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de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/log
Mario [Tue, 25 Oct 2016 09:04:37 +0000 (19:04 +1000)]
Fix compilation test
Mario [Mon, 24 Oct 2016 22:59:40 +0000 (08:59 +1000)]
Merge branch 'master' into Mario/xonoticless_fix
Mario [Mon, 24 Oct 2016 22:44:09 +0000 (08:44 +1000)]
Clear clients from the intrusive lists on disconnect
Mario [Mon, 24 Oct 2016 15:59:19 +0000 (15:59 +0000)]
Merge branch 'Mario/intrusive_3' into 'master'
Merge branch Mario/intrusive_3 (XXS merge request)
Kills off one of the worst abusers of findfloat(), bringing it down under physics in the most time consuming functions list.
See merge request !380
Mario [Sun, 23 Oct 2016 21:58:36 +0000 (21:58 +0000)]
Merge branch 'Mario/intrusive_2' into 'master'
Merge branch Mario/intrusive_2 (M merge request)
Ports a few more things to intrusive lists, greatly improving performance on maps with warpzones.
See merge request !363
terencehill [Sun, 23 Oct 2016 19:00:35 +0000 (21:00 +0200)]
VehicleSpawn --> VehicleInit
terencehill [Sun, 23 Oct 2016 18:37:04 +0000 (20:37 +0200)]
Revert "Rename VehicleSpawn mutator hook to VehicleInit and invert the returned value as it makes more sense"
This reverts commit
ba479caf23cd515c9741eb6595dad2044a1fa826 .
terencehill [Sun, 23 Oct 2016 17:09:56 +0000 (19:09 +0200)]
Remove 2 unnecessary function references
Mario [Sun, 23 Oct 2016 04:42:26 +0000 (14:42 +1000)]
Make it compile with XONOTIC, too
Mario [Sun, 23 Oct 2016 04:26:38 +0000 (14:26 +1000)]
Make it compile without XONOTIC defined
Mario [Sat, 22 Oct 2016 21:30:55 +0000 (21:30 +0000)]
Merge branch 'DefaultUser/forceplayercolors_menu_update' into 'master'
add new option for cl_forceplayercolor to the menu
Change textbox to slider
See merge request !379
Freddy [Wed, 3 Aug 2016 13:14:05 +0000 (15:14 +0200)]
add new option for cl_forceplayercolor to the menu
Mario [Sat, 22 Oct 2016 18:58:24 +0000 (04:58 +1000)]
Kill off one of the biggest baddest findchain loops
Mario [Sat, 22 Oct 2016 17:57:45 +0000 (03:57 +1000)]
Tweak a few things
Mario [Sat, 22 Oct 2016 17:48:51 +0000 (03:48 +1000)]
Merge branch 'master' into Mario/intrusive_2
Mario [Sat, 22 Oct 2016 02:01:39 +0000 (12:01 +1000)]
Fix compile
Mario [Sat, 22 Oct 2016 01:48:51 +0000 (11:48 +1000)]
Add wall jump mutator
Mario [Sat, 22 Oct 2016 01:13:49 +0000 (01:13 +0000)]
Merge branch 'martin-t/damagetext' into 'master'
fix damage text rounding errors when accumulating damage
This fixes MG reporting wrong damage when accumulated after passing through a wall (or similar situations where damage is not a whole number) while keeping rounding behavior for weapons like mortar.
I used MinceR's idea of multiplying the damage by 100 and sending the decimal part inside the short instead of using float to keep bandwidth the same.
Now that i think about it, this could cause trouble if the damage dealt is higher than 655 (because 656*100 won't fit in short). However health and armor max is 200 so it shouldn't happen unless we start sending damage text for vehicles as well.
See merge request !365
Mario [Fri, 21 Oct 2016 16:15:29 +0000 (02:15 +1000)]
Spawner: Spawn nothing if it's set to an invalid monster
Mario [Fri, 21 Oct 2016 15:52:39 +0000 (01:52 +1000)]
Update hash
Rudolf Polzer [Fri, 21 Oct 2016 14:41:53 +0000 (10:41 -0400)]
Fix source comments in physicsX.cfg.
