2011-02-14 |
Mircea Kitsune | Merge branch 'master' into mirceakitsune/universal_relo... |
tree | commitdiff |
2011-02-13 |
Rudolf Polzer | ALWAYS do hitsound antispam. No need for that weapon... |
tree | commitdiff |
2011-02-13 |
Rudolf Polzer | Merge remote-tracking branch 'origin/samual/keepaway' |
tree | commitdiff |
2011-02-12 |
Samual | Remove drops from keepaway - they're redundant with... |
tree | commitdiff |
2011-02-12 |
Samual | Rename "time" to "bctime" in keepaway so that it doesn... |
tree | commitdiff |
2011-02-12 |
Rudolf Polzer | fix damage bounding in crylink |
tree | commitdiff |
2011-02-12 |
Rudolf Polzer | linkexplode: use secondary mode properly |
tree | commitdiff |
2011-02-12 |
Mircea Kitsune | Actually, that check is not needed at all. If we're... |
tree | commitdiff |
2011-02-12 |
Mircea Kitsune | "we're already holding a weapon we can reload" when... |
tree | commitdiff |
2011-02-12 |
Mircea Kitsune | No need to check self.weapon here |
tree | commitdiff |
2011-02-12 |
Mircea Kitsune | Make a comment more correct |
tree | commitdiff |
2011-02-12 |
Mircea Kitsune | Bot skill level 2 for reloading in-hand weapon. Makes... |
tree | commitdiff |
2011-02-11 |
Mircea Kitsune | Only for bots skill 5 and up. Since only such both... |
tree | commitdiff |
2011-02-11 |
Mircea Kitsune | Only refuse reload scheduled weapons if we have somethi... |
tree | commitdiff |
2011-02-11 |
Mircea Kitsune | Simplify that last code a bit |
tree | commitdiff |
2011-02-11 |
Mircea Kitsune | Only avoid a reload scheduled weapon if our current... |
tree | commitdiff |
2011-02-11 |
Mircea Kitsune | Write that last code in a better way |
tree | commitdiff |
2011-02-11 |
Mircea Kitsune | Bot AI: Don't switch to a weapon scheduled for reloadin... |
tree | commitdiff |
2011-02-11 |
Mircea Kitsune | Fix a small issue in reload code |
tree | commitdiff |
2011-02-11 |
Mircea Kitsune | Remove the first code. Now that bots know how to reload... |
tree | commitdiff |
2011-02-11 |
Mircea Kitsune | Better way of checking if we're already holding a weapo... |
tree | commitdiff |
2011-02-11 |
Mircea Kitsune | Skill limits for each bot reloading decision. Also... |
tree | commitdiff |
2011-02-11 |
Mircea Kitsune | Improve that last code. When not attacking, a bot will... |
tree | commitdiff |
2011-02-11 |
Mircea Kitsune | Make bots reload weapons when not attacking anyone... |
tree | commitdiff |
2011-02-11 |
Mircea Kitsune | Ok, let's do a few changes to the bot AI too. Bots... |
tree | commitdiff |
2011-02-11 |
Mircea Kitsune | Merge two voids back again. It makes more sense this... |
tree | commitdiff |
2011-02-11 |
Mircea Kitsune | Better comments |
tree | commitdiff |
2011-02-11 |
Mircea Kitsune | No need to use floats when calling W_ReloadCheck, as... |
tree | commitdiff |
2011-02-11 |
Mircea Kitsune | Move all checks where they belong |
tree | commitdiff |
2011-02-11 |
Mircea Kitsune | Attempt to sort the code in a better way |
tree | commitdiff |
2011-02-11 |
Mircea Kitsune | Error case: Skip reloading and warn if attempting to... |
tree | commitdiff |
2011-02-11 |
Mircea Kitsune | Improve a comment |
tree | commitdiff |
2011-02-11 |
Mircea Kitsune | Skip melee attack for shotgun while reloading |
tree | commitdiff |
2011-02-11 |
