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Allow cvar positions and sizes for the status HUD panel (everything else will follow...
[voretournament/voretournament.git] / data / qcsrc / client / hud.qc
1 void drawstringright(vector, string, vector, vector, float, float);\r
2 void drawstringcenter(vector, string, vector, vector, float, float);\r
3 \r
4 float teamnagger;\r
5 \r
6 float weapon_hits[WEP_MAXCOUNT];\r
7 float weapon_fired[WEP_MAXCOUNT];\r
8 float weapon_number;\r
9 \r
10 float last_weapon;\r
11 float weapontime;\r
12 \r
13 float sbar_alpha_fg;\r
14 float sbar_alpha_bg;\r
15 float sbar_color_bg_team;\r
16 float sbar_border_thickness;\r
17 float sbar_accuracy_border_thickness;\r
18 float sbar_scoreboard_alpha_bg;\r
19 float sbar_scoreboard_alpha_fg;\r
20 float sbar_scoreboard_highlight;\r
21 float sbar_scoreboard_highlight_alpha;\r
22 float sbar_scoreboard_highlight_alpha_self;\r
23 float sbar_hudselector;\r
24 float sbar_accuracy_hud;\r
25 float sbar_scoreboard_alpha_name;\r
26 float sbar_scoreboard_alpha_name_self;\r
27 \r
28 string portrait_image, portrait_name;\r
29 float portrait_time;\r
30 \r
31 float ps_primary, ps_secondary;\r
32 float ts_primary, ts_secondary;\r
33 \r
34 vector color;\r
35 \r
36 vector Sbar_Edge(string str)\r
37 {\r
38         vector pos;\r
39         switch(str)\r
40         {\r
41                 case "bottom":\r
42                         pos_x = vid_conwidth / 2;\r
43                         pos_y = vid_conheight;\r
44                 default:\r
45                         break;\r
46         }\r
47         return pos;\r
48 }\r
49 \r
50 void CSQC_kh_hudreset();\r
51 void CSQC_kh_hud();\r
52 void CSQC_ctf_hudreset();\r
53 void CSQC_ctf_hud();\r
54 void CSQC_race_hud();\r
55 void MapVote_Draw();\r
56 void Sbar_FinaleOverlay()\r
57 {\r
58         /*vector pos;\r
59         pos_x = (vid_conwidth - 1)/2;\r
60         pos_y = 16;\r
61         pos_z = 0;*/\r
62 \r
63         //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
64 \r
65         //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);\r
66         MapVote_Draw();\r
67 }\r
68 \r
69 vector Sbar_AccuracyColor(float accuracy)\r
70 {\r
71         vector rgb;\r
72         float yellow_accuracy = cvar("sbar_accuracy_yellow"); // value at which this function returns yellow\r
73         if(accuracy >= 100) {\r
74                 rgb_x = 0;\r
75                 rgb_y = 1;\r
76         }\r
77         else if(accuracy > yellow_accuracy) {\r
78                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0\r
79                 rgb_y = 1;\r
80         }\r
81         else {\r
82                 rgb_x = 1;\r
83                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1\r
84         }\r
85         rgb_z = 0;\r
86         return rgb;\r
87 }\r
88 \r
89 void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, float lettersize, vector rgb, float alpha, float dflags)\r
90 {\r
91         float l;\r
92         string str, tmp, l_length, final_num;\r
93         float minus, plus;\r
94         vector vsize;\r
95 \r
96         vsize_x = vsize_y = lettersize;\r
97         vsize_z = 0;\r
98 \r
99         // showminusplus 1: always prefix with minus sign (useful in race distribution display)\r
100         // showminusplus 2: always prefix with plus sign (useful in race distribution display)\r
101         // showminusplus 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)\r
102 \r
103         if((showminusplus == 2 && num >= 0) || (num > 0 && showminusplus == 3))\r
104         {\r
105                 plus = true;\r
106         } else\r
107                 plus = false;   \r
108 \r
109         if(num < 0 || (num < 0 && showminusplus == 3) || (showminusplus == 1 && num <= 0))\r
110         {\r
111                 minus = true;\r
112                 num = -num;\r
113         } else\r
114                 minus = false;\r
115 \r
116         if(digits < 0)\r
117         {\r
118                 tmp = ftos(num);\r
119                 digits = -digits;\r
120                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);\r
121         } else\r
122                 str = ftos(num);\r
123 \r
124         l = strlen(str);\r
125         l_length = ftos(l);\r
126 \r
127         if(l > digits)\r
128         {\r
129                 str = substring(str, l - digits, 999);\r
130                 l = strlen(str);\r
131         }\r
132 \r
133         if(minus)\r
134                 final_num = "-";\r
135         else if(plus)\r
136                 final_num = "+";\r
137 \r
138         final_num = strcat(final_num, str);\r
139         drawstring(pos, final_num, vsize, rgb, alpha, dflags);\r
140 }\r
141 \r
142 vector Sbar_NumColor (float x)\r
143 {\r
144         if(x > 200) {\r
145                 color_x = 0;\r
146                 color_y = 1;\r
147                 color_z = 0;\r
148         }\r
149         else if(x > 150) {\r
150                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0\r
151                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1\r
152                 color_z = 0;\r
153         }\r
154         else if(x > 100) {\r
155                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4\r
156                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9\r
157                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0\r
158         }\r
159         else if(x > 50) {\r
160                 color_x = 1;\r
161                 color_y = 1;\r
162                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1\r
163         }\r
164         else if(x > 25) {\r
165                 color_x = 1;\r
166                 color_y = (x-25)*90/27/100; // green value between 0 -> 1\r
167                 color_z = (x-25)*90/27/100 * 0.2; // blue value between 0 -> 0.2\r
168         }\r
169         else {\r
170                 color_x = 1;\r
171                 color_y = 0;\r
172                 color_z = 0;\r
173         }\r
174         return color;\r
175 }\r
176 \r
177 void Cmd_Sbar_SetFields(float argc);\r
178 void Sbar_InitScores()\r
179 {\r
180         float i, f;\r
181 \r
182         ps_primary = ps_secondary = ts_primary = ts_secondary = -1;\r
183         for(i = 0; i < MAX_SCORE; ++i)\r
184         {\r
185                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);\r
186                 if(f == SFL_SORT_PRIO_PRIMARY)\r
187                         ps_primary = i;\r
188                 if(f == SFL_SORT_PRIO_SECONDARY)\r
189                         ps_secondary = i;\r
190         }\r
191         if(ps_secondary == -1)\r
192                 ps_secondary = ps_primary;\r
193 \r
194         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
195         {\r
196                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);\r
197                 if(f == SFL_SORT_PRIO_PRIMARY)\r
198                         ts_primary = i;\r
199                 if(f == SFL_SORT_PRIO_SECONDARY)\r
200                         ts_secondary = i;\r
201         }\r
202         if(ts_secondary == -1)\r
203                 ts_secondary = ts_primary;\r
204 \r
205         Cmd_Sbar_SetFields(0);\r
206 }\r
207 \r
208 void Sbar_UpdatePlayerPos(entity pl);\r
209 float SetTeam(entity pl, float Team);\r
210 //float lastpnum;\r
211 void Sbar_UpdatePlayerTeams()\r
212 {\r
213         float Team;\r
214         entity pl, tmp;\r
215         float num;\r
216 \r
217         num = 0;\r
218         for(pl = players.sort_next; pl; pl = pl.sort_next)\r
219         {\r
220                 num += 1;\r
221                 Team = GetPlayerColor(pl.sv_entnum);\r
222                 if(SetTeam(pl, Team))\r
223                 {\r
224                         tmp = pl.sort_prev;\r
225                         Sbar_UpdatePlayerPos(pl);\r
226                         if(tmp)\r
227                                 pl = tmp;\r
228                         else\r
229                                 pl = players.sort_next;\r
230                 }\r
231         }\r
232         /*\r
233         if(num != lastpnum)\r
234                 print(strcat("PNUM: ", ftos(num), "\n"));\r
235         lastpnum = num;\r
236         */\r
237 }\r
238 \r
239 float Sbar_ComparePlayerScores(entity left, entity right)\r
240 {\r
241         float vl, vr;\r
242         vl = GetPlayerColor(left.sv_entnum);\r
243         vr = GetPlayerColor(right.sv_entnum);\r
244 \r
245         if(!left.gotscores)\r
246                 vl = COLOR_SPECTATOR;\r
247         if(!right.gotscores)\r
248                 vr = COLOR_SPECTATOR;\r
249 \r
250         if(vl > vr)\r
251                 return true;\r
252         if(vl < vr)\r
253                 return false;\r
254 \r
255         if(vl == COLOR_SPECTATOR)\r
256         {\r
257                 // FIRST the one with scores (spectators), THEN the ones without (downloaders)\r
258                 // no other sorting\r
259                 if(!left.gotscores && right.gotscores)\r
260                         return true;\r
261                 return false;\r
262         }\r
263 \r
264         vl = left.scores[ps_primary];\r
265         vr = right.scores[ps_primary];\r
266         if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)\r
267         {\r
268                 if(vl == 0 && vr != 0)\r
269                         return 1;\r
270                 if(vl != 0 && vr == 0)\r
271                         return 0;\r
272         }\r
273         if(vl > vr)\r
274                 return IS_INCREASING(scores_flags[ps_primary]);\r
275         if(vl < vr)\r
276                 return IS_DECREASING(scores_flags[ps_primary]);\r
277 \r
278         vl = left.scores[ps_secondary];\r
279         vr = right.scores[ps_secondary];\r
280         if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)\r
281         {\r
282                 if(vl == 0 && vr != 0)\r
283                         return 1;\r
284                 if(vl != 0 && vr == 0)\r
285                         return 0;\r
286         }\r
287         if(vl > vr)\r
288                 return IS_INCREASING(scores_flags[ps_secondary]);\r
289         if(vl < vr)\r
290                 return IS_DECREASING(scores_flags[ps_secondary]);\r
291 \r
292         return false;\r
293 }\r
294 \r
295 void Sbar_UpdatePlayerPos(entity player)\r
296 {\r
297         for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)\r
298         {\r
299                 SORT_SWAP(player, other);\r
300         }\r
301         for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)\r
302         {\r
303                 SORT_SWAP(other, player);\r
304         }\r
305 }\r
306 \r
307 float Sbar_CompareTeamScores(entity left, entity right)\r
308 {\r
309         float vl, vr;\r
310 \r
311         if(left.team == COLOR_SPECTATOR)\r
312                 return 1;\r
313         if(right.team == COLOR_SPECTATOR)\r
314                 return 0;\r
315 \r
316         vl = left.teamscores[ts_primary];\r
317         vr = right.teamscores[ts_primary];\r
318         if(vl > vr)\r
319                 return IS_INCREASING(teamscores_flags[ts_primary]);\r
320         if(vl < vr)\r
321                 return IS_DECREASING(teamscores_flags[ts_primary]);\r
322 \r
323         vl = left.teamscores[ts_secondary];\r
324         vr = right.teamscores[ts_secondary];\r
325         if(vl > vr)\r
326                 return IS_INCREASING(teamscores_flags[ts_secondary]);\r
327         if(vl < vr)\r
328                 return IS_DECREASING(teamscores_flags[ts_secondary]);\r
329 \r
330         return false;\r
331 }\r
332 \r
333 void Sbar_UpdateTeamPos(entity Team)\r
334 {\r
335         for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)\r
336         {\r
337                 SORT_SWAP(Team, other);\r
338         }\r
339         for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)\r
340         {\r
341                 SORT_SWAP(other, Team);\r
342         }\r
343 }\r
344 \r
345 void Cmd_Sbar_Help(float argc)\r
346 {\r
347         print("You can modify the scoreboard using the ^2sbar_columns_set command.\n");\r
348         print("^3|---------------------------------------------------------------|\n");\r
349         print("Usage:\n");\r
350         print("^2sbar_columns_set default\n");\r
351         print("^2sbar_columns_set ^7filed1 field2 ...\n");\r
352         print("The following field names are recognized (case insensitive):\n");\r
353         print("You can use a ^3|^7 to start the right-aligned fields.\n\n");\r
354 \r
355         print("^3name^7 or ^3nick^7         Name of a player\n");\r
356         print("^3ping^7                     Ping time\n");\r
357         print("^3pl^7                       Packet loss\n");\r
358         print("^3kills^7                    Number of kills\n");\r
359         print("^3deaths^7                   Number of deaths\n");\r
360         print("^3suicides^7                 Number of suicides\n");\r
361         print("^3frags^7                    kills - suicides\n");\r
362         print("^3kd^7                       The kill-death ratio\n");\r
363         print("^3caps^7                     How often a flag (CTF) or a key (KeyHunt) was captured\n");\r
364         print("^3pickups^7                  How often a flag (CTF) or a key (KeyHunt) was picked up\n");\r
365         print("^3fckills^7                  Number of flag carrier kills\n");\r
366         print("^3returns^7                  Number of flag returns\n");\r
367         print("^3drops^7                    Number of flag drops\n");\r
368         print("^3lives^7                    Number of lives (LMS)\n");\r
369         print("^3rank^7                     Player rank\n");\r
370         print("^3pushes^7                   Number of players pushed into void\n");\r
371         print("^3destroyed^7                Number of keys destroyed by pushing them into void\n");\r
372         print("^3kckills^7                  Number of keys carrier kills\n");\r
373         print("^3losses^7                   Number of times a key was lost\n");\r
374         print("^3laps^7                     Number of laps finished (race/cts)\n");\r
375         print("^3time^7                     Total time raced (race/cts)\n");\r
376         print("^3fastest^7                  Time of fastest lap (race/cts)\n");\r
377         print("^3ticks^7                    Number of ticks (DOM)\n");\r
378         print("^3takes^7                    Number of domination points taken (DOM)\n");\r
379         print("^3score^7                    Total score\n\n");\r
380 \r
381         print("Before a field you can put a + or - sign, then a comma separated list\n");\r
382         print("of game types, then a slash, to make the field show up only in these\n");\r
383         print("or in all but these game types. You can also specify 'all' as a\n");\r
384         print("field to show all fields available for the current game mode.\n\n");\r
385         \r
386         print("The special game type names 'teams' and 'noteams' can be used to\n");\r
387         print("include/exclude ALL teams/noteams game modes.\n\n");\r
388 \r
389         print("Example: sbar_columns_set name ping pl | +ctf/field3 -dm/field4\n");\r
390         print("will display name, ping and pl aligned to the left, and the fields\n");\r
391         print("right of the vertical bar aligned to the right.\n");\r
392         print("'field3' will only be shown in CTF, and 'field4' will be shown in all\n");\r
393         print("other gamemodes except DM.\n");\r
394 }\r
395 \r
396 string Sbar_DefaultColumnLayout()\r
397 {\r
398         return strcat( // fteqcc sucks\r
399                 "ping pl name | ",\r
400                 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"\r
401                 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",\r
402                 "+lms/lives +lms/rank ",\r
403                 "+kh/caps +kh/pushes +kh/destroyed ",\r
404                 "?+race/laps ?+race/time ?+race/fastest ",\r
405                 "-lms,race");\r
406 }\r
407 \r
408 void Cmd_Sbar_SetFields(float argc)\r
409 {\r
410         float i, j, slash;\r
411         string str, pattern;\r
412         float have_name, have_primary, have_secondary, have_separator;\r
413         float missing;\r
414 \r
415         // TODO: re enable with gametype dependant cvars?\r
416         if(argc < 2) // no arguments provided\r
417                 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");\r
418 \r
419         if(argc < 2)\r
420                 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");\r
421 \r
422         if(argc == 2)\r
423         {\r
424                 if(argv(1) == "default")\r
425                         argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");\r
426                 else if(argv(1) == "all")\r
427                 {\r
428                         string s;\r
429                         s = "ping pl color name |";\r
430                         for(i = 0; i < MAX_SCORE; ++i)\r
431                         {\r
432                                 if(i != ps_primary)\r
433                                 if(i != ps_secondary)\r
434                                 if(scores_label[i] != "")\r
435                                         s = strcat(s, " ", scores_label[i]);\r
436                         }\r
437                         if(ps_secondary != ps_primary)\r
438                                 s = strcat(s, " ", scores_label[ps_secondary]);\r
439                         s = strcat(s, " ", scores_label[ps_primary]);\r
440                         argc = tokenizebyseparator(strcat("x ", s), " ");\r
441                 }\r
442         }\r
443 \r
444 \r
445         sbar_num_fields = 0;\r
446 \r
447         drawfont = sbar_font;\r
448 \r
449         for(i = 0; i < argc - 1; ++i)\r
450         {\r
451                 float nocomplain;\r
452                 str = argv(i+1);\r
453 \r
454                 nocomplain = FALSE;\r
455                 if(substring(str, 0, 1) == "?")\r
456                 {\r
457                         nocomplain = TRUE;\r
458                         str = substring(str, 1, strlen(str) - 1);\r
459                 }\r
460 \r
461                 slash = strstrofs(str, "/", 0);\r
462                 if(slash >= 0)\r
463                 {\r
464                         pattern = substring(str, 0, slash);\r
465                         str = substring(str, slash + 1, strlen(str) - (slash + 1));\r
466 \r
467                         if not(isGametypeInFilter(gametype, teamplay, pattern))\r
468                                 continue;\r
469                 }\r
470 \r
471                 strunzone(sbar_title[sbar_num_fields]);\r
472                 sbar_title[sbar_num_fields] = strzone(str);\r
473                 sbar_size[sbar_num_fields] = stringwidth(str, FALSE, sbar_fontsize);\r
474                 str = strtolower(str);\r
475 \r
476                 if(str == "ping") {\r
477                         sbar_field[sbar_num_fields] = SP_PING;\r
478                 } else if(str == "pl") {\r
479                         sbar_field[sbar_num_fields] = SP_PL;\r
480                 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {\r
481                         sbar_field[sbar_num_fields] = SP_KDRATIO;\r
482                 } else if(str == "name" || str == "nick") {\r
483                         sbar_field[sbar_num_fields] = SP_NAME;\r
484                         have_name = 1;\r
485                 } else if(str == "|") {\r
486                         sbar_field[sbar_num_fields] = SP_SEPARATOR;\r
487                         have_separator = 1;\r
488                 } else {\r
489                         if(gametype == GAME_RPG)\r
490                                 return;\r
491 \r
492                         for(j = 0; j < MAX_SCORE; ++j)\r
493                                 if(str == strtolower(scores_label[j]))\r
494                                         goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"\r
495 :notfound\r
496                         if(str == "frags")\r
497                                 j = SP_FRAGS;\r
498                         else\r
499                         {\r
500                                 if not(nocomplain)\r
501                                         print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));\r
502                                 continue;\r
503                         }\r
504 :found\r
505                         sbar_field[sbar_num_fields] = j;\r
506                         if(j == ps_primary)\r
507                                 have_primary = 1;\r
508                         if(j == ps_secondary)\r
509                                 have_secondary = 1;\r
510                 }\r
511                 ++sbar_num_fields;\r
512                 if(sbar_num_fields >= MAX_SBAR_FIELDS)\r
513                         break;\r
514         }\r
515 \r
516         if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)\r
517                 have_primary = 1;\r
518         if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)\r
519                 have_secondary = 1;\r
520         if(ps_primary == ps_secondary)\r
521                 have_secondary = 1;\r
522         missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);\r
523 \r
524         if(sbar_num_fields+missing < MAX_SBAR_FIELDS)\r
525         {\r
526                 if(!have_name)\r
527                 {\r
528                         strunzone(sbar_title[sbar_num_fields]);\r
529                         for(i = sbar_num_fields; i > 0; --i)\r
530                         {\r
531                                 sbar_title[i] = sbar_title[i-1];\r
532                                 sbar_size[i] = sbar_size[i-1];\r
533                                 sbar_field[i] = sbar_field[i-1];\r
534                         }\r
535                         sbar_title[0] = strzone("name");\r
536                         sbar_field[0] = SP_NAME;\r
537                         ++sbar_num_fields;\r
