]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/history - qcsrc/server/mutators
Merge remote-tracking branch 'origin/terencehill/misc_hud_fixes'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators /
2012-09-06 Samual LenksMerge remote-tracking branch 'origin/master' into samua...
2012-09-06 Samual LenksPassing is assisting too
2012-09-06 SamualYou can't assist yourself ^_^
2012-09-06 SamualFix balancing with drop penalties; add assist points...
2012-09-06 Samual LenksRedundancy is now made redundant.
2012-09-06 Samual LenksRework the scoring configuration a bit for CTF, strip...
2012-09-06 Samual LenksImprove the detection of the automatic "help me" notifier
2012-09-06 Samual LenksFix passing of flag notification on the HUD -- this...
2012-09-06 Samual LenksAdd "captime" score field for CTF, revealing captime...
2012-09-05 Samual LenksMerge remote-tracking branch 'origin/master' into samua...
2012-09-05 Samual LenksHURRAH, IT WORKS PROPERLY NOW!
2012-09-05 SamualTrying ONE more idea with RefSys
2012-09-04 Samual LenksVector should be float
2012-09-04 Samual Lenksuse the actual health/armor calculation for players...
2012-09-04 Samual LenksRemove trailing tabs
2012-09-03 Samual LenksSlightly working (!) passing through warpzones...
2012-09-03 Samual LenksComplete implementation of mutator hooks for vehicles
2012-09-03 Samual LenksNew WIP passing effect for the flags
2012-09-02 Samual LenksFix nexball code from using CTF's entities
2012-09-01 Samual LenksMerge remote-tracking branch 'origin/master' into samua...
2012-08-31 Samual LenksAlso add unique touch sound
2012-08-31 Samual LenksThis doesn't need fixed
2012-08-31 Samual LenksGive it a unique identifier and precache it too
2012-08-31 Samual LenksAdd a unique sound for flag passing
2012-08-31 Samual LenksUse the new effects now
2012-08-31 Samual LenksBegin implementing new touch effect
2012-08-31 Samual LenksMuch more stable implementation of floating flags
2012-08-31 Samual LenksExperimenting with new float-in-water handling techniques
2012-08-31 Samual LenksWorking on adding warpzone support to passing flags...
2012-08-30 Samual LenksFix stalemate and flag throwing while dead
2012-08-29 Samual LenksMerge remote-tracking branch 'origin/master' into samua...
2012-08-28 Jakob MGMerge remote-tracking branch 'origin/mirceakitsune...
2012-08-28 Jakob MG#woxblox#
2012-08-25 Jakob MGoh noes, sorry
2012-08-25 Jakob MGDewopsyfy the dewopsyfication
2012-08-25 Jakob MGDewopsyfy
2012-08-25 Jakob MGnew functions for g_superspectate: cmd autospec [streng...
2012-08-23 Jakob MGMerge remote-tracking branch 'origin/terencehill/mutato...
2012-08-23 Jakob MGMerge remote-tracking branch 'origin/terencehill/no_dam...
2012-08-23 Jakob MGMerge remote-tracking branch 'origin/terencehill/freeze...
2012-08-23 Jakob MGMerge remote-tracking branch 'origin/mrbougo/killspree_...
2012-08-17 Jakob MGFix mutator_superspec supressing other cmds
2012-08-16 Jakob MGMake superspec better, support cmd followfc [red|blue...
2012-08-16 Jakob MGmutator_superspec (g_superspectate 1 to enable): Extend...
2012-07-31 Jakob MGmerge vehicle dinit & spawn to reduce clutter & prepare...
2012-07-31 Jakob MGg_onslaught_controlpoints_proxycap (default off) de...
2012-07-31 Jakob MGFix dropwepons not animating. Fix cl_weapon_stay_ ...
2012-07-26 Jakob MGMake ons a proper mutator, give it a optional, alternat...
2012-07-11 Mircea KitsuneMerge branch 'master' into mirceakitsune/physical_entities
2012-06-13 terencehillMerge branch 'master' into terencehill/directmenu_options
2012-06-01 Jakob MGMerge remote-tracking branch 'origin/master' into tzork...
