2011-05-03 |
MirceaKitsune | Add ring stats |
tree | commitdiff |
2011-05-03 |
MirceaKitsune | Some small tweaks and fixes |
tree | commitdiff |
2011-05-03 |
MirceaKitsune | Add proper ring functions to work with |
tree | commitdiff |
2011-05-03 |
MirceaKitsune | Add text strings, which will be used later to describe... |
tree | commitdiff |
2011-05-03 |
MirceaKitsune | Draw the two sbar rings. They will be used to indicate... |
tree | commitdiff |
2011-05-03 |
MirceaKitsune | Don't allow kicking immediately after being swallowed... |
tree | commitdiff |
2011-05-03 |
MirceaKitsune | Fix a bug with keepdeadprey being probability based... |
tree | commitdiff |
2011-05-03 |
MirceaKitsune | Fix a small bug with vore taunts introduced in my last... |
tree | commitdiff |
2011-05-03 |
MirceaKitsune | Use self.stat_eaten instead of checking self.predator... |
tree | commitdiff |
2011-05-03 |
MirceaKitsune | Port respawn ghosts from Xonotic, original code by... |
tree | commitdiff |
2011-05-03 |
MirceaKitsune | Slightly lower view offset for prey |
tree | commitdiff |
2011-05-03 |
MirceaKitsune | Don't allow players to swallow anyone larger than them... |
tree | commitdiff |
2011-05-03 |
MirceaKitsune | Improve the swallowing complaint system. Also done... |
tree | commitdiff |
2011-05-03 |
MirceaKitsune | Remove the smooth camera for prey entering the stomach... |
tree | commitdiff |
2011-05-03 |
MirceaKitsune | Some major changes to fake prey and the way prey is... |
tree | commitdiff |
2011-05-02 |
MirceaKitsune | Copy spectatee scale |
tree | commitdiff |
2011-05-02 |
MirceaKitsune | Base prey view height on the size difference between... |
tree | commitdiff |
2011-05-02 |
MirceaKitsune | Do update health-based scale for prey, just not the... |
tree | commitdiff |
2011-05-02 |
MirceaKitsune | Some tiny tweaks |
tree | commitdiff |
2011-05-02 |
MirceaKitsune | Move the falldamage offset in the right spot |
tree | commitdiff |
2011-05-02 |
MirceaKitsune | Make falling damage depend on size (especially since... |
tree | commitdiff |
2011-05-02 |
MirceaKitsune | Don't attempt to scale the world when weapon models... |
tree | commitdiff |
2011-05-02 |
MirceaKitsune | Same for fake predator |
tree | commitdiff |
2011-05-02 |
MirceaKitsune | Use a different method of applying the predator's scale... |
tree | commitdiff |
2011-05-02 |
MirceaKitsune | Merge branch 'master' into mirceakitsune/health_size |
tree | commitdiff |
2011-05-02 |
MirceaKitsune | Use a separate view offset for prey |
tree | commitdiff |
2011-05-02 |
MirceaKitsune | Run the camera effect when fake prey too |
tree | commitdiff |
2011-05-02 |
MirceaKitsune | Separate cvars for exterior and view weapon scaling |
tree | commitdiff |
2011-05-02 |
MirceaKitsune | The exterior weapon entity will now scale properly... |
tree | commitdiff |
2011-05-02 |
MirceaKitsune | Allow weapons to keep their size while the player shrin... |
tree | commitdiff |
2011-05-02 |
MirceaKitsune | Scale the amount by which movement is influenced by... |
tree | commitdiff |
2011-05-02 |
MirceaKitsune | Fix a comment |
tree | commitdiff |
2011-05-02 |
MirceaKitsune | Don't account view offset when attempting to swallow... |
tree | commitdiff |
2011-05-02 |
MirceaKitsune | Size also determines the distance from which you can... |
tree | commitdiff |
2011-05-02 |
MirceaKitsune | Fix player sizing working in reverse |