Mario [Fri, 21 Oct 2016 01:38:32 +0000 (11:38 +1000)]
Reapply size to func_breakable when changing its model
Mario [Fri, 21 Oct 2016 01:24:56 +0000 (11:24 +1000)]
Check for matching switchweapon when auto firing arc and hagar
Mario [Fri, 21 Oct 2016 01:17:46 +0000 (01:17 +0000)]
Merge branch 'terencehill/ons_camera' into 'master'
Onslaught: improve generator's explosion view
* Make use of .clientcamera showing the exploding generator, this way vis is checked correctly
* Find best suitable angles for the generator's camera (particularly useful in runningmanctf)
See merge request !377
Mario [Fri, 21 Oct 2016 01:17:03 +0000 (01:17 +0000)]
Merge branch 'martin-t/unused_fields' into 'master'
Martin t/unused fields
I was playing with grep&friends and decided to see if I could remove some unused fields from the code. I actually expected to find a lot more and only removed a few of those anyway because sometimes I wasn't sure if it's safe to remove them and didn't wanna spend too much time on it.
If anybody wants to go more in-depth, I'll leave the ipython script here as inspiration
```
#!/usr/bin/env ipython3
fields = !find . -type f -name '*.q*' -print0 | xargs -0 grep -hoP '^[[:space:]]*\.[a-zA-Z1-9_]+ [a-zA-Z1-9_]+(, [a-zA-Z1-9_]+)*;' | awk '{$1 = ""; print}' | tr ',' '\n' | tr -d " ;"
fields = set(fields)
fields = sorted(fields)
for field in fields:
ret = !find . -type f -name '*.q*' -print0 | xargs -0 grep -P '\.$field[^a-zA-Z1-9_]?'
if len(ret) <= 1:
print(field + " " + str(len(ret)))
```
See merge request !378
Martin Taibr [Thu, 20 Oct 2016 23:27:18 +0000 (01:27 +0200)]
one more
Mario [Thu, 20 Oct 2016 21:32:32 +0000 (07:32 +1000)]
itthis isn't a word
Mario [Thu, 20 Oct 2016 21:30:25 +0000 (07:30 +1000)]
Add a basic entity that spawns monsters when triggered
terencehill [Thu, 20 Oct 2016 13:54:18 +0000 (15:54 +0200)]
Merge branch 'master' into terencehill/ons_camera
terencehill [Thu, 20 Oct 2016 13:52:43 +0000 (15:52 +0200)]
Onslaught: get rid of an error message when round restart
Mario [Wed, 19 Oct 2016 21:53:37 +0000 (07:53 +1000)]
Make the target entity a parameter instead of spawning it, so the monster's spawn fields can be customized
Mario [Wed, 19 Oct 2016 21:21:39 +0000 (07:21 +1000)]
Allow setting a monster to not auto align itself at spawn
Rudolf Polzer [Wed, 19 Oct 2016 21:11:10 +0000 (17:11 -0400)]
Fix the error message that appears when loading an instagib-only map into regular gameplay.
Replaces:
can't play the selected map in the given game mode (dm). Falling back to
a supported mode (dm)
with:
the selected map lacks features required by current settings; playing
anyway.
Note: such maps aren't selectable/votable anyway, this only applies to the "map" command.
Mario [Wed, 19 Oct 2016 21:10:44 +0000 (07:10 +1000)]
Fix intrusive list warning when a monster re-spawns
Mario [Wed, 19 Oct 2016 20:46:04 +0000 (06:46 +1000)]
Clean up monster direction checking code a bit more
Mario [Wed, 19 Oct 2016 20:37:37 +0000 (06:37 +1000)]
Don't check trace_fraction on all cases
Mario [Wed, 19 Oct 2016 20:35:06 +0000 (06:35 +1000)]
Make sure monster turns around if it touches another monster
Mario [Wed, 19 Oct 2016 20:27:42 +0000 (06:27 +1000)]
Make monster appear flag work properly with re-spawning
Rudolf Polzer [Wed, 19 Oct 2016 20:18:39 +0000 (16:18 -0400)]
Fix warning spam for bots using the tuba.
Mario [Wed, 19 Oct 2016 19:44:45 +0000 (05:44 +1000)]
Don't spawn passive monsters if random is chosen
Mario [Wed, 19 Oct 2016 19:41:12 +0000 (05:41 +1000)]
Add a passive flag for monsters that don't chase players
terencehill [Wed, 19 Oct 2016 01:11:41 +0000 (03:11 +0200)]
Onslaught: fix clientcamera support when round restarts
Mario [Tue, 18 Oct 2016 19:01:08 +0000 (05:01 +1000)]
Fix control point icon spinning rapidly when it comes into view
terencehill [Tue, 18 Oct 2016 17:52:27 +0000 (19:52 +0200)]
Merge branch 'master' into terencehill/ons_camera
Mario [Tue, 18 Oct 2016 15:55:46 +0000 (01:55 +1000)]
Fix monster ticrates
Mario [Mon, 17 Oct 2016 23:37:25 +0000 (09:37 +1000)]
Change bulldozer direction handling to send 1 byte instead of 2
Mario [Mon, 17 Oct 2016 17:56:47 +0000 (17:56 +0000)]
Merge branch 'terencehill/menu_quit_dialog_fix' into 'master'
Hide the menu when closing the Quit dialog while connected
See merge request !376
Mario [Mon, 17 Oct 2016 14:01:29 +0000 (00:01 +1000)]
Fix minor redundancy in nexball dphitcontentsmask
Mario [Mon, 17 Oct 2016 13:26:16 +0000 (23:26 +1000)]
Update hash again...
