const float ST_NEXBALL_GOALS = 1;
const float SP_NEXBALL_GOALS = 4;
const float SP_NEXBALL_FAULTS = 5;
- void nb_ScoreRules(float teams)
+ void nb_ScoreRules(int teams)
{
ScoreRules_basics(teams, 0, 0, true);
ScoreInfo_SetLabel_TeamScore( ST_NEXBALL_GOALS, "goals", SFL_SORT_PRIO_PRIMARY);
EXACTTRIGGER_TOUCH(this, toucher);
- if(nb_teams == 2)
+ if(NumTeams(nb_teams) == 2)
otherteam = OtherTeam(ball.team);
else
otherteam = 0;
else if(this.team == GOAL_FAULT)
{
LogNB("fault", ball.pusher);
- if(nb_teams == 2)
+ if(NumTeams(nb_teams) == 2)
bprint(Team_ColoredFullName(otherteam), " gets a point due to ", pname, "^7's silliness.\n");
else
bprint(Team_ColoredFullName(ball.team), " loses a point due to ", pname, "^7's silliness.\n");
if(ball.team && pscore)
{
- if(nb_teams == 2 && pscore < 0)
+ if(NumTeams(nb_teams) == 2 && pscore < 0)
TeamScore_AddToTeam(otherteam, ST_NEXBALL_GOALS, -pscore);
else
TeamScore_AddToTeam(ball.team, ST_NEXBALL_GOALS, pscore);
e.netname = teamname;
e.cnt = teamcolor;
e.team = e.cnt + 1;
- nb_teams += 1;
+ //nb_teams += 1;
}
void nb_spawnteams()
if(!t_red)
{
nb_spawnteam("Red", e.team-1) ;
+ nb_teams |= BIT(0);
t_red = true;
}
break;
{
nb_spawnteam("Blue", e.team-1) ;
t_blue = true;
+ nb_teams |= BIT(1);
}
break;
case NUM_TEAM_3:
{
nb_spawnteam("Yellow", e.team-1);
t_yellow = true;
+ nb_teams |= BIT(2);
}
break;
case NUM_TEAM_4:
{
nb_spawnteam("Pink", e.team-1) ;
t_pink = true;
+ nb_teams |= BIT(3);
}
break;
}
missile.effects = EF_BRIGHTFIELD | EF_LOWPRECISION;
missile.flags = FL_PROJECTILE;
+ IL_PUSH(g_projectiles, missile);
CSQCProjectile(missile, true, PROJECTILE_ELECTRO, true);
}
bool SendAuxiliaryXhair(entity this, entity to, int sf)
{
WriteHeader(MSG_ENTITY, ENT_CLIENT_AUXILIARYXHAIR);
+ WriteByte(MSG_ENTITY, sf);
WriteByte(MSG_ENTITY, this.cnt);
- WriteCoord(MSG_ENTITY, this.origin_x);
- WriteCoord(MSG_ENTITY, this.origin_y);
- WriteCoord(MSG_ENTITY, this.origin_z);
+ if(sf & 2)
+ {
+ WriteCoord(MSG_ENTITY, this.origin_x);
+ WriteCoord(MSG_ENTITY, this.origin_y);
+ WriteCoord(MSG_ENTITY, this.origin_z);
+ }
- WriteByte(MSG_ENTITY, rint(this.colormod_x * 255));
- WriteByte(MSG_ENTITY, rint(this.colormod_y * 255));
- WriteByte(MSG_ENTITY, rint(this.colormod_z * 255));
+ if(sf & 4)
+ {
+ WriteByte(MSG_ENTITY, rint(this.colormod_x * 255));
+ WriteByte(MSG_ENTITY, rint(this.colormod_y * 255));
+ WriteByte(MSG_ENTITY, rint(this.colormod_z * 255));
+ }
return true;
}
+ .vector axh_prevorigin;
+ .vector axh_prevcolors;
+
void UpdateAuxiliaryXhair(entity own, vector loc, vector clr, int axh_id)
{
if(!IS_REAL_CLIENT(own))
if(axh == NULL || wasfreed(axh)) // MADNESS? THIS IS QQQQCCCCCCCCC (wasfreed, why do you exsist? Mario: because of sloppy code like this)
{
- axh = spawn();
- axh.cnt = axh_id;
- axh.drawonlytoclient = own;
- axh.owner = own;
+ axh = new(auxiliary_xhair);
+ axh.cnt = axh_id;
+ axh.drawonlytoclient = own;
+ axh.owner = own;
Net_LinkEntity(axh, false, 0, SendAuxiliaryXhair);
}
- setorigin(axh, loc);
- axh.colormod = clr;
- axh.SendFlags = 0x01;
- own.(AuxiliaryXhair[axh_id]) = axh;
+ if(loc != axh.axh_prevorigin)
+ {
+ setorigin(axh, loc);
+ axh.SendFlags |= 2;
+ }
+
+ if(clr != axh.axh_prevcolors)
+ {
+ axh.colormod = clr;
+ axh.SendFlags |= 4;
+ }
+
+ own.(AuxiliaryXhair[axh_id]) = axh; // set it anyway...?
