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8 years agoFix HUD color when spectating a player in a vehicle and a bug in the score panel...
terencehill [Sat, 1 Aug 2015 15:16:35 +0000 (17:16 +0200)]
Fix HUD color when spectating a player in a vehicle and a bug in the score panel when you're in a vehicle by making use of current_player

8 years agoServers list: initially keep selected the first item of the list, avoiding an unwante...
terencehill [Fri, 31 Jul 2015 23:05:16 +0000 (01:05 +0200)]
Servers list: initially keep selected the first item of the list, avoiding an unwanted scrolling

8 years agoFix the HUD panels to retain the teamcolor when entering a vehicle, credit to terencehill
Severin Meyer [Fri, 31 Jul 2015 20:05:47 +0000 (22:05 +0200)]
Fix the HUD panels to retain the teamcolor when entering a vehicle, credit to terencehill

8 years agoAdd weapon panel cvars to adjust the scale and alpha of noncurrent weapons, like...
Severin Meyer [Fri, 31 Jul 2015 18:15:43 +0000 (20:15 +0200)]
Add weapon panel cvars to adjust the scale and alpha of noncurrent weapons, like they already exist for the ammo panel

8 years agoMake Luma weapon bg omnidirectional
Severin Meyer [Fri, 31 Jul 2015 17:51:33 +0000 (19:51 +0200)]
Make Luma weapon bg omnidirectional

8 years agoScroll faster while dragging the scrollbar
terencehill [Fri, 31 Jul 2015 17:39:20 +0000 (19:39 +0200)]
Scroll faster while dragging the scrollbar

8 years agoSpecial handling of the scrolling with mouse wheel isn't needed anymore in the screen...
terencehill [Fri, 31 Jul 2015 17:29:27 +0000 (19:29 +0200)]
Special handling of the scrolling with mouse wheel isn't needed anymore in the screenshotlist

8 years agoMake work properly item focusing in lists that don't show any selection (stats list)
terencehill [Fri, 31 Jul 2015 17:14:57 +0000 (19:14 +0200)]
Make work properly item focusing in lists that don't show any selection (stats list)

8 years agoMake doublerows broken, but not as much
Mario [Fri, 31 Jul 2015 15:33:34 +0000 (01:33 +1000)]
Make doublerows broken, but not as much

8 years agoOnly show available weapons in the accuracy scoreboard
Mario [Fri, 31 Jul 2015 14:47:38 +0000 (00:47 +1000)]
Only show available weapons in the accuracy scoreboard

8 years agoFix an issue that's been around since the beginning of this branch
Mario [Fri, 31 Jul 2015 14:37:26 +0000 (00:37 +1000)]
Fix an issue that's been around since the beginning of this branch

8 years agoSome new features and stuff for triggers (plus side-scrolling mode)
Mario [Fri, 31 Jul 2015 14:20:50 +0000 (00:20 +1000)]
Some new features and stuff for triggers (plus side-scrolling mode)

8 years agoPort the improved scrolling by keys behaviour for lists that don't need to show an...
terencehill [Fri, 31 Jul 2015 13:33:48 +0000 (15:33 +0200)]
Port the improved scrolling by keys behaviour for lists that don't need to show an active selection from the credit list to the listbox class so it can be used by other classes too; now the stats list, like the credit list, doesn't show any selection as it's useless.

8 years agoSlightly raise pressedkey and physics HUD panel to prevent clash with vehicle panel
Severin Meyer [Fri, 31 Jul 2015 10:39:46 +0000 (12:39 +0200)]
Slightly raise pressedkey and physics HUD panel to prevent clash with vehicle panel

8 years agoApply some old updates
Mario [Fri, 31 Jul 2015 09:51:17 +0000 (19:51 +1000)]
Apply some old updates

8 years agoMerge branch 'master' into Mario/buff_updates
Mario [Fri, 31 Jul 2015 09:45:40 +0000 (19:45 +1000)]
Merge branch 'master' into Mario/buff_updates

