]> de.git.xonotic.org Git - voretournament/voretournament.git/blob - data/models/mapobjects/strale5_lamp2.ase
Initial checkout of Vore Tournament 0.1.alpha.
[voretournament/voretournament.git] / data / models / mapobjects / strale5_lamp2.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "strale5_lamp2.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 5\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/evil8_base/e8_base1"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       0.885502        0.915954        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/evil8_base/e8_base1"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\evil8_base\e8_base1.jpg"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "textures/common/caulk"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "textures/common/caulk"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\textures\common\caulk.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "noshader"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "noshader"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\noshader.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "textures/evil8_lights/e8tmtllight2b"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       0.942030        0.952161        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "textures/evil8_lights/e8tmtllight2b"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\textures\evil8_lights\e8tmtllight2b.jpg"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "textures/evil8_base/e8metal01"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       1.000000        0.994206        0.965856\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "textures/evil8_base/e8metal01"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\textures\evil8_base\e8metal01.jpg"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89 }\r
90 *GEOMOBJECT     {\r
91         *NODE_NAME      "mat0model0surf0"\r
92         *NODE_TM        {\r
93                 *NODE_NAME      "mat0model0surf0"\r
94                 *INHERIT_POS    0       0       0\r
95                 *INHERIT_ROT    0       0       0\r
96                 *INHERIT_SCL    0       0       0\r
97                 *TM_ROW0        1.0     0       0\r
98                 *TM_ROW1        0       1.0     0\r
99                 *TM_ROW2        0       0       1.0\r
100                 *TM_ROW3        0       0       0\r
101                 *TM_POS 0.000000        0.000000        0.000000\r
102         }\r
103         *MESH   {\r
104                 *TIMEVALUE      0\r
105                 *MESH_NUMVERTEX 8\r
106                 *MESH_NUMFACES  6\r
107                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
108                 *MESH_VERTEX_LIST       {\r
109                         *MESH_VERTEX    0       16.000000       16.000000       224.000000\r
110                         *MESH_VERTEX    1       16.000000       16.000000       64.000000\r
111                         *MESH_VERTEX    2       96.000000       16.000000       192.000000\r
112                         *MESH_VERTEX    3       32.000000       16.000000       64.000000\r
113                         *MESH_VERTEX    4       0.000000        16.000000       0.000000\r
114                         *MESH_VERTEX    5       16.000000       16.000000       32.000000\r
115                         *MESH_VERTEX    6       0.000000        16.000000       256.000000\r
116                         *MESH_VERTEX    7       16.000000       16.000000       232.000000\r
117                 }\r
118                 *MESH_NORMALS   {\r
119                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
120                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
121                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
122                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
123                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
124                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
125                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
126                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
127                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
128                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
129                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
130                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
131                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
132                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
133                 }\r
134                 *MESH_FACE_LIST {\r
135                         *MESH_FACE      0       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
136                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
137                         *MESH_FACE      2       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
138                         *MESH_FACE      3       A:      0       B:      4       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
139                         *MESH_FACE      4       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
140                         *MESH_FACE      5       A:      0       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
141                 }\r
142                 *MESH_NUMTVERTEX        8\r
143                 *MESH_TVERTLIST {\r
144                         *MESH_TVERT     0       0.625000        1.750000        1.000000\r
145                         *MESH_TVERT     1       0.625000        0.500000        1.000000\r
146                         *MESH_TVERT     2       -0.000000       1.500000        1.000000\r
147                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
148                         *MESH_TVERT     4       0.750000        0.000000        1.000000\r
149                         *MESH_TVERT     5       0.625000        0.250000        1.000000\r
150                         *MESH_TVERT     6       0.750000        2.000000        1.000000\r
151                         *MESH_TVERT     7       0.625000        1.812500        1.000000\r
152                 }\r
153                 *MESH_NUMTVFACES        6\r
154                 *MESH_TFACELIST {\r
155                         *MESH_TFACE     0       0       1       4\r
156                         *MESH_TFACE     1       0       2       1\r
157                         *MESH_TFACE     2       1       5       4\r
158                         *MESH_TFACE     3       0       4       6\r
159                         *MESH_TFACE     4       1       2       3\r
160                         *MESH_TFACE     5       0       6       7\r
161                 }\r
162         }\r
163         *PROP_MOTIONBLUR        0\r
164         *PROP_CASTSHADOW        1\r
165         *PROP_RECVSHADOW        1\r
166         *MATERIAL_REF   0\r
167 }\r
168 *GEOMOBJECT     {\r
169         *NODE_NAME      "mat0model0surf1"\r
170         *NODE_TM        {\r