538                         print("fixed missing field 'name'\n");\r
539 \r
540                         if(!have_separator)\r
541                         {\r
542                                 strunzone(sbar_title[sbar_num_fields]);\r
543                                 for(i = sbar_num_fields; i > 1; --i)\r
544                                 {\r
545                                         sbar_title[i] = sbar_title[i-1];\r
546                                         sbar_size[i] = sbar_size[i-1];\r
547                                         sbar_field[i] = sbar_field[i-1];\r
548                                 }\r
549                                 sbar_title[1] = strzone("|");\r
550                                 sbar_field[1] = SP_SEPARATOR;\r
551                                 sbar_size[1] = stringwidth("|", FALSE, sbar_fontsize);\r
552                                 ++sbar_num_fields;\r
553                                 print("fixed missing field '|'\n");\r
554                         }\r
555                 }\r
556                 else if(!have_separator)\r
557                 {\r
558                         strunzone(sbar_title[sbar_num_fields]);\r
559                         sbar_title[sbar_num_fields] = strzone("|");\r
560                         sbar_size[sbar_num_fields] = stringwidth("|", FALSE, sbar_fontsize);\r
561                         sbar_field[sbar_num_fields] = SP_SEPARATOR;\r
562                         ++sbar_num_fields;\r
563                         print("fixed missing field '|'\n");\r
564                 }\r
565                 if(!have_secondary)\r
566                 {\r
567                         strunzone(sbar_title[sbar_num_fields]);\r
568                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);\r
569                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);\r
570                         sbar_field[sbar_num_fields] = ps_secondary;\r
571                         ++sbar_num_fields;\r
572                         print("fixed missing field '", scores_label[ps_secondary], "'\n");\r
573                 }\r
574                 if(!have_primary)\r
575                 {\r
576                         strunzone(sbar_title[sbar_num_fields]);\r
577                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);\r
578                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);\r
579                         sbar_field[sbar_num_fields] = ps_primary;\r
580                         ++sbar_num_fields;\r
581                         print("fixed missing field '", scores_label[ps_primary], "'\n");\r
582                 }\r
583         }\r
584 \r
585         sbar_field[sbar_num_fields] = SP_END;\r
586 }\r
587 \r
588 // MOVEUP::\r
589 vector sbar_field_rgb;\r
590 string sbar_field_icon0;\r
591 string sbar_field_icon1;\r
592 string sbar_field_icon2;\r
593 vector sbar_field_icon0_rgb;\r
594 vector sbar_field_icon1_rgb;\r
595 vector sbar_field_icon2_rgb;\r
596 float sbar_field_icon0_alpha;\r
597 float sbar_field_icon1_alpha;\r
598 float sbar_field_icon2_alpha;\r
599 string Sbar_GetField(entity pl, float field)\r
600 {\r
601         float tmp, num, denom, f;\r
602         string str;\r
603         sbar_field_rgb = '1 1 1';\r
604         sbar_field_icon0 = "";\r
605         sbar_field_icon1 = "";\r
606         sbar_field_icon2 = "";\r
607         sbar_field_icon0_rgb = '1 1 1';\r
608         sbar_field_icon1_rgb = '1 1 1';\r
609         sbar_field_icon2_rgb = '1 1 1';\r
610         sbar_field_icon0_alpha = 1;\r
611         sbar_field_icon1_alpha = 1;\r
612         sbar_field_icon2_alpha = 1;\r
613         switch(field)\r
614         {\r
615                 case SP_PING:\r
616                         if not(pl.gotscores)\r
617                                 return "\x8D\x8D\x8D"; // >>> sign\r
618                         //str = getplayerkey(pl.sv_entnum, "ping");\r
619                         f = pl.ping;\r
620                         if(f == 0)\r
621                                 return "N/A";\r
622                         tmp = max(0, min(220, f-80)) / 220;\r
623                         sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;\r
624                         return ftos(f);\r
625 \r
626                 case SP_PL:\r
627                         if not(pl.gotscores)\r
628                                 return "N/A";\r
629                         f = pl.ping_packetloss;\r
630                         tmp = pl.ping_movementloss;\r
631                         if(f == 0 && tmp == 0)\r
632                                 return "";\r
633                         str = ftos(ceil(f * 100));\r
634                         if(tmp != 0)\r
635                                 str = strcat(str, "~", ftos(ceil(tmp * 100)));\r
636                         tmp = bound(0, f / 0.2 + tmp / 0.04, 1); // 20% is REALLY BAD pl\r
637                         sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;\r
638                         return str;\r
639 \r
640                 case SP_NAME:\r
641                         if(ready_waiting && pl.ready)\r
642                         {\r
643                                 sbar_field_icon0 = "gfx/sb_player_ready";\r
644                         }\r
645                         else if(!teamplay)\r
646                         {\r
647                                 f = stof(getplayerkey(pl.sv_entnum, "colors"));\r
648                                 {\r
649                                         sbar_field_icon0 = "gfx/sb_playercolor_base";\r
650                                         sbar_field_icon1 = "gfx/sb_playercolor_shirt";\r
651                                         sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);\r
652                                         sbar_field_icon2 = "gfx/sb_playercolor_pants";\r
653                                         sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);\r
654                                 }\r
655                         }\r
656                         return GetPlayerName(pl.sv_entnum);\r
657 \r
658                 case SP_FRAGS:\r
659                         f = pl.(scores[SP_KILLS]);\r
660                         f -= pl.(scores[SP_SUICIDES]);\r
661                         return ftos(f);\r
662 \r
663                 case SP_KDRATIO:\r
664                         num = pl.(scores[SP_KILLS]);\r
665                         denom = pl.(scores[SP_DEATHS]);\r
666 \r
667                         if(denom == 0) {\r
668                                 sbar_field_rgb = '0 1 0';\r
669                                 str = ftos(num);\r
670                         } else if(num <= 0) {\r
671                                 sbar_field_rgb = '1 0 0';\r
672                                 str = ftos(num/denom);\r
673                         } else\r
674                                 str = ftos(num/denom);\r
675 \r
676                         tmp = strstrofs(str, ".", 0);\r
677                         if(tmp > 0)\r
678                                 str = substring(str, 0, tmp+2);\r
679                         return str;\r
680 \r
681                 default:\r
682                         tmp = pl.(scores[field]);\r
683                         f = scores_flags[field];\r
684                         if(field == ps_primary)\r
685                                 sbar_field_rgb = '1 1 0';\r
686                         else if(field == ps_secondary)\r
687                                 sbar_field_rgb = '0 1 1';\r
688                         else\r
689                                 sbar_field_rgb = '1 1 1';\r
690                         return ScoreString(f, tmp);\r
691         }\r
692         //return "error";\r
693 }\r
694 \r
695 string Sbar_GetStomachField(entity pl, float field)\r
696 {\r
697         switch(field)\r
698         {\r
699                 case ST_HIGHLIGHT:\r
700                         return ""; // the returned value is not used, we only need the field\r
701 \r
702                 case ST_NAME:\r
703                         return GetPlayerName(pl.sv_entnum);\r
704 \r
705                 case ST_HEALTH:\r
706                         return ftos(pl.plhealth);\r
707 \r
708                 default:\r
709                         return "N/A";\r
710         }\r
711         //return "error";\r
712 }\r
713 \r
714 string Sbar_GetStomachFieldPred(entity pl, float field)\r
715 {\r
716         switch(field)\r
717         {\r
718                 case STP_NAME:\r
719                         return GetPlayerName(pl.sv_entnum);\r
720                 default:\r
721                         return "N/A";\r
722         }\r
723         //return "error";\r
724 }\r
725 \r
726 float xmin, xmax, ymin, ymax, sbwidth;\r
727 float sbar_fixscoreboardcolumnwidth_len;\r
728 float sbar_fixscoreboardcolumnwidth_iconlen;\r
729 float sbar_fixscoreboardcolumnwidth_marginlen;\r
730 \r
731 float stringwidth_colors(string s, vector theSize)\r
732 {\r
733         return stringwidth(s, TRUE, theSize);\r
734 }\r
735 \r
736 float stringwidth_nocolors(string s, vector theSize)\r
737 {\r
738         return stringwidth(s, FALSE, theSize);\r
739 }\r
740 \r
741 string Sbar_FixScoreboardColumnWidth(float i, string str)\r
742 {\r
743         float field, f;\r
744         vector sz;\r
745         field = sbar_field[i];\r
746 \r
747         sbar_fixscoreboardcolumnwidth_iconlen = 0;\r
748 \r
749         if(sbar_field_icon0 != "")\r
750         {\r
751                 sz = drawgetimagesize(sbar_field_icon0);\r
752                 f = sz_x / sz_y;\r
753                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)\r
754                         sbar_fixscoreboardcolumnwidth_iconlen = f;\r
755         }\r
756 \r
757         if(sbar_field_icon1 != "")\r
758         {\r
759                 sz = drawgetimagesize(sbar_field_icon1);\r
760                 f = sz_x / sz_y;\r
761                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)\r
762                         sbar_fixscoreboardcolumnwidth_iconlen = f;\r
763         }\r
764 \r
765         if(sbar_field_icon2 != "")\r
766         {\r
767                 sz = drawgetimagesize(sbar_field_icon2);\r
768                 f = sz_x / sz_y;\r
769                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)\r
770                         sbar_fixscoreboardcolumnwidth_iconlen = f;\r
771         }\r
772 \r
773         sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect\r
774 \r
775         if(sbar_fixscoreboardcolumnwidth_iconlen != 0)\r
776                 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE, sbar_fontsize);\r
777         else\r
778                 sbar_fixscoreboardcolumnwidth_marginlen = 0;\r
779 \r
780         if(field == SP_NAME) // name gets all remaining space\r
781         {\r
782                 float namesize, j;\r
783                 namesize = sbwidth;// / sbar_fontsize_x;\r
784                 for(j = 0; j < sbar_num_fields; ++j)\r
785                         if(j != i)\r
786                                 if (sbar_field[i] != SP_SEPARATOR)\r
787                                         namesize -= sbar_size[j] + 1;\r
788                 namesize += 1;\r
789                 sbar_size[i] = namesize;\r
790                 \r
791                 if (sbar_fixscoreboardcolumnwidth_iconlen != 0)\r
792                         namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;\r
793                 str = textShortenToWidth(str, namesize, sbar_fontsize, stringwidth_colors);\r
794                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE, sbar_fontsize);\r
795         }\r
796         else\r
797                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE, sbar_fontsize);\r
798         \r
799         f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;\r
800         if(sbar_size[i] < f)\r
801                 sbar_size[i] = f;\r
802 \r
803         return str;\r
804 }\r
805 \r
806 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)\r
807 {\r
808         vector tmp, rgb;\r
809         rgb = GetTeamRGB(pl.team);\r
810         string str;\r
811         float i, field;\r
812         float is_spec;\r
813         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);\r
814         \r
815         if((rgb == '1 1 1') && (!is_spec))\r
816                 rgb = stov(cvar_string("sbar_color_bg")) + '0.5 0.5 0.5';\r
817 \r
818         // Layout:\r
819         tmp_x = sbwidth;\r
820         tmp_y = sbar_fontsize_y * 1.25;\r
821         tmp_z = 0;\r
822 \r
823         // alternated rows highlighting\r
824         if(is_self)\r
825                 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);\r
826         else if((sbar_scoreboard_highlight) && (!mod(pl_number,2)))\r
827                 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);\r
828 \r
829         tmp_y = 0;\r
830 \r
831         for(i = 0; i < sbar_num_fields; ++i)\r
832         {\r
833                 field = sbar_field[i];\r
834                 if(field == SP_SEPARATOR)\r
835                         break;\r
836 \r
837                 if(is_spec && field != SP_NAME && field != SP_PING) {\r
838                         pos_x += sbar_size[i] + sbar_fontsize_x;\r
839                         continue;\r
840                 }\r
841                 str = Sbar_GetField(pl, field);\r
842                 str = Sbar_FixScoreboardColumnWidth(i, str);\r
843 \r
844                 pos_x += sbar_size[i] + sbar_fontsize_x;\r
845 \r
846                 if(field == SP_NAME) {\r
847                         tmp_x = sbar_size[i] - sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen + sbar_fontsize_x;\r
848                         if (is_self)\r
849                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
850                         else\r
851                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
852                 } else {\r
853                         tmp_x = sbar_fixscoreboardcolumnwidth_len + sbar_fontsize_x;\r
854                         if (is_self)\r
855                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
856                         else\r
857                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
858                 }\r
859 \r
860                 tmp_x = sbar_size[i] + sbar_fontsize_x;\r
861                 if(sbar_field_icon0 != "")\r
862                         if (is_self)\r
863                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
864                         else\r
865                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
866                 if(sbar_field_icon1 != "")\r
867                         if (is_self)\r
868                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
869                         else\r
870                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
871                 if(sbar_field_icon2 != "")\r
872                         if (is_self)\r
873                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
874                         else\r
875                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
876         }\r
877 \r
878         if(sbar_field[i] == SP_SEPARATOR)\r
879         {\r
880                 pos_x = xmax;\r
881                 for(i = sbar_num_fields-1; i > 0; --i)\r
882                 {\r
883                         field = sbar_field[i];\r
884                         if(field == SP_SEPARATOR)\r
885                                 break;\r
886 \r
887                         if(is_spec && field != SP_NAME && field != SP_PING) {\r
888                                 pos_x -= sbar_size[i] + sbar_fontsize_x;\r
889                                 continue;\r
890                         }\r
891 \r
892                         str = Sbar_GetField(pl, field);\r
893                         str = Sbar_FixScoreboardColumnWidth(i, str);\r
894 \r
895                         if(field == SP_NAME) {\r
896                                 tmp_x = sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...\r
897                                 if(is_self)\r
898                                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
899                                 else\r
900                                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
901                         } else {\r
902                                 tmp_x = sbar_fixscoreboardcolumnwidth_len;\r
903                                 if(is_self)\r
904                                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
905                                 else\r
906                                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
907                         }\r
908 \r
909                         tmp_x = sbar_size[i];\r
910                         if(sbar_field_icon0 != "")\r
911                                 if (is_self)\r
912                                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
913                                 else\r
914                                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
915                         if(sbar_field_icon1 != "")\r
916                                 if (is_self)\r
917                                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
918                                 else\r
919                                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
920                         if(sbar_field_icon2 != "")\r
921                                 if (is_self)\r
922                                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
923                                 else\r
924                                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
925                         pos_x -= sbar_size[i] + sbar_fontsize_x;\r
926                 }\r
927         }\r
928 }\r
929 \r
930 float fieldcounter;\r
931 void Sbar_PrintStomachboardItem(vector pos, entity pl)\r
932 {\r
933         // lists all players in the stomach\r
934 \r
935         string str;\r
936         float f, field, field_number;\r
937         vector hl_color;\r
938         field_number = 3; // the number of components each row has\r
939 \r
940         for(fieldcounter = 1; fieldcounter <= field_number; ++fieldcounter)\r
941         {\r
942                 field = -fieldcounter;\r
943                 str = Sbar_GetStomachField(pl, field);\r
944 \r
945                 // row highlighting\r
946                 if(field == ST_HIGHLIGHT)\r
947                 {\r
948                         if(getstati(STAT_VORE_EATEN))\r
949                         {\r
950                                 if(teamplay && (GetPlayerColor(getstati(STAT_VORE_EATEN) - 1) == GetPlayerColor(player_localentnum - 1) || GetPlayerColor(getstati(STAT_VORE_EATEN) - 1) == GetPlayerColor(spectatee_status - 1))) // same team\r
951                                         hl_color = stov(cvar_string("sbar_stomachboard_color2"));\r
952                                 else\r
953                                         hl_color = stov(cvar_string("sbar_stomachboard_color3"));\r
954                         }\r
955                         else\r
956                                 hl_color = stov(cvar_string("sbar_stomachboard_color1"));\r
957                         drawfill(pos - '0 0 0', '193 11 0', hl_color, cvar("sbar_stomachboard_highlight_alpha") * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
958                 }\r
959 \r
960                 if(field == ST_NAME) {\r
961                         f = stof(getplayerkey(pl.sv_entnum, "colors"));\r
962                         drawpic(pos, "gfx/sb_playercolor_base", '22 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
963                         drawpic(pos, "gfx/sb_playercolor_shirt", '22 11 0', colormapPaletteColor(floor(f / 16), 0), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
964                         drawpic(pos, "gfx/sb_playercolor_pants", '22 11 0', colormapPaletteColor(mod(f, 16), 1), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
965 \r
966                         pos_x += 24;\r
967                         drawcolorcodedstring(pos, textShortenToWidth(str, 138, '11 11 0', stringwidth_colors), '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
968                 }\r
969 \r
970                 if(field == ST_HEALTH) {\r
971                         pos_x += 138;\r
972                                 if(pl.sv_entnum == player_localentnum - 1 || (spectatee_status && pl.sv_entnum == spectatee_status - 1))\r
973                                         drawcolorcodedstring(pos, "self", '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
974                                 else\r
975                                 {\r
976                                         drawpic(pos, "gfx/hud/sb_health", '11 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
977 \r
978                                         pos_x += 9;\r
979                                                 drawcolorcodedstring(pos, str, '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
980                                 }\r
981                 }\r
982         }\r
983 }\r
984 \r
985 float fieldcounter2;\r
986 void Sbar_PrintStomachboardItemPred(vector pos, entity pl)\r
987 {\r
988         // shows the name of our predator\r
989 \r
990         string str;\r
991         float f, field, field_number;\r
992         field_number = 1; // the number of components each row has\r
993 \r
994         for(fieldcounter2 = 1; fieldcounter2 <= field_number; ++fieldcounter2)\r
995         {\r
996                 field = -fieldcounter2;\r
997                 str = Sbar_GetStomachFieldPred(pl, field);\r
998 \r
999                 if(field == STP_NAME) {\r
1000                         f = stof(getplayerkey(pl.sv_entnum, "colors"));\r
