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Adapt Sbar_DrawXNum to the new system
[voretournament/voretournament.git] / data / qcsrc / client / hud.qc
1 void drawstringright(vector, string, vector, vector, float, float);\r
2 void drawstringcenter(vector, string, vector, vector, float, float);\r
3 \r
4 float teamnagger;\r
5 \r
6 float weapon_hits[WEP_MAXCOUNT];\r
7 float weapon_fired[WEP_MAXCOUNT];\r
8 float weapon_number;\r
9 \r
10 float last_weapon;\r
11 float weapontime;\r
12 \r
13 float sbar_alpha_fg;\r
14 float sbar_alpha_bg;\r
15 float sbar_color_bg_team;\r
16 float sbar_border_thickness;\r
17 float sbar_accuracy_border_thickness;\r
18 float sbar_scoreboard_alpha_bg;\r
19 float sbar_scoreboard_alpha_fg;\r
20 float sbar_scoreboard_highlight;\r
21 float sbar_scoreboard_highlight_alpha;\r
22 float sbar_scoreboard_highlight_alpha_self;\r
23 float sbar_hudselector;\r
24 float sbar_accuracy_hud;\r
25 float sbar_scoreboard_alpha_name;\r
26 float sbar_scoreboard_alpha_name_self;\r
27 \r
28 string portrait_image, portrait_name;\r
29 float portrait_time;\r
30 \r
31 float ps_primary, ps_secondary;\r
32 float ts_primary, ts_secondary;\r
33 \r
34 vector color;\r
35 \r
36 void CSQC_kh_hudreset();\r
37 void CSQC_kh_hud();\r
38 void CSQC_ctf_hudreset();\r
39 void CSQC_ctf_hud();\r
40 void CSQC_race_hud();\r
41 void MapVote_Draw();\r
42 void Sbar_FinaleOverlay()\r
43 {\r
44         /*vector pos;\r
45         pos_x = (vid_conwidth - 1)/2;\r
46         pos_y = 16;\r
47         pos_z = 0;*/\r
48 \r
49         //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
50 \r
51         //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);\r
52         MapVote_Draw();\r
53 }\r
54 \r
55 vector Sbar_AccuracyColor(float accuracy)\r
56 {\r
57         vector rgb;\r
58         float yellow_accuracy = cvar("sbar_accuracy_yellow"); // value at which this function returns yellow\r
59         if(accuracy >= 100) {\r
60                 rgb_x = 0;\r
61                 rgb_y = 1;\r
62         }\r
63         else if(accuracy > yellow_accuracy) {\r
64                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0\r
65                 rgb_y = 1;\r
66         }\r
67         else {\r
68                 rgb_x = 1;\r
69                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1\r
70         }\r
71         rgb_z = 0;\r
72         return rgb;\r
73 }\r
74 \r
75 void Sbar_DrawPic(string pic, vector position, vector size, float background)\r
76 {\r
77         vector pos, sz;\r
78         sz_x = vid_conwidth * size_x;\r
79         sz_y = vid_conheight * size_y;\r
80         pos_x = (vid_conwidth / 2) * bound(0, 1 + position_x, 2);\r
81         pos_x -= sz_x / 2;\r
82         pos_y = (vid_conheight / 2) * bound(0, 1 + position_y, 2);\r
83         pos_y -= sz_y / 2;\r
84 \r
85         if(background)\r
86         {\r
87                 if(teamplay)\r
88                         drawpic(pos, pic, sz, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color\r
89                 else\r
90                         drawpic(pos, pic, sz, stov(cvar_string("sbar_color_bg")), sbar_alpha_bg, DRAWFLAG_NORMAL);\r
91         }\r
92         else\r
93                 drawpic(pos, pic, sz, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
94 }\r
95 \r
96 void Sbar_DrawXNum (vector position, float num, float digits, float showminusplus, float lettersize, vector rgb, float alpha, float dflags)\r
97 {\r
98         float l;\r
99         string str, tmp, l_length, final_num;\r
100         float minus, plus;\r
101 \r
102         // showminusplus 1: always prefix with minus sign (useful in race distribution display)\r
103         // showminusplus 2: always prefix with plus sign (useful in race distribution display)\r
104         // showminusplus 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)\r
105 \r
106         if((showminusplus == 2 && num >= 0) || (num > 0 && showminusplus == 3))\r
107         {\r
108                 plus = true;\r
109         } else\r
110                 plus = false;   \r
111 \r
112         if(num < 0 || (num < 0 && showminusplus == 3) || (showminusplus == 1 && num <= 0))\r
113         {\r
114                 minus = true;\r
115                 num = -num;\r
116         } else\r
117                 minus = false;\r
118 \r
119         if(digits < 0)\r
120         {\r
121                 tmp = ftos(num);\r
122                 digits = -digits;\r
123                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);\r
124         } else\r
125                 str = ftos(num);\r
126 \r
127         l = strlen(str);\r
128         l_length = ftos(l);\r
129 \r
130         if(l > digits)\r
131         {\r
132                 str = substring(str, l - digits, 999);\r
133                 l = strlen(str);\r
134         }\r
135 \r
136         if(minus)\r
137                 final_num = "-";\r
138         else if(plus)\r
139                 final_num = "+";\r
140         final_num = strcat(final_num, str);\r
141 \r
142         vector pos, sz;\r
143         sz_x = sz_y = lettersize;\r
144         pos_x = (vid_conwidth / 2) * bound(0, 1 + position_x, 2);\r
145         pos_x -= stringwidth(final_num, FALSE, sz) * 0.5;\r
146         pos_y = (vid_conheight / 2) * bound(0, 1 + position_y, 2);\r
147         pos_y -= sz_y / 2;\r
148 \r
149         drawstring(pos, final_num, sz, rgb, alpha, dflags);\r
150 }\r
151 \r
152 vector Sbar_NumColor (float x)\r
153 {\r
154         if(x > 200) {\r
155                 color_x = 0;\r
156                 color_y = 1;\r
157                 color_z = 0;\r
158         }\r
159         else if(x > 150) {\r
160                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0\r
161                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1\r
162                 color_z = 0;\r
163         }\r
164         else if(x > 100) {\r
165                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4\r
166                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9\r
167                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0\r
168         }\r
169         else if(x > 50) {\r
170                 color_x = 1;\r
171                 color_y = 1;\r
172                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1\r
173         }\r
174         else if(x > 25) {\r
175                 color_x = 1;\r
176                 color_y = (x-25)*90/27/100; // green value between 0 -> 1\r
177                 color_z = (x-25)*90/27/100 * 0.2; // blue value between 0 -> 0.2\r
178         }\r
179         else {\r
180                 color_x = 1;\r
181                 color_y = 0;\r
182                 color_z = 0;\r
183         }\r
184         return color;\r
185 }\r
186 \r
187 void Cmd_Sbar_SetFields(float argc);\r
188 void Sbar_InitScores()\r
189 {\r
190         float i, f;\r
191 \r
192         ps_primary = ps_secondary = ts_primary = ts_secondary = -1;\r
193         for(i = 0; i < MAX_SCORE; ++i)\r
194         {\r
195                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);\r
196                 if(f == SFL_SORT_PRIO_PRIMARY)\r
197                         ps_primary = i;\r
198                 if(f == SFL_SORT_PRIO_SECONDARY)\r
199                         ps_secondary = i;\r
200         }\r
201         if(ps_secondary == -1)\r
202                 ps_secondary = ps_primary;\r
203 \r
204         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
205         {\r
206                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);\r
207                 if(f == SFL_SORT_PRIO_PRIMARY)\r
208                         ts_primary = i;\r
209                 if(f == SFL_SORT_PRIO_SECONDARY)\r
210                         ts_secondary = i;\r
211         }\r
212         if(ts_secondary == -1)\r
213                 ts_secondary = ts_primary;\r
214 \r
215         Cmd_Sbar_SetFields(0);\r
216 }\r
217 \r
218 void Sbar_UpdatePlayerPos(entity pl);\r
219 float SetTeam(entity pl, float Team);\r
220 //float lastpnum;\r
221 void Sbar_UpdatePlayerTeams()\r
222 {\r
223         float Team;\r
224         entity pl, tmp;\r
225         float num;\r
226 \r
227         num = 0;\r
228         for(pl = players.sort_next; pl; pl = pl.sort_next)\r
229         {\r
230                 num += 1;\r
231                 Team = GetPlayerColor(pl.sv_entnum);\r
232                 if(SetTeam(pl, Team))\r
233                 {\r
234                         tmp = pl.sort_prev;\r
235                         Sbar_UpdatePlayerPos(pl);\r
236                         if(tmp)\r
237                                 pl = tmp;\r
238                         else\r
239                                 pl = players.sort_next;\r
240                 }\r
241         }\r
242         /*\r
243         if(num != lastpnum)\r
244                 print(strcat("PNUM: ", ftos(num), "\n"));\r
245         lastpnum = num;\r
246         */\r
247 }\r
248 \r
249 float Sbar_ComparePlayerScores(entity left, entity right)\r
250 {\r
251         float vl, vr;\r
252         vl = GetPlayerColor(left.sv_entnum);\r
253         vr = GetPlayerColor(right.sv_entnum);\r
254 \r
255         if(!left.gotscores)\r
256                 vl = COLOR_SPECTATOR;\r
257         if(!right.gotscores)\r
258                 vr = COLOR_SPECTATOR;\r
259 \r
260         if(vl > vr)\r
261                 return true;\r
262         if(vl < vr)\r
263                 return false;\r
264 \r
265         if(vl == COLOR_SPECTATOR)\r
266         {\r
267                 // FIRST the one with scores (spectators), THEN the ones without (downloaders)\r
268                 // no other sorting\r
269                 if(!left.gotscores && right.gotscores)\r
270                         return true;\r
271                 return false;\r
272         }\r
273 \r
274         vl = left.scores[ps_primary];\r
275         vr = right.scores[ps_primary];\r
276         if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)\r
277         {\r
278                 if(vl == 0 && vr != 0)\r
279                         return 1;\r
280                 if(vl != 0 && vr == 0)\r
281                         return 0;\r
282         }\r
283         if(vl > vr)\r
284                 return IS_INCREASING(scores_flags[ps_primary]);\r
285         if(vl < vr)\r
286                 return IS_DECREASING(scores_flags[ps_primary]);\r
287 \r
288         vl = left.scores[ps_secondary];\r
289         vr = right.scores[ps_secondary];\r
290         if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)\r
291         {\r
292                 if(vl == 0 && vr != 0)\r
293                         return 1;\r
294                 if(vl != 0 && vr == 0)\r
295                         return 0;\r
296         }\r
297         if(vl > vr)\r
298                 return IS_INCREASING(scores_flags[ps_secondary]);\r
299         if(vl < vr)\r
300                 return IS_DECREASING(scores_flags[ps_secondary]);\r
301 \r
302         return false;\r
303 }\r
304 \r
305 void Sbar_UpdatePlayerPos(entity player)\r
306 {\r
307         for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)\r
308         {\r
309                 SORT_SWAP(player, other);\r
310         }\r
311         for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)\r
312         {\r
313                 SORT_SWAP(other, player);\r
314         }\r
315 }\r
316 \r
317 float Sbar_CompareTeamScores(entity left, entity right)\r
318 {\r
319         float vl, vr;\r
320 \r
321         if(left.team == COLOR_SPECTATOR)\r
322                 return 1;\r
323         if(right.team == COLOR_SPECTATOR)\r
324                 return 0;\r
325 \r
326         vl = left.teamscores[ts_primary];\r
327         vr = right.teamscores[ts_primary];\r
328         if(vl > vr)\r
329                 return IS_INCREASING(teamscores_flags[ts_primary]);\r
330         if(vl < vr)\r
331                 return IS_DECREASING(teamscores_flags[ts_primary]);\r
332 \r
333         vl = left.teamscores[ts_secondary];\r
334         vr = right.teamscores[ts_secondary];\r
335         if(vl > vr)\r
336                 return IS_INCREASING(teamscores_flags[ts_secondary]);\r
337         if(vl < vr)\r
338                 return IS_DECREASING(teamscores_flags[ts_secondary]);\r
339 \r
340         return false;\r
341 }\r
342 \r
343 void Sbar_UpdateTeamPos(entity Team)\r
344 {\r
345         for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)\r
346         {\r
347                 SORT_SWAP(Team, other);\r
348         }\r
349         for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)\r
350         {\r
351                 SORT_SWAP(other, Team);\r
352         }\r
353 }\r
354 \r
355 void Cmd_Sbar_Help(float argc)\r
356 {\r
357         print("You can modify the scoreboard using the ^2sbar_columns_set command.\n");\r
358         print("^3|---------------------------------------------------------------|\n");\r
359         print("Usage:\n");\r
360         print("^2sbar_columns_set default\n");\r
361         print("^2sbar_columns_set ^7filed1 field2 ...\n");\r
362         print("The following field names are recognized (case insensitive):\n");\r
363         print("You can use a ^3|^7 to start the right-aligned fields.\n\n");\r
364 \r
365         print("^3name^7 or ^3nick^7         Name of a player\n");\r
366         print("^3ping^7                     Ping time\n");\r
367         print("^3pl^7                       Packet loss\n");\r
368         print("^3kills^7                    Number of kills\n");\r
369         print("^3deaths^7                   Number of deaths\n");\r
370         print("^3suicides^7                 Number of suicides\n");\r
371         print("^3frags^7                    kills - suicides\n");\r
372         print("^3kd^7                       The kill-death ratio\n");\r
373         print("^3caps^7                     How often a flag (CTF) or a key (KeyHunt) was captured\n");\r
374         print("^3pickups^7                  How often a flag (CTF) or a key (KeyHunt) was picked up\n");\r
375         print("^3fckills^7                  Number of flag carrier kills\n");\r
376         print("^3returns^7                  Number of flag returns\n");\r
377         print("^3drops^7                    Number of flag drops\n");\r
378         print("^3lives^7                    Number of lives (LMS)\n");\r
379         print("^3rank^7                     Player rank\n");\r
380         print("^3pushes^7                   Number of players pushed into void\n");\r
381         print("^3destroyed^7                Number of keys destroyed by pushing them into void\n");\r
382         print("^3kckills^7                  Number of keys carrier kills\n");\r
383         print("^3losses^7                   Number of times a key was lost\n");\r
384         print("^3laps^7                     Number of laps finished (race/cts)\n");\r
385         print("^3time^7                     Total time raced (race/cts)\n");\r
386         print("^3fastest^7                  Time of fastest lap (race/cts)\n");\r
387         print("^3ticks^7                    Number of ticks (DOM)\n");\r
388         print("^3takes^7                    Number of domination points taken (DOM)\n");\r
389         print("^3score^7                    Total score\n\n");\r
390 \r
391         print("Before a field you can put a + or - sign, then a comma separated list\n");\r
392         print("of game types, then a slash, to make the field show up only in these\n");\r
393         print("or in all but these game types. You can also specify 'all' as a\n");\r
394         print("field to show all fields available for the current game mode.\n\n");\r
395         \r
396         print("The special game type names 'teams' and 'noteams' can be used to\n");\r
397         print("include/exclude ALL teams/noteams game modes.\n\n");\r
398 \r
399         print("Example: sbar_columns_set name ping pl | +ctf/field3 -dm/field4\n");\r
400         print("will display name, ping and pl aligned to the left, and the fields\n");\r
401         print("right of the vertical bar aligned to the right.\n");\r
402         print("'field3' will only be shown in CTF, and 'field4' will be shown in all\n");\r
403         print("other gamemodes except DM.\n");\r
404 }\r
405 \r
406 string Sbar_DefaultColumnLayout()\r
407 {\r
408         return strcat( // fteqcc sucks\r
409                 "ping pl name | ",\r
410                 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"\r
411                 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",\r
412                 "+lms/lives +lms/rank ",\r
413                 "+kh/caps +kh/pushes +kh/destroyed ",\r
414                 "?+race/laps ?+race/time ?+race/fastest ",\r
415                 "-lms,race");\r
416 }\r
417 \r
418 void Cmd_Sbar_SetFields(float argc)\r
419 {\r
420         float i, j, slash;\r
421         string str, pattern;\r
422         float have_name, have_primary, have_secondary, have_separator;\r
423         float missing;\r
424 \r
425         // TODO: re enable with gametype dependant cvars?\r
426         if(argc < 2) // no arguments provided\r
427                 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");\r
428 \r
429         if(argc < 2)\r
430                 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");\r
431 \r
432         if(argc == 2)\r
433         {\r
434                 if(argv(1) == "default")\r
435                         argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");\r
436                 else if(argv(1) == "all")\r
437                 {\r
438                         string s;\r
439                         s = "ping pl color name |";\r
440                         for(i = 0; i < MAX_SCORE; ++i)\r
441                         {\r
442                                 if(i != ps_primary)\r
443                                 if(i != ps_secondary)\r
444                                 if(scores_label[i] != "")\r
445                                         s = strcat(s, " ", scores_label[i]);\r
446                         }\r
447                         if(ps_secondary != ps_primary)\r
448                                 s = strcat(s, " ", scores_label[ps_secondary]);\r
449                         s = strcat(s, " ", scores_label[ps_primary]);\r
450                         argc = tokenizebyseparator(strcat("x ", s), " ");\r
451                 }\r
452         }\r
453 \r
454 \r
455         sbar_num_fields = 0;\r
456 \r
457         drawfont = sbar_font;\r
458 \r
459         for(i = 0; i < argc - 1; ++i)\r
460         {\r
461                 float nocomplain;\r
462                 str = argv(i+1);\r
463 \r
464                 nocomplain = FALSE;\r
465                 if(substring(str, 0, 1) == "?")\r
466                 {\r
467                         nocomplain = TRUE;\r
468                         str = substring(str, 1, strlen(str) - 1);\r
469                 }\r
470 \r
471                 slash = strstrofs(str, "/", 0);\r
472                 if(slash >= 0)\r
473                 {\r
474                         pattern = substring(str, 0, slash);\r
475                         str = substring(str, slash + 1, strlen(str) - (slash + 1));\r
476 \r
477                         if not(isGametypeInFilter(gametype, teamplay, pattern))\r
478                                 continue;\r
479                 }\r
480 \r
481                 strunzone(sbar_title[sbar_num_fields]);\r
482                 sbar_title[sbar_num_fields] = strzone(str);\r
483                 sbar_size[sbar_num_fields] = stringwidth(str, FALSE, sbar_fontsize);\r
484                 str = strtolower(str);\r
485 \r
486                 if(str == "ping") {\r
487                         sbar_field[sbar_num_fields] = SP_PING;\r
488                 } else if(str == "pl") {\r
489                         sbar_field[sbar_num_fields] = SP_PL;\r
490                 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {\r
491                         sbar_field[sbar_num_fields] = SP_KDRATIO;\r
492                 } else if(str == "name" || str == "nick") {\r
493                         sbar_field[sbar_num_fields] = SP_NAME;\r
494                         have_name = 1;\r
495                 } else if(str == "|") {\r
496                         sbar_field[sbar_num_fields] = SP_SEPARATOR;\r
497                         have_separator = 1;\r
498                 } else {\r
499                         if(gametype == GAME_RPG)\r
500                                 return;\r
501 \r
502                         for(j = 0; j < MAX_SCORE; ++j)\r
503                                 if(str == strtolower(scores_label[j]))\r
504                                         goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"\r
505 :notfound\r
506                         if(str == "frags")\r
507                                 j = SP_FRAGS;\r
508                         else\r
509                         {\r
510                                 if not(nocomplain)\r
511                                         print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));\r
512                                 continue;\r
513                         }\r
514 :found\r
515                         sbar_field[sbar_num_fields] = j;\r
516                         if(j == ps_primary)\r
517                                 have_primary = 1;\r
518                         if(j == ps_secondary)\r
519                                 have_secondary = 1;\r
520                 }\r
521                 ++sbar_num_fields;\r
522                 if(sbar_num_fields >= MAX_SBAR_FIELDS)\r
523                         break;\r
524         }\r
525 \r
526         if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)\r
527                 have_primary = 1;\r
528         if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)\r
529                 have_secondary = 1;\r
530         if(ps_primary == ps_secondary)\r
531                 have_secondary = 1;\r
532         missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);\r
533 \r