171                 *NODE_NAME      "mat0model0surf1"\r
172                 *INHERIT_POS    0       0       0\r
173                 *INHERIT_ROT    0       0       0\r
174                 *INHERIT_SCL    0       0       0\r
175                 *TM_ROW0        1.0     0       0\r
176                 *TM_ROW1        0       1.0     0\r
177                 *TM_ROW2        0       0       1.0\r
178                 *TM_ROW3        0       0       0\r
179                 *TM_POS 0.000000        0.000000        0.000000\r
180         }\r
181         *MESH   {\r
182                 *TIMEVALUE      0\r
183                 *MESH_NUMVERTEX 11\r
184                 *MESH_NUMFACES  10\r
185                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
186                 *MESH_VERTEX_LIST       {\r
187                         *MESH_VERTEX    0       16.000000       0.000000        156.800003\r
188                         *MESH_VERTEX    1       16.000000       8.000000        232.000000\r
189                         *MESH_VERTEX    2       16.000000       16.000000       232.000000\r
190                         *MESH_VERTEX    3       16.000000       16.000000       224.000000\r
191                         *MESH_VERTEX    4       16.000000       16.000000       64.000000\r
192                         *MESH_VERTEX    5       16.000000       16.000000       32.000000\r
193                         *MESH_VERTEX    6       16.000000       -8.000000       232.000000\r
194                         *MESH_VERTEX    7       16.000000       -16.000000      232.000000\r
195                         *MESH_VERTEX    8       16.000000       -16.000000      224.000000\r
196                         *MESH_VERTEX    9       16.000000       -16.000000      64.000000\r
197                         *MESH_VERTEX    10      16.000000       -16.000000      32.000000\r
198                 }\r
199                 *MESH_NORMALS   {\r
200                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
201                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
202                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
203                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
204                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
205                         *MESH_FACENORMAL        5       0.000000        1.000000        0.000000\r
206                         *MESH_FACENORMAL        6       0.447214        0.894427        0.000000\r
207                         *MESH_FACENORMAL        7       0.894427        0.447214        0.000000\r
208                         *MESH_FACENORMAL        8       0.894427        0.447214        0.000000\r
209                         *MESH_FACENORMAL        9       0.447214        0.894427        0.000000\r
210                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
211                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
212                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
213                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
214                         *MESH_VERTEXNORMAL      4       1.000000        0.000000        0.000000\r
215                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
216                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
217                         *MESH_VERTEXNORMAL      7       1.000000        0.000000        0.000000\r
218                         *MESH_VERTEXNORMAL      8       1.000000        0.000000        0.000000\r
219                         *MESH_VERTEXNORMAL      9       1.000000        0.000000        0.000000\r
220                         *MESH_VERTEXNORMAL      10      1.000000        0.000000        0.000000\r
221                 }\r
222                 *MESH_FACE_LIST {\r
223                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
224                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
225                         *MESH_FACE      2       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
226                         *MESH_FACE      3       A:      0       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
227                         *MESH_FACE      4       A:      0       B:      1       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
228                         *MESH_FACE      5       A:      0       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
229                         *MESH_FACE      6       A:      0       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
230                         *MESH_FACE      7       A:      0       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
231                         *MESH_FACE      8       A:      0       B:      9       C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
232                         *MESH_FACE      9       A:      0       B:      10      C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
233                 }\r
234                 *MESH_NUMTVERTEX        11\r
235                 *MESH_TVERTLIST {\r
236                         *MESH_TVERT     0       0.750000        0.225000        1.000000\r
237                         *MESH_TVERT     1       0.687500        0.812500        1.000000\r
238                         *MESH_TVERT     2       0.625000        0.812500        1.000000\r
239                         *MESH_TVERT     3       0.625000        0.750000        1.000000\r
240                         *MESH_TVERT     4       0.625000        -0.500000       1.000000\r
241                         *MESH_TVERT     5       0.625000        -0.750000       1.000000\r
242                         *MESH_TVERT     6       0.812500        0.812500        1.000000\r
243                         *MESH_TVERT     7       0.875000        0.812500        1.000000\r
244                         *MESH_TVERT     8       0.875000        0.750000        1.000000\r
245                         *MESH_TVERT     9       0.875000        -0.500000       1.000000\r
246                         *MESH_TVERT     10      0.875000        -0.750000       1.000000\r
247                 }\r
248                 *MESH_NUMTVFACES        10\r
249                 *MESH_TFACELIST {\r
250                         *MESH_TFACE     0       0       2       1\r
251                         *MESH_TFACE     1       0       3       2\r
252                         *MESH_TFACE     2       0       4       3\r
253                         *MESH_TFACE     3       0       5       4\r
254                         *MESH_TFACE     4       0       1       6\r
255                         *MESH_TFACE     5       0       6       7\r
256                         *MESH_TFACE     6       0       7       8\r
257                         *MESH_TFACE     7       0       8       9\r
258                         *MESH_TFACE     8       0       9       10\r
259                         *MESH_TFACE     9       0       10      5\r
260                 }\r
261         }\r
262         *PROP_MOTIONBLUR        0\r
