2005-11-30 |
havoc | video modes in menu now also set vid_pixelheight and... |
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2005-11-05 |
havoc | eliminated qbyte type, now uses unsigned char throughou... |
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2005-10-29 |
havoc | converted vertex fogging to use a fogtable array which... |
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2005-10-27 |
havoc | the beginnings of texture fog support (to cure the... |
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2005-10-24 |
havoc | moved d_lightstylevalue into r_refdef.lightstyle |
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2005-10-23 |
havoc | rewrote r_speeds stats code, now uses renderstats globa... |
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2005-10-21 |
havoc | made darkplaces compile successfully with g++ to test... |
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2005-09-08 |
havoc | removed detail texturing (it only worked in q1bsp and... |
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2005-09-08 |
havoc | removed distortion textures formerly used by GF3 water... |
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2005-09-08 |
havoc | removed GF3 water shader (entirely), it probably won... |
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2005-08-18 |
havoc | added r_smoothnormals_areaweighting cvar (default 1... |
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2005-05-11 |
havoc | the merging of alias and bsp model rendering begins... |
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2005-05-08 |
havoc | added rmesh_t and R_Mesh_AddVertex3f, R_Mesh_AddPolygon... |
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2005-05-06 |
havoc | moved mod_shared.c detail texture and distortion textur... |
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2005-05-03 |
havoc | added developer_texturelogging |
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2005-05-01 |
havoc | moved r_shadow_ white and normal cubemaps to r_texture_ |
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2005-03-17 |
havoc | merged q1bsp and q3bsp surface rendering |
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2005-03-09 |
havoc | removed R_BoxVisible and added model->brush.BoxTouching... |
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2005-03-08 |
havoc | added R_BoxVisible (used instead of VIS_CullBox) |
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2005-03-08 |
havoc | added r_worldleafvisible flags array for more exact... |
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2005-03-06 |
havoc | got rid of node->contents, leaf->contents kept (only... |
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2005-02-04 |
havoc | realtime dlights are now overridden by gl_flashblend... |
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2004-12-18 |
havoc | added Bloom effect (r_bloom* cvars) |
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2004-12-03 |
havoc | some renderer/client separation cleanup, migrated some... |
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2004-11-22 |
molivier | Several changes to the SFX lock code in the sound engin... |
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2004-10-20 |
havoc | fixed r_restart skybox crash (as well as incorrect... |
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2004-09-26 |
havoc | added r_rtworld, r_rtworldshadows, r_rtdlight, r_rtdlig... |
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2004-09-03 |
havoc | zym models are now loaded into the same structs as... |
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2004-05-21 |
havoc | Tomaz implemented r_skyscroll1/2 cvars to control sky... |
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2004-05-20 |
havoc | GL_TransformToScreen now properly calculates out[2... |
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2004-05-13 |
havoc | Tomaz's gl_polyblend patch to control intensity of... |
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2004-05-12 |
havoc | Tomaz's patch for r_waterwarp with controllable intensity |
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2004-03-03 |
havoc | made r_showtris transparent (quite faint actually)... |
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2004-03-03 |
havoc | added r_showtris |
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2004-03-01 |
havoc | more cleanups of R_RenderScene (now r_view_ variables... |
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2004-03-01 |
havoc | cleaned up rtlight handling, merging most code between... |
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2004-02-21 |
havoc | cleaned up R_RenderView setup code a bit, and shuffled... |
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2003-11-14 |
havoc | r_refdef.vieworg and r_refdef.viewangles replaced by... |
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2003-09-21 |
havoc | r_dlightmap 0 mode removed (vertex dlights on lightmapp... |
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2003-09-21 |
havoc | r_colorscale gone, v_overbrightbits (cvar which control... |
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2003-09-19 |
havoc | Tomaz's awesome new GeForce3 water effect, thanks! |
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2003-08-19 |
havoc | more q3bsp work (and no it still doesn't work right) |
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2003-08-13 |
havoc | no time to explain, more changes on the path to q3bsp... |
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2003-07-11 |
havoc | added cvars r_lerpsprites, r_lerpmodels, and r_waterscr... |
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2003-07-01 |
havoc | redesigned how the renderer handles much of it's state... |
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2003-03-22 |
havoc | got rid of R_NewMap, directly calls R_Modules_NewMap... |
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2003-03-15 |
havoc | varray_* rewritten to remove padding (varray_vertex3f... |
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2002-11-20 |
havoc | softwaretransform hasn't been used in ages, I thought... |
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2002-11-16 |
havoc | lightmap update checking is now handled very differentl... |
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2002-11-10 |