Mircea Kitsune | Comment out that last change, rather |
tree | commitdiff |
2011-02-11 |
Mircea Kitsune | Do not set ATTACK_FINISHED in reload code any more... |
tree | commitdiff |
2011-02-11 |
Mircea Kitsune | Fix that last change |
tree | commitdiff |
2011-02-11 |
Mircea Kitsune | A small change |
tree | commitdiff |
2011-02-11 |
Mircea Kitsune | Rename zero_ammo to ammo_none |
tree | commitdiff |
2011-02-11 |
Mircea Kitsune | Stop sending ammo type in W_Reload, now that we update... |
tree | commitdiff |
2011-02-11 |
Mircea Kitsune | Oops, forgot to update the uzi. |
tree | commitdiff |
2011-02-11 |
Mircea Kitsune | Set self.current_ammo in each weapon's WR_SETUP stage... |
tree | commitdiff |
2011-02-11 |
Mircea Kitsune | Remove parts of a forgotten feature |
tree | commitdiff |
2011-02-11 |
Mircea Kitsune | Use the new ammo function for laser and hook too (tested) |
tree | commitdiff |
2011-02-11 |
Mircea Kitsune | Phase 2. A global ammo decreasing function. Still not... |
tree | commitdiff |
2011-02-11 |
Mircea Kitsune | Simplify some minstanex code |
tree | commitdiff |
2011-02-11 |
Mircea Kitsune | First phase, second part. |
tree | commitdiff |
2011-02-11 |
Mircea Kitsune | Attempt to further simplify the reload code, as request... |
tree | commitdiff |
2011-02-10 |
Mircea Kitsune | Oops, wrote wrong ammo in sniper rifle by mistake |
tree | commitdiff |
2011-02-10 |
Mircea Kitsune | Small fix for Electro ammo code |
tree | commitdiff |
2011-02-10 |
Mircea Kitsune | Merge branch 'master' into mirceakitsune/universal_relo... |
tree | commitdiff |
2011-02-10 |
Rudolf Polzer | Merge branch 'master' of git://git.xonotic.org/xonotic... |
tree | commitdiff |
2011-02-10 |
Rudolf Polzer | fix typo |
tree | commitdiff |
2011-02-09 |
Rudolf Polzer | Merge branch 'master' of git://git.xonotic.org/xonotic... |
tree | commitdiff |
2011-02-09 |
Rudolf Polzer | add cl_allow_uidtracking |
tree | commitdiff |
2011-02-09 |
Rudolf Polzer | Merge remote branch 'origin/terencehill/misc_bugfixes' |
tree | commitdiff |
2011-02-08 |
Rudolf Polzer | Merge remote branch 'origin/akari/healthcross' |
tree | commitdiff |
2011-02-08 |
Rudolf Polzer | Merge remote branch 'origin/mirceakitsune/gametypefilte... |
tree | commitdiff |
2011-02-08 |
Rudolf Polzer | make mines "super aggressive" (turn off the friend... |
tree | commitdiff |
2011-02-08 |
Samual | Merge remote branch 'origin/master' into samual/balance... |
tree | commitdiff |
2011-02-08 |
Samual | Make it so that minelayer shows up in g_weaponarena... |
tree | commitdiff |
2011-02-07 |
Rudolf Polzer | Merge branch 'savagex/plat-movehack' |
tree | commitdiff |
2011-02-07 |
Maik Merten | reduce offset a bit that prevents players from getting... |
tree | commitdiff |
2011-02-07 |
Samual | Merge remote branch 'origin/master' into samual/balance... |
tree | commitdiff |
2011-02-07 |
Samual | Some quick work on a feature for the minelayer which... |
tree | commitdiff |
2011-02-06 |
Mircea Kitsune | Merge branch 'master' into mirceakitsune/universal_relo... |
tree | commitdiff |
2011-02-06 |
Maik Merten | be more specific on alternatives to controlled movement |
tree | commitdiff |
2011-02-06 |
Maik Merten | Merge branch 'master' of ssh://git.xonotic.org/xonotic... |
tree | commitdiff |
2011-02-05 |