1001                         drawpic(pos, "gfx/sb_playercolor_base", '22 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1002                         drawpic(pos, "gfx/sb_playercolor_shirt", '22 11 0', colormapPaletteColor(floor(f / 16), 0), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1003                         drawpic(pos, "gfx/sb_playercolor_pants", '22 11 0', colormapPaletteColor(mod(f, 16), 1), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1004 \r
1005                         pos_x += 24;\r
1006                         drawcolorcodedstring(pos, textShortenToWidth(str, 122, '11 11 0', stringwidth_colors), '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1007                 }\r
1008         }\r
1009 }\r
1010 \r
1011 /*\r
1012  * Sbar_Scoreboard_MakeTable\r
1013  *\r
1014  * Makes a table for a team (for all playing players in DM) and fills it\r
1015  */\r
1016 \r
1017 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)\r
1018 {\r
1019         float body_table_height, i;\r
1020         vector tmp, column_dim;\r
1021         entity pl;\r
1022 \r
1023         body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line\r
1024 \r
1025         pos -= '1 1 0';\r
1026 \r
1027         tmp_x = sbwidth + 2;\r
1028         tmp_y = 1.25 * sbar_fontsize_y;\r
1029 \r
1030         // rounded header\r
1031         drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, (rgb * sbar_color_bg_team) + '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1032 \r
1033         // table border\r
1034         tmp_y += sbar_border_thickness;\r
1035         tmp_y += body_table_height;\r
1036         drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard\r
1037 \r
1038         // separator header/table\r
1039         pos_y += 1.25 * sbar_fontsize_y;\r
1040         tmp_y = sbar_border_thickness;\r
1041         drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1042 \r
1043         pos_y += sbar_border_thickness;\r
1044 \r
1045         // table background\r
1046         tmp_y = body_table_height;\r
1047         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1048 \r
1049         // anyway, apply some color\r
1050         //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);\r
1051 \r
1052         // go back to the top to make alternated columns highlighting and to print the strings\r
1053         pos_y -= 1.25 * sbar_fontsize_y;\r
1054         pos_y -= sbar_border_thickness;\r
1055 \r
1056         pos += '1 1 0';\r
1057 \r
1058         if (sbar_scoreboard_highlight)\r
1059         {\r
1060                 column_dim_y = 1.25 * sbar_fontsize_y; // header\r
1061                 column_dim_y += sbar_border_thickness;\r
1062                 column_dim_y += body_table_height;\r
1063         }\r
1064 \r
1065         // print the strings of the columns headers and draw the columns\r
1066         for(i = 0; i < sbar_num_fields; ++i)\r
1067         {\r
1068                 if(sbar_field[i] == SP_SEPARATOR)\r
1069                         break;\r
1070                 column_dim_x = sbar_size[i] + sbar_fontsize_x;\r
1071                 if (sbar_scoreboard_highlight)\r
1072                 {\r
1073                         if (mod(i,2))\r
1074                                 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);\r
1075                 }\r
1076                 drawstring(pos, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1077                 pos_x += column_dim_x;\r
1078         }\r
1079         if(sbar_field[i] == SP_SEPARATOR)\r
1080         {\r
1081                 pos_x = xmax;\r
1082                 tmp_y = 0;\r
1083                 for(i = sbar_num_fields-1; i > 0; --i)\r
1084                 {\r
1085                         if(sbar_field[i] == SP_SEPARATOR)\r
1086                                 break;\r
1087 \r
1088                         pos_x -= sbar_size[i];\r
1089 \r
1090                         if (sbar_scoreboard_highlight)\r
1091                         {\r
1092                                 if (!mod(i,2))\r
1093                                 {\r
1094                                         if (i == sbar_num_fields-1)\r
1095                                                 column_dim_x = sbar_size[i] + sbar_fontsize_x / 2 + 1;\r
1096                                         else\r
1097                                                 column_dim_x = sbar_size[i] + sbar_fontsize_x;\r
1098                                         drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);\r
1099                                 }\r
1100                         }\r
1101 \r
1102                         tmp_x = stringwidth(sbar_title[i], FALSE, sbar_fontsize);\r
1103                         tmp_x = sbar_size[i] - tmp_x;\r
1104                         drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1105                         pos_x -= sbar_fontsize_x;\r
1106                 }\r
1107         }\r
1108         \r
1109         pos_x = xmin;\r
1110         pos_y += 1.25 * sbar_fontsize_y; // skip the header\r
1111         pos_y += sbar_border_thickness;\r
1112 \r
1113         // fill the table and draw the rows\r
1114         i = 0;\r
1115         if (teamplay)\r
1116                 for(pl = players.sort_next; pl; pl = pl.sort_next)\r
1117                 {\r
1118                         if(pl.team != tm.team)\r
1119                                 continue;\r
1120                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);\r
1121                         pos_y += 1.25 * sbar_fontsize_y;\r
1122                         ++i;\r
1123                 }\r
1124         else\r
1125                 for(pl = players.sort_next; pl; pl = pl.sort_next)\r
1126                 {\r
1127                         if(pl.team == COLOR_SPECTATOR)\r
1128                                 continue;\r
1129                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);\r
1130                         pos_y += 1.25 * sbar_fontsize_y;\r
1131                         ++i;\r
1132                 }\r
1133         \r
1134         if (i == 0)\r
1135                 pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table\r
1136         pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)\r
1137 \r
1138         return pos;\r
1139 }\r
1140 \r
1141 float Sbar_WouldDrawScoreboard() {\r
1142         if (sb_showscores)\r
1143                 return 1;\r
1144         else if (intermission == 1)\r
1145                 return 1;\r
1146         else if (intermission == 2)\r
1147                 return 1;\r
1148         else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))\r
1149                 return 1;\r
1150         else if(sb_showscores_force)\r
1151                 return 1;\r
1152         return 0;\r
1153 }\r
1154 \r
1155 float average_accuracy;\r
1156 vector Sbar_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)\r
1157 {\r
1158         float i;\r
1159         float weapon_hit, weapon_damage, weapon_stats;\r
1160         float fontsize = 40 * 1/3;\r
1161         float xsave;\r
1162         float weapon_cnt;\r
1163         float rows;\r
1164         if(cvar("sbar_accuracy_doublerows"))\r
1165                 rows = 2;\r
1166         else\r
1167                 rows = 1;\r
1168         float height = 40;\r
1169 \r
1170         if(warmup_stage)\r
1171         {\r
1172                 return pos;\r
1173         }\r
1174 \r
1175         xsave = pos_x;\r
1176         drawstring(pos, strcat("Accuracy stats (average ", ftos(average_accuracy), "%)"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1177         pos_y += 18;\r
1178         vector tmp;\r
1179         tmp_x = sbwidth;\r
1180         tmp_y = height * rows;\r
1181 \r
1182         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1183         drawborderlines(sbar_accuracy_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);\r
1184 \r
1185         // column highlighting\r
1186         for(i = 0; i < weapon_cnt/rows; ++i)\r
1187         {\r
1188                 if(!mod(i, 2))\r
1189                         drawfill(pos + '1 0 0' * (sbwidth/weapon_cnt) * rows * i, '0 1 0' * height * rows + '1 0 0' * (sbwidth/weapon_cnt) * rows, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);\r
1190         }\r
1191 \r
1192         // row highlighting\r
1193         for(i = 0; i < rows; ++i)\r
1194         {\r
1195                 drawfill(pos + '0 1 0' * height * (2/3) + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);     \r
1196         }\r
1197 \r
1198         // skip useless weapons\r
1199         weapon_cnt = 0;\r
1200         for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
1201         {\r
1202                 self = get_weaponinfo(i);\r
1203                 if not(self.weapons)\r
1204                         continue;\r
1205                 ++weapon_cnt;\r
1206         }\r
1207 \r
1208         drawfont = sbar_bigfont;\r
1209         average_accuracy = 0;\r
1210         float weapons_with_stats;\r
1211         weapons_with_stats = 0;\r
1212         if(rows == 2)\r
1213                 pos_x += sbwidth/weapon_cnt / 2;\r
1214 \r
1215         for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
1216         {\r
1217                 self = get_weaponinfo(i);\r
1218                 if not(self.weapons)\r
1219                         continue;\r
1220                 weapon_hit = weapon_hits[i-WEP_FIRST];\r
1221                 weapon_damage = weapon_fired[i-WEP_FIRST];\r
1222                 if(weapon_damage)\r
1223                         weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);\r
1224                 float weapon_alpha;\r
1225 \r
1226                 if(weapon_damage)\r
1227                         weapon_alpha = sbar_scoreboard_alpha_fg;\r
1228                 else\r
1229                         weapon_alpha = 0.2 * sbar_scoreboard_alpha_fg;\r
1230 \r
1231                 // weapon icon\r
1232                 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0 0' * sbwidth * (1/weapon_cnt) + '0 1 0' * height * (2/3), '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);\r
1233                 // the accuracy\r
1234                 if(weapon_damage) {\r
1235                         weapons_with_stats += 1;\r
1236                         average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy\r
1237 \r
1238                         string s;\r
1239                         s = strcat(ftos(weapon_stats),"%");\r
1240 \r
1241                         float padding;\r
1242                         padding = ((sbwidth/weapon_cnt) - stringwidth(s, FALSE, '1 0 0' * fontsize)) / 2; // center the accuracy value\r
1243 \r
1244                         rgb = Sbar_AccuracyColor(weapon_stats);\r
1245                         drawstring(pos + '1 0 0' * padding + '0 1 0' * height * (2/3), s, '1 1 0' * fontsize, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1246                 }\r
1247                 pos_x += sbwidth/weapon_cnt * rows;\r
1248                 if(rows == 2 && i == 6) {\r
1249                         pos_x -= sbwidth;\r
1250                         pos_y += height;\r
1251                 }\r
1252         }\r
1253         drawfont = sbar_font;\r
1254 \r
1255         if(weapons_with_stats)\r
1256                 average_accuracy = floor(average_accuracy / weapons_with_stats);\r
1257 \r
1258         pos_x = xsave;\r
1259         pos_y += height;\r
1260         return pos;\r
1261 }\r
1262 \r
1263 string race_PlaceName(float pos) {\r
1264         if(pos == 1)\r
1265                 return "1st";\r
1266         else if(pos == 2)\r
1267                 return "2nd";\r
1268         else if(pos == 3)\r
1269                 return "3rd";\r
1270         else\r
1271                 return strcat(ftos(pos), "th");\r
1272 }\r
1273 \r
1274 vector Sbar_DrawScoreboardRankings(vector pos, entity pl,  vector rgb, vector bg_size)\r
1275 {\r
1276         float i;\r
1277         RANKINGS_RECEIVED_CNT = 0;\r
1278                 for (i=RANKINGS_CNT-1; i>=0; --i)\r
1279                         if (grecordtime[i])\r
1280                                 RANKINGS_RECEIVED_CNT = RANKINGS_RECEIVED_CNT + 1;\r
1281 \r
1282         if (RANKINGS_RECEIVED_CNT == 0)\r
1283                 return pos;\r
1284 \r
1285         float is_spec;\r
1286         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);\r
1287         vector hl_rgb;\r
1288                 hl_rgb = stov(cvar_string("sbar_color_bg")) + '0.5 0.5 0.5';\r
1289 \r
1290         pos_y += sbar_fontsize_y;\r
1291         drawstring(pos, strcat("Rankings"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1292         pos_y += sbar_fontsize_y;\r
1293         vector tmp;\r
1294         tmp_x = sbwidth;\r
1295         tmp_y = sbar_fontsize_y * RANKINGS_RECEIVED_CNT;\r
1296 \r
1297         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1298         drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);\r
1299 \r
1300         // row highlighting\r
1301         for(i = 0; i<RANKINGS_RECEIVED_CNT; ++i)\r
1302         {\r
1303                 string n, p;\r
1304                 float t;\r
1305                 t = grecordtime[i];\r
1306                 if (t == 0)\r
1307                         continue;\r
1308                 n = grecordholder[i];\r
1309                 p = race_PlaceName(i+1);\r
1310                 if(grecordholder[i] == GetPlayerName(player_localentnum - 1))\r
1311                         drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);    \r
1312                 else if(!mod(i, 2) && sbar_scoreboard_highlight)\r
1313                         drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL); \r
1314                 drawstring(pos, p, sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1315                 drawstring(pos + '3 0 0' * sbar_fontsize_x, TIME_ENCODED_TOSTRING(t), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1316                 drawcolorcodedstring(pos + '8 0 0' * sbar_fontsize_x, n, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1317                 pos += '0 1 0' * sbar_fontsize_y;\r
1318         }\r
1319 \r
1320         return pos;\r
1321 }\r
1322 \r
1323 float scoreboard_bottom;\r
1324 float sbar_scoreboard_fade_alpha;\r
1325 float sbar_woulddrawscoreboard_prev;\r
1326 float sbar_woulddrawscoreboard_change; // "time" at which Sbar_WouldDrawScoreboard() changed\r
1327 void Sbar_DrawScoreboard()\r
1328 {\r
1329         float sbar_woulddrawscoreboard; \r
1330         sbar_woulddrawscoreboard = Sbar_WouldDrawScoreboard();\r
1331         if(sbar_woulddrawscoreboard != sbar_woulddrawscoreboard_prev) {\r
1332                 sbar_woulddrawscoreboard_change = time;\r
1333                 sbar_woulddrawscoreboard_prev = sbar_woulddrawscoreboard;\r
1334         }\r
1335 \r
1336         float scoreboard_fadeinspeed = cvar_or("sbar_scoreboard_fadeinspeed", 10);\r
1337         float scoreboard_fadeoutspeed = cvar_or("sbar_scoreboard_fadeoutspeed", 5);\r
1338         if(sbar_woulddrawscoreboard) {\r
1339                 if (scoreboard_fadeinspeed)\r
1340                         sbar_scoreboard_fade_alpha = bound (0, (time - sbar_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);\r
1341                 else\r
1342                         sbar_scoreboard_fade_alpha = 1;\r
1343         }\r
1344         else\r
1345                 if (scoreboard_fadeoutspeed)\r
1346                         sbar_scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - sbar_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);\r
1347                 else\r
1348                         sbar_scoreboard_fade_alpha = 0;\r
1349 \r
1350         if not(sbar_scoreboard_fade_alpha)\r
1351                 return;\r
1352                 \r
1353         sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg") * sbar_scoreboard_fade_alpha;\r
1354         sbar_scoreboard_alpha_fg = cvar_or("sbar_scoreboard_alpha_fg", 1.0) * sbar_scoreboard_fade_alpha;\r
1355         sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");\r
1356         sbar_scoreboard_highlight_alpha = cvar_or("sbar_scoreboard_highlight_alpha", 0.10) * sbar_scoreboard_alpha_fg;\r
1357         sbar_scoreboard_highlight_alpha_self = cvar_or("sbar_scoreboard_highlight_alpha_self", 0.25) * sbar_scoreboard_alpha_fg;\r
1358         sbar_scoreboard_alpha_name = cvar_or("sbar_scoreboard_alpha_name", 0.9) * sbar_scoreboard_alpha_fg;\r
1359         sbar_scoreboard_alpha_name_self = cvar_or("sbar_scoreboard_alpha_name_self", 1) * sbar_scoreboard_alpha_fg;\r
1360         \r
1361         vector rgb, pos, tmp;\r
1362         entity pl, tm;\r
1363 \r
1364         sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);\r
1365 \r
1366         xmin = 0.5 * (vid_conwidth - sbwidth);\r
1367         ymin = cvar("sbar_scoreboard_offset");\r
1368 \r
1369         xmax = vid_conwidth - xmin;\r
1370         ymax = vid_conheight - 0.2*vid_conheight;\r
1371 \r
1372         // Initializes position\r
1373         pos_x = xmin;\r
1374         pos_y = ymin;\r
1375         pos_z = 0;\r
1376 \r
1377         // Heading\r
1378         drawfont = sbar_bigfont;\r
1379         if(gametype == GAME_RPG)\r
1380                 drawstringcenter('0 1 0' * ymin, "Players", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1381         else\r
1382                 drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1383 \r
1384         pos_y += 24 + 4;\r
1385         pos_y += sbar_fontsize_y;\r
1386 \r
1387         drawfont = sbar_font;\r
1388 \r
1389         // Draw the scoreboard\r
1390         vector bg_size;\r
1391         bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");\r
1392 \r
1393         if(teamplay)\r
1394         {\r
1395                 for(tm = teams.sort_next; tm; tm = tm.sort_next)\r
1396                 {\r
1397                         if(tm.team == COLOR_SPECTATOR)\r
1398                                 continue;\r
1399 \r
1400                         rgb = GetTeamRGB(tm.team);\r
1401                         Sbar_DrawXNum(pos - '9.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 6, 0, sbar_fontsize_y * 1.5, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1402                                 \r
1403                         if(ts_primary != ts_secondary)\r
1404                                 Sbar_DrawXNum(pos - '7.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 6, 0, sbar_fontsize_y * 1, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1405 \r
1406                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);\r
1407                 }\r
1408         }\r
1409         else\r
1410         {\r
1411                 rgb = stov(cvar_string("sbar_color_bg"));\r
1412 \r
1413                 for(tm = teams.sort_next; tm; tm = tm.sort_next)\r
1414                 {\r
1415                         if(tm.team == COLOR_SPECTATOR)\r
1416                                 continue;\r
1417 \r
1418                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);\r
1419                 }\r
1420         }\r
1421 \r
1422         if(gametype == GAME_CTS || gametype == GAME_RACE) {\r
1423                 if(race_speedaward) {\r
1424                         drawcolorcodedstring(pos, strcat("Speed award: ", ftos(race_speedaward), " (", race_speedaward_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1425                         pos_y += 1.25 * sbar_fontsize_y;\r
1426                 }\r
1427                 if(race_speedaward_alltimebest) {\r
1428                         drawcolorcodedstring(pos, strcat("All-time fastest: ", ftos(race_speedaward_alltimebest), " (", race_speedaward_alltimebest_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1429                         pos_y += 1.25 * sbar_fontsize_y;\r
1430                 }\r
1431                 pos = Sbar_DrawScoreboardRankings(pos, pl, rgb, bg_size);\r
1432         }\r
1433         else if(cvar("sbar_accuracy") && spectatee_status != -1) {\r
1434                 if(teamplay)\r
1435                         pos = Sbar_DrawScoreboardAccuracyStats(pos, GetTeamRGB(myteam), bg_size);\r
1436                 else\r
1437                         pos = Sbar_DrawScoreboardAccuracyStats(pos, rgb, bg_size);\r
1438         }\r
1439 \r
1440         tmp = pos + '0 1.5 0' * sbar_fontsize_y;\r
1441         pos_y += 3 * sbar_fontsize_y;\r
1442 \r
1443         // List spectators\r
1444         float specs;\r
1445         specs = 0;\r
1446         for(pl = players.sort_next; pl; pl = pl.sort_next)\r
1447         {\r
1448                 if(pl.team != COLOR_SPECTATOR)\r
1449                         continue;\r
1450                 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);\r
1451                 pos_y += 1.25 * sbar_fontsize_y;\r
1452                 ++specs;\r
1453         }\r
1454 \r
1455         if(specs)\r
1456                 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1457 \r
1458         // Print info string\r
1459         string str;\r
1460         float tl, fl, ll;\r
1461         if(gametype == GAME_RPG)\r
1462                 str = strcat("you are in ^2", shortmapname, "^7");\r
1463         else\r
1464                 str = strcat("playing on ^2", shortmapname, "^7");\r
1465         tl = getstatf(STAT_TIMELIMIT);\r
1466         fl = getstatf(STAT_FRAGLIMIT);\r
1467         ll = getstatf(STAT_LEADLIMIT);\r
1468         if(gametype == GAME_LMS)\r
1469         {\r
1470                 if(tl > 0)\r
1471                         str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");\r
1472         }\r
1473         else\r
1474         {\r
1475                 if(tl > 0)\r
1476                         str = strcat(str, " for ^1", ftos(tl), " minutes^7");\r
1477                 if(fl > 0 && !(gametype == GAME_RPG))\r
1478                 {\r
1479                         if(tl > 0)\r
1480                                 str = strcat(str, " or");\r
1481                         if(teamplay)\r
1482                         {\r
1483                                 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));\r
1484                                 if(teamscores_label[ts_primary] == "score")\r
