2005-01-13 |
havoc | bound fractions after trace code |
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2004-12-01 |
havoc | changed a lot of Con_DPrint/Con_DPrintf calls to Con_Pr... |
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2004-10-09 |
havoc | added SV_EntitiesInBox function to find entities within... |
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2004-05-22 |
havoc | added sv_gameplayfix_grenadebouncedownsteps, sv_gamepla... |
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2004-04-03 |
havoc | make shrak work (lots of SOLID_BSP/MOVETYPE_PUSH entiti... |
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2004-03-04 |
havoc | fix monsters ignoring player underwater if a bmodel... |
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2004-03-01 |
havoc | fixed SV_TouchAreaGrid to not crash if SV_IncreaseEdict... |
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2004-02-26 |
havoc | PF_traceline/PF_tracebox can now use world as the edict |
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2004-02-02 |
havoc | added trace.realfraction field which is now used for... |
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2003-12-28 |
havoc | fix a thinko on clip.trace.ent = sv.edicts (it should... |
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2003-12-28 |
havoc | fixed fiends jumping through player bug, huge thanks... |
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2003-12-24 |
havoc | added a bunch more COLLISIONPARANOID code trying to... |
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2003-12-09 |
havoc | fixed the wall slide stuttering bug (the one that has... |
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2003-10-21 |
havoc | SV_Move (and children) now only set trace.ent if there... |
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2003-10-11 |
havoc | added DP_QC_TRACE_MOVETYPE_HITMODEL extension (and... |
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2003-08-27 |
havoc | q3bsp curve collisions (technically it can collide... |
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2003-08-23 |
havoc | q3bsp is working, but no curves yet, and no realtime... |
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2003-08-19 |
havoc | more q3bsp work (and no it still doesn't work right) |
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2003-08-14 |
havoc | q3bsp is still not working yet, but getting closer |
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2003-08-13 |
havoc | no time to explain, more changes on the path to q3bsp... |
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2003-08-03 |
havoc | added MOVE_WORLDONLY movement type |
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2003-07-22 |
havoc | collision code cleanups (model->brush.TraceBox is now... |
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2003-07-19 |
havoc | added SV_PointContents |
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2003-07-01 |
havoc | extremely minor optimization to linking edicts into... |
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2003-06-22 |
havoc | report invalid edicts when attempting to link them |
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2003-06-08 |
havoc | fix SOLID_BSP with non-BSP model error that can occur... |
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2003-06-03 |
havoc | fixed bug that used bmodel collision geometry on non... |
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2003-05-21 |
havoc | added a note about an id bug with triggers and ignoring... |
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2003-04-26 |
havoc | reverted dynamic allocation of sv.edicts because there... |
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2003-04-25 |
havoc | sv.edicts (and related things) are now dynamically... |
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2003-03-07 |
havoc | got rid of AreaNode stuff, now only has AreaGrid (had... |
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2003-02-26 |
havoc | Too fine an AREA_GRID seems to be dropping performance... |
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2003-02-21 |
havoc | added new method of culling irrelevant entity collision... |
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2003-02-20 |
havoc | optional polygon collisions, not ready for practical... |
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2002-10-29 |
havoc | changed how QC interpreter handles edict field access... |
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2002-09-05 |
havoc | you can now (try to) play in maps you don't have, and... |
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2002-08-03 |
havoc | print edict responsible for "Trigger in clipping list... |
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2002-06-10 |
lordhavoc | cleaned up order of bbox checks (whether to use the... |
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2002-06-09 |
lordhavoc | SV_PointContents removed (all calls replaced with Mod_P... |
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2002-06-02 |
knghtbrd | A minor removal of a few pieces of dead code. Nothing... |
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2002-05-21 |
lordhavoc | split out RecursiveHullCheck and related code into... |
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2002-05-04 |
lordhavoc | cleaned up and fixed collisions with brush models ... |
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2002-03-16 |
lordhavoc | Check bbox for overlap even on bmodels again (disabling... |
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2002-03-14 |
lordhavoc | skip bbox check on bmodels because it is fast enough... |
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2002-03-13 |
lordhavoc | fix for fall-through-floor-when-embedded-in-another... |
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2002-02-27 |
lordhavoc | renamed byte to qbyte throughout engine to eliminate... |
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2002-02-26 |
lordhavoc | hopeful fix for flymove !trace.ent error |
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2002-02-23 |
lordhavoc | major cleanup to pusher and SV_Move code, major fixes... |
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2002-02-15 |
lordhavoc | fixed rotating+moving pushers (teleport ball in end... |
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2002-02-05 |
lordhavoc | cleaned up entity culling in server code, implemented... |
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2002-01-16 |
lordhavoc | rewrote memory system entirely (hunk, cache, and zone... |
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2001-12-04 |
lordhavoc | rewrote RecursiveHullCheck, no longer gets stuck on... |
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2001-10-29 |
lordhavoc | got rid of leafnums array in edict structure for pvs... |
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2001-10-15 |
lordhavoc | Major update, been neglecting CVS for some time... |
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2001-05-12 |
lordhavoc | build number 101 |
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2001-04-06 |
lordhavoc | optimized AngleVectors calls (pass NULL for vectors... |
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2001-03-02 |
lordhavoc | Coordinates are now floats in network protocol (bloats... |
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2001-02-23 |
lordhavoc | improved TraceLine in chase.c to be more generally... |
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2001-02-09 |
lordhavoc | added back r_speeds2, with masses of information (6... |
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2001-01-22 |
lordhavoc | clarifications about the format of svc_fog |
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2000-12-09 |
lordhavoc | bmodel rotation physics now work |
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2000-11-18 |
lordhavoc | backport of PM_RecursiveHullCheck for speedup |
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2000-11-17 |
lordhavoc | updated to version 1.50, build 75. |
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2000-10-15 |
lordhavoc | Gigantic commit - dlight system rewritten |
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2000-09-06 |
lordhavoc | Linux GLX, a lot of code shrinkage/cleanup, assembly... |
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2000-08-24 |
dabb | Borland C++ compile fixes. |
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2000-08-22 |
lordhavoc | Initial revision |
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