534         if(sbar_num_fields+missing < MAX_SBAR_FIELDS)\r
535         {\r
536                 if(!have_name)\r
537                 {\r
538                         strunzone(sbar_title[sbar_num_fields]);\r
539                         for(i = sbar_num_fields; i > 0; --i)\r
540                         {\r
541                                 sbar_title[i] = sbar_title[i-1];\r
542                                 sbar_size[i] = sbar_size[i-1];\r
543                                 sbar_field[i] = sbar_field[i-1];\r
544                         }\r
545                         sbar_title[0] = strzone("name");\r
546                         sbar_field[0] = SP_NAME;\r
547                         ++sbar_num_fields;\r
548                         print("fixed missing field 'name'\n");\r
549 \r
550                         if(!have_separator)\r
551                         {\r
552                                 strunzone(sbar_title[sbar_num_fields]);\r
553                                 for(i = sbar_num_fields; i > 1; --i)\r
554                                 {\r
555                                         sbar_title[i] = sbar_title[i-1];\r
556                                         sbar_size[i] = sbar_size[i-1];\r
557                                         sbar_field[i] = sbar_field[i-1];\r
558                                 }\r
559                                 sbar_title[1] = strzone("|");\r
560                                 sbar_field[1] = SP_SEPARATOR;\r
561                                 sbar_size[1] = stringwidth("|", FALSE, sbar_fontsize);\r
562                                 ++sbar_num_fields;\r
563                                 print("fixed missing field '|'\n");\r
564                         }\r
565                 }\r
566                 else if(!have_separator)\r
567                 {\r
568                         strunzone(sbar_title[sbar_num_fields]);\r
569                         sbar_title[sbar_num_fields] = strzone("|");\r
570                         sbar_size[sbar_num_fields] = stringwidth("|", FALSE, sbar_fontsize);\r
571                         sbar_field[sbar_num_fields] = SP_SEPARATOR;\r
572                         ++sbar_num_fields;\r
573                         print("fixed missing field '|'\n");\r
574                 }\r
575                 if(!have_secondary)\r
576                 {\r
577                         strunzone(sbar_title[sbar_num_fields]);\r
578                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);\r
579                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);\r
580                         sbar_field[sbar_num_fields] = ps_secondary;\r
581                         ++sbar_num_fields;\r
582                         print("fixed missing field '", scores_label[ps_secondary], "'\n");\r
583                 }\r
584                 if(!have_primary)\r
585                 {\r
586                         strunzone(sbar_title[sbar_num_fields]);\r
587                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);\r
588                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);\r
589                         sbar_field[sbar_num_fields] = ps_primary;\r
590                         ++sbar_num_fields;\r
591                         print("fixed missing field '", scores_label[ps_primary], "'\n");\r
592                 }\r
593         }\r
594 \r
595         sbar_field[sbar_num_fields] = SP_END;\r
596 }\r
597 \r
598 // MOVEUP::\r
599 vector sbar_field_rgb;\r
600 string sbar_field_icon0;\r
601 string sbar_field_icon1;\r
602 string sbar_field_icon2;\r
603 vector sbar_field_icon0_rgb;\r
604 vector sbar_field_icon1_rgb;\r
605 vector sbar_field_icon2_rgb;\r
606 float sbar_field_icon0_alpha;\r
607 float sbar_field_icon1_alpha;\r
608 float sbar_field_icon2_alpha;\r
609 string Sbar_GetField(entity pl, float field)\r
610 {\r
611         float tmp, num, denom, f;\r
612         string str;\r
613         sbar_field_rgb = '1 1 1';\r
614         sbar_field_icon0 = "";\r
615         sbar_field_icon1 = "";\r
616         sbar_field_icon2 = "";\r
617         sbar_field_icon0_rgb = '1 1 1';\r
618         sbar_field_icon1_rgb = '1 1 1';\r
619         sbar_field_icon2_rgb = '1 1 1';\r
620         sbar_field_icon0_alpha = 1;\r
621         sbar_field_icon1_alpha = 1;\r
622         sbar_field_icon2_alpha = 1;\r
623         switch(field)\r
624         {\r
625                 case SP_PING:\r
626                         if not(pl.gotscores)\r
627                                 return "\x8D\x8D\x8D"; // >>> sign\r
628                         //str = getplayerkey(pl.sv_entnum, "ping");\r
629                         f = pl.ping;\r
630                         if(f == 0)\r
631                                 return "N/A";\r
632                         tmp = max(0, min(220, f-80)) / 220;\r
633                         sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;\r
634                         return ftos(f);\r
635 \r
636                 case SP_PL:\r
637                         if not(pl.gotscores)\r
638                                 return "N/A";\r
639                         f = pl.ping_packetloss;\r
640                         tmp = pl.ping_movementloss;\r
641                         if(f == 0 && tmp == 0)\r
642                                 return "";\r
643                         str = ftos(ceil(f * 100));\r
644                         if(tmp != 0)\r
645                                 str = strcat(str, "~", ftos(ceil(tmp * 100)));\r
646                         tmp = bound(0, f / 0.2 + tmp / 0.04, 1); // 20% is REALLY BAD pl\r
647                         sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;\r
648                         return str;\r
649 \r
650                 case SP_NAME:\r
651                         if(ready_waiting && pl.ready)\r
652                         {\r
653                                 sbar_field_icon0 = "gfx/sb_player_ready";\r
654                         }\r
655                         else if(!teamplay)\r
656                         {\r
657                                 f = stof(getplayerkey(pl.sv_entnum, "colors"));\r
658                                 {\r
659                                         sbar_field_icon0 = "gfx/sb_playercolor_base";\r
660                                         sbar_field_icon1 = "gfx/sb_playercolor_shirt";\r
661                                         sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);\r
662                                         sbar_field_icon2 = "gfx/sb_playercolor_pants";\r
663                                         sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);\r
664                                 }\r
665                         }\r
666                         return GetPlayerName(pl.sv_entnum);\r
667 \r
668                 case SP_FRAGS:\r
669                         f = pl.(scores[SP_KILLS]);\r
670                         f -= pl.(scores[SP_SUICIDES]);\r
671                         return ftos(f);\r
672 \r
673                 case SP_KDRATIO:\r
674                         num = pl.(scores[SP_KILLS]);\r
675                         denom = pl.(scores[SP_DEATHS]);\r
676 \r
677                         if(denom == 0) {\r
678                                 sbar_field_rgb = '0 1 0';\r
679                                 str = ftos(num);\r
680                         } else if(num <= 0) {\r
681                                 sbar_field_rgb = '1 0 0';\r
682                                 str = ftos(num/denom);\r
683                         } else\r
684                                 str = ftos(num/denom);\r
685 \r
686                         tmp = strstrofs(str, ".", 0);\r
687                         if(tmp > 0)\r
688                                 str = substring(str, 0, tmp+2);\r
689                         return str;\r
690 \r
691                 default:\r
692                         tmp = pl.(scores[field]);\r
693                         f = scores_flags[field];\r
694                         if(field == ps_primary)\r
695                                 sbar_field_rgb = '1 1 0';\r
696                         else if(field == ps_secondary)\r
697                                 sbar_field_rgb = '0 1 1';\r
698                         else\r
699                                 sbar_field_rgb = '1 1 1';\r
700                         return ScoreString(f, tmp);\r
701         }\r
702         //return "error";\r
703 }\r
704 \r
705 string Sbar_GetStomachField(entity pl, float field)\r
706 {\r
707         switch(field)\r
708         {\r
709                 case ST_HIGHLIGHT:\r
710                         return ""; // the returned value is not used, we only need the field\r
711 \r
712                 case ST_NAME:\r
713                         return GetPlayerName(pl.sv_entnum);\r
714 \r
715                 case ST_HEALTH:\r
716                         return ftos(pl.plhealth);\r
717 \r
718                 default:\r
719                         return "N/A";\r
720         }\r
721         //return "error";\r
722 }\r
723 \r
724 string Sbar_GetStomachFieldPred(entity pl, float field)\r
725 {\r
726         switch(field)\r
727         {\r
728                 case STP_NAME:\r
729                         return GetPlayerName(pl.sv_entnum);\r
730                 default:\r
731                         return "N/A";\r
732         }\r
733         //return "error";\r
734 }\r
735 \r
736 float xmin, xmax, ymin, ymax, sbwidth;\r
737 float sbar_fixscoreboardcolumnwidth_len;\r
738 float sbar_fixscoreboardcolumnwidth_iconlen;\r
739 float sbar_fixscoreboardcolumnwidth_marginlen;\r
740 \r
741 float stringwidth_colors(string s, vector theSize)\r
742 {\r
743         return stringwidth(s, TRUE, theSize);\r
744 }\r
745 \r
746 float stringwidth_nocolors(string s, vector theSize)\r
747 {\r
748         return stringwidth(s, FALSE, theSize);\r
749 }\r
750 \r
751 string Sbar_FixScoreboardColumnWidth(float i, string str)\r
752 {\r
753         float field, f;\r
754         vector sz;\r
755         field = sbar_field[i];\r
756 \r
757         sbar_fixscoreboardcolumnwidth_iconlen = 0;\r
758 \r
759         if(sbar_field_icon0 != "")\r
760         {\r
761                 sz = drawgetimagesize(sbar_field_icon0);\r
762                 f = sz_x / sz_y;\r
763                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)\r
764                         sbar_fixscoreboardcolumnwidth_iconlen = f;\r
765         }\r
766 \r
767         if(sbar_field_icon1 != "")\r
768         {\r
769                 sz = drawgetimagesize(sbar_field_icon1);\r
770                 f = sz_x / sz_y;\r
771                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)\r
772                         sbar_fixscoreboardcolumnwidth_iconlen = f;\r
773         }\r
774 \r
775         if(sbar_field_icon2 != "")\r
776         {\r
777                 sz = drawgetimagesize(sbar_field_icon2);\r
778                 f = sz_x / sz_y;\r
779                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)\r
780                         sbar_fixscoreboardcolumnwidth_iconlen = f;\r
781         }\r
782 \r
783         sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect\r
784 \r
785         if(sbar_fixscoreboardcolumnwidth_iconlen != 0)\r
786                 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE, sbar_fontsize);\r
787         else\r
788                 sbar_fixscoreboardcolumnwidth_marginlen = 0;\r
789 \r
790         if(field == SP_NAME) // name gets all remaining space\r
791         {\r
792                 float namesize, j;\r
793                 namesize = sbwidth;// / sbar_fontsize_x;\r
794                 for(j = 0; j < sbar_num_fields; ++j)\r
795                         if(j != i)\r
796                                 if (sbar_field[i] != SP_SEPARATOR)\r
797                                         namesize -= sbar_size[j] + 1;\r
798                 namesize += 1;\r
799                 sbar_size[i] = namesize;\r
800                 \r
801                 if (sbar_fixscoreboardcolumnwidth_iconlen != 0)\r
802                         namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;\r
803                 str = textShortenToWidth(str, namesize, sbar_fontsize, stringwidth_colors);\r
804                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE, sbar_fontsize);\r
805         }\r
806         else\r
807                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE, sbar_fontsize);\r
808         \r
809         f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;\r
810         if(sbar_size[i] < f)\r
811                 sbar_size[i] = f;\r
812 \r
813         return str;\r
814 }\r
815 \r
816 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)\r
817 {\r
818         vector tmp, rgb;\r
819         rgb = GetTeamRGB(pl.team);\r
820         string str;\r
821         float i, field;\r
822         float is_spec;\r
823         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);\r
824         \r
825         if((rgb == '1 1 1') && (!is_spec))\r
826                 rgb = stov(cvar_string("sbar_color_bg")) + '0.5 0.5 0.5';\r
827 \r
828         // Layout:\r
829         tmp_x = sbwidth;\r
830         tmp_y = sbar_fontsize_y * 1.25;\r
831         tmp_z = 0;\r
832 \r
833         // alternated rows highlighting\r
834         if(is_self)\r
835                 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);\r
836         else if((sbar_scoreboard_highlight) && (!mod(pl_number,2)))\r
837                 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);\r
838 \r
839         tmp_y = 0;\r
840 \r
841         for(i = 0; i < sbar_num_fields; ++i)\r
842         {\r
843                 field = sbar_field[i];\r
844                 if(field == SP_SEPARATOR)\r
845                         break;\r
846 \r
847                 if(is_spec && field != SP_NAME && field != SP_PING) {\r
848                         pos_x += sbar_size[i] + sbar_fontsize_x;\r
849                         continue;\r
850                 }\r
851                 str = Sbar_GetField(pl, field);\r
852                 str = Sbar_FixScoreboardColumnWidth(i, str);\r
853 \r
854                 pos_x += sbar_size[i] + sbar_fontsize_x;\r
855 \r
856                 if(field == SP_NAME) {\r
857                         tmp_x = sbar_size[i] - sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen + sbar_fontsize_x;\r
858                         if (is_self)\r
859                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
860                         else\r
861                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
862                 } else {\r
863                         tmp_x = sbar_fixscoreboardcolumnwidth_len + sbar_fontsize_x;\r
864                         if (is_self)\r
865                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
866                         else\r
867                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
868                 }\r
869 \r
870                 tmp_x = sbar_size[i] + sbar_fontsize_x;\r
871                 if(sbar_field_icon0 != "")\r
872                         if (is_self)\r
873                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
874                         else\r
875                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
876                 if(sbar_field_icon1 != "")\r
877                         if (is_self)\r
878                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
879                         else\r
880                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
881                 if(sbar_field_icon2 != "")\r
882                         if (is_self)\r
883                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
884                         else\r
885                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
886         }\r
887 \r
888         if(sbar_field[i] == SP_SEPARATOR)\r
889         {\r
890                 pos_x = xmax;\r
891                 for(i = sbar_num_fields-1; i > 0; --i)\r
892                 {\r
893                         field = sbar_field[i];\r
894                         if(field == SP_SEPARATOR)\r
895                                 break;\r
896 \r
897                         if(is_spec && field != SP_NAME && field != SP_PING) {\r
898                                 pos_x -= sbar_size[i] + sbar_fontsize_x;\r
899                                 continue;\r
900                         }\r
901 \r
902                         str = Sbar_GetField(pl, field);\r
903                         str = Sbar_FixScoreboardColumnWidth(i, str);\r
904 \r
905                         if(field == SP_NAME) {\r
906                                 tmp_x = sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...\r
907                                 if(is_self)\r
908                                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
909                                 else\r
910                                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
911                         } else {\r
912                                 tmp_x = sbar_fixscoreboardcolumnwidth_len;\r
913                                 if(is_self)\r
914                                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
915                                 else\r
916                                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
917                         }\r
918 \r
919                         tmp_x = sbar_size[i];\r
920                         if(sbar_field_icon0 != "")\r
921                                 if (is_self)\r
922                                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
923                                 else\r
924                                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
925                         if(sbar_field_icon1 != "")\r
926                                 if (is_self)\r
927                                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
928                                 else\r
929                                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
930                         if(sbar_field_icon2 != "")\r
931                                 if (is_self)\r
932                                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
933                                 else\r
934                                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
935                         pos_x -= sbar_size[i] + sbar_fontsize_x;\r
936                 }\r
937         }\r
938 }\r
939 \r
940 float fieldcounter;\r
941 void Sbar_PrintStomachboardItem(vector pos, entity pl)\r
942 {\r
943         // lists all players in the stomach\r
944 \r
945         string str;\r
946         float f, field, field_number;\r
947         vector hl_color;\r
948         field_number = 3; // the number of components each row has\r
949 \r
950         for(fieldcounter = 1; fieldcounter <= field_number; ++fieldcounter)\r
951         {\r
952                 field = -fieldcounter;\r
953                 str = Sbar_GetStomachField(pl, field);\r
954 \r
955                 // row highlighting\r
956                 if(field == ST_HIGHLIGHT)\r
957                 {\r
958                         if(getstati(STAT_VORE_EATEN))\r
959                         {\r
960                                 if(teamplay && (GetPlayerColor(getstati(STAT_VORE_EATEN) - 1) == GetPlayerColor(player_localentnum - 1) || GetPlayerColor(getstati(STAT_VORE_EATEN) - 1) == GetPlayerColor(spectatee_status - 1))) // same team\r
961                                         hl_color = stov(cvar_string("sbar_stomachboard_color2"));\r
962                                 else\r
963                                         hl_color = stov(cvar_string("sbar_stomachboard_color3"));\r
964                         }\r
965                         else\r
966                                 hl_color = stov(cvar_string("sbar_stomachboard_color1"));\r
967                         drawfill(pos - '0 0 0', '193 11 0', hl_color, cvar("sbar_stomachboard_highlight_alpha") * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
968                 }\r
969 \r
970                 if(field == ST_NAME) {\r
971                         f = stof(getplayerkey(pl.sv_entnum, "colors"));\r
972                         drawpic(pos, "gfx/sb_playercolor_base", '22 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
973                         drawpic(pos, "gfx/sb_playercolor_shirt", '22 11 0', colormapPaletteColor(floor(f / 16), 0), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
974                         drawpic(pos, "gfx/sb_playercolor_pants", '22 11 0', colormapPaletteColor(mod(f, 16), 1), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
975 \r
976                         pos_x += 24;\r
977                         drawcolorcodedstring(pos, textShortenToWidth(str, 138, '11 11 0', stringwidth_colors), '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
978                 }\r
979 \r
980                 if(field == ST_HEALTH) {\r
981                         pos_x += 138;\r
982                                 if(pl.sv_entnum == player_localentnum - 1 || (spectatee_status && pl.sv_entnum == spectatee_status - 1))\r
983                                         drawcolorcodedstring(pos, "self", '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
984                                 else\r
985                                 {\r
986                                         drawpic(pos, "gfx/hud/sb_health", '11 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
987 \r
988                                         pos_x += 9;\r
989                                                 drawcolorcodedstring(pos, str, '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
990                                 }\r
991                 }\r
992         }\r
993 }\r
994 \r
995 float fieldcounter2;\r