1485                                         str = strcat(str, " points^7");\r
1486                                 else if(teamscores_label[ts_primary] == "fastest")\r
1487                                         str = strcat(str, " is beaten^7");\r
1488                                 else\r
1489                                         str = strcat(str, " ", teamscores_label[ts_primary]);\r
1490                         }\r
1491                         else\r
1492                         {\r
1493                                 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));\r
1494                                 if(scores_label[ps_primary] == "score")\r
1495                                         str = strcat(str, " points^7");\r
1496                                 else if(scores_label[ps_primary] == "fastest")\r
1497                                         str = strcat(str, " is beaten^7");\r
1498                                 else\r
1499                                         str = strcat(str, " ", scores_label[ps_primary]);\r
1500                         }\r
1501                 }\r
1502                 if(ll > 0)\r
1503                 {\r
1504                         if(tl > 0 || fl > 0)\r
1505                                 str = strcat(str, " or");\r
1506                         if(teamplay)\r
1507                         {\r
1508                                 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));\r
1509                                 if(teamscores_label[ts_primary] == "score")\r
1510                                         str = strcat(str, " points^7");\r
1511                                 else if(teamscores_label[ts_primary] == "fastest")\r
1512                                         str = strcat(str, " is beaten^7");\r
1513                                 else\r
1514                                         str = strcat(str, " ", teamscores_label[ts_primary]);\r
1515                         }\r
1516                         else\r
1517                         {\r
1518                                 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));\r
1519                                 if(scores_label[ps_primary] == "score")\r
1520                                         str = strcat(str, " points^7");\r
1521                                 else if(scores_label[ps_primary] == "fastest")\r
1522                                         str = strcat(str, " is beaten^7");\r
1523                                 else\r
1524                                         str = strcat(str, " ", scores_label[ps_primary]);\r
1525                         }\r
1526                 }\r
1527         }\r
1528 \r
1529 \r
1530         pos_y += 1.2 * sbar_fontsize_y;\r
1531         drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, TRUE, sbar_fontsize)), str, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1532 \r
1533         scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;\r
1534 }\r
1535 \r
1536 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)\r
1537 {\r
1538         string col;\r
1539         string timestr;\r
1540         string cpname;\r
1541         string lapstr;\r
1542         lapstr = "";\r
1543 \r
1544         if(histime == 0) // goal hit\r
1545         {\r
1546                 if(mytime > 0)\r
1547                 {\r
1548                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));\r
1549                         col = "^1";\r
1550                 }\r
1551                 else if(mytime == 0)\r
1552                 {\r
1553                         timestr = "+0.0";\r
1554                         col = "^3";\r
1555                 }\r
1556                 else\r
1557                 {\r
1558                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));\r
1559                         col = "^2";\r
1560                 }\r
1561 \r
1562                 if(lapdelta > 0)\r
1563                 {\r
1564                         lapstr = strcat(" (-", ftos(lapdelta), "L)");\r
1565                         col = "^2";\r
1566                 }\r
1567                 else if(lapdelta < 0)\r
1568                 {\r
1569                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");\r
1570                         col = "^1";\r
1571                 }\r
1572         }\r
1573         else if(histime > 0) // anticipation\r
1574         {\r
1575                 if(mytime >= histime)\r
1576                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));\r
1577                 else\r
1578                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));\r
1579                 col = "^3";\r
1580         }\r
1581         else\r
1582                 col = "^7";\r
1583 \r
1584         if(cp == 254)\r
1585                 cpname = "Start line";\r
1586         else if(cp == 255)\r
1587                 cpname = "Finish line";\r
1588         else if(cp)\r
1589                 cpname = strcat("Intermediate ", ftos(cp));\r
1590         else\r
1591                 cpname = "Finish line";\r
1592 \r
1593         if(histime < 0)\r
1594                 return strcat(col, cpname);\r
1595         else if(hisname == "")\r
1596                 return strcat(col, cpname, " (", timestr, ")");\r
1597         else\r
1598                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");\r
1599 }\r
1600 \r
1601 float race_CheckName(string net_name) { // Does the name already exist in rankings? In that case, where? (otherwise 0)\r
1602         float i;\r
1603         for (i=RANKINGS_CNT-1;i>=0;--i)\r
1604                 if(grecordholder[i] == net_name)\r
1605                         return i+1;\r
1606         return 0;\r
1607 }\r
1608 \r
1609 float GetAmmoStat(float i)\r
1610 {\r
1611         switch(i)\r
1612         {\r
1613                 case 0: return STAT_FUEL;\r
1614                 default: return -1;\r
1615         }\r
1616 }\r
1617 \r
1618 float GetAmmoItemCode(float i)\r
1619 {\r
1620         switch(i)\r
1621         {\r
1622                 case 0: return IT_FUEL;\r
1623                 default: return -1;\r
1624         }\r
1625 }\r
1626 \r
1627 string GetAmmoPicture(float i)\r
1628 {\r
1629         switch(i)\r
1630         {\r
1631                 case 0:\r
1632                         if(getstati(STAT_ITEMS) & IT_FUEL_REGEN)\r
1633                                 return "gfx/hud/sb_fuel_regen";\r
1634                         else\r
1635                                 return "gfx/hud/sb_fuel";\r
1636                 default:\r
1637                         return "";\r
1638         }\r
1639 }\r
1640 \r
1641 float race_status_time;\r
1642 float race_status_prev;\r
1643 string race_status_name_prev;\r
1644 void Sbar_DrawRaceStatus(vector pos)\r
1645 {\r
1646         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {\r
1647                 race_status_time = time + 5;\r
1648                 race_status_prev = race_status;\r
1649                 if (race_status_name_prev)\r
1650                         strunzone(race_status_name_prev);\r
1651                 race_status_name_prev = strzone(race_status_name);\r
1652         }\r
1653 \r
1654         float a;\r
1655         a = bound(0, race_status_time - time, 1);\r
1656 \r
1657         string s;\r
1658         s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);\r
1659 \r
1660         float rank;\r
1661         if(race_status > 0)\r
1662                 rank = race_CheckName(race_status_name);\r
1663         string rankname;\r
1664         rankname = race_PlaceName(rank);\r
1665 \r
1666         if(race_status == 0)\r
1667                 drawpic(pos, "gfx/hud/race/newfail", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1668         else if(race_status == 1) {\r
1669                 drawpic(pos, "gfx/hud/race/newtime", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);   \r
1670                 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1671                 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1672         } else if(race_status == 2) {\r
1673                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)\r
1674                         drawpic(pos, "gfx/hud/race/newrankgreen", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1675                 else\r
1676                         drawpic(pos, "gfx/hud/race/newrankyellow", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1677                 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1678                 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1679         } else if(race_status == 3) {\r
1680                 drawpic(pos, "gfx/hud/race/newrecordserver", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1681                 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1682                 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1683         }\r
1684 \r
1685         if (race_status_time - time <= 0) {\r
1686                 race_status_prev = -1;\r
1687                 race_status = -1;\r
1688                 if(race_status_name)\r
1689                         strunzone(race_status_name);\r
1690                 race_status_name = string_null;\r
1691                 if(race_status_name_prev)\r
1692                         strunzone(race_status_name_prev);\r
1693                 race_status_name_prev = string_null;\r
1694         }\r
1695 }\r
1696 \r
1697 void Sbar_Portrait()\r
1698 {\r
1699         // draws the portrait, using the values set in Ent_ReadPortrait\r
1700 \r
1701         // make the portrait slide in and out of the left edge\r
1702         float fade_time;\r
1703         float fade1_start, fade1_end, fade2_start, fade2_end;\r
1704         float fade_in, fade_out;\r
1705 \r
1706         fade_time = cvar("sbar_portrait_time") * bound(0, cvar("sbar_portrait_fade"), 0.5);\r
1707 \r
1708         fade1_start = portrait_time + cvar("sbar_portrait_time") - fade_time;\r
1709         fade1_end = portrait_time + cvar("sbar_portrait_time");\r
1710         fade2_start = portrait_time;\r
1711         fade2_end = portrait_time + fade_time;\r
1712 \r
1713         fade_in = bound(0, (time / fade1_end - 1) / (fade1_start / fade1_end - 1), 1);\r
1714         fade_out = 1 - bound(0, (time / fade2_end - 1) / (fade2_start / fade2_end - 1), 1);\r
1715 \r
1716         vector left, fade_pos;\r
1717         left_x = 0;\r
1718         left_y = vid_conheight / 2;\r
1719         fade_pos_x = -130 * fade_in * fade_out;\r
1720 \r
1721         if(!cvar("sbar_portrait"))\r
1722                 return;\r
1723 \r
1724         if(portrait_time + cvar("sbar_portrait_time") >= time)\r
1725         {\r
1726                 if(portrait_image && portrait_name) // prevent using bad strings\r
1727                 {\r
1728                         drawpic(left - '120 80 0' - fade_pos, portrait_image, '120 160 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1729                         drawcolorcodedstring(left - '120 -80 0' - fade_pos, textShortenToWidth(portrait_name, 120, '12 12 0', stringwidth_colors), '12 12 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1730                 }\r
1731         }\r
1732         else\r
1733         {\r
1734                 // free unused strings from memory\r
1735                 if(portrait_image)\r
1736                 {\r
1737                         strunzone(portrait_image);\r
1738                         portrait_image = string_null;\r
1739                 }\r
1740                 if(portrait_name)\r
1741                 {\r
1742                         strunzone(portrait_name);\r
1743                         portrait_name = string_null;\r
1744                 }\r
1745         }\r
1746 }\r
1747 \r
1748 void Sbar_Score()\r
1749 {\r
1750         float score, distribution, leader;\r
1751         vector score_pos, secondary_score_pos, race_score_pos, distribution_color;\r
1752         string racetime, secondary_racetime;\r
1753         entity tm, pl, me;\r
1754         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];\r
1755 \r
1756         vector top;\r
1757         top_x = vid_conwidth / 2;\r
1758         top_y = 0;\r
1759         top_z = 0;\r
1760 \r
1761         if(gametype == GAME_RPG)\r
1762                 return;\r
1763 \r
1764         score_pos = top + '-80 8 0';\r
1765         secondary_score_pos = score_pos + '80 -6 0';\r
1766 \r
1767         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD\r
1768                 pl = players.sort_next;\r
1769                 if(pl == me)\r
1770                         pl = pl.sort_next;\r
1771                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)\r
1772                         if(pl.scores[ps_primary] == 0)\r
1773                                 pl = world;\r
1774 \r
1775                 score = me.(scores[ps_primary]);\r
1776 \r
1777                 float racemin, racesec, racemsec;\r
1778                 float distsec, distmsec;\r
1779                 string s_racemin, s_racesec, s_racemsec;\r
1780                 \r
1781                 racemin = floor(score/(60 * TIME_FACTOR));\r
1782                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);\r
1783                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;\r
1784 \r
1785                 if(racemin < 10) s_racemin = strcat("0", ftos(racemin));\r
1786                 else s_racemin = ftos(racemin);\r
1787                 if(racesec < 10) s_racesec = strcat("0", ftos(racesec));\r
1788                 else s_racesec = ftos(racesec);\r
1789                 if(racemsec < 10) s_racemsec = strcat("0", ftos(racemsec));\r
1790                 else s_racemsec = ftos(racemsec);\r
1791 \r
1792                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {\r
1793                         // distribution display\r
1794                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);\r
1795 \r
1796                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)\r
1797                                 distmsec = fabs(distribution);\r
1798                         else {\r
1799                                 distsec = floor(fabs(distribution) / TIME_FACTOR);\r
1800                                 distmsec = fabs(distribution) - distsec * TIME_FACTOR;\r
1801                         }\r
1802 \r
1803                         if (distribution < 0) {\r
1804                                 distribution_color = '0 1 0';\r
1805                                 secondary_racetime = "-"; // always prefix with minus sign\r
1806                         }\r
1807                         else if (distribution > 0) {\r
1808                                 distribution_color = '1 0 0';\r
1809                                 secondary_racetime = "+"; // minusplus 1: always prefix with plus sign\r
1810                         }\r
1811                         else\r
1812                                 distribution_color = '1 1 1';\r
1813 \r
1814                         secondary_racetime = strcat(secondary_racetime, ftos(distsec), ".", ftos(distmsec));\r
1815                         drawstring(score_pos + '222 0 0' - '14 0 0', secondary_racetime, '14 14 0', distribution_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1816                 }\r
1817 \r
1818                 racetime = strcat(s_racemin, " : ", s_racesec, " . ", s_racemsec);\r
1819                 race_score_pos = top + '0 0 0';\r
1820                 race_score_pos -= '1 0 0' * stringwidth(racetime, FALSE, '30 30 0') * 0.5;\r
1821                 drawstring(race_score_pos, racetime, '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1822 \r
1823         } else if (!teamplay) { // non-teamgames, except race/cts\r
1824                 // me vector := [team/connected frags id]\r
1825                 pl = players.sort_next;\r
1826                 if(pl == me)\r
1827                         pl = pl.sort_next;\r
1828 \r
1829                 if(pl)\r
1830                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);\r
1831                 else\r
1832                         distribution = 0;\r
1833 \r
1834                 score = me.(scores[ps_primary]);\r
1835                 \r
1836                 if(distribution >= 5) {\r
1837                         distribution_color = '0 1 0';\r
1838                         leader = 1;\r
1839                 } else if(distribution >= 0) {\r
1840                         distribution_color = '1 1 1';\r
1841                         leader = 1;\r
1842                 } else if(distribution >= -5)\r
1843                         distribution_color = '1 1 0';\r
1844                 else\r
1845                         distribution_color = '1 0 0';\r
1846                 \r
1847                 Sbar_DrawXNum(secondary_score_pos, distribution, 6, 3, 16, distribution_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1848                 Sbar_DrawXNum(score_pos, score, 6, 0, 34, distribution_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1849         } else { // teamgames\r
1850                 float max_fragcount;\r
1851                 max_fragcount = -999;\r
1852 \r
1853                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {\r
1854                         if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display\r
1855                                 continue;\r
1856                         score = tm.(teamscores[ts_primary]);\r
1857                         leader = 0;\r
1858 \r
1859                         if (score > max_fragcount)\r
1860                                 max_fragcount = score;\r
1861         \r
1862                         if(tm.team == myteam) {\r
1863                                 if (max_fragcount == score)\r
1864                                         leader = 1;\r
1865                                 Sbar_DrawXNum(score_pos, score, 6, 0, 34, GetTeamRGB(tm.team), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1866                         } else {\r
1867                                 if (max_fragcount == score)\r
1868                                         leader = 1;\r
1869                                 Sbar_DrawXNum(secondary_score_pos, score, 6, 3, 16, GetTeamRGB(tm.team), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1870                                 secondary_score_pos = secondary_score_pos + '0 16 0';\r
1871                         }\r
1872                 }\r
1873         }\r
1874 \r
1875         if(gametype == GAME_RACE || gametype == GAME_CTS)\r
1876         {\r
1877                 drawfont = sbar_bigfont;\r
1878                 float a, t;\r
1879                 vector m;\r
1880                 string s, forcetime;\r
1881 \r
1882                 m = '0.5 0 0' * vid_conwidth + '0 1 0' * cvar_or("cl_racetimer_position", 0.25) * vid_conheight;\r
1883 \r
1884                 if(race_checkpointtime)\r
1885                 {\r
1886                         a = bound(0, 2 - (time - race_checkpointtime), 1);\r
1887                         s = "";\r
1888                         forcetime = "";\r
1889                         if(a > 0) // just hit a checkpoint?\r
1890                         {\r
1891                                 if(race_checkpoint != 254)\r
1892                                 {\r
1893                                         if(race_time && race_previousbesttime)\r
1894                                                 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);\r
1895                                         else\r
1896                                                 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);\r
1897                                         if(race_time)\r
1898                                                 forcetime = TIME_ENCODED_TOSTRING(race_time);\r
1899                                 }\r
1900                         }\r
1901                         else\r
1902                         {\r
1903                                 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)\r
1904                                 {\r
1905                                         a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);\r
1906                                         if(a > 0) // next one?\r
1907                                         {\r
1908                                                 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);\r
1909                                         }\r
1910                                 }\r
1911                         }\r
1912 \r
1913                         if(s != "" && a > 0)\r
1914                         {\r
1915                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1916                                 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1917                                 drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1918                         }\r
1919 \r
1920                         if(race_penaltytime)\r
1921                         {\r
1922                                 a = bound(0, 2 - (time - race_penaltyeventtime), 1);\r
1923                                 if(a > 0)\r
1924                                 {\r
1925                                         s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");\r
1926                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1927                                         //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1928                                         drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1929                                 }\r
1930                         }\r
1931 \r
1932                         if(forcetime != "")\r
1933                         {\r
1934                                 a = bound(0, (time - race_checkpointtime) / 0.5, 1);\r
1935                                 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);\r