# Conflicts:
# qcsrc/common/stats.qh
# qcsrc/server/autocvars.qh
# qcsrc/server/g_damage.qc
# qcsrc/server/mutators/mutator_buffs.qc
# qcsrc/server/mutators/mutator_buffs.qh

8 years agoCorrect the format of one of the nade images
Severin Meyer [Thu, 30 Jul 2015 09:55:56 +0000 (11:55 +0200)]
Correct the format of one of the nade images

8 years agoMake sure mapvote panel doesn't interact with the hud editor as it's not editable
terencehill [Thu, 30 Jul 2015 09:37:29 +0000 (11:37 +0200)]
Make sure mapvote panel doesn't interact with the hud editor as it's not editable

8 years agoMerge branch 'sev/menu_icons_mipmap' into 'master'
Mario [Thu, 30 Jul 2015 05:26:59 +0000 (05:26 +0000)]
Merge branch 'sev/menu_icons_mipmap' into 'master'

Fix blurry menu icons

Before I made Luma, new gametype and serverlist icons were added to the existing menu themes.
However, they are too sharp, which causes aliasing in-game.
Seemingly as a quick and dirty fix, some of those images are preloaded with the MIPMAP flag.

This inconsistent drawing of the images causes issues for Luma,
where the icons get too blurry (http://i.imgur.com/9mJCnJA.png).

This branch makes the following fixes:
- All server icons are either fixed or remade, so they don't need MIPMAP.
- Each menu theme can chose itself if the gametype icons need MIPMAP,
with the new theme variable BOOL_GAMETYPELIST_ICON_BLUR.

See merge request !151

8 years agoMerge branch 'sev/hud_font_weights' into 'master'
Rudolf Polzer [Wed, 29 Jul 2015 21:34:02 +0000 (21:34 +0000)]
Merge branch 'sev/hud_font_weights' into 'master'

Adjust font weight for some of the HUD text

This merge request accompanies xonotic/xonotic!11

The new version of the Xolonium fonts features a bolder bold version.
This causes some of the text to become too dense.
Therefore, this branch makes the following changes:

Bold to Regular:

- Scoreboard column titles
- Weapon panel binds/numbers/names
(These are not very important, hence bold is not crucial anyway.)
- Race panel auxiliary info
(The running time is important, hence it remains bold.
The checkpoint delta and penalty is a lot smaller and not bold anymore.)

Regular to Bold:

- Health/Armor panel numbers
(Arguably the most important text on screen, hence they should be bold.)

See merge request !144

8 years agoMake vehicle crosshairs even more consistent
Severin Meyer [Wed, 29 Jul 2015 16:56:42 +0000 (18:56 +0200)]
Make vehicle crosshairs even more consistent

8 years agoHighlight the selected map including its name
terencehill [Wed, 29 Jul 2015 16:51:28 +0000 (18:51 +0200)]
Highlight the selected map including its name

8 years agoMake the mapvote panel less horizontally stretched: reduce a bit available width...
terencehill [Wed, 29 Jul 2015 15:23:21 +0000 (17:23 +0200)]
Make the mapvote panel less horizontally stretched: reduce a bit available width and increase available height by resizing (if too high) / moving to the bottom the chat panel

8 years agoDon't make make blink fading out waypoints such as those one used to point out weapon...
terencehill [Tue, 28 Jul 2015 21:23:32 +0000 (23:23 +0200)]
Don't make make blink fading out waypoints such as those one used to point out weapons position

8 years agoMake all superweapon waypoints blink
terencehill [Tue, 28 Jul 2015 21:20:01 +0000 (23:20 +0200)]
Make all superweapon waypoints blink

8 years agoUse consistent names
Severin Meyer [Tue, 28 Jul 2015 19:54:54 +0000 (21:54 +0200)]
Use consistent names

8 years agoUpdate HUD nade icons
Severin Meyer [Tue, 28 Jul 2015 19:35:02 +0000 (21:35 +0200)]
Update HUD nade icons