996 void Sbar_PrintStomachboardItemPred(vector pos, entity pl)\r
997 {\r
998         // shows the name of our predator\r
999 \r
1000         string str;\r
1001         float f, field, field_number;\r
1002         field_number = 1; // the number of components each row has\r
1003 \r
1004         for(fieldcounter2 = 1; fieldcounter2 <= field_number; ++fieldcounter2)\r
1005         {\r
1006                 field = -fieldcounter2;\r
1007                 str = Sbar_GetStomachFieldPred(pl, field);\r
1008 \r
1009                 if(field == STP_NAME) {\r
1010                         f = stof(getplayerkey(pl.sv_entnum, "colors"));\r
1011                         drawpic(pos, "gfx/sb_playercolor_base", '22 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1012                         drawpic(pos, "gfx/sb_playercolor_shirt", '22 11 0', colormapPaletteColor(floor(f / 16), 0), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1013                         drawpic(pos, "gfx/sb_playercolor_pants", '22 11 0', colormapPaletteColor(mod(f, 16), 1), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1014 \r
1015                         pos_x += 24;\r
1016                         drawcolorcodedstring(pos, textShortenToWidth(str, 122, '11 11 0', stringwidth_colors), '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1017                 }\r
1018         }\r
1019 }\r
1020 \r
1021 /*\r
1022  * Sbar_Scoreboard_MakeTable\r
1023  *\r
1024  * Makes a table for a team (for all playing players in DM) and fills it\r
1025  */\r
1026 \r
1027 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)\r
1028 {\r
1029         float body_table_height, i;\r
1030         vector tmp, column_dim;\r
1031         entity pl;\r
1032 \r
1033         body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line\r
1034 \r
1035         pos -= '1 1 0';\r
1036 \r
1037         tmp_x = sbwidth + 2;\r
1038         tmp_y = 1.25 * sbar_fontsize_y;\r
1039 \r
1040         // rounded header\r
1041         drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, (rgb * sbar_color_bg_team) + '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1042 \r
1043         // table border\r
1044         tmp_y += sbar_border_thickness;\r
1045         tmp_y += body_table_height;\r
1046         drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard\r
1047 \r
1048         // separator header/table\r
1049         pos_y += 1.25 * sbar_fontsize_y;\r
1050         tmp_y = sbar_border_thickness;\r
1051         drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1052 \r
1053         pos_y += sbar_border_thickness;\r
1054 \r
1055         // table background\r
1056         tmp_y = body_table_height;\r
1057         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1058 \r
1059         // anyway, apply some color\r
1060         //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);\r
1061 \r
1062         // go back to the top to make alternated columns highlighting and to print the strings\r
1063         pos_y -= 1.25 * sbar_fontsize_y;\r
1064         pos_y -= sbar_border_thickness;\r
1065 \r
1066         pos += '1 1 0';\r
1067 \r
1068         if (sbar_scoreboard_highlight)\r
1069         {\r
1070                 column_dim_y = 1.25 * sbar_fontsize_y; // header\r
1071                 column_dim_y += sbar_border_thickness;\r
1072                 column_dim_y += body_table_height;\r
1073         }\r
1074 \r
1075         // print the strings of the columns headers and draw the columns\r
1076         for(i = 0; i < sbar_num_fields; ++i)\r
1077         {\r
1078                 if(sbar_field[i] == SP_SEPARATOR)\r
1079                         break;\r
1080                 column_dim_x = sbar_size[i] + sbar_fontsize_x;\r
1081                 if (sbar_scoreboard_highlight)\r
1082                 {\r
1083                         if (mod(i,2))\r
1084                                 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);\r
1085                 }\r
1086                 drawstring(pos, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1087                 pos_x += column_dim_x;\r
1088         }\r
1089         if(sbar_field[i] == SP_SEPARATOR)\r
1090         {\r
1091                 pos_x = xmax;\r
1092                 tmp_y = 0;\r
1093                 for(i = sbar_num_fields-1; i > 0; --i)\r
1094                 {\r
1095                         if(sbar_field[i] == SP_SEPARATOR)\r
1096                                 break;\r
1097 \r
1098                         pos_x -= sbar_size[i];\r
1099 \r
1100                         if (sbar_scoreboard_highlight)\r
1101                         {\r
1102                                 if (!mod(i,2))\r
1103                                 {\r
1104                                         if (i == sbar_num_fields-1)\r
1105                                                 column_dim_x = sbar_size[i] + sbar_fontsize_x / 2 + 1;\r
1106                                         else\r
1107                                                 column_dim_x = sbar_size[i] + sbar_fontsize_x;\r
1108                                         drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);\r
1109                                 }\r
1110                         }\r
1111 \r
1112                         tmp_x = stringwidth(sbar_title[i], FALSE, sbar_fontsize);\r
1113                         tmp_x = sbar_size[i] - tmp_x;\r
1114                         drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1115                         pos_x -= sbar_fontsize_x;\r
1116                 }\r
1117         }\r
1118         \r
1119         pos_x = xmin;\r
1120         pos_y += 1.25 * sbar_fontsize_y; // skip the header\r
1121         pos_y += sbar_border_thickness;\r
1122 \r
1123         // fill the table and draw the rows\r
1124         i = 0;\r
1125         if (teamplay)\r
1126                 for(pl = players.sort_next; pl; pl = pl.sort_next)\r
1127                 {\r
1128                         if(pl.team != tm.team)\r
1129                                 continue;\r
1130                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);\r
1131                         pos_y += 1.25 * sbar_fontsize_y;\r
1132                         ++i;\r
1133                 }\r
1134         else\r
1135                 for(pl = players.sort_next; pl; pl = pl.sort_next)\r
1136                 {\r
1137                         if(pl.team == COLOR_SPECTATOR)\r
1138                                 continue;\r
1139                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);\r
1140                         pos_y += 1.25 * sbar_fontsize_y;\r
1141                         ++i;\r
1142                 }\r
1143         \r
1144         if (i == 0)\r
1145                 pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table\r
1146         pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)\r
1147 \r
1148         return pos;\r
1149 }\r
1150 \r
1151 float Sbar_WouldDrawScoreboard() {\r
1152         if (sb_showscores)\r
1153                 return 1;\r
1154         else if (intermission == 1)\r
1155                 return 1;\r
1156         else if (intermission == 2)\r
1157                 return 1;\r
1158         else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))\r
1159                 return 1;\r
1160         else if(sb_showscores_force)\r
1161                 return 1;\r
1162         return 0;\r
1163 }\r
1164 \r
1165 float average_accuracy;\r
1166 vector Sbar_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)\r
1167 {\r
1168         float i;\r
1169         float weapon_hit, weapon_damage, weapon_stats;\r
1170         float fontsize = 40 * 1/3;\r
1171         float xsave;\r
1172         float weapon_cnt;\r
1173         float rows;\r
1174         if(cvar("sbar_accuracy_doublerows"))\r
1175                 rows = 2;\r
1176         else\r
1177                 rows = 1;\r
1178         float height = 40;\r
1179 \r
1180         if(warmup_stage)\r
1181         {\r
1182                 return pos;\r
1183         }\r
1184 \r
1185         xsave = pos_x;\r
1186         drawstring(pos, strcat("Accuracy stats (average ", ftos(average_accuracy), "%)"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1187         pos_y += 18;\r
1188         vector tmp;\r
1189         tmp_x = sbwidth;\r
1190         tmp_y = height * rows;\r
1191 \r
1192         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1193         drawborderlines(sbar_accuracy_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);\r
1194 \r
1195         // column highlighting\r
1196         for(i = 0; i < weapon_cnt/rows; ++i)\r
1197         {\r
1198                 if(!mod(i, 2))\r
1199                         drawfill(pos + '1 0 0' * (sbwidth/weapon_cnt) * rows * i, '0 1 0' * height * rows + '1 0 0' * (sbwidth/weapon_cnt) * rows, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);\r
1200         }\r
1201 \r
1202         // row highlighting\r
1203         for(i = 0; i < rows; ++i)\r
1204         {\r
1205                 drawfill(pos + '0 1 0' * height * (2/3) + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);     \r
1206         }\r
1207 \r
1208         // skip useless weapons\r
1209         weapon_cnt = 0;\r
1210         for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
1211         {\r
1212                 self = get_weaponinfo(i);\r
1213                 if not(self.weapons)\r
1214                         continue;\r
1215                 ++weapon_cnt;\r
1216         }\r
1217 \r
1218         drawfont = sbar_bigfont;\r
1219         average_accuracy = 0;\r
1220         float weapons_with_stats;\r
1221         weapons_with_stats = 0;\r
1222         if(rows == 2)\r
1223                 pos_x += sbwidth/weapon_cnt / 2;\r
1224 \r
1225         for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
1226         {\r
1227                 self = get_weaponinfo(i);\r
1228                 if not(self.weapons)\r
1229                         continue;\r
1230                 weapon_hit = weapon_hits[i-WEP_FIRST];\r
1231                 weapon_damage = weapon_fired[i-WEP_FIRST];\r
1232                 if(weapon_damage)\r
1233                         weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);\r
1234                 float weapon_alpha;\r
1235 \r
1236                 if(weapon_damage)\r
1237                         weapon_alpha = sbar_scoreboard_alpha_fg;\r
1238                 else\r
1239                         weapon_alpha = 0.2 * sbar_scoreboard_alpha_fg;\r
1240 \r
1241                 // weapon icon\r
1242                 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0 0' * sbwidth * (1/weapon_cnt) + '0 1 0' * height * (2/3), '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);\r
1243                 // the accuracy\r
1244                 if(weapon_damage) {\r
1245                         weapons_with_stats += 1;\r
1246                         average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy\r
1247 \r
1248                         string s;\r
1249                         s = strcat(ftos(weapon_stats),"%");\r
1250 \r
1251                         float padding;\r
1252                         padding = ((sbwidth/weapon_cnt) - stringwidth(s, FALSE, '1 0 0' * fontsize)) / 2; // center the accuracy value\r
1253 \r
1254                         rgb = Sbar_AccuracyColor(weapon_stats);\r
1255                         drawstring(pos + '1 0 0' * padding + '0 1 0' * height * (2/3), s, '1 1 0' * fontsize, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1256                 }\r
1257                 pos_x += sbwidth/weapon_cnt * rows;\r
1258                 if(rows == 2 && i == 6) {\r
1259                         pos_x -= sbwidth;\r
1260                         pos_y += height;\r
1261                 }\r
1262         }\r
1263         drawfont = sbar_font;\r
1264 \r
1265         if(weapons_with_stats)\r
1266                 average_accuracy = floor(average_accuracy / weapons_with_stats);\r
1267 \r
1268         pos_x = xsave;\r
1269         pos_y += height;\r
1270         return pos;\r
1271 }\r
1272 \r
1273 string race_PlaceName(float pos) {\r
1274         if(pos == 1)\r
1275                 return "1st";\r
1276         else if(pos == 2)\r
1277                 return "2nd";\r
1278         else if(pos == 3)\r
1279                 return "3rd";\r
1280         else\r
1281                 return strcat(ftos(pos), "th");\r
1282 }\r
1283 \r
1284 vector Sbar_DrawScoreboardRankings(vector pos, entity pl,  vector rgb, vector bg_size)\r
1285 {\r
1286         float i;\r
1287         RANKINGS_RECEIVED_CNT = 0;\r
1288                 for (i=RANKINGS_CNT-1; i>=0; --i)\r
1289                         if (grecordtime[i])\r
1290                                 RANKINGS_RECEIVED_CNT = RANKINGS_RECEIVED_CNT + 1;\r
1291 \r
1292         if (RANKINGS_RECEIVED_CNT == 0)\r
1293                 return pos;\r
1294 \r
1295         float is_spec;\r
1296         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);\r
1297         vector hl_rgb;\r
1298                 hl_rgb = stov(cvar_string("sbar_color_bg")) + '0.5 0.5 0.5';\r
1299 \r
1300         pos_y += sbar_fontsize_y;\r
1301         drawstring(pos, strcat("Rankings"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1302         pos_y += sbar_fontsize_y;\r
1303         vector tmp;\r
1304         tmp_x = sbwidth;\r
1305         tmp_y = sbar_fontsize_y * RANKINGS_RECEIVED_CNT;\r
1306 \r
1307         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1308         drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);\r
1309 \r
1310         // row highlighting\r
1311         for(i = 0; i<RANKINGS_RECEIVED_CNT; ++i)\r
1312         {\r
1313                 string n, p;\r
1314                 float t;\r
1315                 t = grecordtime[i];\r
1316                 if (t == 0)\r
1317                         continue;\r
1318                 n = grecordholder[i];\r
1319                 p = race_PlaceName(i+1);\r
1320                 if(grecordholder[i] == GetPlayerName(player_localentnum - 1))\r
1321                         drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);    \r
1322                 else if(!mod(i, 2) && sbar_scoreboard_highlight)\r
1323                         drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL); \r
1324                 drawstring(pos, p, sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1325                 drawstring(pos + '3 0 0' * sbar_fontsize_x, TIME_ENCODED_TOSTRING(t), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1326                 drawcolorcodedstring(pos + '8 0 0' * sbar_fontsize_x, n, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1327                 pos += '0 1 0' * sbar_fontsize_y;\r
1328         }\r
1329 \r
1330         return pos;\r
1331 }\r
1332 \r
1333 float scoreboard_bottom;\r
1334 float sbar_scoreboard_fade_alpha;\r
1335 float sbar_woulddrawscoreboard_prev;\r
1336 float sbar_woulddrawscoreboard_change; // "time" at which Sbar_WouldDrawScoreboard() changed\r
1337 void Sbar_DrawScoreboard()\r
1338 {\r
1339         float sbar_woulddrawscoreboard; \r
1340         sbar_woulddrawscoreboard = Sbar_WouldDrawScoreboard();\r
1341         if(sbar_woulddrawscoreboard != sbar_woulddrawscoreboard_prev) {\r
1342                 sbar_woulddrawscoreboard_change = time;\r
1343                 sbar_woulddrawscoreboard_prev = sbar_woulddrawscoreboard;\r
1344         }\r
1345 \r
1346         float scoreboard_fadeinspeed = cvar_or("sbar_scoreboard_fadeinspeed", 10);\r
1347         float scoreboard_fadeoutspeed = cvar_or("sbar_scoreboard_fadeoutspeed", 5);\r
1348         if(sbar_woulddrawscoreboard) {\r
1349                 if (scoreboard_fadeinspeed)\r
1350                         sbar_scoreboard_fade_alpha = bound (0, (time - sbar_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);\r
1351                 else\r
1352                         sbar_scoreboard_fade_alpha = 1;\r
1353         }\r
1354         else\r
1355                 if (scoreboard_fadeoutspeed)\r
1356                         sbar_scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - sbar_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);\r
1357                 else\r
1358                         sbar_scoreboard_fade_alpha = 0;\r
1359 \r
1360         if not(sbar_scoreboard_fade_alpha)\r
1361                 return;\r
1362                 \r
1363         sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg") * sbar_scoreboard_fade_alpha;\r
1364         sbar_scoreboard_alpha_fg = cvar_or("sbar_scoreboard_alpha_fg", 1.0) * sbar_scoreboard_fade_alpha;\r
1365         sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");\r
1366         sbar_scoreboard_highlight_alpha = cvar_or("sbar_scoreboard_highlight_alpha", 0.10) * sbar_scoreboard_alpha_fg;\r
1367         sbar_scoreboard_highlight_alpha_self = cvar_or("sbar_scoreboard_highlight_alpha_self", 0.25) * sbar_scoreboard_alpha_fg;\r
1368         sbar_scoreboard_alpha_name = cvar_or("sbar_scoreboard_alpha_name", 0.9) * sbar_scoreboard_alpha_fg;\r
1369         sbar_scoreboard_alpha_name_self = cvar_or("sbar_scoreboard_alpha_name_self", 1) * sbar_scoreboard_alpha_fg;\r
1370         \r
1371         vector rgb, pos, tmp;\r
1372         entity pl, tm;\r
1373 \r
1374         sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);\r
1375 \r
1376         xmin = 0.5 * (vid_conwidth - sbwidth);\r
1377         ymin = cvar("sbar_scoreboard_offset");\r
1378 \r
1379         xmax = vid_conwidth - xmin;\r
1380         ymax = vid_conheight - 0.2*vid_conheight;\r
1381 \r
1382         // Initializes position\r
1383         pos_x = xmin;\r
1384         pos_y = ymin;\r
1385         pos_z = 0;\r
1386 \r
1387         // Heading\r
1388         drawfont = sbar_bigfont;\r
1389         if(gametype == GAME_RPG)\r
1390                 drawstringcenter('0 1 0' * ymin, "Players", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1391         else\r
1392                 drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1393 \r
1394         pos_y += 24 + 4;\r
1395         pos_y += sbar_fontsize_y;\r
1396 \r
1397         drawfont = sbar_font;\r
1398 \r
1399         // Draw the scoreboard\r
1400         vector bg_size;\r
1401         bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");\r
1402 \r
1403         if(teamplay)\r
1404         {\r
1405                 for(tm = teams.sort_next; tm; tm = tm.sort_next)\r
1406                 {\r
1407                         if(tm.team == COLOR_SPECTATOR)\r
1408                                 continue;\r
1409 \r
1410                         rgb = GetTeamRGB(tm.team);\r
1411                         Sbar_DrawXNum(pos - '9.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 6, 0, sbar_fontsize_y * 1.5, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1412                                 \r
1413                         if(ts_primary != ts_secondary)\r
1414                                 Sbar_DrawXNum(pos - '7.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 6, 0, sbar_fontsize_y * 1, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1415 \r
1416                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);\r
1417                 }\r
1418         }\r
1419         else\r
1420         {\r
1421                 rgb = stov(cvar_string("sbar_color_bg"));\r
1422 \r
1423                 for(tm = teams.sort_next; tm; tm = tm.sort_next)\r
1424                 {\r
1425                         if(tm.team == COLOR_SPECTATOR)\r
1426                                 continue;\r
1427 \r
1428                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);\r
1429                 }\r
1430         }\r
1431 \r
1432         if(gametype == GAME_CTS || gametype == GAME_RACE) {\r
1433                 if(race_speedaward) {\r
1434                         drawcolorcodedstring(pos, strcat("Speed award: ", ftos(race_speedaward), " (", race_speedaward_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1435                         pos_y += 1.25 * sbar_fontsize_y;\r
1436                 }\r
1437                 if(race_speedaward_alltimebest) {\r
1438                         drawcolorcodedstring(pos, strcat("All-time fastest: ", ftos(race_speedaward_alltimebest), " (", race_speedaward_alltimebest_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1439                         pos_y += 1.25 * sbar_fontsize_y;\r
1440                 }\r
1441                 pos = Sbar_DrawScoreboardRankings(pos, pl, rgb, bg_size);\r
1442         }\r
1443         else if(cvar("sbar_accuracy") && spectatee_status != -1) {\r
1444                 if(teamplay)\r
1445                         pos = Sbar_DrawScoreboardAccuracyStats(pos, GetTeamRGB(myteam), bg_size);\r
1446                 else\r
1447                         pos = Sbar_DrawScoreboardAccuracyStats(pos, rgb, bg_size);\r
1448         }\r
1449 \r
1450         tmp = pos + '0 1.5 0' * sbar_fontsize_y;\r
1451         pos_y += 3 * sbar_fontsize_y;\r
1452 \r
1453         // List spectators\r
1454         float specs;\r
1455         specs = 0;\r
1456         for(pl = players.sort_next; pl; pl = pl.sort_next)\r
1457         {\r
1458                 if(pl.team != COLOR_SPECTATOR)\r
1459                         continue;\r
1460                 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);\r
1461                 pos_y += 1.25 * sbar_fontsize_y;\r
1462                 ++specs;\r
1463         }\r
1464 \r
1465         if(specs)\r
1466                 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1467 \r
1468         // Print info string\r
1469         string str;\r
1470         float tl, fl, ll;\r
1471         if(gametype == GAME_RPG)\r
1472                 str = strcat("you are in ^2", shortmapname, "^7");\r
1473         else\r
1474                 str = strcat("playing on ^2", shortmapname, "^7");\r
1475         tl = getstatf(STAT_TIMELIMIT);\r
1476         fl = getstatf(STAT_FRAGLIMIT);\r
1477         ll = getstatf(STAT_LEADLIMIT);\r
