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Viewmodels: clientside Vortex glow
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2015-11-29 TimePathViewmodels: clientside Vortex glow
2015-11-29 TimePathMerge branch 'master' into TimePath/csqc_viewmodels
2015-11-29 TimePathViewmodels: cl_bobmodel: check onground for other playe...
2015-11-29 TimePathViewmodels: cl_bobmodel: not in the air
2015-11-29 TimePathViewmodels: attempt to smooth out teleporting
2015-11-29 TimePathViewmodels: support cl_bobmodel, cl_leanmodel, cl_follo...
2015-11-29 TimePathMerge branch 'TimePath/stats' into 'master'
2015-11-29 TimePathentcs: de-jitter
2015-11-29 MarioThis commit is dedicated to TimePath
2015-11-29 TimePathMerge branch 'master' into TimePath/stats
2015-11-28 TimePathStats: port gamemodes
2015-11-27 MarioDo another bunch of stats
2015-11-26 MarioKill the use of self in movetype code, to make it usabl...
2015-11-25 TimePathentcs: cleanup
2015-11-24 TimePathStats: remove dependence on engine assigned stats
2015-11-24 MarioHide kills/frags in CTS
2015-11-23 MarioMake physics hook common, move multijump stuff into...
2015-11-23 MarioMinor performance optimization, also disable engine...
2015-11-23 TimePathWeapons: cache WepSet
2015-11-23 TimePathentcs: use ArrayList
2015-11-23 TimePathShownames: optimize
2015-11-22 TimePathGeneral cleanup/optimize
2015-11-22 TimePathlib/iter: FOREACH_ENTITY
2015-11-21 MarioDo 10 more stats
2015-11-20 MarioMerge branch 'terencehill/hud_cvars' into 'master'
2015-11-17 terencehillHUD skins: sync cfg exporter with cfg files 259/head
2015-11-17 terencehillGet rid of a pointless convention (unquoted main panel...
2015-11-17 MarioDo another 6
2015-11-17 MarioPort another 10 stats
2015-11-17 TimePathMerge branch 'TimePath/csqc_sounds' into 'master'
2015-11-16 terencehillMake 2 hud skin cvars into user cvars (hud_panel_timer_...
2015-11-16 TimePathMerge branch 'master' into TimePath/csqc_sounds
2015-11-16 TimePathent_cs: rewrite
2015-11-15 MarioMerge branch 'terencehill/menu_gametype_sliders' into...
2015-11-15 MarioMerge branch 'terencehill/g_lms_extra_lives' into ...
2015-11-15 MarioMerge branch 'terencehill/menu_serverlist_tooltip'...
2015-11-15 MarioMerge branch 'terencehill/menu_saveCvarsMulti_fix'...
2015-11-15 MarioMerge branch 'master' into Mario/bulldozer
2015-11-15 MarioSilence a warning
2015-11-15 MarioMerge branch 'master' into Mario/bulldozer
2015-11-14 MarioPort 10 more
2015-11-14 MarioPort clipload and clipsize
2015-11-14 MarioPort leadlimit
2015-11-14 MarioPort shotorg stat
2015-11-14 TimePathMerge branch 'terencehill/announcer_fix' into 'master'
2015-11-14 terencehillFix missing countdown messages and announcements when... 254/head
2015-11-13 MarioMerge branch 'master' into Mario/bulldozer
2015-11-13 TimePathMinigames: fix fatal error
2015-11-13 TimePathNet: float/vector IO
2015-11-13 TimePathMerge branch 'master' into TimePath/csqc_sounds
2015-11-12 MarioAdd a nasty hook to customise impact effects
2015-11-12 MarioAdd a mutator hook to customise vortex beam
2015-11-10 TimePathRegistry: cleanup
2015-11-10 TimePathBuffs: move definitions alongside buff mutator
2015-11-10 TimePathNades: move definitions alongside nade mutator
2015-11-09 TimePathUncrustify
2015-11-08 MarioMerge branch 'terencehill/quickmenu_file_example' into...
2015-11-08 MarioMerge branch 'terencehill/menu_languages' into 'master'
2015-11-07 TimePathStats: register NB_METERSTART
2015-11-07 TimePathStats: register FUEL
2015-11-07 TimePathStats: register PRESSED_KEYS
2015-11-07 TimePathStats: register a few more stats
2015-11-07 TimePathStats: begin registering stats
2015-11-07 TimePathStats: registry
2015-11-06 TimePathViewmodels: fix arc repeating fire animation
2015-11-06 TimePathMerge branch 'master' into TimePath/csqc_viewmodels
2015-11-06 TimePathAnim: cleanup
2015-11-06 TimePathRegistry: network and verify checksums on connect
2015-11-05 TimePathRubble: move to qc effects
2015-11-05 TimePathModeleffects: move to qc effects
2015-11-05 TimePathDamageeffects: move to qc effects
2015-11-05 TimePathGibs: move to qc effects
2015-11-05 TimePathCasings: move to qc effects
2015-11-05 TimePathEffects: create qc effects folder
2015-11-05 TimePathCleanup
2015-11-05 TimePathCleanup
2015-11-05 TimePathOnslaught: move controlpoint + generator to mutator...
2015-11-05 TimePathHUD: split panels into files
2015-11-05 TimePaths/(void)/()
2015-11-05 TimePathMutators: self containment
2015-11-04 TimePathMutators: add hooks for overkill
2015-11-04 TimePathNet: register all types
2015-11-04 TimePathMerge branch 'TimePath/entitydebugger' into 'master'
2015-11-04 TimePathMerge branch 'master' into TimePath/debug_draw 248/head
2015-11-04 MarioUse SND_RIC_RANDOM
2015-11-03 TimePathSounds: infer extensions
2015-11-02 TimePathViewmodel: network alpha and glowmod (for vortex)
2015-11-02 TimePathViewmodel: animate clientside
2015-11-02 TimePathViewmodel: mimic player model effects
2015-11-02 TimePathViewmodel: hide on death and intermission
2015-11-02 TimePathMerge branch 'master' into TimePath/csqc_viewmodels
2015-11-01 TimePathMerge branch 'master' into TimePath/debug_draw
2015-11-01 TimePathPrecache: defer
2015-11-01 TimePathRegistry: hide arrays
2015-10-31 MarioMerge branch 'terencehill/hide_motd' into 'master'
2015-10-31 TimePathRegistry: use BITS everywhere
2015-10-31 TimePathViewmodels: use current_player for colors
2015-10-31 TimePathViewmodels: CSQC rendering
2015-10-30 TimePathEffects: make sending entities easier, make sending...
2015-10-29 TimePathMerge branch 'master' into TimePath/debug_draw
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