2005-09-11 |
havoc | rewrote colormapping handling to store colormap_pantsco... |
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2005-09-07 |
havoc | removed r_shadow_realtime_world_compilelight cvar and... |
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2005-08-24 |
sajt | Added 99% functional weaponmodel bobbing code. It even... |
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2005-06-19 |
havoc | removed CL_InitTEnts function, moved its contents ... |
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2005-06-11 |
havoc | split CL_ClientMovement into CL_ClientMovement_Input... |
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2005-06-01 |
havoc | shortened movement queue back to 64 items to prevent... |
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2005-05-24 |
havoc | rewrote protocol version system (including splitting... |
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2005-05-20 |
havoc | removed unused applytime field from usercmd_t |
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2005-05-20 |
havoc | cleaned up prediction code somewhat, no longer uses... |
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2005-05-16 |
havoc | split SV_ReadClientMove into two functions, SV_ReadClie... |
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2005-05-13 |
havoc | more clean up of IN_Activate, added cl_ignoremousemove... |
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2005-05-09 |
havoc | major cleanup of input code - CL_Move replaces most... |
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2005-05-06 |
havoc | added cl.movement_velocity to allow view bobbing to... |
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2005-05-03 |
havoc | cleaned up portions of rtlighting system, allowing... |
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2005-04-30 |
havoc | relocated the CL_SendMove call to put it at the end... |
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2005-04-20 |
havoc | changed rtlight compiled cluster list/pvs to leaf list... |
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2005-04-20 |
havoc | r_shadow_staticworldlights has mutated into r_shadow_re... |
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2005-04-06 |
havoc | changed cl_brushmodel_entities array from entity_render... |
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2005-04-05 |
havoc | consolidated many mempools to make memlist more readabl... |
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2005-04-05 |
havoc | reduced client memory usage by 29MB by making cl_max_en... |
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2005-02-04 |
havoc | now lerps punchangle and punchvector |
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2005-01-03 |
tomaz | Cleaned up alot more memory leaks. (still get 720 leaks... |
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2005-01-01 |
tomaz | Added CL_Shutdown which took care of 14 memory leaks... |
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2004-12-26 |
black | -Added a couple of VM builtins. |
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2004-12-18 |
havoc | renamed cl_stainmapsclearonload to cl_stainmaps_clearon... |
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2004-12-16 |
black | -Now playermodel and playerskin finally work correctly... |
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2004-12-03 |
havoc | some renderer/client separation cleanup, migrated some... |
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2004-12-01 |
havoc | implemented PRYDON_CLIENTCURSOR extension (clientside... |
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2004-11-14 |
havoc | upgraded rtlights format to have separate ambient,... |
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2004-11-03 |
havoc | internal cleanup: split up CL_SparkShower into CL_Spark... |
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2004-09-17 |
tomaz | Clears stainmaps on map restart/change based on cl_stai... |
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2004-09-14 |
havoc | PROTOCOL_DARKPLACES5 |
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2004-09-12 |
tomaz | Merged CL_RocketTrail2 into CL_RocketTrail. |
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2004-09-03 |
havoc | added cl_particles_explosions_bubbles/sparks/smoke... |
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2004-08-06 |
havoc | rearranged SCR_UpdateScreen, now puts 2D graphics in... |
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2004-08-05 |
havoc | this patch adds a number of stereo viewing modes (shutt... |
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2004-05-17 |
havoc | Tomaz added some cl_explosions cvars, more work on... |
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2004-03-13 |
havoc | merged static and dynamic rtlight handling almost entir... |
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2004-03-10 |
havoc | added -benchmark commandline option |
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2004-03-01 |
havoc | cleaned up rtlight handling, merging most code between... |
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2004-02-21 |
havoc | timedemo now also prints min/avg/max fps |
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2004-02-21 |
havoc | rate limited networking ("rate" command in client conso... |
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2004-02-21 |
havoc | moved light matrix generation out of the render code... |
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2004-02-06 |
warp | This is your key system, this is your key system after... |
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2004-01-01 |
havoc | now runs scripts at startup differently - runs scripts... |
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2003-12-07 |
havoc | added CSHIFT_VCSHIFT blend so v_cshift now affects... |
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2003-11-14 |
havoc | r_refdef.vieworg and r_refdef.viewangles replaced by... |
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2003-10-21 |
black | Added in_mouse_x and in_mouse_y, which contain the... |
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2003-09-14 |
havoc | more Nexuiz hud stuff from BlackHC, minor style edits... |
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2003-09-13 |
havoc | renamed PROTOCOL_VERSION stuff to PROTOCOL_QUAKE, PROTO... |