tree | commitdiff |
2011-05-02 |
MirceaKitsune | Limit the health below / past which player size may... |
tree | commitdiff |
2011-05-02 |
MirceaKitsune | Allow specifying health at which the player is default... |
tree | commitdiff |
2011-05-02 |
MirceaKitsune | Fix view offset with prey at different sizes. |
tree | commitdiff |
2011-05-02 |
MirceaKitsune | Movement and jumping speed now depends on size. Needs... |
tree | commitdiff |
2011-05-02 |
MirceaKitsune | Include the scale factor in CopyBody() |
tree | commitdiff |
2011-05-02 |
MirceaKitsune | Set the view offset according to the payer size. Due... |
tree | commitdiff |
2011-05-02 |
MirceaKitsune | Don't smoothly scale players, but let the amount of... |
tree | commitdiff |
2011-05-02 |
MirceaKitsune | Don't resize the bounding box any more, due to the... |
tree | commitdiff |
2011-05-01 |
MirceaKitsune | Account crouching for the bbox. Still need to fix issue... |
tree | commitdiff |
2011-05-01 |
MirceaKitsune | Set bounding box to the size of the player model. This... |
tree | commitdiff |
2011-05-01 |
MirceaKitsune | Basic implementation for scaling players based on their... |
tree | commitdiff |
2011-05-01 |
MirceaKitsune | Only use the event chasecam when we aren't fake prey... |
tree | commitdiff |
2011-05-01 |
MirceaKitsune | Event chasecam from Xonotic (original code by me).... |
tree | commitdiff |
2011-04-20 |
MirceaKitsune | Fix map voting screen still using the old HUD fonts |
tree | commitdiff |
2011-04-19 |
MirceaKitsune | Remove my previous prevention of running the models... |
tree | commitdiff |
2011-04-19 |
MirceaKitsune | Remove commented out code blocking the animation of... |
tree | commitdiff |
2011-04-19 |
MirceaKitsune | Make sure that only the animation info of the normal... |
tree | commitdiff |
2011-04-19 |
MirceaKitsune | Fix a big issue with my probability deadprey check |
tree | commitdiff |
2011-04-19 |
MirceaKitsune | Make keeping digested prey in the stomach probability... |
tree | commitdiff |
2011-04-19 |
MirceaKitsune | Do show 0 minutes when showing remaining time |
tree | commitdiff |
2011-04-19 |
MirceaKitsune | Fix HUD timer position when showing time left |
tree | commitdiff |
2011-04-19 |
MirceaKitsune | Finally fix the animation issue when eating players... |
tree | commitdiff |
2011-04-19 |
MirceaKitsune | With the last commit, it's now safe to allow setting... |
tree | commitdiff |
2011-04-19 |
MirceaKitsune | Some rather major changes to the model setting system... |
tree | commitdiff |
2011-04-19 |
MirceaKitsune | No, undo that last change! It just brings back another... |
tree | commitdiff |
2011-04-19 |
MirceaKitsune | Attempt to fix multiplayer animation issue found in... |
tree | commitdiff |
2011-04-18 |
MirceaKitsune | Allow bots to swallow you even when gentle vore mutator... |
tree | commitdiff |
2011-04-18 |
MirceaKitsune | Don't allow players with spawn shields active to be... |
tree | commitdiff |
2011-04-18 |
MirceaKitsune | Change the path for radar images to their own subfolder |
tree | commitdiff |
2011-04-18 |
MirceaKitsune | An added check to make sure we can only fire when we... |
tree | commitdiff |
2011-04-18 |
MirceaKitsune | Don't allow reloading in the stomach (once again).... |
tree | commitdiff |
2011-04-18 |
MirceaKitsune | Fix some comments |
tree | commitdiff |
2011-04-18 |