havoc | added Nexiuz TE_ effects (prefixed TE_TEI_) and Nexiuz... |
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2002-10-22 |
havoc | reworked visibility a bit (added VIS_CullBox and VIS_Cu... |
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2002-10-16 |
havoc | fixed some dynamic lighting bugs related to glowing... |
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2002-10-14 |
havoc | R_LoadTexture functions take a palette pointer now |
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2002-10-13 |
havoc | added TEXF_CLAMP flag for textures |
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2002-10-04 |
havoc | shadow volume rendering still very incomplete, but... |
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2002-09-27 |
havoc | CL_TraceLine can now return what entity was hit (this... |
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2002-09-24 |
havoc | static crosshair is now drawn during sbar stage (where... |
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2002-09-17 |
havoc | added R_CalcBeamVerts function, calculates vertex array... |
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2002-09-17 |
havoc | m.wantoverbright is gone |
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2002-09-12 |
havoc | manually inlined GL_LockArray and GL_UnlockArray in... |
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2002-09-11 |
havoc | R_SetSkyBox now takes a const char * |
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2002-09-11 |
havoc | BoxOnPlaneSideFunc code - gone, replaced by BoxOnPlaneSide |
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2002-09-06 |
havoc | transform matrix is now separate from R_Mesh_State... |
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2002-09-05 |
havoc | added r_surfaceworldnode and r_cullsurface cvars (it... |
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2002-09-05 |
havoc | you can now (try to) play in maps you don't have, and... |
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2002-08-28 |
havoc | optimizations to rendering |
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2002-08-27 |
havoc | engine mostly converted to use R_MeshQueue functions... |
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2002-08-25 |
havoc | got rid of R_Mesh_Draw and R_Mesh_DrawPolygon, now... |
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2002-08-24 |
havoc | detail texturing added (although with just one generate... |
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2002-08-21 |
havoc | no more warping meshs of any kind |
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2002-08-10 |
havoc | converted particle rendering to use R_Mesh_Draw_GetBuffer |
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2002-08-05 |
havoc | a rather hefty 6% speed gain by getting rid of the... |
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2002-08-05 |
havoc | removed support for r_ser (also known as R_Clip or... |
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2002-07-29 |
havoc | Serious-Sam style crosshair (an actual sprite in the... |
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2002-06-02 |
knghtbrd | DP code cleanup, stage one - all headers that can be... |
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2002-02-27 |
lordhavoc | renamed byte to qbyte throughout engine to eliminate... |
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2002-02-25 |
lordhavoc | removed mergesky code |
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2002-02-25 |
lordhavoc | removed r_mergesky |
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2002-02-15 |
lordhavoc | moved a lot of 2D/screen stuff out of gl_screen.c into... |
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2002-02-03 |
lordhavoc | removed decals |
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2002-01-31 |
lordhavoc | got rid of buildnumber.c and buildnum program, now... |
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2002-01-25 |
lordhavoc | added cl_screen.c/h (eventually most 2D stuff should... |
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2002-01-19 |
lordhavoc | moved cl_visedicts to r_refdef.entities |
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2002-01-18 |
lordhavoc | cleaned up a lot of particle rendering properties ... |
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2002-01-16 |
lordhavoc | rewrote memory system entirely (hunk, cache, and zone... |
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2001-12-04 |
lordhavoc | rewrote RecursiveHullCheck, no longer gets stuck on... |
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2001-10-30 |
lordhavoc | added support for GL_ARB_texture_env_combine, currently... |
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2001-10-28 |
lordhavoc | made the Sorted Edge Rasterizer (hidden surface removal... |
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2001-10-15 |
lordhavoc | Major update, been neglecting CVS for some time... |
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2001-06-15 |
lordhavoc | another attempt to fix skybox loading |
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2001-05-30 |
lordhavoc | rearranged sky rendering code |
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2001-05-29 |
lordhavoc | split render portion of entity_t struct into entity_ren... |
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2001-05-27 |
lordhavoc | cleaned up nearly all of the externs in .c files (moved... |
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2001-05-26 |
lordhavoc | some whitespace changes |
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2001-05-12 |
lordhavoc | build number 101 |
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2001-05-11 |
lordhavoc | ***map loader generates portals for the map*** (can... |
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2001-04-26 |
lordhavoc | a big change with a little description... |
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2001-04-20 |
lordhavoc | added newmap function to render modules (so explosions... |
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2001-04-06 |
lordhavoc | optimized AngleVectors calls (pass NULL for vectors... |
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2001-02-23 |
lordhavoc | improved TraceLine in chase.c to be more generally... |
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