]>
de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/log
Rudolf Polzer [Tue, 25 May 2010 14:57:37 +0000 (16:57 +0200)]
Merge branch 'master' into divVerent/speedlimit
Rudolf Polzer [Tue, 25 May 2010 14:56:27 +0000 (16:56 +0200)]
Merge remote branches 'origin/diabolik/exteriorweaponposition', 'origin/diabolik/ignisplayermodel', 'origin/diabolik/pyriaplayermodel', 'origin/diabolik/umbraplayermodel' and 'origin/diabolik/weaponscale'
Rudolf Polzer [Tue, 25 May 2010 14:55:31 +0000 (16:55 +0200)]
Merge remote branches 'origin/diabolik/exteriorweaponposition', 'origin/diabolik/ignisplayermodel', 'origin/diabolik/pyriaplayermodel', 'origin/diabolik/umbraplayermodel' and 'origin/diabolik/weaponscale' into divVerent/speedlimit
Rudolf Polzer [Tue, 25 May 2010 08:30:51 +0000 (10:30 +0200)]
new funny cvar sv_speedlimit (not engine predicted yet). Please test (e.g set sv_speedlimit 1000)!
Rudolf Polzer [Tue, 25 May 2010 06:55:12 +0000 (08:55 +0200)]
physics: make strafing more useful as dodging move again
Rudolf Polzer [Tue, 25 May 2010 06:54:57 +0000 (08:54 +0200)]
physics: fix "slow start" when starting to move forward in air
Sahil Singhal [Mon, 24 May 2010 21:37:49 +0000 (17:37 -0400)]
Minor adjustments.
Sahil Singhal [Mon, 24 May 2010 21:08:37 +0000 (17:08 -0400)]
Merge commit 'origin/master' into diabolik/pyriaplayermodel
Sahil Singhal [Mon, 24 May 2010 21:08:17 +0000 (17:08 -0400)]
Merge commit 'origin/master' into diabolik/umbraplayermodel
Sahil Singhal [Mon, 24 May 2010 21:07:24 +0000 (17:07 -0400)]
Merge commit 'origin/master' into diabolik/ignisplayermodel
Sahil Singhal [Sun, 23 May 2010 22:18:51 +0000 (18:18 -0400)]
Better weapon positions for third person model.
Rudolf Polzer [Sun, 23 May 2010 20:25:51 +0000 (22:25 +0200)]
new funny cvar g_movementspeed, works by overriding the otherwise engine-set stats for airaccel*
FruitieX [Sun, 23 May 2010 19:56:09 +0000 (22:56 +0300)]
hey, fix the vote window coloring and add more useless TODO comments :)
Rudolf Polzer [Sun, 23 May 2010 19:51:23 +0000 (21:51 +0200)]
remove a file I accidentallied in here
FruitieX [Sun, 23 May 2010 19:25:58 +0000 (22:25 +0300)]
*.png -> *.tga
FruitieX [Sun, 23 May 2010 19:18:41 +0000 (22:18 +0300)]
move ammo_rocket to ammo_rockets to follow the convention :)
FruitieX [Sun, 23 May 2010 19:03:16 +0000 (22:03 +0300)]
allow docks with different names than "dock", duh :P
FruitieX [Sun, 23 May 2010 18:42:28 +0000 (21:42 +0300)]
wickedhud_b2
FruitieX [Sun, 23 May 2010 18:06:24 +0000 (21:06 +0300)]
remove ons_showmap also in menu, fix cl_teamradar to hud_radar here too.
FruitieX [Sun, 23 May 2010 18:02:42 +0000 (21:02 +0300)]
get rid of ons_showmap
FruitieX [Sun, 23 May 2010 17:54:06 +0000 (20:54 +0300)]
remove radar size/pos stuff from menu, as well as the cvars. Make radar code use hud_radar (0/1/2) instead.
Sahil Singhal [Sun, 23 May 2010 17:22:18 +0000 (13:22 -0400)]
LOD's for pyria.
Sahil Singhal [Sun, 23 May 2010 17:17:52 +0000 (13:17 -0400)]
sv_pitch_fixyaw 0
Sahil Singhal [Sun, 23 May 2010 17:13:41 +0000 (13:13 -0400)]
Animation and weapon position fixes. Now sv_pitch_fixyaw 0 should be used on all models.
