]> de.git.xonotic.org Git - xonotic/darkplaces.git/history - cl_main.c
fix PBLEND_MOD in fog
[xonotic/darkplaces.git] / cl_main.c
2005-02-04 havocnow lerps punchangle and punchvector
2005-01-13 havocslight optimization to CL_RelinkNetworkEntities to...
2005-01-03 tomazCleaned up alot more memory leaks. (still get 720 leaks...
2005-01-01 tomazAdded CL_Shutdown which took care of 14 memory leaks...
2004-12-18 black-CL_Video now allows multiple streams again. It is...
2004-12-18 havocrenamed cl_stainmapsclearonload to cl_stainmaps_clearon...
2004-12-18 havoccl_stainmapsclearonload now defaults to 1 (as it was...
2004-12-04 black-Added the console command prvm_globalset
2004-12-03 havocsome renderer/client separation cleanup, migrated some...
2004-12-02 blackIve done three todo items:
2004-12-01 havocreset animation interpolation on weaponmodel when model...
2004-12-01 havocimplemented PRYDON_CLIENTCURSOR extension (clientside...
2004-11-24 havocfixed a critical bug with Vile and other midnight mods...
2004-11-22 molivierSeveral changes to the SFX lock code in the sound engin...
2004-11-20 havocfix the unintentional framegroup timing reset that...
2004-11-15 havocforgot to commit this file
2004-10-15 havocnow shows status messages in join game menu when a...
2004-10-13 molivierLots of minor fixes and improvements to the sound engin...
2004-10-08 havocfixed constant resetting of animation interpolation...
2004-09-28 havocimplemented DP_EF_NODEPTHTEST extension
2004-09-26 havocstatic entities now light and shadow properly
2004-09-26 havocr_fullbright 1 now works properly with r_shadow_realtim...
2004-09-26 havocadded r_rtworld, r_rtworldshadows, r_rtdlight, r_rtdlig...
2004-09-17 tomazClears stainmaps on map restart/change based on cl_stai...
2004-09-14 havocPROTOCOL_DARKPLACES5
2004-09-12 tomazMerged CL_RocketTrail2 into CL_RocketTrail.
2004-09-12 tomazMade cl_beams_relative only affect view-attached beams.
2004-09-03 havoczym models are now loaded into the same structs as...
2004-09-03 havocadded cl_particles_explosions_bubbles/sparks/smoke...
2004-09-01 havoccl.viewzoomold/new are now reset in CL_ClearState
2004-09-01 havocGAME_NETHERWORLD patch: a bunch of cvars and some menu...
2004-08-25 havocMem_AllocPool flags and parent parameters added, now...
2004-08-25 havocslightly changed color of iceblast in prydon
2004-08-24 tomazTried to make the vore spike trail to be blue under...
2004-08-08 havocchanged rocket explosion color to be more redish orange
2004-08-07 havoceffect dlights weren't casting shadows (oops)
2004-05-19 havoc... actually 16 looks better as a start size
2004-05-19 havocupdated cl_explosions_size_start and cl_explosions_size...
2004-05-18 havocseparated rtlight (light[]) settings from normal glow...
2004-05-17 havocTomaz added some cl_explosions cvars, more work on...
2004-04-14 havocfix sprite pitch; apparently quake did not negate their...
2004-04-10 havocreverse pitch direction on PFLAGS_FULLDYNAMIC light...
2004-04-05 havocfixed very annoying '5 second timeout' bug in Host_Shut...
2004-03-17 havocexpanded cl_max_beams from 24 to 256
2004-03-16 havocdoubled brightness of most dlights, and halved brightne...
2004-03-10 havocadded Print versions of Printf functions and made all...
2004-03-05 molivierDon't use coronas for muzzleflashes
2004-03-02 havocdlights using light_lev now need the PFLAG_FULLDYNAMIC...
2004-03-01 havoccleaned up rtlight handling, merging most code between...
2004-02-21 havoccleaned up R_RenderView setup code a bit, and shuffled...
2004-02-21 havocmoved light matrix generation out of the render code...
2003-12-31 havocmake sure client ports are opened before trying to...
2003-12-08 havocfix the weapon alpha with invisibility in transfusion
2003-12-07 havoctodo item done: now ignores modelflags on view entities...
2003-11-14 havocdon't draw viewmodel during intermission
2003-11-10 havocnow limits animation lerp time to .1 second to fix...
2003-10-21 blackAdded in_mouse_x and in_mouse_y, which contain the...
2003-10-17 blackUpdated some builtin parameter lists, added 2 functions...
2003-10-11 havocadded DP_QC_TRACE_MOVETYPE_HITMODEL extension (and...
2003-10-11 havocmade weapon only 50% invisible in Transfusion with...
2003-09-30 molivierLots of str[n]cat, str[n]cpy, and [v]sprintf have been...
2003-09-19 havocfinished a lot of little todo items, mostly regarding...
2003-09-13 havocrenamed PROTOCOL_VERSION stuff to PROTOCOL_QUAKE, PROTO...
2003-08-19 havocmore q3bsp work (and no it still doesn't work right)
2003-08-14 havocq3bsp is still not working yet, but getting closer
2003-08-06 havocupgraded network protocol to DPPROTOCOL_VERSION4 -...
2003-07-31 havocsimplified dlight fading code
2003-07-25 havocsupport for %s_%i.skin files on alias models (I.E....
2003-07-24 havocmd3 tag attachments (implemented but untested), also...
2003-07-22 havocviewmodels should not emit dlights (they spawn around...
2003-07-17 havocmoved all type-specific model fields to respective...
2003-07-14 havocadded r_lightning.c to move the lightning beam renderin...
2003-07-12 havocfix a bunch of things that should have been checking...
2003-07-02 havocchanged brush model API - now uses function pointers...
2003-07-01 havocredesigned how the renderer handles much of it's state...
2003-06-22 havocThis is the network rewrite I've been working on for...
2003-05-25 havocsome cleanups to hostcache (got rid of driver/address...
2003-04-26 havocreverted dynamic allocation of sv.edicts because there...
2003-04-25 havocsv.edicts (and related things) are now dynamically...
2003-04-21 havocnudge dlights out of walls if they're too close
2003-04-18 havocfix model lighting (pitch was backwards)
2003-04-03 havocgot rid of use of eye in entity database
2003-03-28 havoccorrected the misspelled name GAME_NEXIUZ (and related...
2003-03-22 havocfix decals bug introduced by transition to matrix use
2003-03-15 havocvarray_* rewritten to remove padding (varray_vertex3f...
2003-03-09 havocchanged R_Mesh_ system (again), now uses R_Mesh_GetSpac...
2003-03-07 havocview.c, cl_parse.c, cl_main.c, gl_rmain.c - trying...
2003-02-10 havocadded cl_noplayershadow cvar to allow disabling player...
2003-01-31 havocchthon lightning no longer uses beam polygons
2003-01-28 havoccorrected comment again, indicating that the offset...
2003-01-28 havoccorrected numbering of polygons in comment (oops)
2003-01-28 havocadded a lot of comments to lightning beam code
2003-01-27 havoclightning beams have been replaced with a polygon effec...
2003-01-23 havocentity shadow casting is now optional per entity (EF_NO...
2002-11-10 havocadded Nexiuz TE_ effects (prefixed TE_TEI_) and Nexiuz...
2002-10-30 havocfix viewmodel crash
2002-10-29 havocview model is now properly lit in realtime mode
2002-10-27 havocgloss now works correctly
2002-10-16 havocfixed some dynamic lighting bugs related to glowing...
2002-10-14 havocR_LoadTexture functions take a palette pointer now
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