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2016-02-28 MarioMerge branch 'terencehill/weaponmodel_effects_tweaks...
2016-02-28 TimePathMerge branch 'proraide/fix_fps' into 'master'
2016-02-27 Amadeusz SławińskiRegain ~10 fps 287/head
2016-02-27 terencehillcl_bobmodel: always restart the effect in the same way 286/head
2016-02-26 MarioLink client slowmo cvar with the QC stat (fixes slowmo...
2016-02-24 terencehillcl_bobmodel: gun doesn't bob anymore for an instant...
2016-02-21 terencehillImplement a more effective limit for cl_followmodel...
2016-02-21 MarioMerge branch 'Mario/balance_v2' into 'master'
2016-02-14 MarioMerge branch 'master' into morphed/hagar
2016-02-13 MarioMerge branch 'terencehill/weaponmodel_effects_improveme...
2016-02-13 terencehillcl_followmodel_velocity_absolute 0 "make the effect... 279/head
2016-02-09 terencehillPartially revert commit 9f5aad709 "Fix weaponmodel...
2016-02-08 MarioMerge branch 'terencehill/hud_shownames_fix' into ...
2016-02-08 MarioMerge branch 'terencehill/csqc_cursor' into 'master'
2016-02-08 MarioMerge branch 'terencehill/fuelregen_powerup' into ...
2016-02-07 MarioShow all players in race mode
2016-02-07 MarioShow all players in race mode 281/head
2016-02-07 terencehillLoad csqc cursor attributes from the current menu skin... 283/head
2016-02-07 terencehillProperly detect the path of the current menu skin in...
2016-02-02 MarioAdd a new attack mode to Arc (disabled by default)
2016-02-02 terencehillcl_followmodel_highpass1 --> cl_followmodel_velocity_lo...
2016-02-01 terencehillFix weaponmodel effects passing through warpzones
2016-02-01 terencehillcl_followmodel effect: as first step apply a lowpass...
2016-01-31 terencehillMerge branch 'master' into terencehill/weaponmodel_effe...
2016-01-30 MarioMerge branch 'terencehill/countdown_notification' into...
2016-01-30 terencehillRemove pointless checks for intermission in the infomes... 276/head
2016-01-30 terencehillKill countdown (centerprint) to game start if the game...
2016-01-30 terencehillDisplay game start countdown in the infomessages panel...
2016-01-30 terencehillLine up countdown notification in the infomessages...
2016-01-16 MarioDon't draw team 0 if teamplay is active (potential...
2016-01-13 terencehillMake cl_followmodel effect more realistic by taking...
2016-01-13 terencehillSeparate cl_followmodel and cl_leanmodel code so they...
2016-01-13 terencehillMake weaponmodel effects work properly with different...
2016-01-13 terencehillAvoid calculating the same averaging factor multiple...
2016-01-11 terencehillcl_followmodel and cl_leanmodel: change averaging formu...
2016-01-11 MarioSupress a warning
2016-01-09 MarioProbable fix for the annoying player bending issue
2016-01-09 TimePathlegacy networking: bring glowmod back, accidentally it
2016-01-09 TimePathcsqc_progname: reset when starting a listen server...
2016-01-09 TimePathcsqc_progname: make reset optional
2016-01-08 TimePathcsqc_progname: only reset if it matches the current...
2016-01-08 TimePathcsprogs: more pk3 support
2016-01-04 MarioMerge branch 'terencehill/lms_itemtimes_fix' into ...
2016-01-04 MarioMerge branch 'terencehill/menu_fixes' into 'master'
2016-01-04 MarioMerge branch 'terencehill/menu_optimization' into ...
2016-01-04 TimePathSelf: purge
2016-01-03 MarioBring back LAMBDA incase it actually does something...
2016-01-03 MarioFix use of self in .draw
2016-01-03 MarioDon't depend on self for draw2d
2016-01-03 MarioFix even more cases of self
2016-01-03 MarioAdd a hack to fix the use of self in .predraw functions
2016-01-03 MarioMake sure it can't be null
2016-01-03 MarioUse the CSQC player for checking viewloc (possibly...
2016-01-03 MarioRename some comments to be less annoying
2016-01-03 MarioClean some more self uses
2016-01-03 MarioPurge most cases of self from the client folder
2016-01-03 MarioPurge self from event_damage
2016-01-02 MarioRemove a useless comment
2016-01-02 MarioKill get_vehicleinfo
2016-01-02 MarioMake view offset and view height attributes to vehicles
2016-01-01 terencehillMerge branch 'master' into terencehill/lms_itemtimes_fix 266/head
2015-12-31 MarioRename PHYS_DEAD to IS_DEAD and make it usable outside...
2015-12-31 TimePath##__VA_ARGS__: replace with standards compliant alternative
2015-12-30 TimePathUpdate more include paths to simplify log output
2015-12-30 TimePathAdd missing include guards
2015-12-30 TimePathMakefile: use `-I.`
2015-12-29 TimePathcpp compat
2015-12-29 TimePathWhitespace police
2015-12-29 TimePathMerge branch 'terencehill/server_aliases_fix' into...
2015-12-29 MarioOptimize more maths
2015-12-28 MarioOptimize more maths
2015-12-28 MarioMatherize
2015-12-28 MarioOptimize maths
2015-12-28 MarioMove minigame HUD command into minigame file
2015-12-28 MarioAdd a hook for HUD commands
2015-12-28 TimePaths/make_pure/new_pure/
2015-12-28 MarioTurn some stupidly long cvars into autocvars
2015-12-25 MarioLoopify find command
2015-12-25 MarioKill some uses of TRUE and FALSE
2015-12-25 MarioUse the ONGROUND macros
2015-12-24 TimePathhook: move to common
2015-12-24 TimePathtuba: move to common
2015-12-24 MarioFinally fix the stupid client including server items...
2015-12-24 TimePathMerge branch 'terencehill/cl_forceplayercolors_2' into...
2015-12-24 TimePathMerge branch 'terencehill/connection_msg_fix' into...
2015-12-24 terencehillMerge branch 'master' into terencehill/menu_optimization
2015-12-24 TimePathRemove unused global
2015-12-23 terencehillcl_forceplayercolors no longer applies your own colors... 270/head
2015-12-23 MarioFix compile
2015-12-23 MarioMove some stuff around, kill a server file included...
2015-12-23 TimePathShare common inclusions
2015-12-22 TimePathPause in singleplayer when using any menu. Closes ...
2015-12-21 TimePathClient commands: register
2015-12-21 TimePathSupport compiling without optimizations
2015-12-21 TimePathMerge branch 'terencehill/menu_hudskin_selector' into...
2015-12-20 TimePathC2S protocol
2015-12-20 TimePathMerge branch 'terencehill/hud_shownames_optimization...
2015-12-20 TimePathhud_shownames: comparing distance squared is even faster 267/head
2015-12-19 terencehillA very trivial optimization
2015-12-19 terencehillhud_shownames optimization: fade out team mate waypoint...
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