set g_monster_ogre_speed_walk 100 "Ogre walk speed"
set g_monster_ogre_speed_run 150 "Ogre run speed"
set g_monster_ogre_attack_uzi_bullets 3 "Number of machine gun bullets Ogre fires"
-set g_monster_ogre_attack_uzi_chance 0.3 "Chance for Ogre to fire machine gun"
+set g_monster_ogre_attack_uzi_chance 0.1 "Chance for Ogre to fire machine gun"
set g_monster_ogre_attack_uzi_damage 10 "Ogre machine gun damage per bullet"
set g_monster_ogre_attack_uzi_force 5 "Ogre machine gun knockback"
set g_monster_ogre_attack_grenade_damage 50 "Ogre grenade damage"
self.attack_finished_single = time + 0.2;
- vector v;
-
- v = self.enemy.origin + (self.enemy.mins + self.enemy.maxs) * 0.5;
- self.v_angle = vectoangles(v - (self.origin + self.view_ofs));
- self.v_angle_x = -self.v_angle_x;
-
- makevectors (self.v_angle);
+ monster_makevectors(self.enemy);
missile = spawn ();
missile.owner = missile.realowner = self;