]> de.git.xonotic.org Git - voretournament/voretournament.git/blob - data/qcsrc/client/hud.qc
Network the player name in portraits. Also move my test to Damage so I can test the...
[voretournament/voretournament.git] / data / qcsrc / client / hud.qc
1 void drawstringright(vector, string, vector, vector, float, float);\r
2 void drawstringcenter(vector, string, vector, vector, float, float);\r
3 \r
4 float teamnagger;\r
5 \r
6 float weapon_hits[WEP_MAXCOUNT];\r
7 float weapon_fired[WEP_MAXCOUNT];\r
8 float weapon_number;\r
9 \r
10 float last_weapon;\r
11 float weapontime;\r
12 \r
13 float sbar_alpha_fg;\r
14 float sbar_alpha_bg;\r
15 float sbar_color_bg_team;\r
16 float sbar_border_thickness;\r
17 float sbar_accuracy_border_thickness;\r
18 float sbar_scoreboard_alpha_bg;\r
19 float sbar_scoreboard_alpha_fg;\r
20 float sbar_scoreboard_highlight;\r
21 float sbar_scoreboard_highlight_alpha;\r
22 float sbar_scoreboard_highlight_alpha_self;\r
23 float sbar_hudselector;\r
24 float sbar_accuracy_hud;\r
25 float sbar_scoreboard_alpha_name;\r
26 float sbar_scoreboard_alpha_name_self;\r
27 \r
28 float ps_primary, ps_secondary;\r
29 float ts_primary, ts_secondary;\r
30 \r
31 vector color;\r
32 \r
33 void CSQC_kh_hudreset();\r
34 void CSQC_kh_hud();\r
35 void CSQC_ctf_hudreset();\r
36 void CSQC_ctf_hud();\r
37 void CSQC_race_hud();\r
38 void MapVote_Draw();\r
39 void Sbar_FinaleOverlay()\r
40 {\r
41         /*vector pos;\r
42         pos_x = (vid_conwidth - 1)/2;\r
43         pos_y = 16;\r
44         pos_z = 0;*/\r
45 \r
46         //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
47 \r
48         //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);\r
49         MapVote_Draw();\r
50 }\r
51 \r
52 vector Sbar_AccuracyColor(float accuracy)\r
53 {\r
54         vector rgb;\r
55         float yellow_accuracy = cvar("sbar_accuracy_yellow"); // value at which this function returns yellow\r
56         if(accuracy >= 100) {\r
57                 rgb_x = 0;\r
58                 rgb_y = 1;\r
59         }\r
60         else if(accuracy > yellow_accuracy) {\r
61                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0\r
62                 rgb_y = 1;\r
63         }\r
64         else {\r
65                 rgb_x = 1;\r
66                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1\r
67         }\r
68         rgb_z = 0;\r
69         return rgb;\r
70 }\r
71 \r
72 void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, float lettersize, vector rgb, float alpha, float dflags)\r
73 {\r
74         float l;\r
75         string str, tmp, l_length, final_num;\r
76         float minus, plus;\r
77         vector vsize;\r
78 \r
79         vsize_x = vsize_y = lettersize;\r
80         vsize_z = 0;\r
81 \r
82         // showminusplus 1: always prefix with minus sign (useful in race distribution display)\r
83         // showminusplus 2: always prefix with plus sign (useful in race distribution display)\r
84         // showminusplus 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)\r
85 \r
86         if((showminusplus == 2 && num >= 0) || (num > 0 && showminusplus == 3))\r
87         {\r
88                 plus = true;\r
89         } else\r
90                 plus = false;   \r
91 \r
92         if(num < 0 || (num < 0 && showminusplus == 3) || (showminusplus == 1 && num <= 0))\r
93         {\r
94                 minus = true;\r
95                 num = -num;\r
96         } else\r
97                 minus = false;\r
98 \r
99         if(digits < 0)\r
100         {\r
101                 tmp = ftos(num);\r
102                 digits = -digits;\r
103                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);\r
104         } else\r
105                 str = ftos(num);\r
106 \r
107         l = strlen(str);\r
108         l_length = ftos(l);\r
109 \r
110         if(l > digits)\r
111         {\r
112                 str = substring(str, l - digits, 999);\r
113                 l = strlen(str);\r
114         }\r
115 \r
116         if(minus)\r
117                 final_num = "-";\r
118         else if(plus)\r
119                 final_num = "+";\r
120 \r
121         final_num = strcat(final_num, str);\r
122         drawstring(pos, final_num, vsize, rgb, alpha, dflags);\r
123 }\r
124 \r
125 vector Sbar_NumColor (float x)\r
126 {\r
127         if(x > 200) {\r
128                 color_x = 0;\r
129                 color_y = 1;\r
130                 color_z = 0;\r
131         }\r
132         else if(x > 150) {\r
133                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0\r
134                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1\r
135                 color_z = 0;\r
136         }\r
137         else if(x > 100) {\r
138                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4\r
139                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9\r
140                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0\r
141         }\r
142         else if(x > 50) {\r
143                 color_x = 1;\r
144                 color_y = 1;\r
145                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1\r
146         }\r
147         else if(x > 25) {\r
148                 color_x = 1;\r
149                 color_y = (x-25)*90/27/100; // green value between 0 -> 1\r
150                 color_z = (x-25)*90/27/100 * 0.2; // blue value between 0 -> 0.2\r
151         }\r
152         else {\r
153                 color_x = 1;\r
154                 color_y = 0;\r
155                 color_z = 0;\r
156         }\r
157         return color;\r
158 }\r
159 \r
160 void Cmd_Sbar_SetFields(float argc);\r
161 void Sbar_InitScores()\r
162 {\r
163         float i, f;\r
164 \r
165         ps_primary = ps_secondary = ts_primary = ts_secondary = -1;\r
166         for(i = 0; i < MAX_SCORE; ++i)\r
167         {\r
168                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);\r
169                 if(f == SFL_SORT_PRIO_PRIMARY)\r
170                         ps_primary = i;\r
171                 if(f == SFL_SORT_PRIO_SECONDARY)\r
172                         ps_secondary = i;\r
173         }\r
174         if(ps_secondary == -1)\r
175                 ps_secondary = ps_primary;\r
176 \r
177         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
178         {\r
179                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);\r
180                 if(f == SFL_SORT_PRIO_PRIMARY)\r
181                         ts_primary = i;\r
182                 if(f == SFL_SORT_PRIO_SECONDARY)\r
183                         ts_secondary = i;\r
184         }\r
185         if(ts_secondary == -1)\r
186                 ts_secondary = ts_primary;\r
187 \r
188         Cmd_Sbar_SetFields(0);\r
189 }\r
190 \r
191 void Sbar_UpdatePlayerPos(entity pl);\r
192 float SetTeam(entity pl, float Team);\r
193 //float lastpnum;\r
194 void Sbar_UpdatePlayerTeams()\r
195 {\r
196         float Team;\r
197         entity pl, tmp;\r
198         float num;\r
199 \r
200         num = 0;\r
201         for(pl = players.sort_next; pl; pl = pl.sort_next)\r
202         {\r
203                 num += 1;\r
204                 Team = GetPlayerColor(pl.sv_entnum);\r
205                 if(SetTeam(pl, Team))\r
206                 {\r
207                         tmp = pl.sort_prev;\r
208                         Sbar_UpdatePlayerPos(pl);\r
209                         if(tmp)\r
210                                 pl = tmp;\r
211                         else\r
212                                 pl = players.sort_next;\r
213                 }\r
214         }\r
215         /*\r
216         if(num != lastpnum)\r
217                 print(strcat("PNUM: ", ftos(num), "\n"));\r
218         lastpnum = num;\r
219         */\r
220 }\r
221 \r
222 float Sbar_ComparePlayerScores(entity left, entity right)\r
223 {\r
224         float vl, vr;\r
225         vl = GetPlayerColor(left.sv_entnum);\r
226         vr = GetPlayerColor(right.sv_entnum);\r
227 \r
228         if(!left.gotscores)\r
229                 vl = COLOR_SPECTATOR;\r
230         if(!right.gotscores)\r
231                 vr = COLOR_SPECTATOR;\r
232 \r
233         if(vl > vr)\r
234                 return true;\r
235         if(vl < vr)\r
236                 return false;\r
237 \r
238         if(vl == COLOR_SPECTATOR)\r
239         {\r
240                 // FIRST the one with scores (spectators), THEN the ones without (downloaders)\r
241                 // no other sorting\r
242                 if(!left.gotscores && right.gotscores)\r
243                         return true;\r
244                 return false;\r
245         }\r
246 \r
247         vl = left.scores[ps_primary];\r
248         vr = right.scores[ps_primary];\r
249         if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)\r
250         {\r
251                 if(vl == 0 && vr != 0)\r
252                         return 1;\r
253                 if(vl != 0 && vr == 0)\r
254                         return 0;\r
255         }\r
256         if(vl > vr)\r
257                 return IS_INCREASING(scores_flags[ps_primary]);\r
258         if(vl < vr)\r
259                 return IS_DECREASING(scores_flags[ps_primary]);\r
260 \r
261         vl = left.scores[ps_secondary];\r
262         vr = right.scores[ps_secondary];\r
263         if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)\r
264         {\r
265                 if(vl == 0 && vr != 0)\r
266                         return 1;\r
267                 if(vl != 0 && vr == 0)\r
268                         return 0;\r
269         }\r
270         if(vl > vr)\r
271                 return IS_INCREASING(scores_flags[ps_secondary]);\r
272         if(vl < vr)\r
273                 return IS_DECREASING(scores_flags[ps_secondary]);\r
274 \r
275         return false;\r
276 }\r
277 \r
278 void Sbar_UpdatePlayerPos(entity player)\r
279 {\r
280         for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)\r
281         {\r
282                 SORT_SWAP(player, other);\r
283         }\r
284         for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)\r
285         {\r
286                 SORT_SWAP(other, player);\r
287         }\r
288 }\r
289 \r
290 float Sbar_CompareTeamScores(entity left, entity right)\r
291 {\r
292         float vl, vr;\r
293 \r
294         if(left.team == COLOR_SPECTATOR)\r
295                 return 1;\r
296         if(right.team == COLOR_SPECTATOR)\r
297                 return 0;\r
298 \r
299         vl = left.teamscores[ts_primary];\r
300         vr = right.teamscores[ts_primary];\r
301         if(vl > vr)\r
302                 return IS_INCREASING(teamscores_flags[ts_primary]);\r
303         if(vl < vr)\r
304                 return IS_DECREASING(teamscores_flags[ts_primary]);\r
305 \r
306         vl = left.teamscores[ts_secondary];\r
307         vr = right.teamscores[ts_secondary];\r
308         if(vl > vr)\r
309                 return IS_INCREASING(teamscores_flags[ts_secondary]);\r
310         if(vl < vr)\r
311                 return IS_DECREASING(teamscores_flags[ts_secondary]);\r
312 \r
313         return false;\r
314 }\r
315 \r
316 void Sbar_UpdateTeamPos(entity Team)\r
317 {\r
318         for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)\r
319         {\r
320                 SORT_SWAP(Team, other);\r
321         }\r
322         for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)\r
323         {\r
324                 SORT_SWAP(other, Team);\r
325         }\r
326 }\r
327 \r
328 void Cmd_Sbar_Help(float argc)\r
329 {\r
330         print("You can modify the scoreboard using the ^2sbar_columns_set command.\n");\r
331         print("^3|---------------------------------------------------------------|\n");\r
332         print("Usage:\n");\r
333         print("^2sbar_columns_set default\n");\r
334         print("^2sbar_columns_set ^7filed1 field2 ...\n");\r
335         print("The following field names are recognized (case insensitive):\n");\r
336         print("You can use a ^3|^7 to start the right-aligned fields.\n\n");\r
337 \r
338         print("^3name^7 or ^3nick^7         Name of a player\n");\r
339         print("^3ping^7                     Ping time\n");\r
340         print("^3pl^7                       Packet loss\n");\r
341         print("^3kills^7                    Number of kills\n");\r
342         print("^3deaths^7                   Number of deaths\n");\r
343         print("^3suicides^7                 Number of suicides\n");\r
344         print("^3frags^7                    kills - suicides\n");\r
345         print("^3kd^7                       The kill-death ratio\n");\r
346         print("^3caps^7                     How often a flag (CTF) or a key (KeyHunt) was captured\n");\r
347         print("^3pickups^7                  How often a flag (CTF) or a key (KeyHunt) was picked up\n");\r
348         print("^3fckills^7                  Number of flag carrier kills\n");\r
349         print("^3returns^7                  Number of flag returns\n");\r
350         print("^3drops^7                    Number of flag drops\n");\r
351         print("^3lives^7                    Number of lives (LMS)\n");\r
352         print("^3rank^7                     Player rank\n");\r
353         print("^3pushes^7                   Number of players pushed into void\n");\r
354         print("^3destroyed^7                Number of keys destroyed by pushing them into void\n");\r
355         print("^3kckills^7                  Number of keys carrier kills\n");\r
356         print("^3losses^7                   Number of times a key was lost\n");\r
357         print("^3laps^7                     Number of laps finished (race/cts)\n");\r
358         print("^3time^7                     Total time raced (race/cts)\n");\r
359         print("^3fastest^7                  Time of fastest lap (race/cts)\n");\r
360         print("^3ticks^7                    Number of ticks (DOM)\n");\r
361         print("^3takes^7                    Number of domination points taken (DOM)\n");\r
362         print("^3score^7                    Total score\n\n");\r
363 \r
364         print("Before a field you can put a + or - sign, then a comma separated list\n");\r
365         print("of game types, then a slash, to make the field show up only in these\n");\r
366         print("or in all but these game types. You can also specify 'all' as a\n");\r
367         print("field to show all fields available for the current game mode.\n\n");\r
368         \r
369         print("The special game type names 'teams' and 'noteams' can be used to\n");\r
370         print("include/exclude ALL teams/noteams game modes.\n\n");\r
371 \r
372         print("Example: sbar_columns_set name ping pl | +ctf/field3 -dm/field4\n");\r
373         print("will display name, ping and pl aligned to the left, and the fields\n");\r
374         print("right of the vertical bar aligned to the right.\n");\r
375         print("'field3' will only be shown in CTF, and 'field4' will be shown in all\n");\r
376         print("other gamemodes except DM.\n");\r
377 }\r
378 \r
379 string Sbar_DefaultColumnLayout()\r
380 {\r
381         return strcat( // fteqcc sucks\r
382                 "ping pl name | ",\r
383                 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"\r
384                 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",\r
385                 "+lms/lives +lms/rank ",\r
386                 "+kh/caps +kh/pushes +kh/destroyed ",\r
387                 "?+race/laps ?+race/time ?+race/fastest ",\r
388                 "-lms,race");\r
389 }\r
390 \r
391 void Cmd_Sbar_SetFields(float argc)\r
392 {\r
393         float i, j, slash;\r
394         string str, pattern;\r
395         float have_name, have_primary, have_secondary, have_separator;\r
396         float missing;\r
397 \r
398         // TODO: re enable with gametype dependant cvars?\r
399         if(argc < 2) // no arguments provided\r
400                 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");\r
401 \r
402         if(argc < 2)\r
403                 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");\r
404 \r
405         if(argc == 2)\r
406         {\r
407                 if(argv(1) == "default")\r
408                         argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");\r
409                 else if(argv(1) == "all")\r
410                 {\r
411                         string s;\r
412                         s = "ping pl color name |";\r
413                         for(i = 0; i < MAX_SCORE; ++i)\r
414                         {\r
415                                 if(i != ps_primary)\r
416                                 if(i != ps_secondary)\r
417                                 if(scores_label[i] != "")\r
418                                         s = strcat(s, " ", scores_label[i]);\r
419                         }\r
420                         if(ps_secondary != ps_primary)\r
421                                 s = strcat(s, " ", scores_label[ps_secondary]);\r
422                         s = strcat(s, " ", scores_label[ps_primary]);\r
423                         argc = tokenizebyseparator(strcat("x ", s), " ");\r
424                 }\r
425         }\r
426 \r
427 \r
428         sbar_num_fields = 0;\r
429 \r
430         drawfont = sbar_font;\r
431 \r
432         for(i = 0; i < argc - 1; ++i)\r
433         {\r
434                 float nocomplain;\r
435                 str = argv(i+1);\r
436 \r
437                 nocomplain = FALSE;\r
438                 if(substring(str, 0, 1) == "?")\r
439                 {\r
440                         nocomplain = TRUE;\r
441                         str = substring(str, 1, strlen(str) - 1);\r
442                 }\r
443 \r
444                 slash = strstrofs(str, "/", 0);\r
445                 if(slash >= 0)\r
446                 {\r
447                         pattern = substring(str, 0, slash);\r
448                         str = substring(str, slash + 1, strlen(str) - (slash + 1));\r
449 \r
450                         if not(isGametypeInFilter(gametype, teamplay, pattern))\r
451                                 continue;\r
452                 }\r
453 \r
454                 strunzone(sbar_title[sbar_num_fields]);\r
455                 sbar_title[sbar_num_fields] = strzone(str);\r
456                 sbar_size[sbar_num_fields] = stringwidth(str, FALSE, sbar_fontsize);\r
457                 str = strtolower(str);\r
458 \r
459                 if(str == "ping") {\r
460                         sbar_field[sbar_num_fields] = SP_PING;\r
461                 } else if(str == "pl") {\r
462                         sbar_field[sbar_num_fields] = SP_PL;\r
463                 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {\r
464                         sbar_field[sbar_num_fields] = SP_KDRATIO;\r
465                 } else if(str == "name" || str == "nick") {\r
466                         sbar_field[sbar_num_fields] = SP_NAME;\r
467                         have_name = 1;\r
468                 } else if(str == "|") {\r
469                         sbar_field[sbar_num_fields] = SP_SEPARATOR;\r
470                         have_separator = 1;\r
471                 } else {\r
472                         if(gametype == GAME_RPG)\r
473                                 return;\r
474 \r
475                         for(j = 0; j < MAX_SCORE; ++j)\r
476                                 if(str == strtolower(scores_label[j]))\r
477                                         goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"\r
478 :notfound\r
479                         if(str == "frags")\r
480                                 j = SP_FRAGS;\r
481                         else\r
482                         {\r
483                                 if not(nocomplain)\r
484                                         print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));\r
485                                 continue;\r
486                         }\r
487 :found\r
488                         sbar_field[sbar_num_fields] = j;\r
489                         if(j == ps_primary)\r
490                                 have_primary = 1;\r
491                         if(j == ps_secondary)\r
492                                 have_secondary = 1;\r
493                 }\r
494                 ++sbar_num_fields;\r
495                 if(sbar_num_fields >= MAX_SBAR_FIELDS)\r
496                         break;\r
497         }\r
498 \r
499         if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)\r
500                 have_primary = 1;\r
501         if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)\r
502                 have_secondary = 1;\r
503         if(ps_primary == ps_secondary)\r
504                 have_secondary = 1;\r
505         missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);\r
506 \r
507         if(sbar_num_fields+missing < MAX_SBAR_FIELDS)\r
508         {\r
509                 if(!have_name)\r
510                 {\r
511                         strunzone(sbar_title[sbar_num_fields]);\r
512                         for(i = sbar_num_fields; i > 0; --i)\r
513                         {\r
514                                 sbar_title[i] = sbar_title[i-1];\r