Martin Taibr [Sun, 16 Oct 2016 15:47:30 +0000 (17:47 +0200)]
remove more unused fields
terencehill [Fri, 14 Oct 2016 18:17:42 +0000 (20:17 +0200)]
Hide the menu when closing the Quit dialog while connected
Mario [Fri, 14 Oct 2016 17:02:50 +0000 (03:02 +1000)]
Make nexball's ball bounce off player clips (fixes ball falling into inaccessible areas on some maps)
Mario [Fri, 14 Oct 2016 16:54:55 +0000 (02:54 +1000)]
Revert last 2 commits (cause is elsewhere)
Mario [Fri, 14 Oct 2016 16:51:52 +0000 (02:51 +1000)]
Also don't consider player same team if they're dead or spectating
Mario [Fri, 14 Oct 2016 16:39:58 +0000 (02:39 +1000)]
Ignore CA spectators
Mario [Fri, 14 Oct 2016 10:35:03 +0000 (20:35 +1000)]
Remove oldmovement (unused)
Mario [Fri, 14 Oct 2016 10:22:13 +0000 (20:22 +1000)]
Add a mutator hook to force hide the scoreboard
Martin Taibr [Fri, 14 Oct 2016 00:44:12 +0000 (02:44 +0200)]
anim_pain
Mario [Thu, 13 Oct 2016 22:14:55 +0000 (08:14 +1000)]
Update view location earlier, fixes observers stuck in side view
Mario [Thu, 13 Oct 2016 21:34:23 +0000 (07:34 +1000)]
Fix viewloc ladder prediction
Martin Taibr [Thu, 13 Oct 2016 19:23:38 +0000 (21:23 +0200)]
unused killer_origin
Martin Taibr [Thu, 13 Oct 2016 19:22:44 +0000 (21:22 +0200)]
more unused
Martin Taibr [Thu, 13 Oct 2016 16:06:55 +0000 (18:06 +0200)]
remove usused entity fields
Mario [Thu, 13 Oct 2016 08:30:45 +0000 (18:30 +1000)]
Fix CTS scores
Mario [Wed, 12 Oct 2016 22:51:33 +0000 (08:51 +1000)]
Accept balance hash change
Mario [Wed, 12 Oct 2016 21:53:51 +0000 (07:53 +1000)]
Merge remote-tracking branch 'origin/DefaultUser/overkill_filteritem_fix'
Freddy [Wed, 12 Oct 2016 21:49:43 +0000 (23:49 +0200)]
Fix the g_overkill_filter_* cvars
Mario [Wed, 12 Oct 2016 17:05:52 +0000 (03:05 +1000)]
Add an option to apply gravity on slick surfaces (so one slides down slopes)
Mario [Wed, 12 Oct 2016 14:48:10 +0000 (14:48 +0000)]
Merge branch 'DefaultUser/overkill_cvars' into 'master'
Minor cleanup for overkill
Reuse g_pickup_respawntime_superweapon for overkill superweapons instead of g_overkill_superguns_respawn_time.
Replace poorly named cvars g_overkill_100h_anyway and g_overkill_100a_anyway.
