2004-03-17 |
havoc | expanded cl_max_beams from 24 to 256 |
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2004-03-16 |
havoc | doubled brightness of most dlights, and halved brightne... |
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2004-03-10 |
havoc | added Print versions of Printf functions and made all... |
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2004-03-05 |
molivier | Don't use coronas for muzzleflashes |
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2004-03-02 |
havoc | dlights using light_lev now need the PFLAG_FULLDYNAMIC... |
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2004-03-01 |
havoc | cleaned up rtlight handling, merging most code between... |
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2004-02-21 |
havoc | cleaned up R_RenderView setup code a bit, and shuffled... |
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2004-02-21 |
havoc | moved light matrix generation out of the render code... |
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2003-12-31 |
havoc | make sure client ports are opened before trying to... |
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2003-12-08 |
havoc | fix the weapon alpha with invisibility in transfusion |
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2003-12-07 |
havoc | todo item done: now ignores modelflags on view entities... |
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2003-11-14 |
havoc | don't draw viewmodel during intermission |
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2003-11-10 |
havoc | now limits animation lerp time to .1 second to fix... |
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2003-10-21 |
black | Added in_mouse_x and in_mouse_y, which contain the... |
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2003-10-17 |
black | Updated some builtin parameter lists, added 2 functions... |
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2003-10-11 |
havoc | added DP_QC_TRACE_MOVETYPE_HITMODEL extension (and... |
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2003-10-11 |
havoc | made weapon only 50% invisible in Transfusion with... |
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2003-09-30 |
molivier | Lots of str[n]cat, str[n]cpy, and [v]sprintf have been... |
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2003-09-19 |
havoc | finished a lot of little todo items, mostly regarding... |
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2003-09-13 |
havoc | renamed PROTOCOL_VERSION stuff to PROTOCOL_QUAKE, PROTO... |
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2003-08-19 |
havoc | more q3bsp work (and no it still doesn't work right) |
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2003-08-14 |
havoc | q3bsp is still not working yet, but getting closer |
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2003-08-06 |
havoc | upgraded network protocol to DPPROTOCOL_VERSION4 -... |
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2003-07-31 |
havoc | simplified dlight fading code |
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2003-07-25 |
havoc | support for %s_%i.skin files on alias models (I.E.... |
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2003-07-24 |
havoc | md3 tag attachments (implemented but untested), also... |
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2003-07-22 |
havoc | viewmodels should not emit dlights (they spawn around... |
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2003-07-17 |
havoc | moved all type-specific model fields to respective... |
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2003-07-14 |
havoc | added r_lightning.c to move the lightning beam renderin... |
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2003-07-12 |
havoc | fix a bunch of things that should have been checking... |
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2003-07-02 |
havoc | changed brush model API - now uses function pointers... |
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2003-07-01 |
havoc | redesigned how the renderer handles much of it's state... |
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2003-06-22 |
havoc | This is the network rewrite I've been working on for... |
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2003-05-25 |
havoc | some cleanups to hostcache (got rid of driver/address... |
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2003-04-26 |
havoc | reverted dynamic allocation of sv.edicts because there... |
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2003-04-25 |
havoc | sv.edicts (and related things) are now dynamically... |
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2003-04-21 |
havoc | nudge dlights out of walls if they're too close |
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2003-04-18 |
havoc | fix model lighting (pitch was backwards) |
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2003-04-03 |
havoc | got rid of use of eye in entity database |
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2003-03-28 |
havoc | corrected the misspelled name GAME_NEXIUZ (and related... |
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2003-03-22 |
havoc | fix decals bug introduced by transition to matrix use |
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2003-03-15 |
havoc | varray_* rewritten to remove padding (varray_vertex3f... |
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2003-03-09 |
havoc | changed R_Mesh_ system (again), now uses R_Mesh_GetSpac... |
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2003-03-07 |
havoc | view.c, cl_parse.c, cl_main.c, gl_rmain.c - trying... |
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2003-02-10 |
havoc | added cl_noplayershadow cvar to allow disabling player... |
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2003-01-31 |
havoc | chthon lightning no longer uses beam polygons |
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2003-01-28 |
havoc | corrected comment again, indicating that the offset... |
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2003-01-28 |
havoc | corrected numbering of polygons in comment (oops) |
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2003-01-28 |
havoc | added a lot of comments to lightning beam code |
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2003-01-27 |
havoc | lightning beams have been replaced with a polygon effec... |