Sahil Singhal [Sun, 23 May 2010 16:19:39 +0000 (12:19 -0400)]
Weapon position fixes.
Rudolf Polzer [Sun, 23 May 2010 14:46:47 +0000 (16:46 +0200)]
Merge remote branch 'refs/remotes/origin/esteel/anim/slider'
Rudolf Polzer [Sun, 23 May 2010 12:43:45 +0000 (14:43 +0200)]
partially merge fruitiex/fruitphys physics (except for doublejump and jumpspeedcap)
Rudolf Polzer [Sun, 23 May 2010 12:40:23 +0000 (14:40 +0200)]
fireball fly sound: fix their looping
Sahil Singhal [Sun, 23 May 2010 07:27:43 +0000 (03:27 -0400)]
Add LOD's for halfmasked to see how they work. Please test.
Sahil Singhal [Sun, 23 May 2010 05:27:16 +0000 (01:27 -0400)]
Half-masked Ignis too!
Sahil Singhal [Sun, 23 May 2010 05:03:00 +0000 (01:03 -0400)]
Merge commit 'origin/master' into diabolik/ignisplayermodel
Sahil Singhal [Sun, 23 May 2010 05:02:19 +0000 (01:02 -0400)]
New ignis-masked model!
Sahil Singhal [Sun, 23 May 2010 04:30:52 +0000 (00:30 -0400)]
Weapon position fixes. sv_pitch_fixyaw 0 works now
Sahil Singhal [Sat, 22 May 2010 20:26:37 +0000 (16:26 -0400)]
Fix animations and weapon position. Please test with sv_pitch_fixyaw 0.
Rudolf Polzer [Sat, 22 May 2010 18:12:58 +0000 (20:12 +0200)]
use copysign instead of sign() (why doesn't sign() work)
Rudolf Polzer [Sat, 22 May 2010 18:10:30 +0000 (20:10 +0200)]
remove a comment that no longer applies
Rudolf Polzer [Sat, 22 May 2010 18:09:20 +0000 (20:09 +0200)]
minor cosmetics fix (no change in behaviour)
Rudolf Polzer [Sat, 22 May 2010 17:54:09 +0000 (19:54 +0200)]
new physics cvar: sv_airstrafeaccel_qw; also try to fix analog input issues with maxairstrafespeed
Rudolf Polzer [Fri, 21 May 2010 21:18:06 +0000 (23:18 +0200)]
Merge remote branch 'origin/samual/balanceSamual'
Rudolf Polzer [Fri, 21 May 2010 18:26:58 +0000 (20:26 +0200)]
turn off respawn ghosts by default (that should be a mutator and not default)
Rudolf Polzer [Fri, 21 May 2010 12:26:46 +0000 (14:26 +0200)]
also apply this (density) to clones
Rudolf Polzer [Fri, 21 May 2010 12:25:14 +0000 (14:25 +0200)]
make bullets go through 2x the distance when inside a player, and 10x when inside a corpse (please test)
samual [Fri, 21 May 2010 09:27:23 +0000 (05:27 -0400)]
Add g_pickup_ammo/weapons_anyway functionality
Rudolf Polzer [Fri, 21 May 2010 08:20:13 +0000 (10:20 +0200)]
forbid weapon throwing of non-WS_READY weapons, fixes a bug
Rudolf Polzer [Fri, 21 May 2010 07:36:35 +0000 (09:36 +0200)]
rifle: "bullet hail" feature: empty whole magazine (not enabled)
samual [Fri, 21 May 2010 01:52:19 +0000 (21:52 -0400)]
Fix small mistake in balance with armor regen
samual [Thu, 20 May 2010 20:42:57 +0000 (16:42 -0400)]
Added g_pickup_<item>_anyway to health/armor items (todo: add ammo), added defaultSamual.cfg, minor changes to balanceSamual.cfg and physicsSamual.cfg
samual [Thu, 20 May 2010 07:58:12 +0000 (03:58 -0400)]
Merge remote branch 'origin/master' into samual/balanceSamual
Conflicts:
balanceSamual.cfg
samual [Thu, 20 May 2010 07:13:34 +0000 (03:13 -0400)]
Committing small changes to balanceSamual.cfg, also testing git push
Sahil Singhal [Wed, 19 May 2010 19:47:10 +0000 (15:47 -0400)]
Merge commit 'origin/master' into diabolik/ignisplayermodel
Sahil Singhal [Wed, 19 May 2010 19:36:48 +0000 (15:36 -0400)]
Merge commit 'origin/master' into diabolik/umbraplayermodel
Rudolf Polzer [Wed, 19 May 2010 13:44:52 +0000 (15:44 +0200)]
Merge remote branch 'origin/diabolik/weaponscale'
FruitieX [Wed, 19 May 2010 12:37:07 +0000 (15:37 +0300)]
fix wrong image name in code
FruitieX [Wed, 19 May 2010 12:31:43 +0000 (15:31 +0300)]
move weapon icons back into the skin folders to make customization possible here, they're < 1MB uncompressed anyway
FruitieX [Wed, 19 May 2010 12:24:45 +0000 (15:24 +0300)]
remove unneccessary image (score can only show 3 digits! hope no mod goes above this!)