Rudolf Polzer | Merge remote branch 'origin/terencehill/typos' |
tree | commitdiff |
2011-02-01 |
Samual | Merge remote branch 'origin/master' into samual/balance... |
tree | commitdiff |
2011-01-31 |
Mircea Kitsune | Add a "teamspawns" and "noteamspawns" feature to gamety... |
tree | commitdiff |
2011-01-31 |
terencehill | Rename treshold to threshold in 2 cvar names |
tree | commitdiff |
2011-01-31 |
Rudolf Polzer | add a format spec comment |
tree | commitdiff |
2011-01-31 |
Rudolf Polzer | player stats: also send team scoreboard |
tree | commitdiff |
2011-01-30 |
Mircea Kitsune | Fix laser setting the last used ammo to 1 when reloadin... |
tree | commitdiff |
2011-01-30 |
Mircea Kitsune | Prettier name for DoReload (TriggerReload) |
tree | commitdiff |
2011-01-30 |
Mircea Kitsune | Write a useful comment |
tree | commitdiff |
2011-01-30 |
Mircea Kitsune | Share the final reload code that comes to mind. The... |
tree | commitdiff |
2011-01-30 |
Mircea Kitsune | Create a RELOADABLE weapon flag, and use it to prevent... |
tree | commitdiff |
2011-01-30 |
Samual | Fix Nexgun so that it has a cvar for the animation... |
tree | commitdiff |
2011-01-30 |
Mircea Kitsune | Commonize even more code, now that its possible |
tree | commitdiff |
2011-01-30 |
Mircea Kitsune | Fix laser modelindex thingie (doesn't like reload's... |
tree | commitdiff |
2011-01-30 |
Mircea Kitsune | Adapt the laser and its no-ammo usage too |
tree | commitdiff |
2011-01-30 |
Mircea Kitsune | Fix ammo types |
tree | commitdiff |
2011-01-30 |
Mircea Kitsune | Port new code to all weapons, part 2 |
tree | commitdiff |
2011-01-30 |
Mircea Kitsune | Port new code to all weapons, part 1 |
tree | commitdiff |
2011-01-30 |
Mircea Kitsune | Turn weapon load floats into a single float with an... |
tree | commitdiff |
2011-01-30 |
Mircea Kitsune | First part of a more common weapon reload code. Impleme... |
tree | commitdiff |
2011-01-30 |
Mircea Kitsune | Rename W_Reload again. Needed for an upcoming change |
tree | commitdiff |
2011-01-30 |
Mircea Kitsune | Merge branch 'master' into mirceakitsune/universal_relo... |
tree | commitdiff |
2011-01-29 |
Rudolf Polzer | Merge remote branch 'origin/terencehill/menu_dialogs_cl... |
tree | commitdiff |
2011-01-29 |
Rudolf Polzer | Merge remote branch 'origin/terencehill/cvarlist_patch' |
tree | commitdiff |
2011-01-29 |
Rudolf Polzer | Merge remote branch 'origin/terencehill/freezetag_fix' |
tree | commitdiff |
2011-01-29 |
Rudolf Polzer | Merge branch 'master' of git://git.xonotic.org/xonotic... |
tree | commitdiff |
2011-01-29 |
Rudolf Polzer | trigger_hurt now can be targeted, and if triggered... |
tree | commitdiff |
2011-01-29 |
Rudolf Polzer | Merge branch 'master' of git://de.git.xonotic.org/xonot... |
tree | commitdiff |
2011-01-29 |
Rudolf Polzer | do some sanity checking when getting player entity... |
tree | commitdiff |
2011-01-28 |
Rudolf Polzer | with this, we can allow g_maxplayers on pure servers |
tree | commitdiff |
2011-01-28 |
Rudolf Polzer | add number of free player slots to the statusResponse |
tree | commitdiff |
2011-01-28 |
Rudolf Polzer | document the last change better |
tree | commitdiff |
2011-01-28 |
Rudolf Polzer | allow changes in help_ cvars (makes PN server pure) |
tree | commitdiff |
next |