]> de.git.xonotic.org Git - voretournament/voretournament.git/blob - data/qcsrc/client/hud.qc
16251aad7c5b253c6e7a98db74d23ddf0513e0cf
[voretournament/voretournament.git] / data / qcsrc / client / hud.qc
1 void drawstringright(vector, string, vector, vector, float, float);\r
2 void drawstringcenter(vector, string, vector, vector, float, float);\r
3 \r
4 float teamnagger;\r
5 \r
6 float weapon_hits[WEP_MAXCOUNT];\r
7 float weapon_fired[WEP_MAXCOUNT];\r
8 float weapon_number;\r
9 \r
10 float last_weapon;\r
11 float weapontime;\r
12 \r
13 float sbar_alpha_fg;\r
14 float sbar_alpha_bg;\r
15 float sbar_color_bg_team;\r
16 float sbar_border_thickness;\r
17 float sbar_accuracy_border_thickness;\r
18 float sbar_scoreboard_alpha_bg;\r
19 float sbar_scoreboard_alpha_fg;\r
20 float sbar_scoreboard_highlight;\r
21 float sbar_scoreboard_highlight_alpha;\r
22 float sbar_scoreboard_highlight_alpha_self;\r
23 float sbar_hudselector;\r
24 float sbar_accuracy_hud;\r
25 float sbar_scoreboard_alpha_name;\r
26 float sbar_scoreboard_alpha_name_self;\r
27 \r
28 string portrait_image, portrait_name;\r
29 float portrait_time;\r
30 \r
31 float ps_primary, ps_secondary;\r
32 float ts_primary, ts_secondary;\r
33 \r
34 vector color;\r
35 \r
36 void CSQC_kh_hudreset();\r
37 void CSQC_kh_hud();\r
38 void CSQC_ctf_hudreset();\r
39 void CSQC_ctf_hud();\r
40 void CSQC_race_hud();\r
41 void MapVote_Draw();\r
42 void Sbar_FinaleOverlay()\r
43 {\r
44         /*vector pos;\r
45         pos_x = (vid_conwidth - 1)/2;\r
46         pos_y = 16;\r
47         pos_z = 0;*/\r
48 \r
49         //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
50 \r
51         //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);\r
52         MapVote_Draw();\r
53 }\r
54 \r
55 vector Sbar_AccuracyColor(float accuracy)\r
56 {\r
57         vector rgb;\r
58         float yellow_accuracy = cvar("sbar_accuracy_yellow"); // value at which this function returns yellow\r
59         if(accuracy >= 100) {\r
60                 rgb_x = 0;\r
61                 rgb_y = 1;\r
62         }\r
63         else if(accuracy > yellow_accuracy) {\r
64                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0\r
65                 rgb_y = 1;\r
66         }\r
67         else {\r
68                 rgb_x = 1;\r
69                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1\r
70         }\r
71         rgb_z = 0;\r
72         return rgb;\r
73 }\r
74 \r
75 void Sbar_DrawPic(string pic, vector position, vector dimensions, float background)\r
76 {\r
77         vector pos, sz;\r
78         sz_x = vid_conwidth * dimensions_x;\r
79         sz_y = vid_conheight * dimensions_y;\r
80         pos_x = (vid_conwidth / 2) * bound(0, 1 + position_x, 2);\r
81         pos_x -= sz_x / 2;\r
82         pos_y = (vid_conheight / 2) * bound(0, 1 - position_y, 2);\r
83         pos_y -= sz_y / 2;\r
84 \r
85         if(background)\r
86         {\r
87                 if(teamplay)\r
88                         drawpic(pos, pic, sz, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color\r
89                 else\r
90                         drawpic(pos, pic, sz, stov(cvar_string("sbar_color_bg")), sbar_alpha_bg, DRAWFLAG_NORMAL);\r
91         }\r
92         else\r
93                 drawpic(pos, pic, sz, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
94 }\r
95 \r
96 void Sbar_DrawString(string text, vector position, float lettersize)\r
97 {\r
98         vector pos, sz;\r
99         sz_x = sz_y = lettersize;\r
100         pos_x = (vid_conwidth / 2) * bound(0, 1 + position_x, 2);\r
101         pos_x -= stringwidth(text, FALSE, sz) * 0.5;\r
102         pos_y = (vid_conheight / 2) * bound(0, 1 - position_y, 2);\r
103         pos_y -= sz_y / 2;\r
104 \r
105         drawstring(pos, text, sz, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
106 }\r
107 \r
108 void Sbar_DrawXNum (vector position, float num, float digits, float showminusplus, float lettersize, vector rgb, float alpha, float dflags)\r
109 {\r
110         float l;\r
111         string str, tmp, l_length, final_num;\r
112         float minus, plus;\r
113 \r
114         // showminusplus 1: always prefix with minus sign (useful in race distribution display)\r
115         // showminusplus 2: always prefix with plus sign (useful in race distribution display)\r
116         // showminusplus 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)\r
117 \r
118         if((showminusplus == 2 && num >= 0) || (num > 0 && showminusplus == 3))\r
119         {\r
120                 plus = true;\r
121         } else\r
122                 plus = false;   \r
123 \r
124         if(num < 0 || (num < 0 && showminusplus == 3) || (showminusplus == 1 && num <= 0))\r
125         {\r
126                 minus = true;\r
127                 num = -num;\r
128         } else\r
129                 minus = false;\r
130 \r
131         if(digits < 0)\r
132         {\r
133                 tmp = ftos(num);\r
134                 digits = -digits;\r
135                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);\r
136         } else\r
137                 str = ftos(num);\r
138 \r
139         l = strlen(str);\r
140         l_length = ftos(l);\r
141 \r
142         if(l > digits)\r
143         {\r
144                 str = substring(str, l - digits, 999);\r
145                 l = strlen(str);\r
146         }\r
147 \r
148         if(minus)\r
149                 final_num = "-";\r
150         else if(plus)\r
151                 final_num = "+";\r
152         final_num = strcat(final_num, str);\r
153 \r
154         vector pos, sz;\r
155         sz_x = sz_y = lettersize;\r
156         pos_x = (vid_conwidth / 2) * bound(0, 1 + position_x, 2);\r
157         pos_x -= stringwidth(final_num, FALSE, sz) * 0.5;\r
158         pos_y = (vid_conheight / 2) * bound(0, 1 - position_y, 2);\r
159         pos_y -= sz_y / 2;\r
160 \r
161         drawstring(pos, final_num, sz, rgb, alpha, dflags);\r
162 }\r
163 \r
164 vector Sbar_NumColor (float x)\r
165 {\r
166         if(x > 200) {\r
167                 color_x = 0;\r
168                 color_y = 1;\r
169                 color_z = 0;\r
170         }\r
171         else if(x > 150) {\r
172                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0\r
173                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1\r
174                 color_z = 0;\r
175         }\r
176         else if(x > 100) {\r
177                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4\r
178                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9\r
179                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0\r
180         }\r
181         else if(x > 50) {\r
182                 color_x = 1;\r
183                 color_y = 1;\r
184                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1\r
185         }\r
186         else if(x > 25) {\r
187                 color_x = 1;\r
188                 color_y = (x-25)*90/27/100; // green value between 0 -> 1\r
189                 color_z = (x-25)*90/27/100 * 0.2; // blue value between 0 -> 0.2\r
190         }\r
191         else {\r
192                 color_x = 1;\r
193                 color_y = 0;\r
194                 color_z = 0;\r
195         }\r
196         return color;\r
197 }\r
198 \r
199 void Cmd_Sbar_SetFields(float argc);\r
200 void Sbar_InitScores()\r
201 {\r
202         float i, f;\r
203 \r
204         ps_primary = ps_secondary = ts_primary = ts_secondary = -1;\r
205         for(i = 0; i < MAX_SCORE; ++i)\r
206         {\r
207                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);\r
208                 if(f == SFL_SORT_PRIO_PRIMARY)\r
209                         ps_primary = i;\r
210                 if(f == SFL_SORT_PRIO_SECONDARY)\r
211                         ps_secondary = i;\r
212         }\r
213         if(ps_secondary == -1)\r
214                 ps_secondary = ps_primary;\r
215 \r
216         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
217         {\r
218                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);\r
219                 if(f == SFL_SORT_PRIO_PRIMARY)\r
220                         ts_primary = i;\r
221                 if(f == SFL_SORT_PRIO_SECONDARY)\r
222                         ts_secondary = i;\r
223         }\r
224         if(ts_secondary == -1)\r
225                 ts_secondary = ts_primary;\r
226 \r
227         Cmd_Sbar_SetFields(0);\r
228 }\r
229 \r
230 void Sbar_UpdatePlayerPos(entity pl);\r
231 float SetTeam(entity pl, float Team);\r
232 //float lastpnum;\r
233 void Sbar_UpdatePlayerTeams()\r
234 {\r
235         float Team;\r
236         entity pl, tmp;\r
237         float num;\r
238 \r
239         num = 0;\r
240         for(pl = players.sort_next; pl; pl = pl.sort_next)\r
241         {\r
242                 num += 1;\r
243                 Team = GetPlayerColor(pl.sv_entnum);\r
244                 if(SetTeam(pl, Team))\r
245                 {\r
246                         tmp = pl.sort_prev;\r
247                         Sbar_UpdatePlayerPos(pl);\r
248                         if(tmp)\r
249                                 pl = tmp;\r
250                         else\r
251                                 pl = players.sort_next;\r
252                 }\r
253         }\r
254         /*\r
255         if(num != lastpnum)\r
256                 print(strcat("PNUM: ", ftos(num), "\n"));\r
257         lastpnum = num;\r
258         */\r
259 }\r
260 \r
261 float Sbar_ComparePlayerScores(entity left, entity right)\r
262 {\r
263         float vl, vr;\r
264         vl = GetPlayerColor(left.sv_entnum);\r
265         vr = GetPlayerColor(right.sv_entnum);\r
266 \r
267         if(!left.gotscores)\r
268                 vl = COLOR_SPECTATOR;\r
269         if(!right.gotscores)\r
270                 vr = COLOR_SPECTATOR;\r
271 \r
272         if(vl > vr)\r
273                 return true;\r
274         if(vl < vr)\r
275                 return false;\r
276 \r
277         if(vl == COLOR_SPECTATOR)\r
278         {\r
279                 // FIRST the one with scores (spectators), THEN the ones without (downloaders)\r
280                 // no other sorting\r
281                 if(!left.gotscores && right.gotscores)\r
282                         return true;\r
283                 return false;\r
284         }\r
285 \r
286         vl = left.scores[ps_primary];\r
287         vr = right.scores[ps_primary];\r
288         if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)\r
289         {\r
290                 if(vl == 0 && vr != 0)\r
291                         return 1;\r
292                 if(vl != 0 && vr == 0)\r
293                         return 0;\r
294         }\r
295         if(vl > vr)\r
296                 return IS_INCREASING(scores_flags[ps_primary]);\r
297         if(vl < vr)\r
298                 return IS_DECREASING(scores_flags[ps_primary]);\r
299 \r
300         vl = left.scores[ps_secondary];\r
301         vr = right.scores[ps_secondary];\r
302         if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)\r
303         {\r
304                 if(vl == 0 && vr != 0)\r
305                         return 1;\r
306                 if(vl != 0 && vr == 0)\r
307                         return 0;\r
308         }\r
309         if(vl > vr)\r
310                 return IS_INCREASING(scores_flags[ps_secondary]);\r
311         if(vl < vr)\r
312                 return IS_DECREASING(scores_flags[ps_secondary]);\r
313 \r
314         return false;\r
315 }\r
316 \r
317 void Sbar_UpdatePlayerPos(entity player)\r
318 {\r
319         for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)\r
320         {\r
321                 SORT_SWAP(player, other);\r
322         }\r
323         for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)\r
324         {\r
325                 SORT_SWAP(other, player);\r
326         }\r
327 }\r
328 \r
329 float Sbar_CompareTeamScores(entity left, entity right)\r
330 {\r
331         float vl, vr;\r
332 \r
333         if(left.team == COLOR_SPECTATOR)\r
334                 return 1;\r
335         if(right.team == COLOR_SPECTATOR)\r
336                 return 0;\r
337 \r
338         vl = left.teamscores[ts_primary];\r
339         vr = right.teamscores[ts_primary];\r
340         if(vl > vr)\r
341                 return IS_INCREASING(teamscores_flags[ts_primary]);\r
342         if(vl < vr)\r
343                 return IS_DECREASING(teamscores_flags[ts_primary]);\r
344 \r
345         vl = left.teamscores[ts_secondary];\r
346         vr = right.teamscores[ts_secondary];\r
347         if(vl > vr)\r
348                 return IS_INCREASING(teamscores_flags[ts_secondary]);\r
349         if(vl < vr)\r
350                 return IS_DECREASING(teamscores_flags[ts_secondary]);\r
351 \r
352         return false;\r
353 }\r
354 \r
355 void Sbar_UpdateTeamPos(entity Team)\r
356 {\r
357         for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)\r
358         {\r
359                 SORT_SWAP(Team, other);\r
360         }\r
361         for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)\r
362         {\r
363                 SORT_SWAP(other, Team);\r
364         }\r
365 }\r
366 \r
367 void Cmd_Sbar_Help(float argc)\r
368 {\r
369         print("You can modify the scoreboard using the ^2sbar_columns_set command.\n");\r
370         print("^3|---------------------------------------------------------------|\n");\r
371         print("Usage:\n");\r
372         print("^2sbar_columns_set default\n");\r
373         print("^2sbar_columns_set ^7filed1 field2 ...\n");\r
374         print("The following field names are recognized (case insensitive):\n");\r
375         print("You can use a ^3|^7 to start the right-aligned fields.\n\n");\r
376 \r
377         print("^3name^7 or ^3nick^7         Name of a player\n");\r
378         print("^3ping^7                     Ping time\n");\r
379         print("^3pl^7                       Packet loss\n");\r
380         print("^3kills^7                    Number of kills\n");\r
381         print("^3deaths^7                   Number of deaths\n");\r
382         print("^3suicides^7                 Number of suicides\n");\r
383         print("^3frags^7                    kills - suicides\n");\r
384         print("^3kd^7                       The kill-death ratio\n");\r
385         print("^3caps^7                     How often a flag (CTF) or a key (KeyHunt) was captured\n");\r
386         print("^3pickups^7                  How often a flag (CTF) or a key (KeyHunt) was picked up\n");\r
387         print("^3fckills^7                  Number of flag carrier kills\n");\r
388         print("^3returns^7                  Number of flag returns\n");\r
389         print("^3drops^7                    Number of flag drops\n");\r
390         print("^3lives^7                    Number of lives (LMS)\n");\r
391         print("^3rank^7                     Player rank\n");\r
392         print("^3pushes^7                   Number of players pushed into void\n");\r
393         print("^3destroyed^7                Number of keys destroyed by pushing them into void\n");\r
394         print("^3kckills^7                  Number of keys carrier kills\n");\r
395         print("^3losses^7                   Number of times a key was lost\n");\r
396         print("^3laps^7                     Number of laps finished (race/cts)\n");\r
397         print("^3time^7                     Total time raced (race/cts)\n");\r
398         print("^3fastest^7                  Time of fastest lap (race/cts)\n");\r
399         print("^3ticks^7                    Number of ticks (DOM)\n");\r
400         print("^3takes^7                    Number of domination points taken (DOM)\n");\r
401         print("^3score^7                    Total score\n\n");\r
402 \r
403         print("Before a field you can put a + or - sign, then a comma separated list\n");\r
404         print("of game types, then a slash, to make the field show up only in these\n");\r
405         print("or in all but these game types. You can also specify 'all' as a\n");\r
406         print("field to show all fields available for the current game mode.\n\n");\r
407         \r
408         print("The special game type names 'teams' and 'noteams' can be used to\n");\r
409         print("include/exclude ALL teams/noteams game modes.\n\n");\r
410 \r
411         print("Example: sbar_columns_set name ping pl | +ctf/field3 -dm/field4\n");\r
412         print("will display name, ping and pl aligned to the left, and the fields\n");\r
413         print("right of the vertical bar aligned to the right.\n");\r
414         print("'field3' will only be shown in CTF, and 'field4' will be shown in all\n");\r
415         print("other gamemodes except DM.\n");\r
416 }\r
417 \r
418 string Sbar_DefaultColumnLayout()\r
419 {\r
420         return strcat( // fteqcc sucks\r
421                 "ping pl name | ",\r
422                 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"\r
423                 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",\r
424                 "+lms/lives +lms/rank ",\r
425                 "+kh/caps +kh/pushes +kh/destroyed ",\r
426                 "?+race/laps ?+race/time ?+race/fastest ",\r
427                 "-lms,race");\r
428 }\r
429 \r
430 void Cmd_Sbar_SetFields(float argc)\r
431 {\r
432         float i, j, slash;\r
433         string str, pattern;\r
434         float have_name, have_primary, have_secondary, have_separator;\r
435         float missing;\r
436 \r
437         // TODO: re enable with gametype dependant cvars?\r
438         if(argc < 2) // no arguments provided\r
439                 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");\r
440 \r
441         if(argc < 2)\r
442                 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");\r
443 \r
444         if(argc == 2)\r
445         {\r
446                 if(argv(1) == "default")\r
447                         argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");\r
448                 else if(argv(1) == "all")\r
449                 {\r
450                         string s;\r
451                         s = "ping pl color name |";\r
452                         for(i = 0; i < MAX_SCORE; ++i)\r
453                         {\r
454                                 if(i != ps_primary)\r
455                                 if(i != ps_secondary)\r
456                                 if(scores_label[i] != "")\r
457                                         s = strcat(s, " ", scores_label[i]);\r
458                         }\r
459                         if(ps_secondary != ps_primary)\r
460                                 s = strcat(s, " ", scores_label[ps_secondary]);\r
461                         s = strcat(s, " ", scores_label[ps_primary]);\r
462                         argc = tokenizebyseparator(strcat("x ", s), " ");\r
463                 }\r
464         }\r
465 \r
466 \r
467         sbar_num_fields = 0;\r
468 \r
469         drawfont = sbar_font;\r
470 \r
471         for(i = 0; i < argc - 1; ++i)\r
472         {\r
473                 float nocomplain;\r
474                 str = argv(i+1);\r
475 \r
476                 nocomplain = FALSE;\r
477                 if(substring(str, 0, 1) == "?")\r
478                 {\r
479                         nocomplain = TRUE;\r
480                         str = substring(str, 1, strlen(str) - 1);\r
481                 }\r
482 \r
483                 slash = strstrofs(str, "/", 0);\r
484                 if(slash >= 0)\r
485                 {\r
486                         pattern = substring(str, 0, slash);\r
487                         str = substring(str, slash + 1, strlen(str) - (slash + 1));\r
488 \r
489                         if not(isGametypeInFilter(gametype, teamplay, pattern))\r
490                                 continue;\r
491                 }\r
492 \r
493                 strunzone(sbar_title[sbar_num_fields]);\r
494                 sbar_title[sbar_num_fields] = strzone(str);\r
495                 sbar_size[sbar_num_fields] = stringwidth(str, FALSE, sbar_fontsize);\r
496                 str = strtolower(str);\r
497 \r
498                 if(str == "ping") {\r
499                         sbar_field[sbar_num_fields] = SP_PING;\r
500                 } else if(str == "pl") {\r
501                         sbar_field[sbar_num_fields] = SP_PL;\r
502                 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {\r
503                         sbar_field[sbar_num_fields] = SP_KDRATIO;\r
504                 } else if(str == "name" || str == "nick") {\r
505                         sbar_field[sbar_num_fields] = SP_NAME;\r
506                         have_name = 1;\r
507                 } else if(str == "|") {\r
508                         sbar_field[sbar_num_fields] = SP_SEPARATOR;\r
509                         have_separator = 1;\r
510                 } else {\r
511                         if(gametype == GAME_RPG)\r
512                                 return;\r
513 \r
514                         for(j = 0; j < MAX_SCORE; ++j)\r
515                                 if(str == strtolower(scores_label[j]))\r
516                                         goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"\r
517 :notfound\r
518                         if(str == "frags")\r
519                                 j = SP_FRAGS;\r
520                         else\r
521                         {\r
522                                 if not(nocomplain)\r
523                                         print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));\r
524                                 continue;\r
525                         }\r
526 :found\r
527                         sbar_field[sbar_num_fields] = j;\r
528                         if(j == ps_primary)\r
529                                 have_primary = 1;\r
530                         if(j == ps_secondary)\r
531                                 have_secondary = 1;\r
532                 }\r
533                 ++sbar_num_fields;\r
534                 if(sbar_num_fields >= MAX_SBAR_FIELDS)\r