515                                 sbar_size[i] = sbar_size[i-1];\r
516                                 sbar_field[i] = sbar_field[i-1];\r
517                         }\r
518                         sbar_title[0] = strzone("name");\r
519                         sbar_field[0] = SP_NAME;\r
520                         ++sbar_num_fields;\r
521                         print("fixed missing field 'name'\n");\r
522 \r
523                         if(!have_separator)\r
524                         {\r
525                                 strunzone(sbar_title[sbar_num_fields]);\r
526                                 for(i = sbar_num_fields; i > 1; --i)\r
527                                 {\r
528                                         sbar_title[i] = sbar_title[i-1];\r
529                                         sbar_size[i] = sbar_size[i-1];\r
530                                         sbar_field[i] = sbar_field[i-1];\r
531                                 }\r
532                                 sbar_title[1] = strzone("|");\r
533                                 sbar_field[1] = SP_SEPARATOR;\r
534                                 sbar_size[1] = stringwidth("|", FALSE, sbar_fontsize);\r
535                                 ++sbar_num_fields;\r
536                                 print("fixed missing field '|'\n");\r
537                         }\r
538                 }\r
539                 else if(!have_separator)\r
540                 {\r
541                         strunzone(sbar_title[sbar_num_fields]);\r
542                         sbar_title[sbar_num_fields] = strzone("|");\r
543                         sbar_size[sbar_num_fields] = stringwidth("|", FALSE, sbar_fontsize);\r
544                         sbar_field[sbar_num_fields] = SP_SEPARATOR;\r
545                         ++sbar_num_fields;\r
546                         print("fixed missing field '|'\n");\r
547                 }\r
548                 if(!have_secondary)\r
549                 {\r
550                         strunzone(sbar_title[sbar_num_fields]);\r
551                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);\r
552                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);\r
553                         sbar_field[sbar_num_fields] = ps_secondary;\r
554                         ++sbar_num_fields;\r
555                         print("fixed missing field '", scores_label[ps_secondary], "'\n");\r
556                 }\r
557                 if(!have_primary)\r
558                 {\r
559                         strunzone(sbar_title[sbar_num_fields]);\r
560                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);\r
561                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);\r
562                         sbar_field[sbar_num_fields] = ps_primary;\r
563                         ++sbar_num_fields;\r
564                         print("fixed missing field '", scores_label[ps_primary], "'\n");\r
565                 }\r
566         }\r
567 \r
568         sbar_field[sbar_num_fields] = SP_END;\r
569 }\r
570 \r
571 // MOVEUP::\r
572 vector sbar_field_rgb;\r
573 string sbar_field_icon0;\r
574 string sbar_field_icon1;\r
575 string sbar_field_icon2;\r
576 vector sbar_field_icon0_rgb;\r
577 vector sbar_field_icon1_rgb;\r
578 vector sbar_field_icon2_rgb;\r
579 float sbar_field_icon0_alpha;\r
580 float sbar_field_icon1_alpha;\r
581 float sbar_field_icon2_alpha;\r
582 string Sbar_GetField(entity pl, float field)\r
583 {\r
584         float tmp, num, denom, f;\r
585         string str;\r
586         sbar_field_rgb = '1 1 1';\r
587         sbar_field_icon0 = "";\r
588         sbar_field_icon1 = "";\r
589         sbar_field_icon2 = "";\r
590         sbar_field_icon0_rgb = '1 1 1';\r
591         sbar_field_icon1_rgb = '1 1 1';\r
592         sbar_field_icon2_rgb = '1 1 1';\r
593         sbar_field_icon0_alpha = 1;\r
594         sbar_field_icon1_alpha = 1;\r
595         sbar_field_icon2_alpha = 1;\r
596         switch(field)\r
597         {\r
598                 case SP_PING:\r
599                         if not(pl.gotscores)\r
600                                 return "\x8D\x8D\x8D"; // >>> sign\r
601                         //str = getplayerkey(pl.sv_entnum, "ping");\r
602                         f = pl.ping;\r
603                         if(f == 0)\r
604                                 return "N/A";\r
605                         tmp = max(0, min(220, f-80)) / 220;\r
606                         sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;\r
607                         return ftos(f);\r
608 \r
609                 case SP_PL:\r
610                         if not(pl.gotscores)\r
611                                 return "N/A";\r
612                         f = pl.ping_packetloss;\r
613                         tmp = pl.ping_movementloss;\r
614                         if(f == 0 && tmp == 0)\r
615                                 return "";\r
616                         str = ftos(ceil(f * 100));\r
617                         if(tmp != 0)\r
618                                 str = strcat(str, "~", ftos(ceil(tmp * 100)));\r
619                         tmp = bound(0, f / 0.2 + tmp / 0.04, 1); // 20% is REALLY BAD pl\r
620                         sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;\r
621                         return str;\r
622 \r
623                 case SP_NAME:\r
624                         if(ready_waiting && pl.ready)\r
625                         {\r
626                                 sbar_field_icon0 = "gfx/sb_player_ready";\r
627                         }\r
628                         else if(!teamplay)\r
629                         {\r
630                                 f = stof(getplayerkey(pl.sv_entnum, "colors"));\r
631                                 {\r
632                                         sbar_field_icon0 = "gfx/sb_playercolor_base";\r
633                                         sbar_field_icon1 = "gfx/sb_playercolor_shirt";\r
634                                         sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);\r
635                                         sbar_field_icon2 = "gfx/sb_playercolor_pants";\r
636                                         sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);\r
637                                 }\r
638                         }\r
639                         return GetPlayerName(pl.sv_entnum);\r
640 \r
641                 case SP_FRAGS:\r
642                         f = pl.(scores[SP_KILLS]);\r
643                         f -= pl.(scores[SP_SUICIDES]);\r
644                         return ftos(f);\r
645 \r
646                 case SP_KDRATIO:\r
647                         num = pl.(scores[SP_KILLS]);\r
648                         denom = pl.(scores[SP_DEATHS]);\r
649 \r
650                         if(denom == 0) {\r
651                                 sbar_field_rgb = '0 1 0';\r
652                                 str = ftos(num);\r
653                         } else if(num <= 0) {\r
654                                 sbar_field_rgb = '1 0 0';\r
655                                 str = ftos(num/denom);\r
656                         } else\r
657                                 str = ftos(num/denom);\r
658 \r
659                         tmp = strstrofs(str, ".", 0);\r
660                         if(tmp > 0)\r
661                                 str = substring(str, 0, tmp+2);\r
662                         return str;\r
663 \r
664                 default:\r
665                         tmp = pl.(scores[field]);\r
666                         f = scores_flags[field];\r
667                         if(field == ps_primary)\r
668                                 sbar_field_rgb = '1 1 0';\r
669                         else if(field == ps_secondary)\r
670                                 sbar_field_rgb = '0 1 1';\r
671                         else\r
672                                 sbar_field_rgb = '1 1 1';\r
673                         return ScoreString(f, tmp);\r
674         }\r
675         //return "error";\r
676 }\r
677 \r
678 string Sbar_GetStomachField(entity pl, float field)\r
679 {\r
680         switch(field)\r
681         {\r
682                 case ST_HIGHLIGHT:\r
683                         return ""; // the returned value is not used, we only need the field\r
684 \r
685                 case ST_NAME:\r
686                         return GetPlayerName(pl.sv_entnum);\r
687 \r
688                 case ST_HEALTH:\r
689                         return ftos(pl.plhealth);\r
690 \r
691                 default:\r
692                         return "N/A";\r
693         }\r
694         //return "error";\r
695 }\r
696 \r
697 string Sbar_GetStomachFieldPred(entity pl, float field)\r
698 {\r
699         switch(field)\r
700         {\r
701                 case STP_NAME:\r
702                         return GetPlayerName(pl.sv_entnum);\r
703                 default:\r
704                         return "N/A";\r
705         }\r
706         //return "error";\r
707 }\r
708 \r
709 float xmin, xmax, ymin, ymax, sbwidth;\r
710 float sbar_fixscoreboardcolumnwidth_len;\r
711 float sbar_fixscoreboardcolumnwidth_iconlen;\r
712 float sbar_fixscoreboardcolumnwidth_marginlen;\r
713 \r
714 float stringwidth_colors(string s, vector theSize)\r
715 {\r
716         return stringwidth(s, TRUE, theSize);\r
717 }\r
718 \r
719 float stringwidth_nocolors(string s, vector theSize)\r
720 {\r
721         return stringwidth(s, FALSE, theSize);\r
722 }\r
723 \r
724 string Sbar_FixScoreboardColumnWidth(float i, string str)\r
725 {\r
726         float field, f;\r
727         vector sz;\r
728         field = sbar_field[i];\r
729 \r
730         sbar_fixscoreboardcolumnwidth_iconlen = 0;\r
731 \r
732         if(sbar_field_icon0 != "")\r
733         {\r
734                 sz = drawgetimagesize(sbar_field_icon0);\r
735                 f = sz_x / sz_y;\r
736                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)\r
737                         sbar_fixscoreboardcolumnwidth_iconlen = f;\r
738         }\r
739 \r
740         if(sbar_field_icon1 != "")\r
741         {\r
742                 sz = drawgetimagesize(sbar_field_icon1);\r
743                 f = sz_x / sz_y;\r
744                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)\r
745                         sbar_fixscoreboardcolumnwidth_iconlen = f;\r
746         }\r
747 \r
748         if(sbar_field_icon2 != "")\r
749         {\r
750                 sz = drawgetimagesize(sbar_field_icon2);\r
751                 f = sz_x / sz_y;\r
752                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)\r
753                         sbar_fixscoreboardcolumnwidth_iconlen = f;\r
754         }\r
755 \r
756         sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect\r
757 \r
758         if(sbar_fixscoreboardcolumnwidth_iconlen != 0)\r
759                 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE, sbar_fontsize);\r
760         else\r
761                 sbar_fixscoreboardcolumnwidth_marginlen = 0;\r
762 \r
763         if(field == SP_NAME) // name gets all remaining space\r
764         {\r
765                 float namesize, j;\r
766                 namesize = sbwidth;// / sbar_fontsize_x;\r
767                 for(j = 0; j < sbar_num_fields; ++j)\r
768                         if(j != i)\r
769                                 if (sbar_field[i] != SP_SEPARATOR)\r
770                                         namesize -= sbar_size[j] + 1;\r
771                 namesize += 1;\r
772                 sbar_size[i] = namesize;\r
773                 \r
774                 if (sbar_fixscoreboardcolumnwidth_iconlen != 0)\r
775                         namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;\r
776                 str = textShortenToWidth(str, namesize, sbar_fontsize, stringwidth_colors);\r
777                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE, sbar_fontsize);\r
778         }\r
779         else\r
780                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE, sbar_fontsize);\r
781         \r
782         f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;\r
783         if(sbar_size[i] < f)\r
784                 sbar_size[i] = f;\r
785 \r
786         return str;\r
787 }\r
788 \r
789 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)\r
790 {\r
791         vector tmp, rgb;\r
792         rgb = GetTeamRGB(pl.team);\r
793         string str;\r
794         float i, field;\r
795         float is_spec;\r
796         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);\r
797         \r
798         if((rgb == '1 1 1') && (!is_spec))\r
799                 rgb = stov(cvar_string("sbar_color_bg")) + '0.5 0.5 0.5';\r
800 \r
801         // Layout:\r
802         tmp_x = sbwidth;\r
803         tmp_y = sbar_fontsize_y * 1.25;\r
804         tmp_z = 0;\r
805 \r
806         // alternated rows highlighting\r
807         if(is_self)\r
808                 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);\r
809         else if((sbar_scoreboard_highlight) && (!mod(pl_number,2)))\r
810                 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);\r
811 \r
812         tmp_y = 0;\r
813 \r
814         for(i = 0; i < sbar_num_fields; ++i)\r
815         {\r
816                 field = sbar_field[i];\r
817                 if(field == SP_SEPARATOR)\r
818                         break;\r
819 \r
820                 if(is_spec && field != SP_NAME && field != SP_PING) {\r
821                         pos_x += sbar_size[i] + sbar_fontsize_x;\r
822                         continue;\r
823                 }\r
824                 str = Sbar_GetField(pl, field);\r
825                 str = Sbar_FixScoreboardColumnWidth(i, str);\r
826 \r
827                 pos_x += sbar_size[i] + sbar_fontsize_x;\r
828 \r
829                 if(field == SP_NAME) {\r
830                         tmp_x = sbar_size[i] - sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen + sbar_fontsize_x;\r
831                         if (is_self)\r
832                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
833                         else\r
834                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
835                 } else {\r
836                         tmp_x = sbar_fixscoreboardcolumnwidth_len + sbar_fontsize_x;\r
837                         if (is_self)\r
838                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
839                         else\r
840                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
841                 }\r
842 \r
843                 tmp_x = sbar_size[i] + sbar_fontsize_x;\r
844                 if(sbar_field_icon0 != "")\r
845                         if (is_self)\r
846                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
847                         else\r
848                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
849                 if(sbar_field_icon1 != "")\r
850                         if (is_self)\r
851                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
852                         else\r
853                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
854                 if(sbar_field_icon2 != "")\r
855                         if (is_self)\r
856                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
857                         else\r
858                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
859         }\r
860 \r
861         if(sbar_field[i] == SP_SEPARATOR)\r
862         {\r
863                 pos_x = xmax;\r
864                 for(i = sbar_num_fields-1; i > 0; --i)\r
865                 {\r
866                         field = sbar_field[i];\r
867                         if(field == SP_SEPARATOR)\r
868                                 break;\r
869 \r
870                         if(is_spec && field != SP_NAME && field != SP_PING) {\r
871                                 pos_x -= sbar_size[i] + sbar_fontsize_x;\r
872                                 continue;\r
873                         }\r
874 \r
875                         str = Sbar_GetField(pl, field);\r
876                         str = Sbar_FixScoreboardColumnWidth(i, str);\r
877 \r
878                         if(field == SP_NAME) {\r
879                                 tmp_x = sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...\r
880                                 if(is_self)\r
881                                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
882                                 else\r
883                                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
884                         } else {\r
885                                 tmp_x = sbar_fixscoreboardcolumnwidth_len;\r
886                                 if(is_self)\r
887                                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
888                                 else\r
889                                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
890                         }\r
891 \r
892                         tmp_x = sbar_size[i];\r
893                         if(sbar_field_icon0 != "")\r
894                                 if (is_self)\r
895                                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
896                                 else\r
897                                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
898                         if(sbar_field_icon1 != "")\r
899                                 if (is_self)\r
900                                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
901                                 else\r
902                                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
903                         if(sbar_field_icon2 != "")\r
904                                 if (is_self)\r
905                                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
906                                 else\r
907                                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
908                         pos_x -= sbar_size[i] + sbar_fontsize_x;\r
909                 }\r
910         }\r
911 }\r
912 \r
913 float fieldcounter;\r
914 void Sbar_PrintStomachboardItem(vector pos, entity pl)\r
915 {\r
916         // lists all players in the stomach\r
917 \r
918         string str;\r
919         float f, field, field_number;\r
920         vector hl_color;\r
921         field_number = 3; // the number of components each row has\r
922 \r
923         for(fieldcounter = 1; fieldcounter <= field_number; ++fieldcounter)\r
924         {\r
925                 field = -fieldcounter;\r
926                 str = Sbar_GetStomachField(pl, field);\r
927 \r
928                 // row highlighting\r
929                 if(field == ST_HIGHLIGHT)\r
930                 {\r
931                         if(getstati(STAT_VORE_EATEN))\r
932                         {\r
933                                 if(teamplay && (GetPlayerColor(getstati(STAT_VORE_EATEN) - 1) == GetPlayerColor(player_localentnum - 1) || GetPlayerColor(getstati(STAT_VORE_EATEN) - 1) == GetPlayerColor(spectatee_status - 1))) // same team\r
934                                         hl_color = stov(cvar_string("sbar_stomachboard_color2"));\r
935                                 else\r
936                                         hl_color = stov(cvar_string("sbar_stomachboard_color3"));\r
937                         }\r
938                         else\r
939                                 hl_color = stov(cvar_string("sbar_stomachboard_color1"));\r
940                         drawfill(pos - '0 0 0', '193 11 0', hl_color, cvar("sbar_stomachboard_highlight_alpha") * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
941                 }\r
942 \r
943                 if(field == ST_NAME) {\r
944                         f = stof(getplayerkey(pl.sv_entnum, "colors"));\r
945                         drawpic(pos, "gfx/sb_playercolor_base", '22 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
946                         drawpic(pos, "gfx/sb_playercolor_shirt", '22 11 0', colormapPaletteColor(floor(f / 16), 0), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
947                         drawpic(pos, "gfx/sb_playercolor_pants", '22 11 0', colormapPaletteColor(mod(f, 16), 1), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
948 \r
949                         pos_x += 24;\r
950                         drawcolorcodedstring(pos, textShortenToWidth(str, 138, '11 11 0', stringwidth_colors), '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
951                 }\r
952 \r
953                 if(field == ST_HEALTH) {\r
954                         pos_x += 138;\r
955                                 if(pl.sv_entnum == player_localentnum - 1 || (spectatee_status && pl.sv_entnum == spectatee_status - 1))\r
956                                         drawcolorcodedstring(pos, "self", '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
957                                 else\r
958                                 {\r
