemy;
-
- c = mod(oldself.cnt, 4);
+
+ c = mod(self.cnt, 4);
switch(c)
{
case 0:
- Seeker_Fire_Missile('-1.25 -3.75 0');
+ Seeker_Fire_Missile('-1.25 -3.75 0', self.enemy);
break;
case 1:
- Seeker_Fire_Missile('+1.25 -3.75 0');
+ Seeker_Fire_Missile('+1.25 -3.75 0', self.enemy);
break;
case 2:
- Seeker_Fire_Missile('-1.25 +3.75 0');
+ Seeker_Fire_Missile('-1.25 +3.75 0', self.enemy);
break;
case 3:
default:
- Seeker_Fire_Missile('+1.25 +3.75 0');
+ Seeker_Fire_Missile('+1.25 +3.75 0', self.enemy);
break;
}
self = oldself;
}
+void Seeker_Tracker_Think()
+{
+ // commit suicide if: You die OR target dies OR you switch away from the seeker OR commit suicide if lifetime is up
+ if ((self.owner.deadflag != DEAD_NO) || (self.tag_target.deadflag != DEAD_NO) || (self.owner.switchweapon != WEP_SEEKER)
+ || (time > self.tag_time + autocvar_g_balance_seeker_tag_tracker_lifetime))
+ {
+ if (self)
+ {
+ WaypointSprite_Kill(self.tag_target.wps_tag_tracker);
+ remove(self);
+ }
+ return;
+ }
+
+ // Update the think method information
+ self.nextthink = time;
+}
+
+// ============================
+// Begin: Tag projectile
+// ============================
void Seeker_Tag_Explode ()
{
//if(other==self.owner)
Seeker_Tag_Explode();
}
-
void Seeker_Tag_Touch()
{
vector dir;
Damage_DamageInfo(self.origin, 0, 0, 0, self.velocity, WEP_SEEKER | HITTYPE_HEADSHOT, self);
if (other.takedamage == DAMAGE_AIM && other.deadflag == DEAD_NO)
- {
- e = spawn();
- e.cnt = autocvar_g_balance_seeker_missile_count;
- e.owner = self.owner;
- e.enemy = other;
- e.think = Seeker_Vollycontroler_Think;
- e.nextthink = time;
+ {
+ // check to see if this person is already tagged by me
+ entity tag = Seeker_Tagged_Info(self.owner, other);
+
+ if (tag != world)
+ {
+ if (other.wps_tag_tracker && (autocvar_g_balance_seeker_type == 1)) // don't attach another waypointsprite without killing the old one first
+ WaypointSprite_Kill(other.wps_tag_tracker);
+
+ tag.tag_time = time;
+ }
+ else
+ {
+ //sprint(self.owner, strcat("You just tagged ^2", other.netname, "^7 with a tracking device!\n"));
+ e = spawn();
+ e.cnt = autocvar_g_balance_seeker_missile_count;
+ e.classname = "tag_tracker";
+ e.owner = self.owner;
+
+ if (autocvar_g_balance_seeker_type == 1)
+ {
+ e.tag_target = other;
+ e.tag_time = time;
+ e.think = Seeker_Tracker_Think;
+ }
+ else
+ {
+ e.enemy = other;
+ e.think = Seeker_Vollycontroller_Think;
+ }
+
+ e.nextthink = time;
+ }
+
+ if (autocvar_g_balance_seeker_type == 1)
+ {
+ WaypointSprite_Spawn("tagged-target", autocvar_g_balance_seeker_tag_tracker_lifetime, 0, other, '0 0 64', self.owner, 0, other, wps_tag_tracker, TRUE);
+ WaypointSprite_UpdateRule(other.wps_tag_tracker, 0, SPRITERULE_DEFAULT);
+ }
}
remove(self);
other = missile; MUTATOR_CALLHOOK(EditProjectile);
}
-
-void Seeker_Flac_Explode ()
-{
- self.event_damage = SUB_Null;
-
- RadiusDamage (self, self.owner, autocvar_g_balance_seeker_flac_damage, autocvar_g_balance_seeker_flac_edgedamage, autocvar_g_balance_seeker_flac_radius, world, autocvar_g_balance_seeker_flac_force, self.projectiledeathtype, other);
-
- remove (self);
-}
-
-void Seeker_Flac_Touch()
-{
- PROJECTILE_TOUCH;
-
- Seeker_Flac_Explode();
-}
-
-void Seeker_Fire_Flac()
-{
- local entity missile;
- vector f_diff;
- float c;
-
- W_DecreaseAmmo(ammo_rockets, autocvar_g_balance_seeker_flac_ammo, autocvar_g_balance_seeker_reload_ammo);
-
- c = mod(self.bulletcounter, 4);
- switch(c)
- {
- case 0:
- f_diff = '-1.25 -3.75 0';
- break;
- case 1:
- f_diff = '+1.25 -3.75 0';
- break;
