2007-10-21 |
havoc | reverted the cleanup of entity state building because... |
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2007-06-01 |
havoc | added DP_EF_NOGUNBOB extension |
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2007-05-23 |
havoc | forgot to commit this change |
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2007-05-23 |
havoc | changed DP_SV_MODELFLAGS_AS_EFFECTS extension, now... |
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2007-05-21 |
havoc | added svc_pointparticles1 for next protocol bump (uses... |
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2007-05-07 |
havoc | reduced uninitialized data size by 13MB by moving some... |
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2007-05-07 |
havoc | rewrote server sendstates building code, no longer... |
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2007-04-24 |
havoc | added DP_SV_MODELFLAGS_AS_EFFECTS extension, this adds... |
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2007-04-16 |
havoc | sv.datagram is now flushed to client->unreliablemsg... |
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2007-04-07 |
havoc | player model no longer shadows gun model |
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2007-03-03 |
havoc | changed entity networking prioritization code to use... |
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2007-02-28 |
havoc | eliminated RENDER_NOCULLFACE (now uses MATERIALFLAG_NOC... |
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2007-02-18 |
havoc | added svc_trailparticles and svc_pointparticles, these... |
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2007-01-21 |
havoc | implemented individual file downloads on darkplaces... |
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2006-03-15 |
havoc | removed cgame and ui code (both unused), this reduces... |
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2006-02-26 |
havoc | qw support is 99% working |
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2006-02-25 |
havoc | QW support getting closer |
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2006-02-24 |
havoc | beginnings of qw protocol support |
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2006-02-12 |
havoc | removed EntityFrame5_ResetDatabase because it was only... |
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2006-01-16 |
havoc | csqc patch from [515], seems to work with [515]'s dpcsq... |
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2006-01-14 |
havoc | added DP_SV_CUSTOMIZEENTITYFORCLIENT extension based... |
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2006-01-10 |
havoc | added EF_DOUBLESIDED (and internally RENDER_NOCULLFACE) |
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2005-11-05 |
havoc | eliminated qbyte type, now uses unsigned char throughou... |
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2005-10-21 |
havoc | gave names to nearly all structs and enums which should... |
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2005-10-21 |
havoc | made darkplaces compile successfully with g++ to test... |
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2005-05-24 |
havoc | rewrote protocol version system (including splitting... |
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2005-04-16 |
havoc | fix a crash when s->tag_entity is higher than current... |
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2005-04-05 |
havoc | consolidated many mempools to make memlist more readabl... |
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2004-12-01 |
havoc | implemented PRYDON_CLIENTCURSOR extension (clientside... |
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2004-10-08 |
havoc | got rid of cl_nodelta cvar (it has never been useful... |
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2004-09-28 |
havoc | implemented DP_EF_NODEPTHTEST extension |
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2004-09-26 |
havoc | added r_rtworld, r_rtworldshadows, r_rtdlight, r_rtdlig... |
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2004-09-14 |
havoc | PROTOCOL_DARKPLACES5 |
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2004-07-15 |
havoc | cleaned up EntityState code somewhat, added beginnings... |
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2004-03-02 |
havoc | dlights using light_lev now need the PFLAG_FULLDYNAMIC... |
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2004-03-01 |
havoc | upgraded network protocol to DP5, now sends precise... |
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2004-03-01 |
havoc | cleaned up rtlight handling, merging most code between... |
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2004-02-21 |
havoc | moved light matrix generation out of the render code... |
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2003-09-17 |
havoc | the new partial-update entity compression protocol... |
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2003-09-14 |
havoc | move developer_networkentities extern to protocol.h |
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2003-09-13 |
havoc | renamed PROTOCOL_VERSION stuff to PROTOCOL_QUAKE, PROTO... |
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2003-08-06 |
havoc | upgraded network protocol to DPPROTOCOL_VERSION4 -... |
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2003-07-28 |
havoc | added code for protocol 4, not hooked up or tested |
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2003-07-24 |
havoc | md3 tag attachments (implemented but untested), also... |
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2003-07-22 |
havoc | fixed TE_BLOOD2 (by making it go away, it was not used... |
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2003-07-17 |
havoc | moved all type-specific model fields to respective... |
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2003-04-29 |
havoc | new entity protocol has been canceled due to a fatal... |
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2003-04-06 |
havoc | revised EntityFrame4 function prototypes (no I still... |
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2003-04-03 |
havoc | preparation for a new protocol upgrade to use partial... |
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2003-02-28 |
havoc | some added structures in in preparation for another... |
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2003-02-10 |
havoc | MAX_EDICTS has changed to 32768. Yes this is madness... |
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2003-01-23 |
havoc | entity shadow casting is now optional per entity (EF_NO... |
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2002-11-10 |
havoc | added Nexiuz TE_ effects (prefixed TE_TEI_) and Nexiuz... |
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2002-08-15 |
havoc | added support for .colormap values >= 1024 in QC to... |
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2002-06-02 |
knghtbrd | DP code cleanup, stage one - all headers that can be... |
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2002-04-28 |
lordhavoc | minor cleaning of obsolete protocol stuff (svc_fog... |
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2002-03-17 |
lordhavoc | added EF_STARDUST effect (showering golden sparks,... |
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2002-03-16 |
lordhavoc | changed protocol back to using float coordinates, unles... |
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2002-02-27 |
lordhavoc | renamed byte to qbyte throughout engine to eliminate... |
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2002-02-19 |
lordhavoc | added viewzoom extension to QC and client (smooth snipe... |
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2002-02-18 |
lordhavoc | new entity protocol, GREATLY improved over quake, massi... |
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2002-02-17 |
lordhavoc | new entity protocol nearly complete, but still unused |
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2002-02-15 |
lordhavoc | moved a lot of 2D/screen stuff out of gl_screen.c into... |
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2002-01-31 |
lordhavoc | got rid of buildnumber.c and buildnum program, now... |
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2002-01-16 |
lordhavoc | rewrote memory system entirely (hunk, cache, and zone... |
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2001-10-15 |
lordhavoc | Major update, been neglecting CVS for some time... |
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2001-05-29 |
lordhavoc | split render portion of entity_t struct into entity_ren... |
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2001-05-26 |
lordhavoc | some whitespace changes |
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2001-04-26 |
lordhavoc | a big change with a little description... |
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2001-04-06 |
lordhavoc | optimized AngleVectors calls (pass NULL for vectors... |
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2001-01-22 |
lordhavoc | clarifications about the format of svc_fog |
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2000-10-26 |
lordhavoc | particle effect changes and code cleanup |
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2000-10-15 |
lordhavoc | Gigantic commit - dlight system rewritten |
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2000-09-11 |
lordhavoc | clean up, r_farclip cvar, lit particles (optional)... |
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2000-08-22 |
lordhavoc | Initial revision |
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