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2003-08-06 |
havoc | upgraded network protocol to DPPROTOCOL_VERSION4 -... |
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2003-07-31 |
havoc | corrected a few LittleLongs to LittleFloat in md3 loadi... |
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2003-07-24 |
havoc | md3 tag attachments (implemented but untested), also... |
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2003-07-14 |
havoc | added r_lightning.c to move the lightning beam renderin... |
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2003-07-12 |
havoc | got rid of frags per hour and time connected in scorebo... |
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2003-06-22 |
havoc | This is the network rewrite I've been working on for... |
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2003-04-03 |
havoc | got rid of use of eye in entity database |
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2003-03-21 |
havoc | This is a patch from Elric greatly cleaning up the... |
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2003-01-31 |
havoc | chthon lightning no longer uses beam polygons |
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2002-11-10 |
havoc | added Nexiuz TE_ effects (prefixed TE_TEI_) and Nexiuz... |
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2002-10-30 |
havoc | fix viewmodel crash |
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2002-09-30 |
havoc | ent field added back to dlight structures |
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2002-09-28 |
havoc | map and load commands are now delayed until the video... |
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2002-09-28 |
havoc | added sparks and smoke to explosions |
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2002-09-19 |
havoc | shuffled cl_light and some of cl_tent into cl_main... |
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2002-09-17 |
havoc | sparks and rain are now beam particles |
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2002-09-05 |
havoc | you can now (try to) play in maps you don't have, and... |
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2002-08-28 |
havoc | most of the framework for hardware accelerated transfor... |
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2002-08-25 |
havoc | monster movement interpolation now works in both protoc... |
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2002-08-05 |
havoc | an optimization to CL_RelinkNetworkEntities (and relate... |
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2002-08-04 |
havoc | fix svc_setview |
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2002-08-03 |
havoc | Lots of speedups and cleanups in client code, dynamical... |
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2002-08-02 |
havoc | added cl_explosions and cl_stainmaps cvars, which will... |
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2002-07-17 |
havoc | faster static light tracing (by not doing it as often... |
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2002-06-02 |
knghtbrd | DP code cleanup, stage one - all headers that can be... |
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2002-05-21 |
lordhavoc | split out RecursiveHullCheck and related code into... |
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2002-05-15 |
lordhavoc | muzzleflash fades out |
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2002-03-17 |
lordhavoc | added EF_STARDUST effect (showering golden sparks,... |
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2002-03-14 |
lordhavoc | Merged r_particles.c back into cl_particles.c to reduce... |
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2002-02-27 |
lordhavoc | renamed byte to qbyte throughout engine to eliminate... |
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2002-02-19 |
lordhavoc | added viewzoom extension to QC and client (smooth snipe... |
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2002-02-18 |
lordhavoc | new entity protocol, GREATLY improved over quake, massi... |
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2002-02-03 |
lordhavoc | removed decals |
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2002-01-31 |
lordhavoc | got rid of buildnumber.c and buildnum program, now... |
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2002-01-26 |
lordhavoc | made most particles additive (speedup in fog) |
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2002-01-25 |
lordhavoc | added cl_screen.c/h (eventually most 2D stuff should... |
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2002-01-19 |
lordhavoc | moved cl_visedicts to r_refdef.entities |
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2002-01-18 |
lordhavoc | cleaned up a lot of particle rendering properties ... |
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2002-01-16 |
lordhavoc | rewrote memory system entirely (hunk, cache, and zone... |
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2001-12-04 |
lordhavoc | rewrote RecursiveHullCheck, no longer gets stuck on... |
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2001-05-30 |
taniwha | gzip support from quakeforge (QFile and friends). also... |
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2001-05-27 |
lordhavoc | cleaned up nearly all of the externs in .c files (moved... |
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2001-05-26 |
lordhavoc | some whitespace changes |
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2001-05-11 |
lordhavoc | ***map loader generates portals for the map*** (can... |
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2001-04-26 |
lordhavoc | a big change with a little description... |
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2001-04-20 |
lordhavoc | added newmap function to render modules (so explosions... |
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2001-04-06 |
lordhavoc | optimized AngleVectors calls (pass NULL for vectors... |
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2000-12-09 |
lordhavoc | bmodel rotation physics now work |
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2000-11-17 |
lordhavoc | updated to version 1.50, build 75. |
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2000-08-31 |
lordhavoc | misc. cleanup, bubble trails fixed, improved lightmap... |
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