263         *PROP_CASTSHADOW        1\r
264         *PROP_RECVSHADOW        1\r
265         *MATERIAL_REF   0\r
266 }\r
267 *GEOMOBJECT     {\r
268         *NODE_NAME      "mat0model0surf2"\r
269         *NODE_TM        {\r
270                 *NODE_NAME      "mat0model0surf2"\r
271                 *INHERIT_POS    0       0       0\r
272                 *INHERIT_ROT    0       0       0\r
273                 *INHERIT_SCL    0       0       0\r
274                 *TM_ROW0        1.0     0       0\r
275                 *TM_ROW1        0       1.0     0\r
276                 *TM_ROW2        0       0       1.0\r
277                 *TM_ROW3        0       0       0\r
278                 *TM_POS 0.000000        0.000000        0.000000\r
279         }\r
280         *MESH   {\r
281                 *TIMEVALUE      0\r
282                 *MESH_NUMVERTEX 4\r
283                 *MESH_NUMFACES  2\r
284                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
285                 *MESH_VERTEX_LIST       {\r
286                         *MESH_VERTEX    0       96.000000       16.000000       192.000000\r
287                         *MESH_VERTEX    1       16.000000       -16.000000      224.000000\r
288                         *MESH_VERTEX    2       16.000000       16.000000       224.000000\r
289                         *MESH_VERTEX    3       96.000000       -16.000000      192.000000\r
290                 }\r
291                 *MESH_NORMALS   {\r
292                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
293                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
294                         *MESH_VERTEXNORMAL      0       0.371391        0.000000        0.928477\r
295                         *MESH_VERTEXNORMAL      1       0.371391        0.000000        0.928477\r
296                         *MESH_VERTEXNORMAL      2       0.371391        0.000000        0.928477\r
297                         *MESH_VERTEXNORMAL      3       0.371391        0.000000        0.928477\r
298                 }\r
299                 *MESH_FACE_LIST {\r
300                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
301                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
302                 }\r
303                 *MESH_NUMTVERTEX        4\r
304                 *MESH_TVERTLIST {\r
305                         *MESH_TVERT     0       -0.000000       0.125000        1.000000\r
306                         *MESH_TVERT     1       0.625000        0.375000        1.000000\r
307                         *MESH_TVERT     2       0.625000        0.125000        1.000000\r
308                         *MESH_TVERT     3       0.000000        0.375000        1.000000\r
309                 }\r
310                 *MESH_NUMTVFACES        2\r
311                 *MESH_TFACELIST {\r
312                         *MESH_TFACE     0       0       2       1\r
313                         *MESH_TFACE     1       3       0       1\r
314                 }\r
315         }\r
316         *PROP_MOTIONBLUR        0\r
317         *PROP_CASTSHADOW        1\r
318         *PROP_RECVSHADOW        1\r
319         *MATERIAL_REF   0\r
320 }\r
321 *GEOMOBJECT     {\r
322         *NODE_NAME      "mat0model0surf3"\r
323         *NODE_TM        {\r
324                 *NODE_NAME      "mat0model0surf3"\r
325                 *INHERIT_POS    0       0       0\r
326                 *INHERIT_ROT    0       0       0\r
327                 *INHERIT_SCL    0       0       0\r
328                 *TM_ROW0        1.0     0       0\r
329                 *TM_ROW1        0       1.0     0\r
330                 *TM_ROW2        0       0       1.0\r
331                 *TM_ROW3        0       0       0\r
332                 *TM_POS 0.000000        0.000000        0.000000\r
333         }\r
334         *MESH   {\r
335                 *TIMEVALUE      0\r
336                 *MESH_NUMVERTEX 4\r
337                 *MESH_NUMFACES  2\r
338                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
339                 *MESH_VERTEX_LIST       {\r
340                         *MESH_VERTEX    0       16.000000       16.000000       64.000000\r
341                         *MESH_VERTEX    1       16.000000       -16.000000      64.000000\r
342                         *MESH_VERTEX    2       32.000000       16.000000       64.000000\r
343                         *MESH_VERTEX    3       32.000000       -16.000000      64.000000\r
344                 }\r
345                 *MESH_NORMALS   {\r
346                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
347                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
348                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
349                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
350                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
351                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
352                 }\r
353                 *MESH_FACE_LIST {\r
354                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
355                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
356                 }\r
357                 *MESH_NUMTVERTEX        4\r
358                 *MESH_TVERTLIST {\r
359                         *MESH_TVERT     0       0.625000        0.125000        1.000000\r
360                         *MESH_TVERT     1       0.625000        0.375000        1.000000\r
361                         *MESH_TVERT     2       0.500000        0.125000        1.000000\r
362                         *MESH_TVERT     3       0.500000        0.375000        1.000000\r
363                 }\r
364                 *MESH_NUMTVFACES        2\r
365                 *MESH_TFACELIST {\r
366                         *MESH_TFACE     0       0       2       1\r
367                         *MESH_TFACE     1       2       3       1\r
368                 }\r
369         }\r
370         *PROP_MOTIONBLUR        0\r
371         *PROP_CASTSHADOW        1\r
372         *PROP_RECVSHADOW        1\r
373         *MATERIAL_REF   0\r
374 }\r
375 *GEOMOBJECT     {\r
376         *NODE_NAME      "mat0model0surf4"\r
377         *NODE_TM        {\r
378                 *NODE_NAME      "mat0model0surf4"\r
379                 *INHERIT_POS    0       0       0\r
380                 *INHERIT_ROT    0       0       0\r
381                 *INHERIT_SCL    0       0       0\r
382                 *TM_ROW0        1.0     0       0\r
383                 *TM_ROW1        0       1.0     0\r
384                 *TM_ROW2        0       0       1.0\r
385                 *TM_ROW3        0       0       0\r
386                 *TM_POS 0.000000        0.000000        0.000000\r
387         }\r
388         *MESH   {\r
389                 *TIMEVALUE      0\r
390                 *MESH_NUMVERTEX 10\r
391                 *MESH_NUMFACES  6\r
392                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
393                 *MESH_VERTEX_LIST       {\r