535                         break;\r
536         }\r
537 \r
538         if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)\r
539                 have_primary = 1;\r
540         if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)\r
541                 have_secondary = 1;\r
542         if(ps_primary == ps_secondary)\r
543                 have_secondary = 1;\r
544         missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);\r
545 \r
546         if(sbar_num_fields+missing < MAX_SBAR_FIELDS)\r
547         {\r
548                 if(!have_name)\r
549                 {\r
550                         strunzone(sbar_title[sbar_num_fields]);\r
551                         for(i = sbar_num_fields; i > 0; --i)\r
552                         {\r
553                                 sbar_title[i] = sbar_title[i-1];\r
554                                 sbar_size[i] = sbar_size[i-1];\r
555                                 sbar_field[i] = sbar_field[i-1];\r
556                         }\r
557                         sbar_title[0] = strzone("name");\r
558                         sbar_field[0] = SP_NAME;\r
559                         ++sbar_num_fields;\r
560                         print("fixed missing field 'name'\n");\r
561 \r
562                         if(!have_separator)\r
563                         {\r
564                                 strunzone(sbar_title[sbar_num_fields]);\r
565                                 for(i = sbar_num_fields; i > 1; --i)\r
566                                 {\r
567                                         sbar_title[i] = sbar_title[i-1];\r
568                                         sbar_size[i] = sbar_size[i-1];\r
569                                         sbar_field[i] = sbar_field[i-1];\r
570                                 }\r
571                                 sbar_title[1] = strzone("|");\r
572                                 sbar_field[1] = SP_SEPARATOR;\r
573                                 sbar_size[1] = stringwidth("|", FALSE, sbar_fontsize);\r
574                                 ++sbar_num_fields;\r
575                                 print("fixed missing field '|'\n");\r
576                         }\r
577                 }\r
578                 else if(!have_separator)\r
579                 {\r
580                         strunzone(sbar_title[sbar_num_fields]);\r
581                         sbar_title[sbar_num_fields] = strzone("|");\r
582                         sbar_size[sbar_num_fields] = stringwidth("|", FALSE, sbar_fontsize);\r
583                         sbar_field[sbar_num_fields] = SP_SEPARATOR;\r
584                         ++sbar_num_fields;\r
585                         print("fixed missing field '|'\n");\r
586                 }\r
587                 if(!have_secondary)\r
588                 {\r
589                         strunzone(sbar_title[sbar_num_fields]);\r
590                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);\r
591                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);\r
592                         sbar_field[sbar_num_fields] = ps_secondary;\r
593                         ++sbar_num_fields;\r
594                         print("fixed missing field '", scores_label[ps_secondary], "'\n");\r
595                 }\r
596                 if(!have_primary)\r
597                 {\r
598                         strunzone(sbar_title[sbar_num_fields]);\r
599                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);\r
600                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);\r
601                         sbar_field[sbar_num_fields] = ps_primary;\r
602                         ++sbar_num_fields;\r
603                         print("fixed missing field '", scores_label[ps_primary], "'\n");\r
604                 }\r
605         }\r
606 \r
607         sbar_field[sbar_num_fields] = SP_END;\r
608 }\r
609 \r
610 // MOVEUP::\r
611 vector sbar_field_rgb;\r
612 string sbar_field_icon0;\r
613 string sbar_field_icon1;\r
614 string sbar_field_icon2;\r
615 vector sbar_field_icon0_rgb;\r
616 vector sbar_field_icon1_rgb;\r
617 vector sbar_field_icon2_rgb;\r
618 float sbar_field_icon0_alpha;\r
619 float sbar_field_icon1_alpha;\r
620 float sbar_field_icon2_alpha;\r
621 string Sbar_GetField(entity pl, float field)\r
622 {\r
623         float tmp, num, denom, f;\r
624         string str;\r
625         sbar_field_rgb = '1 1 1';\r
626         sbar_field_icon0 = "";\r
627         sbar_field_icon1 = "";\r
628         sbar_field_icon2 = "";\r
629         sbar_field_icon0_rgb = '1 1 1';\r
630         sbar_field_icon1_rgb = '1 1 1';\r
631         sbar_field_icon2_rgb = '1 1 1';\r
632         sbar_field_icon0_alpha = 1;\r
633         sbar_field_icon1_alpha = 1;\r
634         sbar_field_icon2_alpha = 1;\r
635         switch(field)\r
636         {\r
637                 case SP_PING:\r
638                         if not(pl.gotscores)\r
639                                 return "\x8D\x8D\x8D"; // >>> sign\r
640                         //str = getplayerkey(pl.sv_entnum, "ping");\r
641                         f = pl.ping;\r
642                         if(f == 0)\r
643                                 return "N/A";\r
644                         tmp = max(0, min(220, f-80)) / 220;\r
645                         sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;\r
646                         return ftos(f);\r
647 \r
648                 case SP_PL:\r
649                         if not(pl.gotscores)\r
650                                 return "N/A";\r
651                         f = pl.ping_packetloss;\r
652                         tmp = pl.ping_movementloss;\r
653                         if(f == 0 && tmp == 0)\r
654                                 return "";\r
655                         str = ftos(ceil(f * 100));\r
656                         if(tmp != 0)\r
657                                 str = strcat(str, "~", ftos(ceil(tmp * 100)));\r
658                         tmp = bound(0, f / 0.2 + tmp / 0.04, 1); // 20% is REALLY BAD pl\r
659                         sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;\r
660                         return str;\r
661 \r
662                 case SP_NAME:\r
663                         if(ready_waiting && pl.ready)\r
664                         {\r
665                                 sbar_field_icon0 = "gfx/sb_player_ready";\r
666                         }\r
667                         else if(!teamplay)\r
668                         {\r
669                                 f = stof(getplayerkey(pl.sv_entnum, "colors"));\r
670                                 {\r
671                                         sbar_field_icon0 = "gfx/sb_playercolor_base";\r
672                                         sbar_field_icon1 = "gfx/sb_playercolor_shirt";\r
673                                         sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);\r
674                                         sbar_field_icon2 = "gfx/sb_playercolor_pants";\r
675                                         sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);\r
676                                 }\r
677                         }\r
678                         return GetPlayerName(pl.sv_entnum);\r
679 \r
680                 case SP_FRAGS:\r
681                         f = pl.(scores[SP_KILLS]);\r
682                         f -= pl.(scores[SP_SUICIDES]);\r
683                         return ftos(f);\r
684 \r
685                 case SP_KDRATIO:\r
686                         num = pl.(scores[SP_KILLS]);\r
687                         denom = pl.(scores[SP_DEATHS]);\r
688 \r
689                         if(denom == 0) {\r
690                                 sbar_field_rgb = '0 1 0';\r
691                                 str = ftos(num);\r
692                         } else if(num <= 0) {\r
693                                 sbar_field_rgb = '1 0 0';\r
694                                 str = ftos(num/denom);\r
695                         } else\r
696                                 str = ftos(num/denom);\r
697 \r
698                         tmp = strstrofs(str, ".", 0);\r
699                         if(tmp > 0)\r
700                                 str = substring(str, 0, tmp+2);\r
701                         return str;\r
702 \r
703                 default:\r
704                         tmp = pl.(scores[field]);\r
705                         f = scores_flags[field];\r
706                         if(field == ps_primary)\r
707                                 sbar_field_rgb = '1 1 0';\r
708                         else if(field == ps_secondary)\r
709                                 sbar_field_rgb = '0 1 1';\r
710                         else\r
711                                 sbar_field_rgb = '1 1 1';\r
712                         return ScoreString(f, tmp);\r
713         }\r
714         //return "error";\r
715 }\r
716 \r
717 string Sbar_GetStomachField(entity pl, float field)\r
718 {\r
719         switch(field)\r
720         {\r
721                 case ST_HIGHLIGHT:\r
722                         return ""; // the returned value is not used, we only need the field\r
723 \r
724                 case ST_NAME:\r
725                         return GetPlayerName(pl.sv_entnum);\r
726 \r
727                 case ST_HEALTH:\r
728                         return ftos(pl.plhealth);\r
729 \r
730                 default:\r
731                         return "N/A";\r
732         }\r
733         //return "error";\r
734 }\r
735 \r
736 string Sbar_GetStomachFieldPred(entity pl, float field)\r
737 {\r
738         switch(field)\r
739         {\r
740                 case STP_NAME:\r
741                         return GetPlayerName(pl.sv_entnum);\r
742                 default:\r
743                         return "N/A";\r
744         }\r
745         //return "error";\r
746 }\r
747 \r
748 float xmin, xmax, ymin, ymax, sbwidth;\r
749 float sbar_fixscoreboardcolumnwidth_len;\r
750 float sbar_fixscoreboardcolumnwidth_iconlen;\r
751 float sbar_fixscoreboardcolumnwidth_marginlen;\r
752 \r
753 float stringwidth_colors(string s, vector theSize)\r
754 {\r
755         return stringwidth(s, TRUE, theSize);\r
756 }\r
757 \r
758 float stringwidth_nocolors(string s, vector theSize)\r
759 {\r
760         return stringwidth(s, FALSE, theSize);\r
761 }\r
762 \r
763 string Sbar_FixScoreboardColumnWidth(float i, string str)\r
764 {\r
765         float field, f;\r
766         vector sz;\r
767         field = sbar_field[i];\r
768 \r
769         sbar_fixscoreboardcolumnwidth_iconlen = 0;\r
770 \r
771         if(sbar_field_icon0 != "")\r
772         {\r
773                 sz = drawgetimagesize(sbar_field_icon0);\r
774                 f = sz_x / sz_y;\r
775                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)\r
776                         sbar_fixscoreboardcolumnwidth_iconlen = f;\r
777         }\r
778 \r
779         if(sbar_field_icon1 != "")\r
780         {\r
781                 sz = drawgetimagesize(sbar_field_icon1);\r
782                 f = sz_x / sz_y;\r
783                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)\r
784                         sbar_fixscoreboardcolumnwidth_iconlen = f;\r
785         }\r
786 \r
787         if(sbar_field_icon2 != "")\r
788         {\r
789                 sz = drawgetimagesize(sbar_field_icon2);\r
790                 f = sz_x / sz_y;\r
791                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)\r
792                         sbar_fixscoreboardcolumnwidth_iconlen = f;\r
793         }\r
794 \r
795         sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect\r
796 \r
797         if(sbar_fixscoreboardcolumnwidth_iconlen != 0)\r
798                 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE, sbar_fontsize);\r
799         else\r
800                 sbar_fixscoreboardcolumnwidth_marginlen = 0;\r
801 \r
802         if(field == SP_NAME) // name gets all remaining space\r
803         {\r
804                 float namesize, j;\r
805                 namesize = sbwidth;// / sbar_fontsize_x;\r
806                 for(j = 0; j < sbar_num_fields; ++j)\r
807                         if(j != i)\r
808                                 if (sbar_field[i] != SP_SEPARATOR)\r
809                                         namesize -= sbar_size[j] + 1;\r
810                 namesize += 1;\r
811                 sbar_size[i] = namesize;\r
812                 \r
813                 if (sbar_fixscoreboardcolumnwidth_iconlen != 0)\r
814                         namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;\r
815                 str = textShortenToWidth(str, namesize, sbar_fontsize, stringwidth_colors);\r
816                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE, sbar_fontsize);\r
817         }\r
818         else\r
819                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE, sbar_fontsize);\r
820         \r
821         f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;\r
822         if(sbar_size[i] < f)\r
823                 sbar_size[i] = f;\r
824 \r
825         return str;\r
826 }\r
827 \r
828 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)\r
829 {\r
830         vector tmp, rgb;\r
831         rgb = GetTeamRGB(pl.team);\r
832         string str;\r
833         float i, field;\r
834         float is_spec;\r
835         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);\r
836         \r
837         if((rgb == '1 1 1') && (!is_spec))\r
838                 rgb = stov(cvar_string("sbar_color_bg")) + '0.5 0.5 0.5';\r
839 \r
840         // Layout:\r
841         tmp_x = sbwidth;\r
842         tmp_y = sbar_fontsize_y * 1.25;\r
843         tmp_z = 0;\r
844 \r
845         // alternated rows highlighting\r
846         if(is_self)\r
847                 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);\r
848         else if((sbar_scoreboard_highlight) && (!mod(pl_number,2)))\r
849                 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);\r
850 \r
851         tmp_y = 0;\r
852 \r
853         for(i = 0; i < sbar_num_fields; ++i)\r
854         {\r
855                 field = sbar_field[i];\r
856                 if(field == SP_SEPARATOR)\r
857                         break;\r
858 \r
859                 if(is_spec && field != SP_NAME && field != SP_PING) {\r
860                         pos_x += sbar_size[i] + sbar_fontsize_x;\r
861                         continue;\r
862                 }\r
863                 str = Sbar_GetField(pl, field);\r
864                 str = Sbar_FixScoreboardColumnWidth(i, str);\r
865 \r
866                 pos_x += sbar_size[i] + sbar_fontsize_x;\r
867 \r
868                 if(field == SP_NAME) {\r
869                         tmp_x = sbar_size[i] - sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen + sbar_fontsize_x;\r
870                         if (is_self)\r
871                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
872                         else\r
873                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
874                 } else {\r
875                         tmp_x = sbar_fixscoreboardcolumnwidth_len + sbar_fontsize_x;\r
876                         if (is_self)\r
877                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
878                         else\r
879                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
880                 }\r
881 \r
882                 tmp_x = sbar_size[i] + sbar_fontsize_x;\r
883                 if(sbar_field_icon0 != "")\r
884                         if (is_self)\r
885                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
886                         else\r
887                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
888                 if(sbar_field_icon1 != "")\r
889                         if (is_self)\r
890                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
891                         else\r
892                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
893                 if(sbar_field_icon2 != "")\r
894                         if (is_self)\r
895                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
896                         else\r
897                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
898         }\r
899 \r
900         if(sbar_field[i] == SP_SEPARATOR)\r
901         {\r
902                 pos_x = xmax;\r
903                 for(i = sbar_num_fields-1; i > 0; --i)\r
904                 {\r
905                         field = sbar_field[i];\r
906                         if(field == SP_SEPARATOR)\r
907                                 break;\r
908 \r
909                         if(is_spec && field != SP_NAME && field != SP_PING) {\r
910                                 pos_x -= sbar_size[i] + sbar_fontsize_x;\r
911                                 continue;\r
912                         }\r
913 \r
914                         str = Sbar_GetField(pl, field);\r
915                         str = Sbar_FixScoreboardColumnWidth(i, str);\r
916 \r
917                         if(field == SP_NAME) {\r
918                                 tmp_x = sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...\r
919                                 if(is_self)\r
920                                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
921                                 else\r
922                                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
923                         } else {\r
924                                 tmp_x = sbar_fixscoreboardcolumnwidth_len;\r
925                                 if(is_self)\r
926                                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
927                                 else\r
928                                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
929                         }\r
930 \r
931                         tmp_x = sbar_size[i];\r
932                         if(sbar_field_icon0 != "")\r
933                                 if (is_self)\r
934                                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
935                                 else\r
936                                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
937                         if(sbar_field_icon1 != "")\r
938                                 if (is_self)\r
939                                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
940                                 else\r
941                                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
942                         if(sbar_field_icon2 != "")\r
943                                 if (is_self)\r
944                                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
945                                 else\r
946                                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
947                         pos_x -= sbar_size[i] + sbar_fontsize_x;\r
948                 }\r
949         }\r
950 }\r
951 \r
952 float fieldcounter;\r
953 void Sbar_PrintStomachboardItem(entity pl, vector position, vector dimensions)\r
954 {\r
955         // lists all players in the stomach\r
956 \r
957         string str;\r
958         float f, field, field_number;\r
959         vector hl_color;\r
960         field_number = 3; // the number of components each row has\r
961 \r
962         for(fieldcounter = 1; fieldcounter <= field_number; ++fieldcounter)\r
963         {\r
964                 vector pos, sz;\r
965                 field = -fieldcounter;\r
966                 str = Sbar_GetStomachField(pl, field);\r
967 \r
968                 // row highlighting\r
969                 if(field == ST_HIGHLIGHT)\r
970                 {\r
971                         pos = position;\r
972                         sz = dimensions;\r
973 \r
974                         if(getstati(STAT_VORE_EATEN))\r
975                         {\r
976                                 if(teamplay && (GetPlayerColor(getstati(STAT_VORE_EATEN) - 1) == GetPlayerColor(player_localentnum - 1) || GetPlayerColor(getstati(STAT_VORE_EATEN) - 1) == GetPlayerColor(spectatee_status - 1))) // same team\r
977                                         hl_color = stov(cvar_string("sbar_stomachboard_color2"));\r
978                                 else\r
979                                         hl_color = stov(cvar_string("sbar_stomachboard_color3"));\r
980                         }\r
981                         else\r
982                                 hl_color = stov(cvar_string("sbar_stomachboard_color1"));\r
983                         drawfill(pos, sz, hl_color, cvar("sbar_stomachboard_highlight_alpha") * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
984                 }\r
985 \r
986                 if(field == ST_NAME) {\r
987                         pos_x = position_x / 9;\r
988                         sz_x = dimensions_x / 9;\r
989 \r
990                         f = stof(getplayerkey(pl.sv_entnum, "colors"));\r
991                         drawpic(pos, "gfx/sb_playercolor_base", sz, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
992                         drawpic(pos, "gfx/sb_playercolor_shirt", sz, colormapPaletteColor(floor(f / 16), 0), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
993                         drawpic(pos, "gfx/sb_playercolor_pants", sz, colormapPaletteColor(mod(f, 16), 1), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
994 \r
995                         pos_x = position_x / 4;\r
996                         sz_x = dimensions_x / 4;\r
997                         drawcolorcodedstring(pos, textShortenToWidth(str, sz_x, '1 1 0' * sz_y, stringwidth_colors), '1 1 0' * sz_y, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
998                 }\r
999 \r
1000                 if(field == ST_HEALTH) {\r
1001                         pos_x = position_x / 1.05;\r
1002                         sz_x = sz_y = dimensions_y;\r
