2004-12-03 |
havoc | some renderer/client separation cleanup, migrated some... |
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2004-12-01 |
havoc | implemented PRYDON_CLIENTCURSOR extension (clientside... |
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2004-09-14 |
havoc | PROTOCOL_DARKPLACES5 |
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2004-08-25 |
havoc | cleaned up all standing in a sloped corner and getting... |
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2004-08-23 |
havoc | now only does stair smoothing when onground (thanks... |
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2004-05-13 |
havoc | Tomaz's gl_polyblend patch to control intensity of... |
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2004-03-05 |
havoc | no view tilt when dead in GAME_FNIGGIUM |
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2004-03-01 |
havoc | remove unused variable i in V_ParseDamage |
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2004-03-01 |
havoc | upgraded network protocol to DP5, now sends precise... |
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2003-12-07 |
havoc | added CSHIFT_VCSHIFT blend so v_cshift now affects... |
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2003-11-14 |
havoc | r_refdef.vieworg and r_refdef.viewangles replaced by... |
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2003-10-08 |
havoc | added back glquake stair step up smoothing, and made... |
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2003-08-19 |
havoc | more q3bsp work (and no it still doesn't work right) |
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2003-07-24 |
havoc | md3 tag attachments (implemented but untested), also... |
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2003-07-22 |
havoc | get rid of bobbing when dead |
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2003-07-17 |
havoc | moved all type-specific model fields to respective... |
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2003-07-14 |
havoc | added r_lightning.c to move the lightning beam renderin... |
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2003-07-02 |
havoc | changed brush model API - now uses function pointers... |
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2003-04-03 |
havoc | got rid of use of eye in entity database |
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2003-03-07 |
havoc | view.c, cl_parse.c, cl_main.c, gl_rmain.c - trying... |
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2002-10-31 |
havoc | make view kicks (both angle and origin) occur before... |
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2002-10-30 |
havoc | fix viewmodel crash |
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2002-10-29 |
havoc | view model is now properly lit in realtime mode |
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2002-09-05 |
havoc | you can now (try to) play in maps you don't have, and... |
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2002-08-02 |
havoc | made liquid colors 50% thinner (it's still apparent... |
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2002-06-02 |
knghtbrd | A minor removal of a few pieces of dead code. Nothing... |
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2002-05-21 |
lordhavoc | changed Length() call to VectorLength() macro... insid... |
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2002-02-25 |
lordhavoc | removed gl_viewmodeldepthhack |
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2002-02-18 |
lordhavoc | new entity protocol, GREATLY improved over quake, massi... |
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2002-01-31 |
lordhavoc | got rid of buildnumber.c and buildnum program, now... |
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2002-01-26 |
lordhavoc | due to Mercury's insistance you can disable bobbing... |
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2002-01-25 |
lordhavoc | added cl_screen.c/h (eventually most 2D stuff should... |
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2002-01-16 |
lordhavoc | rewrote memory system entirely (hunk, cache, and zone... |
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2001-12-04 |
lordhavoc | rewrote RecursiveHullCheck, no longer gets stuck on... |
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2001-10-26 |
lordhavoc | added CVAR_SAVE and CVAR_NOTIFY flags to cvar_t structu... |
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2001-10-15 |
lordhavoc | Major update, been neglecting CVS for some time... |
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2001-05-27 |
lordhavoc | cleaned up nearly all of the externs in .c files (moved... |
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2001-05-26 |
lordhavoc | some whitespace changes |
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2001-05-11 |
lordhavoc | ***map loader generates portals for the map*** (can... |
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2001-04-26 |
lordhavoc | a big change with a little description... |
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2001-04-06 |
lordhavoc | optimized AngleVectors calls (pass NULL for vectors... |
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2001-03-03 |
lordhavoc | server speed controls fade out of damage/bonus flashs... |
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2000-12-09 |
lordhavoc | bmodel rotation physics now work |
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2000-11-21 |
lordhavoc | removed cruft |
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2000-11-17 |
lordhavoc | updated to version 1.50, build 75. |
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2000-10-21 |
lordhavoc | fix for player model tilting in chase_active mode |
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2000-10-15 |
lordhavoc | Gigantic commit - dlight system rewritten |
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2000-09-06 |
lordhavoc | Various graphical tweaks (mainly particle related)... |
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2000-08-31 |
lordhavoc | Better smoke textures, no floodfillskin, some cleanup. |
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2000-08-22 |
lordhavoc | Initial revision |
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