959                                         drawpic(pos, "gfx/hud/sb_health", '11 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
960 \r
961                                         pos_x += 9;\r
962                                                 drawcolorcodedstring(pos, str, '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
963                                 }\r
964                 }\r
965         }\r
966 }\r
967 \r
968 float fieldcounter2;\r
969 void Sbar_PrintStomachboardItemPred(vector pos, entity pl)\r
970 {\r
971         // shows the name of our predator\r
972 \r
973         string str;\r
974         float f, field, field_number;\r
975         field_number = 1; // the number of components each row has\r
976 \r
977         for(fieldcounter2 = 1; fieldcounter2 <= field_number; ++fieldcounter2)\r
978         {\r
979                 field = -fieldcounter2;\r
980                 str = Sbar_GetStomachFieldPred(pl, field);\r
981 \r
982                 if(field == STP_NAME) {\r
983                         f = stof(getplayerkey(pl.sv_entnum, "colors"));\r
984                         drawpic(pos, "gfx/sb_playercolor_base", '22 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
985                         drawpic(pos, "gfx/sb_playercolor_shirt", '22 11 0', colormapPaletteColor(floor(f / 16), 0), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
986                         drawpic(pos, "gfx/sb_playercolor_pants", '22 11 0', colormapPaletteColor(mod(f, 16), 1), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
987 \r
988                         pos_x += 24;\r
989                         drawcolorcodedstring(pos, textShortenToWidth(str, 122, '11 11 0', stringwidth_colors), '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
990                 }\r
991         }\r
992 }\r
993 \r
994 /*\r
995  * Sbar_Scoreboard_MakeTable\r
996  *\r
997  * Makes a table for a team (for all playing players in DM) and fills it\r
998  */\r
999 \r
1000 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)\r
1001 {\r
1002         float body_table_height, i;\r
1003         vector tmp, column_dim;\r
1004         entity pl;\r
1005 \r
1006         body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line\r
1007 \r
1008         pos -= '1 1 0';\r
1009 \r
1010         tmp_x = sbwidth + 2;\r
1011         tmp_y = 1.25 * sbar_fontsize_y;\r
1012 \r
1013         // rounded header\r
1014         drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, (rgb * sbar_color_bg_team) + '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1015 \r
1016         // table border\r
1017         tmp_y += sbar_border_thickness;\r
1018         tmp_y += body_table_height;\r
1019         drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard\r
1020 \r
1021         // separator header/table\r
1022         pos_y += 1.25 * sbar_fontsize_y;\r
1023         tmp_y = sbar_border_thickness;\r
1024         drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1025 \r
1026         pos_y += sbar_border_thickness;\r
1027 \r
1028         // table background\r
1029         tmp_y = body_table_height;\r
1030         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1031 \r
1032         // anyway, apply some color\r
1033         //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);\r
1034 \r
1035         // go back to the top to make alternated columns highlighting and to print the strings\r
1036         pos_y -= 1.25 * sbar_fontsize_y;\r
1037         pos_y -= sbar_border_thickness;\r
1038 \r
1039         pos += '1 1 0';\r
1040 \r
1041         if (sbar_scoreboard_highlight)\r
1042         {\r
1043                 column_dim_y = 1.25 * sbar_fontsize_y; // header\r
1044                 column_dim_y += sbar_border_thickness;\r
1045                 column_dim_y += body_table_height;\r
1046         }\r
1047 \r
1048         // print the strings of the columns headers and draw the columns\r
1049         for(i = 0; i < sbar_num_fields; ++i)\r
1050         {\r
1051                 if(sbar_field[i] == SP_SEPARATOR)\r
1052                         break;\r
1053                 column_dim_x = sbar_size[i] + sbar_fontsize_x;\r
1054                 if (sbar_scoreboard_highlight)\r
1055                 {\r
1056                         if (mod(i,2))\r
1057                                 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);\r
1058                 }\r
1059                 drawstring(pos, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1060                 pos_x += column_dim_x;\r
1061         }\r
1062         if(sbar_field[i] == SP_SEPARATOR)\r
1063         {\r
1064                 pos_x = xmax;\r
1065                 tmp_y = 0;\r
1066                 for(i = sbar_num_fields-1; i > 0; --i)\r
1067                 {\r
1068                         if(sbar_field[i] == SP_SEPARATOR)\r
1069                                 break;\r
1070 \r
1071                         pos_x -= sbar_size[i];\r
1072 \r
1073                         if (sbar_scoreboard_highlight)\r
1074                         {\r
1075                                 if (!mod(i,2))\r
1076                                 {\r
1077                                         if (i == sbar_num_fields-1)\r
1078                                                 column_dim_x = sbar_size[i] + sbar_fontsize_x / 2 + 1;\r
1079                                         else\r
1080                                                 column_dim_x = sbar_size[i] + sbar_fontsize_x;\r
1081                                         drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);\r
1082                                 }\r
1083                         }\r
1084 \r
1085                         tmp_x = stringwidth(sbar_title[i], FALSE, sbar_fontsize);\r
1086                         tmp_x = sbar_size[i] - tmp_x;\r
1087                         drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1088                         pos_x -= sbar_fontsize_x;\r
1089                 }\r
1090         }\r
1091         \r
1092         pos_x = xmin;\r
1093         pos_y += 1.25 * sbar_fontsize_y; // skip the header\r
1094         pos_y += sbar_border_thickness;\r
1095 \r
1096         // fill the table and draw the rows\r
1097         i = 0;\r
1098         if (teamplay)\r
1099                 for(pl = players.sort_next; pl; pl = pl.sort_next)\r
1100                 {\r
1101                         if(pl.team != tm.team)\r
1102                                 continue;\r
1103                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);\r
1104                         pos_y += 1.25 * sbar_fontsize_y;\r
1105                         ++i;\r
1106                 }\r
1107         else\r
1108                 for(pl = players.sort_next; pl; pl = pl.sort_next)\r
1109                 {\r
1110                         if(pl.team == COLOR_SPECTATOR)\r
1111                                 continue;\r
1112                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);\r
1113                         pos_y += 1.25 * sbar_fontsize_y;\r
1114                         ++i;\r
1115                 }\r
1116         \r
1117         if (i == 0)\r
1118                 pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table\r
1119         pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)\r
1120 \r
1121         return pos;\r
1122 }\r
1123 \r
1124 float Sbar_WouldDrawScoreboard() {\r
1125         if (sb_showscores)\r
1126                 return 1;\r
1127         else if (intermission == 1)\r
1128                 return 1;\r
1129         else if (intermission == 2)\r
1130                 return 1;\r
1131         else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))\r
1132                 return 1;\r
1133         else if(sb_showscores_force)\r
1134                 return 1;\r
1135         return 0;\r
1136 }\r
1137 \r
1138 float average_accuracy;\r
1139 vector Sbar_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)\r
1140 {\r
1141         float i;\r
1142         float weapon_hit, weapon_damage, weapon_stats;\r
1143         float fontsize = 40 * 1/3;\r
1144         float xsave;\r
1145         float weapon_cnt;\r
1146         float rows;\r
1147         if(cvar("sbar_accuracy_doublerows"))\r
1148                 rows = 2;\r
1149         else\r
1150                 rows = 1;\r
1151         float height = 40;\r
1152 \r
1153         if(warmup_stage)\r
1154         {\r
1155                 return pos;\r
1156         }\r
1157 \r
1158         xsave = pos_x;\r
1159         drawstring(pos, strcat("Accuracy stats (average ", ftos(average_accuracy), "%)"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1160         pos_y += 18;\r
1161         vector tmp;\r
1162         tmp_x = sbwidth;\r
1163         tmp_y = height * rows;\r
1164 \r
1165         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1166         drawborderlines(sbar_accuracy_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);\r
1167 \r
1168         // column highlighting\r
1169         for(i = 0; i < weapon_cnt/rows; ++i)\r
1170         {\r
1171                 if(!mod(i, 2))\r
1172                         drawfill(pos + '1 0 0' * (sbwidth/weapon_cnt) * rows * i, '0 1 0' * height * rows + '1 0 0' * (sbwidth/weapon_cnt) * rows, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);\r
1173         }\r
1174 \r
1175         // row highlighting\r
1176         for(i = 0; i < rows; ++i)\r
1177         {\r
1178                 drawfill(pos + '0 1 0' * height * (2/3) + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);     \r
1179         }\r
1180 \r
1181         // skip useless weapons\r
1182         weapon_cnt = 0;\r
1183         for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
1184         {\r
1185                 self = get_weaponinfo(i);\r
1186                 if not(self.weapons)\r
1187                         continue;\r
1188                 ++weapon_cnt;\r
1189         }\r
1190 \r
1191         drawfont = sbar_bigfont;\r
1192         average_accuracy = 0;\r
1193         float weapons_with_stats;\r
1194         weapons_with_stats = 0;\r
1195         if(rows == 2)\r
1196                 pos_x += sbwidth/weapon_cnt / 2;\r
1197 \r
1198         for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
1199         {\r
1200                 self = get_weaponinfo(i);\r
1201                 if not(self.weapons)\r
1202                         continue;\r
1203                 weapon_hit = weapon_hits[i-WEP_FIRST];\r
1204                 weapon_damage = weapon_fired[i-WEP_FIRST];\r
1205                 if(weapon_damage)\r
1206                         weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);\r
1207                 float weapon_alpha;\r
1208 \r
1209                 if(weapon_damage)\r
1210                         weapon_alpha = sbar_scoreboard_alpha_fg;\r
1211                 else\r
1212                         weapon_alpha = 0.2 * sbar_scoreboard_alpha_fg;\r
1213 \r
1214                 // weapon icon\r
1215                 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0 0' * sbwidth * (1/weapon_cnt) + '0 1 0' * height * (2/3), '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);\r
1216                 // the accuracy\r
1217                 if(weapon_damage) {\r
1218                         weapons_with_stats += 1;\r
1219                         average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy\r
1220 \r
1221                         string s;\r
1222                         s = strcat(ftos(weapon_stats),"%");\r
1223 \r
1224                         float padding;\r
1225                         padding = ((sbwidth/weapon_cnt) - stringwidth(s, FALSE, '1 0 0' * fontsize)) / 2; // center the accuracy value\r
1226 \r
1227                         rgb = Sbar_AccuracyColor(weapon_stats);\r
1228                         drawstring(pos + '1 0 0' * padding + '0 1 0' * height * (2/3), s, '1 1 0' * fontsize, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1229                 }\r
1230                 pos_x += sbwidth/weapon_cnt * rows;\r
1231                 if(rows == 2 && i == 6) {\r
1232                         pos_x -= sbwidth;\r
1233                         pos_y += height;\r
1234                 }\r
1235         }\r
1236         drawfont = sbar_font;\r
1237 \r
1238         if(weapons_with_stats)\r
1239                 average_accuracy = floor(average_accuracy / weapons_with_stats);\r
1240 \r
1241         pos_x = xsave;\r
1242         pos_y += height;\r
1243         return pos;\r
1244 }\r
1245 \r
1246 string race_PlaceName(float pos) {\r
1247         if(pos == 1)\r
1248                 return "1st";\r
1249         else if(pos == 2)\r
1250                 return "2nd";\r
1251         else if(pos == 3)\r
1252                 return "3rd";\r
1253         else\r
1254                 return strcat(ftos(pos), "th");\r
1255 }\r
1256 \r
1257 vector Sbar_DrawScoreboardRankings(vector pos, entity pl,  vector rgb, vector bg_size)\r
1258 {\r
1259         float i;\r
1260         RANKINGS_RECEIVED_CNT = 0;\r
1261                 for (i=RANKINGS_CNT-1; i>=0; --i)\r
1262                         if (grecordtime[i])\r
1263                                 RANKINGS_RECEIVED_CNT = RANKINGS_RECEIVED_CNT + 1;\r
1264 \r
1265         if (RANKINGS_RECEIVED_CNT == 0)\r
1266                 return pos;\r
1267 \r
1268         float is_spec;\r
1269         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);\r
1270         vector hl_rgb;\r
1271                 hl_rgb = stov(cvar_string("sbar_color_bg")) + '0.5 0.5 0.5';\r
1272 \r
1273         pos_y += sbar_fontsize_y;\r
1274         drawstring(pos, strcat("Rankings"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1275         pos_y += sbar_fontsize_y;\r
1276         vector tmp;\r
1277         tmp_x = sbwidth;\r
1278         tmp_y = sbar_fontsize_y * RANKINGS_RECEIVED_CNT;\r
1279 \r
1280         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1281         drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);\r
1282 \r
1283         // row highlighting\r
1284         for(i = 0; i<RANKINGS_RECEIVED_CNT; ++i)\r
1285         {\r
1286                 string n, p;\r
1287                 float t;\r
1288                 t = grecordtime[i];\r
1289                 if (t == 0)\r
1290                         continue;\r
1291                 n = grecordholder[i];\r
1292                 p = race_PlaceName(i+1);\r
1293                 if(grecordholder[i] == GetPlayerName(player_localentnum - 1))\r
1294                         drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);    \r
1295                 else if(!mod(i, 2) && sbar_scoreboard_highlight)\r
1296                         drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL); \r
1297                 drawstring(pos, p, sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1298                 drawstring(pos + '3 0 0' * sbar_fontsize_x, TIME_ENCODED_TOSTRING(t), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1299                 drawcolorcodedstring(pos + '8 0 0' * sbar_fontsize_x, n, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1300                 pos += '0 1 0' * sbar_fontsize_y;\r
1301         }\r
1302 \r
1303         return pos;\r
1304 }\r
1305 \r
1306 float scoreboard_bottom;\r
1307 float sbar_scoreboard_fade_alpha;\r
1308 float sbar_woulddrawscoreboard_prev;\r
1309 float sbar_woulddrawscoreboard_change; // "time" at which Sbar_WouldDrawScoreboard() changed\r
1310 void Sbar_DrawScoreboard()\r
1311 {\r
1312         float sbar_woulddrawscoreboard; \r
1313         sbar_woulddrawscoreboard = Sbar_WouldDrawScoreboard();\r
1314         if(sbar_woulddrawscoreboard != sbar_woulddrawscoreboard_prev) {\r
1315                 sbar_woulddrawscoreboard_change = time;\r
1316                 sbar_woulddrawscoreboard_prev = sbar_woulddrawscoreboard;\r
1317         }\r
1318 \r
1319         float scoreboard_fadeinspeed = cvar_or("sbar_scoreboard_fadeinspeed", 10);\r
1320         float scoreboard_fadeoutspeed = cvar_or("sbar_scoreboard_fadeoutspeed", 5);\r
1321         if(sbar_woulddrawscoreboard) {\r
1322                 if (scoreboard_fadeinspeed)\r
1323                         sbar_scoreboard_fade_alpha = bound (0, (time - sbar_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);\r
1324                 else\r
1325                         sbar_scoreboard_fade_alpha = 1;\r
1326         }\r
1327         else\r
1328                 if (scoreboard_fadeoutspeed)\r
1329                         sbar_scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - sbar_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);\r
1330                 else\r
1331                         sbar_scoreboard_fade_alpha = 0;\r
1332 \r
1333         if not(sbar_scoreboard_fade_alpha)\r
1334                 return;\r
1335                 \r
1336         sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg") * sbar_scoreboard_fade_alpha;\r
1337         sbar_scoreboard_alpha_fg = cvar_or("sbar_scoreboard_alpha_fg", 1.0) * sbar_scoreboard_fade_alpha;\r
1338         sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");\r
1339         sbar_scoreboard_highlight_alpha = cvar_or("sbar_scoreboard_highlight_alpha", 0.10) * sbar_scoreboard_alpha_fg;\r
1340         sbar_scoreboard_highlight_alpha_self = cvar_or("sbar_scoreboard_highlight_alpha_self", 0.25) * sbar_scoreboard_alpha_fg;\r
1341         sbar_scoreboard_alpha_name = cvar_or("sbar_scoreboard_alpha_name", 0.9) * sbar_scoreboard_alpha_fg;\r
1342         sbar_scoreboard_alpha_name_self = cvar_or("sbar_scoreboard_alpha_name_self", 1) * sbar_scoreboard_alpha_fg;\r
1343         \r
1344         vector rgb, pos, tmp;\r
1345         entity pl, tm;\r
1346 \r
1347         sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);\r
1348 \r
1349         xmin = 0.5 * (vid_conwidth - sbwidth);\r
1350         ymin = cvar("sbar_scoreboard_offset");\r
1351 \r
1352         xmax = vid_conwidth - xmin;\r
1353         ymax = vid_conheight - 0.2*vid_conheight;\r
1354 \r
1355         // Initializes position\r
1356         pos_x = xmin;\r
1357         pos_y = ymin;\r
1358         pos_z = 0;\r
1359 \r
1360         // Heading\r
1361         drawfont = sbar_bigfont;\r
1362         if(gametype == GAME_RPG)\r
1363                 drawstringcenter('0 1 0' * ymin, "Players", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1364         else\r
1365                 drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1366 \r
1367         pos_y += 24 + 4;\r
1368         pos_y += sbar_fontsize_y;\r
1369 \r
1370         drawfont = sbar_font;\r
1371 \r
1372         // Draw the scoreboard\r
1373         vector bg_size;\r
1374         bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");\r
1375 \r
1376         if(teamplay)\r
1377         {\r
1378                 for(tm = teams.sort_next; tm; tm = tm.sort_next)\r
1379                 {\r
1380                         if(tm.team == COLOR_SPECTATOR)\r
1381                                 continue;\r
1382 \r
1383                         rgb = GetTeamRGB(tm.team);\r
1384                         Sbar_DrawXNum(pos - '9.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 6, 0, sbar_fontsize_y * 1.5, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1385                                 \r
1386                         if(ts_primary != ts_secondary)\r
1387                                 Sbar_DrawXNum(pos - '7.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 6, 0, sbar_fontsize_y * 1, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1388 \r
1389                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);\r
1390                 }\r
1391         }\r
1392         else\r
1393         {\r
1394                 rgb = stov(cvar_string("sbar_color_bg"));\r
1395 \r
1396                 for(tm = teams.sort_next; tm; tm = tm.sort_next)\r
1397                 {\r
1398                         if(tm.team == COLOR_SPECTATOR)\r
1399                                 continue;\r
1400 \r
1401                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);\r
1402                 }\r
1403         }\r
1404 \r
1405         if(gametype == GAME_CTS || gametype == GAME_RACE) {\r
1406                 if(race_speedaward) {\r
1407                         drawcolorcodedstring(pos, strcat("Speed award: ", ftos(race_speedaward), " (", race_speedaward_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1408                         pos_y += 1.25 * sbar_fontsize_y;\r
1409                 }\r
1410                 if(race_speedaward_alltimebest) {\r
1411                         drawcolorcodedstring(pos, strcat("All-time fastest: ", ftos(race_speedaward_alltimebest), " (", race_speedaward_alltimebest_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1412                         pos_y += 1.25 * sbar_fontsize_y;\r
1413                 }\r
1414                 pos = Sbar_DrawScoreboardRankings(pos, pl, rgb, bg_size);\r
1415         }\r
1416         else if(cvar("sbar_accuracy") && spectatee_status != -1) {\r
1417                 if(teamplay)\r
1418                         pos = Sbar_DrawScoreboardAccuracyStats(pos, GetTeamRGB(myteam), bg_size);\r
1419                 else\r