1478         if(gametype == GAME_LMS)\r
1479         {\r
1480                 if(tl > 0)\r
1481                         str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");\r
1482         }\r
1483         else\r
1484         {\r
1485                 if(tl > 0)\r
1486                         str = strcat(str, " for ^1", ftos(tl), " minutes^7");\r
1487                 if(fl > 0 && !(gametype == GAME_RPG))\r
1488                 {\r
1489                         if(tl > 0)\r
1490                                 str = strcat(str, " or");\r
1491                         if(teamplay)\r
1492                         {\r
1493                                 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));\r
1494                                 if(teamscores_label[ts_primary] == "score")\r
1495                                         str = strcat(str, " points^7");\r
1496                                 else if(teamscores_label[ts_primary] == "fastest")\r
1497                                         str = strcat(str, " is beaten^7");\r
1498                                 else\r
1499                                         str = strcat(str, " ", teamscores_label[ts_primary]);\r
1500                         }\r
1501                         else\r
1502                         {\r
1503                                 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));\r
1504                                 if(scores_label[ps_primary] == "score")\r
1505                                         str = strcat(str, " points^7");\r
1506                                 else if(scores_label[ps_primary] == "fastest")\r
1507                                         str = strcat(str, " is beaten^7");\r
1508                                 else\r
1509                                         str = strcat(str, " ", scores_label[ps_primary]);\r
1510                         }\r
1511                 }\r
1512                 if(ll > 0)\r
1513                 {\r
1514                         if(tl > 0 || fl > 0)\r
1515                                 str = strcat(str, " or");\r
1516                         if(teamplay)\r
1517                         {\r
1518                                 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));\r
1519                                 if(teamscores_label[ts_primary] == "score")\r
1520                                         str = strcat(str, " points^7");\r
1521                                 else if(teamscores_label[ts_primary] == "fastest")\r
1522                                         str = strcat(str, " is beaten^7");\r
1523                                 else\r
1524                                         str = strcat(str, " ", teamscores_label[ts_primary]);\r
1525                         }\r
1526                         else\r
1527                         {\r
1528                                 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));\r
1529                                 if(scores_label[ps_primary] == "score")\r
1530                                         str = strcat(str, " points^7");\r
1531                                 else if(scores_label[ps_primary] == "fastest")\r
1532                                         str = strcat(str, " is beaten^7");\r
1533                                 else\r
1534                                         str = strcat(str, " ", scores_label[ps_primary]);\r
1535                         }\r
1536                 }\r
1537         }\r
1538 \r
1539 \r
1540         pos_y += 1.2 * sbar_fontsize_y;\r
1541         drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, TRUE, sbar_fontsize)), str, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1542 \r
1543         scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;\r
1544 }\r
1545 \r
1546 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)\r
1547 {\r
1548         string col;\r
1549         string timestr;\r
1550         string cpname;\r
1551         string lapstr;\r
1552         lapstr = "";\r
1553 \r
1554         if(histime == 0) // goal hit\r
1555         {\r
1556                 if(mytime > 0)\r
1557                 {\r
1558                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));\r
1559                         col = "^1";\r
1560                 }\r
1561                 else if(mytime == 0)\r
1562                 {\r
1563                         timestr = "+0.0";\r
1564                         col = "^3";\r
1565                 }\r
1566                 else\r
1567                 {\r
1568                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));\r
1569                         col = "^2";\r
1570                 }\r
1571 \r
1572                 if(lapdelta > 0)\r
1573                 {\r
1574                         lapstr = strcat(" (-", ftos(lapdelta), "L)");\r
1575                         col = "^2";\r
1576                 }\r
1577                 else if(lapdelta < 0)\r
1578                 {\r
1579                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");\r
1580                         col = "^1";\r
1581                 }\r
1582         }\r
1583         else if(histime > 0) // anticipation\r
1584         {\r
1585                 if(mytime >= histime)\r
1586                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));\r
1587                 else\r
1588                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));\r
1589                 col = "^3";\r
1590         }\r
1591         else\r
1592                 col = "^7";\r
1593 \r
1594         if(cp == 254)\r
1595                 cpname = "Start line";\r
1596         else if(cp == 255)\r
1597                 cpname = "Finish line";\r
1598         else if(cp)\r
1599                 cpname = strcat("Intermediate ", ftos(cp));\r
1600         else\r
1601                 cpname = "Finish line";\r
1602 \r
1603         if(histime < 0)\r
1604                 return strcat(col, cpname);\r
1605         else if(hisname == "")\r
1606                 return strcat(col, cpname, " (", timestr, ")");\r
1607         else\r
1608                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");\r
1609 }\r
1610 \r
1611 float race_CheckName(string net_name) { // Does the name already exist in rankings? In that case, where? (otherwise 0)\r
1612         float i;\r
1613         for (i=RANKINGS_CNT-1;i>=0;--i)\r
1614                 if(grecordholder[i] == net_name)\r
1615                         return i+1;\r
1616         return 0;\r
1617 }\r
1618 \r
1619 float GetAmmoStat(float i)\r
1620 {\r
1621         switch(i)\r
1622         {\r
1623                 case 0: return STAT_FUEL;\r
1624                 default: return -1;\r
1625         }\r
1626 }\r
1627 \r
1628 float GetAmmoItemCode(float i)\r
1629 {\r
1630         switch(i)\r
1631         {\r
1632                 case 0: return IT_FUEL;\r
1633                 default: return -1;\r
1634         }\r
1635 }\r
1636 \r
1637 string GetAmmoPicture(float i)\r
1638 {\r
1639         switch(i)\r
1640         {\r
1641                 case 0:\r
1642                         if(getstati(STAT_ITEMS) & IT_FUEL_REGEN)\r
1643                                 return "gfx/hud/sb_fuel_regen";\r
1644                         else\r
1645                                 return "gfx/hud/sb_fuel";\r
1646                 default:\r
1647                         return "";\r
1648         }\r
1649 }\r
1650 \r
1651 float race_status_time;\r
1652 float race_status_prev;\r
1653 string race_status_name_prev;\r
1654 void Sbar_DrawRaceStatus(vector pos)\r
1655 {\r
1656         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {\r
1657                 race_status_time = time + 5;\r
1658                 race_status_prev = race_status;\r
1659                 if (race_status_name_prev)\r
1660                         strunzone(race_status_name_prev);\r
1661                 race_status_name_prev = strzone(race_status_name);\r
1662         }\r
1663 \r
1664         float a;\r
1665         a = bound(0, race_status_time - time, 1);\r
1666 \r
1667         string s;\r
1668         s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);\r
1669 \r
1670         float rank;\r
1671         if(race_status > 0)\r
1672                 rank = race_CheckName(race_status_name);\r
1673         string rankname;\r
1674         rankname = race_PlaceName(rank);\r
1675 \r
1676         if(race_status == 0)\r
1677                 drawpic(pos, "gfx/hud/race/newfail", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1678         else if(race_status == 1) {\r
1679                 drawpic(pos, "gfx/hud/race/newtime", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);   \r
1680                 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1681                 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1682         } else if(race_status == 2) {\r
1683                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)\r
1684                         drawpic(pos, "gfx/hud/race/newrankgreen", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1685                 else\r
1686                         drawpic(pos, "gfx/hud/race/newrankyellow", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1687                 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1688                 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1689         } else if(race_status == 3) {\r
1690                 drawpic(pos, "gfx/hud/race/newrecordserver", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1691                 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1692                 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1693         }\r
1694 \r
1695         if (race_status_time - time <= 0) {\r
1696                 race_status_prev = -1;\r
1697                 race_status = -1;\r
1698                 if(race_status_name)\r
1699                         strunzone(race_status_name);\r
1700                 race_status_name = string_null;\r
1701                 if(race_status_name_prev)\r
1702                         strunzone(race_status_name_prev);\r
1703                 race_status_name_prev = string_null;\r
1704         }\r
1705 }\r
1706 \r
1707 void Sbar_Portrait()\r
1708 {\r
1709         // draws the portrait, using the values set in Ent_ReadPortrait\r
1710 \r
1711         // make the portrait slide in and out of the left edge\r
1712         float fade_time;\r
1713         float fade1_start, fade1_end, fade2_start, fade2_end;\r
1714         float fade_in, fade_out;\r
1715 \r
1716         fade_time = cvar("sbar_portrait_time") * bound(0, cvar("sbar_portrait_fade"), 0.5);\r
1717 \r
1718         fade1_start = portrait_time + cvar("sbar_portrait_time") - fade_time;\r
1719         fade1_end = portrait_time + cvar("sbar_portrait_time");\r
1720         fade2_start = portrait_time;\r
1721         fade2_end = portrait_time + fade_time;\r
1722 \r
1723         fade_in = bound(0, (time / fade1_end - 1) / (fade1_start / fade1_end - 1), 1);\r
1724         fade_out = 1 - bound(0, (time / fade2_end - 1) / (fade2_start / fade2_end - 1), 1);\r
1725 \r
1726         vector left, fade_pos;\r
1727         left_x = 0;\r
1728         left_y = vid_conheight / 2;\r
1729         fade_pos_x = -130 * fade_in * fade_out;\r
1730 \r
1731         if(!cvar("sbar_portrait"))\r
1732                 return;\r
1733 \r
1734         if(portrait_time + cvar("sbar_portrait_time") >= time)\r
1735         {\r
1736                 if(portrait_image && portrait_name) // prevent using bad strings\r
1737                 {\r
1738                         drawpic(left - '120 80 0' - fade_pos, portrait_image, '120 160 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1739                         drawcolorcodedstring(left - '120 -80 0' - fade_pos, textShortenToWidth(portrait_name, 120, '12 12 0', stringwidth_colors), '12 12 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1740                 }\r
1741         }\r
1742         else\r
1743         {\r
1744                 // free unused strings from memory\r
1745                 if(portrait_image)\r
1746                 {\r
1747                         strunzone(portrait_image);\r
1748                         portrait_image = string_null;\r
1749                 }\r
1750                 if(portrait_name)\r
1751                 {\r
1752                         strunzone(portrait_name);\r
1753                         portrait_name = string_null;\r
1754                 }\r
1755         }\r
1756 }\r
1757 \r
1758 void Sbar_Score()\r
1759 {\r
1760         float score, distribution, leader;\r
1761         vector score_pos, secondary_score_pos, race_score_pos, distribution_color;\r
1762         string racetime, secondary_racetime;\r
1763         entity tm, pl, me;\r
1764         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];\r
1765 \r
1766         vector top;\r
1767         top_x = vid_conwidth / 2;\r
1768         top_y = 0;\r
1769         top_z = 0;\r
1770 \r
1771         if(gametype == GAME_RPG)\r
1772                 return;\r
1773 \r
1774         score_pos = top + '-80 8 0';\r
1775         secondary_score_pos = score_pos + '80 -6 0';\r
1776 \r
1777         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD\r
1778                 pl = players.sort_next;\r
1779                 if(pl == me)\r
1780                         pl = pl.sort_next;\r
1781                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)\r
1782                         if(pl.scores[ps_primary] == 0)\r
1783                                 pl = world;\r
1784 \r
1785                 score = me.(scores[ps_primary]);\r
1786 \r
1787                 float racemin, racesec, racemsec;\r
1788                 float distsec, distmsec;\r
1789                 string s_racemin, s_racesec, s_racemsec;\r
1790                 \r
1791                 racemin = floor(score/(60 * TIME_FACTOR));\r
1792                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);\r
1793                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;\r
1794 \r
1795                 if(racemin < 10) s_racemin = strcat("0", ftos(racemin));\r
1796                 else s_racemin = ftos(racemin);\r
1797                 if(racesec < 10) s_racesec = strcat("0", ftos(racesec));\r
1798                 else s_racesec = ftos(racesec);\r
1799                 if(racemsec < 10) s_racemsec = strcat("0", ftos(racemsec));\r
1800                 else s_racemsec = ftos(racemsec);\r
1801 \r
1802                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {\r
1803                         // distribution display\r
1804                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);\r
1805 \r
1806                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)\r
1807                                 distmsec = fabs(distribution);\r
1808                         else {\r
1809                                 distsec = floor(fabs(distribution) / TIME_FACTOR);\r
1810                                 distmsec = fabs(distribution) - distsec * TIME_FACTOR;\r
1811                         }\r
1812 \r
1813                         if (distribution < 0) {\r
1814                                 distribution_color = '0 1 0';\r
1815                                 secondary_racetime = "-"; // always prefix with minus sign\r
1816                         }\r
1817                         else if (distribution > 0) {\r
1818                                 distribution_color = '1 0 0';\r
1819                                 secondary_racetime = "+"; // minusplus 1: always prefix with plus sign\r
1820                         }\r
1821                         else\r
1822                                 distribution_color = '1 1 1';\r
1823 \r
1824                         secondary_racetime = strcat(secondary_racetime, ftos(distsec), ".", ftos(distmsec));\r
1825                         drawstring(score_pos + '222 0 0' - '14 0 0', secondary_racetime, '14 14 0', distribution_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1826                 }\r
1827 \r
1828                 racetime = strcat(s_racemin, " : ", s_racesec, " . ", s_racemsec);\r
1829                 race_score_pos = top + '0 0 0';\r
1830                 race_score_pos -= '1 0 0' * stringwidth(racetime, FALSE, '30 30 0') * 0.5;\r
1831                 drawstring(race_score_pos, racetime, '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1832 \r
1833         } else if (!teamplay) { // non-teamgames, except race/cts\r
1834                 // me vector := [team/connected frags id]\r
1835                 pl = players.sort_next;\r
1836                 if(pl == me)\r
1837                         pl = pl.sort_next;\r
1838 \r
1839                 if(pl)\r
1840                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);\r
1841                 else\r
1842                         distribution = 0;\r
1843 \r
1844                 score = me.(scores[ps_primary]);\r
1845                 \r
1846                 if(distribution >= 5) {\r
1847                         distribution_color = '0 1 0';\r
1848                         leader = 1;\r
1849                 } else if(distribution >= 0) {\r
1850                         distribution_color = '1 1 1';\r
1851                         leader = 1;\r
1852                 } else if(distribution >= -5)\r
1853                         distribution_color = '1 1 0';\r
1854                 else\r
1855                         distribution_color = '1 0 0';\r
1856                 \r
1857                 Sbar_DrawXNum(secondary_score_pos, distribution, 6, 3, 16, distribution_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1858                 Sbar_DrawXNum(score_pos, score, 6, 0, 34, distribution_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1859         } else { // teamgames\r
1860                 float max_fragcount;\r
1861                 max_fragcount = -999;\r
1862 \r
1863                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {\r
1864                         if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display\r
1865                                 continue;\r
1866                         score = tm.(teamscores[ts_primary]);\r
1867                         leader = 0;\r
1868 \r
1869                         if (score > max_fragcount)\r
1870                                 max_fragcount = score;\r
1871         \r
1872                         if(tm.team == myteam) {\r
1873                                 if (max_fragcount == score)\r
1874                                         leader = 1;\r
1875                                 Sbar_DrawXNum(score_pos, score, 6, 0, 34, GetTeamRGB(tm.team), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1876                         } else {\r
1877                                 if (max_fragcount == score)\r
1878                                         leader = 1;\r
1879                                 Sbar_DrawXNum(secondary_score_pos, score, 6, 3, 16, GetTeamRGB(tm.team), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1880                                 secondary_score_pos = secondary_score_pos + '0 16 0';\r
1881                         }\r
1882                 }\r
1883         }\r
1884 \r
1885         if(gametype == GAME_RACE || gametype == GAME_CTS)\r
1886         {\r
1887                 drawfont = sbar_bigfont;\r
1888                 float a, t;\r
1889                 vector m;\r
1890                 string s, forcetime;\r
1891 \r
1892                 m = '0.5 0 0' * vid_conwidth + '0 1 0' * cvar_or("cl_racetimer_position", 0.25) * vid_conheight;\r
1893 \r
1894                 if(race_checkpointtime)\r
1895                 {\r
1896                         a = bound(0, 2 - (time - race_checkpointtime), 1);\r
1897                         s = "";\r
1898                         forcetime = "";\r
1899                         if(a > 0) // just hit a checkpoint?\r
1900                         {\r
1901                                 if(race_checkpoint != 254)\r
1902                                 {\r
1903                                         if(race_time && race_previousbesttime)\r
1904                                                 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);\r
1905                                         else\r
1906                                                 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);\r
1907                                         if(race_time)\r
1908                                                 forcetime = TIME_ENCODED_TOSTRING(race_time);\r
1909                                 }\r
1910                         }\r
1911                         else\r
1912                         {\r
1913                                 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)\r
1914                                 {\r
1915                                         a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);\r
1916                                         if(a > 0) // next one?\r
1917                                         {\r
1918                                                 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);\r
1919                                         }\r
1920                                 }\r
1921                         }\r
1922 \r
1923                         if(s != "" && a > 0)\r
1924                         {\r
1925                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1926                                 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1927                                 drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1928                         }\r
1929 \r
1930                         if(race_penaltytime)\r
1931                         {\r
1932                                 a = bound(0, 2 - (time - race_penaltyeventtime), 1);\r
1933                                 if(a > 0)\r
1934                                 {\r