Add cvars to filter out 25 and 50 armor for overkill
See merge request !375
Freddy [Wed, 12 Oct 2016 14:39:46 +0000 (16:39 +0200)]
Improve overkill item filter cvars
Mario [Wed, 12 Oct 2016 14:17:56 +0000 (00:17 +1000)]
Split XPM servers into their own "Competitive Mode" category
Mario [Wed, 12 Oct 2016 05:20:02 +0000 (15:20 +1000)]
Add a placeholder icon for Jeff's mod
Mario [Wed, 12 Oct 2016 04:54:57 +0000 (04:54 +0000)]
Merge branch 'DefaultUser/insta_ammo' into 'master'
InstaGib: add cvars to convert ammo packs into insta cells
Some maps have few insta cells, on others they're unevenly distributed. This helps server admins to easily change that fact
See merge request !374
Mario [Wed, 12 Oct 2016 04:53:15 +0000 (14:53 +1000)]
Fix mutators not setting modname
Mario [Tue, 11 Oct 2016 17:00:41 +0000 (03:00 +1000)]
Reset viewloc when respawning, and link it with spectatee (should fix spectating sidescrollers)
Mario [Tue, 11 Oct 2016 07:50:30 +0000 (17:50 +1000)]
Update physics stats on connect (fixes sometimes spawning inside the floor)
Freddy [Mon, 10 Oct 2016 20:59:20 +0000 (22:59 +0200)]
Remove 2 unused fields from sv_overkill.qc
Freddy [Mon, 10 Oct 2016 19:16:13 +0000 (21:16 +0200)]
Don't remove 25a and 50a in overkill in the default config
Freddy [Mon, 10 Oct 2016 18:22:48 +0000 (20:22 +0200)]
Replace g_overkill_100a_anyways and g_overkill_100h_anyways
New cvars g_overkill_healthmega_remove, g_overkill_armormedium_remove
g_overkill_armorbig_remove and g_overkill_armorlarge_remove determine
what items are removed, unlike how the old cvars did
Freddy [Mon, 10 Oct 2016 15:35:32 +0000 (17:35 +0200)]
Remove g_overkill_superguns_respawn_time
Instead use g_pickup_respawntime_superweapon like other superweapons
Freddy [Mon, 10 Oct 2016 14:24:27 +0000 (16:24 +0200)]
InstaGib: add cvars to convert ammo packs into insta cells
Mario [Sun, 9 Oct 2016 05:04:27 +0000 (15:04 +1000)]
Restore behaviour after respawning if func_breakable is set to destroy when triggered
Mario [Sat, 8 Oct 2016 20:36:33 +0000 (06:36 +1000)]
Update oldmovement on server too
Mario [Sat, 8 Oct 2016 18:34:13 +0000 (04:34 +1000)]
Keep player size and view offset stats up to date
Mario [Sat, 8 Oct 2016 18:23:36 +0000 (04:23 +1000)]
Improve bandwidth of client walls
Mario [Sat, 8 Oct 2016 18:07:17 +0000 (04:07 +1000)]
Fix trigger_delay
Mario [Sat, 8 Oct 2016 17:41:26 +0000 (03:41 +1000)]
Copy antiwall flag (fixes delayed antiwall triggers)
Mario [Sat, 8 Oct 2016 17:03:25 +0000 (03:03 +1000)]
Don't overwrite the .pressedkeys field (abused by other things)
Mario [Sat, 8 Oct 2016 14:25:08 +0000 (00:25 +1000)]
Disable unpressing attack on weapon switching by default
Mario [Sat, 8 Oct 2016 13:17:47 +0000 (23:17 +1000)]
Disable midair combos (generally not well received test feature)
Mario [Sat, 8 Oct 2016 13:10:05 +0000 (23:10 +1000)]
Remove spread from electro and hagar attacks (merge request for these changes was approved)
Mario [Sat, 8 Oct 2016 12:24:36 +0000 (22:24 +1000)]
Accept sv_stepheight changes (partially gameplay-relevant, mostly used to make old Nexuiz maps functional, as the default prevents walking up most steps and ledges on older maps)
Mario [Sat, 8 Oct 2016 12:06:41 +0000 (22:06 +1000)]
Consider g_physics_clientselect a server friendly option
Mario [Sat, 8 Oct 2016 11:59:33 +0000 (21:59 +1000)]
Count another mutator as gameplay-irrelevant
Mario [Sat, 8 Oct 2016 11:53:06 +0000 (21:53 +1000)]
Consider g_norecoil an acceptable change
Mario [Sat, 8 Oct 2016 11:51:55 +0000 (21:51 +1000)]
Undefine BADPRESUFFIX too
Mario [Sat, 8 Oct 2016 11:48:30 +0000 (21:48 +1000)]
g_buffs is an acceptable change, like g_powerups
Mario [Sat, 8 Oct 2016 11:47:22 +0000 (21:47 +1000)]
Don't spawn buffs on maps that lack spawnpoints by default
Mario [Sat, 8 Oct 2016 11:22:26 +0000 (21:22 +1000)]
Restore default crylink and don't use weaponreplace on machinegun in experimental balance
Mario [Sat, 8 Oct 2016 11:13:51 +0000 (21:13 +1000)]
Tweak arc as well (bolt attack remains disabled by default), also whitelist another gameplay-irrelevant cvar