8 years agoCleanup
terencehill [Tue, 28 Jul 2015 16:28:45 +0000 (18:28 +0200)]
Cleanup

8 years agoUse common nade icons for both the ammo and notification panel
Severin Meyer [Tue, 28 Jul 2015 15:04:46 +0000 (17:04 +0200)]
Use common nade icons for both the ammo and notification panel

8 years agoUse tab indents
Severin Meyer [Tue, 28 Jul 2015 13:32:40 +0000 (15:32 +0200)]
Use tab indents

8 years agoSome minor color adjustments for Luma vehicle HUD images
Severin Meyer [Tue, 28 Jul 2015 11:10:46 +0000 (13:10 +0200)]
Some minor color adjustments for Luma vehicle HUD images

8 years agoMerge branch 'master' into terencehill/itemstime
terencehill [Mon, 27 Jul 2015 23:21:26 +0000 (01:21 +0200)]
Merge branch 'master' into terencehill/itemstime

Conflicts:
_hud_common.cfg
qcsrc/server/autocvars.qh

8 years agoRevise some of the Luma HUD images and settings
Severin Meyer [Mon, 27 Jul 2015 22:20:06 +0000 (00:20 +0200)]
Revise some of the Luma HUD images and settings

8 years agoThis comment wasn't supposed to be committed
terencehill [Mon, 27 Jul 2015 21:59:22 +0000 (23:59 +0200)]
This comment wasn't supposed to be committed

8 years agoMake map/gametype voting screen a panel; apply a background to it in the default...
terencehill [Mon, 27 Jul 2015 18:28:12 +0000 (20:28 +0200)]
Make map/gametype voting screen a panel; apply a background to it in the default hud skin

8 years agoMerge branch 'master' of ssh://gitlab.com/xonotic/xonotic-data.pk3dir
Mirio [Mon, 27 Jul 2015 16:29:21 +0000 (18:29 +0200)]
Merge branch 'master' of ssh://gitlab.com/xonotic/xonotic-data.pk3dir

8 years agoAdd Penguinum
Mirio [Mon, 27 Jul 2015 16:28:10 +0000 (18:28 +0200)]
Add Penguinum

8 years agoMerge branch 'terencehill/ka_fixes' into 'master'
Mario [Mon, 27 Jul 2015 16:22:28 +0000 (16:22 +0000)]
Merge branch 'terencehill/ka_fixes' into 'master'

Keepaway fixes

See merge request !147

8 years agoMerge branch 'master' into Mario/ctf_updates
Mario [Mon, 27 Jul 2015 14:45:58 +0000 (00:45 +1000)]
Merge branch 'master' into Mario/ctf_updates

# Conflicts:
# qcsrc/common/stats.qh
# qcsrc/server/mutators/gamemode_ctf.qc
# qcsrc/server/mutators/gamemode_ctf.qh

8 years agoAdjust color and brightness of legacy vehicle images, to make colors multiplied to...
Severin Meyer [Mon, 27 Jul 2015 14:25:12 +0000 (16:25 +0200)]
Adjust color and brightness of legacy vehicle images, to make colors multiplied to them more visible

8 years agoRemove null.tga and instead test for empty string
Severin Meyer [Mon, 27 Jul 2015 14:19:44 +0000 (16:19 +0200)]
Remove null.tga and instead test for empty string

8 years agoMerge branch 'Mario/qc_physics_prehax' into 'master'
Mario [Mon, 27 Jul 2015 13:59:25 +0000 (13:59 +0000)]
Merge branch 'Mario/qc_physics_prehax' into 'master'

Merge branch Mario/qc_physics_prehax (XXL merge request)

Ported client side movement prediction to CSQC, both server and client physics are matched as a common physics.qc file.
Also moving triggers and movetypes code to common folders for better organization.

Only a few features have been added to the physics, namely fully predicted jet packs and support for slick (slippery) surfaces.