1936                                 drawstring_expanding(m - '1 0 0' * stringwidth(forcetime, FALSE, '16 0 0'), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);\r
1937                         }\r
1938                         else\r
1939                                 a = 1;\r
1940 \r
1941                         if(race_laptime && race_checkpoint != 255)\r
1942                         {\r
1943                                 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));\r
1944                                 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1945                                 drawstring(m - '0.5 0 0' * stringwidth(s, FALSE, '32 32 0'), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1946                         }\r
1947                 }\r
1948                 else\r
1949                 {\r
1950                         if(race_mycheckpointtime)\r
1951                         {\r
1952                                 a = bound(0, 2 - (time - race_mycheckpointtime), 1);\r
1953                                 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);\r
1954                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1955                                 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1956                                 drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1957                         }\r
1958                         if(race_othercheckpointtime && race_othercheckpointenemy != "")\r
1959                         {\r
1960                                 a = bound(0, 2 - (time - race_othercheckpointtime), 1);\r
1961                                 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);\r
1962                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1963                                 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1964                                 drawcolorcodedstring(m - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1965                         }\r
1966 \r
1967                         if(race_penaltytime && !race_penaltyaccumulator)\r
1968                         {\r
1969                                 t = race_penaltytime * 0.1 + race_penaltyeventtime;\r
1970                                 a = bound(0, (1 + t - time), 1);\r
1971                                 if(a > 0)\r
1972                                 {\r
1973                                         if(time < t)\r
1974                                                 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");\r
1975                                         else\r
1976                                                 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");\r
1977                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1978                                         //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1979                                         drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1980                                 }\r
1981                         }\r
1982                 }\r
1983 \r
1984                 drawfont = sbar_font;\r
1985         }\r
1986 }\r
1987 \r
1988 void Sbar_Status()\r
1989 {\r
1990         float armor, health, x, a;\r
1991         armor = getstati(STAT_ARMOR);\r
1992         health = getstati(STAT_HEALTH);\r
1993 \r
1994         float stat_items;\r
1995         stat_items = getstati(STAT_ITEMS);\r
1996 \r
1997         vector edge, pos, pos2;\r
1998         edge = Sbar_Edge(cvar_string("hud_panel_status_edge"));\r
1999 \r
2000         pos = edge - stov(cvar_string("hud_panel_status_background_position"));\r
2001         if (cvar("viewsize") <= 100 && sbar_hudselector) {\r
2002                 if (teamplay)\r
2003                         drawpic(pos, "gfx/hud/bg_status", stov(cvar_string("hud_panel_status_background_scale")), GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color\r
2004                 else {\r
2005                         // allow for custom HUD colors in non-teamgames\r
2006                         color = stov(cvar_string("sbar_color_bg"));\r
2007 \r
2008                         drawpic(pos, "gfx/hud/bg_status", stov(cvar_string("hud_panel_status_background_scale")), color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2009                 }\r
2010         }\r
2011 \r
2012         // armor\r
2013         pos = edge - stov(cvar_string("hud_panel_status_item_armor_text_position"));\r
2014         pos2 = edge - stov(cvar_string("hud_panel_status_item_armor_icon_position"));\r
2015         x = armor;\r
2016         if (x > 0)\r
2017         {\r
2018                 drawpic(pos2, "gfx/hud/sb_armor", stov(cvar_string("hud_panel_status_item_armor_icon_scale")), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2019                 pos -= '1 0 0' * stringwidth(ftos(x), FALSE, '1 1 0' * cvar("hud_panel_status_item_armor_text_scale")) * 0.5;\r
2020                 Sbar_DrawXNum(pos, x, 3, 0, cvar("hud_panel_status_item_armor_text_scale"), Sbar_NumColor(x), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2021         }\r
2022 \r
2023         // health\r
2024         pos = edge - stov(cvar_string("hud_panel_status_item_health_text_position"));\r
2025         pos2 = edge - stov(cvar_string("hud_panel_status_item_health_icon_position"));\r
2026         x = health;\r
2027         drawpic(pos2, "gfx/hud/sb_health", stov(cvar_string("hud_panel_status_item_health_icon_scale")), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2028         pos -= '1 0 0' * stringwidth(ftos(x), FALSE, '1 1 0' * cvar("hud_panel_status_item_health_text_scale")) * 0.5;\r
2029         Sbar_DrawXNum(pos, x, 3, 0, cvar("hud_panel_status_item_health_text_scale"), Sbar_NumColor(x), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2030 \r
2031         // if we are dead, we can skip the HUD from here\r
2032         if(health <= 0)\r
2033                 return;\r
2034 \r
2035         // ammo\r
2036         float weapon_clipload, weapon_clipsize;\r
2037 \r
2038         // if we are using the jetpack, show fuel ammo. Otherwise show the ammo of our weapon\r
2039         if(stat_items & IT_JETPACK && button_jetpack)\r
2040         {\r
2041                 pos = edge - stov(cvar_string("hud_panel_status_item_noload_ammo_text_position"));\r
2042                 pos2 = edge - stov(cvar_string("hud_panel_status_item_ammo_icon_position"));\r
2043                 a = getstati(GetAmmoStat(0)); // how much fuel do we have?\r
2044                 drawpic(pos2, GetAmmoPicture(0), stov(cvar_string("hud_panel_status_item_noload_ammo_icon_scale")), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2045                 pos -= '1 0 0' * stringwidth(ftos(a), FALSE, '1 1 0' * cvar("hud_panel_status_item_noload_ammo_text_scale")) * 0.5;\r
2046                 Sbar_DrawXNum(pos, a, 3, 0, cvar("hud_panel_status_item_noload_ammo_text_scale"), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2047         }\r
2048         else\r
2049         {\r
2050                 float i;\r
2051                 for (i = 0; i < 1; ++i)\r
2052                 {\r
2053                         // Since fuel is currently the only ammo, always show it on the HUD.\r
2054                         // In case we ever get more ammos, comment the line below back in.\r
2055                         // if (stat_items & GetAmmoItemCode(i))\r
2056                         {\r
2057                                 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?\r
2058                                 pos2 = edge - stov(cvar_string("hud_panel_status_item_ammo_icon_position"));\r
2059                                 drawpic(pos2, GetAmmoPicture(i), stov(cvar_string("hud_panel_status_item_ammo_icon_scale")), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2060                                 weapon_clipsize = getstati(STAT_WEAPON_CLIPSIZE);\r
2061 \r
2062                                 // if the weapon we're holding is reloadable, show both its ammo and load\r
2063                                 if(weapon_clipsize)\r
2064                                 {\r
2065                                         weapon_clipload = getstati(STAT_WEAPON_CLIPLOAD);\r
2066                                         pos = edge - stov(cvar_string("hud_panel_status_item_load_clip_text_position"));\r
2067                                         if(weapon_clipload < 0) // we're reloading\r
2068                                         {\r
2069                                                 pos -= '1 0 0' * stringwidth("- -", FALSE, '1 1 0' * cvar("hud_panel_status_item_load_clip_text_scale")) * 0.5;\r
2070                                                 drawstring(pos, "- -", '1 1 0' * cvar("hud_panel_status_item_load_clip_text_scale"), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2071                                         }\r
2072                                         else\r
2073                                         {\r
2074                                                 pos -= '1 0 0' * stringwidth(ftos(weapon_clipload), FALSE, '1 1 0' * cvar("hud_panel_status_item_load_clip_text_scale")) * 0.5;\r
2075                                                 Sbar_DrawXNum(pos, weapon_clipload, 2, 0, cvar("hud_panel_status_item_load_clip_text_scale"), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2076                                         }\r
2077                                         pos = edge - stov(cvar_string("hud_panel_status_item_load_ammo_text_position"));\r
2078                                         pos -= '1 0 0' * stringwidth(ftos(a), FALSE, '1 1 0' * cvar("hud_panel_status_item_load_ammo_text_scale")) * 0.5;\r
2079                                         Sbar_DrawXNum(pos, a, 3, 0, cvar("hud_panel_status_item_load_ammo_text_scale"), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2080                                 }\r
2081                                 else\r
2082                                 {\r
2083                                         pos = edge - stov(cvar_string("hud_panel_status_item_noload_ammo_text_position"));\r
2084                                         pos -= '1 0 0' * stringwidth(ftos(a), FALSE, '1 1 0' * cvar("hud_panel_status_item_noload_ammo_text_scale")) * 0.5;\r
2085                                         Sbar_DrawXNum(pos, a, 3, 0, cvar("hud_panel_status_item_noload_ammo_text_scale"), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2086                                 }\r
2087                         }\r
2088                 }\r
2089         }\r
2090 \r
2091         // weapon icon\r
2092         pos = edge - stov(cvar_string("hud_panel_status_item_weapon_position"));\r
2093         entity e;\r
2094         e = get_weaponinfo(activeweapon);\r
2095         if (e && e.netname != "" && e.netname != "N/A")\r
2096                 drawpic(pos, strcat("gfx/hud/bg_status_activeweapon_", e.netname), stov(cvar_string("hud_panel_status_item_weapon_scale")), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2097 }\r
2098 \r
2099 void Sbar_Timer()\r
2100 {\r
2101         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;\r
2102         vector pos, bgpos, timer_color;\r
2103         string finaltime;\r
2104         bgpos = '0 0 0';\r
2105         \r
2106         vector topright;\r
2107         topright = '0 0 0';\r
2108         topright_x = vid_conwidth;\r
2109         \r
2110         float scale;\r
2111         scale = cvar_or("sbar_timer_scale", 1);\r
2112         timelimit = getstatf(STAT_TIMELIMIT);\r
2113 \r
2114         if(gametype == GAME_RPG && !timelimit) // don't draw the timer in rpg if there's no time limit\r
2115                 return;\r
2116 \r
2117         Sbar_DrawRaceStatus((topright_x - 100) * '1 0 0' + '0 30 0' * scale);\r
2118         \r
2119         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);\r
2120         timeleft = ceil(timeleft);\r
2121         minutesLeft = floor(timeleft / 60);\r
2122         secondsLeft = timeleft - minutesLeft*60;\r
2123 \r
2124         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit\r
2125                 timer_color = '1 1 1'; //white\r
2126         else if(minutesLeft >= 1)\r
2127                 timer_color = '1 1 0'; //yellow\r
2128         else\r
2129                 timer_color = '1 0 0'; //red\r
2130 \r
2131         if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {\r
2132                 if (time < getstatf(STAT_GAMESTARTTIME)) {\r
2133                         //while restart is still active, show 00:00\r
2134                         minutes = seconds = 0;\r
2135                 } else {\r
2136                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127\r
2137                         minutes = floor(elapsedTime / 60);\r
2138                         seconds = elapsedTime - minutes*60;\r
2139                 }\r
2140                 if (minutes < 10)\r
2141                         bgpos_x = topright_x - (54 + 17 + 12) * scale;\r
2142                 else if (minutes < 100) // nudge the timer background left if more digits are drawn\r
2143                         bgpos_x = topright_x - (62 + 17 + 12) * scale;\r
2144                 else\r
2145                         bgpos_x = topright_x - (70 + 17 + 12) * scale;\r
2146                 bgpos_y = 0;\r
2147                 bgpos_z = 0;\r
2148         } else {\r
2149                 minutes = minutesLeft;\r
2150                 seconds = secondsLeft;\r
2151                 if (minutes < 10) // nudge the timer background left if more digits are drawn\r
2152                         bgpos_x = topright_x - (54 + 17 + 12) * scale;\r
2153                 else if (minutes < 100)\r
2154                         bgpos_x = topright_x - (62 + 17 + 12) * scale;\r
2155                 else\r
2156                         bgpos_x = topright_x - (70 + 17 + 12) * scale;\r
2157                 bgpos_y = 0;\r
2158                 bgpos_z = 0;\r
2159         }\r
2160 \r
2161         if (cvar("viewsize") <= 100 && sbar_hudselector) { // draw timer background when viewsize <= 100\r
2162                 if (teamplay)\r
2163                         drawpic(bgpos, "gfx/hud/bg_timer", '120 30 0' * scale, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color\r
2164                 else {\r
2165                         color = stov(cvar_string("sbar_color_bg"));\r
2166 \r
2167                         drawpic(bgpos, "gfx/hud/bg_timer", '120 30 0' * scale, color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2168                 }\r
2169         }\r
2170 \r
2171         drawpic(topright - ('19 0 0' + '3 0 0' - '0 2 0'), "gfx/hud/sb_time", '22 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2172         finaltime = strcat(ftos(minutes), ":");\r
2173         if(seconds < 10)\r
2174                 finaltime = strcat(finaltime, "0", ftos(seconds));\r
2175         else\r
2176                 finaltime = strcat(finaltime, ftos(seconds));\r
2177 \r
2178         pos = topright - ('24 -2 0' + '3 0 0' - '0 2 0');\r
2179         pos -= '1 0 0' * stringwidth(finaltime, FALSE, 18 * scale * '1 1 0');\r
2180         drawstring(pos, finaltime, 18 * scale * '1 1 0', timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2181 }\r
2182 \r
2183 void Sbar_Ring()\r
2184 {\r
2185         vector ring_pos, ring1_color, ring2_color;\r
2186         vector text_pos, text1_size, text2_size;\r
2187         float ring1_alpha, ring2_alpha, ring1_size, ring1_clip, ring2_size, ring2_clip;\r
2188         string text1_msg, text2_msg;\r
2189 \r
2190         ring_pos_x = vid_conwidth / 2;\r
2191         ring_pos_y = vid_conheight - vid_conheight / 3.5;\r
2192         ring1_size = cvar("sbar_ring1_scale");\r
2193         ring2_size = cvar("sbar_ring2_scale");\r
2194         ring1_alpha = sbar_alpha_fg * cvar("sbar_ring1_alpha");\r
2195         ring2_alpha = sbar_alpha_fg * cvar("sbar_ring2_alpha");\r
2196         text1_size = '1 1 0' * cvar("sbar_ring1_text_scale");\r
2197         text2_size = '1 1 0' * cvar("sbar_ring2_text_scale");\r
2198 \r
2199         switch(getstati(STAT_SBRING1_TYPE))\r
2200         {\r
2201                 case 0:\r
2202                         // ring disabled\r
2203                         break;\r
2204                 case 1:\r
2205                         // ring shows predator swallow progress, fills with progress\r
2206                         ring1_color = '0.5 1 0.5';\r
2207                         text1_msg = "Swallowing...";\r
2208                         break;\r
2209                 case 2:\r
2210                         // ring shows vore system delay, empties with progress\r
2211                         ring1_color = '0.5 0.5 1';\r
2212                         text1_msg = "Vore delay";\r
2213                         break;\r
2214                 case 3:\r
2215                         // ring shows stomach kick delay, empties with progress\r
2216                         ring1_color = '1 1 0.5';\r
2217                         text1_msg = "Kick delay";\r
2218                         break;\r
2219                 default:\r
2220                         print(strcat("^1Error:^7 Unknown ring type: ", ftos(getstati(STAT_SBRING1_TYPE)), "\n"));\r
2221                         break;\r
2222         }\r
2223         switch(getstati(STAT_SBRING2_TYPE))\r
2224         {\r
2225                 case 0:\r
2226                         // ring disabled\r
2227                         break;\r
2228                 case 1:\r
2229                         // ring shows prey swallow progress, fills with progress\r
2230                         ring2_color = '1 0.5 0.5';\r
2231                         text2_msg = "Swallowed...";\r
2232                         break;\r
2233                 case 2:\r
2234                         // ring shows regurgitation preparing, fills with progress\r
2235                         ring2_color = '1 0.5 1';\r
2236                         text2_msg = "Regurgitating...";\r
2237                         break;\r
2238                 default:\r
2239                         print(strcat("^1Error:^7 Unknown ring type: ", ftos(getstati(STAT_SBRING1_TYPE)), "\n"));\r
2240                         break;\r
2241         }\r
2242         ring1_clip = getstatf(STAT_SBRING1_CLIP);\r
2243         ring2_clip = getstatf(STAT_SBRING2_CLIP);\r
2244 \r
2245         if(text1_msg != "" && cvar("sbar_ring1"))\r
2246         {\r
2247                 DrawCircleClippedPic(ring_pos, ring1_size, "gfx/hud/sb_ring.tga", ring1_clip, ring1_color, ring1_alpha, DRAWFLAG_ADDITIVE);\r
2248                 text_pos_x = ring_pos_x - stringwidth(text1_msg, FALSE, text1_size) / 2;\r
2249                 text_pos_y = ring_pos_y - ring1_size / 2;\r
2250                 drawstring(text_pos, text1_msg, text1_size, ring1_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2251         }\r
2252         if(text2_msg != "" && cvar("sbar_ring2"))\r
2253         {\r
2254                 DrawCircleClippedPic(ring_pos, ring2_size, "gfx/hud/sb_ring.tga", ring2_clip, ring2_color, ring2_alpha, DRAWFLAG_ADDITIVE);\r
2255                 text_pos_x = ring_pos_x - stringwidth(text2_msg, FALSE, text2_size) / 2;\r
2256                 text_pos_y = ring_pos_y + ring1_size / 2;\r
2257                 drawstring(text_pos, text2_msg, text2_size, ring2_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2258         }\r
2259 }\r
2260 \r
2261 void CSQC_Strength_Timer() {\r
2262         vector pos;\r
2263         vector bottomright;\r
2264 \r
2265         bottomright_x = vid_conwidth;\r
2266         bottomright_y = vid_conheight;\r
2267         bottomright_z = 0;\r
2268 \r
2269         float stat_items, dt;\r
2270         stat_items = getstati(STAT_ITEMS);\r
2271         /*\r
2272         if not(stat_items & IT_STRENGTH)\r
2273                 if not(stat_items & IT_INVINCIBLE)\r
2274                         return;\r
2275         */\r
2276 \r
2277         if (getstati(STAT_HEALTH) <= 0)\r
2278                 return;\r
2279 \r
2280         vector picsize;\r
2281         float strength_time, invincibility_time, countdown_fontsize;\r
2282 \r
2283         picsize = '22 22 0';\r
2284         countdown_fontsize = 18;\r
2285 \r
2286         pos = bottomright - '34 48 0';\r
2287 \r
2288         //strength\r
2289         strength_time = getstatf(STAT_STRENGTH_FINISHED);\r
2290         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);\r
2291 \r
2292         if (strength_time) {\r
2293                 dt = strength_time - time;\r
2294                 if(dt > 0)\r
2295                 {\r
2296                         if(dt < 5)\r
2297                         {\r
2298                                 drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2299                                         bound(0, (ceil(dt) - dt) / 0.5, 1));\r
2300                         }\r
2301                         else\r
2302                         {\r
2303                                 drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
2304                         }\r
2305                         Sbar_DrawXNum(pos - '30 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2306                 }\r
2307                 else if(dt > -1)\r
2308                 {\r
2309                         drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2310                                 bound(0, -dt / 0.5, 1));\r
2311                 }\r
2312         }\r
2313 \r
2314         //invincibility\r
2315         if (invincibility_time) {\r
2316                 dt = invincibility_time - time;\r
2317                 if(dt > 0)\r
2318                 {\r
2319                         if(dt < 5)\r
2320                         {\r
2321                                 drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2322                                         bound(0, (ceil(dt) - dt) / 0.5, 1));\r
2323                         }\r
2324                         else\r
2325                         {\r