1003 \r
1004                         if(pl.sv_entnum == player_localentnum - 1 || (spectatee_status && pl.sv_entnum == spectatee_status - 1))\r
1005                                 drawcolorcodedstring(pos, "self", sz, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1006                         else\r
1007                         {\r
1008                                 drawpic(pos, "gfx/hud/sb_health", sz, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1009 \r
1010                                 pos_x = position_x / 1.05;\r
1011                                 sz_x = sz_y = dimensions_y;\r
1012                                 drawcolorcodedstring(pos, str, sz, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1013                         }\r
1014                 }\r
1015         }\r
1016 }\r
1017 \r
1018 float fieldcounter2;\r
1019 void Sbar_PrintStomachboardItemPred(entity pl, vector position, vector dimensions)\r
1020 {\r
1021         // shows the name of our predator\r
1022 \r
1023         string str;\r
1024         float f, field, field_number;\r
1025         field_number = 1; // the number of components each row has\r
1026 \r
1027         for(fieldcounter2 = 1; fieldcounter2 <= field_number; ++fieldcounter2)\r
1028         {\r
1029                 field = -fieldcounter2;\r
1030                 str = Sbar_GetStomachFieldPred(pl, field);\r
1031 \r
1032                 if(field == STP_NAME) {\r
1033                         f = stof(getplayerkey(pl.sv_entnum, "colors"));\r
1034                         drawpic(position, "gfx/sb_playercolor_base", '22 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1035                         drawpic(position, "gfx/sb_playercolor_shirt", '22 11 0', colormapPaletteColor(floor(f / 16), 0), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1036                         drawpic(position, "gfx/sb_playercolor_pants", '22 11 0', colormapPaletteColor(mod(f, 16), 1), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1037 \r
1038                         //pos_x += 24;\r
1039                         drawcolorcodedstring(position, textShortenToWidth(str, 122, '11 11 0', stringwidth_colors), '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1040                 }\r
1041         }\r
1042 }\r
1043 \r
1044 /*\r
1045  * Sbar_Scoreboard_MakeTable\r
1046  *\r
1047  * Makes a table for a team (for all playing players in DM) and fills it\r
1048  */\r
1049 \r
1050 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)\r
1051 {\r
1052         float body_table_height, i;\r
1053         vector tmp, column_dim;\r
1054         entity pl;\r
1055 \r
1056         body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line\r
1057 \r
1058         pos -= '1 1 0';\r
1059 \r
1060         tmp_x = sbwidth + 2;\r
1061         tmp_y = 1.25 * sbar_fontsize_y;\r
1062 \r
1063         // rounded header\r
1064         drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, (rgb * sbar_color_bg_team) + '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1065 \r
1066         // table border\r
1067         tmp_y += sbar_border_thickness;\r
1068         tmp_y += body_table_height;\r
1069         drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard\r
1070 \r
1071         // separator header/table\r
1072         pos_y += 1.25 * sbar_fontsize_y;\r
1073         tmp_y = sbar_border_thickness;\r
1074         drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1075 \r
1076         pos_y += sbar_border_thickness;\r
1077 \r
1078         // table background\r
1079         tmp_y = body_table_height;\r
1080         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1081 \r
1082         // anyway, apply some color\r
1083         //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);\r
1084 \r
1085         // go back to the top to make alternated columns highlighting and to print the strings\r
1086         pos_y -= 1.25 * sbar_fontsize_y;\r
1087         pos_y -= sbar_border_thickness;\r
1088 \r
1089         pos += '1 1 0';\r
1090 \r
1091         if (sbar_scoreboard_highlight)\r
1092         {\r
1093                 column_dim_y = 1.25 * sbar_fontsize_y; // header\r
1094                 column_dim_y += sbar_border_thickness;\r
1095                 column_dim_y += body_table_height;\r
1096         }\r
1097 \r
1098         // print the strings of the columns headers and draw the columns\r
1099         for(i = 0; i < sbar_num_fields; ++i)\r
1100         {\r
1101                 if(sbar_field[i] == SP_SEPARATOR)\r
1102                         break;\r
1103                 column_dim_x = sbar_size[i] + sbar_fontsize_x;\r
1104                 if (sbar_scoreboard_highlight)\r
1105                 {\r
1106                         if (mod(i,2))\r
1107                                 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);\r
1108                 }\r
1109                 drawstring(pos, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1110                 pos_x += column_dim_x;\r
1111         }\r
1112         if(sbar_field[i] == SP_SEPARATOR)\r
1113         {\r
1114                 pos_x = xmax;\r
1115                 tmp_y = 0;\r
1116                 for(i = sbar_num_fields-1; i > 0; --i)\r
1117                 {\r
1118                         if(sbar_field[i] == SP_SEPARATOR)\r
1119                                 break;\r
1120 \r
1121                         pos_x -= sbar_size[i];\r
1122 \r
1123                         if (sbar_scoreboard_highlight)\r
1124                         {\r
1125                                 if (!mod(i,2))\r
1126                                 {\r
1127                                         if (i == sbar_num_fields-1)\r
1128                                                 column_dim_x = sbar_size[i] + sbar_fontsize_x / 2 + 1;\r
1129                                         else\r
1130                                                 column_dim_x = sbar_size[i] + sbar_fontsize_x;\r
1131                                         drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);\r
1132                                 }\r
1133                         }\r
1134 \r
1135                         tmp_x = stringwidth(sbar_title[i], FALSE, sbar_fontsize);\r
1136                         tmp_x = sbar_size[i] - tmp_x;\r
1137                         drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1138                         pos_x -= sbar_fontsize_x;\r
1139                 }\r
1140         }\r
1141         \r
1142         pos_x = xmin;\r
1143         pos_y += 1.25 * sbar_fontsize_y; // skip the header\r
1144         pos_y += sbar_border_thickness;\r
1145 \r
1146         // fill the table and draw the rows\r
1147         i = 0;\r
1148         if (teamplay)\r
1149                 for(pl = players.sort_next; pl; pl = pl.sort_next)\r
1150                 {\r
1151                         if(pl.team != tm.team)\r
1152                                 continue;\r
1153                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);\r
1154                         pos_y += 1.25 * sbar_fontsize_y;\r
1155                         ++i;\r
1156                 }\r
1157         else\r
1158                 for(pl = players.sort_next; pl; pl = pl.sort_next)\r
1159                 {\r
1160                         if(pl.team == COLOR_SPECTATOR)\r
1161                                 continue;\r
1162                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);\r
1163                         pos_y += 1.25 * sbar_fontsize_y;\r
1164                         ++i;\r
1165                 }\r
1166         \r
1167         if (i == 0)\r
1168                 pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table\r
1169         pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)\r
1170 \r
1171         return pos;\r
1172 }\r
1173 \r
1174 float Sbar_WouldDrawScoreboard() {\r
1175         if (sb_showscores)\r
1176                 return 1;\r
1177         else if (intermission == 1)\r
1178                 return 1;\r
1179         else if (intermission == 2)\r
1180                 return 1;\r
1181         else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))\r
1182                 return 1;\r
1183         else if(sb_showscores_force)\r
1184                 return 1;\r
1185         return 0;\r
1186 }\r
1187 \r
1188 float average_accuracy;\r
1189 vector Sbar_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)\r
1190 {\r
1191         float i;\r
1192         float weapon_hit, weapon_damage, weapon_stats;\r
1193         float fontsize = 40 * 1/3;\r
1194         float xsave;\r
1195         float weapon_cnt;\r
1196         float rows;\r
1197         if(cvar("sbar_accuracy_doublerows"))\r
1198                 rows = 2;\r
1199         else\r
1200                 rows = 1;\r
1201         float height = 40;\r
1202 \r
1203         if(warmup_stage)\r
1204         {\r
1205                 return pos;\r
1206         }\r
1207 \r
1208         xsave = pos_x;\r
1209         drawstring(pos, strcat("Accuracy stats (average ", ftos(average_accuracy), "%)"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1210         pos_y += 18;\r
1211         vector tmp;\r
1212         tmp_x = sbwidth;\r
1213         tmp_y = height * rows;\r
1214 \r
1215         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1216         drawborderlines(sbar_accuracy_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);\r
1217 \r
1218         // column highlighting\r
1219         for(i = 0; i < weapon_cnt/rows; ++i)\r
1220         {\r
1221                 if(!mod(i, 2))\r
1222                         drawfill(pos + '1 0 0' * (sbwidth/weapon_cnt) * rows * i, '0 1 0' * height * rows + '1 0 0' * (sbwidth/weapon_cnt) * rows, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);\r
1223         }\r
1224 \r
1225         // row highlighting\r
1226         for(i = 0; i < rows; ++i)\r
1227         {\r
1228                 drawfill(pos + '0 1 0' * height * (2/3) + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);     \r
1229         }\r
1230 \r
1231         // skip useless weapons\r
1232         weapon_cnt = 0;\r
1233         for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
1234         {\r
1235                 self = get_weaponinfo(i);\r
1236                 if not(self.weapons)\r
1237                         continue;\r
1238                 ++weapon_cnt;\r
1239         }\r
1240 \r
1241         drawfont = sbar_bigfont;\r
1242         average_accuracy = 0;\r
1243         float weapons_with_stats;\r
1244         weapons_with_stats = 0;\r
1245         if(rows == 2)\r
1246                 pos_x += sbwidth/weapon_cnt / 2;\r
1247 \r
1248         for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
1249         {\r
1250                 self = get_weaponinfo(i);\r
1251                 if not(self.weapons)\r
1252                         continue;\r
1253                 weapon_hit = weapon_hits[i-WEP_FIRST];\r
1254                 weapon_damage = weapon_fired[i-WEP_FIRST];\r
1255                 if(weapon_damage)\r
1256                         weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);\r
1257                 float weapon_alpha;\r
1258 \r
1259                 if(weapon_damage)\r
1260                         weapon_alpha = sbar_scoreboard_alpha_fg;\r
1261                 else\r
1262                         weapon_alpha = 0.2 * sbar_scoreboard_alpha_fg;\r
1263 \r
1264                 // weapon icon\r
1265                 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0 0' * sbwidth * (1/weapon_cnt) + '0 1 0' * height * (2/3), '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);\r
1266                 // the accuracy\r
1267                 if(weapon_damage) {\r
1268                         weapons_with_stats += 1;\r
1269                         average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy\r
1270 \r
1271                         string s;\r
1272                         s = strcat(ftos(weapon_stats),"%");\r
1273 \r
1274                         float padding;\r
1275                         padding = ((sbwidth/weapon_cnt) - stringwidth(s, FALSE, '1 0 0' * fontsize)) / 2; // center the accuracy value\r
1276 \r
1277                         rgb = Sbar_AccuracyColor(weapon_stats);\r
1278                         drawstring(pos + '1 0 0' * padding + '0 1 0' * height * (2/3), s, '1 1 0' * fontsize, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1279                 }\r
1280                 pos_x += sbwidth/weapon_cnt * rows;\r
1281                 if(rows == 2 && i == 6) {\r
1282                         pos_x -= sbwidth;\r
1283                         pos_y += height;\r
1284                 }\r
1285         }\r
1286         drawfont = sbar_font;\r
1287 \r
1288         if(weapons_with_stats)\r
1289                 average_accuracy = floor(average_accuracy / weapons_with_stats);\r
1290 \r
1291         pos_x = xsave;\r
1292         pos_y += height;\r
1293         return pos;\r
1294 }\r
1295 \r
1296 string race_PlaceName(float pos) {\r
1297         if(pos == 1)\r
1298                 return "1st";\r
1299         else if(pos == 2)\r
1300                 return "2nd";\r
1301         else if(pos == 3)\r
1302                 return "3rd";\r
1303         else\r
1304                 return strcat(ftos(pos), "th");\r
1305 }\r
1306 \r
1307 vector Sbar_DrawScoreboardRankings(vector pos, entity pl,  vector rgb, vector bg_size)\r
1308 {\r
1309         float i;\r
1310         RANKINGS_RECEIVED_CNT = 0;\r
1311                 for (i=RANKINGS_CNT-1; i>=0; --i)\r
1312                         if (grecordtime[i])\r
1313                                 RANKINGS_RECEIVED_CNT = RANKINGS_RECEIVED_CNT + 1;\r
1314 \r
1315         if (RANKINGS_RECEIVED_CNT == 0)\r
1316                 return pos;\r
1317 \r
1318         float is_spec;\r
1319         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);\r
1320         vector hl_rgb;\r
1321                 hl_rgb = stov(cvar_string("sbar_color_bg")) + '0.5 0.5 0.5';\r
1322 \r
1323         pos_y += sbar_fontsize_y;\r
1324         drawstring(pos, strcat("Rankings"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1325         pos_y += sbar_fontsize_y;\r
1326         vector tmp;\r
1327         tmp_x = sbwidth;\r
1328         tmp_y = sbar_fontsize_y * RANKINGS_RECEIVED_CNT;\r
1329 \r
1330         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1331         drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);\r
1332 \r
1333         // row highlighting\r
1334         for(i = 0; i<RANKINGS_RECEIVED_CNT; ++i)\r
1335         {\r
1336                 string n, p;\r
1337                 float t;\r
1338                 t = grecordtime[i];\r
1339                 if (t == 0)\r
1340                         continue;\r
1341                 n = grecordholder[i];\r
1342                 p = race_PlaceName(i+1);\r
1343                 if(grecordholder[i] == GetPlayerName(player_localentnum - 1))\r
1344                         drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);    \r
1345                 else if(!mod(i, 2) && sbar_scoreboard_highlight)\r
1346                         drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL); \r
1347                 drawstring(pos, p, sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1348                 drawstring(pos + '3 0 0' * sbar_fontsize_x, TIME_ENCODED_TOSTRING(t), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1349                 drawcolorcodedstring(pos + '8 0 0' * sbar_fontsize_x, n, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1350                 pos += '0 1 0' * sbar_fontsize_y;\r
1351         }\r
1352 \r
1353         return pos;\r
1354 }\r
1355 \r
1356 float scoreboard_bottom;\r
1357 float sbar_scoreboard_fade_alpha;\r
1358 float sbar_woulddrawscoreboard_prev;\r
1359 float sbar_woulddrawscoreboard_change; // "time" at which Sbar_WouldDrawScoreboard() changed\r
1360 void Sbar_DrawScoreboard()\r
1361 {\r
1362         float sbar_woulddrawscoreboard; \r
1363         sbar_woulddrawscoreboard = Sbar_WouldDrawScoreboard();\r
1364         if(sbar_woulddrawscoreboard != sbar_woulddrawscoreboard_prev) {\r
1365                 sbar_woulddrawscoreboard_change = time;\r
1366                 sbar_woulddrawscoreboard_prev = sbar_woulddrawscoreboard;\r
1367         }\r
1368 \r
1369         float scoreboard_fadeinspeed = cvar_or("sbar_scoreboard_fadeinspeed", 10);\r
1370         float scoreboard_fadeoutspeed = cvar_or("sbar_scoreboard_fadeoutspeed", 5);\r
1371         if(sbar_woulddrawscoreboard) {\r
1372                 if (scoreboard_fadeinspeed)\r
1373                         sbar_scoreboard_fade_alpha = bound (0, (time - sbar_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);\r
1374                 else\r
1375                         sbar_scoreboard_fade_alpha = 1;\r
1376         }\r
1377         else\r
1378                 if (scoreboard_fadeoutspeed)\r
1379                         sbar_scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - sbar_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);\r
1380                 else\r
1381                         sbar_scoreboard_fade_alpha = 0;\r
1382 \r
1383         if not(sbar_scoreboard_fade_alpha)\r
1384                 return;\r
1385                 \r
1386         sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg") * sbar_scoreboard_fade_alpha;\r
1387         sbar_scoreboard_alpha_fg = cvar_or("sbar_scoreboard_alpha_fg", 1.0) * sbar_scoreboard_fade_alpha;\r
1388         sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");\r
1389         sbar_scoreboard_highlight_alpha = cvar_or("sbar_scoreboard_highlight_alpha", 0.10) * sbar_scoreboard_alpha_fg;\r
1390         sbar_scoreboard_highlight_alpha_self = cvar_or("sbar_scoreboard_highlight_alpha_self", 0.25) * sbar_scoreboard_alpha_fg;\r
1391         sbar_scoreboard_alpha_name = cvar_or("sbar_scoreboard_alpha_name", 0.9) * sbar_scoreboard_alpha_fg;\r
1392         sbar_scoreboard_alpha_name_self = cvar_or("sbar_scoreboard_alpha_name_self", 1) * sbar_scoreboard_alpha_fg;\r
1393         \r
1394         vector rgb, pos, tmp;\r
1395         entity pl, tm;\r
1396 \r
1397         sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);\r
1398 \r
1399         xmin = 0.5 * (vid_conwidth - sbwidth);\r
1400         ymin = cvar("sbar_scoreboard_offset");\r
1401 \r
1402         xmax = vid_conwidth - xmin;\r
1403         ymax = vid_conheight - 0.2*vid_conheight;\r
1404 \r
1405         // Initializes position\r
1406         pos_x = xmin;\r
1407         pos_y = ymin;\r
1408         pos_z = 0;\r
1409 \r
1410         // Heading\r
1411         drawfont = sbar_bigfont;\r
1412         if(gametype == GAME_RPG)\r
1413                 drawstringcenter('0 1 0' * ymin, "Players", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1414         else\r
1415                 drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1416 \r
1417         pos_y += 24 + 4;\r
1418         pos_y += sbar_fontsize_y;\r
1419 \r
1420         drawfont = sbar_font;\r
1421 \r
1422         // Draw the scoreboard\r
1423         vector bg_size;\r
1424         bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");\r
1425 \r
1426         if(teamplay)\r
1427         {\r
1428                 for(tm = teams.sort_next; tm; tm = tm.sort_next)\r
1429                 {\r
1430                         if(tm.team == COLOR_SPECTATOR)\r
1431                                 continue;\r
1432 \r
1433                         rgb = GetTeamRGB(tm.team);\r
1434                         Sbar_DrawXNum(pos - '9.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 6, 0, sbar_fontsize_y * 1.5, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1435                                 \r
1436                         if(ts_primary != ts_secondary)\r
1437                                 Sbar_DrawXNum(pos - '7.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 6, 0, sbar_fontsize_y * 1, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1438 \r
1439                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);\r
1440                 }\r
1441         }\r
1442         else\r
1443         {\r
1444                 rgb = stov(cvar_string("sbar_color_bg"));\r
1445 \r
1446                 for(tm = teams.sort_next; tm; tm = tm.sort_next)\r
1447                 {\r
1448                         if(tm.team == COLOR_SPECTATOR)\r
1449                                 continue;\r
1450 \r
1451                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);\r
1452                 }\r
1453         }\r
1454 \r
1455         if(gametype == GAME_CTS || gametype == GAME_RACE) {\r
1456                 if(race_speedaward) {\r
1457                         drawcolorcodedstring(pos, strcat("Speed award: ", ftos(race_speedaward), " (", race_speedaward_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1458                         pos_y += 1.25 * sbar_fontsize_y;\r
1459                 }\r
1460                 if(race_speedaward_alltimebest) {\r
1461                         drawcolorcodedstring(pos, strcat("All-time fastest: ", ftos(race_speedaward_alltimebest), " (", race_speedaward_alltimebest_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1462                         pos_y += 1.25 * sbar_fontsize_y;\r
1463                 }\r
1464                 pos = Sbar_DrawScoreboardRankings(pos, pl, rgb, bg_size);\r
1465         }\r
1466         else if(cvar("sbar_accuracy") && spectatee_status != -1) {\r
1467                 if(teamplay)\r
1468                         pos = Sbar_DrawScoreboardAccuracyStats(pos, GetTeamRGB(myteam), bg_size);\r
1469                 else\r
1470                         pos = Sbar_DrawScoreboardAccuracyStats(pos, rgb, bg_size);\r
1471         }\r
1472 \r
1473         tmp = pos + '0 1.5 0' * sbar_fontsize_y;\r
1474         pos_y += 3 * sbar_fontsize_y;\r
1475 \r
1476         // List spectators\r
1477         float specs;\r
1478         specs = 0;\r
1479         for(pl = players.sort_next; pl; pl = pl.sort_next)\r
1480         {\r