See merge request !123

8 years agoAdd and revise a few Luma images
Severin Meyer [Mon, 27 Jul 2015 11:03:19 +0000 (13:03 +0200)]
Add and revise a few Luma images

8 years agoGametype vote screen: fix border thickness not correctly applied
terencehill [Sun, 26 Jul 2015 17:42:17 +0000 (19:42 +0200)]
Gametype vote screen: fix border thickness not correctly applied

8 years agoFix mapvote header text not perfectly centered (also make it proportional to hud_font...
terencehill [Sun, 26 Jul 2015 15:22:44 +0000 (17:22 +0200)]
Fix mapvote header text not perfectly centered (also make it proportional to hud_fontsize)

8 years agoUse old behaviour as default
Severin Meyer [Sun, 26 Jul 2015 13:51:41 +0000 (15:51 +0200)]
Use old behaviour as default

8 years agoDo not hardcode dirty fix for aliased gametype icons, instead offer a new menu theme...
Severin Meyer [Sun, 26 Jul 2015 13:22:54 +0000 (15:22 +0200)]
Do not hardcode dirty fix for aliased gametype icons, instead offer a new menu theme variable BOOL_GAMETYPELIST_ICON_BLUR

8 years agoRemove GFX_SERVERLIST_ICON. There is no reason why themes should use a custom icon...
Severin Meyer [Sun, 26 Jul 2015 11:31:33 +0000 (13:31 +0200)]
Remove GFX_SERVERLIST_ICON. There is no reason why themes should use a custom icon name prefix, and no existing theme does.

8 years agoDraw menu serverlist icons consistently without mipmap, fix images that would get...
Severin Meyer [Sun, 26 Jul 2015 11:22:40 +0000 (13:22 +0200)]
Draw menu serverlist icons consistently without mipmap, fix images that would get too aliased

8 years agoSmall cleanup
terencehill [Thu, 16 Jul 2015 14:27:25 +0000 (16:27 +0200)]
Small cleanup

Signed-off-by: terencehill <piuntn@gmail.com>
8 years agoDecrease a bit cell ar
terencehill [Thu, 16 Jul 2015 13:52:02 +0000 (15:52 +0200)]
Decrease a bit cell ar

Signed-off-by: terencehill <piuntn@gmail.com>
8 years agoMake map voting screen more compact when possible (hard size limit is now applied...
terencehill [Wed, 15 Jul 2015 13:33:59 +0000 (15:33 +0200)]
Make map voting screen more compact when possible (hard size limit is now applied to the table cell rather than to the items within the cell)

Signed-off-by: terencehill <piuntn@gmail.com>
8 years agoFurther changes were necessary to make everything work fine...
terencehill [Wed, 15 Jul 2015 13:26:22 +0000 (15:26 +0200)]
Further changes were necessary to make everything work fine...

Signed-off-by: terencehill <piuntn@gmail.com>
8 years agoReduce too big map images when there are very few choices
terencehill [Tue, 14 Jul 2015 12:26:13 +0000 (14:26 +0200)]
Reduce too big map images when there are very few choices

Signed-off-by: terencehill <piuntn@gmail.com>
8 years agoSelf explanatory function name
terencehill [Mon, 13 Jul 2015 19:52:22 +0000 (21:52 +0200)]
Self explanatory function name

Signed-off-by: terencehill <piuntn@gmail.com>
8 years agoImprove map voting and gametype voting layouts: items as big as possible with minimum...
terencehill [Mon, 13 Jul 2015 19:15:48 +0000 (21:15 +0200)]
Improve map voting and gametype voting layouts: items as big as possible with minimum alteration of the desired item aspect ratio (like the weapons panel layout)

Signed-off-by: terencehill <piuntn@gmail.com>
8 years agoIntegrate the vehicle HUD images into the existing HUD themes.
Severin Meyer [Sat, 25 Jul 2015 16:52:18 +0000 (18:52 +0200)]
Integrate the vehicle HUD images into the existing HUD themes.