1420                         pos = Sbar_DrawScoreboardAccuracyStats(pos, rgb, bg_size);\r
1421         }\r
1422 \r
1423         tmp = pos + '0 1.5 0' * sbar_fontsize_y;\r
1424         pos_y += 3 * sbar_fontsize_y;\r
1425 \r
1426         // List spectators\r
1427         float specs;\r
1428         specs = 0;\r
1429         for(pl = players.sort_next; pl; pl = pl.sort_next)\r
1430         {\r
1431                 if(pl.team != COLOR_SPECTATOR)\r
1432                         continue;\r
1433                 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);\r
1434                 pos_y += 1.25 * sbar_fontsize_y;\r
1435                 ++specs;\r
1436         }\r
1437 \r
1438         if(specs)\r
1439                 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1440 \r
1441         // Print info string\r
1442         string str;\r
1443         float tl, fl, ll;\r
1444         if(gametype == GAME_RPG)\r
1445                 str = strcat("you are in ^2", shortmapname, "^7");\r
1446         else\r
1447                 str = strcat("playing on ^2", shortmapname, "^7");\r
1448         tl = getstatf(STAT_TIMELIMIT);\r
1449         fl = getstatf(STAT_FRAGLIMIT);\r
1450         ll = getstatf(STAT_LEADLIMIT);\r
1451         if(gametype == GAME_LMS)\r
1452         {\r
1453                 if(tl > 0)\r
1454                         str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");\r
1455         }\r
1456         else\r
1457         {\r
1458                 if(tl > 0)\r
1459                         str = strcat(str, " for ^1", ftos(tl), " minutes^7");\r
1460                 if(fl > 0 && !(gametype == GAME_RPG))\r
1461                 {\r
1462                         if(tl > 0)\r
1463                                 str = strcat(str, " or");\r
1464                         if(teamplay)\r
1465                         {\r
1466                                 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));\r
1467                                 if(teamscores_label[ts_primary] == "score")\r
1468                                         str = strcat(str, " points^7");\r
1469                                 else if(teamscores_label[ts_primary] == "fastest")\r
1470                                         str = strcat(str, " is beaten^7");\r
1471                                 else\r
1472                                         str = strcat(str, " ", teamscores_label[ts_primary]);\r
1473                         }\r
1474                         else\r
1475                         {\r
1476                                 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));\r
1477                                 if(scores_label[ps_primary] == "score")\r
1478                                         str = strcat(str, " points^7");\r
1479                                 else if(scores_label[ps_primary] == "fastest")\r
1480                                         str = strcat(str, " is beaten^7");\r
1481                                 else\r
1482                                         str = strcat(str, " ", scores_label[ps_primary]);\r
1483                         }\r
1484                 }\r
1485                 if(ll > 0)\r
1486                 {\r
1487                         if(tl > 0 || fl > 0)\r
1488                                 str = strcat(str, " or");\r
1489                         if(teamplay)\r
1490                         {\r
1491                                 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));\r
1492                                 if(teamscores_label[ts_primary] == "score")\r
1493                                         str = strcat(str, " points^7");\r
1494                                 else if(teamscores_label[ts_primary] == "fastest")\r
1495                                         str = strcat(str, " is beaten^7");\r
1496                                 else\r
1497                                         str = strcat(str, " ", teamscores_label[ts_primary]);\r
1498                         }\r
1499                         else\r
1500                         {\r
1501                                 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));\r
1502                                 if(scores_label[ps_primary] == "score")\r
1503                                         str = strcat(str, " points^7");\r
1504                                 else if(scores_label[ps_primary] == "fastest")\r
1505                                         str = strcat(str, " is beaten^7");\r
1506                                 else\r
1507                                         str = strcat(str, " ", scores_label[ps_primary]);\r
1508                         }\r
1509                 }\r
1510         }\r
1511 \r
1512 \r
1513         pos_y += 1.2 * sbar_fontsize_y;\r
1514         drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, TRUE, sbar_fontsize)), str, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1515 \r
1516         scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;\r
1517 }\r
1518 \r
1519 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)\r
1520 {\r
1521         string col;\r
1522         string timestr;\r
1523         string cpname;\r
1524         string lapstr;\r
1525         lapstr = "";\r
1526 \r
1527         if(histime == 0) // goal hit\r
1528         {\r
1529                 if(mytime > 0)\r
1530                 {\r
1531                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));\r
1532                         col = "^1";\r
1533                 }\r
1534                 else if(mytime == 0)\r
1535                 {\r
1536                         timestr = "+0.0";\r
1537                         col = "^3";\r
1538                 }\r
1539                 else\r
1540                 {\r
1541                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));\r
1542                         col = "^2";\r
1543                 }\r
1544 \r
1545                 if(lapdelta > 0)\r
1546                 {\r
1547                         lapstr = strcat(" (-", ftos(lapdelta), "L)");\r
1548                         col = "^2";\r
1549                 }\r
1550                 else if(lapdelta < 0)\r
1551                 {\r
1552                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");\r
1553                         col = "^1";\r
1554                 }\r
1555         }\r
1556         else if(histime > 0) // anticipation\r
1557         {\r
1558                 if(mytime >= histime)\r
1559                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));\r
1560                 else\r
1561                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));\r
1562                 col = "^3";\r
1563         }\r
1564         else\r
1565                 col = "^7";\r
1566 \r
1567         if(cp == 254)\r
1568                 cpname = "Start line";\r
1569         else if(cp == 255)\r
1570                 cpname = "Finish line";\r
1571         else if(cp)\r
1572                 cpname = strcat("Intermediate ", ftos(cp));\r
1573         else\r
1574                 cpname = "Finish line";\r
1575 \r
1576         if(histime < 0)\r
1577                 return strcat(col, cpname);\r
1578         else if(hisname == "")\r
1579                 return strcat(col, cpname, " (", timestr, ")");\r
1580         else\r
1581                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");\r
1582 }\r
1583 \r
1584 float race_CheckName(string net_name) { // Does the name already exist in rankings? In that case, where? (otherwise 0)\r
1585         float i;\r
1586         for (i=RANKINGS_CNT-1;i>=0;--i)\r
1587                 if(grecordholder[i] == net_name)\r
1588                         return i+1;\r
1589         return 0;\r
1590 }\r
1591 \r
1592 float GetAmmoStat(float i)\r
1593 {\r
1594         switch(i)\r
1595         {\r
1596                 case 0: return STAT_FUEL;\r
1597                 default: return -1;\r
1598         }\r
1599 }\r
1600 \r
1601 float GetAmmoItemCode(float i)\r
1602 {\r
1603         switch(i)\r
1604         {\r
1605                 case 0: return IT_FUEL;\r
1606                 default: return -1;\r
1607         }\r
1608 }\r
1609 \r
1610 string GetAmmoPicture(float i)\r
1611 {\r
1612         switch(i)\r
1613         {\r
1614                 case 0:\r
1615                         if(getstati(STAT_ITEMS) & IT_FUEL_REGEN)\r
1616                                 return "gfx/hud/sb_fuel_regen";\r
1617                         else\r
1618                                 return "gfx/hud/sb_fuel";\r
1619                 default:\r
1620                         return "";\r
1621         }\r
1622 }\r
1623 \r
1624 float race_status_time;\r
1625 float race_status_prev;\r
1626 string race_status_name_prev;\r
1627 void Sbar_DrawRaceStatus(vector pos)\r
1628 {\r
1629         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {\r
1630                 race_status_time = time + 5;\r
1631                 race_status_prev = race_status;\r
1632                 if (race_status_name_prev)\r
1633                         strunzone(race_status_name_prev);\r
1634                 race_status_name_prev = strzone(race_status_name);\r
1635         }\r
1636 \r
1637         float a;\r
1638         a = bound(0, race_status_time - time, 1);\r
1639 \r
1640         string s;\r
1641         s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);\r
1642 \r
1643         float rank;\r
1644         if(race_status > 0)\r
1645                 rank = race_CheckName(race_status_name);\r
1646         string rankname;\r
1647         rankname = race_PlaceName(rank);\r
1648 \r
1649         if(race_status == 0)\r
1650                 drawpic(pos, "gfx/hud/race/newfail", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1651         else if(race_status == 1) {\r
1652                 drawpic(pos, "gfx/hud/race/newtime", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);   \r
1653                 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1654                 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1655         } else if(race_status == 2) {\r
1656                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)\r
1657                         drawpic(pos, "gfx/hud/race/newrankgreen", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1658                 else\r
1659                         drawpic(pos, "gfx/hud/race/newrankyellow", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1660                 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1661                 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1662         } else if(race_status == 3) {\r
1663                 drawpic(pos, "gfx/hud/race/newrecordserver", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1664                 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1665                 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1666         }\r
1667 \r
1668         if (race_status_time - time <= 0) {\r
1669                 race_status_prev = -1;\r
1670                 race_status = -1;\r
1671                 if(race_status_name)\r
1672                         strunzone(race_status_name);\r
1673                 race_status_name = string_null;\r
1674                 if(race_status_name_prev)\r
1675                         strunzone(race_status_name_prev);\r
1676                 race_status_name_prev = string_null;\r
1677         }\r
1678 }\r
1679 \r
1680 void Sbar_Score()\r
1681 {\r
1682         float score, distribution, leader;\r
1683         vector score_pos, secondary_score_pos, race_score_pos, distribution_color;\r
1684         string racetime, secondary_racetime;\r
1685         entity tm, pl, me;\r
1686         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];\r
1687 \r
1688         vector top;\r
1689         top_x = vid_conwidth / 2;\r
1690         top_y = 0;\r
1691         top_z = 0;\r
1692 \r
1693         if(gametype == GAME_RPG)\r
1694                 return;\r
1695 \r
1696         score_pos = top + '-80 8 0';\r
1697         secondary_score_pos = score_pos + '80 -6 0';\r
1698 \r
1699         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD\r
1700                 pl = players.sort_next;\r
1701                 if(pl == me)\r
1702                         pl = pl.sort_next;\r
1703                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)\r
1704                         if(pl.scores[ps_primary] == 0)\r
1705                                 pl = world;\r
1706 \r
1707                 score = me.(scores[ps_primary]);\r
1708 \r
1709                 float racemin, racesec, racemsec;\r
1710                 float distsec, distmsec;\r
1711                 string s_racemin, s_racesec, s_racemsec;\r
1712                 \r
1713                 racemin = floor(score/(60 * TIME_FACTOR));\r
1714                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);\r
1715                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;\r
1716 \r
1717                 if(racemin < 10) s_racemin = strcat("0", ftos(racemin));\r
1718                 else s_racemin = ftos(racemin);\r
1719                 if(racesec < 10) s_racesec = strcat("0", ftos(racesec));\r
1720                 else s_racesec = ftos(racesec);\r
1721                 if(racemsec < 10) s_racemsec = strcat("0", ftos(racemsec));\r
1722                 else s_racemsec = ftos(racemsec);\r
1723 \r
1724                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {\r
1725                         // distribution display\r
1726                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);\r
1727 \r
1728                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)\r
1729                                 distmsec = fabs(distribution);\r
1730                         else {\r
1731                                 distsec = floor(fabs(distribution) / TIME_FACTOR);\r
1732                                 distmsec = fabs(distribution) - distsec * TIME_FACTOR;\r
1733                         }\r
1734 \r
1735                         if (distribution < 0) {\r
1736                                 distribution_color = '0 1 0';\r
1737                                 secondary_racetime = "-"; // always prefix with minus sign\r
1738                         }\r
1739                         else if (distribution > 0) {\r
1740                                 distribution_color = '1 0 0';\r
1741                                 secondary_racetime = "+"; // minusplus 1: always prefix with plus sign\r
1742                         }\r
1743                         else\r
1744                                 distribution_color = '1 1 1';\r
1745 \r
1746                         secondary_racetime = strcat(secondary_racetime, ftos(distsec), ".", ftos(distmsec));\r
1747                         drawstring(score_pos + '222 0 0' - '14 0 0', secondary_racetime, '14 14 0', distribution_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1748                 }\r
1749 \r
1750                 racetime = strcat(s_racemin, " : ", s_racesec, " . ", s_racemsec);\r
1751                 race_score_pos = top + '0 0 0';\r
1752                 race_score_pos -= '1 0 0' * stringwidth(racetime, FALSE, '30 30 0') * 0.5;\r
1753                 drawstring(race_score_pos, racetime, '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1754 \r
1755         } else if (!teamplay) { // non-teamgames, except race/cts\r
1756                 // me vector := [team/connected frags id]\r
1757                 pl = players.sort_next;\r
1758                 if(pl == me)\r
1759                         pl = pl.sort_next;\r
1760 \r
1761                 if(pl)\r
1762                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);\r
1763                 else\r
1764                         distribution = 0;\r
1765 \r
1766                 score = me.(scores[ps_primary]);\r
1767                 \r
1768                 if(distribution >= 5) {\r
1769                         distribution_color = '0 1 0';\r
1770                         leader = 1;\r
1771                 } else if(distribution >= 0) {\r
1772                         distribution_color = '1 1 1';\r
1773                         leader = 1;\r
1774                 } else if(distribution >= -5)\r
1775                         distribution_color = '1 1 0';\r
1776                 else\r
1777                         distribution_color = '1 0 0';\r
1778                 \r
1779                 Sbar_DrawXNum(secondary_score_pos, distribution, 6, 3, 16, distribution_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1780                 Sbar_DrawXNum(score_pos, score, 6, 0, 34, distribution_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1781         } else { // teamgames\r
1782                 float max_fragcount;\r
1783                 max_fragcount = -999;\r
1784 \r
1785                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {\r
1786                         if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display\r
1787                                 continue;\r
1788                         score = tm.(teamscores[ts_primary]);\r
1789                         leader = 0;\r
1790 \r
1791                         if (score > max_fragcount)\r
1792                                 max_fragcount = score;\r
1793         \r
1794                         if(tm.team == myteam) {\r
1795                                 if (max_fragcount == score)\r
1796                                         leader = 1;\r
1797                                 Sbar_DrawXNum(score_pos, score, 6, 0, 34, GetTeamRGB(tm.team), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1798                         } else {\r
1799                                 if (max_fragcount == score)\r
1800                                         leader = 1;\r
1801                                 Sbar_DrawXNum(secondary_score_pos, score, 6, 3, 16, GetTeamRGB(tm.team), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1802                                 secondary_score_pos = secondary_score_pos + '0 16 0';\r
1803                         }\r
1804                 }\r
1805         }\r
1806 \r
1807         if(gametype == GAME_RACE || gametype == GAME_CTS)\r
1808         {\r
1809                 drawfont = sbar_bigfont;\r
1810                 float a, t;\r
1811                 vector m;\r
1812                 string s, forcetime;\r
1813 \r
1814                 m = '0.5 0 0' * vid_conwidth + '0 1 0' * cvar_or("cl_racetimer_position", 0.25) * vid_conheight;\r
1815 \r
1816                 if(race_checkpointtime)\r
1817                 {\r
1818                         a = bound(0, 2 - (time - race_checkpointtime), 1);\r
1819                         s = "";\r
1820                         forcetime = "";\r
1821                         if(a > 0) // just hit a checkpoint?\r
1822                         {\r
1823                                 if(race_checkpoint != 254)\r
1824                                 {\r
1825                                         if(race_time && race_previousbesttime)\r
1826                                                 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);\r
1827                                         else\r
1828                                                 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);\r
1829                                         if(race_time)\r
1830                                                 forcetime = TIME_ENCODED_TOSTRING(race_time);\r
1831                                 }\r
1832                         }\r
1833                         else\r
1834                         {\r
1835                                 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)\r
1836                                 {\r
1837                                         a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);\r
1838                                         if(a > 0) // next one?\r
1839                                         {\r
1840                                                 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);\r
1841                                         }\r
1842                                 }\r
1843                         }\r
1844 \r
1845                         if(s != "" && a > 0)\r
1846                         {\r
1847                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1848                                 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1849                                 drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1850                         }\r
1851 \r
1852                         if(race_penaltytime)\r
1853                         {\r
1854                                 a = bound(0, 2 - (time - race_penaltyeventtime), 1);\r
1855                                 if(a > 0)\r
1856                                 {\r
1857                                         s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");\r
1858                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1859                                         //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1860                                         drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1861                                 }\r