2326                                 drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
2327                         }\r
2328                         Sbar_DrawXNum(pos - '30 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2329                 }\r
2330                 else if(dt > -1)\r
2331                 {\r
2332                         drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2333                                 bound(0, -dt / 0.5, 1));\r
2334                 }\r
2335         }\r
2336 }\r
2337 \r
2338 #define CENTERPRINT_MAX_LINES 30\r
2339 string centerprint_messages[CENTERPRINT_MAX_LINES];\r
2340 float centerprint_width[CENTERPRINT_MAX_LINES];\r
2341 vector centerprint_start;\r
2342 float centerprint_expire;\r
2343 float centerprint_num;\r
2344 float centerprint_offset_hint;\r
2345 vector centerprint_fontsize;\r
2346 \r
2347 void centerprint(string strMessage)\r
2348 {\r
2349         float i, j, n, hcount;\r
2350         string s;\r
2351 \r
2352         centerprint_fontsize = Sbar_GetFontsize("scr_centersize");\r
2353 \r
2354         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out\r
2355 \r
2356         if(cvar("scr_centertime") <= 0)\r
2357                 return;\r
2358 \r
2359         if(strMessage == "")\r
2360                 return;\r
2361 \r
2362         // strip trailing newlines\r
2363         j = strlen(strMessage) - 1;\r
2364         while(substring(strMessage, j, 1) == "\n" && j >= 0)\r
2365                 j = j - 1;\r
2366         strMessage = substring(strMessage, 0, j + 1);\r
2367 \r
2368         if(strMessage == "")\r
2369                 return;\r
2370 \r
2371         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen\r
2372         j = 0;\r
2373         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))\r
2374                 j = j + 1;\r
2375         strMessage = substring(strMessage, j, strlen(strMessage) - j);\r
2376         centerprint_offset_hint = j;\r
2377 \r
2378         if(strMessage == "")\r
2379                 return;\r
2380 \r
2381         // if we get here, we have a message. Initialize its height.\r
2382         centerprint_num = 0;\r
2383 \r
2384         n = tokenizebyseparator(strMessage, "\n");\r
2385         i = hcount = 0;\r
2386         for(j = 0; j < n; ++j)\r
2387         {\r
2388                 getWrappedLine_remaining = argv(j);\r
2389                 while(getWrappedLine_remaining)\r
2390                 {\r
2391                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);\r
2392                         if(centerprint_messages[i])\r
2393                                 strunzone(centerprint_messages[i]);\r
2394                         centerprint_messages[i] = strzone(s);\r
2395                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);\r
2396                         ++i;\r
2397 \r
2398                         // half height for empty lines looks better\r
2399                         if(s == "")\r
2400                                 hcount += 0.5;\r
2401                         else\r
2402                                 hcount += 1;\r
2403 \r
2404                         if(i >= CENTERPRINT_MAX_LINES)\r
2405                                 break;\r
2406                 }\r
2407         }\r
2408 \r
2409         float h, havail;\r
2410         h = centerprint_fontsize_y*hcount;\r
2411 \r
2412         havail = vid_conheight;\r
2413         if(cvar("con_chatpos") < 0)\r
2414                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat\r
2415         if(havail > vid_conheight / 4)\r
2416                 havail = vid_conheight / 4; // avoid overlapping HUD\r
2417 \r
2418         centerprint_start_x = 0;\r
2419 \r
2420 #if 0\r
2421         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;\r
2422 \r
2423         // here, the centerprint would cover the crosshair. REALLY BAD.\r
2424         forbiddenmin = vid_conheight * 0.5 - h - 16;\r
2425         forbiddenmax = vid_conheight * 0.5 + 16;\r
2426 \r
2427         allowedmin = scoreboard_bottom;\r
2428         allowedmax = havail - h;\r
2429         preferred = (havail - h)/2;\r
2430 \r
2431 \r
2432         // possible orderings (total: 4! / 4 = 6)\r
2433         //  allowedmin allowedmax forbiddenmin forbiddenmax\r
2434         //  forbiddenmin forbiddenmax allowedmin allowedmax\r
2435         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)\r
2436         {\r
2437                 // forbidden doesn't matter in this case\r
2438                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);\r
2439         }\r
2440         //  allowedmin forbiddenmin allowedmax forbiddenmax\r
2441         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)\r
2442         {\r
2443                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);\r
2444         }\r
2445         //  allowedmin forbiddenmin forbiddenmax allowedmax\r
2446         else if(allowedmin < forbiddenmin)\r
2447         {\r
2448                 // make sure the forbidden zone is not covered\r
2449                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)\r
2450                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);\r
2451                 else\r
2452                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);\r
2453         }\r
2454         //  forbiddenmin allowedmin allowedmax forbiddenmax\r
2455         else if(allowedmax < forbiddenmax)\r
2456         {\r
2457                 // it's better to leave the allowed zone (overlap with scoreboard) than\r
2458                 // to cover the forbidden zone (crosshair)\r
2459                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)\r
2460                         centerprint_start_y = forbiddenmax;\r
2461                 else\r
2462                         centerprint_start_y = forbiddenmin;\r
2463         }\r
2464         //  forbiddenmin allowedmin forbiddenmax allowedmax\r
2465         else\r
2466         {\r
2467                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);\r
2468         }\r
2469 #else\r
2470         centerprint_start_y =\r
2471                 min(\r
2472                         max(\r
2473                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),\r
2474                                 (havail - h)/2\r
2475                         ),\r
2476                         havail - h\r
2477                 );\r
2478 #endif\r
2479 \r
2480         centerprint_num = i;\r
2481         centerprint_expire = time + cvar("scr_centertime");\r
2482 }\r
2483 \r
2484 void Sbar_DrawCenterPrint (void)\r
2485 {\r
2486         float i;\r
2487         vector pos;\r
2488         string ts;\r
2489         float a;\r
2490 \r
2491         //if(time > centerprint_expire)\r
2492         //      return;\r
2493 \r
2494         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);\r
2495         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);\r
2496         //sz = 1.2 / (a + 0.2);\r
2497 \r
2498         if(a <= 0)\r
2499                 return;\r
2500 \r
2501         pos = centerprint_start;\r
2502         for (i=0; i<centerprint_num; i = i + 1)\r
2503         {\r
2504                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;\r
2505                 ts = centerprint_messages[i];\r
2506                 if (ts != "")\r
2507                 {\r
2508                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
2509                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);\r
2510                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz\r
2511                         pos_y = pos_y + centerprint_fontsize_y;\r
2512                 }\r
2513                 else\r
2514                         // half height for empty lines looks better\r
2515                         pos_y = pos_y + centerprint_fontsize_y * 0.5;\r
2516         }\r
2517 }\r
2518 \r
2519 vector Sbar_DrawNoteLine(vector offset, string s)\r
2520 {\r
2521         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
2522         drawcolorcodedstring(\r
2523                 offset - '1 0 0' * stringwidth(s, TRUE, sbar_fontsize),\r
2524                 s,\r
2525                 sbar_fontsize,\r
2526                 sbar_alpha_fg,\r
2527                 0\r
2528         );\r
2529         return offset + sbar_fontsize_y * '0 1 0';\r
2530 }\r
2531 \r
2532 void Sbar_DrawPressedKeys(void)\r
2533 {\r
2534         vector pos, bgsize;\r
2535         float pressedkeys;\r
2536 \r
2537         pos = stov(cvar_string("cl_showpressedkeys_position"));\r
2538 \r
2539         bgsize = '126 75 0';\r
2540 \r
2541         pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x\r
2542             + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;\r
2543         pos -= '-15 -6 0'; // adjust to the origin of these numbers\r
2544 \r
2545         pressedkeys = getstatf(STAT_PRESSED_KEYS);\r
2546         drawpic(pos + '-15   -6   0', "gfx/hud/keys/key_bg.tga",           bgsize, '1 1 1', 0.1 * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2547         drawpic(pos + ' 83.5  9   0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2548         drawpic(pos + ' 32   -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"),  ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2549         drawpic(pos + '-11.5  9   0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"),     ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2550         drawpic(pos + ' -1   32   0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"),     ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2551         drawpic(pos + ' 32   32   0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2552         drawpic(pos + ' 65   32   0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"),    ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2553 }\r
2554 \r
2555 void Sbar_ShowSpeed(void)\r
2556 {\r
2557         vector numsize;\r
2558         float pos, conversion_factor;\r
2559         string speed, zspeed, unit;\r
2560 \r
2561         switch(cvar("cl_showspeed_unit"))\r
2562         {\r
2563                 default:\r
2564                 case 0:\r
2565                         unit = "";\r
2566                         conversion_factor = 1.0;\r
2567                         break;\r
2568                 case 1:\r
2569                         unit = " qu/s";\r
2570                         conversion_factor = 1.0;\r
2571                         break;\r
2572                 case 2:\r
2573                         unit = " m/s";\r
2574                         conversion_factor = 0.0254;\r
2575                         break;\r
2576                 case 3:\r
2577                         unit = " km/h";\r
2578                         conversion_factor = 0.0254 * 3.6;\r
2579                         break;\r
2580                 case 4:\r
2581                         unit = " mph";\r
2582                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;\r
2583                         break;\r
2584                 case 5:\r
2585                         unit = " knots";\r
2586                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h\r
2587                         break;\r
2588         }\r
2589 \r
2590         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);\r
2591 \r
2592         numsize_x = numsize_y = cvar("cl_showspeed_size");\r
2593         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");\r
2594         \r
2595         drawfont = sbar_bigfont;\r
2596         drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2597 \r
2598         if (cvar("cl_showspeed_z") == 1) {\r
2599                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);\r
2600                 drawstringcenter('1 0 0' + pos * '0 1 0' + numsize_y * '0 1 0', zspeed, numsize * 0.5, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2601         }\r
2602 \r
2603         drawfont = sbar_font;\r
2604 }\r
2605 \r
2606 vector acc_prevspeed;\r
2607 float acc_prevtime;\r
2608 float acc_avg;\r
2609 \r
2610 void Sbar_ShowAcceleration(void)\r
2611 {\r
2612         float acceleration, sz, scale, alpha, f;\r
2613         vector pos, top, rgb;\r
2614         top_x = vid_conwidth/2;\r
2615         top_y = 0;\r
2616 \r
2617         f = time - acc_prevtime;\r
2618         if(cvar("cl_showacceleration_z"))\r
2619                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);\r
2620         else\r
2621                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);\r
2622         acc_prevspeed = pmove_vel;\r
2623         acc_prevtime = time;\r
2624 \r
2625         f = bound(0, f * 10, 1);\r
2626         acc_avg = acc_avg * (1 - f) + acceleration * f;\r
2627         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);\r
2628 \r
2629         pos = top - sz/2 * '0 1 0' + (cvar("cl_showacceleration_position") * vid_conheight) * '0 1 0';\r
2630 \r
2631         sz = cvar("cl_showacceleration_size");\r
2632         scale = cvar("cl_showacceleration_scale");\r
2633         alpha = cvar("cl_showacceleration_alpha");\r
2634         if (cvar("cl_showacceleration_color_custom"))\r
2635                 rgb = stov(cvar_string("cl_showacceleration_color"));\r
2636         else {\r
2637                 rgb = '1 1 1';\r
2638                 if (acceleration < 0) {\r
2639                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);\r
2640                 } else if (acceleration > 0) {\r
2641                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);\r
2642                 }\r
2643         }\r
2644                 \r
2645         if (acceleration > 0)\r
2646                 drawpic(pos, "gfx/hud/accelerometer_gradient", acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2647         else if (acceleration < 0)\r
2648                 drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/accelerometer_gradient", -acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2649 }\r
2650 \r
2651 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)\r
2652 {\r
2653         drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2654         drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2655         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2656         drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2657 }\r
2658 \r
2659 /*void Sbar_DrawAccuracyStats_Description_Splash(vector position)\r
2660 {\r
2661         drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2662         drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2663         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2664         drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2665 }*/ // we have no splash damage weapons, but keep this code just in case\r
2666 \r
2667 void Sbar_DrawAccuracyStats()\r
2668 {\r
2669         float i, count_hitscan, /*count_splash,*/ row_hitscan/*, row_splash*/;  // count is the number of 'colums'\r
2670         float weapon_hit, weapon_damage, weapon_stats;\r
2671         float left_border;  // position where the weapons start, the description is in the border\r
2672         vector fill_colour, fill_size;\r
2673         vector pos;\r
2674         vector border_colour;\r
2675 \r
2676         float col_margin = 20;  // pixels between the columns\r
2677         float row_margin = 20;  // pixels between the rows\r
2678 \r
2679         fill_size_x = 5 * sbar_fontsize_x;  // width of the background\r
2680         fill_size_y = 10 * sbar_fontsize_y;  // height of the background\r
2681 \r
2682         drawfont = sbar_bigfont;\r
2683         pos_x = 0;\r
2684         pos_y = cvar("sbar_scoreboard_offset");\r
2685         pos_z = 0;\r
2686         drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2687 \r
2688         left_border = col_margin + 11 * sbar_fontsize_x;\r
2689 \r
2690         drawfont = sbar_font;\r
2691 \r
2692         if(warmup_stage)\r
2693         {\r
2694                 pos_y += 40;\r
2695                 if(mod(time, 1) >= 0.4)\r
2696                         drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2697 \r
2698                 return;\r
2699         }\r
2700 \r
2701         if(gametype == GAME_RACE || gametype == GAME_CTS)\r
2702         {\r
2703                 pos_y += 40;\r
2704                 if(mod(time, 1) >= 0.4)\r
2705                         drawstringcenter(pos, "Stats are not tracked in Race/CTS", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2706 \r
2707                 return;\r
2708         }\r
2709 \r
2710         float top_border_hitscan = cvar("sbar_scoreboard_offset") + 55;  // position where the hitscan row starts: pixels down the screen\r
2711         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);\r
2712 \r
2713 //      float top_border_splash = cvar("sbar_scoreboard_offset") + 175;  // position where the splash row starts: pixels down the screen\r
2714 //      Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);\r
2715 \r
2716         for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
2717         {\r
2718                 self = get_weaponinfo(i);\r
2719                 if not(self.weapons)\r
2720                         continue;\r
2721                 weapon_hit = weapon_hits[i-WEP_FIRST];\r
2722                 weapon_damage = weapon_fired[i-WEP_FIRST];\r
2723                 border_colour = (i == activeweapon) ? '1 1 1' : '0 0 0';  // white or black border\r
2724 \r
2725                 if (weapon_damage) {\r
2726                         /*if (self.spawnflags & WEP_TYPE_SPLASH) {\r
2727                                 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);\r
2728 \r
2729                                 fill_colour_x = 1 - 0.015 * weapon_stats;\r
2730                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);\r
2731 \r
2732                                 // how the background colour is calculated\r
2733                                 // %    red             green   red_2                   green_2\r
2734                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2735                                 // 10   0.85    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2736                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2737                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2738                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015\r
2739                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015\r
2740                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015\r
2741                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015\r
2742                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015\r
2743                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015\r
2744                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015\r
2745 \r
2746                                 if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)\r
2747                                 {\r
2748                                         count_splash = 0;\r
2749                                         ++row_splash;\r
2750                                         Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row_splash * (fill_size_y + row_margin)));\r
2751                                 }\r
2752 \r
2753                                 pos_x = left_border + count_splash * (fill_size_x + col_margin);\r
2754                                 pos_y = top_border_splash + row_splash * (fill_size_y + row_margin);\r
2755 \r
2756                                 // background\r
2757                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2758                                 drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2759 \r
2760                                 // the weapon\r
2761                                 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2762 \r
2763                                 // the amount of shots fired or max damage\r
2764                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2765 \r
2766                                 // the amount of hits or actual damage\r
2767                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2768 \r
2769                                 // the accuracy\r
2770                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2771 \r
2772                                 // the amount of shots missed or damage wasted\r
2773                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2774 \r
2775                                 ++count_splash;\r
2776                         } else*/ // we have no splash damage weapons, but keep this code just in case\r
2777 \r
2778                         if (self.spawnflags & WEP_TYPE_HITSCAN) {\r
2779                                 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);\r
2780 \r
2781                                 fill_colour_x = 1 - 0.015 * weapon_stats;\r
2782                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);\r
2783 \r
2784                                 // how the background colour is calculated\r
2785                                 // %    red             green   red_2                   green_2\r
2786                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2787                                 // 10   0.850   0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2788                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2789                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2790                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015\r
2791                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015\r
2792                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015\r
2793                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015\r
2794                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015\r
