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2012-01-05 Rudolf PolzerMerge remote-tracking branch 'origin/nifrek/duckanims'
2011-12-31 terencehillMerge branch 'master' into terencehill/itemstime
2011-12-22 SamualMerge remote branch 'origin/master' into samual/updatec...
2011-12-22 Rudolf PolzerMerge branch 'master' of /var/cache/git/xonotic/xonotic...
2011-12-21 Rudolf PolzerMerge branch 'master' of git://de.git.xonotic.org/xonot...
2011-12-21 Rudolf Polzerrename some stuff
2011-12-21 Rudolf Polzercsqcmodels: support effects properly
2011-12-21 terencehillMerge branch 'master' into terencehill/itemstime
2011-12-21 Rudolf Polzercsqcplayers: only override angles by local angles if...
2011-12-21 Rudolf Polzertrust view_angles no matter what the view entity is
2011-12-21 Rudolf Polzeruse view_angles, should be better compat
2011-12-20 Rudolf Polzerforce about 4 origin sends per player per frame "to...
2011-12-20 Rudolf Polzerfix suicide
2011-12-20 Rudolf Polzerfix vehicles
2011-12-20 Rudolf PolzerMerge remote-tracking branch 'origin/divVerent/csqcmode...
2011-12-20 SamualMerge remote branch 'origin/master' into samual/updatec...
2011-12-20 Rudolf Polzeradd a +1 because we can
2011-12-20 SamualMerge remote branch 'origin/master' into samual/updatec...
2011-12-20 Rudolf Polzertry fixing issues with length of move
2011-12-20 Rudolf Polzersimplify
2011-12-20 Rudolf Polzercsqcmodels: change to allow any csqcmodel, or any non...
2011-12-20 nifrekMerge remote-tracking branch 'origin/master' into nifre...
2011-12-18 terencehillMerge branch 'master' into terencehill/itemstime
2011-12-16 SamualMerge remote branch 'origin/master' into samual/updatec...
2011-12-16 Rudolf PolzerMerge remote-tracking branch 'origin/divVerent/csqcmodel'
2011-12-11 Rudolf Polzerrefactor csqcplayers code; move frame forcing clientside
2011-12-11 Rudolf PolzerMerge branch 'master' into divVerent/csqcmodel
2011-12-09 Rudolf PolzerMerge branch 'master' into divVerent/csqcmodel
2011-12-07 Rudolf Polzermore props
2011-12-06 Rudolf PolzerMerge branch 'master' into divVerent/csqcmodel
2011-12-06 Rudolf PolzerMerge branch 'master' into divVerent/csqcmodel
2011-12-04 Rudolf PolzerMerge branch 'master' into divVerent/csqcmodel
2011-12-04 Rudolf PolzerMerge branch 'master' into divVerent/csqcmodel
2011-12-04 Rudolf Polzerdisable prediction, use interpolation instead, on old...
2011-12-04 Rudolf Polzerdetect local player properly
2011-12-04 Rudolf PolzerMerge branch 'master' into divVerent/csqcmodel
2011-12-02 Rudolf PolzerMerge branch 'master' into divVerent/csqcmodel
2011-12-02 Rudolf Polzerfirst implementation of cl_forcemodel
2011-12-02 Rudolf Polzerfinal weapon fixes... for now
2011-12-02 Rudolf Polzermake chase_active entity angles smooth
2011-12-02 Rudolf Polzernetwork colormap for weapon models
2011-12-02 Rudolf Polzerfix warnings
2011-12-02 Rudolf Polzermove the exterior weapon entity to csqcmodel (preparati...
2011-12-02 Rudolf Polzercode attachment support (not used yet)
2011-12-02 Rudolf Polzeroops. My idea to network tag_entity was Doom'd, and...
2011-12-02 Rudolf PolzerMerge branch 'master' into divVerent/csqcmodel
2011-12-02 Rudolf Polzerrestructure a bit :)
2011-12-02 Rudolf Polzerwhen NOT networking players by this code, also network...
2011-12-02 Rudolf Polzercsqcmodels: make more suitable for using for non-players
2011-11-29 Rudolf PolzerMerge branch 'master' into divVerent/csqcmodel
2011-11-29 Rudolf PolzerMerge branch 'master' into divVerent/csqcmodel
2011-11-26 Rudolf PolzerMerge branch 'master' into divVerent/csqcmodel
2011-11-26 Rudolf Polzerfix some compat issues
2011-11-26 Rudolf PolzerMerge branch 'master' into divVerent/csqcmodel
2011-11-19 Rudolf Polzersupport the WIP1 variant
2011-11-19 Rudolf PolzerMerge branch 'master' into divVerent/csqcmodel
2011-11-17 Rudolf PolzerMerge branch 'master' into divVerent/csqcmodel
2011-11-17 Rudolf PolzerMerge branch 'master' into divVerent/csqcmodel
2011-11-16 Rudolf Polzermake PMF_ more FTEQW-like
2011-11-16 Rudolf PolzerMerge branch 'master' into divVerent/csqcmodel
2011-11-15 Rudolf Polzeradd the license text to binaries too
2011-11-15 Rudolf Polzeradd some missing license headers
2011-11-15 Rudolf Polzerrename stuff to be less likely to conflict
2011-11-15 Rudolf Polzermove interpolation to the csqcmodel directory
2011-11-15 Rudolf Polzerremove debug print
2011-11-15 Rudolf Polzerremove EXTERNALMODEL hack
2011-11-15 Rudolf Polzerfix observing and most of spectating
2011-11-15 Rudolf Polzersupport onground flag too
2011-11-15 Rudolf Polzerdeclare it
2011-11-15 Rudolf Polzeruse DP_CSQC_V_CALCREFDEF
2011-11-15 Rudolf Polzersingular...
2011-11-15 Rudolf Polzeradd a post camera setup hook
2011-11-15 Rudolf Polzermove player LOD clientside
2011-11-15 Rudolf Polzerdo setorigin and setmodelindex properly (preparation...
2011-11-14 Rudolf Polzeradd EF_TELEPORT_BIT support too
2011-11-14 Rudolf Polzersupport EF_RESTARTANIM_BIT
2011-11-14 Rudolf Polzeroops, queried the wrong player here
2011-11-14 Rudolf Polzercalculate glowmod on clientside
2011-11-14 Rudolf Polzerbetter crouch handling
2011-11-14 Rudolf Polzerinverted logic strikes back
2011-11-14 Rudolf Polzerproperly support toggling csqcplayer status
2011-11-14 Rudolf Polzerfix some typos
2011-11-14 Rudolf Polzeradd a cvar sv_use_csqc_players to toggle csqc player...
2011-11-14 Rudolf Polzeronly hide the LOCAL player!
2011-11-14 Rudolf Polzerremove TEMPHACK_origin
2011-11-14 Rudolf Polzerget out view_ofs networking, we have a stat for that
2011-11-14 Rudolf Polzerproperly DRAW the local player
2011-11-14 Rudolf Polzersupport custom properties
2011-11-14 Rudolf Polzerfix typos
2011-11-14 Rudolf PolzerMerge branch 'master' into divVerent/csqcmodel
2011-11-14 Rudolf PolzerMerge branch 'master' into divVerent/csqcmodel
2011-11-14 Rudolf Polzerproperly handle initial state of new entities
2011-11-13 Rudolf Polzerfix the no-blending case
2011-11-13 Rudolf Polzerrestructured it a lot