1862                         }\r
1863 \r
1864                         if(forcetime != "")\r
1865                         {\r
1866                                 a = bound(0, (time - race_checkpointtime) / 0.5, 1);\r
1867                                 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);\r
1868                                 drawstring_expanding(m - '1 0 0' * stringwidth(forcetime, FALSE, '16 0 0'), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);\r
1869                         }\r
1870                         else\r
1871                                 a = 1;\r
1872 \r
1873                         if(race_laptime && race_checkpoint != 255)\r
1874                         {\r
1875                                 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));\r
1876                                 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1877                                 drawstring(m - '0.5 0 0' * stringwidth(s, FALSE, '32 32 0'), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1878                         }\r
1879                 }\r
1880                 else\r
1881                 {\r
1882                         if(race_mycheckpointtime)\r
1883                         {\r
1884                                 a = bound(0, 2 - (time - race_mycheckpointtime), 1);\r
1885                                 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);\r
1886                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1887                                 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1888                                 drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1889                         }\r
1890                         if(race_othercheckpointtime && race_othercheckpointenemy != "")\r
1891                         {\r
1892                                 a = bound(0, 2 - (time - race_othercheckpointtime), 1);\r
1893                                 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);\r
1894                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1895                                 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1896                                 drawcolorcodedstring(m - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1897                         }\r
1898 \r
1899                         if(race_penaltytime && !race_penaltyaccumulator)\r
1900                         {\r
1901                                 t = race_penaltytime * 0.1 + race_penaltyeventtime;\r
1902                                 a = bound(0, (1 + t - time), 1);\r
1903                                 if(a > 0)\r
1904                                 {\r
1905                                         if(time < t)\r
1906                                                 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");\r
1907                                         else\r
1908                                                 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");\r
1909                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1910                                         //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1911                                         drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1912                                 }\r
1913                         }\r
1914                 }\r
1915 \r
1916                 drawfont = sbar_font;\r
1917         }\r
1918 }\r
1919 \r
1920 void Sbar_Status()\r
1921 {\r
1922         vector bottom;\r
1923         bottom_x = vid_conwidth/2;\r
1924         bottom_y = vid_conheight;\r
1925         bottom_z = 0;\r
1926 \r
1927         float armor, health, x, a;\r
1928         armor = getstati(STAT_ARMOR);\r
1929         health = getstati(STAT_HEALTH);\r
1930 \r
1931         float stat_items;\r
1932         stat_items = getstati(STAT_ITEMS);\r
1933 \r
1934         vector health_pos, armor_pos, pos;\r
1935         health_pos = bottom - '43 58 0';\r
1936         armor_pos = bottom - '43 68 0';\r
1937 \r
1938         if (cvar("viewsize") <= 100) {\r
1939                 if (teamplay)\r
1940                         drawpic(bottom - '96 96 0', "gfx/hud/bg_status", '192 96 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color\r
1941                 else {\r
1942                         // allow for custom HUD colors in non-teamgames\r
1943                         color = stov(cvar_string("sbar_color_bg"));\r
1944 \r
1945                         drawpic(bottom - '96 96 0', "gfx/hud/bg_status", '192 96 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
1946                 }\r
1947         }\r
1948 \r
1949         // armor\r
1950         x = armor;\r
1951         if (x > 0)\r
1952         {\r
1953                 drawpic(armor_pos + '-8 -13.5 0', "gfx/hud/sb_armor", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1954                 armor_pos -= '1 0 0' * stringwidth(ftos(x), FALSE, '12 12 0') * 0.5;\r
1955                 Sbar_DrawXNum(armor_pos, x, 3, 0, 12, Sbar_NumColor(x), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1956         }\r
1957 \r
1958         // health\r
1959         x = health;\r
1960         drawpic(health_pos + '-11 16 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1961         health_pos -= '1 0 0' * stringwidth(ftos(x), FALSE, '22 22 0') * 0.5;\r
1962         Sbar_DrawXNum(health_pos, x, 3, 0, 22, Sbar_NumColor(x), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1963 \r
1964         // ammo\r
1965         pos_x = bottom_x + 140;\r
1966         pos_y = bottom_y - 20;\r
1967 \r
1968         float weapon_clipload, weapon_clipsize;\r
1969         vector ammo_pos_offset;\r
1970 \r
1971         // if we are using the jetpack, show fuel ammo. Otherwise show the ammo of our weapon\r
1972         if(stat_items & IT_JETPACK && button_jetpack)\r
1973         {\r
1974                 a = getstati(GetAmmoStat(0)); // how much fuel do we have?\r
1975                 drawpic(pos - '98 18 0', GetAmmoPicture(0), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1976                 ammo_pos_offset = '1 0 0' * stringwidth(ftos(a), FALSE, '16 16 0') * 0.5;\r
1977                 Sbar_DrawXNum(pos - '118 16 0' - ammo_pos_offset, a, 3, 0, 16, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1978         }\r
1979         else\r
1980         {\r
1981                 float i;\r
1982                 for (i = 0; i < 1; ++i)\r
1983                 {\r
1984                         // Since fuel is currently the only ammo, always show it on the HUD.\r
1985                         // In case we ever get more ammos, comment the line below back in.\r
1986                         // if (stat_items & GetAmmoItemCode(i))\r
1987                         {\r
1988                                 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?\r
1989                                 drawpic(pos - '98 18 0', GetAmmoPicture(i), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1990                                 weapon_clipsize = getstati(STAT_WEAPON_CLIPSIZE);\r
1991 \r
1992                                 // if the weapon we're holding is reloadable, show both its ammo and load\r
1993                                 if(weapon_clipsize)\r
1994                                 {\r
1995                                         weapon_clipload = getstati(STAT_WEAPON_CLIPLOAD);\r
1996                                         if(weapon_clipload < 0) // we're reloading\r
1997                                         {\r
1998                                                 ammo_pos_offset = '1 0 0' * stringwidth("- -", FALSE, '16 16 0') * 0.5;\r
1999                                                 drawstring(pos - '118 23 0' - ammo_pos_offset, "- -", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2000                                         }\r
2001                                         else\r
2002                                         {\r
2003                                                 ammo_pos_offset = '1 0 0' * stringwidth(ftos(weapon_clipload), FALSE, '16 16 0') * 0.5;\r
2004                                                 Sbar_DrawXNum(pos - '118 23 0' - ammo_pos_offset, weapon_clipload, 2, 0, 16, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2005                                         }\r
2006                                         ammo_pos_offset = '1 0 0' * stringwidth(ftos(a), FALSE, '12 12 0') * 0.5;\r
2007                                         Sbar_DrawXNum(pos - '118 7 0' - ammo_pos_offset, a, 3, 0, 12, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2008                                 }\r
2009                                 else\r
2010                                 {\r
2011                                         ammo_pos_offset = '1 0 0' * stringwidth(ftos(a), FALSE, '16 16 0') * 0.5;\r
2012                                         Sbar_DrawXNum(pos - '118 16 0' - ammo_pos_offset, a, 3, 0, 16, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2013                                 }\r
2014                         }\r
2015                 }\r
2016         }\r
2017 \r
2018         // weapon icon\r
2019         entity e;\r
2020         e = get_weaponinfo(activeweapon);\r
2021         if (e && e.netname != "" && e.netname != "N/A")\r
2022                 drawpic(bottom - '96 96 0', strcat("gfx/hud/bg_status_activeweapon_", e.netname), '192 96 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2023 }\r
2024 \r
2025 void Sbar_Timer()\r
2026 {\r
2027         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;\r
2028         vector pos, bgpos, timer_color;\r
2029         string finaltime;\r
2030         bgpos = '0 0 0';\r
2031         \r
2032         vector topright;\r
2033         topright = '0 0 0';\r
2034         topright_x = vid_conwidth;\r
2035         \r
2036         float scale;\r
2037         scale = cvar_or("sbar_timer_scale", 1);\r
2038         timelimit = getstatf(STAT_TIMELIMIT);\r
2039 \r
2040         if(gametype == GAME_RPG && !timelimit) // don't draw the timer in rpg if there's no time limit\r
2041                 return;\r
2042 \r
2043         Sbar_DrawRaceStatus((topright_x - 100) * '1 0 0' + '0 30 0' * scale);\r
2044         \r
2045         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);\r
2046         timeleft = ceil(timeleft);\r
2047         minutesLeft = floor(timeleft / 60);\r
2048         secondsLeft = timeleft - minutesLeft*60;\r
2049 \r
2050         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit\r
2051                 timer_color = '1 1 1'; //white\r
2052         else if(minutesLeft >= 1)\r
2053                 timer_color = '1 1 0'; //yellow\r
2054         else\r
2055                 timer_color = '1 0 0'; //red\r
2056 \r
2057         if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {\r
2058                 if (time < getstatf(STAT_GAMESTARTTIME)) {\r
2059                         //while restart is still active, show 00:00\r
2060                         minutes = seconds = 0;\r
2061                 } else {\r
2062                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127\r
2063                         minutes = floor(elapsedTime / 60);\r
2064                         seconds = elapsedTime - minutes*60;\r
2065                 }\r
2066                 if (minutes < 10)\r
2067                         bgpos_x = topright_x - (54 + 17 + 12) * scale;\r
2068                 else if (minutes < 100) // nudge the timer background left if more digits are drawn\r
2069                         bgpos_x = topright_x - (62 + 17 + 12) * scale;\r
2070                 else\r
2071                         bgpos_x = topright_x - (70 + 17 + 12) * scale;\r
2072                 bgpos_y = 0;\r
2073                 bgpos_z = 0;\r
2074         } else {\r
2075                 minutes = minutesLeft;\r
2076                 seconds = secondsLeft;\r
2077                 if (minutes < 10) // nudge the timer background left if more digits are drawn\r
2078                         bgpos_x = topright_x - (54 + 17 + 12) * scale;\r
2079                 else if (minutes < 100)\r
2080                         bgpos_x = topright_x - (62 + 17 + 12) * scale;\r
2081                 else\r
2082                         bgpos_x = topright_x - (70 + 17 + 12) * scale;\r
2083                 bgpos_y = 0;\r
2084                 bgpos_z = 0;\r
2085         }\r
2086 \r
2087         if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100\r
2088                 if (teamplay)\r
2089                         drawpic(bgpos, "gfx/hud/bg_timer", '120 30 0' * scale, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color\r
2090                 else {\r
2091                         color = stov(cvar_string("sbar_color_bg"));\r
2092 \r
2093                         drawpic(bgpos, "gfx/hud/bg_timer", '120 30 0' * scale, color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2094                 }\r
2095         }\r
2096 \r
2097         drawpic(topright - ('19 0 0' + '3 0 0' - '0 2 0'), "gfx/hud/sb_time", '22 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2098         finaltime = strcat(ftos(minutes), ":");\r
2099         if(seconds < 10)\r
2100                 finaltime = strcat(finaltime, "0", ftos(seconds));\r
2101         else\r
2102                 finaltime = strcat(finaltime, ftos(seconds));\r
2103 \r
2104         pos = topright - ('24 -2 0' + '3 0 0' - '0 2 0');\r
2105         pos -= '1 0 0' * stringwidth(finaltime, FALSE, 18 * scale * '1 1 0');\r
2106         drawstring(pos, finaltime, 18 * scale * '1 1 0', timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2107 }\r
2108 \r
2109 void Sbar_Ring()\r
2110 {\r
2111         vector ring_pos, ring1_color, ring2_color;\r
2112         vector text_pos, text1_size, text2_size;\r
2113         float ring1_alpha, ring2_alpha, ring1_size, ring1_clip, ring2_size, ring2_clip;\r
2114         string text1_msg, text2_msg;\r
2115 \r
2116         ring_pos_x = vid_conwidth / 2;\r
2117         ring_pos_y = vid_conheight - vid_conheight / 3.5;\r
2118         ring1_size = cvar("sbar_ring1_scale");\r
2119         ring2_size = cvar("sbar_ring2_scale");\r
2120         ring1_alpha = sbar_alpha_fg * cvar("sbar_ring1_alpha");\r
2121         ring2_alpha = sbar_alpha_fg * cvar("sbar_ring2_alpha");\r
2122         text1_size = '1 1 0' * cvar("sbar_ring1_text_scale");\r
2123         text2_size = '1 1 0' * cvar("sbar_ring2_text_scale");\r
2124 \r
2125         switch(getstati(STAT_SBRING1_TYPE))\r
2126         {\r
2127                 case 0:\r
2128                         // ring disabled\r
2129                         break;\r
2130                 case 1:\r
2131                         // ring shows predator swallow progress, fills with progress\r
2132                         ring1_color = '0.5 1 0.5';\r
2133                         text1_msg = "Swallowing...";\r
2134                         break;\r
2135                 case 2:\r
2136                         // ring shows vore system delay, empties with progress\r
2137                         ring1_color = '0.5 0.5 1';\r
2138                         text1_msg = "Vore delay";\r
2139                         break;\r
2140                 case 3:\r
2141                         // ring shows stomach kick delay, empties with progress\r
2142                         ring1_color = '1 1 0.5';\r
2143                         text1_msg = "Kick delay";\r
2144                         break;\r
2145                 default:\r
2146                         print(strcat("^1Error:^7 Unknown ring type: ", ftos(getstati(STAT_SBRING1_TYPE)), "\n"));\r
2147                         break;\r
2148         }\r
2149         switch(getstati(STAT_SBRING2_TYPE))\r
2150         {\r
2151                 case 0:\r
2152                         // ring disabled\r
2153                         break;\r
2154                 case 1:\r
2155                         // ring shows prey swallow progress, fills with progress\r
2156                         ring2_color = '1 0.5 0.5';\r
2157                         text2_msg = "Swallowed...";\r
2158                         break;\r
2159                 case 2:\r
2160                         // ring shows regurgitation preparing, fills with progress\r
2161                         ring2_color = '1 0.5 1';\r
2162                         text2_msg = "Regurgitating...";\r
2163                         break;\r
2164                 default:\r
2165                         print(strcat("^1Error:^7 Unknown ring type: ", ftos(getstati(STAT_SBRING1_TYPE)), "\n"));\r
2166                         break;\r
2167         }\r
2168         ring1_clip = getstatf(STAT_SBRING1_CLIP);\r
2169         ring2_clip = getstatf(STAT_SBRING2_CLIP);\r
2170 \r
2171         if(text1_msg != "" && cvar("sbar_ring1"))\r
2172         {\r
2173                 DrawCircleClippedPic(ring_pos, ring1_size, "gfx/hud/sb_ring.tga", ring1_clip, ring1_color, ring1_alpha, DRAWFLAG_ADDITIVE);\r
2174                 text_pos_x = ring_pos_x - stringwidth(text1_msg, FALSE, text1_size) / 2;\r
2175                 text_pos_y = ring_pos_y - ring1_size / 2;\r
2176                 drawstring(text_pos, text1_msg, text1_size, ring1_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2177         }\r
2178         if(text2_msg != "" && cvar("sbar_ring2"))\r
2179         {\r
2180                 DrawCircleClippedPic(ring_pos, ring2_size, "gfx/hud/sb_ring.tga", ring2_clip, ring2_color, ring2_alpha, DRAWFLAG_ADDITIVE);\r
2181                 text_pos_x = ring_pos_x - stringwidth(text2_msg, FALSE, text2_size) / 2;\r
2182                 text_pos_y = ring_pos_y + ring1_size / 2;\r
2183                 drawstring(text_pos, text2_msg, text2_size, ring2_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2184         }\r
2185 }\r
2186 \r
2187 void CSQC_Strength_Timer() {\r
2188         vector pos;\r
2189         vector bottomright;\r
2190 \r
2191         bottomright_x = vid_conwidth;\r
2192         bottomright_y = vid_conheight;\r
2193         bottomright_z = 0;\r
2194 \r
2195         float stat_items, dt;\r
2196         stat_items = getstati(STAT_ITEMS);\r
2197         /*\r
2198         if not(stat_items & IT_STRENGTH)\r
2199                 if not(stat_items & IT_INVINCIBLE)\r
2200                         return;\r
2201         */\r
2202 \r
2203         if (getstati(STAT_HEALTH) <= 0)\r
2204                 return;\r
2205 \r
2206         vector picsize;\r
2207         float strength_time, invincibility_time, countdown_fontsize;\r
2208 \r
2209         picsize = '22 22 0';\r
2210         countdown_fontsize = 18;\r
2211 \r
2212         pos = bottomright - '34 48 0';\r
2213 \r
2214         //strength\r
2215         strength_time = getstatf(STAT_STRENGTH_FINISHED);\r
2216         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);\r
2217 \r
2218         if (strength_time) {\r
2219                 dt = strength_time - time;\r
2220                 if(dt > 0)\r
2221                 {\r
2222                         if(dt < 5)\r
2223                         {\r
2224                                 drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2225                                         bound(0, (ceil(dt) - dt) / 0.5, 1));\r
2226                         }\r
2227                         else\r
2228                         {\r
2229                                 drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
2230                         }\r
2231                         Sbar_DrawXNum(pos - '30 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2232                 }\r
2233                 else if(dt > -1)\r
2234                 {\r
2235                         drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2236                                 bound(0, -dt / 0.5, 1));\r
2237                 }\r
2238         }\r
2239 \r
2240         //invincibility\r
2241         if (invincibility_time) {\r
2242                 dt = invincibility_time - time;\r
2243                 if(dt > 0)\r
2244                 {\r
2245                         if(dt < 5)\r
2246                         {\r
2247                                 drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2248                                         bound(0, (ceil(dt) - dt) / 0.5, 1));\r
2249                         }\r
2250                         else\r
2251                         {\r
2252                                 drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
2253                         }\r
2254                         Sbar_DrawXNum(pos - '30 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2255                 }\r
2256                 else if(dt > -1)\r
2257                 {\r
2258                         drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2259                                 bound(0, -dt / 0.5, 1));\r
2260                 }\r
2261         }\r
2262 }\r
2263 \r
2264 #define CENTERPRINT_MAX_LINES 30\r
2265 string centerprint_messages[CENTERPRINT_MAX_LINES];\r