FruitieX [Wed, 19 May 2010 12:18:06 +0000 (15:18 +0300)]
rename highlight_*.tga to num_leading_*.tga to make it self explanatory
Rudolf Polzer [Wed, 19 May 2010 05:37:41 +0000 (07:37 +0200)]
balance configs: get rid of weaponreplace (really doesn't belong there, is server admin preference)
add a defaultXPM.cfg to set default settings for XPM (including weaponreplaces)
Sahil Singhal [Wed, 19 May 2010 02:37:56 +0000 (22:37 -0400)]
Improvements to animations thanks to theShadow.
Stephan Stahl [Tue, 18 May 2010 21:58:06 +0000 (21:58 +0000)]
more stuff for the animation framework and use that to make sliders behave better when mixing clicking and dragging
FruitieX [Tue, 18 May 2010 21:41:24 +0000 (00:41 +0300)]
fix hud_old_nexuiz.cfg... Was borked by the borked exporter
FruitieX [Tue, 18 May 2010 21:39:08 +0000 (00:39 +0300)]
make the default padding actually work :P
FruitieX [Tue, 18 May 2010 21:37:07 +0000 (00:37 +0300)]
fix a description in defaultXonotic.cfg
FruitieX [Tue, 18 May 2010 21:26:05 +0000 (00:26 +0300)]
wickedhud beta1 by sev, plus fix the exporter :)
FruitieX [Tue, 18 May 2010 21:06:57 +0000 (00:06 +0300)]
force showing a background in config mode, also adapt old nexuiz hud config for the new bg convention (this also breaks other confs...)
FruitieX [Tue, 18 May 2010 20:52:32 +0000 (23:52 +0300)]
add padding to the export function
FruitieX [Tue, 18 May 2010 20:49:20 +0000 (23:49 +0300)]
make all hud_bg cvars follow the same convention ("" = use default value)
FruitieX [Tue, 18 May 2010 20:26:21 +0000 (23:26 +0300)]
don't draw "ammo_currentbg" in showonlycurrent mode
Rudolf Polzer [Tue, 18 May 2010 19:41:31 +0000 (21:41 +0200)]
we were moving too fast... try fixing this again :)
Rudolf Polzer [Tue, 18 May 2010 19:31:34 +0000 (21:31 +0200)]
Merge remote branch 'refs/remotes/origin/fruitiex/fruitphys'
Sahil Singhal [Tue, 18 May 2010 19:27:48 +0000 (15:27 -0400)]
Fix rl position.
Sahil Singhal [Tue, 18 May 2010 19:12:49 +0000 (15:12 -0400)]
Merge commit 'origin/master' into diabolik/ignisplayermodel
Rudolf Polzer [Tue, 18 May 2010 19:07:42 +0000 (21:07 +0200)]
Merge remote branch 'refs/remotes/origin/terencehill/numbered_bots'
Rudolf Polzer [Tue, 18 May 2010 19:02:55 +0000 (21:02 +0200)]
remove a file we accidentally kept
Rudolf Polzer [Tue, 18 May 2010 19:00:24 +0000 (21:00 +0200)]
Merge remote branch 'refs/remotes/origin/diabolik/weaponscale'
Rudolf Polzer [Tue, 18 May 2010 18:57:32 +0000 (20:57 +0200)]
Merge remote branch 'refs/remotes/origin/diabolik/umbraplayermodel'
Rudolf Polzer [Tue, 18 May 2010 18:55:12 +0000 (20:55 +0200)]
Merge remote branch 'refs/remotes/origin/diabolik/pyriaplayermodel'
Rudolf Polzer [Tue, 18 May 2010 18:44:37 +0000 (20:44 +0200)]
simplify autocvars ;) we now support savegames properly
Rudolf Polzer [Tue, 18 May 2010 18:29:18 +0000 (20:29 +0200)]
Merge branch 'master' of ssh://git.xonotic.org/xonotic-data.pk3dir
Rudolf Polzer [Tue, 18 May 2010 18:28:55 +0000 (20:28 +0200)]
autocvars: undefine writing to the autocvar
FruitieX [Tue, 18 May 2010 13:52:07 +0000 (16:52 +0300)]
draw accuracy bar as a background to the weapon icon, with the size == weapon icon size for better skinning options. Adapt accuracy bar from old HUD to this
Sahil Singhal [Mon, 17 May 2010 18:45:55 +0000 (14:45 -0400)]
Fix double weapons.