2012-05-27 Rudolf PolzerMerge branch 'master' of git://de.git.xonotic.org/xonot...
2012-05-24 Rudolf PolzerMerge branch 'master' into divVerent/force_colors_teamplay
2012-05-23 Jakob MGMerge branch 'master' of git://de.git.xonotic.org/xonot...
2012-05-23 Jakob MGDont dodge when dead
2012-05-20 Jakob MGMerge remote branch 'origin/master' into tzork/csqc...
2012-05-18 SamualMerge remote-tracking branch 'origin/master' into samua...
2012-05-13 Mircea KitsuneMerge branch 'master' into mirceakitsune/physical_entities
2012-05-10 terencehillMerge branch 'master' into terencehill/mutators_dialog_...
2012-05-05 Rudolf PolzerMerge branch 'master' of git://de.git.xonotic.org/xonot...
2012-05-02 Rudolf Polzerfix more unused stuff
2012-04-29 Rudolf Polzerfix some more weird stuff
2012-04-27 terencehillMerge branch 'master' into terencehill/mutators_dialog_...
2012-04-27 terencehillMerge branch 'master' into terencehill/freezetag_fixes
2012-04-27 terencehillMerge branch 'master' into terencehill/no_damagedbycont...
2012-04-27 terencehillMerge branch 'master' into terencehill/forced_intermiss...
2012-04-27 terencehillMerge branch 'master' into terencehill/cmd_fixes
2012-04-26 Rudolf Polzerfix more uninitialized stuff and a few bugs, one regard...
2012-04-26 Rudolf Polzermore uninitialized local use fixes
2012-04-26 Rudolf Polzerfix a bunch of uninitialized stuff
2012-04-17 SamualMerge remote branch 'origin/master' into samual/mutator_ctf
2012-04-12 SamualCleanup/quick improvement to auto_helpme_when_damaged
2012-04-11 SamualMiscellaneous stuff
2012-04-11 SamualAutomatically do the "help me" ping if flag carrier...
2012-04-11 SamualMove this where it belongs
2012-04-11 SamualChange team flagcarrier waypointsprite color to ALWAYS...
2012-04-11 SamualImplement full stalemate detection code (shows enemy...
2012-04-11 SamualMerge remote branch 'origin/master' into samual/mutator_ctf
2012-04-06 Rudolf PolzerMerge remote-tracking branch 'origin/terencehill/lang_f...
2012-04-05 terencehillMerge branch 'master' into terencehill/freezetag_fixes
2012-04-04 Mircea KitsuneRename g_ode_items to g_physical_items
2012-04-04 Mircea KitsuneWarn the player when no physics engine exists and physi...
2012-04-04 Mircea KitsuneProperly check the physics engine
2012-04-04 Mircea KitsuneSome code comments, and disable the mutator by default...
2012-04-04 Mircea KitsuneMore name correction and also make items that fall...
2012-04-04 Mircea KitsuneRename physical_weapons to physical_items
2012-04-04 Mircea KitsuneProperly detect if the item is dropped or not. If some...
2012-04-04 Mircea KitsuneOnly return map items to spawn origin, not dropped...
2012-04-04 Mircea KitsuneReset an item if it fell off the map (eg: in lava)
2012-04-04 Mircea KitsuneFloating items must not be physical
2012-04-04 Mircea KitsuneCvar resetting of picked up items
2012-04-04 Mircea KitsuneFail
2012-04-04 Mircea KitsuneMake ghost items return to their original spawning...
2012-04-04 Mircea KitsuneCopy ghost items effect on physical map items
2012-04-04 Mircea KitsuneProperly copy colormap and glowmod
2012-04-04 Mircea KitsuneMake the physical item visible and hide the trigger...
2012-04-04 Mircea KitsuneSetting the cvar to 2 makes all items physical, includi...
2012-04-04 Mircea KitsuneMove the physical weapon code to the new mutator
2012-04-04 Mircea Kitsunediv said this might work as a mutator, so add a new...
2012-04-03 SamualCleanliness
next