- case 2:
- f_diff = '-1.25 +3.75 0';
- break;
- case 3:
- default:
- f_diff = '+1.25 +3.75 0';
- break;
- }
- W_SetupShot_ProjectileSize (self, '-2 -2 -2', '2 2 2', FALSE, 2, "weapons/flac_fire.wav", CHAN_WEAPON, autocvar_g_balance_seeker_flac_damage);
- w_shotorg += f_diff;
-
- pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
-
- missile = spawn ();
- missile.owner = missile.realowner = self;
- missile.classname = "missile";
- missile.bot_dodge = TRUE;
- missile.bot_dodgerating = autocvar_g_balance_seeker_flac_damage;
- missile.touch = Seeker_Flac_Explode;
- missile.use = Seeker_Flac_Explode;
- missile.think = adaptor_think2use_hittype_splash;
- missile.nextthink = time + autocvar_g_balance_seeker_flac_lifetime + autocvar_g_balance_seeker_flac_lifetime_rand;
- missile.solid = SOLID_BBOX;
- missile.movetype = MOVETYPE_FLY;
- missile.projectiledeathtype = WEP_SEEKER;
- missile.projectiledeathtype = WEP_SEEKER | HITTYPE_SECONDARY;
- missile.flags = FL_PROJECTILE;
-
- // csqc projectiles
- //missile.angles = vectoangles (missile.velocity);
- //missile.scale = 0.4; // BUG: the model is too big
-
- setorigin (missile, w_shotorg);
- setsize (missile, '-2 -2 -2', '2 2 2');
-
- W_SETUPPROJECTILEVELOCITY_UP(missile, g_balance_seeker_flac);
- CSQCProjectile(missile, TRUE, PROJECTILE_FLAC, TRUE);
-
- other = missile; MUTATOR_CALLHOOK(EditProjectile);
-}
-
+// ============================
+// Begin: Genereal weapon functions
+// ============================
void spawnfunc_weapon_seeker (void)
{
weapon_defaultspawnfunc(WEP_SEEKER);
float ammo_amount;
if (req == WR_AIM)
- self.BUTTON_ATCK = bot_aim(autocvar_g_balance_seeker_tag_speed, 0, 20, FALSE);
-
+ {
+ if (autocvar_g_balance_seeker_type == 1)
+ if (Seeker_Tagged_Info(self, self.enemy) != world)
+ self.BUTTON_ATCK = bot_aim(autocvar_g_balance_seeker_missile_speed_max, 0, autocvar_g_balance_seeker_missile_lifetime, FALSE);
+ else
+ self.BUTTON_ATCK2 = bot_aim(autocvar_g_balance_seeker_tag_speed, 0, autocvar_g_balance_seeker_tag_lifetime, FALSE);
+ else
+ self.BUTTON_ATCK = bot_aim(autocvar_g_balance_seeker_tag_speed, 0, autocvar_g_balance_seeker_tag_lifetime, FALSE);
+ }
else if (req == WR_THINK)
{
if(autocvar_g_balance_seeker_reload_ammo && self.clip_load < min(autocvar_g_balance_seeker_missile_ammo, autocvar_g_balance_seeker_tag_ammo)) // forced reload
weapon_action(self.weapon, WR_RELOAD);
-
+
else if (self.BUTTON_ATCK)
{
- if (weapon_prepareattack(0, autocvar_g_balance_seeker_tag_refire))
+ if (autocvar_g_balance_seeker_type == 1)
{
- Seeker_Fire_Tag();
- weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_seeker_tag_animtime, w_ready);
+ if (weapon_prepareattack(0, autocvar_g_balance_seeker_missile_refire))
+ {
+ Seeker_Attack();
+ weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_seeker_missile_animtime, w_ready);
+ }
+ }
+ else
+ {
+ if (weapon_prepareattack(0, autocvar_g_balance_seeker_tag_refire))
+ {
+ Seeker_Fire_Tag();
+ weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_seeker_tag_animtime, w_ready);
+ }
}
}
else if (self.BUTTON_ATCK2)
{
- if (weapon_prepareattack(1, autocvar_g_balance_seeker_flac_refire))
+ if (autocvar_g_balance_seeker_type == 1)
+ {
+ if (weapon_prepareattack(0, autocvar_g_balance_seeker_tag_refire))
+ {
+ Seeker_Fire_Tag();
+ weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_seeker_tag_animtime, w_ready);
+ }
+ }
+ else
{
- Seeker_Fire_Flac();
- weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_seeker_flac_animtime, w_ready);