1935                                         s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");\r
1936                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1937                                         //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1938                                         drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1939                                 }\r
1940                         }\r
1941 \r
1942                         if(forcetime != "")\r
1943                         {\r
1944                                 a = bound(0, (time - race_checkpointtime) / 0.5, 1);\r
1945                                 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);\r
1946                                 drawstring_expanding(m - '1 0 0' * stringwidth(forcetime, FALSE, '16 0 0'), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);\r
1947                         }\r
1948                         else\r
1949                                 a = 1;\r
1950 \r
1951                         if(race_laptime && race_checkpoint != 255)\r
1952                         {\r
1953                                 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));\r
1954                                 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1955                                 drawstring(m - '0.5 0 0' * stringwidth(s, FALSE, '32 32 0'), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1956                         }\r
1957                 }\r
1958                 else\r
1959                 {\r
1960                         if(race_mycheckpointtime)\r
1961                         {\r
1962                                 a = bound(0, 2 - (time - race_mycheckpointtime), 1);\r
1963                                 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);\r
1964                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1965                                 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1966                                 drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1967                         }\r
1968                         if(race_othercheckpointtime && race_othercheckpointenemy != "")\r
1969                         {\r
1970                                 a = bound(0, 2 - (time - race_othercheckpointtime), 1);\r
1971                                 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);\r
1972                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1973                                 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1974                                 drawcolorcodedstring(m - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1975                         }\r
1976 \r
1977                         if(race_penaltytime && !race_penaltyaccumulator)\r
1978                         {\r
1979                                 t = race_penaltytime * 0.1 + race_penaltyeventtime;\r
1980                                 a = bound(0, (1 + t - time), 1);\r
1981                                 if(a > 0)\r
1982                                 {\r
1983                                         if(time < t)\r
1984                                                 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");\r
1985                                         else\r
1986                                                 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");\r
1987                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1988                                         //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1989                                         drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1990                                 }\r
1991                         }\r
1992                 }\r
1993 \r
1994                 drawfont = sbar_font;\r
1995         }\r
1996 }\r
1997 \r
1998 void Sbar_Status()\r
1999 {\r
2000         float armor, health, x, a;\r
2001         armor = getstati(STAT_ARMOR);\r
2002         health = getstati(STAT_HEALTH);\r
2003 \r
2004         float stat_items;\r
2005         stat_items = getstati(STAT_ITEMS);\r
2006 \r
2007         vector pos, pos2;\r
2008 \r
2009         if (cvar("viewsize") <= 100 && sbar_hudselector)\r
2010                 Sbar_DrawPic("gfx/hud/bg_status", stov(cvar_string("hud_panel_status_background_position")), stov(cvar_string("hud_panel_status_background_scale")), TRUE);\r
2011 \r
2012         // armor\r
2013         x = armor;\r
2014         if (x > 0)\r
2015         {\r
2016                 Sbar_DrawPic("gfx/hud/sb_armor", stov(cvar_string("hud_panel_status_item_armor_icon_position")), stov(cvar_string("hud_panel_status_item_armor_icon_scale")), FALSE);\r
2017                 Sbar_DrawXNum(stov(cvar_string("hud_panel_status_item_armor_icon_position")), x, 3, 0, cvar("hud_panel_status_item_armor_text_scale"), Sbar_NumColor(x), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2018         }\r
2019 \r
2020 /*\r
2021         // health\r
2022         pos = edge - stov(cvar_string("hud_panel_status_item_health_text_position"));\r
2023         pos2 = edge - stov(cvar_string("hud_panel_status_item_health_icon_position"));\r
2024         x = health;\r
2025         drawpic(pos2, "gfx/hud/sb_health", stov(cvar_string("hud_panel_status_item_health_icon_scale")), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2026         pos -= '1 0 0' * stringwidth(ftos(x), FALSE, '1 1 0' * cvar("hud_panel_status_item_health_text_scale")) * 0.5;\r
2027         Sbar_DrawXNum(pos, x, 3, 0, cvar("hud_panel_status_item_health_text_scale"), Sbar_NumColor(x), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2028 \r
2029         // if we are dead, we can skip the HUD from here\r
2030         if(health <= 0)\r
2031                 return;\r
2032 \r
2033         // ammo\r
2034         float weapon_clipload, weapon_clipsize;\r
2035 \r
2036         // if we are using the jetpack, show fuel ammo. Otherwise show the ammo of our weapon\r
2037         if(stat_items & IT_JETPACK && button_jetpack)\r
2038         {\r
2039                 pos = edge - stov(cvar_string("hud_panel_status_item_noload_ammo_text_position"));\r
2040                 pos2 = edge - stov(cvar_string("hud_panel_status_item_ammo_icon_position"));\r
2041                 a = getstati(GetAmmoStat(0)); // how much fuel do we have?\r
2042                 drawpic(pos2, GetAmmoPicture(0), stov(cvar_string("hud_panel_status_item_noload_ammo_icon_scale")), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2043                 pos -= '1 0 0' * stringwidth(ftos(a), FALSE, '1 1 0' * cvar("hud_panel_status_item_noload_ammo_text_scale")) * 0.5;\r
2044                 Sbar_DrawXNum(pos, a, 3, 0, cvar("hud_panel_status_item_noload_ammo_text_scale"), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2045         }\r
2046         else\r
2047         {\r
2048                 float i;\r
2049                 for (i = 0; i < 1; ++i)\r
2050                 {\r
2051                         // Since fuel is currently the only ammo, always show it on the HUD.\r
2052                         // In case we ever get more ammos, comment the line below back in.\r
2053                         // if (stat_items & GetAmmoItemCode(i))\r
2054                         {\r
2055                                 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?\r
2056                                 pos2 = edge - stov(cvar_string("hud_panel_status_item_ammo_icon_position"));\r
2057                                 drawpic(pos2, GetAmmoPicture(i), stov(cvar_string("hud_panel_status_item_ammo_icon_scale")), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2058                                 weapon_clipsize = getstati(STAT_WEAPON_CLIPSIZE);\r
2059 \r
2060                                 // if the weapon we're holding is reloadable, show both its ammo and load\r
2061                                 if(weapon_clipsize)\r
2062                                 {\r
2063                                         weapon_clipload = getstati(STAT_WEAPON_CLIPLOAD);\r
2064                                         pos = edge - stov(cvar_string("hud_panel_status_item_load_clip_text_position"));\r
2065                                         if(weapon_clipload < 0) // we're reloading\r
2066                                         {\r
2067                                                 pos -= '1 0 0' * stringwidth("- -", FALSE, '1 1 0' * cvar("hud_panel_status_item_load_clip_text_scale")) * 0.5;\r
2068                                                 drawstring(pos, "- -", '1 1 0' * cvar("hud_panel_status_item_load_clip_text_scale"), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2069                                         }\r
2070                                         else\r
2071                                         {\r
2072                                                 pos -= '1 0 0' * stringwidth(ftos(weapon_clipload), FALSE, '1 1 0' * cvar("hud_panel_status_item_load_clip_text_scale")) * 0.5;\r
2073                                                 Sbar_DrawXNum(pos, weapon_clipload, 2, 0, cvar("hud_panel_status_item_load_clip_text_scale"), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2074                                         }\r
2075                                         pos = edge - stov(cvar_string("hud_panel_status_item_load_ammo_text_position"));\r
2076                                         pos -= '1 0 0' * stringwidth(ftos(a), FALSE, '1 1 0' * cvar("hud_panel_status_item_load_ammo_text_scale")) * 0.5;\r
2077                                         Sbar_DrawXNum(pos, a, 3, 0, cvar("hud_panel_status_item_load_ammo_text_scale"), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2078                                 }\r
2079                                 else\r
2080                                 {\r
2081                                         pos = edge - stov(cvar_string("hud_panel_status_item_noload_ammo_text_position"));\r
2082                                         pos -= '1 0 0' * stringwidth(ftos(a), FALSE, '1 1 0' * cvar("hud_panel_status_item_noload_ammo_text_scale")) * 0.5;\r
2083                                         Sbar_DrawXNum(pos, a, 3, 0, cvar("hud_panel_status_item_noload_ammo_text_scale"), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2084                                 }\r
2085                         }\r
2086                 }\r
2087         }\r
2088 \r
2089         // weapon icon\r
2090         pos = edge - stov(cvar_string("hud_panel_status_item_weapon_position"));\r
2091         entity e;\r
2092         e = get_weaponinfo(activeweapon);\r
2093         if (e && e.netname != "" && e.netname != "N/A")\r
2094                 drawpic(pos, strcat("gfx/hud/bg_status_activeweapon_", e.netname), stov(cvar_string("hud_panel_status_item_weapon_scale")), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2095 */\r
2096 }\r
2097 \r
2098 void Sbar_Timer()\r
2099 {\r
2100         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;\r
2101         vector pos, bgpos, timer_color;\r
2102         string finaltime;\r
2103         bgpos = '0 0 0';\r
2104         \r
2105         vector topright;\r
2106         topright = '0 0 0';\r
2107         topright_x = vid_conwidth;\r
2108         \r
2109         float scale;\r
2110         scale = cvar_or("sbar_timer_scale", 1);\r
2111         timelimit = getstatf(STAT_TIMELIMIT);\r
2112 \r
2113         if(gametype == GAME_RPG && !timelimit) // don't draw the timer in rpg if there's no time limit\r
2114                 return;\r
2115 \r
2116         Sbar_DrawRaceStatus((topright_x - 100) * '1 0 0' + '0 30 0' * scale);\r
2117         \r
2118         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);\r
2119         timeleft = ceil(timeleft);\r
2120         minutesLeft = floor(timeleft / 60);\r
2121         secondsLeft = timeleft - minutesLeft*60;\r
2122 \r
2123         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit\r
2124                 timer_color = '1 1 1'; //white\r
2125         else if(minutesLeft >= 1)\r
2126                 timer_color = '1 1 0'; //yellow\r
2127         else\r
2128                 timer_color = '1 0 0'; //red\r
2129 \r
2130         if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {\r
2131                 if (time < getstatf(STAT_GAMESTARTTIME)) {\r
2132                         //while restart is still active, show 00:00\r
2133                         minutes = seconds = 0;\r
2134                 } else {\r
2135                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127\r
2136                         minutes = floor(elapsedTime / 60);\r
2137                         seconds = elapsedTime - minutes*60;\r
2138                 }\r
2139                 if (minutes < 10)\r
2140                         bgpos_x = topright_x - (54 + 17 + 12) * scale;\r
2141                 else if (minutes < 100) // nudge the timer background left if more digits are drawn\r
2142                         bgpos_x = topright_x - (62 + 17 + 12) * scale;\r
2143                 else\r
2144                         bgpos_x = topright_x - (70 + 17 + 12) * scale;\r
2145                 bgpos_y = 0;\r
2146                 bgpos_z = 0;\r
2147         } else {\r
2148                 minutes = minutesLeft;\r
2149                 seconds = secondsLeft;\r
2150                 if (minutes < 10) // nudge the timer background left if more digits are drawn\r
2151                         bgpos_x = topright_x - (54 + 17 + 12) * scale;\r
2152                 else if (minutes < 100)\r
2153                         bgpos_x = topright_x - (62 + 17 + 12) * scale;\r
2154                 else\r
2155                         bgpos_x = topright_x - (70 + 17 + 12) * scale;\r
2156                 bgpos_y = 0;\r
2157                 bgpos_z = 0;\r
2158         }\r
2159 \r
2160         if (cvar("viewsize") <= 100 && sbar_hudselector) { // draw timer background when viewsize <= 100\r
2161                 if (teamplay)\r
2162                         drawpic(bgpos, "gfx/hud/bg_timer", '120 30 0' * scale, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color\r
2163                 else {\r
2164                         color = stov(cvar_string("sbar_color_bg"));\r
2165 \r
2166                         drawpic(bgpos, "gfx/hud/bg_timer", '120 30 0' * scale, color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2167                 }\r
2168         }\r
2169 \r
2170         drawpic(topright - ('19 0 0' + '3 0 0' - '0 2 0'), "gfx/hud/sb_time", '22 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2171         finaltime = strcat(ftos(minutes), ":");\r
2172         if(seconds < 10)\r
2173                 finaltime = strcat(finaltime, "0", ftos(seconds));\r
2174         else\r
2175                 finaltime = strcat(finaltime, ftos(seconds));\r
2176 \r
2177         pos = topright - ('24 -2 0' + '3 0 0' - '0 2 0');\r
2178         pos -= '1 0 0' * stringwidth(finaltime, FALSE, 18 * scale * '1 1 0');\r
2179         drawstring(pos, finaltime, 18 * scale * '1 1 0', timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2180 }\r
2181 \r
2182 void Sbar_Ring()\r
2183 {\r
2184         vector ring_pos, ring1_color, ring2_color;\r
2185         vector text_pos, text1_size, text2_size;\r
2186         float ring1_alpha, ring2_alpha, ring1_size, ring1_clip, ring2_size, ring2_clip;\r
2187         string text1_msg, text2_msg;\r
2188 \r
2189         ring_pos_x = vid_conwidth / 2;\r
2190         ring_pos_y = vid_conheight - vid_conheight / 3.5;\r
2191         ring1_size = cvar("sbar_ring1_scale");\r
2192         ring2_size = cvar("sbar_ring2_scale");\r
2193         ring1_alpha = sbar_alpha_fg * cvar("sbar_ring1_alpha");\r
2194         ring2_alpha = sbar_alpha_fg * cvar("sbar_ring2_alpha");\r
2195         text1_size = '1 1 0' * cvar("sbar_ring1_text_scale");\r
2196         text2_size = '1 1 0' * cvar("sbar_ring2_text_scale");\r
2197 \r
2198         switch(getstati(STAT_SBRING1_TYPE))\r
2199         {\r
2200                 case 0:\r
2201                         // ring disabled\r
2202                         break;\r
2203                 case 1:\r
2204                         // ring shows predator swallow progress, fills with progress\r
2205                         ring1_color = '0.5 1 0.5';\r
2206                         text1_msg = "Swallowing...";\r
2207                         break;\r
2208                 case 2:\r
2209                         // ring shows vore system delay, empties with progress\r
2210                         ring1_color = '0.5 0.5 1';\r
2211                         text1_msg = "Vore delay";\r
2212                         break;\r
2213                 case 3:\r
2214                         // ring shows stomach kick delay, empties with progress\r
2215                         ring1_color = '1 1 0.5';\r
2216                         text1_msg = "Kick delay";\r
2217                         break;\r
2218                 default:\r
2219                         print(strcat("^1Error:^7 Unknown ring type: ", ftos(getstati(STAT_SBRING1_TYPE)), "\n"));\r
2220                         break;\r
2221         }\r
2222         switch(getstati(STAT_SBRING2_TYPE))\r
2223         {\r
2224                 case 0:\r
2225                         // ring disabled\r
2226                         break;\r
2227                 case 1:\r
2228                         // ring shows prey swallow progress, fills with progress\r
2229                         ring2_color = '1 0.5 0.5';\r
2230                         text2_msg = "Swallowed...";\r
2231                         break;\r
2232                 case 2:\r
2233                         // ring shows regurgitation preparing, fills with progress\r
2234                         ring2_color = '1 0.5 1';\r
2235                         text2_msg = "Regurgitating...";\r
2236                         break;\r
2237                 default:\r
2238                         print(strcat("^1Error:^7 Unknown ring type: ", ftos(getstati(STAT_SBRING1_TYPE)), "\n"));\r
2239                         break;\r
2240         }\r
2241         ring1_clip = getstatf(STAT_SBRING1_CLIP);\r
2242         ring2_clip = getstatf(STAT_SBRING2_CLIP);\r
2243 \r
2244         if(text1_msg != "" && cvar("sbar_ring1"))\r
2245         {\r
2246                 DrawCircleClippedPic(ring_pos, ring1_size, "gfx/hud/sb_ring.tga", ring1_clip, ring1_color, ring1_alpha, DRAWFLAG_ADDITIVE);\r
2247                 text_pos_x = ring_pos_x - stringwidth(text1_msg, FALSE, text1_size) / 2;\r
2248                 text_pos_y = ring_pos_y - ring1_size / 2;\r
2249                 drawstring(text_pos, text1_msg, text1_size, ring1_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2250         }\r
2251         if(text2_msg != "" && cvar("sbar_ring2"))\r
2252         {\r
2253                 DrawCircleClippedPic(ring_pos, ring2_size, "gfx/hud/sb_ring.tga", ring2_clip, ring2_color, ring2_alpha, DRAWFLAG_ADDITIVE);\r
2254                 text_pos_x = ring_pos_x - stringwidth(text2_msg, FALSE, text2_size) / 2;\r
2255                 text_pos_y = ring_pos_y + ring1_size / 2;\r
2256                 drawstring(text_pos, text2_msg, text2_size, ring2_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2257         }\r
2258 }\r
2259 \r
2260 void CSQC_Strength_Timer() {\r
2261         vector pos;\r
2262         vector bottomright;\r
2263 \r
2264         bottomright_x = vid_conwidth;\r
2265         bottomright_y = vid_conheight;\r
2266         bottomright_z = 0;\r
2267 \r
2268         float stat_items, dt;\r
2269         stat_items = getstati(STAT_ITEMS);\r
2270         /*\r
2271         if not(stat_items & IT_STRENGTH)\r
2272                 if not(stat_items & IT_INVINCIBLE)\r
2273                         return;\r
2274         */\r
2275 \r
2276         if (getstati(STAT_HEALTH) <= 0)\r
2277                 return;\r
2278 \r
2279         vector picsize;\r
2280         float strength_time, invincibility_time, countdown_fontsize;\r
2281 \r
2282         picsize = '22 22 0';\r
2283         countdown_fontsize = 18;\r
2284 \r
2285         pos = bottomright - '34 48 0';\r
2286 \r
2287         //strength\r
2288         strength_time = getstatf(STAT_STRENGTH_FINISHED);\r
2289         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);\r
2290 \r
2291         if (strength_time) {\r
2292                 dt = strength_time - time;\r
2293                 if(dt > 0)\r
2294                 {\r
2295                         if(dt < 5)\r
2296                         {\r
2297                                 drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2298                                         bound(0, (ceil(dt) - dt) / 0.5, 1));\r
2299                         }\r
2300                         else\r
2301                         {\r
2302                                 drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
2303                         }\r
2304                         Sbar_DrawXNum(pos - '30 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2305                 }\r
2306                 else if(dt > -1)\r
2307                 {\r
2308                         drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2309                                 bound(0, -dt / 0.5, 1));\r
2310                 }\r
2311         }\r
2312 \r
2313         //invincibility\r
2314         if (invincibility_time) {\r
2315                 dt = invincibility_time - time;\r
2316                 if(dt > 0)\r
2317                 {\r
2318                         if(dt < 5)\r
2319                         {\r
2320                                 drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2321                                         bound(0, (ceil(dt) - dt) / 0.5, 1));\r
2322                         }\r
2323                         else\r
2324                         {\r
2325                                 drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