1481                 if(pl.team != COLOR_SPECTATOR)\r
1482                         continue;\r
1483                 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);\r
1484                 pos_y += 1.25 * sbar_fontsize_y;\r
1485                 ++specs;\r
1486         }\r
1487 \r
1488         if(specs)\r
1489                 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1490 \r
1491         // Print info string\r
1492         string str;\r
1493         float tl, fl, ll;\r
1494         if(gametype == GAME_RPG)\r
1495                 str = strcat("you are in ^2", shortmapname, "^7");\r
1496         else\r
1497                 str = strcat("playing on ^2", shortmapname, "^7");\r
1498         tl = getstatf(STAT_TIMELIMIT);\r
1499         fl = getstatf(STAT_FRAGLIMIT);\r
1500         ll = getstatf(STAT_LEADLIMIT);\r
1501         if(gametype == GAME_LMS)\r
1502         {\r
1503                 if(tl > 0)\r
1504                         str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");\r
1505         }\r
1506         else\r
1507         {\r
1508                 if(tl > 0)\r
1509                         str = strcat(str, " for ^1", ftos(tl), " minutes^7");\r
1510                 if(fl > 0 && !(gametype == GAME_RPG))\r
1511                 {\r
1512                         if(tl > 0)\r
1513                                 str = strcat(str, " or");\r
1514                         if(teamplay)\r
1515                         {\r
1516                                 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));\r
1517                                 if(teamscores_label[ts_primary] == "score")\r
1518                                         str = strcat(str, " points^7");\r
1519                                 else if(teamscores_label[ts_primary] == "fastest")\r
1520                                         str = strcat(str, " is beaten^7");\r
1521                                 else\r
1522                                         str = strcat(str, " ", teamscores_label[ts_primary]);\r
1523                         }\r
1524                         else\r
1525                         {\r
1526                                 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));\r
1527                                 if(scores_label[ps_primary] == "score")\r
1528                                         str = strcat(str, " points^7");\r
1529                                 else if(scores_label[ps_primary] == "fastest")\r
1530                                         str = strcat(str, " is beaten^7");\r
1531                                 else\r
1532                                         str = strcat(str, " ", scores_label[ps_primary]);\r
1533                         }\r
1534                 }\r
1535                 if(ll > 0)\r
1536                 {\r
1537                         if(tl > 0 || fl > 0)\r
1538                                 str = strcat(str, " or");\r
1539                         if(teamplay)\r
1540                         {\r
1541                                 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));\r
1542                                 if(teamscores_label[ts_primary] == "score")\r
1543                                         str = strcat(str, " points^7");\r
1544                                 else if(teamscores_label[ts_primary] == "fastest")\r
1545                                         str = strcat(str, " is beaten^7");\r
1546                                 else\r
1547                                         str = strcat(str, " ", teamscores_label[ts_primary]);\r
1548                         }\r
1549                         else\r
1550                         {\r
1551                                 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));\r
1552                                 if(scores_label[ps_primary] == "score")\r
1553                                         str = strcat(str, " points^7");\r
1554                                 else if(scores_label[ps_primary] == "fastest")\r
1555                                         str = strcat(str, " is beaten^7");\r
1556                                 else\r
1557                                         str = strcat(str, " ", scores_label[ps_primary]);\r
1558                         }\r
1559                 }\r
1560         }\r
1561 \r
1562 \r
1563         pos_y += 1.2 * sbar_fontsize_y;\r
1564         drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, TRUE, sbar_fontsize)), str, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1565 \r
1566         // print information about respawn status\r
1567         float respawn_time = getstatf(STAT_RESPAWN_TIME);\r
1568         dprint(strcat(ftos(respawn_time), " --------\n"));\r
1569         if(respawn_time)\r
1570         {\r
1571                 if(respawn_time < 0)\r
1572                 {\r
1573                         // a negative number means we are awaiting respawn, time value is still the same\r
1574                         respawn_time *= -1; // remove mark now that we checked it\r
1575                         if(time >= respawn_time) // don't show a negative value while the server is respawning the player (lag)\r
1576                                 str = strcat("^1Respawning...");\r
1577                         else\r
1578                                 str = strcat("^1Respawning in ^3", ftos_decimals(respawn_time - time, 2), "^1 seconds...");\r
1579                 }\r
1580                 else if(time < respawn_time)\r
1581                         str = strcat("You are dead, wait ^3", ftos_decimals(respawn_time - time, 2), "^7 seconds before respawning");\r
1582                 else if(time >= respawn_time)\r
1583                         str = strcat("You are dead, press ^2", getcommandkey("primary fire", "+fire"), "^7 to respawn");\r
1584 \r
1585                 pos_y += 1.2 * sbar_fontsize_y;\r
1586                 drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, TRUE, sbar_fontsize)), str, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1587         }\r
1588 \r
1589         scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;\r
1590 }\r
1591 \r
1592 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)\r
1593 {\r
1594         string col;\r
1595         string timestr;\r
1596         string cpname;\r
1597         string lapstr;\r
1598         lapstr = "";\r
1599 \r
1600         if(histime == 0) // goal hit\r
1601         {\r
1602                 if(mytime > 0)\r
1603                 {\r
1604                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));\r
1605                         col = "^1";\r
1606                 }\r
1607                 else if(mytime == 0)\r
1608                 {\r
1609                         timestr = "+0.0";\r
1610                         col = "^3";\r
1611                 }\r
1612                 else\r
1613                 {\r
1614                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));\r
1615                         col = "^2";\r
1616                 }\r
1617 \r
1618                 if(lapdelta > 0)\r
1619                 {\r
1620                         lapstr = strcat(" (-", ftos(lapdelta), "L)");\r
1621                         col = "^2";\r
1622                 }\r
1623                 else if(lapdelta < 0)\r
1624                 {\r
1625                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");\r
1626                         col = "^1";\r
1627                 }\r
1628         }\r
1629         else if(histime > 0) // anticipation\r
1630         {\r
1631                 if(mytime >= histime)\r
1632                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));\r
1633                 else\r
1634                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));\r
1635                 col = "^3";\r
1636         }\r
1637         else\r
1638                 col = "^7";\r
1639 \r
1640         if(cp == 254)\r
1641                 cpname = "Start line";\r
1642         else if(cp == 255)\r
1643                 cpname = "Finish line";\r
1644         else if(cp)\r
1645                 cpname = strcat("Intermediate ", ftos(cp));\r
1646         else\r
1647                 cpname = "Finish line";\r
1648 \r
1649         if(histime < 0)\r
1650                 return strcat(col, cpname);\r
1651         else if(hisname == "")\r
1652                 return strcat(col, cpname, " (", timestr, ")");\r
1653         else\r
1654                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");\r
1655 }\r
1656 \r
1657 float race_CheckName(string net_name) { // Does the name already exist in rankings? In that case, where? (otherwise 0)\r
1658         float i;\r
1659         for (i=RANKINGS_CNT-1;i>=0;--i)\r
1660                 if(grecordholder[i] == net_name)\r
1661                         return i+1;\r
1662         return 0;\r
1663 }\r
1664 \r
1665 float GetAmmoStat(float i)\r
1666 {\r
1667         switch(i)\r
1668         {\r
1669                 case 0: return STAT_FUEL;\r
1670                 default: return -1;\r
1671         }\r
1672 }\r
1673 \r
1674 float GetAmmoItemCode(float i)\r
1675 {\r
1676         switch(i)\r
1677         {\r
1678                 case 0: return IT_FUEL;\r
1679                 default: return -1;\r
1680         }\r
1681 }\r
1682 \r
1683 string GetAmmoPicture(float i)\r
1684 {\r
1685         switch(i)\r
1686         {\r
1687                 case 0:\r
1688                         if(getstati(STAT_ITEMS) & IT_FUEL_REGEN)\r
1689                                 return "gfx/hud/sb_fuel_regen";\r
1690                         else\r
1691                                 return "gfx/hud/sb_fuel";\r
1692                 default:\r
1693                         return "";\r
1694         }\r
1695 }\r
1696 \r
1697 float race_status_time;\r
1698 float race_status_prev;\r
1699 string race_status_name_prev;\r
1700 void Sbar_DrawRaceStatus(vector pos)\r
1701 {\r
1702         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {\r
1703                 race_status_time = time + 5;\r
1704                 race_status_prev = race_status;\r
1705                 if (race_status_name_prev)\r
1706                         strunzone(race_status_name_prev);\r
1707                 race_status_name_prev = strzone(race_status_name);\r
1708         }\r
1709 \r
1710         float a;\r
1711         a = bound(0, race_status_time - time, 1);\r
1712 \r
1713         string s;\r
1714         s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);\r
1715 \r
1716         float rank;\r
1717         if(race_status > 0)\r
1718                 rank = race_CheckName(race_status_name);\r
1719         string rankname;\r
1720         rankname = race_PlaceName(rank);\r
1721 \r
1722         if(race_status == 0)\r
1723                 drawpic(pos, "gfx/hud/race/newfail", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1724         else if(race_status == 1) {\r
1725                 drawpic(pos, "gfx/hud/race/newtime", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);   \r
1726                 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1727                 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1728         } else if(race_status == 2) {\r
1729                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)\r
1730                         drawpic(pos, "gfx/hud/race/newrankgreen", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1731                 else\r
1732                         drawpic(pos, "gfx/hud/race/newrankyellow", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1733                 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1734                 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1735         } else if(race_status == 3) {\r
1736                 drawpic(pos, "gfx/hud/race/newrecordserver", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1737                 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1738                 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1739         }\r
1740 \r
1741         if (race_status_time - time <= 0) {\r
1742                 race_status_prev = -1;\r
1743                 race_status = -1;\r
1744                 if(race_status_name)\r
1745                         strunzone(race_status_name);\r
1746                 race_status_name = string_null;\r
1747                 if(race_status_name_prev)\r
1748                         strunzone(race_status_name_prev);\r
1749                 race_status_name_prev = string_null;\r
1750         }\r
1751 }\r
1752 \r
1753 void Sbar_Portrait()\r
1754 {\r
1755         // draws the portrait, using the values set in Ent_ReadPortrait\r
1756 \r
1757         // make the portrait slide in and out of the left edge\r
1758         float fade_time;\r
1759         float fade1_start, fade1_end, fade2_start, fade2_end;\r
1760         float fade_in, fade_out;\r
1761 \r
1762         fade_time = cvar("sbar_portrait_time") * bound(0, cvar("sbar_portrait_fade"), 0.5);\r
1763 \r
1764         fade1_start = portrait_time + cvar("sbar_portrait_time") - fade_time;\r
1765         fade1_end = portrait_time + cvar("sbar_portrait_time");\r
1766         fade2_start = portrait_time;\r
1767         fade2_end = portrait_time + fade_time;\r
1768 \r
1769         fade_in = bound(0, (time / fade1_end - 1) / (fade1_start / fade1_end - 1), 1);\r
1770         fade_out = 1 - bound(0, (time / fade2_end - 1) / (fade2_start / fade2_end - 1), 1);\r
1771 \r
1772         vector left, fade_pos;\r
1773         left_x = 0;\r
1774         left_y = vid_conheight / 2;\r
1775         fade_pos_x = -130 * fade_in * fade_out;\r
1776 \r
1777         if(!cvar("sbar_portrait"))\r
1778                 return;\r
1779 \r
1780         if(portrait_time + cvar("sbar_portrait_time") >= time)\r
1781         {\r
1782                 if(portrait_image && portrait_name) // prevent using bad strings\r
1783                 {\r
1784                         drawpic(left - '120 80 0' - fade_pos, portrait_image, '120 160 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1785                         drawcolorcodedstring(left - '120 -80 0' - fade_pos, textShortenToWidth(portrait_name, 120, '12 12 0', stringwidth_colors), '12 12 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1786                 }\r
1787         }\r
1788         else\r
1789         {\r
1790                 // free unused strings from memory\r
1791                 if(portrait_image)\r
1792                 {\r
1793                         strunzone(portrait_image);\r
1794                         portrait_image = string_null;\r
1795                 }\r
1796                 if(portrait_name)\r
1797                 {\r
1798                         strunzone(portrait_name);\r
1799                         portrait_name = string_null;\r
1800                 }\r
1801         }\r
1802 }\r
1803 \r
1804 void Sbar_Score()\r
1805 {\r
1806         float score, distribution, leader;\r
1807         vector score_pos, secondary_score_pos, race_score_pos, distribution_color;\r
1808         string racetime, secondary_racetime;\r
1809         entity tm, pl, me;\r
1810         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];\r
1811 \r
1812         vector top;\r
1813         top_x = vid_conwidth / 2;\r
1814         top_y = 0;\r
1815         top_z = 0;\r
1816 \r
1817         if(gametype == GAME_RPG)\r
1818                 return;\r
1819 \r
1820         score_pos = top + '-80 8 0';\r
1821         secondary_score_pos = score_pos + '80 -6 0';\r
1822 \r
1823         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD\r
1824                 pl = players.sort_next;\r
1825                 if(pl == me)\r
1826                         pl = pl.sort_next;\r
1827                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)\r
1828                         if(pl.scores[ps_primary] == 0)\r
1829                                 pl = world;\r
1830 \r
1831                 score = me.(scores[ps_primary]);\r
1832 \r
1833                 float racemin, racesec, racemsec;\r
1834                 float distsec, distmsec;\r
1835                 string s_racemin, s_racesec, s_racemsec;\r
1836                 \r
1837                 racemin = floor(score/(60 * TIME_FACTOR));\r
1838                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);\r
1839                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;\r
1840 \r
1841                 if(racemin < 10) s_racemin = strcat("0", ftos(racemin));\r
1842                 else s_racemin = ftos(racemin);\r
1843                 if(racesec < 10) s_racesec = strcat("0", ftos(racesec));\r
1844                 else s_racesec = ftos(racesec);\r
1845                 if(racemsec < 10) s_racemsec = strcat("0", ftos(racemsec));\r
1846                 else s_racemsec = ftos(racemsec);\r
1847 \r
1848                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {\r
1849                         // distribution display\r
1850                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);\r
1851 \r
1852                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)\r
1853                                 distmsec = fabs(distribution);\r
1854                         else {\r
1855                                 distsec = floor(fabs(distribution) / TIME_FACTOR);\r
1856                                 distmsec = fabs(distribution) - distsec * TIME_FACTOR;\r
1857                         }\r
1858 \r
1859                         if (distribution < 0) {\r
1860                                 distribution_color = '0 1 0';\r
1861                                 secondary_racetime = "-"; // always prefix with minus sign\r
1862                         }\r
1863                         else if (distribution > 0) {\r
1864                                 distribution_color = '1 0 0';\r
1865                                 secondary_racetime = "+"; // minusplus 1: always prefix with plus sign\r
1866                         }\r
1867                         else\r
1868                                 distribution_color = '1 1 1';\r
1869 \r
1870                         secondary_racetime = strcat(secondary_racetime, ftos(distsec), ".", ftos(distmsec));\r
1871                         drawstring(score_pos + '222 0 0' - '14 0 0', secondary_racetime, '14 14 0', distribution_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1872                 }\r
1873 \r
1874                 racetime = strcat(s_racemin, " : ", s_racesec, " . ", s_racemsec);\r
1875                 race_score_pos = top + '0 0 0';\r
1876                 race_score_pos -= '1 0 0' * stringwidth(racetime, FALSE, '30 30 0') * 0.5;\r
1877                 drawstring(race_score_pos, racetime, '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1878 \r
1879         } else if (!teamplay) { // non-teamgames, except race/cts\r
1880                 // me vector := [team/connected frags id]\r
1881                 pl = players.sort_next;\r
1882                 if(pl == me)\r
1883                         pl = pl.sort_next;\r
1884 \r
1885                 if(pl)\r
1886                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);\r
1887                 else\r
1888                         distribution = 0;\r
1889 \r
1890                 score = me.(scores[ps_primary]);\r
1891                 \r
1892                 if(distribution >= 5) {\r
1893                         distribution_color = '0 1 0';\r
1894                         leader = 1;\r
1895                 } else if(distribution >= 0) {\r
1896                         distribution_color = '1 1 1';\r
1897                         leader = 1;\r
1898                 } else if(distribution >= -5)\r
1899                         distribution_color = '1 1 0';\r
1900                 else\r
1901                         distribution_color = '1 0 0';\r
1902                 \r
1903                 Sbar_DrawXNum(secondary_score_pos, distribution, 6, 3, 16, distribution_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1904                 Sbar_DrawXNum(score_pos, score, 6, 0, 34, distribution_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1905         } else { // teamgames\r
1906                 float max_fragcount;\r
1907                 max_fragcount = -999;\r
1908 \r
1909                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {\r
1910                         if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display\r
1911                                 continue;\r
1912                         score = tm.(teamscores[ts_primary]);\r
1913                         leader = 0;\r
1914 \r
1915                         if (score > max_fragcount)\r
1916                                 max_fragcount = score;\r
1917         \r
1918                         if(tm.team == myteam) {\r
1919                                 if (max_fragcount == score)\r
1920                                         leader = 1;\r
1921                                 Sbar_DrawXNum(score_pos, score, 6, 0, 34, GetTeamRGB(tm.team), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1922                         } else {\r
1923                                 if (max_fragcount == score)\r
1924                                         leader = 1;\r
1925                                 Sbar_DrawXNum(secondary_score_pos, score, 6, 3, 16, GetTeamRGB(tm.team), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1926                                 secondary_score_pos = secondary_score_pos + '0 16 0';\r
1927                         }\r
1928                 }\r
1929         }\r
1930 \r
1931         if(gametype == GAME_RACE || gametype == GAME_CTS)\r
1932         {\r
1933                 drawfont = sbar_bigfont;\r
1934                 float a, t;\r
1935                 vector m;\r
1936                 string s, forcetime;\r
1937 \r
1938                 m = '0.5 0 0' * vid_conwidth + '0 1 0' * cvar_or("cl_racetimer_position", 0.25) * vid_conheight;\r
1939 \r
1940                 if(race_checkpointtime)\r
1941                 {\r
