* commit '40b7b8b8f77676':
Some improvements to invasion (allow team based invasion if map specifies, allow more monsters to spawn at the same time, precache monsters only if they're used)
Some minor improvements to monsters (auto precache default model, use monster kills as main point limit in invasion)
Add a monsters mapinfo feature
Fix invasion monster spawn counts, fix spawning random monsters, clean up monster spawn system to no longer abuse target_spawn_edit_entity, allow monsters to chase targets through warpzones, fix shambler stomping while in the air, add a new "invincible" spawnflag which prevents monster from taking damage, allow dragging monsters around in edit mode and fix monster count off when monster is gibbed
* origin/Mario/flag_stuck_fix:
Fix flag getting stuck on maps like tron with spawn in the ground and noalign key set, fix unmanned vehicles crashing the server in CTF
* origin/Mario/scoreboard_fixes:
Hide accuracy while spectating or playing nexball, show current gametype in the "playing on" scoreboard info string, hide respawn countdown after match has ended
* origin/Mario/ka_fixes:
Teleport the ball to a spawnpoint if random location failed (fixes a crash), show a different centerprint notification to the player who picked up the ball
Mario [Fri, 23 May 2014 13:53:38 +0000 (23:53 +1000)]
Hide accuracy while spectating or playing nexball, show current gametype in the "playing on" scoreboard info string, hide respawn countdown after match has ended
Mario [Fri, 23 May 2014 10:57:19 +0000 (20:57 +1000)]
Teleport the ball to a spawnpoint if random location failed (fixes a crash), show a different centerprint notification to the player who picked up the ball
* origin/Mario/teamswitch_spam_fix:
Also don't translate the error
Don't print CSQC team switch to team 0 failed messages to the client's normal console
* origin/Mario/nexball_updates:
Add an option to always show 3rd person view in nexball while not carrying weapons, show a waypoint at the enemy's goal so players know where to take the ball, fix nexball showing up as a modification rather than a gamemode
Mario [Wed, 7 May 2014 20:27:09 +0000 (06:27 +1000)]
Some improvements to invasion (allow team based invasion if map specifies, allow more monsters to spawn at the same time, precache monsters only if they're used)
Mario [Wed, 7 May 2014 17:40:42 +0000 (03:40 +1000)]
Add an option to always show 3rd person view in nexball while not carrying weapons, show a waypoint at the enemy's goal so players know where to take the ball, fix nexball showing up as a modification rather than a gamemode
Mario [Tue, 18 Mar 2014 05:13:47 +0000 (16:13 +1100)]
Fix invasion monster spawn counts, fix spawning random monsters, clean up monster spawn system to no longer abuse target_spawn_edit_entity, allow monsters to chase targets through warpzones, fix shambler stomping while in the air, add a new "invincible" spawnflag which prevents monster from taking damage, allow dragging monsters around in edit mode and fix monster count off when monster is gibbed
# By Mario
# Via Mario
* origin/Mario/nade_drop:
Remove an old comment
Limit max angle so player can look backwards & throw nade
Drop nade if the player is looking down when they toss, rather than crouching
# By Mario
# Via Mario
* origin/Mario/spawnsystem_mutator:
Fix compile error
Merge spawnsystem into the existing mutator
Move overkill's spawn system into a separate mutator
# By Severin Meyer
# Via Severin Meyer
* origin/sev/waypointarrow:
Change waypoint arrow to a clean triangle shape. Prevent shadow from overshooting the origin and getting cut off at screen edge
# By terencehill
# Via terencehill
* origin/terencehill/hud_fixes:
HUD config: release mouse buttons and reset modifier keys on menu open
HUD config: when a menu dialog is opened don't block mousepos read as it leads to cursor jumps in the interaction with the menu
Weapons panel in onlyowned mode: enlarge weapon_size to match desired aspect ratio (hud_panel_weapons_aspect) in order to capitalize on panel space
* origin/samual/splashing:
Move the supercontents/nativecontents functions to util.qc
Add proper cvar for the gameplayfix setting
Final cleanup for now
Remove some debug prints
Need advice: Add TODO comment for the gameplayfix cvar
cleanup comments, some debug, add .contentstransition func support
Aaaaand it works.
Working on adding CheckContentsTransition to CSQC movetypes
Begin messing around with contents transition