394                         *MESH_VERTEX    0       32.000000       -16.000000      64.000000\r
395                         *MESH_VERTEX    1       16.000000       -16.000000      64.000000\r
396                         *MESH_VERTEX    2       96.000000       -16.000000      192.000000\r
397                         *MESH_VERTEX    3       16.000000       -16.000000      224.000000\r
398                         *MESH_VERTEX    4       16.000000       -16.000000      64.000000\r
399                         *MESH_VERTEX    5       0.000000        -16.000000      256.000000\r
400                         *MESH_VERTEX    6       16.000000       -16.000000      224.000000\r
401                         *MESH_VERTEX    7       16.000000       -16.000000      232.000000\r
402                         *MESH_VERTEX    8       0.000000        -16.000000      0.000000\r
403                         *MESH_VERTEX    9       16.000000       -16.000000      32.000000\r
404                 }\r
405                 *MESH_NORMALS   {\r
406                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
407                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
408                         *MESH_FACENORMAL        2       0.447214        0.894427        0.000000\r
409                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
410                         *MESH_FACENORMAL        4       0.000000        1.000000        0.000000\r
411                         *MESH_FACENORMAL        5       0.894427        0.447214        0.000000\r
412                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
413                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
414                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
415                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
416                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
417                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
418                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
419                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
420                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
421                         *MESH_VERTEXNORMAL      9       0.000000        -1.000000       0.000000\r
422                 }\r
423                 *MESH_FACE_LIST {\r
424                         *MESH_FACE      0       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
425                         *MESH_FACE      1       A:      5       B:      6       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
426                         *MESH_FACE      2       A:      4       B:      5       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
427                         *MESH_FACE      3       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
428                         *MESH_FACE      4       A:      1       B:      2       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
429                         *MESH_FACE      5       A:      4       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
430                 }\r
431                 *MESH_NUMTVERTEX        10\r
432                 *MESH_TVERTLIST {\r
433                         *MESH_TVERT     0       0.500000        0.003906        1.000000\r
434                         *MESH_TVERT     1       0.625000        0.003906        1.000000\r
435                         *MESH_TVERT     2       -0.000000       1.003906        1.000000\r
436                         *MESH_TVERT     3       0.625000        1.253906        1.000000\r
437                         *MESH_TVERT     4       0.625000        0.500000        1.000000\r
438                         *MESH_TVERT     5       0.750000        2.000000        1.000000\r
439                         *MESH_TVERT     6       0.625000        1.750000        1.000000\r
440                         *MESH_TVERT     7       0.625000        1.812500        1.000000\r
441                         *MESH_TVERT     8       0.750000        0.000000        1.000000\r
442                         *MESH_TVERT     9       0.625000        0.250000        1.000000\r
443                 }\r
444                 *MESH_NUMTVFACES        6\r
445                 *MESH_TFACELIST {\r
446                         *MESH_TFACE     0       4       6       5\r
447                         *MESH_TFACE     1       5       6       7\r
448                         *MESH_TFACE     2       4       5       8\r
449                         *MESH_TFACE     3       0       2       1\r
450                         *MESH_TFACE     4       1       2       3\r
451                         *MESH_TFACE     5       4       8       9\r
452                 }\r
453         }\r
454         *PROP_MOTIONBLUR        0\r
455         *PROP_CASTSHADOW        1\r
456         *PROP_RECVSHADOW        1\r
457         *MATERIAL_REF   0\r
458 }\r
459 *GEOMOBJECT     {\r
460         *NODE_NAME      "mat0model0surf5"\r
461         *NODE_TM        {\r
462                 *NODE_NAME      "mat0model0surf5"\r
463                 *INHERIT_POS    0       0       0\r
464                 *INHERIT_ROT    0       0       0\r
465                 *INHERIT_SCL    0       0       0\r
466                 *TM_ROW0        1.0     0       0\r
467                 *TM_ROW1        0       1.0     0\r
468                 *TM_ROW2        0       0       1.0\r
469                 *TM_ROW3        0       0       0\r
470                 *TM_POS 0.000000        0.000000        0.000000\r
471         }\r
472         *MESH   {\r
473                 *TIMEVALUE      0\r
474                 *MESH_NUMVERTEX 6\r
475                 *MESH_NUMFACES  4\r
476                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
477                 *MESH_VERTEX_LIST       {\r
478                         *MESH_VERTEX    0       16.000000       8.000000        232.000000\r
479                         *MESH_VERTEX    1       0.000000        16.000000       256.000000\r
480                         *MESH_VERTEX    2       16.000000       16.000000       232.000000\r
481                         *MESH_VERTEX    3       16.000000       -8.000000       232.000000\r
482                         *MESH_VERTEX    4       0.000000        -16.000000      256.000000\r
483                         *MESH_VERTEX    5       16.000000       -16.000000      232.000000\r
484                 }\r
485                 *MESH_NORMALS   {\r
486                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
487                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
488                         *MESH_FACENORMAL        2       0.000000        1.000000        0.000000\r
489                         *MESH_FACENORMAL        3       0.000000        1.000000        0.000000\r
490                         *MESH_VERTEXNORMAL      0       0.832050        0.000000        0.554700\r
491                         *MESH_VERTEXNORMAL      1       0.832050        0.000000        0.554700\r