1942                         a = bound(0, 2 - (time - race_checkpointtime), 1);\r
1943                         s = "";\r
1944                         forcetime = "";\r
1945                         if(a > 0) // just hit a checkpoint?\r
1946                         {\r
1947                                 if(race_checkpoint != 254)\r
1948                                 {\r
1949                                         if(race_time && race_previousbesttime)\r
1950                                                 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);\r
1951                                         else\r
1952                                                 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);\r
1953                                         if(race_time)\r
1954                                                 forcetime = TIME_ENCODED_TOSTRING(race_time);\r
1955                                 }\r
1956                         }\r
1957                         else\r
1958                         {\r
1959                                 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)\r
1960                                 {\r
1961                                         a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);\r
1962                                         if(a > 0) // next one?\r
1963                                         {\r
1964                                                 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);\r
1965                                         }\r
1966                                 }\r
1967                         }\r
1968 \r
1969                         if(s != "" && a > 0)\r
1970                         {\r
1971                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1972                                 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1973                                 drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1974                         }\r
1975 \r
1976                         if(race_penaltytime)\r
1977                         {\r
1978                                 a = bound(0, 2 - (time - race_penaltyeventtime), 1);\r
1979                                 if(a > 0)\r
1980                                 {\r
1981                                         s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");\r
1982                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1983                                         //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1984                                         drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1985                                 }\r
1986                         }\r
1987 \r
1988                         if(forcetime != "")\r
1989                         {\r
1990                                 a = bound(0, (time - race_checkpointtime) / 0.5, 1);\r
1991                                 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);\r
1992                                 drawstring_expanding(m - '1 0 0' * stringwidth(forcetime, FALSE, '16 0 0'), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);\r
1993                         }\r
1994                         else\r
1995                                 a = 1;\r
1996 \r
1997                         if(race_laptime && race_checkpoint != 255)\r
1998                         {\r
1999                                 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));\r
2000                                 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
2001                                 drawstring(m - '0.5 0 0' * stringwidth(s, FALSE, '32 32 0'), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
2002                         }\r
2003                 }\r
2004                 else\r
2005                 {\r
2006                         if(race_mycheckpointtime)\r
2007                         {\r
2008                                 a = bound(0, 2 - (time - race_mycheckpointtime), 1);\r
2009                                 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);\r
2010                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
2011                                 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
2012                                 drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
2013                         }\r
2014                         if(race_othercheckpointtime && race_othercheckpointenemy != "")\r
2015                         {\r
2016                                 a = bound(0, 2 - (time - race_othercheckpointtime), 1);\r
2017                                 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);\r
2018                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
2019                                 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
2020                                 drawcolorcodedstring(m - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
2021                         }\r
2022 \r
2023                         if(race_penaltytime && !race_penaltyaccumulator)\r
2024                         {\r
2025                                 t = race_penaltytime * 0.1 + race_penaltyeventtime;\r
2026                                 a = bound(0, (1 + t - time), 1);\r
2027                                 if(a > 0)\r
2028                                 {\r
2029                                         if(time < t)\r
2030                                                 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");\r
2031                                         else\r
2032                                                 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");\r
2033                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
2034                                         //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
2035                                         drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
2036                                 }\r
2037                         }\r
2038                 }\r
2039 \r
2040                 drawfont = sbar_font;\r
2041         }\r
2042 }\r
2043 \r
2044 void Sbar_Status()\r
2045 {\r
2046         float armor, health, x, a;\r
2047         armor = getstati(STAT_ARMOR);\r
2048         health = getstati(STAT_HEALTH);\r
2049 \r
2050         float stat_items;\r
2051         stat_items = getstati(STAT_ITEMS);\r
2052 \r
2053         if (cvar("viewsize") <= 100 && sbar_hudselector)\r
2054                 Sbar_DrawPic("gfx/hud/bg_status", stov(cvar_string("hud_panel_status_background_position")), stov(cvar_string("hud_panel_status_background_scale")), TRUE);\r
2055 \r
2056         // armor\r
2057         x = armor;\r
2058         if (x > 0)\r
2059         {\r
2060                 Sbar_DrawPic("gfx/hud/sb_armor", stov(cvar_string("hud_item_armor_icon_position")), stov(cvar_string("hud_item_armor_icon_scale")), FALSE);\r
2061                 Sbar_DrawXNum(stov(cvar_string("hud_item_armor_text_position")), x, 3, 0, cvar("hud_item_armor_text_scale"), Sbar_NumColor(x), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2062         }\r
2063 \r
2064         // health\r
2065         x = health;\r
2066         Sbar_DrawPic("gfx/hud/sb_health", stov(cvar_string("hud_item_health_icon_position")), stov(cvar_string("hud_item_health_icon_scale")), FALSE);\r
2067         Sbar_DrawXNum(stov(cvar_string("hud_item_health_text_position")), x, 3, 0, cvar("hud_item_health_text_scale"), Sbar_NumColor(x), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2068 \r
2069         // if we are dead, we can skip the HUD from here\r
2070         if(health <= 0)\r
2071                 return;\r
2072 \r
2073         // ammo\r
2074         float weapon_clipload, weapon_clipsize;\r
2075 \r
2076         // if we are using the jetpack, show fuel ammo. Otherwise show the ammo of our weapon\r
2077         if(stat_items & IT_JETPACK && button_jetpack)\r
2078         {\r
2079                 a = getstati(GetAmmoStat(0)); // how much fuel do we have?\r
2080                 Sbar_DrawPic(GetAmmoPicture(0), stov(cvar_string("hud_item_ammo_icon_position")), stov(cvar_string("hud_item_ammo_noload_icon_scale")), FALSE);\r
2081                 Sbar_DrawXNum(stov(cvar_string("hud_item_ammo_noload_text_position")), a, 3, 0, cvar("hud_item_ammo_noload_text_scale"), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2082         }\r
2083         else\r
2084         {\r
2085                 float i;\r
2086                 for (i = 0; i < 1; ++i)\r
2087                 {\r
2088                         // Since fuel is currently the only ammo, always show it on the HUD.\r
2089                         // In case we ever get more ammos, comment the line below back in.\r
2090                         // if (stat_items & GetAmmoItemCode(i))\r
2091                         {\r
2092                                 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?\r
2093                                 Sbar_DrawPic(GetAmmoPicture(i), stov(cvar_string("hud_item_ammo_icon_position")), stov(cvar_string("hud_item_ammo_icon_scale")), FALSE);\r
2094                                 weapon_clipsize = getstati(STAT_WEAPON_CLIPSIZE);\r
2095 \r
2096                                 // if the weapon we're holding is reloadable, show both its ammo and load\r
2097                                 if(weapon_clipsize)\r
2098                                 {\r
2099                                         weapon_clipload = getstati(STAT_WEAPON_CLIPLOAD);\r
2100                                         if(weapon_clipload < 0) // we're reloading\r
2101                                                 Sbar_DrawString("- -", stov(cvar_string("hud_item_clip_load_text_position")), cvar("hud_item_clip_load_text_scale"));\r
2102                                         else\r
2103                                                 Sbar_DrawXNum(stov(cvar_string("hud_item_clip_load_text_position")), weapon_clipload, 2, 0, cvar("hud_item_clip_load_text_scale"), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2104                                         Sbar_DrawXNum(stov(cvar_string("hud_item_ammo_load_text_position")), a, 3, 0, cvar("hud_item_ammo_load_text_scale"), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2105                                 }\r
2106                                 else\r
2107                                 {\r
2108                                         Sbar_DrawXNum(stov(cvar_string("hud_item_ammo_noload_text_position")), a, 3, 0, cvar("hud_item_ammo_noload_text_scale"), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2109                                 }\r
2110                         }\r
2111                 }\r
2112         }\r
2113 \r
2114         // weapon icon\r
2115         entity e;\r
2116         e = get_weaponinfo(activeweapon);\r
2117         if (e && e.netname != "" && e.netname != "N/A")\r
2118                 Sbar_DrawPic(strcat("gfx/hud/bg_status_activeweapon_", e.netname), stov(cvar_string("hud_item_weapon_position")), stov(cvar_string("hud_item_weapon_scale")), FALSE);\r
2119 }\r
2120 \r
2121 void Sbar_Timer()\r
2122 {\r
2123         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;\r
2124         vector pos, bgpos, timer_color;\r
2125         string finaltime;\r
2126         bgpos = '0 0 0';\r
2127         \r
2128         vector topright;\r
2129         topright = '0 0 0';\r
2130         topright_x = vid_conwidth;\r
2131         \r
2132         float scale;\r
2133         scale = cvar_or("sbar_timer_scale", 1);\r
2134         timelimit = getstatf(STAT_TIMELIMIT);\r
2135 \r
2136         if(gametype == GAME_RPG && !timelimit) // don't draw the timer in rpg if there's no time limit\r
2137                 return;\r
2138 \r
2139         Sbar_DrawRaceStatus((topright_x - 100) * '1 0 0' + '0 30 0' * scale);\r
2140         \r
2141         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);\r
2142         timeleft = ceil(timeleft);\r
2143         minutesLeft = floor(timeleft / 60);\r
2144         secondsLeft = timeleft - minutesLeft*60;\r
2145 \r
2146         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit\r
2147                 timer_color = '1 1 1'; //white\r
2148         else if(minutesLeft >= 1)\r
2149                 timer_color = '1 1 0'; //yellow\r
2150         else\r
2151                 timer_color = '1 0 0'; //red\r
2152 \r
2153         if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {\r
2154                 if (time < getstatf(STAT_GAMESTARTTIME)) {\r
2155                         //while restart is still active, show 00:00\r
2156                         minutes = seconds = 0;\r
2157                 } else {\r
2158                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127\r
2159                         minutes = floor(elapsedTime / 60);\r
2160                         seconds = elapsedTime - minutes*60;\r
2161                 }\r
2162                 if (minutes < 10)\r
2163                         bgpos_x = topright_x - (54 + 17 + 12) * scale;\r
2164                 else if (minutes < 100) // nudge the timer background left if more digits are drawn\r
2165                         bgpos_x = topright_x - (62 + 17 + 12) * scale;\r
2166                 else\r
2167                         bgpos_x = topright_x - (70 + 17 + 12) * scale;\r
2168                 bgpos_y = 0;\r
2169                 bgpos_z = 0;\r
2170         } else {\r
2171                 minutes = minutesLeft;\r
2172                 seconds = secondsLeft;\r
2173                 if (minutes < 10) // nudge the timer background left if more digits are drawn\r
2174                         bgpos_x = topright_x - (54 + 17 + 12) * scale;\r
2175                 else if (minutes < 100)\r
2176                         bgpos_x = topright_x - (62 + 17 + 12) * scale;\r
2177                 else\r
2178                         bgpos_x = topright_x - (70 + 17 + 12) * scale;\r
2179                 bgpos_y = 0;\r
2180                 bgpos_z = 0;\r
2181         }\r
2182 \r
2183         if (cvar("viewsize") <= 100 && sbar_hudselector) { // draw timer background when viewsize <= 100\r
2184                 if (teamplay)\r
2185                         drawpic(bgpos, "gfx/hud/bg_timer", '120 30 0' * scale, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color\r
2186                 else {\r
2187                         color = stov(cvar_string("sbar_color_bg"));\r
2188 \r
2189                         drawpic(bgpos, "gfx/hud/bg_timer", '120 30 0' * scale, color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2190                 }\r
2191         }\r
2192 \r
2193         drawpic(topright - ('19 0 0' + '3 0 0' - '0 2 0'), "gfx/hud/sb_time", '22 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2194         finaltime = strcat(ftos(minutes), ":");\r
2195         if(seconds < 10)\r
2196                 finaltime = strcat(finaltime, "0", ftos(seconds));\r
2197         else\r
2198                 finaltime = strcat(finaltime, ftos(seconds));\r
2199 \r
2200         pos = topright - ('24 -2 0' + '3 0 0' - '0 2 0');\r
2201         pos -= '1 0 0' * stringwidth(finaltime, FALSE, 18 * scale * '1 1 0');\r
2202         drawstring(pos, finaltime, 18 * scale * '1 1 0', timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2203 }\r
2204 \r
2205 void Sbar_Ring()\r
2206 {\r
2207         vector ring_pos, ring1_color, ring2_color;\r
2208         vector text_pos, text1_size, text2_size;\r
2209         float ring1_alpha, ring2_alpha, ring1_size, ring1_clip, ring2_size, ring2_clip;\r
2210         string text1_msg, text2_msg;\r
2211 \r
2212         ring_pos_x = vid_conwidth / 2;\r
2213         ring_pos_y = vid_conheight - vid_conheight / 3.5;\r
2214         ring1_size = cvar("sbar_ring1_scale");\r
2215         ring2_size = cvar("sbar_ring2_scale");\r
2216         ring1_alpha = sbar_alpha_fg * cvar("sbar_ring1_alpha");\r
2217         ring2_alpha = sbar_alpha_fg * cvar("sbar_ring2_alpha");\r
2218         text1_size = '1 1 0' * cvar("sbar_ring1_text_scale");\r
2219         text2_size = '1 1 0' * cvar("sbar_ring2_text_scale");\r
2220 \r
2221         switch(getstati(STAT_SBRING1_TYPE))\r
2222         {\r
2223                 case 0:\r
2224                         // ring disabled\r
2225                         break;\r
2226                 case 1:\r
2227                         // ring shows predator swallow progress, fills with progress\r
2228                         ring1_color = '0.5 1 0.5';\r
2229                         text1_msg = "Swallowing...";\r
2230                         break;\r
2231                 case 2:\r
2232                         // ring shows vore system delay, empties with progress\r
2233                         ring1_color = '0.5 0.5 1';\r
2234                         text1_msg = "Vore delay";\r
2235                         break;\r
2236                 case 3:\r
2237                         // ring shows stomach kick delay, empties with progress\r
2238                         ring1_color = '1 1 0.5';\r
2239                         text1_msg = "Kick delay";\r
2240                         break;\r
2241                 default:\r
2242                         print(strcat("^1Error:^7 Unknown ring type: ", ftos(getstati(STAT_SBRING1_TYPE)), "\n"));\r
2243                         break;\r
2244         }\r
2245         switch(getstati(STAT_SBRING2_TYPE))\r
2246         {\r
2247                 case 0:\r
2248                         // ring disabled\r
2249                         break;\r
2250                 case 1:\r
2251                         // ring shows prey swallow progress, fills with progress\r
2252                         ring2_color = '1 0.5 0.5';\r
2253                         text2_msg = "Swallowed...";\r
2254                         break;\r
2255                 case 2:\r
2256                         // ring shows regurgitation preparing, fills with progress\r
2257                         ring2_color = '1 0.5 1';\r
2258                         text2_msg = "Regurgitating...";\r
2259                         break;\r
2260                 default:\r
2261                         print(strcat("^1Error:^7 Unknown ring type: ", ftos(getstati(STAT_SBRING1_TYPE)), "\n"));\r
2262                         break;\r
2263         }\r
2264         ring1_clip = getstatf(STAT_SBRING1_CLIP);\r
2265         ring2_clip = getstatf(STAT_SBRING2_CLIP);\r
2266 \r
2267         if(text1_msg != "" && cvar("sbar_ring1"))\r
2268         {\r
2269                 DrawCircleClippedPic(ring_pos, ring1_size, "gfx/hud/sb_ring.tga", ring1_clip, ring1_color, ring1_alpha, DRAWFLAG_ADDITIVE);\r
2270                 text_pos_x = ring_pos_x - stringwidth(text1_msg, FALSE, text1_size) / 2;\r
2271                 text_pos_y = ring_pos_y - ring1_size / 2;\r
2272                 drawstring(text_pos, text1_msg, text1_size, ring1_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2273         }\r
2274         if(text2_msg != "" && cvar("sbar_ring2"))\r
2275         {\r
2276                 DrawCircleClippedPic(ring_pos, ring2_size, "gfx/hud/sb_ring.tga", ring2_clip, ring2_color, ring2_alpha, DRAWFLAG_ADDITIVE);\r
2277                 text_pos_x = ring_pos_x - stringwidth(text2_msg, FALSE, text2_size) / 2;\r
2278                 text_pos_y = ring_pos_y + ring1_size / 2;\r
2279                 drawstring(text_pos, text2_msg, text2_size, ring2_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2280         }\r
2281 }\r
2282 \r
2283 void CSQC_Strength_Timer() {\r
2284         vector pos;\r
2285         vector bottomright;\r
2286 \r
2287         bottomright_x = vid_conwidth;\r
2288         bottomright_y = vid_conheight;\r
2289         bottomright_z = 0;\r
2290 \r
2291         float stat_items, dt;\r
2292         stat_items = getstati(STAT_ITEMS);\r
2293         /*\r
2294         if not(stat_items & IT_STRENGTH)\r
2295                 if not(stat_items & IT_INVINCIBLE)\r
2296                         return;\r
2297         */\r
2298 \r
2299         if (getstati(STAT_HEALTH) <= 0)\r
2300                 return;\r
2301 \r
2302         vector picsize;\r
2303         float strength_time, invincibility_time, countdown_fontsize;\r
2304 \r
2305         picsize = '22 22 0';\r
2306         countdown_fontsize = 18;\r
2307 \r
2308         pos = bottomright - '34 48 0';\r
2309 \r
2310         //strength\r
2311         strength_time = getstatf(STAT_STRENGTH_FINISHED);\r
2312         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);\r
2313 \r
2314         if (strength_time) {\r
2315                 dt = strength_time - time;\r
2316                 if(dt > 0)\r
2317                 {\r
2318                         if(dt < 5)\r
2319                         {\r
2320                                 drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2321                                         bound(0, (ceil(dt) - dt) / 0.5, 1));\r
2322                         }\r
2323                         else\r
2324                         {\r
2325                                 drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
2326                         }\r
2327                         Sbar_DrawXNum(pos - '30 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2328                 }\r
2329                 else if(dt > -1)\r
2330                 {\r
2331                         drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2332                                 bound(0, -dt / 0.5, 1));\r
2333                 }\r
2334         }\r
2335 \r
2336         //invincibility\r
2337         if (invincibility_time) {\r
2338                 dt = invincibility_time - time;\r
2339                 if(dt > 0)\r
2340                 {\r
2341                         if(dt < 5)\r
2342                         {\r
2343                                 drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2344                                         bound(0, (ceil(dt) - dt) / 0.5, 1));\r