MirceaKitsune | Ugly workaround for a Keyhunt issue. Your team's key... |
tree | commitdiff |
2011-04-17 |
MirceaKitsune | Some fixes I forgot to self.deadflag in the vore code |
tree | commitdiff |
2011-04-17 |
MirceaKitsune | Some changes to the punch angles in vore. No longer... |
tree | commitdiff |
2011-04-17 |
MirceaKitsune | Remove my idea of stomach kicking with the grabber... |
tree | commitdiff |
2011-04-17 |
MirceaKitsune | Actually, allow reloading inside bellies. Better and... |
tree | commitdiff |
2011-04-17 |
MirceaKitsune | Use swing animation and sound for normal grabber alt... |
tree | commitdiff |
2011-04-17 |
MirceaKitsune | Fix a few things regarding grabber swinging |
tree | commitdiff |
2011-04-17 |
MirceaKitsune | TODO: make bots also know the amount of damage boost... |
tree | commitdiff |
2011-04-17 |
MirceaKitsune | When stomach kicking with a weapon, do more damage... |
tree | commitdiff |
2011-04-16 |
MirceaKitsune | Don't allow dropping weapons from the stomach. They... |
tree | commitdiff |
2011-04-16 |
MirceaKitsune | Also play woosh sound (shotgun melee sound from Xonotic... |
tree | commitdiff |
2011-04-16 |
MirceaKitsune | Play the swing animation on the weapon when stomach... |
tree | commitdiff |
2011-04-16 |
MirceaKitsune | Fix secondary fire anim |
tree | commitdiff |
2011-04-16 |
MirceaKitsune | Add iqm support to the code, and use it for weapons... |
tree | commitdiff |
2011-04-16 |
MirceaKitsune | Fix bug with fake prey being removed from predator |
tree | commitdiff |
2011-04-16 |
MirceaKitsune | Use modelindex to hide dead fakeprey. Also fix another... |
tree | commitdiff |
2011-04-16 |
MirceaKitsune | If we teleported above the ground, require touching... |
tree | commitdiff |
2011-04-16 |
MirceaKitsune | Same thing in player_setupanimsformodel(), to fix legac... |
tree | commitdiff |
2011-04-16 |
MirceaKitsune | Finally fix the server code attempting to animate stoma... |
tree | commitdiff |
2011-04-16 |
MirceaKitsune | Make sure we can never reload weapons inside stomachs |
tree | commitdiff |
2011-04-16 |
MirceaKitsune | Prefix all sounds as .wav, since this is the way it... |
tree | commitdiff |
2011-04-16 |
MirceaKitsune | Play beep sound when a team mate was healed to the... |
tree | commitdiff |
2011-04-15 |
MirceaKitsune | Remove part of an old forgotten Nexuiz code |
tree | commitdiff |
2011-04-15 |
MirceaKitsune | Do it AFTER setting the new player origin, else the... |
tree | commitdiff |
2011-04-15 |
MirceaKitsune | Fix a bug that caused insane speeds when respawning... |
tree | commitdiff |
2011-04-15 |
MirceaKitsune | Only show "don't digest" / "don't kick" team messages... |
tree | commitdiff |
2011-04-15 |
MirceaKitsune | Use a simpler method of fetching colors. Needed for... |
tree | commitdiff |
2011-04-15 |
MirceaKitsune | Fix and finalize my last code |
tree | commitdiff |
2011-04-15 |
MirceaKitsune | Highlight team mates in a different color, in the stoma... |
tree | commitdiff |
2011-04-15 |
MirceaKitsune | Show a no swallow indicator when the entity is a player... |
tree | commitdiff |
2011-04-15 |
MirceaKitsune | Play a different sound when unable to do some vore... |
tree | commitdiff |
2011-04-15 |
MirceaKitsune | Only do vore complaints if the player is holding down... |
tree | commitdiff |
2011-04-15 |
MirceaKitsune | Don't make team score fonts whiter, it's ugly |
tree | commitdiff |
next |