492                         *MESH_VERTEXNORMAL      2       0.832050        0.000000        0.554700\r
493                         *MESH_VERTEXNORMAL      3       0.832050        0.000000        0.554700\r
494                         *MESH_VERTEXNORMAL      4       0.832050        0.000000        0.554700\r
495                         *MESH_VERTEXNORMAL      5       0.832050        0.000000        0.554700\r
496                 }\r
497                 *MESH_FACE_LIST {\r
498                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
499                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
500                         *MESH_FACE      2       A:      3       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
501                         *MESH_FACE      3       A:      5       B:      3       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
502                 }\r
503                 *MESH_NUMTVERTEX        6\r
504                 *MESH_TVERTLIST {\r
505                         *MESH_TVERT     0       0.687500        0.312500        1.000000\r
506                         *MESH_TVERT     1       0.625000        0.500000        1.000000\r
507                         *MESH_TVERT     2       0.625000        0.312500        1.000000\r
508                         *MESH_TVERT     3       0.812500        0.312500        1.000000\r
509                         *MESH_TVERT     4       0.875000        0.500000        1.000000\r
510                         *MESH_TVERT     5       0.875000        0.312500        1.000000\r
511                 }\r
512                 *MESH_NUMTVFACES        4\r
513                 *MESH_TFACELIST {\r
514                         *MESH_TFACE     0       0       2       1\r
515                         *MESH_TFACE     1       3       0       1\r
516                         *MESH_TFACE     2       3       1       4\r
517                         *MESH_TFACE     3       5       3       4\r
518                 }\r
519         }\r
520         *PROP_MOTIONBLUR        0\r
521         *PROP_CASTSHADOW        1\r
522         *PROP_RECVSHADOW        1\r
523         *MATERIAL_REF   0\r
524 }\r
525 *GEOMOBJECT     {\r
526         *NODE_NAME      "mat0model0surf6"\r
527         *NODE_TM        {\r
528                 *NODE_NAME      "mat0model0surf6"\r
529                 *INHERIT_POS    0       0       0\r
530                 *INHERIT_ROT    0       0       0\r
531                 *INHERIT_SCL    0       0       0\r
532                 *TM_ROW0        1.0     0       0\r
533                 *TM_ROW1        0       1.0     0\r
534                 *TM_ROW2        0       0       1.0\r
535                 *TM_ROW3        0       0       0\r
536                 *TM_POS 0.000000        0.000000        0.000000\r
537         }\r
538         *MESH   {\r
539                 *TIMEVALUE      0\r
540                 *MESH_NUMVERTEX 4\r
541                 *MESH_NUMFACES  2\r
542                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
543                 *MESH_VERTEX_LIST       {\r
544                         *MESH_VERTEX    0       16.000000       16.000000       32.000000\r
545                         *MESH_VERTEX    1       0.000000        -16.000000      0.000000\r
546                         *MESH_VERTEX    2       16.000000       -16.000000      32.000000\r
547                         *MESH_VERTEX    3       0.000000        16.000000       0.000000\r
548                 }\r
549                 *MESH_NORMALS   {\r
550                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
551                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
552                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        -0.447214\r
553                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        -0.447214\r
554                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        -0.447214\r
555                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        -0.447214\r
556                 }\r
557                 *MESH_FACE_LIST {\r
558                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
559                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
560                 }\r
561                 *MESH_NUMTVERTEX        4\r
562                 *MESH_TVERTLIST {\r
563                         *MESH_TVERT     0       0.625000        0.250000        1.000000\r
564                         *MESH_TVERT     1       0.375000        0.000000        1.000000\r
565                         *MESH_TVERT     2       0.375000        0.250000        1.000000\r
566                         *MESH_TVERT     3       0.625000        0.000000        1.000000\r
567                 }\r
568                 *MESH_NUMTVFACES        2\r
569                 *MESH_TFACELIST {\r
570                         *MESH_TFACE     0       0       2       1\r
571                         *MESH_TFACE     1       3       0       1\r
572                 }\r
573         }\r
574         *PROP_MOTIONBLUR        0\r
575         *PROP_CASTSHADOW        1\r
576         *PROP_RECVSHADOW        1\r
577         *MATERIAL_REF   0\r
578 }\r
579 *GEOMOBJECT     {\r
580         *NODE_NAME      "mat4model0surf7"\r
581         *NODE_TM        {\r
582                 *NODE_NAME      "mat4model0surf7"\r
583                 *INHERIT_POS    0       0       0\r
584                 *INHERIT_ROT    0       0       0\r
585                 *INHERIT_SCL    0       0       0\r
586                 *TM_ROW0        1.0     0       0\r
587                 *TM_ROW1        0       1.0     0\r
588                 *TM_ROW2        0       0       1.0\r
589                 *TM_ROW3        0       0       0\r
590                 *TM_POS 0.000000        0.000000        0.000000\r
591         }\r
592         *MESH   {\r
593                 *TIMEVALUE      0\r
594                 *MESH_NUMVERTEX 4\r
595                 *MESH_NUMFACES  2\r
596                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
597                 *MESH_VERTEX_LIST       {\r
598                         *MESH_VERTEX    0       24.000000       8.000000        56.000000\r
599                         *MESH_VERTEX    1       24.000000       -8.000000       56.000000\r
600                         *MESH_VERTEX    2       24.000000       8.000000        64.000000\r
601                         *MESH_VERTEX    3       24.000000       -8.000000       64.000000\r
602                 }\r
603                 *MESH_NORMALS   {\r
604                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
605                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
606                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
607                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
608                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
609                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
610                 }\r
611                 *MESH_FACE_LIST {\r
