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Fixed jingle purechanges
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2020-09-04 z411Fixed jingle purechanges
2020-09-04 z411Added sounds cmd
2020-09-04 z411Add suddendeath announcer
2020-09-04 z411Implemented end jingles
2020-09-01 z411Added incremental timer after overtime
2020-08-31 z411Fixed chat
2020-08-28 z411Chat tags fixed
2020-08-27 z411Chat sounds fix
2020-08-27 z411Fix spectator tag
2020-08-27 z411Implemented chat sounds
2020-08-27 z411Timer, improved chat tags
2020-08-24 z411Merge branch 'master' into z411
2020-08-23 z411Added infinite timeout (-1)
2020-08-07 MarioFix include order of some _mod files, as pointed out...
2020-08-03 MarioPurge server/constants.qh
2020-08-03 z411Various fixes
2020-08-03 MarioMerge branch 'terencehill/cl_forceplayercolors_3' into...
2020-08-03 MarioMake sv_gameplayfix_delayprojectiles match the engine...
2020-08-02 MarioRemove the g_ prefix from some server code files and...
2020-08-02 MarioDon't attempt to network more than the maximum number...
2020-08-02 MarioMinor cleanup of client/defs.qh, move replicated cvars...
2020-08-02 MarioPurge server/defs.qh
2020-08-02 MarioFurther cleanup of defs.qh
2020-08-02 MarioSome more defs.qh cleanup, update gameplay hash (again)
2020-08-02 MarioMove generic entity flags to a common constants locatio...
2020-08-02 MarioSome more defs.qh cleanup, update gameplay hash
2020-08-02 MarioSome more cleanup of defs.qh, use a flag to indicate...
2020-08-01 MarioRemove some virtually unused macros
2020-08-01 MarioReorganise some more definitions out of defs.qh, show...
2020-08-01 MarioRemove the engine STATE_ definitions so they can be...
2020-08-01 MarioMove some weapon definitions out of defs.qh, fix compil...
2020-08-01 MarioReorganise item code so that VM-specific code is in...
2020-08-01 MarioRename server/items.qc to server/items/spawning.qc
2020-08-01 MarioRename t_items.qc to items.qc
2020-07-31 MarioRefactor trigger_secret to be standalone (not using...
2020-07-30 terencehillPathlib code cleanup (tZork patch from the oldstuff...
2020-07-27 MarioOffset thrown weapon positions while dual wielding...
2020-07-27 MarioUse monster definitions directly instead of a set ID...
2020-07-27 MarioMerge branch 'Mario/headshots' into 'master'
2020-07-21 MarioAdd support for pitch shifting to the QC sound sending...
2020-07-21 MarioMaker sure clones don't have a killindicator attached...
2020-07-19 MarioEnsure team balance entities are removed immediately
2020-07-19 MarioAlso don't apply sound-based damage to teammates
2020-07-19 MarioCheck for the sound hittype instead of the tuba when...
2020-07-18 MarioMerge branch 'terencehill/noclip_death_fix' into 'master'
2020-07-18 MarioMerge branch 'master' into Mario/headshots
2020-07-18 MarioAttach muzzle effects to weapon data instead of trying...
2020-07-18 MarioMake ladders use the same iterative logic as conveyors...
2020-07-18 MarioMerge branch 'Mario/csqc_muzzleflash' into 'master'
2020-07-18 MarioMerge branch 'master' into Mario/csqc_muzzleflash 838/head
2020-07-18 MarioStore the current gametype as a shortname rather than...
2020-07-17 MarioMerge branch 'master' into Mario/headshots
2020-07-17 MarioMerge branch 'Mario/gametypes' into 'master'
2020-07-17 MarioMerge branch 'master' into Mario/q3_speaker_fix 844/head
2020-07-17 MarioMerge branch 'master' into Mario/speed_var
2020-07-16 MarioMerge branch 'master' into Mario/csqc_muzzleflash
2020-07-15 MarioMerge branch 'master' into Mario/gametypes
2020-07-14 MarioAllow filtering for Quake 3 oneflag gametype entities...
2020-07-14 MarioMerge branch 'master' into Mario/gametypes
2020-07-14 MarioFix compilation unit test
2020-07-14 MarioMerge branch 'master' into Mario/headshots
2020-07-13 MarioWhitelist g_conquest_teams
2020-07-13 MarioAdd a mutator hook to skip only color forcing on player...
2020-07-13 MarioMove gametype registers into their own files, fallback...
2020-07-12 MarioFix compatibility with legacy maps by treating "dropped...
2020-07-11 MarioMerge branch 'Mario/movetype_push' into 'master'
2020-07-11 MarioSplit the gamelog code out of miscfunctions and into...
2020-07-11 MarioMerge branch 'master' into Mario/headshots
2020-07-11 MarioPlay teamshoot player sounds for team damage in teampla...
2020-07-11 MarioMerge branch 'master' into Mario/movetype_push
2020-07-10 MarioMove muzzle flash model handling to the client side
2020-07-10 MarioMerge branch 'master' into Mario/movetype_push
2020-07-08 terencehillWith noclip enabled don't toss the corpse, it can get...
2020-07-08 terencehillDon't restart the server with the restart command if...
2020-07-08 terencehillDon't play the teamkill sound at the beginning of the...
2020-07-08 MarioMerge branch 'bones_was_here/mv-r_water-acl' into ...
2020-07-07 MarioMerge branch 'master' into Mario/headshots
2020-07-07 MarioMerge branch 'master' into Mario/csqc_muzzleflash
2020-06-21 MarioMerge branch 'bones_was_here/timeout_stuff' into 'master'
2020-06-19 terencehillDon't call setorigin if the origin hasn't changed
2020-06-15 bones_was_hereAllow vcall timein during a timeout, and reset slowmo... 830/head
2020-06-14 bones_was_hereAllow mappers to set r_water and server admins to add...
2020-06-14 MarioMerge branch 'bones_was_here/qcsrc_Makefile' into ...
2020-06-12 z411Added lead announcer
2020-06-12 MarioMerge branch 'bones_was_here/whitelist_casings' into...
2020-06-11 terencehillFix nJoinAllowed returning a negative amount of availab...
2020-06-09 terencehillAutomatically get the command name in the "Incorrect...
2020-06-09 terencehillIntroduce LOG_HELP a simpler version of LOG_INFO that...
2020-06-08 bones_was_hereWhitelist g_casings 826/head
2020-06-05 terencehillMake precedence explicit in expressions where || and...
2020-06-03 MarioWhitelist keepaway ball effects cvars (not gameplay...
2020-06-03 terencehillClean up a few comments and reduce code indentation...
2020-06-03 terencehillMerge ObserverThink and SpectatorThink to avoid code...
2020-06-03 MarioMerge branch 'master' into Mario/headshots
2020-06-03 MarioRoughly notify for vaporizer headshots
2020-06-03 MarioAdd an announcement for the headshot
2020-06-03 MarioFix compilation unit test
2020-06-02 z411Overtime and sound changes
2020-06-02 terencehillDon't count dead players when selecting a spawnpoint
2020-06-02 terencehillAutomatically join players 1 second after they connect...
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