2004-03-10 |
havoc | added Print versions of Printf functions and made all... |
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2004-03-02 |
havoc | fix the inverted bumps on some surfaces (no longer... |
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2004-01-12 |
havoc | don't try to upload distorttextures if the texture... |
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2003-11-05 |
havoc | immense speedups to triangle neighbor building by using... |
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2003-11-05 |
havoc | added r_shadow_showtris |
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2003-09-30 |
molivier | Lots of str[n]cat, str[n]cpy, and [v]sprintf have been... |
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2003-09-22 |
havoc | Tomaz's new water effect has been added and looks very... |
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2003-09-22 |
havoc | huge (16%) speed gain on surface rendering by eliminati... |
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2003-09-19 |
havoc | Tomaz's awesome new GeForce3 water effect, thanks! |
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2003-08-27 |
havoc | q3bsp curve collisions (technically it can collide... |
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2003-08-03 |
havoc | fix skin loading on mdl (and probably md2) models by... |
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2003-07-31 |
havoc | corrected a few LittleLongs to LittleFloat in md3 loadi... |
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2003-07-25 |
havoc | support for %s_%i.skin files on alias models (I.E.... |
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2003-07-22 |
havoc | fix major editing mistake in Mod_LoadSkinFrame (it... |
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2003-07-14 |
havoc | added scr_conbrightness cvar |
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2003-07-13 |
havoc | added some (untested) terrain code for whomever cares |
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2003-07-13 |
havoc | fixed a severe bug in texcoord2f[] reading in Mod_Build... |
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2003-07-12 |
havoc | all outputs of Mod_BuildTextureVectorsAndNormals are... |
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2003-07-02 |
havoc | changed brush model API - now uses function pointers... |
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2003-07-01 |
havoc | redesigned how the renderer handles much of it's state... |
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2003-06-22 |
havoc | This is the network rewrite I've been working on for... |
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2003-05-23 |
havoc | more preparation for quake2 bsp support |
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2003-05-21 |
havoc | beginning to add Q2 bsp support (Q3 bsp support coming... |
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2003-04-18 |
havoc | very minor correction to a comment |
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2003-03-21 |
havoc | This is a patch from Elric greatly cleaning up the... |
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2003-03-15 |
havoc | varray_* rewritten to remove padding (varray_vertex3f... |
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2003-01-15 |
havoc | fixed bumpmapping! now looks correct |
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2002-12-22 |
havoc | unified model skinframe loaders used for mdl, md2,... |
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2002-12-02 |
havoc | md3 model support and some cleanups to skin loading... |
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2002-11-26 |
havoc | BuildTriangleNeighbors now detects edges shared by... |
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2002-11-10 |
havoc | added Nexiuz TE_ effects (prefixed TE_TEI_) and Nexiuz... |
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2002-11-04 |
havoc | now clears stencil to 128 instead of 0, this avoids... |
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2002-10-30 |
havoc | fixed all the signed/unsigned mismatch warnings |
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2002-10-27 |
havoc | gloss now works correctly |
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2002-10-14 |
havoc | R_LoadTexture functions take a palette pointer now |
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2002-10-13 |
havoc | added TEXF_CLAMP flag for textures |
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2002-10-06 |
havoc | R_ShadowMesh_Finish now discards empty meshs |
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2002-10-04 |
havoc | shadow volume rendering still very incomplete, but... |
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2002-10-03 |
havoc | massive coding has been done on shadow volumes (some... |
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2002-09-27 |
havoc | alias mdl/md2 models now have a mdlmd2data_triangleneig... |
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2002-09-27 |
havoc | added Mod_FindTriangleWithEdge and Mod_BuildTriangleNei... |
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2002-09-11 |
havoc | whitespace |
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2002-09-05 |
havoc | you can now (try to) play in maps you don't have, and... |
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2002-08-24 |
havoc | detail texturing added (although with just one generate... |
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2002-07-06 |
havoc | some cleanup of map texture loading and related code... |
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2002-06-02 |
knghtbrd | A minor removal of a few pieces of dead code. Nothing... |
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2002-04-11 |
lordhavoc | removed silly uses of 'long' (now int, or qbyte *,... |
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2002-02-27 |
lordhavoc | renamed byte to qbyte throughout engine to eliminate... |
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2002-02-25 |
lordhavoc | removed a few CheckSentinelsGlobal calls to get a loadi... |
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2002-01-25 |
lordhavoc | added cl_screen.c/h (eventually most 2D stuff should... |
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2002-01-22 |
lordhavoc | models don't allocate a texture pool when running dedicated |
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2002-01-16 |
lordhavoc | hushed unitialized warning on end in cl_particles.c... |
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2002-01-16 |
lordhavoc | rewrote memory system entirely (hunk, cache, and zone... |
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2001-10-30 |
lordhavoc | added support for transparent model skins |
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2001-05-27 |
lordhavoc | cleaned up nearly all of the externs in .c files (moved... |
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2001-04-06 |
lordhavoc | optimized AngleVectors calls (pass NULL for vectors... |
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2001-03-02 |
lordhavoc | Coordinates are now floats in network protocol (bloats... |
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2001-02-23 |
lordhavoc | improved TraceLine in chase.c to be more generally... |
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2001-01-29 |
lordhavoc | every malloc/calloc/free converted to qmalloc/qfree... |
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2000-11-27 |
lordhavoc | removed cruft from debugging |
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2000-11-27 |
lordhavoc | put in dprinting of model names as they are loaded |
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2000-11-17 |
lordhavoc | updated to version 1.50, build 75. |
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2000-08-23 |
lordhavoc | Too many fixes to mention. (sys_ticrate now controls... |
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2000-08-22 |
lordhavoc | Initial revision |
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