612                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
613                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
614                 }\r
615                 *MESH_NUMTVERTEX        4\r
616                 *MESH_TVERTLIST {\r
617                         *MESH_TVERT     0       0.687500        0.312500        1.000000\r
618                         *MESH_TVERT     1       0.812500        0.312500        1.000000\r
619                         *MESH_TVERT     2       0.687500        0.375000        1.000000\r
620                         *MESH_TVERT     3       0.812500        0.375000        1.000000\r
621                 }\r
622                 *MESH_NUMTVFACES        2\r
623                 *MESH_TFACELIST {\r
624                         *MESH_TFACE     0       0       2       1\r
625                         *MESH_TFACE     1       2       3       1\r
626                 }\r
627         }\r
628         *PROP_MOTIONBLUR        0\r
629         *PROP_CASTSHADOW        1\r
630         *PROP_RECVSHADOW        1\r
631         *MATERIAL_REF   4\r
632 }\r
633 *GEOMOBJECT     {\r
634         *NODE_NAME      "mat4model0surf8"\r
635         *NODE_TM        {\r
636                 *NODE_NAME      "mat4model0surf8"\r
637                 *INHERIT_POS    0       0       0\r
638                 *INHERIT_ROT    0       0       0\r
639                 *INHERIT_SCL    0       0       0\r
640                 *TM_ROW0        1.0     0       0\r
641                 *TM_ROW1        0       1.0     0\r
642                 *TM_ROW2        0       0       1.0\r
643                 *TM_ROW3        0       0       0\r
644                 *TM_POS 0.000000        0.000000        0.000000\r
645         }\r
646         *MESH   {\r
647                 *TIMEVALUE      0\r
648                 *MESH_NUMVERTEX 3\r
649                 *MESH_NUMFACES  1\r
650                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
651                 *MESH_VERTEX_LIST       {\r
652                         *MESH_VERTEX    0       16.000000       8.000000        224.000000\r
653                         *MESH_VERTEX    1       21.000000       8.000000        222.000000\r
654                         *MESH_VERTEX    2       16.000000       8.000000        232.000000\r
655                 }\r
656                 *MESH_NORMALS   {\r
657                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
658                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
659                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
660                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
661                 }\r
662                 *MESH_FACE_LIST {\r
663                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
664                 }\r
665                 *MESH_NUMTVERTEX        3\r
666                 *MESH_TVERTLIST {\r
667                         *MESH_TVERT     0       0.625000        0.750000        1.000000\r
668                         *MESH_TVERT     1       0.585937        0.734375        1.000000\r
669                         *MESH_TVERT     2       0.625000        0.812500        1.000000\r
670                 }\r
671                 *MESH_NUMTVFACES        1\r
672                 *MESH_TFACELIST {\r
673                         *MESH_TFACE     0       0       2       1\r
674                 }\r
675         }\r
676         *PROP_MOTIONBLUR        0\r
677         *PROP_CASTSHADOW        1\r
678         *PROP_RECVSHADOW        1\r
679         *MATERIAL_REF   4\r
680 }\r
681 *GEOMOBJECT     {\r
682         *NODE_NAME      "mat4model0surf9"\r
683         *NODE_TM        {\r
684                 *NODE_NAME      "mat4model0surf9"\r
685                 *INHERIT_POS    0       0       0\r
686                 *INHERIT_ROT    0       0       0\r
687                 *INHERIT_SCL    0       0       0\r
688                 *TM_ROW0        1.0     0       0\r
689                 *TM_ROW1        0       1.0     0\r
690                 *TM_ROW2        0       0       1.0\r
691                 *TM_ROW3        0       0       0\r
692                 *TM_POS 0.000000        0.000000        0.000000\r
693         }\r
694         *MESH   {\r
695                 *TIMEVALUE      0\r
696                 *MESH_NUMVERTEX 4\r
697                 *MESH_NUMFACES  2\r
698                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
699                 *MESH_VERTEX_LIST       {\r
700                         *MESH_VERTEX    0       16.000000       8.000000        64.000000\r
701                         *MESH_VERTEX    1       16.000000       8.000000        40.000000\r
702                         *MESH_VERTEX    2       24.000000       8.000000        64.000000\r
703                         *MESH_VERTEX    3       24.000000       8.000000        56.000000\r
704                 }\r
705                 *MESH_NORMALS   {\r
706                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
707                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
708                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
709                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
710                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
711                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
712                 }\r
713                 *MESH_FACE_LIST {\r
714                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
715                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
716                 }\r
717                 *MESH_NUMTVERTEX        4\r
718                 *MESH_TVERTLIST {\r
719                         *MESH_TVERT     0       0.625000        0.375000        1.000000\r
720                         *MESH_TVERT     1       0.625000        0.187500        1.000000\r
721                         *MESH_TVERT     2       0.562500        0.375000        1.000000\r
722                         *MESH_TVERT     3       0.562500        0.312500        1.000000\r
723                 }\r
724                 *MESH_NUMTVFACES        2\r
725                 *MESH_TFACELIST {\r
726                         *MESH_TFACE     0       0       2       1\r
727                         *MESH_TFACE     1       2       3       1\r
728                 }\r
729         }\r
730         *PROP_MOTIONBLUR        0\r
731         *PROP_CASTSHADOW        1\r
732         *PROP_RECVSHADOW        1\r
733         *MATERIAL_REF   4\r
734 }\r
735 *GEOMOBJECT     {\r
736         *NODE_NAME      "mat4model0surf10"\r
737         *NODE_TM        {\r
738                 *NODE_NAME      "mat4model0surf10"\r
739                 *INHERIT_POS    0       0       0\r
740                 *INHERIT_ROT    0       0       0\r
741                 *INHERIT_SCL    0       0       0\r
742                 *TM_ROW0        1.0     0       0\r
743                 *TM_ROW1        0       1.0     0\r
744                 *TM_ROW2        0       0       1.0\r
745                 *TM_ROW3        0       0       0\r