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2003-01-23 |
havoc | entity shadow casting is now optional per entity (EF_NO... |
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2002-11-10 |
havoc | added Nexiuz TE_ effects (prefixed TE_TEI_) and Nexiuz... |
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2002-10-30 |
havoc | fix viewmodel crash |
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2002-10-29 |
havoc | view model is now properly lit in realtime mode |
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2002-10-27 |
havoc | gloss now works correctly |
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2002-10-16 |
havoc | fixed some dynamic lighting bugs related to glowing... |
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2002-10-14 |
havoc | R_LoadTexture functions take a palette pointer now |
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2002-09-30 |
havoc | ent field added back to dlight structures |
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2002-09-27 |
havoc | CL_TraceLine can now return what entity was hit (this... |
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2002-09-19 |
havoc | fix for beams coming from invisible objects |
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2002-09-19 |
havoc | shuffled cl_light and some of cl_tent into cl_main... |
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2002-09-18 |
havoc | move CL_RelinkBeams after CL_RelinkNetworkEntities... |
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2002-09-05 |
havoc | you can now (try to) play in maps you don't have, and... |
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2002-08-28 |
havoc | got rid of dlightradius variable which was never actual... |
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2002-08-25 |
havoc | monster movement interpolation now works in both protoc... |
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2002-08-15 |
havoc | added support for .colormap values >= 1024 in QC to... |
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2002-08-05 |
havoc | an optimization to CL_RelinkNetworkEntities (and relate... |
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2002-08-04 |
havoc | fix svc_setview |
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2002-08-03 |
havoc | Lots of speedups and cleanups in client code, dynamical... |
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2002-08-02 |
havoc | added cl_explosions and cl_stainmaps cvars, which will... |
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2002-07-25 |
havoc | .dpv video playback is now implemented. Slow though... |
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2002-07-17 |
havoc | scrag, hellknight, and shalrath shots now glow, also... |
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2002-06-02 |
knghtbrd | A minor removal of a few pieces of dead code. Nothing... |
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2002-05-21 |
lordhavoc | split out RecursiveHullCheck and related code into... |
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2002-05-15 |
lordhavoc | muzzleflash fades out |
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2002-04-06 |
lordhavoc | added back the hacky NAT routing fix since it actually... |
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2002-04-01 |
lordhavoc | removed hacky network code that tried to make DP work... |
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2002-03-17 |
lordhavoc | added EF_STARDUST effect (showering golden sparks,... |
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2002-02-28 |
lordhavoc | cleaned up mouse input system |
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2002-02-27 |
lordhavoc | renamed byte to qbyte throughout engine to eliminate... |
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2002-02-25 |
lordhavoc | removed gl_viewmodeldepthhack |
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2002-02-19 |
lordhavoc | added viewzoom extension to QC and client (smooth snipe... |
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2002-02-18 |
lordhavoc | new entity protocol, GREATLY improved over quake, massi... |
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2002-02-03 |
lordhavoc | removed decals |
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2002-02-03 |
lordhavoc | muzzleflashs do not keep stacking up on consecutive... |
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2002-01-31 |
lordhavoc | got rid of buildnumber.c and buildnum program, now... |
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2002-01-26 |
lordhavoc | made "entities" command show scale and alpha |
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2002-01-25 |
lordhavoc | added cl_screen.c/h (eventually most 2D stuff should... |
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2002-01-22 |
lordhavoc | make dedicated work again |
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2002-01-19 |
lordhavoc | moved cl_visedicts to r_refdef.entities |
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2002-01-16 |
lordhavoc | fixed a typo in cl_particles.c that happened to work... |
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2002-01-16 |
lordhavoc | rewrote memory system entirely (hunk, cache, and zone... |
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2001-12-04 |
lordhavoc | rewrote RecursiveHullCheck, no longer gets stuck on... |
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2001-10-29 |
lordhavoc | changed way that "entities" (CL_PrintEntities_f) displa... |
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2001-10-26 |
lordhavoc | added CVAR_SAVE and CVAR_NOTIFY flags to cvar_t structu... |
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2001-10-15 |
lordhavoc | move dynamic lights up 30 units for the client player... |
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2001-10-15 |
lordhavoc | Major update, been neglecting CVS for some time... |
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2001-05-29 |
lordhavoc | split render portion of entity_t struct into entity_ren... |
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2001-05-27 |
lordhavoc | cleaned up nearly all of the externs in .c files (moved... |
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2001-05-26 |
lordhavoc | some whitespace changes |
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