8 years agoFix compilation :/
terencehill [Sat, 25 Jul 2015 14:09:46 +0000 (16:09 +0200)]
Fix compilation :/

8 years agoReimplement the campaign list fix (commit 58709f8868) in the listbox class so it...
terencehill [Sat, 25 Jul 2015 13:53:10 +0000 (15:53 +0200)]
Reimplement the campaign list fix (commit 58709f8868) in the listbox class so it fixes a weird behaviour in the language list too

8 years agoSmall cleanup
terencehill [Sat, 25 Jul 2015 13:45:45 +0000 (15:45 +0200)]
Small cleanup

8 years agoMake work better some lists
terencehill [Sat, 25 Jul 2015 13:44:42 +0000 (15:44 +0200)]
Make work better some lists

8 years agoGive vehicle crosshairs more consistent and self-explanatory names
Severin Meyer [Fri, 24 Jul 2015 18:29:11 +0000 (20:29 +0200)]
Give vehicle crosshairs more consistent and self-explanatory names

8 years agoThere was no need for custom booleans, the same can be achieved with the existing...
Severin Meyer [Fri, 24 Jul 2015 18:24:24 +0000 (20:24 +0200)]
There was no need for custom booleans, the same can be achieved with the existing HUD_ constants

8 years agoMake work the credit list
terencehill [Fri, 24 Jul 2015 16:36:20 +0000 (18:36 +0200)]
Make work the credit list

8 years agoEnd scrolling when it becomes imperceptible
terencehill [Fri, 24 Jul 2015 14:10:41 +0000 (16:10 +0200)]
End scrolling when it becomes imperceptible

8 years agoFix campaign list
terencehill [Fri, 24 Jul 2015 14:04:18 +0000 (16:04 +0200)]
Fix campaign list

8 years agoUse the same gunner crosshair for both the bumblebee pilot and the gunners
Severin Meyer [Fri, 24 Jul 2015 13:24:38 +0000 (15:24 +0200)]
Use the same gunner crosshair for both the bumblebee pilot and the gunners

8 years agoSmall fix for the bumblebee gunner HUD
Severin Meyer [Fri, 24 Jul 2015 13:13:36 +0000 (15:13 +0200)]
Small fix for the bumblebee gunner HUD

8 years agoUse existing cvars for the vehicle HUD, add new cvars for vehicle ammo bar colors
Severin Meyer [Thu, 23 Jul 2015 18:05:02 +0000 (20:05 +0200)]
Use existing cvars for the vehicle HUD, add new cvars for vehicle ammo bar colors

8 years agoHighlight item under the cursor even while scrolling; also remove highlighting from...
terencehill [Thu, 23 Jul 2015 14:04:21 +0000 (16:04 +0200)]
Highlight item under the cursor even while scrolling; also remove highlighting from the focused item when the cursor is moved to the scrollbar area

8 years agoRevise vehicle HUD images and make small updates to the HUD drawing function
Severin Meyer [Thu, 23 Jul 2015 14:12:38 +0000 (16:12 +0200)]
Revise vehicle HUD images and make small updates to the HUD drawing function

8 years agoMenu list box: scrolling with mouse wheel / scrollbar no longer changes the current...
terencehill [Thu, 23 Jul 2015 13:57:57 +0000 (15:57 +0200)]
Menu list box: scrolling with mouse wheel / scrollbar no longer changes the current selection, scrolling and selection changes are now smooth

8 years agoRevise vehicle crosshairs
Severin Meyer [Thu, 23 Jul 2015 09:35:49 +0000 (11:35 +0200)]
Revise vehicle crosshairs

8 years agoBugfix: Properly initialize vehicle_energy, otherwise the old value is carried over...
Severin Meyer [Tue, 21 Jul 2015 17:19:48 +0000 (19:19 +0200)]
Bugfix: Properly initialize vehicle_energy, otherwise the old value is carried over to the spider