2266 float centerprint_width[CENTERPRINT_MAX_LINES];\r
2267 vector centerprint_start;\r
2268 float centerprint_expire;\r
2269 float centerprint_num;\r
2270 float centerprint_offset_hint;\r
2271 vector centerprint_fontsize;\r
2272 \r
2273 void centerprint(string strMessage)\r
2274 {\r
2275         float i, j, n, hcount;\r
2276         string s;\r
2277 \r
2278         centerprint_fontsize = Sbar_GetFontsize("scr_centersize");\r
2279 \r
2280         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out\r
2281 \r
2282         if(cvar("scr_centertime") <= 0)\r
2283                 return;\r
2284 \r
2285         if(strMessage == "")\r
2286                 return;\r
2287 \r
2288         // strip trailing newlines\r
2289         j = strlen(strMessage) - 1;\r
2290         while(substring(strMessage, j, 1) == "\n" && j >= 0)\r
2291                 j = j - 1;\r
2292         strMessage = substring(strMessage, 0, j + 1);\r
2293 \r
2294         if(strMessage == "")\r
2295                 return;\r
2296 \r
2297         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen\r
2298         j = 0;\r
2299         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))\r
2300                 j = j + 1;\r
2301         strMessage = substring(strMessage, j, strlen(strMessage) - j);\r
2302         centerprint_offset_hint = j;\r
2303 \r
2304         if(strMessage == "")\r
2305                 return;\r
2306 \r
2307         // if we get here, we have a message. Initialize its height.\r
2308         centerprint_num = 0;\r
2309 \r
2310         n = tokenizebyseparator(strMessage, "\n");\r
2311         i = hcount = 0;\r
2312         for(j = 0; j < n; ++j)\r
2313         {\r
2314                 getWrappedLine_remaining = argv(j);\r
2315                 while(getWrappedLine_remaining)\r
2316                 {\r
2317                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);\r
2318                         if(centerprint_messages[i])\r
2319                                 strunzone(centerprint_messages[i]);\r
2320                         centerprint_messages[i] = strzone(s);\r
2321                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);\r
2322                         ++i;\r
2323 \r
2324                         // half height for empty lines looks better\r
2325                         if(s == "")\r
2326                                 hcount += 0.5;\r
2327                         else\r
2328                                 hcount += 1;\r
2329 \r
2330                         if(i >= CENTERPRINT_MAX_LINES)\r
2331                                 break;\r
2332                 }\r
2333         }\r
2334 \r
2335         float h, havail;\r
2336         h = centerprint_fontsize_y*hcount;\r
2337 \r
2338         havail = vid_conheight;\r
2339         if(cvar("con_chatpos") < 0)\r
2340                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat\r
2341         if(havail > vid_conheight / 4)\r
2342                 havail = vid_conheight / 4; // avoid overlapping HUD\r
2343 \r
2344         centerprint_start_x = 0;\r
2345 \r
2346 #if 0\r
2347         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;\r
2348 \r
2349         // here, the centerprint would cover the crosshair. REALLY BAD.\r
2350         forbiddenmin = vid_conheight * 0.5 - h - 16;\r
2351         forbiddenmax = vid_conheight * 0.5 + 16;\r
2352 \r
2353         allowedmin = scoreboard_bottom;\r
2354         allowedmax = havail - h;\r
2355         preferred = (havail - h)/2;\r
2356 \r
2357 \r
2358         // possible orderings (total: 4! / 4 = 6)\r
2359         //  allowedmin allowedmax forbiddenmin forbiddenmax\r
2360         //  forbiddenmin forbiddenmax allowedmin allowedmax\r
2361         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)\r
2362         {\r
2363                 // forbidden doesn't matter in this case\r
2364                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);\r
2365         }\r
2366         //  allowedmin forbiddenmin allowedmax forbiddenmax\r
2367         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)\r
2368         {\r
2369                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);\r
2370         }\r
2371         //  allowedmin forbiddenmin forbiddenmax allowedmax\r
2372         else if(allowedmin < forbiddenmin)\r
2373         {\r
2374                 // make sure the forbidden zone is not covered\r
2375                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)\r
2376                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);\r
2377                 else\r
2378                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);\r
2379         }\r
2380         //  forbiddenmin allowedmin allowedmax forbiddenmax\r
2381         else if(allowedmax < forbiddenmax)\r
2382         {\r
2383                 // it's better to leave the allowed zone (overlap with scoreboard) than\r
2384                 // to cover the forbidden zone (crosshair)\r
2385                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)\r
2386                         centerprint_start_y = forbiddenmax;\r
2387                 else\r
2388                         centerprint_start_y = forbiddenmin;\r
2389         }\r
2390         //  forbiddenmin allowedmin forbiddenmax allowedmax\r
2391         else\r
2392         {\r
2393                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);\r
2394         }\r
2395 #else\r
2396         centerprint_start_y =\r
2397                 min(\r
2398                         max(\r
2399                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),\r
2400                                 (havail - h)/2\r
2401                         ),\r
2402                         havail - h\r
2403                 );\r
2404 #endif\r
2405 \r
2406         centerprint_num = i;\r
2407         centerprint_expire = time + cvar("scr_centertime");\r
2408 }\r
2409 \r
2410 void Sbar_DrawCenterPrint (void)\r
2411 {\r
2412         float i;\r
2413         vector pos;\r
2414         string ts;\r
2415         float a;\r
2416 \r
2417         //if(time > centerprint_expire)\r
2418         //      return;\r
2419 \r
2420         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);\r
2421         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);\r
2422         //sz = 1.2 / (a + 0.2);\r
2423 \r
2424         if(a <= 0)\r
2425                 return;\r
2426 \r
2427         pos = centerprint_start;\r
2428         for (i=0; i<centerprint_num; i = i + 1)\r
2429         {\r
2430                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;\r
2431                 ts = centerprint_messages[i];\r
2432                 if (ts != "")\r
2433                 {\r
2434                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
2435                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);\r
2436                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz\r
2437                         pos_y = pos_y + centerprint_fontsize_y;\r
2438                 }\r
2439                 else\r
2440                         // half height for empty lines looks better\r
2441                         pos_y = pos_y + centerprint_fontsize_y * 0.5;\r
2442         }\r
2443 }\r
2444 \r
2445 vector Sbar_DrawNoteLine(vector offset, string s)\r
2446 {\r
2447         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
2448         drawcolorcodedstring(\r
2449                 offset - '1 0 0' * stringwidth(s, TRUE, sbar_fontsize),\r
2450                 s,\r
2451                 sbar_fontsize,\r
2452                 sbar_alpha_fg,\r
2453                 0\r
2454         );\r
2455         return offset + sbar_fontsize_y * '0 1 0';\r
2456 }\r
2457 \r
2458 void Sbar_DrawPressedKeys(void)\r
2459 {\r
2460         vector pos, bgsize;\r
2461         float pressedkeys;\r
2462 \r
2463         pos = stov(cvar_string("cl_showpressedkeys_position"));\r
2464 \r
2465         bgsize = '126 75 0';\r
2466 \r
2467         pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x\r
2468             + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;\r
2469         pos -= '-15 -6 0'; // adjust to the origin of these numbers\r
2470 \r
2471         pressedkeys = getstatf(STAT_PRESSED_KEYS);\r
2472         drawpic(pos + '-15   -6   0', "gfx/hud/keys/key_bg.tga",           bgsize, '1 1 1', 0.1 * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2473         drawpic(pos + ' 83.5  9   0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2474         drawpic(pos + ' 32   -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"),  ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2475         drawpic(pos + '-11.5  9   0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"),     ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2476         drawpic(pos + ' -1   32   0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"),     ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2477         drawpic(pos + ' 32   32   0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2478         drawpic(pos + ' 65   32   0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"),    ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2479 }\r
2480 \r
2481 void Sbar_ShowSpeed(void)\r
2482 {\r
2483         vector numsize;\r
2484         float pos, conversion_factor;\r
2485         string speed, zspeed, unit;\r
2486 \r
2487         switch(cvar("cl_showspeed_unit"))\r
2488         {\r
2489                 default:\r
2490                 case 0:\r
2491                         unit = "";\r
2492                         conversion_factor = 1.0;\r
2493                         break;\r
2494                 case 1:\r
2495                         unit = " qu/s";\r
2496                         conversion_factor = 1.0;\r
2497                         break;\r
2498                 case 2:\r
2499                         unit = " m/s";\r
2500                         conversion_factor = 0.0254;\r
2501                         break;\r
2502                 case 3:\r
2503                         unit = " km/h";\r
2504                         conversion_factor = 0.0254 * 3.6;\r
2505                         break;\r
2506                 case 4:\r
2507                         unit = " mph";\r
2508                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;\r
2509                         break;\r
2510                 case 5:\r
2511                         unit = " knots";\r
2512                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h\r
2513                         break;\r
2514         }\r
2515 \r
2516         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);\r
2517 \r
2518         numsize_x = numsize_y = cvar("cl_showspeed_size");\r
2519         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");\r
2520         \r
2521         drawfont = sbar_bigfont;\r
2522         drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2523 \r
2524         if (cvar("cl_showspeed_z") == 1) {\r
2525                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);\r
2526                 drawstringcenter('1 0 0' + pos * '0 1 0' + numsize_y * '0 1 0', zspeed, numsize * 0.5, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2527         }\r
2528 \r
2529         drawfont = sbar_font;\r
2530 }\r
2531 \r
2532 vector acc_prevspeed;\r
2533 float acc_prevtime;\r
2534 float acc_avg;\r
2535 \r
2536 void Sbar_ShowAcceleration(void)\r
2537 {\r
2538         float acceleration, sz, scale, alpha, f;\r
2539         vector pos, top, rgb;\r
2540         top_x = vid_conwidth/2;\r
2541         top_y = 0;\r
2542 \r
2543         f = time - acc_prevtime;\r
2544         if(cvar("cl_showacceleration_z"))\r
2545                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);\r
2546         else\r
2547                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);\r
2548         acc_prevspeed = pmove_vel;\r
2549         acc_prevtime = time;\r
2550 \r
2551         f = bound(0, f * 10, 1);\r
2552         acc_avg = acc_avg * (1 - f) + acceleration * f;\r
2553         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);\r
2554 \r
2555         pos = top - sz/2 * '0 1 0' + (cvar("cl_showacceleration_position") * vid_conheight) * '0 1 0';\r
2556 \r
2557         sz = cvar("cl_showacceleration_size");\r
2558         scale = cvar("cl_showacceleration_scale");\r
2559         alpha = cvar("cl_showacceleration_alpha");\r
2560         if (cvar("cl_showacceleration_color_custom"))\r
2561                 rgb = stov(cvar_string("cl_showacceleration_color"));\r
2562         else {\r
2563                 rgb = '1 1 1';\r
2564                 if (acceleration < 0) {\r
2565                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);\r
2566                 } else if (acceleration > 0) {\r
2567                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);\r
2568                 }\r
2569         }\r
2570                 \r
2571         if (acceleration > 0)\r
2572                 drawpic(pos, "gfx/hud/accelerometer_gradient", acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2573         else if (acceleration < 0)\r
2574                 drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/accelerometer_gradient", -acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2575 }\r
2576 \r
2577 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)\r
2578 {\r
2579         drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2580         drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2581         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2582         drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2583 }\r
2584 \r
2585 /*void Sbar_DrawAccuracyStats_Description_Splash(vector position)\r
2586 {\r
2587         drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2588         drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2589         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2590         drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2591 }*/ // we have no splash damage weapons, but keep this code just in case\r
2592 \r
2593 void Sbar_DrawAccuracyStats()\r
2594 {\r
2595         float i, count_hitscan, /*count_splash,*/ row_hitscan/*, row_splash*/;  // count is the number of 'colums'\r
2596         float weapon_hit, weapon_damage, weapon_stats;\r
2597         float left_border;  // position where the weapons start, the description is in the border\r
2598         vector fill_colour, fill_size;\r
2599         vector pos;\r
2600         vector border_colour;\r
2601 \r
2602         float col_margin = 20;  // pixels between the columns\r
2603         float row_margin = 20;  // pixels between the rows\r
2604 \r
2605         fill_size_x = 5 * sbar_fontsize_x;  // width of the background\r
2606         fill_size_y = 10 * sbar_fontsize_y;  // height of the background\r
2607 \r
2608         drawfont = sbar_bigfont;\r
2609         pos_x = 0;\r
2610         pos_y = cvar("sbar_scoreboard_offset");\r
2611         pos_z = 0;\r
2612         drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2613 \r
2614         left_border = col_margin + 11 * sbar_fontsize_x;\r
2615 \r
2616         drawfont = sbar_font;\r
2617 \r
2618         if(warmup_stage)\r
2619         {\r
2620                 pos_y += 40;\r
2621                 if(mod(time, 1) >= 0.4)\r
2622                         drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2623 \r
2624                 return;\r
2625         }\r
2626 \r
2627         if(gametype == GAME_RACE || gametype == GAME_CTS)\r
2628         {\r
2629                 pos_y += 40;\r
2630                 if(mod(time, 1) >= 0.4)\r
2631                         drawstringcenter(pos, "Stats are not tracked in Race/CTS", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2632 \r
2633                 return;\r
2634         }\r
2635 \r
2636         float top_border_hitscan = cvar("sbar_scoreboard_offset") + 55;  // position where the hitscan row starts: pixels down the screen\r
2637         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);\r
2638 \r
2639 //      float top_border_splash = cvar("sbar_scoreboard_offset") + 175;  // position where the splash row starts: pixels down the screen\r
2640 //      Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);\r
2641 \r
2642         for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
2643         {\r
2644                 self = get_weaponinfo(i);\r
2645                 if not(self.weapons)\r
2646                         continue;\r
2647                 weapon_hit = weapon_hits[i-WEP_FIRST];\r
2648                 weapon_damage = weapon_fired[i-WEP_FIRST];\r
2649                 border_colour = (i == activeweapon) ? '1 1 1' : '0 0 0';  // white or black border\r
2650 \r
2651                 if (weapon_damage) {\r
2652                         /*if (self.spawnflags & WEP_TYPE_SPLASH) {\r
2653                                 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);\r
2654 \r
2655                                 fill_colour_x = 1 - 0.015 * weapon_stats;\r
2656                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);\r
2657 \r
2658                                 // how the background colour is calculated\r
2659                                 // %    red             green   red_2                   green_2\r
2660                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2661                                 // 10   0.85    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2662                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2663                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2664                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015\r
2665                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015\r
2666                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015\r
2667                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015\r
2668                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015\r
2669                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015\r
2670                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015\r
2671 \r
2672                                 if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)\r
2673                                 {\r
2674                                         count_splash = 0;\r
2675                                         ++row_splash;\r
2676                                         Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row_splash * (fill_size_y + row_margin)));\r
2677                                 }\r
2678 \r
2679                                 pos_x = left_border + count_splash * (fill_size_x + col_margin);\r
2680                                 pos_y = top_border_splash + row_splash * (fill_size_y + row_margin);\r
2681 \r
2682                                 // background\r
2683                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2684                                 drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2685 \r
2686                                 // the weapon\r
2687                                 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2688 \r
2689                                 // the amount of shots fired or max damage\r
2690                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2691 \r
2692                                 // the amount of hits or actual damage\r
2693                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2694 \r
2695                                 // the accuracy\r
2696                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2697 \r
2698                                 // the amount of shots missed or damage wasted\r
2699                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2700 \r
2701                                 ++count_splash;\r
2702                         } else*/ // we have no splash damage weapons, but keep this code just in case\r
2703 \r
2704                         if (self.spawnflags & WEP_TYPE_HITSCAN) {\r
2705                                 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);\r
2706 \r
2707                                 fill_colour_x = 1 - 0.015 * weapon_stats;\r
2708                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);\r
2709 \r
2710                                 // how the background colour is calculated\r
2711                                 // %    red             green   red_2                   green_2\r
2712                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2713                                 // 10   0.850   0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2714                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2715                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2716                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015\r
2717                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015\r
2718                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015\r
