2009-09-15 |
havoc | fix errors and warnings in MSVC when compiling as C++ |
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2009-04-01 |
havoc | set rsurface.entity correctly before calling R_GetCurre... |
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2009-03-30 |
havoc | reworked animation interpolation code - entity_render_t... |
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2009-03-29 |
havoc | compute sorted surface list at load of each model ... |
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2008-04-22 |
divverent | fix label sprites if r_waterstate.renderingscene |
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2008-04-21 |
divverent | globally rename model_t to dp_model_t for OpenSolaris... |
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2008-01-04 |
black | Refactor the code to make r_view and r_viewcache member... |
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2007-12-28 |
divverent | sprite tracking distance fix; update inverse view matri... |
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2007-12-28 |
divverent | make SPR_LABEL use neither depth test nor fog; make... |
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2007-11-09 |
divverent | add Blub's r_track_sprites for SPR_LABEL* |
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2007-08-26 |
divverent | new sprite types SPR_LABEL and SPR_LABEL_SCALE |
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2007-05-24 |
havoc | eliminated rsurface.model, so there is now no dependenc... |
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2007-05-23 |
divverent | damn, committed the old version of my patch... this... |
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2007-05-23 |
divverent | cvar: v_flipped flips all 3D view except sprites and... |
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2007-04-24 |
havoc | fixed missing sprite textures caused by purging code |
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2007-04-24 |
havoc | replaced Mod_LoadSkinFrame functions with R_SkinFrame... |
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2007-04-07 |
havoc | added GL_DepthRange function and MATERIALFLAG_SHORTDEPT... |
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2007-02-28 |
havoc | eliminated RENDER_NOCULLFACE (now uses MATERIALFLAG_NOC... |
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2006-11-24 |
havoc | added proper support for q3 shader animmap commands |
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2006-11-15 |
havoc | fixed view location bugs in csqc; it was reading the... |
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2006-11-06 |
havoc | more cleaning of matrix4x4_t struct access |
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2006-11-06 |
havoc | cleaned up almost all direct indexing of matrix4x4_t... |
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2006-05-12 |
havoc | reorganized a lot of renderer variables into r_refdef... |
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2006-04-26 |
havoc | now does batching of transparent surfaces, such as... |
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2006-03-29 |
havoc | eliminated model->meshlist, replaced with an embedded... |
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2006-03-04 |
havoc | eliminated calls to Matrix4x4_CreateIdentity (now copie... |
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2005-12-27 |
havoc | reworked rtlighting code to handle transparent water... |
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2005-11-25 |
havoc | sprites now use skinframe_t instead of their own textur... |
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2005-10-29 |
havoc | converted vertex fogging to use a fogtable array which... |
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2005-10-29 |
havoc | merged two sprite functions into the main callback... |
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2005-10-29 |
havoc | migrated r_lerpsprites cvar check to r_lerpanim, r_lerp... |
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2005-10-23 |
havoc | rewrote r_speeds stats code, now uses renderstats globa... |
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2005-10-21 |
havoc | made darkplaces compile successfully with g++ to test... |
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2005-04-10 |
havoc | removed unused leaf parameter on CompleteLightPoint |
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2004-12-01 |
havoc | implemented PRYDON_CLIENTCURSOR extension (clientside... |
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2004-10-06 |
havoc | sprites now work with EF_NODEPTHTEST |
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2004-09-28 |
havoc | implemented DP_EF_NODEPTHTEST extension |
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2004-09-26 |
havoc | added r_rtworld, r_rtworldshadows, r_rtdlight, r_rtdlig... |
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2004-01-13 |
havoc | fixed a crash with r_lerpsprites 0 mode |
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2003-11-19 |
havoc | fixed oriented sprite problems (no longer uses entity... |
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2003-11-14 |
havoc | r_refdef.vieworg and r_refdef.viewangles replaced by... |
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2003-08-10 |
havoc | moved RecursiveLightPoint code to model_brush.c (model... |
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2003-07-17 |
havoc | moved all type-specific model fields to respective... |
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2003-07-11 |
havoc | added cvars r_lerpsprites, r_lerpmodels, and r_waterscr... |
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2003-07-01 |
havoc | redesigned how the renderer handles much of it's state... |
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2003-03-15 |
havoc | varray_* rewritten to remove padding (varray_vertex3f... |
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2003-03-09 |
havoc | changed R_Mesh_ system (again), now uses R_Mesh_GetSpac... |
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2002-10-05 |
havoc | texcoord arrays are now 3 component (padded to 4 floats) |
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2002-10-04 |
havoc | shadow volume rendering still very incomplete, but... |
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2002-09-30 |
havoc | gl backend now has functions for color array and flat... |
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2002-09-17 |
havoc | m.wantoverbright is gone |
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2002-09-12 |
havoc | varray_element is gone, instead you pass your own eleme... |
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2002-09-06 |
havoc | transform matrix is now separate from R_Mesh_State... |
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2002-09-06 |
havoc | vertex arrays renamed to varray_ and exposed to rest... |
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2002-08-28 |
havoc | most of the framework for hardware accelerated transfor... |
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2002-08-27 |
havoc | got rid of lots of unnecessary m.transparent = lines... |
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2002-08-27 |
havoc | engine mostly converted to use R_MeshQueue functions... |
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2002-08-24 |
havoc | detail texturing added (although with just one generate... |
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2002-08-09 |
havoc | now uses R_Mesh_Draw_GetBuffer |
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2002-08-05 |
havoc | removed support for r_ser (also known as R_Clip or... |
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2002-06-02 |
knghtbrd | A minor removal of a few pieces of dead code. Nothing... |
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2002-05-22 |
lordhavoc | fix a bunch of pointer type warnings introduced by... |
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2002-03-13 |
lordhavoc | sprite code now uses left vector instead of right,... |
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2002-02-28 |
lordhavoc | made sprite interpolation optional with a #define ... |
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2002-02-24 |
lordhavoc | Forgot to commit removal of DrawDecal |
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2002-01-25 |
lordhavoc | added cl_screen.c/h (eventually most 2D stuff should... |
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2002-01-16 |
lordhavoc | rewrote memory system entirely (hunk, cache, and zone... |
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2001-12-04 |
lordhavoc | rewrote RecursiveHullCheck, no longer gets stuck on... |
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2001-10-26 |
lordhavoc | added CVAR_SAVE and CVAR_NOTIFY flags to cvar_t structu... |
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2001-10-17 |
lordhavoc | fix for oriented sprites not appearing |
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2001-10-15 |
lordhavoc | Major update, been neglecting CVS for some time... |
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2001-05-11 |
lordhavoc | ***map loader generates portals for the map*** (can... |
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2001-04-26 |
lordhavoc | a big change with a little description... |
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2001-04-20 |
lordhavoc | added newmap function to render modules (so explosions... |
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2001-04-06 |
lordhavoc | optimized AngleVectors calls (pass NULL for vectors... |
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2001-02-09 |
lordhavoc | added back r_speeds2, with masses of information (6... |
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2000-12-09 |
lordhavoc | bmodel rotation physics now work |
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