8 years agoDelete unused and add new vehicle image files
Severin Meyer [Tue, 21 Jul 2015 11:08:59 +0000 (13:08 +0200)]
Delete unused and add new vehicle image files

8 years agoRewrite vehicle HUD code: Use common HUD drawing function for all vehicles. Calculate...
Severin Meyer [Tue, 21 Jul 2015 11:02:51 +0000 (13:02 +0200)]
Rewrite vehicle HUD code: Use common HUD drawing function for all vehicles. Calculate image positions and sizes relative to frame image. Use global cvar for vehicle crosshair scale. Make all ammo bars behave consistently.

8 years agoMake the vehicle stats more consistent. Use ammo2 to represents the percentage of...
Severin Meyer [Tue, 21 Jul 2015 10:51:20 +0000 (12:51 +0200)]
Make the vehicle stats more consistent. Use ammo2 to represents the percentage of secondary ammo left.

8 years agoMerge branch 'sev/luma_menu_revisions' into 'master'
Mario [Thu, 16 Jul 2015 09:18:35 +0000 (09:18 +0000)]
Merge branch 'sev/luma_menu_revisions' into 'master'

Minor Luma menu revisions

Minor revisions of some skinvalues and images.

Most notably, this branch removes the "(default)" tag from the skinvalues file, and instead makes the code add it automatically.
This way, it doesn't have to be kept in synch manually, and we can use an i18n string.

See merge request !146

8 years agoRevise Luma nexball icon
Severin Meyer [Wed, 15 Jul 2015 20:26:47 +0000 (22:26 +0200)]
Revise Luma nexball icon

8 years agoMake colorbutton frame slightly darker
Severin Meyer [Wed, 15 Jul 2015 20:09:33 +0000 (22:09 +0200)]
Make colorbutton frame slightly darker

8 years agoKeepaway: synchronize game start with ball respawn and make sure that while the count...
terencehill [Wed, 15 Jul 2015 18:26:52 +0000 (20:26 +0200)]
Keepaway: synchronize game start with ball respawn and make sure that while the countdown is going on nobody can accidentally take it

8 years agoMake ingame menu background slightly less opaque
Severin Meyer [Wed, 15 Jul 2015 18:15:00 +0000 (20:15 +0200)]
Make ingame menu background slightly less opaque

8 years agoUpdate skinvalues of Luma and Luminos
Severin Meyer [Wed, 15 Jul 2015 18:05:09 +0000 (20:05 +0200)]
Update skinvalues of Luma and Luminos

8 years agoFix ka bot logic bug where it was rated route to either the ball owner and the ball...
terencehill [Wed, 15 Jul 2015 16:45:51 +0000 (18:45 +0200)]
Fix ka bot logic bug where it was rated route to either the ball owner and the ball itself

8 years agoIn the skinlist, set the default tag automatically
Severin Meyer [Wed, 15 Jul 2015 16:18:59 +0000 (18:18 +0200)]
In the skinlist, set the default tag automatically

8 years agoMerge branch 'master' into Mario/qc_physics_prehax
Mario [Wed, 15 Jul 2015 05:43:30 +0000 (15:43 +1000)]
Merge branch 'master' into Mario/qc_physics_prehax

Conflicts:
qcsrc/server/autocvars.qh
qcsrc/server/defs.qh
qcsrc/server/g_triggers.qc
qcsrc/server/g_triggers.qh

8 years agoMerge branch 'Penguinum/Antiwall' into 'master'
Mario [Sun, 12 Jul 2015 11:17:30 +0000 (11:17 +0000)]
Merge branch 'Penguinum/Antiwall' into 'master'

Penguinum/antiwall

Result of [this thread](http://forums.xonotic.org/showthread.php?tid=5441) and [this conversation](https://gitlab.com/xonotic/xonotic-data.pk3dir/commit/7732979dccd0be2d113894202177195626e08ddf#note_1142181).