2719                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015\r
2720                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015\r
2721                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015\r
2722                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015\r
2723 \r
2724                                 if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)\r
2725                                 {\r
2726                                         count_hitscan = 0;\r
2727                                         ++row_hitscan;\r
2728                                         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row_hitscan * (fill_size_y + row_margin)));\r
2729                                 }\r
2730 \r
2731                                 pos_x = left_border + count_hitscan * (fill_size_x + col_margin);\r
2732                                 pos_y = top_border_hitscan + row_hitscan * (fill_size_y + row_margin);\r
2733 \r
2734                                 // background\r
2735                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2736                                 drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2737 \r
2738                                 // the weapon\r
2739                                 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2740 \r
2741                                 // the amount of shots fired or max damage\r
2742                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2743 \r
2744                                 // the amount of hits or actual damage\r
2745                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2746 \r
2747                                 // the accuracy\r
2748                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2749 \r
2750                                 // the amount of shots missed or damage wasted\r
2751                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2752 \r
2753                                 ++count_hitscan;\r
2754                         }\r
2755                 }\r
2756         }\r
2757 }\r
2758 \r
2759 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)\r
2760 {\r
2761         position_x -= 2 / 3 * strlen(text) * scale_x;\r
2762         drawstring(position, text, scale, rgb, alpha, flag);\r
2763 }\r
2764 \r
2765 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)\r
2766 {\r
2767         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);\r
2768         drawstring(position, text, scale, rgb, alpha, flag);\r
2769 }\r
2770 \r
2771 void Sbar_Reset (void)\r
2772 {\r
2773         // reset gametype specific icons\r
2774         if(gametype == GAME_KEYHUNT)\r
2775                 CSQC_kh_hudreset();\r
2776         else if(gametype == GAME_CTF)\r
2777                 CSQC_ctf_hudreset();\r
2778 }\r
2779 \r
2780 float vote_yescount;\r
2781 float vote_nocount;\r
2782 float vote_needed;\r
2783 float vote_highlighted; // currently selected vote\r
2784 \r
2785 float vote_active; // is there an active vote?\r
2786 float vote_prev; // previous state of vote_active to check for a change\r
2787 float vote_alpha;\r
2788 float vote_change; // "time" when vote_active changed\r
2789 \r
2790 vector stomachstatus_colorfade_current;\r
2791 vector StomachStatus_ColorFade(vector target_color)\r
2792 {\r
2793         local float step;\r
2794         step = cvar("sbar_stomachboard_status_fade") * frametime;\r
2795 \r
2796         if(stomachstatus_colorfade_current_x >= target_color_x + step)\r
2797                 stomachstatus_colorfade_current_x -= step;\r
2798         else if(stomachstatus_colorfade_current_x <= target_color_x - step)\r
2799                 stomachstatus_colorfade_current_x += step;\r
2800 \r
2801         if(stomachstatus_colorfade_current_y >= target_color_y + step)\r
2802                 stomachstatus_colorfade_current_y -= step;\r
2803         else if(stomachstatus_colorfade_current_y <= target_color_y - step)\r
2804                 stomachstatus_colorfade_current_y += step;\r
2805 \r
2806         if(stomachstatus_colorfade_current_z >= target_color_z + step)\r
2807                 stomachstatus_colorfade_current_z -= step;\r
2808         else if(stomachstatus_colorfade_current_z <= target_color_z - step)\r
2809                 stomachstatus_colorfade_current_z += step;\r
2810 \r
2811         return stomachstatus_colorfade_current;\r
2812 }\r
2813 \r
2814 void Sbar_Draw (void)\r
2815 {\r
2816         // vectors for top right, bottom right, bottom and bottom left corners\r
2817         vector topright;\r
2818         vector bottom;\r
2819         vector bottomright;\r
2820         vector bottomleft;\r
2821 \r
2822         topright_x = vid_conwidth;\r
2823         topright_y = 0;\r
2824         topright_z = 0;\r
2825 \r
2826         bottom_x = vid_conwidth/2;\r
2827         bottom_y = vid_conheight;\r
2828         bottom_z = 0;\r
2829 \r
2830         bottomright_x = vid_conwidth;\r
2831         bottomright_y = vid_conheight;\r
2832         bottomright_z = 0;\r
2833 \r
2834         bottomleft_x = 0;\r
2835         bottomleft_y = vid_conheight;\r
2836         bottomleft_z = 0;\r
2837 \r
2838         sbar_alpha_bg = cvar("sbar_alpha_bg") * (1 - cvar("_menu_alpha"));\r
2839         sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);\r
2840         sbar_accuracy_border_thickness = bound(0, cvar_or("sbar_accuracy_border_thickness", 1), 5);\r
2841         sbar_color_bg_team = cvar("sbar_color_bg_team");\r
2842 \r
2843         float weapon_stats;\r
2844         float fade;\r
2845 \r
2846         weapon_stats = getstati(STAT_DAMAGE_HITS);\r
2847         weapon_number = weapon_stats & 63;\r
2848         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);\r
2849 \r
2850         weapon_stats = getstati(STAT_DAMAGE_FIRED);\r
2851         weapon_number = weapon_stats & 63;\r
2852         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);\r
2853 \r
2854         vector o; o = '1 0 0' * vid_conwidth;\r
2855         o_y = 28; // move spectator text slightly down to prevent overlapping the timer\r
2856 \r
2857         string s;\r
2858         vector pos;\r
2859         pos = '0 0 0';\r
2860 \r
2861         sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");\r
2862         sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");\r
2863         if(sbar_fontsize != sbar_oldfontsize)\r
2864         {\r
2865                 Cmd_Sbar_SetFields(0);\r
2866                 sbar_oldfontsize = sbar_fontsize;\r
2867         }\r
2868 \r
2869         if(spectatee_status && !intermission)\r
2870         {\r
2871                 drawfont = sbar_bigfont;\r
2872                 if(spectatee_status == -1)\r
2873                         s = "^1Observing";\r
2874                 else\r
2875                         s = GetPlayerName(spectatee_status - 1);\r
2876                 // spectated player name between HUD and chat area, aligned to the left\r
2877                 pos_x = bottomleft_x;\r
2878                 pos_y = bottom_y - 200 - sbar_fontsize_spec_y;\r
2879                 s = textShortenToWidth(s, vid_conwidth/2.5, sbar_fontsize_spec, stringwidth_colors);\r
2880                 drawcolorcodedstring(pos, s, sbar_fontsize_spec, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2881                 drawfont = sbar_font;\r
2882 \r
2883                 // spectator text in the upper right corner\r
2884                 if(spectatee_status == -1)\r
2885                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");\r
2886                 else\r
2887                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");\r
2888                 o = Sbar_DrawNoteLine(o, s);\r
2889 \r
2890                 if(spectatee_status == -1)\r
2891                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");\r
2892                 else\r
2893                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");\r
2894                 o = Sbar_DrawNoteLine(o, s);\r
2895 \r
2896                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");\r
2897                 o = Sbar_DrawNoteLine(o, s);\r
2898 \r
2899                 if(gametype == GAME_ARENA)\r
2900                         s = "^1Wait for your turn to join";\r
2901                 else if(gametype == GAME_LMS)\r
2902                 {\r
2903                         entity sk;\r
2904                         sk = playerslots[player_localentnum - 1];\r
2905                         if(sk.(scores[ps_primary]) >= 666)\r
2906                                 s = "^1Match has already begun";\r
2907                         else if(sk.(scores[ps_primary]) > 0)\r
2908                                 s = "^1You have no more lives left";\r
2909                         else\r
2910                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");\r
2911                 }\r
2912                 else\r
2913                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");\r
2914                 o = Sbar_DrawNoteLine(o, s);\r
2915 \r
2916                 //show restart countdown:\r
2917                 if (time < getstatf(STAT_GAMESTARTTIME)) {\r
2918                         float countdown;\r
2919                         //we need to ceil, otherwise the countdown would be off by .5 when using round()\r
2920                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);\r
2921                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");\r
2922                         o = Sbar_DrawNoteLine(o, s);\r
2923                 }\r
2924         }\r
2925         if(warmup_stage && !intermission)\r
2926         {\r
2927                 s = "^2Currently in ^1warmup^2 stage!";\r
2928                 o = Sbar_DrawNoteLine(o, s);\r
2929         }\r
2930 \r
2931         // move more important stuff more to the middle so its more visible\r
2932         o_y = vid_conheight * 0.66;\r
2933 \r
2934         string blinkcolor;\r
2935         if(mod(time, 1) >= 0.5)\r
2936                 blinkcolor = "^1";\r
2937         else\r
2938                 blinkcolor = "^3";\r
2939 \r
2940         if(ready_waiting && !intermission && !spectatee_status)\r
2941         {\r
2942                 if(ready_waiting_for_me)\r
2943                 {\r
2944                         if(warmup_stage)\r
2945                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");\r
2946                         else\r
2947                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");\r
2948                 }\r
2949                 else\r
2950                 {\r
2951                         if(warmup_stage)\r
2952                                 s = strcat("^2Waiting for others to ready up to end warmup...");\r
2953                         else\r
2954                                 s = strcat("^2Waiting for others to ready up...");\r
2955                 }\r
2956                 o = Sbar_DrawNoteLine(o, s);\r
2957         }\r
2958         else if(warmup_stage && !intermission && !spectatee_status)\r
2959         {\r
2960                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");\r
2961                 o = Sbar_DrawNoteLine(o, s);\r
2962         }\r
2963 \r
2964         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)\r
2965         {\r
2966                 entity tm;\r
2967                 float ts_min, ts_max;\r
2968                 tm = teams.sort_next;\r
2969                 if (tm)\r
2970                 {\r
2971                         for(; tm.sort_next; tm = tm.sort_next)\r
2972                         {\r
2973                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)\r
2974                                         continue;\r
2975                                 if(!ts_min) ts_min = tm.team_size;\r
2976                                 else ts_min = min(ts_min, tm.team_size);\r
2977                                 if(!ts_max) ts_max = tm.team_size;\r
2978                                 else ts_max = max(ts_max, tm.team_size);\r
2979                         }\r
2980                         if ((ts_max - ts_min) > 1)\r
2981                         {\r
2982                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");\r
2983                                 tm = GetTeam(myteam, false);\r
2984                                 if (tm)\r
2985                                 if (tm.team != COLOR_SPECTATOR)\r
2986                                 if (tm.team_size == ts_max)\r
2987                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");\r
2988 \r
2989                                 o = Sbar_DrawNoteLine(o, s);\r
2990                         }\r
2991                 }\r
2992         }\r
2993 \r
2994         if(vote_active != vote_prev) {\r
2995                 vote_change = time;\r
2996                 vote_prev = bound(0, vote_active, 1);\r
2997         }\r
2998 \r
2999         if(vote_active)\r
3000                 vote_alpha = bound(0, (time - vote_change) * 2, 1);\r
3001         else\r
3002                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);\r
3003 \r
3004         if(vote_alpha) {\r
3005                 float a;\r
3006                 a = vote_alpha * bound(cvar_or("sbar_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);\r
3007 \r
3008                 if (teamplay)\r
3009                         color =  GetTeamRGB(myteam) * sbar_color_bg_team;\r
3010                 else\r
3011                         color = stov(cvar_string("sbar_color_bg"));\r
3012 \r
3013                 vector voteorigin = bottomright - '290 135 0';\r
3014                 vector votesize = '280 70 0';\r
3015                 drawpic(voteorigin, "gfx/hud/voteprogress_back", votesize, color, a * sbar_alpha_bg, DRAWFLAG_NORMAL);\r
3016 \r
3017                 s = "A vote has been called for: ";\r
3018                 drawstring(voteorigin + '0.5 0 0' * votesize_x + '0 0.1 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '6 0 0'), s, '12 12 0', '1 1 1', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3019                 s = textShortenToWidth(vote_called_vote, votesize_x * 0.96, '10 0 0', stringwidth_colors);\r
3020                 drawcolorcodedstring(voteorigin + '0.52 0 0' * votesize_x + '0 0.3 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '5 0 0'), s, '10 10 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3021 \r
3022                 // print the yes/no counts\r
3023                 s = strcat("Yes: ", ftos(vote_yescount));\r
3024                 drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.02 0 0' * votesize_x, s, '12 12 0', '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3025                 s = strcat("No: ", ftos(vote_nocount));\r
3026                 drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.98 0 0' * votesize_x - '1 0 0' * stringwidth(s, FALSE, '12 0 0'), s, '12 12 0', '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3027 \r
3028                 // draw the progress bars\r
3029                 drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5 * (vote_yescount/vote_needed), votesize_y);\r
3030                 drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3031 \r
3032                 drawsetcliparea(voteorigin_x + votesize_x - votesize_x * 0.5 * (vote_nocount/vote_needed), voteorigin_y, votesize_x * 0.5, votesize_y);\r
3033                 drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3034 \r
3035                 // draw the highlights\r
3036                 if(vote_highlighted == 1) {\r
3037                         drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5, votesize_y);\r
3038                         drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3039                 }\r
3040                 else if(vote_highlighted == 2) {\r
3041                         drawsetcliparea(voteorigin_x + 0.5 * votesize_x, voteorigin_y, votesize_x * 0.5, votesize_y);\r
3042                         drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3043                 }\r
3044 \r
3045                 drawresetcliparea();\r
3046         }\r
3047         else if(!vote_active) {\r
3048                 vote_highlighted = 0;\r
3049         }\r
3050 \r
3051         Sbar_UpdatePlayerTeams();\r
3052         if (intermission == 2) // map voting screen\r
3053         {\r
3054                 Sbar_Timer();\r
3055                 if(sb_showscores)\r
3056                         Sbar_DrawScoreboard();\r
3057                 else\r
3058                         Sbar_FinaleOverlay();\r
3059 \r
3060                 Sbar_Reset();\r
3061         }\r
3062         else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)\r
3063         {\r
3064                 Sbar_DrawScoreboard();\r
3065                 Sbar_Score();\r
3066                 Sbar_Timer();\r
3067                 if(getstati(STAT_VORE_EATEN))\r
3068                         Sbar_Status();\r
3069 \r
3070                 Sbar_Reset();\r
3071 \r
3072                 StomachStatus_ColorFade('0 0 0');\r
3073         }\r
3074         else\r
3075         {\r
3076                 if(sb_showaccuracy && spectatee_status != -1)\r
3077                         Sbar_DrawAccuracyStats();\r
3078                 else\r
3079                         Sbar_DrawScoreboard();\r
3080 \r
3081                 fade = 3.2 - 2 * (time - weapontime);\r
3082                 fade = bound(0.7, fade, 1);\r
3083 \r
3084                 // when a player's armor is below the necessary level, subsystems will not work\r
3085                 if(getstati(STAT_HEALTH) > 0)\r
3086                 {\r
3087                         vector warn_pos;\r
3088                         warn_pos_x = vid_conwidth / 2;\r
3089                         warn_pos_y = vid_conheight - vid_conheight / 2.5;\r
3090                         if(getstati(STAT_ARMOR) < g_power)\r
3091                         {\r
3092                                 // subsystems are down\r
3093                                 drawpic(warn_pos - '128 0 0', "gfx/hud/sb_power_fail", '256 256 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3094                                 drawpic(warn_pos - '16 0 0' + '0 150 0', "gfx/hud/sb_power_fail_icon", '32 32 0', '1 1 1', sbar_alpha_fg * (0.5 + sin(time * 5) / 2), DRAWFLAG_NORMAL);\r
3095                                 power_boot = time + g_power_reboot;\r
3096                                 return; // skip drawing the HUD\r
3097                         }\r
3098                         else if(time <= power_boot)\r
3099                         {\r
3100                                 // subsystems are rebooting\r
3101                                 drawpic(warn_pos - '128 0 0', "gfx/hud/sb_power_reboot", '256 256 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3102                                 drawpic(warn_pos - '16 0 0' + '0 150 0', "gfx/hud/sb_power_reboot_icon", '32 32 0', '1 1 1', sbar_alpha_fg * (0.5 + sin(time * 5) / 2), DRAWFLAG_NORMAL);\r
3103                                 return; // skip drawing the HUD\r
3104                         }\r
3105                 }\r
3106 \r
3107                 if(g_vore) // only when the vore system is active\r
3108                 {\r
3109                         // draw the stomach board\r
3110                         if (cvar("viewsize") <= 100) {\r
3111                                 if (teamplay)\r
3112                                         drawpic(bottomleft- '0 256 0', "gfx/hud/bg_stomach", '256 256 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color\r
3113                                 else {\r
3114                                         // allow for custom HUD colors in non-teamgames\r
3115                                         color = stov(cvar_string("sbar_color_bg"));\r
3116 \r
3117                                         drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach", '256 256 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
3118                                 }\r
3119                         }\r
3120 \r
3121                         vector hl_color;\r
3122                         string hl_string;\r
3123                         if(getstati(STAT_VORE_EATEN))\r
3124                         {\r
3125                                 if(teamplay && (GetPlayerColor(getstati(STAT_VORE_EATEN) - 1) == GetPlayerColor(player_localentnum - 1) || GetPlayerColor(getstati(STAT_VORE_EATEN) - 1) == GetPlayerColor(spectatee_status - 1))) // same team\r
3126                                         hl_color = stov(cvar_string("sbar_stomachboard_color2"));\r
3127                                 else\r
3128                                         hl_color = stov(cvar_string("sbar_stomachboard_color3"));\r
3129                                 hl_string = "predator:";\r
3130                         }\r
3131                         else\r
3132                         {\r
3133                                 hl_color = stov(cvar_string("sbar_stomachboard_color1"));\r
3134                                 hl_string = "self:";\r
3135                         }\r