FruitieX [Mon, 17 May 2010 18:03:35 +0000 (21:03 +0300)]
fix a bunch of warnings
FruitieX [Mon, 17 May 2010 17:17:45 +0000 (20:17 +0300)]
Merge branch 'master' into fruitiex/newpanelhud
FruitieX [Mon, 17 May 2010 16:56:11 +0000 (19:56 +0300)]
do some tweaks to the physics config...
Rudolf Polzer [Mon, 17 May 2010 14:56:51 +0000 (16:56 +0200)]
reduce in-air movement speed (maybe too much, please test)
Stephan Stahl [Mon, 17 May 2010 10:59:09 +0000 (10:59 +0000)]
stop old slider animation before starting a new one
Sahil Singhal [Mon, 17 May 2010 03:40:37 +0000 (23:40 -0400)]
Fix weapon position for shoot.
Stephan Stahl [Sun, 16 May 2010 22:38:07 +0000 (22:38 +0000)]
fix warning
Stephan Stahl [Sun, 16 May 2010 13:25:04 +0000 (13:25 +0000)]
overlooked two places that set a slider value, now the slider animations and start values are finally correct
(cherry picked from commit
831dba921412caf90cde69de77ddb00a836f91a9 )
Stephan Stahl [Fri, 23 Apr 2010 20:33:29 +0000 (20:33 +0000)]
now slider work quite nice.. dragging uses unanimated movement, all the rest does.
(cherry picked from commit
1952fd4d4c1bd906fb71f8332c796d021bea34f3 )
Stephan Stahl [Fri, 16 Apr 2010 19:57:23 +0000 (19:57 +0000)]
trying to make all slider animatable
(cherry picked from commit
a3451406868bace6a8e8f8f9480e33ff83be8b0c )
Stephan Stahl [Sun, 11 Apr 2010 19:31:32 +0000 (19:31 +0000)]
show a simple easing animation on the default slider. beware its ugly when draging and otherwise
(cherry picked from commit
0279f7b481307dd7c2c3a37e1ec3f6f14433565b )
Sahil Singhal [Sun, 16 May 2010 20:45:43 +0000 (16:45 -0400)]
Better screenshot.
Sahil Singhal [Sun, 16 May 2010 20:44:41 +0000 (16:44 -0400)]
Better screenshot.
Sahil Singhal [Sun, 16 May 2010 20:37:12 +0000 (16:37 -0400)]
Add screenshot and txt. Fix some anims. Still not done.
Sahil Singhal [Sun, 16 May 2010 19:06:14 +0000 (15:06 -0400)]
Merge commit 'origin/master' into diabolik/ignisplayermodel
Sahil Singhal [Sun, 16 May 2010 18:57:29 +0000 (14:57 -0400)]
Merge commit 'origin/master' into diabolik/ignisplayermodel
Rudolf Polzer [Sun, 16 May 2010 18:53:02 +0000 (20:53 +0200)]
Merge remote branch 'refs/remotes/origin/diabolik/weaponscale'
FruitieX [Sun, 16 May 2010 18:50:06 +0000 (21:50 +0300)]
always show some icons on the mod icon panel when in config mode
FruitieX [Sun, 16 May 2010 18:43:53 +0000 (21:43 +0300)]
add hud_configure_grid ;). Gridsize can be set manually. Maybe make this default once we have some problems with resizing fixed (this easily reveals those problems, as exactly those test cases happen with this, ie. panel touches another panel in one direction while being resized in the opposite direction)