2326                         }\r
2327                         Sbar_DrawXNum(pos - '30 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2328                 }\r
2329                 else if(dt > -1)\r
2330                 {\r
2331                         drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2332                                 bound(0, -dt / 0.5, 1));\r
2333                 }\r
2334         }\r
2335 }\r
2336 \r
2337 #define CENTERPRINT_MAX_LINES 30\r
2338 string centerprint_messages[CENTERPRINT_MAX_LINES];\r
2339 float centerprint_width[CENTERPRINT_MAX_LINES];\r
2340 vector centerprint_start;\r
2341 float centerprint_expire;\r
2342 float centerprint_num;\r
2343 float centerprint_offset_hint;\r
2344 vector centerprint_fontsize;\r
2345 \r
2346 void centerprint(string strMessage)\r
2347 {\r
2348         float i, j, n, hcount;\r
2349         string s;\r
2350 \r
2351         centerprint_fontsize = Sbar_GetFontsize("scr_centersize");\r
2352 \r
2353         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out\r
2354 \r
2355         if(cvar("scr_centertime") <= 0)\r
2356                 return;\r
2357 \r
2358         if(strMessage == "")\r
2359                 return;\r
2360 \r
2361         // strip trailing newlines\r
2362         j = strlen(strMessage) - 1;\r
2363         while(substring(strMessage, j, 1) == "\n" && j >= 0)\r
2364                 j = j - 1;\r
2365         strMessage = substring(strMessage, 0, j + 1);\r
2366 \r
2367         if(strMessage == "")\r
2368                 return;\r
2369 \r
2370         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen\r
2371         j = 0;\r
2372         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))\r
2373                 j = j + 1;\r
2374         strMessage = substring(strMessage, j, strlen(strMessage) - j);\r
2375         centerprint_offset_hint = j;\r
2376 \r
2377         if(strMessage == "")\r
2378                 return;\r
2379 \r
2380         // if we get here, we have a message. Initialize its height.\r
2381         centerprint_num = 0;\r
2382 \r
2383         n = tokenizebyseparator(strMessage, "\n");\r
2384         i = hcount = 0;\r
2385         for(j = 0; j < n; ++j)\r
2386         {\r
2387                 getWrappedLine_remaining = argv(j);\r
2388                 while(getWrappedLine_remaining)\r
2389                 {\r
2390                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);\r
2391                         if(centerprint_messages[i])\r
2392                                 strunzone(centerprint_messages[i]);\r
2393                         centerprint_messages[i] = strzone(s);\r
2394                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);\r
2395                         ++i;\r
2396 \r
2397                         // half height for empty lines looks better\r
2398                         if(s == "")\r
2399                                 hcount += 0.5;\r
2400                         else\r
2401                                 hcount += 1;\r
2402 \r
2403                         if(i >= CENTERPRINT_MAX_LINES)\r
2404                                 break;\r
2405                 }\r
2406         }\r
2407 \r
2408         float h, havail;\r
2409         h = centerprint_fontsize_y*hcount;\r
2410 \r
2411         havail = vid_conheight;\r
2412         if(cvar("con_chatpos") < 0)\r
2413                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat\r
2414         if(havail > vid_conheight / 4)\r
2415                 havail = vid_conheight / 4; // avoid overlapping HUD\r
2416 \r
2417         centerprint_start_x = 0;\r
2418 \r
2419 #if 0\r
2420         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;\r
2421 \r
2422         // here, the centerprint would cover the crosshair. REALLY BAD.\r
2423         forbiddenmin = vid_conheight * 0.5 - h - 16;\r
2424         forbiddenmax = vid_conheight * 0.5 + 16;\r
2425 \r
2426         allowedmin = scoreboard_bottom;\r
2427         allowedmax = havail - h;\r
2428         preferred = (havail - h)/2;\r
2429 \r
2430 \r
2431         // possible orderings (total: 4! / 4 = 6)\r
2432         //  allowedmin allowedmax forbiddenmin forbiddenmax\r
2433         //  forbiddenmin forbiddenmax allowedmin allowedmax\r
2434         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)\r
2435         {\r
2436                 // forbidden doesn't matter in this case\r
2437                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);\r
2438         }\r
2439         //  allowedmin forbiddenmin allowedmax forbiddenmax\r
2440         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)\r
2441         {\r
2442                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);\r
2443         }\r
2444         //  allowedmin forbiddenmin forbiddenmax allowedmax\r
2445         else if(allowedmin < forbiddenmin)\r
2446         {\r
2447                 // make sure the forbidden zone is not covered\r
2448                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)\r
2449                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);\r
2450                 else\r
2451                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);\r
2452         }\r
2453         //  forbiddenmin allowedmin allowedmax forbiddenmax\r
2454         else if(allowedmax < forbiddenmax)\r
2455         {\r
2456                 // it's better to leave the allowed zone (overlap with scoreboard) than\r
2457                 // to cover the forbidden zone (crosshair)\r
2458                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)\r
2459                         centerprint_start_y = forbiddenmax;\r
2460                 else\r
2461                         centerprint_start_y = forbiddenmin;\r
2462         }\r
2463         //  forbiddenmin allowedmin forbiddenmax allowedmax\r
2464         else\r
2465         {\r
2466                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);\r
2467         }\r
2468 #else\r
2469         centerprint_start_y =\r
2470                 min(\r
2471                         max(\r
2472                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),\r
2473                                 (havail - h)/2\r
2474                         ),\r
2475                         havail - h\r
2476                 );\r
2477 #endif\r
2478 \r
2479         centerprint_num = i;\r
2480         centerprint_expire = time + cvar("scr_centertime");\r
2481 }\r
2482 \r
2483 void Sbar_DrawCenterPrint (void)\r
2484 {\r
2485         float i;\r
2486         vector pos;\r
2487         string ts;\r
2488         float a;\r
2489 \r
2490         //if(time > centerprint_expire)\r
2491         //      return;\r
2492 \r
2493         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);\r
2494         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);\r
2495         //sz = 1.2 / (a + 0.2);\r
2496 \r
2497         if(a <= 0)\r
2498                 return;\r
2499 \r
2500         pos = centerprint_start;\r
2501         for (i=0; i<centerprint_num; i = i + 1)\r
2502         {\r
2503                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;\r
2504                 ts = centerprint_messages[i];\r
2505                 if (ts != "")\r
2506                 {\r
2507                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
2508                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);\r
2509                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz\r
2510                         pos_y = pos_y + centerprint_fontsize_y;\r
2511                 }\r
2512                 else\r
2513                         // half height for empty lines looks better\r
2514                         pos_y = pos_y + centerprint_fontsize_y * 0.5;\r
2515         }\r
2516 }\r
2517 \r
2518 vector Sbar_DrawNoteLine(vector offset, string s)\r
2519 {\r
2520         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
2521         drawcolorcodedstring(\r
2522                 offset - '1 0 0' * stringwidth(s, TRUE, sbar_fontsize),\r
2523                 s,\r
2524                 sbar_fontsize,\r
2525                 sbar_alpha_fg,\r
2526                 0\r
2527         );\r
2528         return offset + sbar_fontsize_y * '0 1 0';\r
2529 }\r
2530 \r
2531 void Sbar_DrawPressedKeys(void)\r
2532 {\r
2533         vector pos, bgsize;\r
2534         float pressedkeys;\r
2535 \r
2536         pos = stov(cvar_string("cl_showpressedkeys_position"));\r
2537 \r
2538         bgsize = '126 75 0';\r
2539 \r
2540         pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x\r
2541             + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;\r
2542         pos -= '-15 -6 0'; // adjust to the origin of these numbers\r
2543 \r
2544         pressedkeys = getstatf(STAT_PRESSED_KEYS);\r
2545         drawpic(pos + '-15   -6   0', "gfx/hud/keys/key_bg.tga",           bgsize, '1 1 1', 0.1 * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2546         drawpic(pos + ' 83.5  9   0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2547         drawpic(pos + ' 32   -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"),  ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2548         drawpic(pos + '-11.5  9   0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"),     ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2549         drawpic(pos + ' -1   32   0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"),     ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2550         drawpic(pos + ' 32   32   0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2551         drawpic(pos + ' 65   32   0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"),    ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2552 }\r
2553 \r
2554 void Sbar_ShowSpeed(void)\r
2555 {\r
2556         vector numsize;\r
2557         float pos, conversion_factor;\r
2558         string speed, zspeed, unit;\r
2559 \r
2560         switch(cvar("cl_showspeed_unit"))\r
2561         {\r
2562                 default:\r
2563                 case 0:\r
2564                         unit = "";\r
2565                         conversion_factor = 1.0;\r
2566                         break;\r
2567                 case 1:\r
2568                         unit = " qu/s";\r
2569                         conversion_factor = 1.0;\r
2570                         break;\r
2571                 case 2:\r
2572                         unit = " m/s";\r
2573                         conversion_factor = 0.0254;\r
2574                         break;\r
2575                 case 3:\r
2576                         unit = " km/h";\r
2577                         conversion_factor = 0.0254 * 3.6;\r
2578                         break;\r
2579                 case 4:\r
2580                         unit = " mph";\r
2581                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;\r
2582                         break;\r
2583                 case 5:\r
2584                         unit = " knots";\r
2585                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h\r
2586                         break;\r
2587         }\r
2588 \r
2589         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);\r
2590 \r
2591         numsize_x = numsize_y = cvar("cl_showspeed_size");\r
2592         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");\r
2593         \r
2594         drawfont = sbar_bigfont;\r
2595         drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2596 \r
2597         if (cvar("cl_showspeed_z") == 1) {\r
2598                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);\r
2599                 drawstringcenter('1 0 0' + pos * '0 1 0' + numsize_y * '0 1 0', zspeed, numsize * 0.5, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2600         }\r
2601 \r
2602         drawfont = sbar_font;\r
2603 }\r
2604 \r
2605 vector acc_prevspeed;\r
2606 float acc_prevtime;\r
2607 float acc_avg;\r
2608 \r
2609 void Sbar_ShowAcceleration(void)\r
2610 {\r
2611         float acceleration, sz, scale, alpha, f;\r
2612         vector pos, top, rgb;\r
2613         top_x = vid_conwidth/2;\r
2614         top_y = 0;\r
2615 \r
2616         f = time - acc_prevtime;\r
2617         if(cvar("cl_showacceleration_z"))\r
2618                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);\r
2619         else\r
2620                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);\r
2621         acc_prevspeed = pmove_vel;\r
2622         acc_prevtime = time;\r
2623 \r
2624         f = bound(0, f * 10, 1);\r
2625         acc_avg = acc_avg * (1 - f) + acceleration * f;\r
2626         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);\r
2627 \r
2628         pos = top - sz/2 * '0 1 0' + (cvar("cl_showacceleration_position") * vid_conheight) * '0 1 0';\r
2629 \r
2630         sz = cvar("cl_showacceleration_size");\r
2631         scale = cvar("cl_showacceleration_scale");\r
2632         alpha = cvar("cl_showacceleration_alpha");\r
2633         if (cvar("cl_showacceleration_color_custom"))\r
2634                 rgb = stov(cvar_string("cl_showacceleration_color"));\r
2635         else {\r
2636                 rgb = '1 1 1';\r
2637                 if (acceleration < 0) {\r
2638                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);\r
2639                 } else if (acceleration > 0) {\r
2640                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);\r
2641                 }\r
2642         }\r
2643                 \r
2644         if (acceleration > 0)\r
2645                 drawpic(pos, "gfx/hud/accelerometer_gradient", acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2646         else if (acceleration < 0)\r
2647                 drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/accelerometer_gradient", -acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2648 }\r
2649 \r
2650 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)\r
2651 {\r
2652         drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2653         drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2654         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2655         drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2656 }\r
2657 \r
2658 /*void Sbar_DrawAccuracyStats_Description_Splash(vector position)\r
2659 {\r
2660         drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2661         drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2662         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2663         drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2664 }*/ // we have no splash damage weapons, but keep this code just in case\r
2665 \r
2666 void Sbar_DrawAccuracyStats()\r
2667 {\r
2668         float i, count_hitscan, /*count_splash,*/ row_hitscan/*, row_splash*/;  // count is the number of 'colums'\r
2669         float weapon_hit, weapon_damage, weapon_stats;\r
2670         float left_border;  // position where the weapons start, the description is in the border\r
2671         vector fill_colour, fill_size;\r
2672         vector pos;\r
2673         vector border_colour;\r
2674 \r
2675         float col_margin = 20;  // pixels between the columns\r
2676         float row_margin = 20;  // pixels between the rows\r
2677 \r
2678         fill_size_x = 5 * sbar_fontsize_x;  // width of the background\r
2679         fill_size_y = 10 * sbar_fontsize_y;  // height of the background\r
2680 \r
2681         drawfont = sbar_bigfont;\r
2682         pos_x = 0;\r
2683         pos_y = cvar("sbar_scoreboard_offset");\r
2684         pos_z = 0;\r
2685         drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2686 \r
2687         left_border = col_margin + 11 * sbar_fontsize_x;\r
2688 \r
2689         drawfont = sbar_font;\r
2690 \r
2691         if(warmup_stage)\r
2692         {\r
2693                 pos_y += 40;\r
2694                 if(mod(time, 1) >= 0.4)\r
2695                         drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2696 \r
2697                 return;\r
2698         }\r
2699 \r
2700         if(gametype == GAME_RACE || gametype == GAME_CTS)\r
2701         {\r
2702                 pos_y += 40;\r
2703                 if(mod(time, 1) >= 0.4)\r
2704                         drawstringcenter(pos, "Stats are not tracked in Race/CTS", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2705 \r
2706                 return;\r
2707         }\r
2708 \r
2709         float top_border_hitscan = cvar("sbar_scoreboard_offset") + 55;  // position where the hitscan row starts: pixels down the screen\r
2710         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);\r
2711 \r
2712 //      float top_border_splash = cvar("sbar_scoreboard_offset") + 175;  // position where the splash row starts: pixels down the screen\r
2713 //      Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);\r
2714 \r
2715         for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
2716         {\r
2717                 self = get_weaponinfo(i);\r
2718                 if not(self.weapons)\r
2719                         continue;\r
2720                 weapon_hit = weapon_hits[i-WEP_FIRST];\r
2721                 weapon_damage = weapon_fired[i-WEP_FIRST];\r
2722                 border_colour = (i == activeweapon) ? '1 1 1' : '0 0 0';  // white or black border\r
2723 \r
2724                 if (weapon_damage) {\r
2725                         /*if (self.spawnflags & WEP_TYPE_SPLASH) {\r
2726                                 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);\r
2727 \r
2728                                 fill_colour_x = 1 - 0.015 * weapon_stats;\r
2729                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);\r
2730 \r
2731                                 // how the background colour is calculated\r
2732                                 // %    red             green   red_2                   green_2\r
2733                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2734                                 // 10   0.85    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2735                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2736                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2737                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015\r
2738                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015\r
2739                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015\r
2740                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015\r
2741                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015\r
2742                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015\r
2743                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015\r
2744 \r
2745                                 if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)\r
2746                                 {\r
2747                                         count_splash = 0;\r
2748                                         ++row_splash;\r
2749                                         Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row_splash * (fill_size_y + row_margin)));\r
2750                                 }\r
2751 \r
2752                                 pos_x = left_border + count_splash * (fill_size_x + col_margin);\r
2753                                 pos_y = top_border_splash + row_splash * (fill_size_y + row_margin);\r
2754 \r
2755                                 // background\r
2756                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2757                                 drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2758 \r
2759                                 // the weapon\r
2760                                 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2761 \r
2762                                 // the amount of shots fired or max damage\r
2763                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2764 \r
2765                                 // the amount of hits or actual damage\r
2766                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2767 \r
2768                                 // the accuracy\r
2769                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2770 \r
2771                                 // the amount of shots missed or damage wasted\r
2772                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2773 \r
2774                                 ++count_splash;\r
2775                         } else*/ // we have no splash damage weapons, but keep this code just in case\r
2776 \r
2777                         if (self.spawnflags & WEP_TYPE_HITSCAN) {\r
2778                                 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);\r
2779 \r
2780                                 fill_colour_x = 1 - 0.015 * weapon_stats;\r
2781                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);\r
2782 \r
2783                                 // how the background colour is calculated\r
2784                                 // %    red             green   red_2                   green_2\r
2785                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2786                                 // 10   0.850   0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2787                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2788                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2789                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015\r
2790                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015\r
2791                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015\r
2792                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015\r
2793                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015\r
2794                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015\r