}
void CSQCVehicleSetup(entity own, int vehicle_id)
proj.totalfrags = _deahtype;
proj.solid = SOLID_BBOX;
set_movetype(proj, MOVETYPE_FLYMISSILE);
- proj.flags = FL_PROJECTILE;
+ proj.flags = FL_PROJECTILE;
+ IL_PUSH(g_projectiles, proj);
proj.bot_dodge = true;
proj.bot_dodgerating = _dmg;
proj.velocity = _vel;
proj.health = _health;
}
else
- proj.flags = FL_PROJECTILE | FL_NOTARGET;
+ proj.flags |= FL_NOTARGET;
if(_mzlsound != SND_Null)
sound (this, CH_WEAPON_A, _mzlsound, VOL_BASE, ATTEN_NORM);
return false;
if(!this.tur_head)
+ {
info.vr_precache(info);
+ IL_PUSH(g_vehicles, this);
+ }
if(this.targetname && this.targetname != "")
{
W_Electro_Explode(this, toucher);
}
+
+ void sys_phys_update_single(entity this);
+
void W_Electro_Bolt_Think(entity this)
{
+ // sys_phys_update_single(this);
if(time >= this.ltime)
{
this.use(this, NULL, NULL);
{ this.nextthink = min(time + WEP_CVAR_PRI(electro, midaircombo_interval), this.ltime); }
}
else { this.nextthink = this.ltime; }
+ // this.nextthink = time;
}
void W_Electro_Attack_Bolt(Weapon thiswep, entity actor)
proj.projectiledeathtype = WEP_ELECTRO.m_id;
setorigin(proj, w_shotorg);
+ // if (IS_CSQC)
set_movetype(proj, MOVETYPE_FLY);
W_SetupProjVelocity_PRI(proj, electro);
proj.angles = vectoangles(proj.velocity);
settouch(proj, W_Electro_TouchExplode);
setsize(proj, '0 0 -3', '0 0 -3');
proj.flags = FL_PROJECTILE;
+ IL_PUSH(g_projectiles, proj);
proj.missile_flags = MIF_SPLASH;
CSQCProjectile(proj, true, PROJECTILE_ELECTRO_BEAM, true);
MUTATOR_CALLHOOK(EditProjectile, actor, proj);
+ // proj.com_phys_pos = proj.origin;
+ // proj.com_phys_vel = proj.velocity;
}
void W_Electro_Orb_Stick(entity this, entity to)
proj.health = WEP_CVAR_SEC(electro, health);
proj.event_damage = W_Electro_Orb_Damage;
proj.flags = FL_PROJECTILE;
+ IL_PUSH(g_projectiles, proj);
proj.damagedbycontents = (WEP_CVAR_SEC(electro, damagedbycontents));
proj.bouncefactor = WEP_CVAR_SEC(electro, bouncefactor);
// Eject players from vehicles
FOREACH_CLIENT(IS_PLAYER(it) && it.vehicle, vehicles_exit(it.vehicle, VHEF_RELEASE));
- FOREACH_ENTITY_FLAGS(vehicle_flags, VHF_ISVEHICLE, LAMBDA(
+ IL_EACH(g_vehicles, true,
+ {
vehicles_clearreturn(it);
vehicles_spawn(it);
- ));
+ });
// up round counter
this.winning = this.winning + 1;
// scoreboard setup
void assault_ScoreRules()
{
- ScoreRules_basics(2, SFL_SORT_PRIO_SECONDARY, SFL_SORT_PRIO_SECONDARY, true);
+ int teams = 0;
+ teams |= BIT(0);
+ teams |= BIT(1); // always red vs blue
+
+ ScoreRules_basics(teams, SFL_SORT_PRIO_SECONDARY, SFL_SORT_PRIO_SECONDARY, true);
ScoreInfo_SetLabel_TeamScore( ST_ASSAULT_OBJECTIVES, "objectives", SFL_SORT_PRIO_PRIMARY);
ScoreInfo_SetLabel_PlayerScore(SP_ASSAULT_OBJECTIVES, "objectives", SFL_SORT_PRIO_PRIMARY);
ScoreRules_basics_end();