2795                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015\r
2796                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015\r
2797 \r
2798                                 if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)\r
2799                                 {\r
2800                                         count_hitscan = 0;\r
2801                                         ++row_hitscan;\r
2802                                         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row_hitscan * (fill_size_y + row_margin)));\r
2803                                 }\r
2804 \r
2805                                 pos_x = left_border + count_hitscan * (fill_size_x + col_margin);\r
2806                                 pos_y = top_border_hitscan + row_hitscan * (fill_size_y + row_margin);\r
2807 \r
2808                                 // background\r
2809                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2810                                 drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2811 \r
2812                                 // the weapon\r
2813                                 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2814 \r
2815                                 // the amount of shots fired or max damage\r
2816                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2817 \r
2818                                 // the amount of hits or actual damage\r
2819                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2820 \r
2821                                 // the accuracy\r
2822                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2823 \r
2824                                 // the amount of shots missed or damage wasted\r
2825                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2826 \r
2827                                 ++count_hitscan;\r
2828                         }\r
2829                 }\r
2830         }\r
2831 }\r
2832 \r
2833 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)\r
2834 {\r
2835         position_x -= 2 / 3 * strlen(text) * scale_x;\r
2836         drawstring(position, text, scale, rgb, alpha, flag);\r
2837 }\r
2838 \r
2839 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)\r
2840 {\r
2841         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);\r
2842         drawstring(position, text, scale, rgb, alpha, flag);\r
2843 }\r
2844 \r
2845 void Sbar_Reset (void)\r
2846 {\r
2847         // reset gametype specific icons\r
2848         if(gametype == GAME_KEYHUNT)\r
2849                 CSQC_kh_hudreset();\r
2850         else if(gametype == GAME_CTF)\r
2851                 CSQC_ctf_hudreset();\r
2852 }\r
2853 \r
2854 float vote_yescount;\r
2855 float vote_nocount;\r
2856 float vote_needed;\r
2857 float vote_highlighted; // currently selected vote\r
2858 \r
2859 float vote_active; // is there an active vote?\r
2860 float vote_prev; // previous state of vote_active to check for a change\r
2861 float vote_alpha;\r
2862 float vote_change; // "time" when vote_active changed\r
2863 \r
2864 vector stomachstatus_colorfade_current;\r
2865 vector StomachStatus_ColorFade(vector target_color)\r
2866 {\r
2867         local float step;\r
2868         step = cvar("sbar_stomachboard_status_fade") * frametime;\r
2869 \r
2870         if(stomachstatus_colorfade_current_x >= target_color_x + step)\r
2871                 stomachstatus_colorfade_current_x -= step;\r
2872         else if(stomachstatus_colorfade_current_x <= target_color_x - step)\r
2873                 stomachstatus_colorfade_current_x += step;\r
2874 \r
2875         if(stomachstatus_colorfade_current_y >= target_color_y + step)\r
2876                 stomachstatus_colorfade_current_y -= step;\r
2877         else if(stomachstatus_colorfade_current_y <= target_color_y - step)\r
2878                 stomachstatus_colorfade_current_y += step;\r
2879 \r
2880         if(stomachstatus_colorfade_current_z >= target_color_z + step)\r
2881                 stomachstatus_colorfade_current_z -= step;\r
2882         else if(stomachstatus_colorfade_current_z <= target_color_z - step)\r
2883                 stomachstatus_colorfade_current_z += step;\r
2884 \r
2885         return stomachstatus_colorfade_current;\r
2886 }\r
2887 \r
2888 void Sbar_Draw (void)\r
2889 {\r
2890         // vectors for top right, bottom right, bottom and bottom left corners\r
2891         vector topright;\r
2892         vector bottom;\r
2893         vector bottomright;\r
2894         vector bottomleft;\r
2895 \r
2896         topright_x = vid_conwidth;\r
2897         topright_y = 0;\r
2898         topright_z = 0;\r
2899 \r
2900         bottom_x = vid_conwidth/2;\r
2901         bottom_y = vid_conheight;\r
2902         bottom_z = 0;\r
2903 \r
2904         bottomright_x = vid_conwidth;\r
2905         bottomright_y = vid_conheight;\r
2906         bottomright_z = 0;\r
2907 \r
2908         bottomleft_x = 0;\r
2909         bottomleft_y = vid_conheight;\r
2910         bottomleft_z = 0;\r
2911 \r
2912         sbar_alpha_bg = cvar("sbar_alpha_bg") * (1 - cvar("_menu_alpha"));\r
2913         sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);\r
2914         sbar_accuracy_border_thickness = bound(0, cvar_or("sbar_accuracy_border_thickness", 1), 5);\r
2915         sbar_color_bg_team = cvar("sbar_color_bg_team");\r
2916 \r
2917         float weapon_stats;\r
2918         float fade;\r
2919 \r
2920         weapon_stats = getstati(STAT_DAMAGE_HITS);\r
2921         weapon_number = weapon_stats & 63;\r
2922         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);\r
2923 \r
2924         weapon_stats = getstati(STAT_DAMAGE_FIRED);\r
2925         weapon_number = weapon_stats & 63;\r
2926         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);\r
2927 \r
2928         vector o; o = '1 0 0' * vid_conwidth;\r
2929         o_y = 28; // move spectator text slightly down to prevent overlapping the timer\r
2930 \r
2931         string s;\r
2932         vector pos;\r
2933         pos = '0 0 0';\r
2934 \r
2935         sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");\r
2936         sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");\r
2937         if(sbar_fontsize != sbar_oldfontsize)\r
2938         {\r
2939                 Cmd_Sbar_SetFields(0);\r
2940                 sbar_oldfontsize = sbar_fontsize;\r
2941         }\r
2942 \r
2943         if(spectatee_status && !intermission)\r
2944         {\r
2945                 drawfont = sbar_bigfont;\r
2946                 if(spectatee_status == -1)\r
2947                         s = "^1Observing";\r
2948                 else\r
2949                         s = GetPlayerName(spectatee_status - 1);\r
2950                 // spectated player name between HUD and chat area, aligned to the left\r
2951                 pos_x = bottomleft_x;\r
2952                 pos_y = bottom_y - 200 - sbar_fontsize_spec_y;\r
2953                 s = textShortenToWidth(s, vid_conwidth/2.5, sbar_fontsize_spec, stringwidth_colors);\r
2954                 drawcolorcodedstring(pos, s, sbar_fontsize_spec, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2955                 drawfont = sbar_font;\r
2956 \r
2957                 // spectator text in the upper right corner\r
2958                 if(spectatee_status == -1)\r
2959                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");\r
2960                 else\r
2961                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");\r
2962                 o = Sbar_DrawNoteLine(o, s);\r
2963 \r
2964                 if(spectatee_status == -1)\r
2965                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");\r
2966                 else\r
2967                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");\r
2968                 o = Sbar_DrawNoteLine(o, s);\r
2969 \r
2970                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");\r
2971                 o = Sbar_DrawNoteLine(o, s);\r
2972 \r
2973                 if(gametype == GAME_ARENA)\r
2974                         s = "^1Wait for your turn to join";\r
2975                 else if(gametype == GAME_LMS)\r
2976                 {\r
2977                         entity sk;\r
2978                         sk = playerslots[player_localentnum - 1];\r
2979                         if(sk.(scores[ps_primary]) >= 666)\r
2980                                 s = "^1Match has already begun";\r
2981                         else if(sk.(scores[ps_primary]) > 0)\r
2982                                 s = "^1You have no more lives left";\r
2983                         else\r
2984                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");\r
2985                 }\r
2986                 else\r
2987                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");\r
2988                 o = Sbar_DrawNoteLine(o, s);\r
2989 \r
2990                 //show restart countdown:\r
2991                 if (time < getstatf(STAT_GAMESTARTTIME)) {\r
2992                         float countdown;\r
2993                         //we need to ceil, otherwise the countdown would be off by .5 when using round()\r
2994                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);\r
2995                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");\r
2996                         o = Sbar_DrawNoteLine(o, s);\r
2997                 }\r
2998         }\r
2999         if(warmup_stage && !intermission)\r
3000         {\r
3001                 s = "^2Currently in ^1warmup^2 stage!";\r
3002                 o = Sbar_DrawNoteLine(o, s);\r
3003         }\r
3004 \r
3005         // move more important stuff more to the middle so its more visible\r
3006         o_y = vid_conheight * 0.66;\r
3007 \r
3008         string blinkcolor;\r
3009         if(mod(time, 1) >= 0.5)\r
3010                 blinkcolor = "^1";\r
3011         else\r
3012                 blinkcolor = "^3";\r
3013 \r
3014         if(ready_waiting && !intermission && !spectatee_status)\r
3015         {\r
3016                 if(ready_waiting_for_me)\r
3017                 {\r
3018                         if(warmup_stage)\r
3019                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");\r
3020                         else\r
3021                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");\r
3022                 }\r
3023                 else\r
3024                 {\r
3025                         if(warmup_stage)\r
3026                                 s = strcat("^2Waiting for others to ready up to end warmup...");\r
3027                         else\r
3028                                 s = strcat("^2Waiting for others to ready up...");\r
3029                 }\r
3030                 o = Sbar_DrawNoteLine(o, s);\r
3031         }\r
3032         else if(warmup_stage && !intermission && !spectatee_status)\r
3033         {\r
3034                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");\r
3035                 o = Sbar_DrawNoteLine(o, s);\r
3036         }\r
3037 \r
3038         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)\r
3039         {\r
3040                 entity tm;\r
3041                 float ts_min, ts_max;\r
3042                 tm = teams.sort_next;\r
3043                 if (tm)\r
3044                 {\r
3045                         for(; tm.sort_next; tm = tm.sort_next)\r
3046                         {\r
3047                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)\r
3048                                         continue;\r
3049                                 if(!ts_min) ts_min = tm.team_size;\r
3050                                 else ts_min = min(ts_min, tm.team_size);\r
3051                                 if(!ts_max) ts_max = tm.team_size;\r
3052                                 else ts_max = max(ts_max, tm.team_size);\r
3053                         }\r
3054                         if ((ts_max - ts_min) > 1)\r
3055                         {\r
3056                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");\r
3057                                 tm = GetTeam(myteam, false);\r
3058                                 if (tm)\r
3059                                 if (tm.team != COLOR_SPECTATOR)\r
3060                                 if (tm.team_size == ts_max)\r
3061                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");\r
3062 \r
3063                                 o = Sbar_DrawNoteLine(o, s);\r
3064                         }\r
3065                 }\r
3066         }\r
3067 \r
3068         if(vote_active != vote_prev) {\r
3069                 vote_change = time;\r
3070                 vote_prev = bound(0, vote_active, 1);\r
3071         }\r
3072 \r
3073         if(vote_active)\r
3074                 vote_alpha = bound(0, (time - vote_change) * 2, 1);\r
3075         else\r
3076                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);\r
3077 \r
3078         if(vote_alpha) {\r
3079                 float a;\r
3080                 a = vote_alpha * bound(cvar_or("sbar_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);\r
3081 \r
3082                 if (teamplay)\r
3083                         color =  GetTeamRGB(myteam) * sbar_color_bg_team;\r
3084                 else\r
3085                         color = stov(cvar_string("sbar_color_bg"));\r
3086 \r
3087                 vector voteorigin = bottomright - '290 135 0';\r
3088                 vector votesize = '280 70 0';\r
3089                 drawpic(voteorigin, "gfx/hud/voteprogress_back", votesize, color, a * sbar_alpha_bg, DRAWFLAG_NORMAL);\r
3090 \r
3091                 s = "A vote has been called for: ";\r
3092                 drawstring(voteorigin + '0.5 0 0' * votesize_x + '0 0.1 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '6 0 0'), s, '12 12 0', '1 1 1', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3093                 s = textShortenToWidth(vote_called_vote, votesize_x * 0.96, '10 0 0', stringwidth_colors);\r
3094                 drawcolorcodedstring(voteorigin + '0.52 0 0' * votesize_x + '0 0.3 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '5 0 0'), s, '10 10 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3095 \r
3096                 // print the yes/no counts\r
3097                 s = strcat("Yes: ", ftos(vote_yescount));\r
3098                 drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.02 0 0' * votesize_x, s, '12 12 0', '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3099                 s = strcat("No: ", ftos(vote_nocount));\r
3100                 drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.98 0 0' * votesize_x - '1 0 0' * stringwidth(s, FALSE, '12 0 0'), s, '12 12 0', '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3101 \r
3102                 // draw the progress bars\r
3103                 drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5 * (vote_yescount/vote_needed), votesize_y);\r
3104                 drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3105 \r
3106                 drawsetcliparea(voteorigin_x + votesize_x - votesize_x * 0.5 * (vote_nocount/vote_needed), voteorigin_y, votesize_x * 0.5, votesize_y);\r
3107                 drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3108 \r
3109                 // draw the highlights\r
3110                 if(vote_highlighted == 1) {\r
3111                         drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5, votesize_y);\r
3112                         drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3113                 }\r
3114                 else if(vote_highlighted == 2) {\r
3115                         drawsetcliparea(voteorigin_x + 0.5 * votesize_x, voteorigin_y, votesize_x * 0.5, votesize_y);\r
3116                         drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3117                 }\r
3118 \r
3119                 drawresetcliparea();\r
3120         }\r
3121         else if(!vote_active) {\r
3122                 vote_highlighted = 0;\r
3123         }\r
3124 \r
3125         Sbar_UpdatePlayerTeams();\r
3126         if (intermission == 2) // map voting screen\r
3127         {\r
3128                 Sbar_Timer();\r
3129                 if(sb_showscores)\r
3130                         Sbar_DrawScoreboard();\r
3131                 else\r
3132                         Sbar_FinaleOverlay();\r
3133 \r
3134                 Sbar_Reset();\r
3135         }\r
3136         else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)\r
3137         {\r
3138                 Sbar_DrawScoreboard();\r
3139                 Sbar_Score();\r
3140                 Sbar_Timer();\r
3141                 Sbar_Portrait();\r
3142                 if(getstati(STAT_VORE_EATEN))\r
3143                         Sbar_Status();\r
3144 \r
3145                 Sbar_Reset();\r
3146 \r
3147                 StomachStatus_ColorFade('0 0 0');\r
3148         }\r
3149         else\r
3150         {\r
3151                 if(sb_showaccuracy && spectatee_status != -1)\r
3152                         Sbar_DrawAccuracyStats();\r
3153                 else\r
3154                         Sbar_DrawScoreboard();\r
3155 \r
3156                 fade = 3.2 - 2 * (time - weapontime);\r
3157                 fade = bound(0.7, fade, 1);\r
3158 \r
3159                 // when a player's armor is below the necessary level, subsystems will not work\r
3160                 if(getstati(STAT_HEALTH) > 0)\r
3161                 {\r
3162                         vector warn_pos;\r
3163                         warn_pos_x = vid_conwidth / 2;\r
3164                         warn_pos_y = vid_conheight - vid_conheight / 2.5;\r
3165                         if(getstati(STAT_ARMOR) < g_power)\r
3166                         {\r
3167                                 // subsystems are down\r
3168                                 drawpic(warn_pos - '128 0 0', "gfx/hud/sb_power_fail", '256 256 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3169                                 drawpic(warn_pos - '16 0 0' + '0 150 0', "gfx/hud/sb_power_fail_icon", '32 32 0', '1 1 1', sbar_alpha_fg * (0.5 + sin(time * 5) / 2), DRAWFLAG_NORMAL);\r
3170                                 power_boot = time + g_power_reboot;\r
3171                                 Sbar_Portrait(); // draw the portrait still\r
3172                                 return; // skip drawing the HUD\r
3173                         }\r
3174                         else if(time <= power_boot)\r
3175                         {\r
3176                                 // subsystems are rebooting\r
3177                                 drawpic(warn_pos - '128 0 0', "gfx/hud/sb_power_reboot", '256 256 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3178                                 drawpic(warn_pos - '16 0 0' + '0 150 0', "gfx/hud/sb_power_reboot_icon", '32 32 0', '1 1 1', sbar_alpha_fg * (0.5 + sin(time * 5) / 2), DRAWFLAG_NORMAL);\r
3179                                 Sbar_Portrait(); // draw the portrait still\r
3180                                 return; // skip drawing the HUD\r
3181                         }\r
3182                 }\r
3183 \r
3184                 if(g_vore) // only when the vore system is active\r
3185                 {\r
3186                         // draw the stomach board\r
3187                         if (cvar("viewsize") <= 100 && sbar_hudselector) {\r
3188                                 if (teamplay)\r
3189                                         drawpic(bottomleft- '0 256 0', "gfx/hud/bg_stomach", '256 256 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color\r
3190                                 else {\r
3191                                         // allow for custom HUD colors in non-teamgames\r
3192                                         color = stov(cvar_string("sbar_color_bg"));\r
3193 \r
3194                                         drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach", '256 256 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
3195                                 }\r
3196                         }\r
3197 \r
3198                         vector hl_color;\r
3199                         string hl_string;\r
3200                         if(getstati(STAT_VORE_EATEN))\r
3201                         {\r
3202                                 if(teamplay && (GetPlayerColor(getstati(STAT_VORE_EATEN) - 1) == GetPlayerColor(player_localentnum - 1) || GetPlayerColor(getstati(STAT_VORE_EATEN) - 1) == GetPlayerColor(spectatee_status - 1))) // same team\r
3203                                         hl_color = stov(cvar_string("sbar_stomachboard_color2"));\r
3204                                 else\r
3205                                         hl_color = stov(cvar_string("sbar_stomachboard_color3"));\r
3206                                 hl_string = "predator:";\r
3207                         }\r
3208                         else\r
3209                         {\r
3210                                 hl_color = stov(cvar_string("sbar_stomachboard_color1"));\r
3211                                 hl_string = "self:";\r
3212                         }\r
3213                         drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach_status", '256 256 0', StomachStatus_ColorFade(hl_color), cvar("sbar_stomachboard_status_alpha") * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3214                         drawstring(bottomleft - '-80 173 0', hl_string, '11 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3215 \r
3216                         float stomach_load, stomach_maxload; // shows the predator's stomach load when we are eaten, and ours otherwise\r
3217                         stomach_load = getstati(STAT_VORE_LOAD);\r
3218                         stomach_maxload = getstati(STAT_VORE_MAXLOAD);\r
3219 \r
3220                         vector status_pos;\r
3221                         string status_text, status_color;\r