746                 *TM_POS 0.000000        0.000000        0.000000\r
747         }\r
748         *MESH   {\r
749                 *TIMEVALUE      0\r
750                 *MESH_NUMVERTEX 3\r
751                 *MESH_NUMFACES  1\r
752                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
753                 *MESH_VERTEX_LIST       {\r
754                         *MESH_VERTEX    0       16.000000       -8.000000       232.000000\r
755                         *MESH_VERTEX    1       21.000000       -8.000000       222.000000\r
756                         *MESH_VERTEX    2       16.000000       -8.000000       224.000000\r
757                 }\r
758                 *MESH_NORMALS   {\r
759                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
760                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
761                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
762                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
763                 }\r
764                 *MESH_FACE_LIST {\r
765                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
766                 }\r
767                 *MESH_NUMTVERTEX        3\r
768                 *MESH_TVERTLIST {\r
769                         *MESH_TVERT     0       0.625000        0.812500        1.000000\r
770                         *MESH_TVERT     1       0.585937        0.734375        1.000000\r
771                         *MESH_TVERT     2       0.625000        0.750000        1.000000\r
772                 }\r
773                 *MESH_NUMTVFACES        1\r
774                 *MESH_TFACELIST {\r
775                         *MESH_TFACE     0       0       2       1\r
776                 }\r
777         }\r
778         *PROP_MOTIONBLUR        0\r
779         *PROP_CASTSHADOW        1\r
780         *PROP_RECVSHADOW        1\r
781         *MATERIAL_REF   4\r
782 }\r
783 *GEOMOBJECT     {\r
784         *NODE_NAME      "mat4model0surf11"\r
785         *NODE_TM        {\r
786                 *NODE_NAME      "mat4model0surf11"\r
787                 *INHERIT_POS    0       0       0\r
788                 *INHERIT_ROT    0       0       0\r
789                 *INHERIT_SCL    0       0       0\r
790                 *TM_ROW0        1.0     0       0\r
791                 *TM_ROW1        0       1.0     0\r
792                 *TM_ROW2        0       0       1.0\r
793                 *TM_ROW3        0       0       0\r
794                 *TM_POS 0.000000        0.000000        0.000000\r
795         }\r
796         *MESH   {\r
797                 *TIMEVALUE      0\r
798                 *MESH_NUMVERTEX 4\r
799                 *MESH_NUMFACES  2\r
800                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
801                 *MESH_VERTEX_LIST       {\r
802                         *MESH_VERTEX    0       21.000000       8.000000        222.000000\r
803                         *MESH_VERTEX    1       16.000000       -8.000000       232.000000\r
804                         *MESH_VERTEX    2       16.000000       8.000000        232.000000\r
805                         *MESH_VERTEX    3       21.000000       -8.000000       222.000000\r
806                 }\r
807                 *MESH_NORMALS   {\r
808                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
809                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
810                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        0.447214\r
811                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        0.447214\r
812                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        0.447214\r
813                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        0.447214\r
814                 }\r
815                 *MESH_FACE_LIST {\r
816                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
817                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
818                 }\r
819                 *MESH_NUMTVERTEX        4\r
820                 *MESH_TVERTLIST {\r
821                         *MESH_TVERT     0       0.687500        0.734375        1.000000\r
822                         *MESH_TVERT     1       0.812500        0.812500        1.000000\r
823                         *MESH_TVERT     2       0.687500        0.812500        1.000000\r
824                         *MESH_TVERT     3       0.812500        0.734375        1.000000\r
825                 }\r
826                 *MESH_NUMTVFACES        2\r
827                 *MESH_TFACELIST {\r
828                         *MESH_TFACE     0       0       2       1\r
829                         *MESH_TFACE     1       3       0       1\r
830                 }\r
831         }\r
832         *PROP_MOTIONBLUR        0\r
833         *PROP_CASTSHADOW        1\r
834         *PROP_RECVSHADOW        1\r
835         *MATERIAL_REF   4\r
836 }\r
837 *GEOMOBJECT     {\r
838         *NODE_NAME      "mat4model0surf12"\r
839         *NODE_TM        {\r
840                 *NODE_NAME      "mat4model0surf12"\r
841                 *INHERIT_POS    0       0       0\r
842                 *INHERIT_ROT    0       0       0\r
843                 *INHERIT_SCL    0       0       0\r
844                 *TM_ROW0        1.0     0       0\r
845                 *TM_ROW1        0       1.0     0\r
846                 *TM_ROW2        0       0       1.0\r
847                 *TM_ROW3        0       0       0\r
848                 *TM_POS 0.000000        0.000000        0.000000\r
849         }\r
850         *MESH   {\r
851                 *TIMEVALUE      0\r
852                 *MESH_NUMVERTEX 4\r
853                 *MESH_NUMFACES  2\r
854                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
855                 *MESH_VERTEX_LIST       {\r
856                         *MESH_VERTEX    0       24.000000       8.000000        56.000000\r
857                         *MESH_VERTEX    1       16.000000       -8.000000       40.000000\r
858                         *MESH_VERTEX    2       24.000000       -8.000000       56.000000\r
859                         *MESH_VERTEX    3       16.000000       8.000000        40.000000\r
860                 }\r
861                 *MESH_NORMALS   {\r
862                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
863                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
864                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        -0.447214\r
865                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        -0.447214\r
866                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        -0.447214\r
867                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        -0.447214\r
868                 }\r
869                 *MESH_FACE_LIST {\r
870                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
871                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
872                 }\r