2345                         }\r
2346                         else\r
2347                         {\r
2348                                 drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
2349                         }\r
2350                         Sbar_DrawXNum(pos - '30 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2351                 }\r
2352                 else if(dt > -1)\r
2353                 {\r
2354                         drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2355                                 bound(0, -dt / 0.5, 1));\r
2356                 }\r
2357         }\r
2358 }\r
2359 \r
2360 #define CENTERPRINT_MAX_LINES 30\r
2361 string centerprint_messages[CENTERPRINT_MAX_LINES];\r
2362 float centerprint_width[CENTERPRINT_MAX_LINES];\r
2363 vector centerprint_start;\r
2364 float centerprint_expire;\r
2365 float centerprint_num;\r
2366 float centerprint_offset_hint;\r
2367 vector centerprint_fontsize;\r
2368 \r
2369 void centerprint(string strMessage)\r
2370 {\r
2371         float i, j, n, hcount;\r
2372         string s;\r
2373 \r
2374         centerprint_fontsize = Sbar_GetFontsize("scr_centersize");\r
2375 \r
2376         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out\r
2377 \r
2378         if(cvar("scr_centertime") <= 0)\r
2379                 return;\r
2380 \r
2381         if(strMessage == "")\r
2382                 return;\r
2383 \r
2384         // strip trailing newlines\r
2385         j = strlen(strMessage) - 1;\r
2386         while(substring(strMessage, j, 1) == "\n" && j >= 0)\r
2387                 j = j - 1;\r
2388         strMessage = substring(strMessage, 0, j + 1);\r
2389 \r
2390         if(strMessage == "")\r
2391                 return;\r
2392 \r
2393         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen\r
2394         j = 0;\r
2395         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))\r
2396                 j = j + 1;\r
2397         strMessage = substring(strMessage, j, strlen(strMessage) - j);\r
2398         centerprint_offset_hint = j;\r
2399 \r
2400         if(strMessage == "")\r
2401                 return;\r
2402 \r
2403         // if we get here, we have a message. Initialize its height.\r
2404         centerprint_num = 0;\r
2405 \r
2406         n = tokenizebyseparator(strMessage, "\n");\r
2407         i = hcount = 0;\r
2408         for(j = 0; j < n; ++j)\r
2409         {\r
2410                 getWrappedLine_remaining = argv(j);\r
2411                 while(getWrappedLine_remaining)\r
2412                 {\r
2413                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);\r
2414                         if(centerprint_messages[i])\r
2415                                 strunzone(centerprint_messages[i]);\r
2416                         centerprint_messages[i] = strzone(s);\r
2417                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);\r
2418                         ++i;\r
2419 \r
2420                         // half height for empty lines looks better\r
2421                         if(s == "")\r
2422                                 hcount += 0.5;\r
2423                         else\r
2424                                 hcount += 1;\r
2425 \r
2426                         if(i >= CENTERPRINT_MAX_LINES)\r
2427                                 break;\r
2428                 }\r
2429         }\r
2430 \r
2431         float h, havail;\r
2432         h = centerprint_fontsize_y*hcount;\r
2433 \r
2434         havail = vid_conheight;\r
2435         if(cvar("con_chatpos") < 0)\r
2436                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat\r
2437         if(havail > vid_conheight / 4)\r
2438                 havail = vid_conheight / 4; // avoid overlapping HUD\r
2439 \r
2440         centerprint_start_x = 0;\r
2441 \r
2442 #if 0\r
2443         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;\r
2444 \r
2445         // here, the centerprint would cover the crosshair. REALLY BAD.\r
2446         forbiddenmin = vid_conheight * 0.5 - h - 16;\r
2447         forbiddenmax = vid_conheight * 0.5 + 16;\r
2448 \r
2449         allowedmin = scoreboard_bottom;\r
2450         allowedmax = havail - h;\r
2451         preferred = (havail - h)/2;\r
2452 \r
2453 \r
2454         // possible orderings (total: 4! / 4 = 6)\r
2455         //  allowedmin allowedmax forbiddenmin forbiddenmax\r
2456         //  forbiddenmin forbiddenmax allowedmin allowedmax\r
2457         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)\r
2458         {\r
2459                 // forbidden doesn't matter in this case\r
2460                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);\r
2461         }\r
2462         //  allowedmin forbiddenmin allowedmax forbiddenmax\r
2463         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)\r
2464         {\r
2465                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);\r
2466         }\r
2467         //  allowedmin forbiddenmin forbiddenmax allowedmax\r
2468         else if(allowedmin < forbiddenmin)\r
2469         {\r
2470                 // make sure the forbidden zone is not covered\r
2471                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)\r
2472                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);\r
2473                 else\r
2474                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);\r
2475         }\r
2476         //  forbiddenmin allowedmin allowedmax forbiddenmax\r
2477         else if(allowedmax < forbiddenmax)\r
2478         {\r
2479                 // it's better to leave the allowed zone (overlap with scoreboard) than\r
2480                 // to cover the forbidden zone (crosshair)\r
2481                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)\r
2482                         centerprint_start_y = forbiddenmax;\r
2483                 else\r
2484                         centerprint_start_y = forbiddenmin;\r
2485         }\r
2486         //  forbiddenmin allowedmin forbiddenmax allowedmax\r
2487         else\r
2488         {\r
2489                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);\r
2490         }\r
2491 #else\r
2492         centerprint_start_y =\r
2493                 min(\r
2494                         max(\r
2495                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),\r
2496                                 (havail - h)/2\r
2497                         ),\r
2498                         havail - h\r
2499                 );\r
2500 #endif\r
2501 \r
2502         centerprint_num = i;\r
2503         centerprint_expire = time + cvar("scr_centertime");\r
2504 }\r
2505 \r
2506 void Sbar_DrawCenterPrint (void)\r
2507 {\r
2508         float i;\r
2509         vector pos;\r
2510         string ts;\r
2511         float a;\r
2512 \r
2513         //if(time > centerprint_expire)\r
2514         //      return;\r
2515 \r
2516         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);\r
2517         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);\r
2518         //sz = 1.2 / (a + 0.2);\r
2519 \r
2520         if(a <= 0)\r
2521                 return;\r
2522 \r
2523         pos = centerprint_start;\r
2524         for (i=0; i<centerprint_num; i = i + 1)\r
2525         {\r
2526                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;\r
2527                 ts = centerprint_messages[i];\r
2528                 if (ts != "")\r
2529                 {\r
2530                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
2531                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);\r
2532                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz\r
2533                         pos_y = pos_y + centerprint_fontsize_y;\r
2534                 }\r
2535                 else\r
2536                         // half height for empty lines looks better\r
2537                         pos_y = pos_y + centerprint_fontsize_y * 0.5;\r
2538         }\r
2539 }\r
2540 \r
2541 vector Sbar_DrawNoteLine(vector offset, string s)\r
2542 {\r
2543         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
2544         drawcolorcodedstring(\r
2545                 offset - '1 0 0' * stringwidth(s, TRUE, sbar_fontsize),\r
2546                 s,\r
2547                 sbar_fontsize,\r
2548                 sbar_alpha_fg,\r
2549                 0\r
2550         );\r
2551         return offset + sbar_fontsize_y * '0 1 0';\r
2552 }\r
2553 \r
2554 void Sbar_DrawPressedKeys(void)\r
2555 {\r
2556         vector pos, bgsize;\r
2557         float pressedkeys;\r
2558 \r
2559         pos = stov(cvar_string("cl_showpressedkeys_position"));\r
2560 \r
2561         bgsize = '126 75 0';\r
2562 \r
2563         pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x\r
2564             + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;\r
2565         pos -= '-15 -6 0'; // adjust to the origin of these numbers\r
2566 \r
2567         pressedkeys = getstatf(STAT_PRESSED_KEYS);\r
2568         drawpic(pos + '-15   -6   0', "gfx/hud/keys/key_bg.tga",           bgsize, '1 1 1', 0.1 * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2569         drawpic(pos + ' 83.5  9   0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2570         drawpic(pos + ' 32   -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"),  ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2571         drawpic(pos + '-11.5  9   0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"),     ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2572         drawpic(pos + ' -1   32   0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"),     ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2573         drawpic(pos + ' 32   32   0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2574         drawpic(pos + ' 65   32   0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"),    ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2575 }\r
2576 \r
2577 void Sbar_ShowSpeed(void)\r
2578 {\r
2579         vector numsize;\r
2580         float pos, conversion_factor;\r
2581         string speed, zspeed, unit;\r
2582 \r
2583         switch(cvar("cl_showspeed_unit"))\r
2584         {\r
2585                 default:\r
2586                 case 0:\r
2587                         unit = "";\r
2588                         conversion_factor = 1.0;\r
2589                         break;\r
2590                 case 1:\r
2591                         unit = " qu/s";\r
2592                         conversion_factor = 1.0;\r
2593                         break;\r
2594                 case 2:\r
2595                         unit = " m/s";\r
2596                         conversion_factor = 0.0254;\r
2597                         break;\r
2598                 case 3:\r
2599                         unit = " km/h";\r
2600                         conversion_factor = 0.0254 * 3.6;\r
2601                         break;\r
2602                 case 4:\r
2603                         unit = " mph";\r
2604                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;\r
2605                         break;\r
2606                 case 5:\r
2607                         unit = " knots";\r
2608                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h\r
2609                         break;\r
2610         }\r
2611 \r
2612         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);\r
2613 \r
2614         numsize_x = numsize_y = cvar("cl_showspeed_size");\r
2615         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");\r
2616         \r
2617         drawfont = sbar_bigfont;\r
2618         drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2619 \r
2620         if (cvar("cl_showspeed_z") == 1) {\r
2621                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);\r
2622                 drawstringcenter('1 0 0' + pos * '0 1 0' + numsize_y * '0 1 0', zspeed, numsize * 0.5, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2623         }\r
2624 \r
2625         drawfont = sbar_font;\r
2626 }\r
2627 \r
2628 vector acc_prevspeed;\r
2629 float acc_prevtime;\r
2630 float acc_avg;\r
2631 \r
2632 void Sbar_ShowAcceleration(void)\r
2633 {\r
2634         float acceleration, sz, scale, alpha, f;\r
2635         vector pos, top, rgb;\r
2636         top_x = vid_conwidth/2;\r
2637         top_y = 0;\r
2638 \r
2639         f = time - acc_prevtime;\r
2640         if(cvar("cl_showacceleration_z"))\r
2641                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);\r
2642         else\r
2643                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);\r
2644         acc_prevspeed = pmove_vel;\r
2645         acc_prevtime = time;\r
2646 \r
2647         f = bound(0, f * 10, 1);\r
2648         acc_avg = acc_avg * (1 - f) + acceleration * f;\r
2649         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);\r
2650 \r
2651         pos = top - sz/2 * '0 1 0' + (cvar("cl_showacceleration_position") * vid_conheight) * '0 1 0';\r
2652 \r
2653         sz = cvar("cl_showacceleration_size");\r
2654         scale = cvar("cl_showacceleration_scale");\r
2655         alpha = cvar("cl_showacceleration_alpha");\r
2656         if (cvar("cl_showacceleration_color_custom"))\r
2657                 rgb = stov(cvar_string("cl_showacceleration_color"));\r
2658         else {\r
2659                 rgb = '1 1 1';\r
2660                 if (acceleration < 0) {\r
2661                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);\r
2662                 } else if (acceleration > 0) {\r
2663                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);\r
2664                 }\r
2665         }\r
2666                 \r
2667         if (acceleration > 0)\r
2668                 drawpic(pos, "gfx/hud/accelerometer_gradient", acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2669         else if (acceleration < 0)\r
2670                 drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/accelerometer_gradient", -acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2671 }\r
2672 \r
2673 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)\r
2674 {\r
2675         drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2676         drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2677         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2678         drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2679 }\r
2680 \r
2681 /*void Sbar_DrawAccuracyStats_Description_Splash(vector position)\r
2682 {\r
2683         drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2684         drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2685         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2686         drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2687 }*/ // we have no splash damage weapons, but keep this code just in case\r
2688 \r
2689 void Sbar_DrawAccuracyStats()\r
2690 {\r
2691         float i, count_hitscan, /*count_splash,*/ row_hitscan/*, row_splash*/;  // count is the number of 'colums'\r
2692         float weapon_hit, weapon_damage, weapon_stats;\r
2693         float left_border;  // position where the weapons start, the description is in the border\r
2694         vector fill_colour, fill_size;\r
2695         vector pos;\r
2696         vector border_colour;\r
2697 \r
2698         float col_margin = 20;  // pixels between the columns\r
2699         float row_margin = 20;  // pixels between the rows\r
2700 \r
2701         fill_size_x = 5 * sbar_fontsize_x;  // width of the background\r
2702         fill_size_y = 10 * sbar_fontsize_y;  // height of the background\r
2703 \r
2704         drawfont = sbar_bigfont;\r
2705         pos_x = 0;\r
2706         pos_y = cvar("sbar_scoreboard_offset");\r
2707         pos_z = 0;\r
2708         drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2709 \r
2710         left_border = col_margin + 11 * sbar_fontsize_x;\r
2711 \r
2712         drawfont = sbar_font;\r
2713 \r
2714         if(warmup_stage)\r
2715         {\r
2716                 pos_y += 40;\r
2717                 if(mod(time, 1) >= 0.4)\r
2718                         drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2719 \r
2720                 return;\r
2721         }\r
2722 \r
2723         if(gametype == GAME_RACE || gametype == GAME_CTS)\r
2724         {\r
2725                 pos_y += 40;\r
2726                 if(mod(time, 1) >= 0.4)\r
2727                         drawstringcenter(pos, "Stats are not tracked in Race/CTS", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2728 \r
2729                 return;\r
2730         }\r
2731 \r
2732         float top_border_hitscan = cvar("sbar_scoreboard_offset") + 55;  // position where the hitscan row starts: pixels down the screen\r
2733         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);\r
2734 \r
2735 //      float top_border_splash = cvar("sbar_scoreboard_offset") + 175;  // position where the splash row starts: pixels down the screen\r
2736 //      Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);\r
2737 \r
2738         for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
2739         {\r
2740                 self = get_weaponinfo(i);\r
2741                 if not(self.weapons)\r
2742                         continue;\r
2743                 weapon_hit = weapon_hits[i-WEP_FIRST];\r
2744                 weapon_damage = weapon_fired[i-WEP_FIRST];\r
2745                 border_colour = (i == activeweapon) ? '1 1 1' : '0 0 0';  // white or black border\r
2746 \r
2747                 if (weapon_damage) {\r
2748                         /*if (self.spawnflags & WEP_TYPE_SPLASH) {\r
2749                                 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);\r
2750 \r
2751                                 fill_colour_x = 1 - 0.015 * weapon_stats;\r
2752                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);\r
2753 \r
2754                                 // how the background colour is calculated\r
2755                                 // %    red             green   red_2                   green_2\r
2756                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2757                                 // 10   0.85    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2758                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2759                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2760                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015\r
2761                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015\r
2762                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015\r
2763                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015\r
2764                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015\r
2765                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015\r
2766                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015\r
2767 \r
2768                                 if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)\r
2769                                 {\r
2770                                         count_splash = 0;\r
2771                                         ++row_splash;\r
2772                                         Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row_splash * (fill_size_y + row_margin)));\r
2773                                 }\r
2774 \r
2775                                 pos_x = left_border + count_splash * (fill_size_x + col_margin);\r
2776                                 pos_y = top_border_splash + row_splash * (fill_size_y + row_margin);\r
2777 \r
2778                                 // background\r
2779                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2780                                 drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2781 \r
2782                                 // the weapon\r
2783                                 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2784 \r
2785                                 // the amount of shots fired or max damage\r
2786                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2787 \r
2788                                 // the amount of hits or actual damage\r
2789                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2790 \r
2791                                 // the accuracy\r
2792                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2793 \r
2794                                 // the amount of shots missed or damage wasted\r
2795                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2796 \r
2797                                 ++count_splash;\r
2798                         } else*/ // we have no splash damage weapons, but keep this code just in case\r
2799 \r
2800                         if (self.spawnflags & WEP_TYPE_HITSCAN) {\r
2801                                 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);\r
2802 \r
2803                                 fill_colour_x = 1 - 0.015 * weapon_stats;\r
2804                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);\r
2805 \r
2806                                 // how the background colour is calculated\r
2807                                 // %    red             green   red_2                   green_2\r
2808                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2809                                 // 10   0.850   0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2810                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2811                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2812                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015\r
2813                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015\r
2814                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015\r
2815                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015\r
2816                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015\r