3136                         drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach_status", '256 256 0', StomachStatus_ColorFade(hl_color), cvar("sbar_stomachboard_status_alpha") * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3137                         drawstring(bottomleft - '-80 173 0', hl_string, '11 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3138 \r
3139                         float stomach_load, stomach_maxload; // shows the predator's stomach load when we are eaten, and ours otherwise\r
3140                         stomach_load = getstati(STAT_VORE_LOAD);\r
3141                         stomach_maxload = getstati(STAT_VORE_MAXLOAD);\r
3142 \r
3143                         vector status_pos;\r
3144                         string status_text, status_color;\r
3145                         float status_size;\r
3146                         status_color = rgb_to_hexcolor('0.5 0.5 0.5' + Sbar_NumColor(stomach_maxload) * 0.5); // twice brighter than health / armor colors\r
3147                         if(stomach_load)\r
3148                         {\r
3149                                 status_text = strcat(ftos(stomach_load), "^8/", status_color, ftos(stomach_maxload));\r
3150                                 status_pos = bottomleft - '-43 168 0';\r
3151                                 status_size = 16;\r
3152                         }\r
3153                         else if(g_healthsize_center >= 0) // no point in showing it otherwise\r
3154                         {\r
3155                                 status_text = strcat(status_color, ftos(stomach_maxload));\r
3156                                 status_pos = bottomleft - '-43 170 0';\r
3157                                 status_size = 20;\r
3158                         }\r
3159                         status_pos -= '1 0 0' * stringwidth(status_text, TRUE, '1 0 0' * status_size) * 0.5;\r
3160                         drawcolorcodedstring(status_pos, status_text, '1 1 0' * status_size, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3161 \r
3162                         if(getstati(STAT_VORE_DIGESTING)) // we are currently digesting\r
3163                                 drawpic(bottomleft - '-35 149 0', "gfx/hud/sb_digestion", '16 16 0', '0 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3164                         else if(stomach_load) // we can digest at this time\r
3165                                 drawpic(bottomleft - '-35 149 0', "gfx/hud/sb_digestion", '16 16 0', '0.25 0.25 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3166                         else // we cannot digest at this time\r
3167                                 drawpic(bottomleft - '-35 149 0', "gfx/hud/sb_digestion", '16 16 0', '0.25 0 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3168 \r
3169                         // draw the stomach board player list\r
3170                         entity pl, pred;\r
3171                         float f, l;\r
3172 \r
3173                         pos = bottomleft;\r
3174                         for(pl = players.sort_next; pl; pl = pl.sort_next)\r
3175                         {\r
3176                                 if(pl.team == COLOR_SPECTATOR)\r
3177                                         continue;\r
3178 \r
3179                                 if(getstati(STAT_VORE_EATEN))\r
3180                                         f = pl.plpredator == getstati(STAT_VORE_EATEN);\r
3181                                 else\r
3182                                 {\r
3183                                         if(spectatee_status)\r
3184                                                 f = pl.plpredator == spectatee_status;\r
3185                                         else\r
3186                                                 f = pl.plpredator == player_localentnum;\r
3187                                 }\r
3188 \r
3189                                 if(f && l <= 8) // limit the stomach board to 9 entries due to the HUD design\r
3190                                 {\r
3191                                         Sbar_PrintStomachboardItem(pos - '-16 124 0', pl);\r
3192                                         pos_y += 1.1 * sbar_fontsize_y;\r
3193                                         l += 1;\r
3194                                 }\r
3195 \r
3196                                 // set the predator's name\r
3197                                 if(getstati(STAT_VORE_EATEN))\r
3198                                 {\r
3199                                         if(pl.sv_entnum == getstati(STAT_VORE_EATEN) - 1)\r
3200                                                 pred = pl;\r
3201                                 }\r
3202                                 else if(pl.sv_entnum == player_localentnum - 1 || pl.sv_entnum == spectatee_status - 1)\r
3203                                         pred = pl; // show us or the spectated player\r
3204                         }\r
3205 \r
3206                         // draw the predator's name\r
3207                         Sbar_PrintStomachboardItemPred(bottomleft - '-76 150 0', pred);\r
3208                 }\r
3209 \r
3210                 // draw status, scores, timer, and ring\r
3211                 Sbar_Status();\r
3212                 Sbar_Score();\r
3213                 Sbar_Timer();\r
3214                 Sbar_Ring();\r
3215 \r
3216                 // draw strength/invincibility icon and timer\r
3217                 CSQC_Strength_Timer();\r
3218 \r
3219                 // draw gametype specific icons\r
3220                 if(gametype == GAME_KEYHUNT)\r
3221                         CSQC_kh_hud();\r
3222                 else if(gametype == GAME_CTF)\r
3223                         CSQC_ctf_hud();\r
3224                 else if(gametype == GAME_CTS || gametype == GAME_RACE)\r
3225                         CSQC_race_hud();\r
3226 \r
3227                 // draw the canleave message\r
3228                 if(getstati(STAT_VORE_CANLEAVE))\r
3229                 if not(spectatee_status) // this message doesn't address spectated players\r
3230                 {\r
3231                         s = strcat("^7Press ^3", getcommandkey("jump", "+jump"), " ^7to exit");\r
3232                         pos_x = bottom_x - stringwidth(s, TRUE, '0 0 0') * 16 / 2;\r
3233                         pos_y = bottom_y - 120;\r
3234                         drawcolorcodedstring(pos, s, '16 16 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3235                 }\r
3236         }\r
3237         return;\r
3238 }\r
3239 \r
3240 // CTF HUD\r
3241 float redflag_prevframe, blueflag_prevframe; // status during previous frame\r
3242 float redflag_prevstatus, blueflag_prevstatus; // last remembered status\r
3243 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed\r
3244 \r
3245 void CSQC_ctf_hudreset(void)\r
3246 {\r
3247         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;\r
3248 }\r
3249 \r
3250 void CSQC_ctf_hud(void)\r
3251 {\r
3252         vector top, redflag_pos, blueflag_pos, sz;\r
3253         float f; // every function should have that\r
3254         top_x = vid_conwidth / 2;\r
3255         top_y = 0;\r
3256         top_z = 0;\r
3257 \r
3258         float redflag, blueflag; // current status\r
3259         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed\r
3260         float stat_items;\r
3261 \r
3262         stat_items = getstati(STAT_ITEMS);\r
3263         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;\r
3264         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;\r
3265 \r
3266         // when status CHANGES, set old status into prevstatus and current status into status\r
3267         if (redflag != redflag_prevframe)\r
3268         {\r
3269                 redflag_statuschange_time = time;\r
3270                 redflag_prevstatus = redflag_prevframe;\r
3271                 redflag_prevframe = redflag;\r
3272         }\r
3273 \r
3274         if (blueflag != blueflag_prevframe)\r
3275         {\r
3276                 blueflag_statuschange_time = time;\r
3277                 blueflag_prevstatus = blueflag_prevframe;\r
3278                 blueflag_prevframe = blueflag;\r
3279         }\r
3280         \r
3281         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;\r
3282         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;\r
3283 \r
3284         float BLINK_FACTOR = 0.15;\r
3285         float BLINK_BASE = 0.85;\r
3286         // note:\r
3287         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)\r
3288         // thus\r
3289         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)\r
3290         // ensure RMS == 1\r
3291         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz\r
3292 \r
3293         string red_icon, red_icon_prevstatus;\r
3294         float red_alpha, red_alpha_prevstatus;\r
3295         red_alpha = red_alpha_prevstatus = 1;\r
3296         switch(redflag) {\r
3297                 case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;\r
3298                 case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;\r
3299                 case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3300                 default:\r
3301                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))\r
3302                                 red_icon = "gfx/hud/sb_flag_red_shielded";\r
3303                         else\r
3304                                 red_icon = string_null;\r
3305                         break;\r
3306         }\r
3307         switch(redflag_prevstatus) {\r
3308                 case 1: red_icon_prevstatus = "gfx/hud/sb_flag_red_taken"; break;\r
3309                 case 2: red_icon_prevstatus = "gfx/hud/sb_flag_red_lost"; break;\r
3310                 case 3: red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3311                 default:\r
3312                         if(redflag == 3)\r
3313                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; // make it more visible\r
3314                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))\r
3315                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_shielded";\r
3316                         else\r
3317                                 red_icon_prevstatus = string_null;\r
3318                         break;\r
3319         }\r
3320 \r
3321         string blue_icon, blue_icon_prevstatus;\r
3322         float blue_alpha, blue_alpha_prevstatus;\r
3323         blue_alpha = blue_alpha_prevstatus = 1;\r
3324         switch(blueflag) {\r
3325                 case 1: blue_icon = "gfx/hud/sb_flag_blue_taken"; break;\r
3326                 case 2: blue_icon = "gfx/hud/sb_flag_blue_lost"; break;\r
3327                 case 3: blue_icon = "gfx/hud/sb_flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3328                 default:\r
3329                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))\r
3330                                 blue_icon = "gfx/hud/sb_flag_blue_shielded";\r
3331                         else\r
3332                                 blue_icon = string_null;\r
3333                         break;\r
3334         }\r
3335         switch(blueflag_prevstatus) {\r
3336                 case 1: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_taken"; break;\r
3337                 case 2: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_lost"; break;\r
3338                 case 3: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3339                 default:\r
3340                         if(blueflag == 3)\r
3341                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; // make it more visible\r
3342                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))\r
3343                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_shielded";\r
3344                         else\r
3345                                 blue_icon_prevstatus = string_null;\r
3346                         break;\r
3347         }\r
3348 \r
3349         if (myteam == COLOR_TEAM1) { // always draw own flag on left\r
3350                 redflag_pos = top + '-52 50 0';\r
3351                 blueflag_pos = top + '0 40 0';\r
3352         } else {\r
3353                 blueflag_pos = top + '-52 50 0';\r
3354                 redflag_pos = top + '0 40 0';\r
3355         }\r
3356         \r
3357         sz = '52 52 0';\r
3358         \r
3359         f = bound(0, redflag_statuschange_elapsedtime*2, 1);\r
3360         if(red_icon_prevstatus && f < 1)\r
3361                 drawpic_expanding(redflag_pos, red_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);\r
3362         if(red_icon)\r
3363                 drawpic(redflag_pos, red_icon, sz, '1 1 1', sbar_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);\r
3364 \r
3365         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);\r
3366         if(blue_icon_prevstatus && f < 1)\r
3367                 drawpic_expanding(blueflag_pos, blue_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);\r
3368         if(blue_icon)\r
3369                 drawpic(blueflag_pos, blue_icon, sz, '1 1 1', sbar_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);\r
3370 }\r
3371 \r
3372 // Keyhunt HUD\r
3373 float kh_runheretime;\r
3374 \r
3375 void CSQC_kh_hudreset(void)\r
3376 {\r
3377         kh_runheretime = 0;\r
3378 }\r
3379 \r
3380 void CSQC_kh_hud(void)\r
3381 {\r
3382         float kh_keys;\r
3383         float keyteam;\r
3384         float a, aa;\r
3385         vector p, pa, kh_size, kh_asize;\r
3386 \r
3387         vector top;\r
3388         top_x = vid_conwidth / 2;\r
3389         top_y = 0;\r
3390         top_z = 0;\r
3391 \r
3392         p = top + '-50 64 0';\r
3393 \r
3394         kh_keys = getstati(STAT_KH_KEYS);\r
3395 \r
3396         kh_size = '19 34 0';\r
3397         kh_asize = '19 10 0';\r
3398         pa = p + '0 -10 0';\r
3399 \r
3400         float i, key;\r
3401 \r
3402         float keycount;\r
3403         keycount = 0;\r
3404         for(i = 0; i < 4; ++i)\r
3405         {\r
3406                 key = floor(kh_keys / pow(32, i)) & 31;\r
3407                 keyteam = key - 1;\r
3408                 if(keyteam == 30 && keycount <= 4)\r
3409                         keycount += 4;\r
3410                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)\r
3411                         keycount += 1;\r
3412         }\r
3413         // this yields 8 exactly if "RUN HERE" shows\r
3414 \r
3415         if(keycount == 8)\r
3416         {\r
3417                 if(!kh_runheretime)\r
3418                         kh_runheretime = time;\r
3419                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE\r
3420         }\r
3421         else\r
3422                 kh_runheretime = 0;\r
3423 \r
3424         for(i = 0; i < 4; ++i)\r
3425         {\r
3426                 key = floor(kh_keys / pow(32, i)) & 31;\r
3427                 keyteam = key - 1;\r
3428                 switch(keyteam)\r
3429                 {\r
3430                         case 30: // my key\r
3431                                 keyteam = myteam;\r
3432                                 a = 1;\r
3433                                 aa = 1;\r
3434                                 break;\r
3435                         case -1: // no key\r
3436                                 a = 0;\r
3437                                 aa = 0;\r
3438                                 break;\r
3439                         default: // owned or dropped\r
3440                                 a = 0.2;\r
3441                                 aa = 0.5;\r
3442                                 break;\r
3443                 }\r
3444                 a = a * sbar_alpha_fg;\r
3445                 aa = aa * sbar_alpha_fg;\r
3446                 if(a > 0)\r
3447                 {\r
3448                         switch(keyteam)\r
3449                         {\r
3450                                 case COLOR_TEAM1:\r
3451                                         drawpic (pa, "gfx/hud/sb_kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3452                                         break;\r
3453                                 case COLOR_TEAM2:\r
3454                                         drawpic (pa, "gfx/hud/sb_kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3455                                         break;\r
3456                                 case COLOR_TEAM3:\r
3457                                         drawpic (pa, "gfx/hud/sb_kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3458                                         break;\r
3459                                 case COLOR_TEAM4:\r
3460                                         drawpic (pa, "gfx/hud/sb_kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3461                                         break;\r
3462                                 default:\r
3463                                         break;\r
3464                         }\r
3465                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!\r
3466                         {\r
3467                                 case 0:\r
3468                                         drawpic (p, "gfx/hud/sb_kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3469                                         break;\r
3470                                 case 1:\r
3471                                         drawpic (p, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3472                                         break;\r
3473                                 case 2:\r
3474                                         drawpic (p, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3475                                         break;\r
3476                                 case 3:\r
3477                                         drawpic (p, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3478                                         break;\r
3479                         }\r
3480                 }\r
3481                 p_x += 24;\r
3482                 pa_x += 24;\r
3483         }\r
3484 }\r
3485 \r
3486 float crecordtime_prev; // last remembered crecordtime\r
3487 float crecordtime_change_time; // time when crecordtime last changed\r
3488 float srecordtime_prev; // last remembered srecordtime\r
3489 float srecordtime_change_time; // time when srecordtime last changed\r
3490 void CSQC_race_hud(void) \r
3491 {\r
3492         entity me;\r
3493         me = playerslots[player_localentnum - 1];\r
3494         float t, score;\r
3495         float f; // yet another function has this\r
3496         score = me.(scores[ps_primary]);\r
3497 \r
3498         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD\r
3499                 return; // no records in the actual race\r
3500 \r
3501         drawfont = sbar_bigfont;\r
3502         vector pos;\r
3503         pos_x = 2;\r
3504         pos_y = vid_conheight - 272;\r
3505 \r
3506         // clientside personal record\r
3507         string rr;\r
3508         if(gametype == GAME_CTS)\r
3509                 rr = CTS_RECORD;\r
3510         else\r
3511                 rr = RACE_RECORD;\r
3512         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));\r
3513 \r
3514         if(score && score < t || !t)\r
3515                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));\r
3516 \r
3517         if(t != crecordtime_prev) {\r
3518                 crecordtime_prev = t;\r
3519                 crecordtime_change_time = time;\r
3520         }\r
3521         f = time - crecordtime_change_time;\r
3522 \r
3523         if (f > 1) {\r
3524                 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3525                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3526         } else {\r
3527                 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3528                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3529                 drawstring_expanding(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3530                 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3531         }\r
3532 \r
3533         // server record\r
3534         pos_y += 26;\r
3535         t = race_server_record;\r
3536         if(t != srecordtime_prev) {\r
3537                 srecordtime_prev = t;\r
3538                 srecordtime_change_time = time;\r
3539         }\r
3540         f = time - srecordtime_change_time;\r
3541 \r
3542         if (f > 1) {\r
3543                 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3544                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3545         } else {\r
3546                 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3547                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3548                 drawstring_expanding(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3549                 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3550         }\r
3551         drawfont = sbar_font;\r
3552 }\r
3553 \r
3554 void Ent_ReadPortrait()\r
3555 {\r
3556         string s, n;\r
3557         s = ReadString();\r
3558         n = ReadString();\r
3559 \r
3560         dprint(strcat(s, " --------\n"));\r
3561         dprint(strcat(n, " --------\n"));\r
3562 }\r