2795                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015\r
2796 \r
2797                                 if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)\r
2798                                 {\r
2799                                         count_hitscan = 0;\r
2800                                         ++row_hitscan;\r
2801                                         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row_hitscan * (fill_size_y + row_margin)));\r
2802                                 }\r
2803 \r
2804                                 pos_x = left_border + count_hitscan * (fill_size_x + col_margin);\r
2805                                 pos_y = top_border_hitscan + row_hitscan * (fill_size_y + row_margin);\r
2806 \r
2807                                 // background\r
2808                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2809                                 drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2810 \r
2811                                 // the weapon\r
2812                                 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2813 \r
2814                                 // the amount of shots fired or max damage\r
2815                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2816 \r
2817                                 // the amount of hits or actual damage\r
2818                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2819 \r
2820                                 // the accuracy\r
2821                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2822 \r
2823                                 // the amount of shots missed or damage wasted\r
2824                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2825 \r
2826                                 ++count_hitscan;\r
2827                         }\r
2828                 }\r
2829         }\r
2830 }\r
2831 \r
2832 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)\r
2833 {\r
2834         position_x -= 2 / 3 * strlen(text) * scale_x;\r
2835         drawstring(position, text, scale, rgb, alpha, flag);\r
2836 }\r
2837 \r
2838 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)\r
2839 {\r
2840         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);\r
2841         drawstring(position, text, scale, rgb, alpha, flag);\r
2842 }\r
2843 \r
2844 void Sbar_Reset (void)\r
2845 {\r
2846         // reset gametype specific icons\r
2847         if(gametype == GAME_KEYHUNT)\r
2848                 CSQC_kh_hudreset();\r
2849         else if(gametype == GAME_CTF)\r
2850                 CSQC_ctf_hudreset();\r
2851 }\r
2852 \r
2853 float vote_yescount;\r
2854 float vote_nocount;\r
2855 float vote_needed;\r
2856 float vote_highlighted; // currently selected vote\r
2857 \r
2858 float vote_active; // is there an active vote?\r
2859 float vote_prev; // previous state of vote_active to check for a change\r
2860 float vote_alpha;\r
2861 float vote_change; // "time" when vote_active changed\r
2862 \r
2863 vector stomachstatus_colorfade_current;\r
2864 vector StomachStatus_ColorFade(vector target_color)\r
2865 {\r
2866         local float step;\r
2867         step = cvar("sbar_stomachboard_status_fade") * frametime;\r
2868 \r
2869         if(stomachstatus_colorfade_current_x >= target_color_x + step)\r
2870                 stomachstatus_colorfade_current_x -= step;\r
2871         else if(stomachstatus_colorfade_current_x <= target_color_x - step)\r
2872                 stomachstatus_colorfade_current_x += step;\r
2873 \r
2874         if(stomachstatus_colorfade_current_y >= target_color_y + step)\r
2875                 stomachstatus_colorfade_current_y -= step;\r
2876         else if(stomachstatus_colorfade_current_y <= target_color_y - step)\r
2877                 stomachstatus_colorfade_current_y += step;\r
2878 \r
2879         if(stomachstatus_colorfade_current_z >= target_color_z + step)\r
2880                 stomachstatus_colorfade_current_z -= step;\r
2881         else if(stomachstatus_colorfade_current_z <= target_color_z - step)\r
2882                 stomachstatus_colorfade_current_z += step;\r
2883 \r
2884         return stomachstatus_colorfade_current;\r
2885 }\r
2886 \r
2887 void Sbar_Draw (void)\r
2888 {\r
2889         // vectors for top right, bottom right, bottom and bottom left corners\r
2890         vector topright;\r
2891         vector bottom;\r
2892         vector bottomright;\r
2893         vector bottomleft;\r
2894 \r
2895         topright_x = vid_conwidth;\r
2896         topright_y = 0;\r
2897         topright_z = 0;\r
2898 \r
2899         bottom_x = vid_conwidth/2;\r
2900         bottom_y = vid_conheight;\r
2901         bottom_z = 0;\r
2902 \r
2903         bottomright_x = vid_conwidth;\r
2904         bottomright_y = vid_conheight;\r
2905         bottomright_z = 0;\r
2906 \r
2907         bottomleft_x = 0;\r
2908         bottomleft_y = vid_conheight;\r
2909         bottomleft_z = 0;\r
2910 \r
2911         sbar_alpha_bg = cvar("sbar_alpha_bg") * (1 - cvar("_menu_alpha"));\r
2912         sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);\r
2913         sbar_accuracy_border_thickness = bound(0, cvar_or("sbar_accuracy_border_thickness", 1), 5);\r
2914         sbar_color_bg_team = cvar("sbar_color_bg_team");\r
2915 \r
2916         float weapon_stats;\r
2917         float fade;\r
2918 \r
2919         weapon_stats = getstati(STAT_DAMAGE_HITS);\r
2920         weapon_number = weapon_stats & 63;\r
2921         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);\r
2922 \r
2923         weapon_stats = getstati(STAT_DAMAGE_FIRED);\r
2924         weapon_number = weapon_stats & 63;\r
2925         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);\r
2926 \r
2927         vector o; o = '1 0 0' * vid_conwidth;\r
2928         o_y = 28; // move spectator text slightly down to prevent overlapping the timer\r
2929 \r
2930         string s;\r
2931         vector pos;\r
2932         pos = '0 0 0';\r
2933 \r
2934         sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");\r
2935         sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");\r
2936         if(sbar_fontsize != sbar_oldfontsize)\r
2937         {\r
2938                 Cmd_Sbar_SetFields(0);\r
2939                 sbar_oldfontsize = sbar_fontsize;\r
2940         }\r
2941 \r
2942         if(spectatee_status && !intermission)\r
2943         {\r
2944                 drawfont = sbar_bigfont;\r
2945                 if(spectatee_status == -1)\r
2946                         s = "^1Observing";\r
2947                 else\r
2948                         s = GetPlayerName(spectatee_status - 1);\r
2949                 // spectated player name between HUD and chat area, aligned to the left\r
2950                 pos_x = bottomleft_x;\r
2951                 pos_y = bottom_y - 200 - sbar_fontsize_spec_y;\r
2952                 s = textShortenToWidth(s, vid_conwidth/2.5, sbar_fontsize_spec, stringwidth_colors);\r
2953                 drawcolorcodedstring(pos, s, sbar_fontsize_spec, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2954                 drawfont = sbar_font;\r
2955 \r
2956                 // spectator text in the upper right corner\r
2957                 if(spectatee_status == -1)\r
2958                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");\r
2959                 else\r
2960                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");\r
2961                 o = Sbar_DrawNoteLine(o, s);\r
2962 \r
2963                 if(spectatee_status == -1)\r
2964                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");\r
2965                 else\r
2966                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");\r
2967                 o = Sbar_DrawNoteLine(o, s);\r
2968 \r
2969                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");\r
2970                 o = Sbar_DrawNoteLine(o, s);\r
2971 \r
2972                 if(gametype == GAME_ARENA)\r
2973                         s = "^1Wait for your turn to join";\r
2974                 else if(gametype == GAME_LMS)\r
2975                 {\r
2976                         entity sk;\r
2977                         sk = playerslots[player_localentnum - 1];\r
2978                         if(sk.(scores[ps_primary]) >= 666)\r
2979                                 s = "^1Match has already begun";\r
2980                         else if(sk.(scores[ps_primary]) > 0)\r
2981                                 s = "^1You have no more lives left";\r
2982                         else\r
2983                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");\r
2984                 }\r
2985                 else\r
2986                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");\r
2987                 o = Sbar_DrawNoteLine(o, s);\r
2988 \r
2989                 //show restart countdown:\r
2990                 if (time < getstatf(STAT_GAMESTARTTIME)) {\r
2991                         float countdown;\r
2992                         //we need to ceil, otherwise the countdown would be off by .5 when using round()\r
2993                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);\r
2994                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");\r
2995                         o = Sbar_DrawNoteLine(o, s);\r
2996                 }\r
2997         }\r
2998         if(warmup_stage && !intermission)\r
2999         {\r
3000                 s = "^2Currently in ^1warmup^2 stage!";\r
3001                 o = Sbar_DrawNoteLine(o, s);\r
3002         }\r
3003 \r
3004         // move more important stuff more to the middle so its more visible\r
3005         o_y = vid_conheight * 0.66;\r
3006 \r
3007         string blinkcolor;\r
3008         if(mod(time, 1) >= 0.5)\r
3009                 blinkcolor = "^1";\r
3010         else\r
3011                 blinkcolor = "^3";\r
3012 \r
3013         if(ready_waiting && !intermission && !spectatee_status)\r
3014         {\r
3015                 if(ready_waiting_for_me)\r
3016                 {\r
3017                         if(warmup_stage)\r
3018                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");\r
3019                         else\r
3020                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");\r
3021                 }\r
3022                 else\r
3023                 {\r
3024                         if(warmup_stage)\r
3025                                 s = strcat("^2Waiting for others to ready up to end warmup...");\r
3026                         else\r
3027                                 s = strcat("^2Waiting for others to ready up...");\r
3028                 }\r
3029                 o = Sbar_DrawNoteLine(o, s);\r
3030         }\r
3031         else if(warmup_stage && !intermission && !spectatee_status)\r
3032         {\r
3033                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");\r
3034                 o = Sbar_DrawNoteLine(o, s);\r
3035         }\r
3036 \r
3037         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)\r
3038         {\r
3039                 entity tm;\r
3040                 float ts_min, ts_max;\r
3041                 tm = teams.sort_next;\r
3042                 if (tm)\r
3043                 {\r
3044                         for(; tm.sort_next; tm = tm.sort_next)\r
3045                         {\r
3046                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)\r
3047                                         continue;\r
3048                                 if(!ts_min) ts_min = tm.team_size;\r
3049                                 else ts_min = min(ts_min, tm.team_size);\r
3050                                 if(!ts_max) ts_max = tm.team_size;\r
3051                                 else ts_max = max(ts_max, tm.team_size);\r
3052                         }\r
3053                         if ((ts_max - ts_min) > 1)\r
3054                         {\r
3055                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");\r
3056                                 tm = GetTeam(myteam, false);\r
3057                                 if (tm)\r
3058                                 if (tm.team != COLOR_SPECTATOR)\r
3059                                 if (tm.team_size == ts_max)\r
3060                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");\r
3061 \r
3062                                 o = Sbar_DrawNoteLine(o, s);\r
3063                         }\r
3064                 }\r
3065         }\r
3066 \r
3067         if(vote_active != vote_prev) {\r
3068                 vote_change = time;\r
3069                 vote_prev = bound(0, vote_active, 1);\r
3070         }\r
3071 \r
3072         if(vote_active)\r
3073                 vote_alpha = bound(0, (time - vote_change) * 2, 1);\r
3074         else\r
3075                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);\r
3076 \r
3077         if(vote_alpha) {\r
3078                 float a;\r
3079                 a = vote_alpha * bound(cvar_or("sbar_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);\r
3080 \r
3081                 if (teamplay)\r
3082                         color =  GetTeamRGB(myteam) * sbar_color_bg_team;\r
3083                 else\r
3084                         color = stov(cvar_string("sbar_color_bg"));\r
3085 \r
3086                 vector voteorigin = bottomright - '290 135 0';\r
3087                 vector votesize = '280 70 0';\r
3088                 drawpic(voteorigin, "gfx/hud/voteprogress_back", votesize, color, a * sbar_alpha_bg, DRAWFLAG_NORMAL);\r
3089 \r
3090                 s = "A vote has been called for: ";\r
3091                 drawstring(voteorigin + '0.5 0 0' * votesize_x + '0 0.1 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '6 0 0'), s, '12 12 0', '1 1 1', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3092                 s = textShortenToWidth(vote_called_vote, votesize_x * 0.96, '10 0 0', stringwidth_colors);\r
3093                 drawcolorcodedstring(voteorigin + '0.52 0 0' * votesize_x + '0 0.3 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '5 0 0'), s, '10 10 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3094 \r
3095                 // print the yes/no counts\r
3096                 s = strcat("Yes: ", ftos(vote_yescount));\r
3097                 drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.02 0 0' * votesize_x, s, '12 12 0', '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3098                 s = strcat("No: ", ftos(vote_nocount));\r
3099                 drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.98 0 0' * votesize_x - '1 0 0' * stringwidth(s, FALSE, '12 0 0'), s, '12 12 0', '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3100 \r
3101                 // draw the progress bars\r
3102                 drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5 * (vote_yescount/vote_needed), votesize_y);\r
3103                 drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3104 \r
3105                 drawsetcliparea(voteorigin_x + votesize_x - votesize_x * 0.5 * (vote_nocount/vote_needed), voteorigin_y, votesize_x * 0.5, votesize_y);\r
3106                 drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3107 \r
3108                 // draw the highlights\r
3109                 if(vote_highlighted == 1) {\r
3110                         drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5, votesize_y);\r
3111                         drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3112                 }\r
3113                 else if(vote_highlighted == 2) {\r
3114                         drawsetcliparea(voteorigin_x + 0.5 * votesize_x, voteorigin_y, votesize_x * 0.5, votesize_y);\r
3115                         drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3116                 }\r
3117 \r
3118                 drawresetcliparea();\r
3119         }\r
3120         else if(!vote_active) {\r
3121                 vote_highlighted = 0;\r
3122         }\r
3123 \r
3124         Sbar_UpdatePlayerTeams();\r
3125         if (intermission == 2) // map voting screen\r
3126         {\r
3127                 Sbar_Timer();\r
3128                 if(sb_showscores)\r
3129                         Sbar_DrawScoreboard();\r
3130                 else\r
3131                         Sbar_FinaleOverlay();\r
3132 \r
3133                 Sbar_Reset();\r
3134         }\r
3135         else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)\r
3136         {\r
3137                 Sbar_DrawScoreboard();\r
3138                 Sbar_Score();\r
3139                 Sbar_Timer();\r
3140                 Sbar_Portrait();\r
3141                 if(getstati(STAT_VORE_EATEN))\r
3142                         Sbar_Status();\r
3143 \r
3144                 Sbar_Reset();\r
3145 \r
3146                 StomachStatus_ColorFade('0 0 0');\r
3147         }\r
3148         else\r
3149         {\r
3150                 if(sb_showaccuracy && spectatee_status != -1)\r
3151                         Sbar_DrawAccuracyStats();\r
3152                 else\r
3153                         Sbar_DrawScoreboard();\r
3154 \r
3155                 fade = 3.2 - 2 * (time - weapontime);\r
3156                 fade = bound(0.7, fade, 1);\r
3157 \r
3158                 // when a player's armor is below the necessary level, subsystems will not work\r
3159                 if(getstati(STAT_HEALTH) > 0)\r
3160                 {\r
3161                         vector warn_pos;\r
3162                         warn_pos_x = vid_conwidth / 2;\r
3163                         warn_pos_y = vid_conheight - vid_conheight / 2.5;\r
3164                         if(getstati(STAT_ARMOR) < g_power)\r
3165                         {\r
3166                                 // subsystems are down\r
3167                                 drawpic(warn_pos - '128 0 0', "gfx/hud/sb_power_fail", '256 256 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3168                                 drawpic(warn_pos - '16 0 0' + '0 150 0', "gfx/hud/sb_power_fail_icon", '32 32 0', '1 1 1', sbar_alpha_fg * (0.5 + sin(time * 5) / 2), DRAWFLAG_NORMAL);\r
3169                                 power_boot = time + g_power_reboot;\r
3170                                 Sbar_Portrait(); // draw the portrait still\r
3171                                 return; // skip drawing the HUD\r
3172                         }\r
3173                         else if(time <= power_boot)\r
3174                         {\r
3175                                 // subsystems are rebooting\r
3176                                 drawpic(warn_pos - '128 0 0', "gfx/hud/sb_power_reboot", '256 256 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3177                                 drawpic(warn_pos - '16 0 0' + '0 150 0', "gfx/hud/sb_power_reboot_icon", '32 32 0', '1 1 1', sbar_alpha_fg * (0.5 + sin(time * 5) / 2), DRAWFLAG_NORMAL);\r
3178                                 Sbar_Portrait(); // draw the portrait still\r
3179                                 return; // skip drawing the HUD\r
3180                         }\r
3181                 }\r
3182 \r
3183                 if(g_vore) // only when the vore system is active\r
3184                 {\r
3185                         // draw the stomach board\r
3186                         if (cvar("viewsize") <= 100 && sbar_hudselector) {\r
3187                                 if (teamplay)\r
3188                                         drawpic(bottomleft- '0 256 0', "gfx/hud/bg_stomach", '256 256 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color\r
3189                                 else {\r
3190                                         // allow for custom HUD colors in non-teamgames\r
3191                                         color = stov(cvar_string("sbar_color_bg"));\r
3192 \r
3193                                         drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach", '256 256 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
3194                                 }\r
3195                         }\r
3196 \r
3197                         vector hl_color;\r
3198                         string hl_string;\r
3199                         if(getstati(STAT_VORE_EATEN))\r
3200                         {\r
3201                                 if(teamplay && (GetPlayerColor(getstati(STAT_VORE_EATEN) - 1) == GetPlayerColor(player_localentnum - 1) || GetPlayerColor(getstati(STAT_VORE_EATEN) - 1) == GetPlayerColor(spectatee_status - 1))) // same team\r
3202                                         hl_color = stov(cvar_string("sbar_stomachboard_color2"));\r
3203                                 else\r
3204                                         hl_color = stov(cvar_string("sbar_stomachboard_color3"));\r
3205                                 hl_string = "predator:";\r
3206                         }\r
3207                         else\r
3208                         {\r
3209                                 hl_color = stov(cvar_string("sbar_stomachboard_color1"));\r
3210                                 hl_string = "self:";\r
3211                         }\r
3212                         drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach_status", '256 256 0', StomachStatus_ColorFade(hl_color), cvar("sbar_stomachboard_status_alpha") * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3213                         drawstring(bottomleft - '-80 173 0', hl_string, '11 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3214 \r
3215                         float stomach_load, stomach_maxload; // shows the predator's stomach load when we are eaten, and ours otherwise\r
3216                         stomach_load = getstati(STAT_VORE_LOAD);\r
3217                         stomach_maxload = getstati(STAT_VORE_MAXLOAD);\r
3218 \r
3219                         vector status_pos;\r
3220                         string status_text, status_color;\r
3221                         float status_size;\r