2817                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015\r
2818                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015\r
2819 \r
2820                                 if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)\r
2821                                 {\r
2822                                         count_hitscan = 0;\r
2823                                         ++row_hitscan;\r
2824                                         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row_hitscan * (fill_size_y + row_margin)));\r
2825                                 }\r
2826 \r
2827                                 pos_x = left_border + count_hitscan * (fill_size_x + col_margin);\r
2828                                 pos_y = top_border_hitscan + row_hitscan * (fill_size_y + row_margin);\r
2829 \r
2830                                 // background\r
2831                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2832                                 drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2833 \r
2834                                 // the weapon\r
2835                                 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2836 \r
2837                                 // the amount of shots fired or max damage\r
2838                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2839 \r
2840                                 // the amount of hits or actual damage\r
2841                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2842 \r
2843                                 // the accuracy\r
2844                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2845 \r
2846                                 // the amount of shots missed or damage wasted\r
2847                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2848 \r
2849                                 ++count_hitscan;\r
2850                         }\r
2851                 }\r
2852         }\r
2853 }\r
2854 \r
2855 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)\r
2856 {\r
2857         position_x -= 2 / 3 * strlen(text) * scale_x;\r
2858         drawstring(position, text, scale, rgb, alpha, flag);\r
2859 }\r
2860 \r
2861 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)\r
2862 {\r
2863         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);\r
2864         drawstring(position, text, scale, rgb, alpha, flag);\r
2865 }\r
2866 \r
2867 void Sbar_Reset (void)\r
2868 {\r
2869         // reset gametype specific icons\r
2870         if(gametype == GAME_KEYHUNT)\r
2871                 CSQC_kh_hudreset();\r
2872         else if(gametype == GAME_CTF)\r
2873                 CSQC_ctf_hudreset();\r
2874 }\r
2875 \r
2876 float vote_yescount;\r
2877 float vote_nocount;\r
2878 float vote_needed;\r
2879 float vote_highlighted; // currently selected vote\r
2880 \r
2881 float vote_active; // is there an active vote?\r
2882 float vote_prev; // previous state of vote_active to check for a change\r
2883 float vote_alpha;\r
2884 float vote_change; // "time" when vote_active changed\r
2885 \r
2886 vector stomachstatus_colorfade_current;\r
2887 vector StomachStatus_ColorFade(vector target_color)\r
2888 {\r
2889         local float step;\r
2890         step = cvar("sbar_stomachboard_status_fade") * frametime;\r
2891 \r
2892         if(stomachstatus_colorfade_current_x >= target_color_x + step)\r
2893                 stomachstatus_colorfade_current_x -= step;\r
2894         else if(stomachstatus_colorfade_current_x <= target_color_x - step)\r
2895                 stomachstatus_colorfade_current_x += step;\r
2896 \r
2897         if(stomachstatus_colorfade_current_y >= target_color_y + step)\r
2898                 stomachstatus_colorfade_current_y -= step;\r
2899         else if(stomachstatus_colorfade_current_y <= target_color_y - step)\r
2900                 stomachstatus_colorfade_current_y += step;\r
2901 \r
2902         if(stomachstatus_colorfade_current_z >= target_color_z + step)\r
2903                 stomachstatus_colorfade_current_z -= step;\r
2904         else if(stomachstatus_colorfade_current_z <= target_color_z - step)\r
2905                 stomachstatus_colorfade_current_z += step;\r
2906 \r
2907         return stomachstatus_colorfade_current;\r
2908 }\r
2909 \r
2910 void Sbar_Draw (void)\r
2911 {\r
2912         // vectors for top right, bottom right, bottom and bottom left corners\r
2913         vector topright;\r
2914         vector bottom;\r
2915         vector bottomright;\r
2916         vector bottomleft;\r
2917 \r
2918         topright_x = vid_conwidth;\r
2919         topright_y = 0;\r
2920         topright_z = 0;\r
2921 \r
2922         bottom_x = vid_conwidth/2;\r
2923         bottom_y = vid_conheight;\r
2924         bottom_z = 0;\r
2925 \r
2926         bottomright_x = vid_conwidth;\r
2927         bottomright_y = vid_conheight;\r
2928         bottomright_z = 0;\r
2929 \r
2930         bottomleft_x = 0;\r
2931         bottomleft_y = vid_conheight;\r
2932         bottomleft_z = 0;\r
2933 \r
2934         sbar_alpha_bg = cvar("sbar_alpha_bg") * (1 - cvar("_menu_alpha"));\r
2935         sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);\r
2936         sbar_accuracy_border_thickness = bound(0, cvar_or("sbar_accuracy_border_thickness", 1), 5);\r
2937         sbar_color_bg_team = cvar("sbar_color_bg_team");\r
2938 \r
2939         float weapon_stats;\r
2940         float fade;\r
2941 \r
2942         weapon_stats = getstati(STAT_DAMAGE_HITS);\r
2943         weapon_number = weapon_stats & 63;\r
2944         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);\r
2945 \r
2946         weapon_stats = getstati(STAT_DAMAGE_FIRED);\r
2947         weapon_number = weapon_stats & 63;\r
2948         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);\r
2949 \r
2950         vector o; o = '1 0 0' * vid_conwidth;\r
2951         o_y = 28; // move spectator text slightly down to prevent overlapping the timer\r
2952 \r
2953         string s;\r
2954         vector pos;\r
2955         pos = '0 0 0';\r
2956 \r
2957         sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");\r
2958         sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");\r
2959         if(sbar_fontsize != sbar_oldfontsize)\r
2960         {\r
2961                 Cmd_Sbar_SetFields(0);\r
2962                 sbar_oldfontsize = sbar_fontsize;\r
2963         }\r
2964 \r
2965         if(spectatee_status && !intermission)\r
2966         {\r
2967                 drawfont = sbar_bigfont;\r
2968                 if(spectatee_status == -1)\r
2969                         s = "^1Observing";\r
2970                 else\r
2971                         s = GetPlayerName(spectatee_status - 1);\r
2972                 // spectated player name between HUD and chat area, aligned to the left\r
2973                 pos_x = bottomleft_x;\r
2974                 pos_y = bottom_y - 200 - sbar_fontsize_spec_y;\r
2975                 s = textShortenToWidth(s, vid_conwidth/2.5, sbar_fontsize_spec, stringwidth_colors);\r
2976                 drawcolorcodedstring(pos, s, sbar_fontsize_spec, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2977                 drawfont = sbar_font;\r
2978 \r
2979                 // spectator text in the upper right corner\r
2980                 if(spectatee_status == -1)\r
2981                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");\r
2982                 else\r
2983                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");\r
2984                 o = Sbar_DrawNoteLine(o, s);\r
2985 \r
2986                 if(spectatee_status == -1)\r
2987                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");\r
2988                 else\r
2989                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");\r
2990                 o = Sbar_DrawNoteLine(o, s);\r
2991 \r
2992                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");\r
2993                 o = Sbar_DrawNoteLine(o, s);\r
2994 \r
2995                 if(gametype == GAME_ARENA)\r
2996                         s = "^1Wait for your turn to join";\r
2997                 else if(gametype == GAME_LMS)\r
2998                 {\r
2999                         entity sk;\r
3000                         sk = playerslots[player_localentnum - 1];\r
3001                         if(sk.(scores[ps_primary]) >= 666)\r
3002                                 s = "^1Match has already begun";\r
3003                         else if(sk.(scores[ps_primary]) > 0)\r
3004                                 s = "^1You have no more lives left";\r
3005                         else\r
3006                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");\r
3007                 }\r
3008                 else\r
3009                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");\r
3010                 o = Sbar_DrawNoteLine(o, s);\r
3011 \r
3012                 //show restart countdown:\r
3013                 if (time < getstatf(STAT_GAMESTARTTIME)) {\r
3014                         float countdown;\r
3015                         //we need to ceil, otherwise the countdown would be off by .5 when using round()\r
3016                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);\r
3017                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");\r
3018                         o = Sbar_DrawNoteLine(o, s);\r
3019                 }\r
3020         }\r
3021         if(warmup_stage && !intermission)\r
3022         {\r
3023                 s = "^2Currently in ^1warmup^2 stage!";\r
3024                 o = Sbar_DrawNoteLine(o, s);\r
3025         }\r
3026 \r
3027         // move more important stuff more to the middle so its more visible\r
3028         o_y = vid_conheight * 0.66;\r
3029 \r
3030         string blinkcolor;\r
3031         if(mod(time, 1) >= 0.5)\r
3032                 blinkcolor = "^1";\r
3033         else\r
3034                 blinkcolor = "^3";\r
3035 \r
3036         if(ready_waiting && !intermission && !spectatee_status)\r
3037         {\r
3038                 if(ready_waiting_for_me)\r
3039                 {\r
3040                         if(warmup_stage)\r
3041                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");\r
3042                         else\r
3043                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");\r
3044                 }\r
3045                 else\r
3046                 {\r
3047                         if(warmup_stage)\r
3048                                 s = strcat("^2Waiting for others to ready up to end warmup...");\r
3049                         else\r
3050                                 s = strcat("^2Waiting for others to ready up...");\r
3051                 }\r
3052                 o = Sbar_DrawNoteLine(o, s);\r
3053         }\r
3054         else if(warmup_stage && !intermission && !spectatee_status)\r
3055         {\r
3056                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");\r
3057                 o = Sbar_DrawNoteLine(o, s);\r
3058         }\r
3059 \r
3060         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)\r
3061         {\r
3062                 entity tm;\r
3063                 float ts_min, ts_max;\r
3064                 tm = teams.sort_next;\r
3065                 if (tm)\r
3066                 {\r
3067                         for(; tm.sort_next; tm = tm.sort_next)\r
3068                         {\r
3069                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)\r
3070                                         continue;\r
3071                                 if(!ts_min) ts_min = tm.team_size;\r
3072                                 else ts_min = min(ts_min, tm.team_size);\r
3073                                 if(!ts_max) ts_max = tm.team_size;\r
3074                                 else ts_max = max(ts_max, tm.team_size);\r
3075                         }\r
3076                         if ((ts_max - ts_min) > 1)\r
3077                         {\r
3078                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");\r
3079                                 tm = GetTeam(myteam, false);\r
3080                                 if (tm)\r
3081                                 if (tm.team != COLOR_SPECTATOR)\r
3082                                 if (tm.team_size == ts_max)\r
3083                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");\r
3084 \r
3085                                 o = Sbar_DrawNoteLine(o, s);\r
3086                         }\r
3087                 }\r
3088         }\r
3089 \r
3090         if(vote_active != vote_prev) {\r
3091                 vote_change = time;\r
3092                 vote_prev = bound(0, vote_active, 1);\r
3093         }\r
3094 \r
3095         if(vote_active)\r
3096                 vote_alpha = bound(0, (time - vote_change) * 2, 1);\r
3097         else\r
3098                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);\r
3099 \r
3100         if(vote_alpha) {\r
3101                 float a;\r
3102                 a = vote_alpha * bound(cvar_or("sbar_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);\r
3103 \r
3104                 if (teamplay)\r
3105                         color =  GetTeamRGB(myteam) * sbar_color_bg_team;\r
3106                 else\r
3107                         color = stov(cvar_string("sbar_color_bg"));\r
3108 \r
3109                 vector voteorigin = bottomright - '290 135 0';\r
3110                 vector votesize = '280 70 0';\r
3111                 drawpic(voteorigin, "gfx/hud/voteprogress_back", votesize, color, a * sbar_alpha_bg, DRAWFLAG_NORMAL);\r
3112 \r
3113                 s = "A vote has been called for: ";\r
3114                 drawstring(voteorigin + '0.5 0 0' * votesize_x + '0 0.1 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '6 0 0'), s, '12 12 0', '1 1 1', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3115                 s = textShortenToWidth(vote_called_vote, votesize_x * 0.96, '10 0 0', stringwidth_colors);\r
3116                 drawcolorcodedstring(voteorigin + '0.52 0 0' * votesize_x + '0 0.3 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '5 0 0'), s, '10 10 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3117 \r
3118                 // print the yes/no counts\r
3119                 s = strcat("Yes: ", ftos(vote_yescount));\r
3120                 drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.02 0 0' * votesize_x, s, '12 12 0', '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3121                 s = strcat("No: ", ftos(vote_nocount));\r
3122                 drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.98 0 0' * votesize_x - '1 0 0' * stringwidth(s, FALSE, '12 0 0'), s, '12 12 0', '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3123 \r
3124                 // draw the progress bars\r
3125                 drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5 * (vote_yescount/vote_needed), votesize_y);\r
3126                 drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3127 \r
3128                 drawsetcliparea(voteorigin_x + votesize_x - votesize_x * 0.5 * (vote_nocount/vote_needed), voteorigin_y, votesize_x * 0.5, votesize_y);\r
3129                 drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3130 \r
3131                 // draw the highlights\r
3132                 if(vote_highlighted == 1) {\r
3133                         drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5, votesize_y);\r
3134                         drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3135                 }\r
3136                 else if(vote_highlighted == 2) {\r
3137                         drawsetcliparea(voteorigin_x + 0.5 * votesize_x, voteorigin_y, votesize_x * 0.5, votesize_y);\r
3138                         drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3139                 }\r
3140 \r
3141                 drawresetcliparea();\r
3142         }\r
3143         else if(!vote_active) {\r
3144                 vote_highlighted = 0;\r
3145         }\r
3146 \r
3147         Sbar_UpdatePlayerTeams();\r
3148         if (intermission == 2) // map voting screen\r
3149         {\r
3150                 Sbar_Timer();\r
3151                 if(sb_showscores)\r
3152                         Sbar_DrawScoreboard();\r
3153                 else\r
3154                         Sbar_FinaleOverlay();\r
3155 \r
3156                 Sbar_Reset();\r
3157         }\r
3158         else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)\r
3159         {\r
3160                 Sbar_DrawScoreboard();\r
3161                 Sbar_Score();\r
3162                 Sbar_Timer();\r
3163                 Sbar_Portrait();\r
3164                 if(getstati(STAT_VORE_EATEN))\r
3165                         Sbar_Status();\r
3166 \r
3167                 Sbar_Reset();\r
3168 \r
3169                 StomachStatus_ColorFade('0 0 0');\r
3170         }\r
3171         else\r
3172         {\r
3173                 if(sb_showaccuracy && spectatee_status != -1)\r
3174                         Sbar_DrawAccuracyStats();\r
3175                 else\r
3176                         Sbar_DrawScoreboard();\r
3177 \r
3178                 fade = 3.2 - 2 * (time - weapontime);\r
3179                 fade = bound(0.7, fade, 1);\r
3180 \r
3181                 // when a player's armor is below the necessary level, subsystems will not work\r
3182                 if(getstati(STAT_HEALTH) > 0)\r
3183                 {\r
3184                         vector warn_pos;\r
3185                         warn_pos_x = vid_conwidth / 2;\r
3186                         warn_pos_y = vid_conheight - vid_conheight / 2.5;\r
3187                         if(getstati(STAT_ARMOR) < g_power)\r
3188                         {\r
3189                                 // subsystems are down\r
3190                                 drawpic(warn_pos - '128 0 0', "gfx/hud/sb_power_fail", '256 256 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3191                                 drawpic(warn_pos - '16 0 0' + '0 150 0', "gfx/hud/sb_power_fail_icon", '32 32 0', '1 1 1', sbar_alpha_fg * (0.5 + sin(time * 5) / 2), DRAWFLAG_NORMAL);\r
3192                                 power_boot = time + g_power_reboot;\r
3193                                 Sbar_Portrait(); // draw the portrait still\r
3194                                 return; // skip drawing the HUD\r
3195                         }\r
3196                         else if(time <= power_boot)\r
3197                         {\r
3198                                 // subsystems are rebooting\r
3199                                 drawpic(warn_pos - '128 0 0', "gfx/hud/sb_power_reboot", '256 256 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3200                                 drawpic(warn_pos - '16 0 0' + '0 150 0', "gfx/hud/sb_power_reboot_icon", '32 32 0', '1 1 1', sbar_alpha_fg * (0.5 + sin(time * 5) / 2), DRAWFLAG_NORMAL);\r
3201                                 Sbar_Portrait(); // draw the portrait still\r
3202                                 return; // skip drawing the HUD\r
3203                         }\r
3204                 }\r
3205 \r
3206                 if(g_vore) // only when the vore system is active\r
3207                 {\r
3208                         // draw the stomach board\r
3209                         if (cvar("viewsize") <= 100 && sbar_hudselector) {\r
3210                                 if (teamplay)\r
3211                                         drawpic(bottomleft- '0 256 0', "gfx/hud/bg_stomach", '256 256 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color\r
3212                                 else {\r
3213                                         // allow for custom HUD colors in non-teamgames\r
3214                                         color = stov(cvar_string("sbar_color_bg"));\r
3215 \r
3216                                         drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach", '256 256 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
3217                                 }\r
3218                         }\r
3219 \r
3220                         vector hl_color;\r
3221                         string hl_string;\r
3222                         if(getstati(STAT_VORE_EATEN))\r
3223                         {\r
3224                                 if(teamplay && (GetPlayerColor(getstati(STAT_VORE_EATEN) - 1) == GetPlayerColor(player_localentnum - 1) || GetPlayerColor(getstati(STAT_VORE_EATEN) - 1) == GetPlayerColor(spectatee_status - 1))) // same team\r
3225                                         hl_color = stov(cvar_string("sbar_stomachboard_color2"));\r
3226                                 else\r
3227                                         hl_color = stov(cvar_string("sbar_stomachboard_color3"));\r
3228                                 hl_string = "predator:";\r
3229                         }\r
3230                         else\r
3231                         {\r
3232                                 hl_color = stov(cvar_string("sbar_stomachboard_color1"));\r
3233                                 hl_string = "self:";\r
3234                         }\r
3235                         drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach_status", '256 256 0', StomachStatus_ColorFade(hl_color), cvar("sbar_stomachboard_status_alpha") * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3236                         drawstring(bottomleft - '-80 173 0', hl_string, '11 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3237 \r
3238                         float stomach_load, stomach_maxload; // shows the predator's stomach load when we are eaten, and ours otherwise\r
3239                         stomach_load = getstati(STAT_VORE_LOAD);\r
3240                         stomach_maxload = getstati(STAT_VORE_MAXLOAD);\r
3241 \r
3242                         vector status_pos;\r
3243                         string status_text, status_color;\r
3244                         float status_size;\r
