]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Port prevstrengthsound and prevstrengthsoundattempt to PlayerState
authorMario <mario@smbclan.net>
Tue, 18 Jul 2017 14:09:26 +0000 (00:09 +1000)
committerMario <mario@smbclan.net>
Tue, 18 Jul 2017 14:09:26 +0000 (00:09 +1000)
qcsrc/server/client.qh
qcsrc/server/weapons/common.qc

index 3218b44496255c267847d7af9d6a91757c496684..01b6ad9fd754424c61da7c0e7e5b08a36b6c478d 100644 (file)
@@ -154,6 +154,8 @@ CLASS(Player, Client)
     ATTRIB(Player, dual_weapons, vector, this.dual_weapons); // TODO: actually WepSet!
     ATTRIB(Player, itemkeys, int, this.itemkeys);
     ATTRIB(Player, ballistics_density, float, this.ballistics_density);
+    ATTRIB(Player, prevstrengthsound, float, this.prevstrengthsound);
+    ATTRIB(Player, prevstrengthsoundattempt, float, this.prevstrengthsoundattempt);
 
     INIT(Player) {
         this.classname = STR_PLAYER;
index 6d163755067def2224a973db9bc311f1dcb60770..bcec9df17024ee7d54e207fab58c1438e1afd028 100644 (file)
@@ -20,16 +20,18 @@ void W_GiveWeapon(entity e, int wep)
     }
 }
 
-void W_PlayStrengthSound(entity player) // void W_PlayStrengthSound
+void W_PlayStrengthSound(entity player)
 {
+       entity store = IS_PLAYER(player) ? PS(player) : player; // because non-player entities can fire, but can they have items? TODO
+
        if((player.items & ITEM_Strength.m_itemid)
-               && ((time > player.prevstrengthsound + autocvar_sv_strengthsound_antispam_time) // prevent insane sound spam
-               || (time > player.prevstrengthsoundattempt + autocvar_sv_strengthsound_antispam_refire_threshold)))
+               && ((time > store.prevstrengthsound + autocvar_sv_strengthsound_antispam_time) // prevent insane sound spam
+               || (time > store.prevstrengthsoundattempt + autocvar_sv_strengthsound_antispam_refire_threshold)))
                {
                        sound(player, CH_TRIGGER, SND_STRENGTH_FIRE, VOL_BASE, ATTEN_NORM);
-                       player.prevstrengthsound = time;
+                       store.prevstrengthsound = time;
                }
-               player.prevstrengthsoundattempt = time;
+               store.prevstrengthsoundattempt = time;
 }
 
 float W_CheckProjectileDamage(entity inflictor, entity projowner, int deathtype, float exception)