+ if (weapon_prepareattack(0, autocvar_g_balance_seeker_flac_refire))
+ {
+ Seeker_Fire_Flac();
+ weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_seeker_flac_animtime, w_ready);
+ }
}
}
}
}
else if (req == WR_CHECKAMMO1)
{
- ammo_amount = self.ammo_cells >= autocvar_g_balance_seeker_missile_ammo;
+ ammo_amount = self.ammo_rockets >= autocvar_g_balance_seeker_missile_ammo;
ammo_amount += self.weapon_load[WEP_SEEKER] >= autocvar_g_balance_seeker_missile_ammo;
return ammo_amount;
}
else if (req == WR_CHECKAMMO2)
{
- ammo_amount = self.ammo_cells >= autocvar_g_balance_seeker_flac_ammo;
- ammo_amount += self.weapon_load[WEP_SEEKER] >= autocvar_g_balance_seeker_flac_ammo;
+ ammo_amount = self.ammo_rockets >= autocvar_g_balance_seeker_tag_ammo;
+ ammo_amount += self.weapon_load[WEP_SEEKER] >= autocvar_g_balance_seeker_tag_ammo;
return ammo_amount;
}
else if (req == WR_RELOAD)
{
vector org2;
org2 = w_org + w_backoff * 6;
- if(w_deathtype & HITTYPE_SECONDARY)
+ if(w_deathtype & HITTYPE_BOUNCE)
{
- pointparticles(particleeffectnum("flac_explode"), org2, '0 0 0', 1);
+ pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1);
if(!w_issilent)
{
if (w_random<0.15)
- sound(self, CHAN_PROJECTILE, "weapons/flacexp1.wav", 1, ATTN_NORM);
+ sound(self, CHAN_PROJECTILE, "weapons/tagexp1.wav", 1, ATTN_NORM);
else if (w_random<0.7)
- sound(self, CHAN_PROJECTILE, "weapons/flacexp2.wav", 1, ATTN_NORM);
+ sound(self, CHAN_PROJECTILE, "weapons/tagexp2.wav", 1, ATTN_NORM);
else
- sound(self, CHAN_PROJECTILE, "weapons/flacexp3.wav", 1, ATTN_NORM);
+ sound(self, CHAN_PROJECTILE, "weapons/tagexp3.wav", 1, ATTN_NORM);
}
}
+ else if(w_deathtype & HITTYPE_HEADSHOT)
+ {
+ if(!w_issilent)
+ sound(self, CHAN_PROJECTILE, "weapons/tag_impact.wav", 1, ATTN_NORM);
+ }
else
{
- if(w_deathtype & HITTYPE_BOUNCE)
- {
- pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1);
- if(!w_issilent)
- {
- if (w_random<0.15)
- sound(self, CHAN_PROJECTILE, "weapons/tagexp1.wav", 1, ATTN_NORM);
- else if (w_random<0.7)
- sound(self, CHAN_PROJECTILE, "weapons/tagexp2.wav", 1, ATTN_NORM);
- else
- sound(self, CHAN_PROJECTILE, "weapons/tagexp3.wav", 1, ATTN_NORM);
- }
- }
- else if(w_deathtype & HITTYPE_HEADSHOT)
- {
- if(!w_issilent)
- sound(self, CHAN_PROJECTILE, "weapons/tag_impact.wav", 1, ATTN_NORM);
- }
- else
+ pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1);
+ if(!w_issilent)
{
- pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1);
- if(!w_issilent)
- {
- if (w_random<0.15)
- sound(self, CHAN_PROJECTILE, "weapons/seekerexp1.wav", 1, ATTN_NORM);
- else if (w_random<0.7)
- sound(self, CHAN_PROJECTILE, "weapons/seekerexp2.wav", 1, ATTN_NORM);
- else
- sound(self, CHAN_PROJECTILE, "weapons/seekerexp3.wav", 1, ATTN_NORM);
- }
+ if (w_random<0.15)
+ sound(self, CHAN_PROJECTILE, "weapons/seekerexp1.wav", 1, ATTN_NORM);
+ else if (w_random<0.7)
+ sound(self, CHAN_PROJECTILE, "weapons/seekerexp2.wav", 1, ATTN_NORM);
+ else
+ sound(self, CHAN_PROJECTILE, "weapons/seekerexp3.wav", 1, ATTN_NORM);
}
}
}
else if(req == WR_PRECACHE)
{
- precache_sound("weapons/flacexp1.wav");
- precache_sound("weapons/flacexp2.wav");
- precache_sound("weapons/flacexp3.wav");
precache_sound("weapons/seekerexp1.wav");
precache_sound("weapons/seekerexp2.wav");
precache_sound("weapons/seekerexp3.wav");
else if (req == WR_KILLMESSAGE)
{
if(w_deathtype & HITTYPE_SECONDARY)
- w_deathtypestring = _("%s ran into %s's flac");
- else
w_deathtypestring = _("%s was tagged by %s");
+ else
+ w_deathtypestring = _("%s was pummeled by %s");
}
return TRUE;
}