3245                         status_color = rgb_to_hexcolor('0.5 0.5 0.5' + Sbar_NumColor(stomach_maxload) * 0.5); // twice brighter than health / armor colors\r
3246                         if(stomach_load)\r
3247                         {\r
3248                                 status_text = strcat(ftos(stomach_load), "^8/", status_color, ftos(stomach_maxload));\r
3249                                 status_pos = bottomleft - '-43 168 0';\r
3250                                 status_size = 16;\r
3251                         }\r
3252                         else\r
3253                         {\r
3254                                 status_text = strcat(status_color, ftos(stomach_maxload));\r
3255                                 status_pos = bottomleft - '-43 170 0';\r
3256                                 status_size = 20;\r
3257                         }\r
3258                         status_pos -= '1 0 0' * stringwidth(status_text, TRUE, '1 0 0' * status_size) * 0.5;\r
3259                         drawcolorcodedstring(status_pos, status_text, '1 1 0' * status_size, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3260 \r
3261                         if(getstati(STAT_VORE_DIGESTING)) // we are currently digesting\r
3262                                 drawpic(bottomleft - '-35 149 0', "gfx/hud/sb_digestion", '16 16 0', '0 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3263                         else if(stomach_load) // we can digest at this time\r
3264                                 drawpic(bottomleft - '-35 149 0', "gfx/hud/sb_digestion", '16 16 0', '0.25 0.25 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3265                         else // we cannot digest at this time\r
3266                                 drawpic(bottomleft - '-35 149 0', "gfx/hud/sb_digestion", '16 16 0', '0.25 0 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3267 \r
3268                         // draw the stomach board player list\r
3269                         entity pl, pred;\r
3270                         float f, l;\r
3271 \r
3272                         pos = bottomleft;\r
3273                         hud_total_prey = 0;\r
3274                         for(pl = players.sort_next; pl; pl = pl.sort_next)\r
3275                         {\r
3276                                 if(pl.team == COLOR_SPECTATOR)\r
3277                                         continue;\r
3278 \r
3279                                 if(getstati(STAT_VORE_EATEN))\r
3280                                         f = pl.plpredator == getstati(STAT_VORE_EATEN);\r
3281                                 else\r
3282                                 {\r
3283                                         if(spectatee_status)\r
3284                                                 f = pl.plpredator == spectatee_status;\r
3285                                         else\r
3286                                                 f = pl.plpredator == player_localentnum;\r
3287                                 }\r
3288 \r
3289                                 if(f)\r
3290                                 {\r
3291                                         if(l <= 8) // limit the stomach board to 9 entries due to the HUD design\r
3292                                         {\r
3293                                                 Sbar_PrintStomachboardItem(pl, stov(cvar_string("hud_item_preylist_position")), stov(cvar_string("hud_item_preylist_scale")));\r
3294                                                 pos_y += 1.1 * sbar_fontsize_y;\r
3295                                                 l += 1;\r
3296                                         }\r
3297                                         ++hud_total_prey;\r
3298                                 }\r
3299 \r
3300                                 // set the predator's name\r
3301                                 if(getstati(STAT_VORE_EATEN))\r
3302                                 {\r
3303                                         if(pl.sv_entnum == getstati(STAT_VORE_EATEN) - 1)\r
3304                                                 pred = pl;\r
3305                                 }\r
3306                                 else if(pl.sv_entnum == player_localentnum - 1 || pl.sv_entnum == spectatee_status - 1)\r
3307                                         pred = pl; // show us or the spectated player\r
3308                         }\r
3309 \r
3310                         // draw the predator's name\r
3311 //                      Sbar_PrintStomachboardItemPred(bottomleft - '-76 150 0', pred);\r
3312                 }\r
3313 \r
3314                 // draw status, scores, timer, ring and portrait\r
3315                 Sbar_Status();\r
3316                 Sbar_Score();\r
3317                 Sbar_Timer();\r
3318                 Sbar_Ring();\r
3319                 Sbar_Portrait();\r
3320 \r
3321                 // draw strength/invincibility icon and timer\r
3322                 CSQC_Strength_Timer();\r
3323 \r
3324                 // draw gametype specific icons\r
3325                 if(gametype == GAME_KEYHUNT)\r
3326                         CSQC_kh_hud();\r
3327                 else if(gametype == GAME_CTF)\r
3328                         CSQC_ctf_hud();\r
3329                 else if(gametype == GAME_CTS || gametype == GAME_RACE)\r
3330                         CSQC_race_hud();\r
3331 \r
3332                 // draw the canleave message\r
3333                 if(getstati(STAT_VORE_CANLEAVE))\r
3334                 if not(spectatee_status) // this message doesn't address spectated players\r
3335                 {\r
3336                         s = strcat("^7Press ^3", getcommandkey("jump", "+jump"), " ^7to exit");\r
3337                         pos_x = bottom_x - stringwidth(s, TRUE, '0 0 0') * 16 / 2;\r
3338                         pos_y = bottom_y - 120;\r
3339                         drawcolorcodedstring(pos, s, '16 16 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3340                 }\r
3341         }\r
3342         return;\r
3343 }\r
3344 \r
3345 // CTF HUD\r
3346 float redflag_prevframe, blueflag_prevframe; // status during previous frame\r
3347 float redflag_prevstatus, blueflag_prevstatus; // last remembered status\r
3348 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed\r
3349 \r
3350 void CSQC_ctf_hudreset(void)\r
3351 {\r
3352         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;\r
3353 }\r
3354 \r
3355 void CSQC_ctf_hud(void)\r
3356 {\r
3357         vector top, redflag_pos, blueflag_pos, sz;\r
3358         float f; // every function should have that\r
3359         top_x = vid_conwidth / 2;\r
3360         top_y = 0;\r
3361         top_z = 0;\r
3362 \r
3363         float redflag, blueflag; // current status\r
3364         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed\r
3365         float stat_items;\r
3366 \r
3367         stat_items = getstati(STAT_ITEMS);\r
3368         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;\r
3369         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;\r
3370 \r
3371         // when status CHANGES, set old status into prevstatus and current status into status\r
3372         if (redflag != redflag_prevframe)\r
3373         {\r
3374                 redflag_statuschange_time = time;\r
3375                 redflag_prevstatus = redflag_prevframe;\r
3376                 redflag_prevframe = redflag;\r
3377         }\r
3378 \r
3379         if (blueflag != blueflag_prevframe)\r
3380         {\r
3381                 blueflag_statuschange_time = time;\r
3382                 blueflag_prevstatus = blueflag_prevframe;\r
3383                 blueflag_prevframe = blueflag;\r
3384         }\r
3385         \r
3386         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;\r
3387         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;\r
3388 \r
3389         float BLINK_FACTOR = 0.15;\r
3390         float BLINK_BASE = 0.85;\r
3391         // note:\r
3392         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)\r
3393         // thus\r
3394         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)\r
3395         // ensure RMS == 1\r
3396         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz\r
3397 \r
3398         string red_icon, red_icon_prevstatus;\r
3399         float red_alpha, red_alpha_prevstatus;\r
3400         red_alpha = red_alpha_prevstatus = 1;\r
3401         switch(redflag) {\r
3402                 case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;\r
3403                 case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;\r
3404                 case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3405                 default:\r
3406                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))\r
3407                                 red_icon = "gfx/hud/sb_flag_red_shielded";\r
3408                         else\r
3409                                 red_icon = string_null;\r
3410                         break;\r
3411         }\r
3412         switch(redflag_prevstatus) {\r
3413                 case 1: red_icon_prevstatus = "gfx/hud/sb_flag_red_taken"; break;\r
3414                 case 2: red_icon_prevstatus = "gfx/hud/sb_flag_red_lost"; break;\r
3415                 case 3: red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3416                 default:\r
3417                         if(redflag == 3)\r
3418                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; // make it more visible\r
3419                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))\r
3420                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_shielded";\r
3421                         else\r
3422                                 red_icon_prevstatus = string_null;\r
3423                         break;\r
3424         }\r
3425 \r
3426         string blue_icon, blue_icon_prevstatus;\r
3427         float blue_alpha, blue_alpha_prevstatus;\r
3428         blue_alpha = blue_alpha_prevstatus = 1;\r
3429         switch(blueflag) {\r
3430                 case 1: blue_icon = "gfx/hud/sb_flag_blue_taken"; break;\r
3431                 case 2: blue_icon = "gfx/hud/sb_flag_blue_lost"; break;\r
3432                 case 3: blue_icon = "gfx/hud/sb_flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3433                 default:\r
3434                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))\r
3435                                 blue_icon = "gfx/hud/sb_flag_blue_shielded";\r
3436                         else\r
3437                                 blue_icon = string_null;\r
3438                         break;\r
3439         }\r
3440         switch(blueflag_prevstatus) {\r
3441                 case 1: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_taken"; break;\r
3442                 case 2: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_lost"; break;\r
3443                 case 3: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3444                 default:\r
3445                         if(blueflag == 3)\r
3446                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; // make it more visible\r
3447                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))\r
3448                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_shielded";\r
3449                         else\r
3450                                 blue_icon_prevstatus = string_null;\r
3451                         break;\r
3452         }\r
3453 \r
3454         if (myteam == COLOR_TEAM1) { // always draw own flag on left\r
3455                 redflag_pos = top + '-52 50 0';\r
3456                 blueflag_pos = top + '0 40 0';\r
3457         } else {\r
3458                 blueflag_pos = top + '-52 50 0';\r
3459                 redflag_pos = top + '0 40 0';\r
3460         }\r
3461         \r
3462         sz = '52 52 0';\r
3463         \r
3464         f = bound(0, redflag_statuschange_elapsedtime*2, 1);\r
3465         if(red_icon_prevstatus && f < 1)\r
3466                 drawpic_expanding(redflag_pos, red_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);\r
3467         if(red_icon)\r
3468                 drawpic(redflag_pos, red_icon, sz, '1 1 1', sbar_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);\r
3469 \r
3470         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);\r
3471         if(blue_icon_prevstatus && f < 1)\r
3472                 drawpic_expanding(blueflag_pos, blue_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);\r
3473         if(blue_icon)\r
3474                 drawpic(blueflag_pos, blue_icon, sz, '1 1 1', sbar_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);\r
3475 }\r
3476 \r
3477 // Keyhunt HUD\r
3478 float kh_runheretime;\r
3479 \r
3480 void CSQC_kh_hudreset(void)\r
3481 {\r
3482         kh_runheretime = 0;\r
3483 }\r
3484 \r
3485 void CSQC_kh_hud(void)\r
3486 {\r
3487         float kh_keys;\r
3488         float keyteam;\r
3489         float a, aa;\r
3490         vector p, pa, kh_size, kh_asize;\r
3491 \r
3492         vector top;\r
3493         top_x = vid_conwidth / 2;\r
3494         top_y = 0;\r
3495         top_z = 0;\r
3496 \r
3497         p = top + '-50 64 0';\r
3498 \r
3499         kh_keys = getstati(STAT_KH_KEYS);\r
3500 \r
3501         kh_size = '19 34 0';\r
3502         kh_asize = '19 10 0';\r
3503         pa = p + '0 -10 0';\r
3504 \r
3505         float i, key;\r
3506 \r
3507         float keycount;\r
3508         keycount = 0;\r
3509         for(i = 0; i < 4; ++i)\r
3510         {\r
3511                 key = floor(kh_keys / pow(32, i)) & 31;\r
3512                 keyteam = key - 1;\r
3513                 if(keyteam == 30 && keycount <= 4)\r
3514                         keycount += 4;\r
3515                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)\r
3516                         keycount += 1;\r
3517         }\r
3518         // this yields 8 exactly if "RUN HERE" shows\r
3519 \r
3520         if(keycount == 8)\r
3521         {\r
3522                 if(!kh_runheretime)\r
3523                         kh_runheretime = time;\r
3524                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE\r
3525         }\r
3526         else\r
3527                 kh_runheretime = 0;\r
3528 \r
3529         for(i = 0; i < 4; ++i)\r
3530         {\r
3531                 key = floor(kh_keys / pow(32, i)) & 31;\r
3532                 keyteam = key - 1;\r
3533                 switch(keyteam)\r
3534                 {\r
3535                         case 30: // my key\r
3536                                 keyteam = myteam;\r
3537                                 a = 1;\r
3538                                 aa = 1;\r
3539                                 break;\r
3540                         case -1: // no key\r
3541                                 a = 0;\r
3542                                 aa = 0;\r
3543                                 break;\r
3544                         default: // owned or dropped\r
3545                                 a = 0.2;\r
3546                                 aa = 0.5;\r
3547                                 break;\r
3548                 }\r
3549                 a = a * sbar_alpha_fg;\r
3550                 aa = aa * sbar_alpha_fg;\r
3551                 if(a > 0)\r
3552                 {\r
3553                         switch(keyteam)\r
3554                         {\r
3555                                 case COLOR_TEAM1:\r
3556                                         drawpic (pa, "gfx/hud/sb_kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3557                                         break;\r
3558                                 case COLOR_TEAM2:\r
3559                                         drawpic (pa, "gfx/hud/sb_kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3560                                         break;\r
3561                                 case COLOR_TEAM3:\r
3562                                         drawpic (pa, "gfx/hud/sb_kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3563                                         break;\r
3564                                 case COLOR_TEAM4:\r
3565                                         drawpic (pa, "gfx/hud/sb_kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3566                                         break;\r
3567                                 default:\r
3568                                         break;\r
3569                         }\r
3570                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!\r
3571                         {\r
3572                                 case 0:\r
3573                                         drawpic (p, "gfx/hud/sb_kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3574                                         break;\r
3575                                 case 1:\r
3576                                         drawpic (p, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3577                                         break;\r
3578                                 case 2:\r
3579                                         drawpic (p, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3580                                         break;\r
3581                                 case 3:\r
3582                                         drawpic (p, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3583                                         break;\r
3584                         }\r
3585                 }\r
3586                 p_x += 24;\r
3587                 pa_x += 24;\r
3588         }\r
3589 }\r
3590 \r
3591 float crecordtime_prev; // last remembered crecordtime\r
3592 float crecordtime_change_time; // time when crecordtime last changed\r
3593 float srecordtime_prev; // last remembered srecordtime\r
3594 float srecordtime_change_time; // time when srecordtime last changed\r
3595 void CSQC_race_hud(void) \r
3596 {\r
3597         entity me;\r
3598         me = playerslots[player_localentnum - 1];\r
3599         float t, score;\r
3600         float f; // yet another function has this\r
3601         score = me.(scores[ps_primary]);\r
3602 \r
3603         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD\r
3604                 return; // no records in the actual race\r
3605 \r
3606         drawfont = sbar_bigfont;\r
3607         vector pos;\r
3608         pos_x = 2;\r
3609         pos_y = vid_conheight - 272;\r
3610 \r
3611         // clientside personal record\r
3612         string rr;\r
3613         if(gametype == GAME_CTS)\r
3614                 rr = CTS_RECORD;\r
3615         else\r
3616                 rr = RACE_RECORD;\r
3617         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));\r
3618 \r
3619         if(score && score < t || !t)\r
3620                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));\r
3621 \r
3622         if(t != crecordtime_prev) {\r
3623                 crecordtime_prev = t;\r
3624                 crecordtime_change_time = time;\r
3625         }\r
3626         f = time - crecordtime_change_time;\r
3627 \r
3628         if (f > 1) {\r
3629                 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3630                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3631         } else {\r
3632                 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3633                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3634                 drawstring_expanding(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3635                 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3636         }\r
3637 \r
3638         // server record\r
3639         pos_y += 26;\r
3640         t = race_server_record;\r
3641         if(t != srecordtime_prev) {\r
3642                 srecordtime_prev = t;\r
3643                 srecordtime_change_time = time;\r
3644         }\r
3645         f = time - srecordtime_change_time;\r
3646 \r
3647         if (f > 1) {\r
3648                 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3649                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3650         } else {\r
3651                 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3652                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3653                 drawstring_expanding(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3654                 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3655         }\r
3656         drawfont = sbar_font;\r
3657 }\r
3658 \r
3659 void Ent_ReadPortrait()\r
3660 {\r
3661         // receives portrait values, which are used in Sbar_Portrait\r
3662 \r
3663         string pl_model, pl_name, img;\r
3664         float pl_skin;\r
3665 \r
3666         pl_model = ReadString();\r
3667         pl_skin = ReadByte();\r
3668         pl_name = ReadString();\r
3669 \r
3670         // update existing portraits\r
3671         if(portrait_name)\r
3672                 strunzone(portrait_name);\r
3673         if(portrait_image)\r
3674                 strunzone(portrait_image);\r
3675 \r
3676         portrait_time = time;\r
3677         portrait_name = strzone(pl_name);\r
3678 \r
3679         // obtain the image name from the text file\r
3680         float glob, i, fh;\r
3681         string fn;\r
3682 \r
3683         glob = search_begin("models/player/*.txt", TRUE, TRUE);\r
3684         if(glob < 0)\r
3685                 return;\r
3686         for(i = 0; i < search_getsize(glob); ++i)\r
3687         {\r
3688                 fn = search_getfilename(glob, i);\r
3689                 fh = fopen(fn, FILE_READ);\r
3690                 if(fh < 0)\r
3691                         continue;\r
3692 \r
3693                 fgets(fh); // skip name\r
3694                 img = fgets(fh);\r
3695                 if(pl_skin == stof(fgets(fh)))\r
3696                 if(pl_model == fgets(fh))\r
3697                         portrait_image = strzone(img);\r
3698 \r
3699                 fclose(fh);\r
3700         }\r
3701         search_end(glob);\r
3702 }\r