2004-03-10 |
havoc | added Print versions of Printf functions and made all... |
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2004-03-01 |
havoc | upgraded network protocol to DP5, now sends precise... |
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2004-02-09 |
havoc | fix a particle trail bug with freshly spawned entities... |
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2003-12-08 |
havoc | added a comment above particle() function to describe... |
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2003-12-07 |
havoc | todo item done: added cl_particles_blood_bloodhack... |
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2003-11-14 |
havoc | r_refdef.vieworg and r_refdef.viewangles replaced by... |
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2003-10-02 |
molivier | The crusade against buffer overflows continues... |
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2003-09-21 |
havoc | r_colorscale gone, v_overbrightbits (cvar which control... |
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2003-08-23 |
havoc | fixed a couple warnings |
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2003-08-19 |
havoc | more q3bsp work (and no it still doesn't work right) |
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2003-08-13 |
havoc | no time to explain, more changes on the path to q3bsp... |
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2003-08-09 |
havoc | redesigned blood effects (now looks like droplets until... |
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2003-07-24 |
havoc | quite possibly the smallest ever commit - deleting... |
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2003-07-17 |
havoc | moved all type-specific model fields to respective... |
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2003-07-12 |
havoc | fix a bunch of things that should have been checking... |
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2003-07-06 |
havoc | reverted RunParticleEffect appearance in non-GOODVSBAD2... |
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2003-07-02 |
havoc | added support for GAME_GOODVSBAD2 |
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2003-07-02 |
havoc | changed brush model API - now uses function pointers... |
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2003-07-01 |
havoc | redesigned how the renderer handles much of it's state... |
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2003-04-18 |
havoc | greatly improved pointfile command, it now shows a... |
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2003-03-28 |
havoc | corrected the misspelled name GAME_NEXIUZ (and related... |
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2003-03-21 |
havoc | This is a patch from Elric greatly cleaning up the... |
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2003-03-15 |
havoc | varray_* rewritten to remove padding (varray_vertex3f... |
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2003-03-09 |
havoc | changed R_Mesh_ system (again), now uses R_Mesh_GetSpac... |
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2003-03-02 |
havoc | changed lots of printf to Con_Printf |
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2002-12-09 |
havoc | added Electro's smoke trail tweaks |
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2002-12-02 |
havoc | another bugfix for WORKINGLQUAKE code |
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2002-12-01 |
havoc | a few more glquake and glqwcl compatibility fixes |
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2002-12-01 |
havoc | added a simplified CL_TraceLine in the WORKINGLQUAKE... |
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2002-11-30 |
havoc | decals added back due to popular demand, currently... |
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2002-11-10 |
havoc | added Nexiuz TE_ effects (prefixed TE_TEI_) and Nexiuz... |
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2002-10-30 |
havoc | commented out two unused static const int variables... |
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2002-10-14 |
havoc | R_LoadTexture functions take a palette pointer now |
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2002-10-05 |
havoc | texcoord arrays are now 3 component (padded to 4 floats) |
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2002-09-30 |
havoc | smoke from bullet impacts and rocket trails now grows... |
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2002-09-30 |
havoc | gl backend now has functions for color array and flat... |
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2002-09-30 |
havoc | now uses more smoke particles for gunshots, looks better |
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2002-09-28 |
havoc | disabled smoke from explosions, it was a minor effect... |
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2002-09-28 |
havoc | added sparks and smoke to explosions |
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2002-09-27 |
havoc | CL_TraceLine can now return what entity was hit (this... |
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2002-09-17 |
havoc | sparks and rain are now beam particles |
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2002-09-17 |
havoc | m.wantoverbright is gone |
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2002-09-15 |
havoc | integer dlight code is now 32bit (instead of 64bit) |
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2002-09-12 |
havoc | varray_element is gone, instead you pass your own eleme... |
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2002-09-06 |
havoc | transform matrix is now separate from R_Mesh_State... |
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2002-09-06 |
havoc | vertex arrays renamed to varray_ and exposed to rest... |
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2002-09-05 |
havoc | you can now (try to) play in maps you don't have, and... |
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2002-09-01 |
havoc | reduced default max particles from 16384 to 8192 |
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2002-08-28 |
havoc | optimizations to rendering |
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2002-08-28 |
havoc | most of the framework for hardware accelerated transfor... |
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2002-08-27 |
havoc | got rid of lots of unnecessary m.transparent = lines... |
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2002-08-27 |
havoc | engine mostly converted to use R_MeshQueue functions... |
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2002-08-25 |
havoc | batching is gone. |
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2002-08-24 |
havoc | detail texturing added (although with just one generate... |
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2002-08-22 |
havoc | made stains more small and focused |
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2002-08-10 |
havoc | converted particle rendering to use R_Mesh_Draw_GetBuffer |
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2002-08-03 |
havoc | some optimizations (notably sparks don't have air frict... |
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2002-08-03 |
havoc | rearranged things a little, mostly related to particles... |
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2002-08-03 |
havoc | Lots of speedups and cleanups in client code, dynamical... |
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2002-08-02 |
havoc | added alphafade and gravity fields to particle struct... |
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2002-07-31 |
knghtbrd | Fix for -particles specified wrongly on the cmdline.. |
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2002-07-29 |
havoc | much nicer rocket and grenade trails |
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2002-07-17 |
havoc | scrag, hellknight, and shalrath shots now glow, also... |
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2002-06-10 |
lordhavoc | get rid of velocity jittering on rain and snow, except... |
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2002-06-09 |
lordhavoc | made snow smaller and slightly transparent, looks bette... |
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2002-06-02 |
knghtbrd | A minor removal of a few pieces of dead code. Nothing... |
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2002-05-27 |
lordhavoc | added some smoke to the fire effect (requested for... |
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2002-05-21 |
lordhavoc | split out RecursiveHullCheck and related code into... |
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2002-03-27 |
lordhavoc | smoke is alpha again (not additive), rather dark in... |
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2002-03-17 |
lordhavoc | added EF_STARDUST effect (showering golden sparks,... |
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2002-03-15 |
lordhavoc | darkened blood |
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2002-03-14 |
lordhavoc | changed blood settings (note: these are saved cvars... |
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2002-03-14 |
lordhavoc | randomized blood and smoke color a bit (darker/brighter... |
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2002-03-14 |
lordhavoc | Merged r_particles.c back into cl_particles.c to reduce... |
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2002-03-13 |
lordhavoc | knight/scrag/vore trail effects are half as intense now |
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2002-03-12 |
lordhavoc | more subtle rocket smoke |
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2002-03-12 |
lordhavoc | added cl_particles_blood_size_min, cl_particles_blood_s... |
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2002-02-27 |
lordhavoc | renamed byte to qbyte throughout engine to eliminate... |
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2002-02-15 |
lordhavoc | particle tweaks |
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2002-02-03 |
lordhavoc | removed decals |
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2002-01-31 |
lordhavoc | got rid of buildnumber.c and buildnum program, now... |
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2002-01-26 |
lordhavoc | made most particles additive (speedup in fog) |
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2002-01-19 |
lordhavoc | moved cl_visedicts to r_refdef.entities |
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2002-01-18 |
lordhavoc | cleaned up a lot of particle rendering properties ... |
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2002-01-17 |
lordhavoc | removed (experimental, and broken) particles with polyg... |
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2002-01-16 |
lordhavoc | hushed unitialized warning on end in cl_particles.c... |
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2002-01-16 |
lordhavoc | fixed a typo in cl_particles.c that happened to work... |
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2002-01-16 |
lordhavoc | rewrote memory system entirely (hunk, cache, and zone... |
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