3222                         float status_size;\r
3223                         status_color = rgb_to_hexcolor('0.5 0.5 0.5' + Sbar_NumColor(stomach_maxload) * 0.5); // twice brighter than health / armor colors\r
3224                         if(stomach_load)\r
3225                         {\r
3226                                 status_text = strcat(ftos(stomach_load), "^8/", status_color, ftos(stomach_maxload));\r
3227                                 status_pos = bottomleft - '-43 168 0';\r
3228                                 status_size = 16;\r
3229                         }\r
3230                         else\r
3231                         {\r
3232                                 status_text = strcat(status_color, ftos(stomach_maxload));\r
3233                                 status_pos = bottomleft - '-43 170 0';\r
3234                                 status_size = 20;\r
3235                         }\r
3236                         status_pos -= '1 0 0' * stringwidth(status_text, TRUE, '1 0 0' * status_size) * 0.5;\r
3237                         drawcolorcodedstring(status_pos, status_text, '1 1 0' * status_size, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3238 \r
3239                         if(getstati(STAT_VORE_DIGESTING)) // we are currently digesting\r
3240                                 drawpic(bottomleft - '-35 149 0', "gfx/hud/sb_digestion", '16 16 0', '0 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3241                         else if(stomach_load) // we can digest at this time\r
3242                                 drawpic(bottomleft - '-35 149 0', "gfx/hud/sb_digestion", '16 16 0', '0.25 0.25 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3243                         else // we cannot digest at this time\r
3244                                 drawpic(bottomleft - '-35 149 0', "gfx/hud/sb_digestion", '16 16 0', '0.25 0 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3245 \r
3246                         // draw the stomach board player list\r
3247                         entity pl, pred;\r
3248                         float f, l;\r
3249 \r
3250                         pos = bottomleft;\r
3251                         hud_total_prey = 0;\r
3252                         for(pl = players.sort_next; pl; pl = pl.sort_next)\r
3253                         {\r
3254                                 if(pl.team == COLOR_SPECTATOR)\r
3255                                         continue;\r
3256 \r
3257                                 if(getstati(STAT_VORE_EATEN))\r
3258                                         f = pl.plpredator == getstati(STAT_VORE_EATEN);\r
3259                                 else\r
3260                                 {\r
3261                                         if(spectatee_status)\r
3262                                                 f = pl.plpredator == spectatee_status;\r
3263                                         else\r
3264                                                 f = pl.plpredator == player_localentnum;\r
3265                                 }\r
3266 \r
3267                                 if(f)\r
3268                                 {\r
3269                                         if(l <= 8) // limit the stomach board to 9 entries due to the HUD design\r
3270                                         {\r
3271                                                 Sbar_PrintStomachboardItem(pos - '-16 124 0', pl);\r
3272                                                 pos_y += 1.1 * sbar_fontsize_y;\r
3273                                                 l += 1;\r
3274                                         }\r
3275                                         ++hud_total_prey;\r
3276                                 }\r
3277 \r
3278                                 // set the predator's name\r
3279                                 if(getstati(STAT_VORE_EATEN))\r
3280                                 {\r
3281                                         if(pl.sv_entnum == getstati(STAT_VORE_EATEN) - 1)\r
3282                                                 pred = pl;\r
3283                                 }\r
3284                                 else if(pl.sv_entnum == player_localentnum - 1 || pl.sv_entnum == spectatee_status - 1)\r
3285                                         pred = pl; // show us or the spectated player\r
3286                         }\r
3287 \r
3288                         // draw the predator's name\r
3289                         Sbar_PrintStomachboardItemPred(bottomleft - '-76 150 0', pred);\r
3290                 }\r
3291 \r
3292                 // draw status, scores, timer, ring and portrait\r
3293                 Sbar_Status();\r
3294                 Sbar_Score();\r
3295                 Sbar_Timer();\r
3296                 Sbar_Ring();\r
3297                 Sbar_Portrait();\r
3298 \r
3299                 // draw strength/invincibility icon and timer\r
3300                 CSQC_Strength_Timer();\r
3301 \r
3302                 // draw gametype specific icons\r
3303                 if(gametype == GAME_KEYHUNT)\r
3304                         CSQC_kh_hud();\r
3305                 else if(gametype == GAME_CTF)\r
3306                         CSQC_ctf_hud();\r
3307                 else if(gametype == GAME_CTS || gametype == GAME_RACE)\r
3308                         CSQC_race_hud();\r
3309 \r
3310                 // draw the canleave message\r
3311                 if(getstati(STAT_VORE_CANLEAVE))\r
3312                 if not(spectatee_status) // this message doesn't address spectated players\r
3313                 {\r
3314                         s = strcat("^7Press ^3", getcommandkey("jump", "+jump"), " ^7to exit");\r
3315                         pos_x = bottom_x - stringwidth(s, TRUE, '0 0 0') * 16 / 2;\r
3316                         pos_y = bottom_y - 120;\r
3317                         drawcolorcodedstring(pos, s, '16 16 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3318                 }\r
3319         }\r
3320         return;\r
3321 }\r
3322 \r
3323 // CTF HUD\r
3324 float redflag_prevframe, blueflag_prevframe; // status during previous frame\r
3325 float redflag_prevstatus, blueflag_prevstatus; // last remembered status\r
3326 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed\r
3327 \r
3328 void CSQC_ctf_hudreset(void)\r
3329 {\r
3330         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;\r
3331 }\r
3332 \r
3333 void CSQC_ctf_hud(void)\r
3334 {\r
3335         vector top, redflag_pos, blueflag_pos, sz;\r
3336         float f; // every function should have that\r
3337         top_x = vid_conwidth / 2;\r
3338         top_y = 0;\r
3339         top_z = 0;\r
3340 \r
3341         float redflag, blueflag; // current status\r
3342         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed\r
3343         float stat_items;\r
3344 \r
3345         stat_items = getstati(STAT_ITEMS);\r
3346         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;\r
3347         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;\r
3348 \r
3349         // when status CHANGES, set old status into prevstatus and current status into status\r
3350         if (redflag != redflag_prevframe)\r
3351         {\r
3352                 redflag_statuschange_time = time;\r
3353                 redflag_prevstatus = redflag_prevframe;\r
3354                 redflag_prevframe = redflag;\r
3355         }\r
3356 \r
3357         if (blueflag != blueflag_prevframe)\r
3358         {\r
3359                 blueflag_statuschange_time = time;\r
3360                 blueflag_prevstatus = blueflag_prevframe;\r
3361                 blueflag_prevframe = blueflag;\r
3362         }\r
3363         \r
3364         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;\r
3365         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;\r
3366 \r
3367         float BLINK_FACTOR = 0.15;\r
3368         float BLINK_BASE = 0.85;\r
3369         // note:\r
3370         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)\r
3371         // thus\r
3372         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)\r
3373         // ensure RMS == 1\r
3374         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz\r
3375 \r
3376         string red_icon, red_icon_prevstatus;\r
3377         float red_alpha, red_alpha_prevstatus;\r
3378         red_alpha = red_alpha_prevstatus = 1;\r
3379         switch(redflag) {\r
3380                 case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;\r
3381                 case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;\r
3382                 case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3383                 default:\r
3384                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))\r
3385                                 red_icon = "gfx/hud/sb_flag_red_shielded";\r
3386                         else\r
3387                                 red_icon = string_null;\r
3388                         break;\r
3389         }\r
3390         switch(redflag_prevstatus) {\r
3391                 case 1: red_icon_prevstatus = "gfx/hud/sb_flag_red_taken"; break;\r
3392                 case 2: red_icon_prevstatus = "gfx/hud/sb_flag_red_lost"; break;\r
3393                 case 3: red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3394                 default:\r
3395                         if(redflag == 3)\r
3396                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; // make it more visible\r
3397                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))\r
3398                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_shielded";\r
3399                         else\r
3400                                 red_icon_prevstatus = string_null;\r
3401                         break;\r
3402         }\r
3403 \r
3404         string blue_icon, blue_icon_prevstatus;\r
3405         float blue_alpha, blue_alpha_prevstatus;\r
3406         blue_alpha = blue_alpha_prevstatus = 1;\r
3407         switch(blueflag) {\r
3408                 case 1: blue_icon = "gfx/hud/sb_flag_blue_taken"; break;\r
3409                 case 2: blue_icon = "gfx/hud/sb_flag_blue_lost"; break;\r
3410                 case 3: blue_icon = "gfx/hud/sb_flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3411                 default:\r
3412                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))\r
3413                                 blue_icon = "gfx/hud/sb_flag_blue_shielded";\r
3414                         else\r
3415                                 blue_icon = string_null;\r
3416                         break;\r
3417         }\r
3418         switch(blueflag_prevstatus) {\r
3419                 case 1: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_taken"; break;\r
3420                 case 2: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_lost"; break;\r
3421                 case 3: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3422                 default:\r
3423                         if(blueflag == 3)\r
3424                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; // make it more visible\r
3425                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))\r
3426                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_shielded";\r
3427                         else\r
3428                                 blue_icon_prevstatus = string_null;\r
3429                         break;\r
3430         }\r
3431 \r
3432         if (myteam == COLOR_TEAM1) { // always draw own flag on left\r
3433                 redflag_pos = top + '-52 50 0';\r
3434                 blueflag_pos = top + '0 40 0';\r
3435         } else {\r
3436                 blueflag_pos = top + '-52 50 0';\r
3437                 redflag_pos = top + '0 40 0';\r
3438         }\r
3439         \r
3440         sz = '52 52 0';\r
3441         \r
3442         f = bound(0, redflag_statuschange_elapsedtime*2, 1);\r
3443         if(red_icon_prevstatus && f < 1)\r
3444                 drawpic_expanding(redflag_pos, red_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);\r
3445         if(red_icon)\r
3446                 drawpic(redflag_pos, red_icon, sz, '1 1 1', sbar_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);\r
3447 \r
3448         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);\r
3449         if(blue_icon_prevstatus && f < 1)\r
3450                 drawpic_expanding(blueflag_pos, blue_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);\r
3451         if(blue_icon)\r
3452                 drawpic(blueflag_pos, blue_icon, sz, '1 1 1', sbar_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);\r
3453 }\r
3454 \r
3455 // Keyhunt HUD\r
3456 float kh_runheretime;\r
3457 \r
3458 void CSQC_kh_hudreset(void)\r
3459 {\r
3460         kh_runheretime = 0;\r
3461 }\r
3462 \r
3463 void CSQC_kh_hud(void)\r
3464 {\r
3465         float kh_keys;\r
3466         float keyteam;\r
3467         float a, aa;\r
3468         vector p, pa, kh_size, kh_asize;\r
3469 \r
3470         vector top;\r
3471         top_x = vid_conwidth / 2;\r
3472         top_y = 0;\r
3473         top_z = 0;\r
3474 \r
3475         p = top + '-50 64 0';\r
3476 \r
3477         kh_keys = getstati(STAT_KH_KEYS);\r
3478 \r
3479         kh_size = '19 34 0';\r
3480         kh_asize = '19 10 0';\r
3481         pa = p + '0 -10 0';\r
3482 \r
3483         float i, key;\r
3484 \r
3485         float keycount;\r
3486         keycount = 0;\r
3487         for(i = 0; i < 4; ++i)\r
3488         {\r
3489                 key = floor(kh_keys / pow(32, i)) & 31;\r
3490                 keyteam = key - 1;\r
3491                 if(keyteam == 30 && keycount <= 4)\r
3492                         keycount += 4;\r
3493                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)\r
3494                         keycount += 1;\r
3495         }\r
3496         // this yields 8 exactly if "RUN HERE" shows\r
3497 \r
3498         if(keycount == 8)\r
3499         {\r
3500                 if(!kh_runheretime)\r
3501                         kh_runheretime = time;\r
3502                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE\r
3503         }\r
3504         else\r
3505                 kh_runheretime = 0;\r
3506 \r
3507         for(i = 0; i < 4; ++i)\r
3508         {\r
3509                 key = floor(kh_keys / pow(32, i)) & 31;\r
3510                 keyteam = key - 1;\r
3511                 switch(keyteam)\r
3512                 {\r
3513                         case 30: // my key\r
3514                                 keyteam = myteam;\r
3515                                 a = 1;\r
3516                                 aa = 1;\r
3517                                 break;\r
3518                         case -1: // no key\r
3519                                 a = 0;\r
3520                                 aa = 0;\r
3521                                 break;\r
3522                         default: // owned or dropped\r
3523                                 a = 0.2;\r
3524                                 aa = 0.5;\r
3525                                 break;\r
3526                 }\r
3527                 a = a * sbar_alpha_fg;\r
3528                 aa = aa * sbar_alpha_fg;\r
3529                 if(a > 0)\r
3530                 {\r
3531                         switch(keyteam)\r
3532                         {\r
3533                                 case COLOR_TEAM1:\r
3534                                         drawpic (pa, "gfx/hud/sb_kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3535                                         break;\r
3536                                 case COLOR_TEAM2:\r
3537                                         drawpic (pa, "gfx/hud/sb_kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3538                                         break;\r
3539                                 case COLOR_TEAM3:\r
3540                                         drawpic (pa, "gfx/hud/sb_kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3541                                         break;\r
3542                                 case COLOR_TEAM4:\r
3543                                         drawpic (pa, "gfx/hud/sb_kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3544                                         break;\r
3545                                 default:\r
3546                                         break;\r
3547                         }\r
3548                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!\r
3549                         {\r
3550                                 case 0:\r
3551                                         drawpic (p, "gfx/hud/sb_kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3552                                         break;\r
3553                                 case 1:\r
3554                                         drawpic (p, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3555                                         break;\r
3556                                 case 2:\r
3557                                         drawpic (p, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3558                                         break;\r
3559                                 case 3:\r
3560                                         drawpic (p, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3561                                         break;\r
3562                         }\r
3563                 }\r
3564                 p_x += 24;\r
3565                 pa_x += 24;\r
3566         }\r
3567 }\r
3568 \r
3569 float crecordtime_prev; // last remembered crecordtime\r
3570 float crecordtime_change_time; // time when crecordtime last changed\r
3571 float srecordtime_prev; // last remembered srecordtime\r
3572 float srecordtime_change_time; // time when srecordtime last changed\r
3573 void CSQC_race_hud(void) \r
3574 {\r
3575         entity me;\r
3576         me = playerslots[player_localentnum - 1];\r
3577         float t, score;\r
3578         float f; // yet another function has this\r
3579         score = me.(scores[ps_primary]);\r
3580 \r
3581         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD\r
3582                 return; // no records in the actual race\r
3583 \r
3584         drawfont = sbar_bigfont;\r
3585         vector pos;\r
3586         pos_x = 2;\r
3587         pos_y = vid_conheight - 272;\r
3588 \r
3589         // clientside personal record\r
3590         string rr;\r
3591         if(gametype == GAME_CTS)\r
3592                 rr = CTS_RECORD;\r
3593         else\r
3594                 rr = RACE_RECORD;\r
3595         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));\r
3596 \r
3597         if(score && score < t || !t)\r
3598                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));\r
3599 \r
3600         if(t != crecordtime_prev) {\r
3601                 crecordtime_prev = t;\r
3602                 crecordtime_change_time = time;\r
3603         }\r
3604         f = time - crecordtime_change_time;\r
3605 \r
3606         if (f > 1) {\r
3607                 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3608                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3609         } else {\r
3610                 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3611                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3612                 drawstring_expanding(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3613                 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3614         }\r
3615 \r
3616         // server record\r
3617         pos_y += 26;\r
3618         t = race_server_record;\r
3619         if(t != srecordtime_prev) {\r
3620                 srecordtime_prev = t;\r
3621                 srecordtime_change_time = time;\r
3622         }\r
3623         f = time - srecordtime_change_time;\r
3624 \r
3625         if (f > 1) {\r
3626                 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3627                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3628         } else {\r
3629                 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3630                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3631                 drawstring_expanding(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3632                 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3633         }\r
3634         drawfont = sbar_font;\r
3635 }\r
3636 \r
3637 void Ent_ReadPortrait()\r
3638 {\r
3639         // receives portrait values, which are used in Sbar_Portrait\r
3640 \r
3641         string pl_model, pl_name, img;\r
3642         float pl_skin;\r
3643 \r
3644         pl_model = ReadString();\r
3645         pl_skin = ReadByte();\r
3646         pl_name = ReadString();\r
3647 \r
3648         // update existing portraits\r
3649         if(portrait_name)\r
3650                 strunzone(portrait_name);\r
3651         if(portrait_image)\r
3652                 strunzone(portrait_image);\r
3653 \r
3654         portrait_time = time;\r
3655         portrait_name = strzone(pl_name);\r
3656 \r
3657         // obtain the image name from the text file\r
3658         float glob, i, fh;\r
3659         string fn;\r
3660 \r
3661         glob = search_begin("models/player/*.txt", TRUE, TRUE);\r
3662         if(glob < 0)\r
3663                 return;\r
3664         for(i = 0; i < search_getsize(glob); ++i)\r
3665         {\r
3666                 fn = search_getfilename(glob, i);\r
3667                 fh = fopen(fn, FILE_READ);\r
3668                 if(fh < 0)\r
3669                         continue;\r
3670 \r
3671                 fgets(fh); // skip name\r
3672                 img = fgets(fh);\r
3673                 if(pl_skin == stof(fgets(fh)))\r
3674                 if(pl_model == fgets(fh))\r
3675                         portrait_image = strzone(img);\r
3676 \r
3677                 fclose(fh);\r
3678         }\r
3679         search_end(glob);\r
3680 }\r