What was added: fade-out/fade-in for entities, initialized by G_CLIENTMODEL_INIT (at the moment, they are: func_clientwall, func_clientillusionary, misc_clientmodel), ability to deactivate (alpha = 0, solid = SOLID_NOT) or activate (normal condition) them by trigger. Could be useful, for example, for [MrDetonia's map](http://forums.xonotic.org/showthread.php?tid=5251&pid=70359#pid70359).

If you want to see it in action, there is a [test map](https://drive.google.com/file/d/0B4nZJEEvT4LsLTNzazA1VFBLVFk/view?usp=sharing).

See merge request !132

8 years agoMake TimePath happy
Mario [Sun, 12 Jul 2015 11:14:31 +0000 (21:14 +1000)]
Make TimePath happy

8 years agoMake bit usage a little clearer
Mario [Sun, 12 Jul 2015 11:04:15 +0000 (21:04 +1000)]
Make bit usage a little clearer

8 years agoMerge branch 'master' into Penguinum/Antiwall
Mario [Sun, 12 Jul 2015 10:46:34 +0000 (20:46 +1000)]
Merge branch 'master' into Penguinum/Antiwall

8 years agoApply some minor updates from recent code cleanups
Mario [Sun, 12 Jul 2015 02:45:59 +0000 (12:45 +1000)]
Apply some minor updates from recent code cleanups

8 years agoForgot L0
Mirio [Sat, 11 Jul 2015 16:00:08 +0000 (18:00 +0200)]
Forgot L0

8 years agoUpdate credits for new maps
Mirio [Sat, 11 Jul 2015 15:40:17 +0000 (17:40 +0200)]
Update credits for new maps

8 years agoMerge branch 'Melanosuchus/gametype_vote' into 'master'
Mario [Sat, 11 Jul 2015 14:36:43 +0000 (14:36 +0000)]
Merge branch 'Melanosuchus/gametype_vote' into 'master'

Customizable entries for the gametype voting screen

Adds a system which allow to include customized entries in the gametype voting screen.

These entries are defined by a few cvars:
* sv_vote_gametype_(type)_type : The name of the gametype this entry is based on (eg: dm, tdm, ...)
* sv_vote_gametype_(type)_name : A human-readable name, shown in the voting screen
* sv_vote_gametype_(type)_description : A more detailed description of the gametype, shown in the voting screen

Where (type) is the name of the customized entry.
The icon for custom entries follows the same convention as for regular gametypes,
and the hook sv_vote_gametype_hook_(type) is called as for the real gametypes.

This branch also provides the needed definitions to add **duel** to the voting screen without the need for extra configuration.
(See Xonvote 308 http://xonpickbot.designxenon.com:27500/poll/308)

See merge request !145

8 years agoRe-arrange gametypes in the menu
Mario [Sat, 11 Jul 2015 12:28:24 +0000 (22:28 +1000)]
Re-arrange gametypes in the menu

8 years agoKeep the same spacing even if an entry doesn't have an icon
Mattia Basaglia [Sat, 11 Jul 2015 09:58:24 +0000 (11:58 +0200)]
Keep the same spacing even if an entry doesn't have an icon

8 years agoMerge branch 'TimePath/itemsys_fix'
Mario [Sat, 11 Jul 2015 04:56:40 +0000 (14:56 +1000)]
Merge branch 'TimePath/itemsys_fix'

8 years agoClean up the function drawing the gametype vote entries
Mattia Basaglia [Fri, 10 Jul 2015 14:22:07 +0000 (16:22 +0200)]
Clean up the function drawing the gametype vote entries

8 years agoAdjust font weight for some of the HUD text
Severin Meyer [Fri, 10 Jul 2015 10:23:53 +0000 (12:23 +0200)]
Adjust font weight for some of the HUD text

8 years agoFix an oversight in the item system
TimePath [Fri, 10 Jul 2015 10:12:45 +0000 (20:12 +1000)]
Fix an oversight in the item system