873                 *MESH_NUMTVERTEX        4\r
874                 *MESH_TVERTLIST {\r
875                         *MESH_TVERT     0       0.687500        0.312500        1.000000\r
876                         *MESH_TVERT     1       0.812500        0.187500        1.000000\r
877                         *MESH_TVERT     2       0.812500        0.312500        1.000000\r
878                         *MESH_TVERT     3       0.687500        0.187500        1.000000\r
879                 }\r
880                 *MESH_NUMTVFACES        2\r
881                 *MESH_TFACELIST {\r
882                         *MESH_TFACE     0       0       2       1\r
883                         *MESH_TFACE     1       3       0       1\r
884                 }\r
885         }\r
886         *PROP_MOTIONBLUR        0\r
887         *PROP_CASTSHADOW        1\r
888         *PROP_RECVSHADOW        1\r
889         *MATERIAL_REF   4\r
890 }\r
891 *GEOMOBJECT     {\r
892         *NODE_NAME      "mat4model0surf13"\r
893         *NODE_TM        {\r
894                 *NODE_NAME      "mat4model0surf13"\r
895                 *INHERIT_POS    0       0       0\r
896                 *INHERIT_ROT    0       0       0\r
897                 *INHERIT_SCL    0       0       0\r
898                 *TM_ROW0        1.0     0       0\r
899                 *TM_ROW1        0       1.0     0\r
900                 *TM_ROW2        0       0       1.0\r
901                 *TM_ROW3        0       0       0\r
902                 *TM_POS 0.000000        0.000000        0.000000\r
903         }\r
904         *MESH   {\r
905                 *TIMEVALUE      0\r
906                 *MESH_NUMVERTEX 4\r
907                 *MESH_NUMFACES  2\r
908                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
909                 *MESH_VERTEX_LIST       {\r
910                         *MESH_VERTEX    0       24.000000       -8.000000       64.000000\r
911                         *MESH_VERTEX    1       16.000000       -8.000000       40.000000\r
912                         *MESH_VERTEX    2       16.000000       -8.000000       64.000000\r
913                         *MESH_VERTEX    3       24.000000       -8.000000       56.000000\r
914                 }\r
915                 *MESH_NORMALS   {\r
916                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
917                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
918                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
919                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
920                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
921                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
922                 }\r
923                 *MESH_FACE_LIST {\r
924                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
925                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
926                 }\r
927                 *MESH_NUMTVERTEX        4\r
928                 *MESH_TVERTLIST {\r
929                         *MESH_TVERT     0       0.562500        0.375000        1.000000\r
930                         *MESH_TVERT     1       0.625000        0.187500        1.000000\r
931                         *MESH_TVERT     2       0.625000        0.375000        1.000000\r
932                         *MESH_TVERT     3       0.562500        0.312500        1.000000\r
933                 }\r
934                 *MESH_NUMTVFACES        2\r
935                 *MESH_TFACELIST {\r
936                         *MESH_TFACE     0       0       2       1\r
937                         *MESH_TFACE     1       3       0       1\r
938                 }\r
939         }\r
940         *PROP_MOTIONBLUR        0\r
941         *PROP_CASTSHADOW        1\r
942         *PROP_RECVSHADOW        1\r
943         *MATERIAL_REF   4\r
944 }\r
945 *GEOMOBJECT     {\r
946         *NODE_NAME      "mat3model0surf14"\r
947         *NODE_TM        {\r
948                 *NODE_NAME      "mat3model0surf14"\r
949                 *INHERIT_POS    0       0       0\r
950                 *INHERIT_ROT    0       0       0\r
951                 *INHERIT_SCL    0       0       0\r
952                 *TM_ROW0        1.0     0       0\r
953                 *TM_ROW1        0       1.0     0\r
954                 *TM_ROW2        0       0       1.0\r
955                 *TM_ROW3        0       0       0\r
956                 *TM_POS 0.000000        0.000000        0.000000\r
957         }\r
958         *MESH   {\r
959                 *TIMEVALUE      0\r
960                 *MESH_NUMVERTEX 4\r
961                 *MESH_NUMFACES  2\r
962                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
963                 *MESH_VERTEX_LIST       {\r
964                         *MESH_VERTEX    0       96.000000       16.000000       192.000000\r
965                         *MESH_VERTEX    1       32.000000       -16.000000      64.000000\r
966                         *MESH_VERTEX    2       96.000000       -16.000000      192.000000\r
967                         *MESH_VERTEX    3       32.000000       16.000000       64.000000\r
968                 }\r
969                 *MESH_NORMALS   {\r
970                         *MESH_FACENORMAL        0       0.000000        1.000000        0.000000\r
971                         *MESH_FACENORMAL        1       0.000000        1.000000        0.000000\r
972                         *MESH_VERTEXNORMAL      0       0.894427        0.000000        -0.447214\r
973                         *MESH_VERTEXNORMAL      1       0.894427        0.000000        -0.447214\r
974                         *MESH_VERTEXNORMAL      2       0.894427        0.000000        -0.447214\r
975                         *MESH_VERTEXNORMAL      3       0.894427        0.000000        -0.447214\r
976                 }\r
977                 *MESH_FACE_LIST {\r
978                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
979                         *MESH_FACE      1       A:      3       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
980                 }\r
981                 *MESH_NUMTVERTEX        4\r
982                 *MESH_TVERTLIST {\r
983                         *MESH_TVERT     0       -0.031250       2.000000        1.000000\r
984                         *MESH_TVERT     1       1.968750        0.000000        1.000000\r
985                         *MESH_TVERT     2       1.968750        2.000000        1.000000\r
986                         *MESH_TVERT     3       -0.031250       0.000000        1.000000\r
987                 }\r
988                 *MESH_NUMTVFACES        2\r
989                 *MESH_TFACELIST {\r
990                         *MESH_TFACE     0       0       2       1\r
991                         *MESH_TFACE     1       3       0       1\r
992                 }\r
993         }\r
994         *PROP_MOTIONBLUR        0\r
995         *PROP_CASTSHADOW        1\r
996         *PROP_RECVSHADOW        1\r
997         *MATERIAL_REF   3\r
998 }\r