3222                         status_color = rgb_to_hexcolor('0.5 0.5 0.5' + Sbar_NumColor(stomach_maxload) * 0.5); // twice brighter than health / armor colors\r
3223                         if(stomach_load)\r
3224                         {\r
3225                                 status_text = strcat(ftos(stomach_load), "^8/", status_color, ftos(stomach_maxload));\r
3226                                 status_pos = bottomleft - '-43 168 0';\r
3227                                 status_size = 16;\r
3228                         }\r
3229                         else\r
3230                         {\r
3231                                 status_text = strcat(status_color, ftos(stomach_maxload));\r
3232                                 status_pos = bottomleft - '-43 170 0';\r
3233                                 status_size = 20;\r
3234                         }\r
3235                         status_pos -= '1 0 0' * stringwidth(status_text, TRUE, '1 0 0' * status_size) * 0.5;\r
3236                         drawcolorcodedstring(status_pos, status_text, '1 1 0' * status_size, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3237 \r
3238                         if(getstati(STAT_VORE_DIGESTING)) // we are currently digesting\r
3239                                 drawpic(bottomleft - '-35 149 0', "gfx/hud/sb_digestion", '16 16 0', '0 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3240                         else if(stomach_load) // we can digest at this time\r
3241                                 drawpic(bottomleft - '-35 149 0', "gfx/hud/sb_digestion", '16 16 0', '0.25 0.25 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3242                         else // we cannot digest at this time\r
3243                                 drawpic(bottomleft - '-35 149 0', "gfx/hud/sb_digestion", '16 16 0', '0.25 0 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3244 \r
3245                         // draw the stomach board player list\r
3246                         entity pl, pred;\r
3247                         float f, l;\r
3248 \r
3249                         pos = bottomleft;\r
3250                         hud_total_prey = 0;\r
3251                         for(pl = players.sort_next; pl; pl = pl.sort_next)\r
3252                         {\r
3253                                 if(pl.team == COLOR_SPECTATOR)\r
3254                                         continue;\r
3255 \r
3256                                 if(getstati(STAT_VORE_EATEN))\r
3257                                         f = pl.plpredator == getstati(STAT_VORE_EATEN);\r
3258                                 else\r
3259                                 {\r
3260                                         if(spectatee_status)\r
3261                                                 f = pl.plpredator == spectatee_status;\r
3262                                         else\r
3263                                                 f = pl.plpredator == player_localentnum;\r
3264                                 }\r
3265 \r
3266                                 if(f)\r
3267                                 {\r
3268                                         if(l <= 8) // limit the stomach board to 9 entries due to the HUD design\r
3269                                         {\r
3270                                                 Sbar_PrintStomachboardItem(pos - '-16 124 0', pl);\r
3271                                                 pos_y += 1.1 * sbar_fontsize_y;\r
3272                                                 l += 1;\r
3273                                         }\r
3274                                         ++hud_total_prey;\r
3275                                 }\r
3276 \r
3277                                 // set the predator's name\r
3278                                 if(getstati(STAT_VORE_EATEN))\r
3279                                 {\r
3280                                         if(pl.sv_entnum == getstati(STAT_VORE_EATEN) - 1)\r
3281                                                 pred = pl;\r
3282                                 }\r
3283                                 else if(pl.sv_entnum == player_localentnum - 1 || pl.sv_entnum == spectatee_status - 1)\r
3284                                         pred = pl; // show us or the spectated player\r
3285                         }\r
3286 \r
3287                         // draw the predator's name\r
3288                         Sbar_PrintStomachboardItemPred(bottomleft - '-76 150 0', pred);\r
3289                 }\r
3290 \r
3291                 // draw status, scores, timer, ring and portrait\r
3292                 Sbar_Status();\r
3293                 Sbar_Score();\r
3294                 Sbar_Timer();\r
3295                 Sbar_Ring();\r
3296                 Sbar_Portrait();\r
3297 \r
3298                 // draw strength/invincibility icon and timer\r
3299                 CSQC_Strength_Timer();\r
3300 \r
3301                 // draw gametype specific icons\r
3302                 if(gametype == GAME_KEYHUNT)\r
3303                         CSQC_kh_hud();\r
3304                 else if(gametype == GAME_CTF)\r
3305                         CSQC_ctf_hud();\r
3306                 else if(gametype == GAME_CTS || gametype == GAME_RACE)\r
3307                         CSQC_race_hud();\r
3308 \r
3309                 // draw the canleave message\r
3310                 if(getstati(STAT_VORE_CANLEAVE))\r
3311                 if not(spectatee_status) // this message doesn't address spectated players\r
3312                 {\r
3313                         s = strcat("^7Press ^3", getcommandkey("jump", "+jump"), " ^7to exit");\r
3314                         pos_x = bottom_x - stringwidth(s, TRUE, '0 0 0') * 16 / 2;\r
3315                         pos_y = bottom_y - 120;\r
3316                         drawcolorcodedstring(pos, s, '16 16 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3317                 }\r
3318         }\r
3319         return;\r
3320 }\r
3321 \r
3322 // CTF HUD\r
3323 float redflag_prevframe, blueflag_prevframe; // status during previous frame\r
3324 float redflag_prevstatus, blueflag_prevstatus; // last remembered status\r
3325 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed\r
3326 \r
3327 void CSQC_ctf_hudreset(void)\r
3328 {\r
3329         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;\r
3330 }\r
3331 \r
3332 void CSQC_ctf_hud(void)\r
3333 {\r
3334         vector top, redflag_pos, blueflag_pos, sz;\r
3335         float f; // every function should have that\r
3336         top_x = vid_conwidth / 2;\r
3337         top_y = 0;\r
3338         top_z = 0;\r
3339 \r
3340         float redflag, blueflag; // current status\r
3341         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed\r
3342         float stat_items;\r
3343 \r
3344         stat_items = getstati(STAT_ITEMS);\r
3345         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;\r
3346         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;\r
3347 \r
3348         // when status CHANGES, set old status into prevstatus and current status into status\r
3349         if (redflag != redflag_prevframe)\r
3350         {\r
3351                 redflag_statuschange_time = time;\r
3352                 redflag_prevstatus = redflag_prevframe;\r
3353                 redflag_prevframe = redflag;\r
3354         }\r
3355 \r
3356         if (blueflag != blueflag_prevframe)\r
3357         {\r
3358                 blueflag_statuschange_time = time;\r
3359                 blueflag_prevstatus = blueflag_prevframe;\r
3360                 blueflag_prevframe = blueflag;\r
3361         }\r
3362         \r
3363         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;\r
3364         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;\r
3365 \r
3366         float BLINK_FACTOR = 0.15;\r
3367         float BLINK_BASE = 0.85;\r
3368         // note:\r
3369         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)\r
3370         // thus\r
3371         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)\r
3372         // ensure RMS == 1\r
3373         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz\r
3374 \r
3375         string red_icon, red_icon_prevstatus;\r
3376         float red_alpha, red_alpha_prevstatus;\r
3377         red_alpha = red_alpha_prevstatus = 1;\r
3378         switch(redflag) {\r
3379                 case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;\r
3380                 case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;\r
3381                 case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3382                 default:\r
3383                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))\r
3384                                 red_icon = "gfx/hud/sb_flag_red_shielded";\r
3385                         else\r
3386                                 red_icon = string_null;\r
3387                         break;\r
3388         }\r
3389         switch(redflag_prevstatus) {\r
3390                 case 1: red_icon_prevstatus = "gfx/hud/sb_flag_red_taken"; break;\r
3391                 case 2: red_icon_prevstatus = "gfx/hud/sb_flag_red_lost"; break;\r
3392                 case 3: red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3393                 default:\r
3394                         if(redflag == 3)\r
3395                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; // make it more visible\r
3396                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))\r
3397                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_shielded";\r
3398                         else\r
3399                                 red_icon_prevstatus = string_null;\r
3400                         break;\r
3401         }\r
3402 \r
3403         string blue_icon, blue_icon_prevstatus;\r
3404         float blue_alpha, blue_alpha_prevstatus;\r
3405         blue_alpha = blue_alpha_prevstatus = 1;\r
3406         switch(blueflag) {\r
3407                 case 1: blue_icon = "gfx/hud/sb_flag_blue_taken"; break;\r
3408                 case 2: blue_icon = "gfx/hud/sb_flag_blue_lost"; break;\r
3409                 case 3: blue_icon = "gfx/hud/sb_flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3410                 default:\r
3411                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))\r
3412                                 blue_icon = "gfx/hud/sb_flag_blue_shielded";\r
3413                         else\r
3414                                 blue_icon = string_null;\r
3415                         break;\r
3416         }\r
3417         switch(blueflag_prevstatus) {\r
3418                 case 1: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_taken"; break;\r
3419                 case 2: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_lost"; break;\r
3420                 case 3: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3421                 default:\r
3422                         if(blueflag == 3)\r
3423                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; // make it more visible\r
3424                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))\r
3425                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_shielded";\r
3426                         else\r
3427                                 blue_icon_prevstatus = string_null;\r
3428                         break;\r
3429         }\r
3430 \r
3431         if (myteam == COLOR_TEAM1) { // always draw own flag on left\r
3432                 redflag_pos = top + '-52 50 0';\r
3433                 blueflag_pos = top + '0 40 0';\r
3434         } else {\r
3435                 blueflag_pos = top + '-52 50 0';\r
3436                 redflag_pos = top + '0 40 0';\r
3437         }\r
3438         \r
3439         sz = '52 52 0';\r
3440         \r
3441         f = bound(0, redflag_statuschange_elapsedtime*2, 1);\r
3442         if(red_icon_prevstatus && f < 1)\r
3443                 drawpic_expanding(redflag_pos, red_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);\r
3444         if(red_icon)\r
3445                 drawpic(redflag_pos, red_icon, sz, '1 1 1', sbar_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);\r
3446 \r
3447         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);\r
3448         if(blue_icon_prevstatus && f < 1)\r
3449                 drawpic_expanding(blueflag_pos, blue_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);\r
3450         if(blue_icon)\r
3451                 drawpic(blueflag_pos, blue_icon, sz, '1 1 1', sbar_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);\r
3452 }\r
3453 \r
3454 // Keyhunt HUD\r
3455 float kh_runheretime;\r
3456 \r
3457 void CSQC_kh_hudreset(void)\r
3458 {\r
3459         kh_runheretime = 0;\r
3460 }\r
3461 \r
3462 void CSQC_kh_hud(void)\r
3463 {\r
3464         float kh_keys;\r
3465         float keyteam;\r
3466         float a, aa;\r
3467         vector p, pa, kh_size, kh_asize;\r
3468 \r
3469         vector top;\r
3470         top_x = vid_conwidth / 2;\r
3471         top_y = 0;\r
3472         top_z = 0;\r
3473 \r
3474         p = top + '-50 64 0';\r
3475 \r
3476         kh_keys = getstati(STAT_KH_KEYS);\r
3477 \r
3478         kh_size = '19 34 0';\r
3479         kh_asize = '19 10 0';\r
3480         pa = p + '0 -10 0';\r
3481 \r
3482         float i, key;\r
3483 \r
3484         float keycount;\r
3485         keycount = 0;\r
3486         for(i = 0; i < 4; ++i)\r
3487         {\r
3488                 key = floor(kh_keys / pow(32, i)) & 31;\r
3489                 keyteam = key - 1;\r
3490                 if(keyteam == 30 && keycount <= 4)\r
3491                         keycount += 4;\r
3492                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)\r
3493                         keycount += 1;\r
3494         }\r
3495         // this yields 8 exactly if "RUN HERE" shows\r
3496 \r
3497         if(keycount == 8)\r
3498         {\r
3499                 if(!kh_runheretime)\r
3500                         kh_runheretime = time;\r
3501                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE\r
3502         }\r
3503         else\r
3504                 kh_runheretime = 0;\r
3505 \r
3506         for(i = 0; i < 4; ++i)\r
3507         {\r
3508                 key = floor(kh_keys / pow(32, i)) & 31;\r
3509                 keyteam = key - 1;\r
3510                 switch(keyteam)\r
3511                 {\r
3512                         case 30: // my key\r
3513                                 keyteam = myteam;\r
3514                                 a = 1;\r
3515                                 aa = 1;\r
3516                                 break;\r
3517                         case -1: // no key\r
3518                                 a = 0;\r
3519                                 aa = 0;\r
3520                                 break;\r
3521                         default: // owned or dropped\r
3522                                 a = 0.2;\r
3523                                 aa = 0.5;\r
3524                                 break;\r
3525                 }\r
3526                 a = a * sbar_alpha_fg;\r
3527                 aa = aa * sbar_alpha_fg;\r
3528                 if(a > 0)\r
3529                 {\r
3530                         switch(keyteam)\r
3531                         {\r
3532                                 case COLOR_TEAM1:\r
3533                                         drawpic (pa, "gfx/hud/sb_kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3534                                         break;\r
3535                                 case COLOR_TEAM2:\r
3536                                         drawpic (pa, "gfx/hud/sb_kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3537                                         break;\r
3538                                 case COLOR_TEAM3:\r
3539                                         drawpic (pa, "gfx/hud/sb_kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3540                                         break;\r
3541                                 case COLOR_TEAM4:\r
3542                                         drawpic (pa, "gfx/hud/sb_kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3543                                         break;\r
3544                                 default:\r
3545                                         break;\r
3546                         }\r
3547                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!\r
3548                         {\r
3549                                 case 0:\r
3550                                         drawpic (p, "gfx/hud/sb_kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3551                                         break;\r
3552                                 case 1:\r
3553                                         drawpic (p, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3554                                         break;\r
3555                                 case 2:\r
3556                                         drawpic (p, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3557                                         break;\r
3558                                 case 3:\r
3559                                         drawpic (p, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3560                                         break;\r
3561                         }\r
3562                 }\r
3563                 p_x += 24;\r
3564                 pa_x += 24;\r
3565         }\r
3566 }\r
3567 \r
3568 float crecordtime_prev; // last remembered crecordtime\r
3569 float crecordtime_change_time; // time when crecordtime last changed\r
3570 float srecordtime_prev; // last remembered srecordtime\r
3571 float srecordtime_change_time; // time when srecordtime last changed\r
3572 void CSQC_race_hud(void) \r
3573 {\r
3574         entity me;\r
3575         me = playerslots[player_localentnum - 1];\r
3576         float t, score;\r
3577         float f; // yet another function has this\r
3578         score = me.(scores[ps_primary]);\r
3579 \r
3580         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD\r
3581                 return; // no records in the actual race\r
3582 \r
3583         drawfont = sbar_bigfont;\r
3584         vector pos;\r
3585         pos_x = 2;\r
3586         pos_y = vid_conheight - 272;\r
3587 \r
3588         // clientside personal record\r
3589         string rr;\r
3590         if(gametype == GAME_CTS)\r
3591                 rr = CTS_RECORD;\r
3592         else\r
3593                 rr = RACE_RECORD;\r
3594         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));\r
3595 \r
3596         if(score && score < t || !t)\r
3597                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));\r
3598 \r
3599         if(t != crecordtime_prev) {\r
3600                 crecordtime_prev = t;\r
3601                 crecordtime_change_time = time;\r
3602         }\r
3603         f = time - crecordtime_change_time;\r
3604 \r
3605         if (f > 1) {\r
3606                 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3607                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3608         } else {\r
3609                 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3610                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3611                 drawstring_expanding(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3612                 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3613         }\r
3614 \r
3615         // server record\r
3616         pos_y += 26;\r
3617         t = race_server_record;\r
3618         if(t != srecordtime_prev) {\r
3619                 srecordtime_prev = t;\r
3620                 srecordtime_change_time = time;\r
3621         }\r
3622         f = time - srecordtime_change_time;\r
3623 \r
3624         if (f > 1) {\r
3625                 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3626                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3627         } else {\r
3628                 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3629                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3630                 drawstring_expanding(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3631                 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3632         }\r
3633         drawfont = sbar_font;\r
3634 }\r
3635 \r
3636 void Ent_ReadPortrait()\r
3637 {\r
3638         // receives portrait values, which are used in Sbar_Portrait\r
3639 \r
3640         string pl_model, pl_name, img;\r
3641         float pl_skin;\r
3642 \r
3643         pl_model = ReadString();\r
3644         pl_skin = ReadByte();\r
3645         pl_name = ReadString();\r
3646 \r
3647         // update existing portraits\r
3648         if(portrait_name)\r
3649                 strunzone(portrait_name);\r
3650         if(portrait_image)\r
3651                 strunzone(portrait_image);\r
3652 \r
3653         portrait_time = time;\r
3654         portrait_name = strzone(pl_name);\r
3655 \r
3656         // obtain the image name from the text file\r
3657         float glob, i, fh;\r
3658         string fn;\r
3659 \r
3660         glob = search_begin("models/player/*.txt", TRUE, TRUE);\r
3661         if(glob < 0)\r
3662                 return;\r
3663         for(i = 0; i < search_getsize(glob); ++i)\r
3664         {\r
3665                 fn = search_getfilename(glob, i);\r
3666                 fh = fopen(fn, FILE_READ);\r
3667                 if(fh < 0)\r
3668                         continue;\r
3669 \r
3670                 fgets(fh); // skip name\r
3671                 img = fgets(fh);\r
3672                 if(pl_skin == stof(fgets(fh)))\r
3673                 if(pl_model == fgets(fh))\r
3674                         portrait_image = strzone(img);\r
3675 \r
3676                 fclose(fh);\r
3677         }\r
3678         search_end(glob);\r
3679 }\r