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Highlight team mates in a different color, in the stomach board
[voretournament/voretournament.git] / data / qcsrc / client / sbar.qc
1 void drawstringright(vector, string, vector, vector, float, float);\r
2 void drawstringcenter(vector, string, vector, vector, float, float);\r
3 \r
4 float teamnagger;\r
5 \r
6 float weapon_hits[WEP_MAXCOUNT];\r
7 float weapon_fired[WEP_MAXCOUNT];\r
8 float weapon_number;\r
9 \r
10 float last_weapon;\r
11 float weapontime;\r
12 \r
13 float sbar_alpha_fg;\r
14 float sbar_alpha_bg;\r
15 float sbar_color_bg_team;\r
16 float sbar_border_thickness;\r
17 float sbar_accuracy_border_thickness;\r
18 float sbar_scoreboard_alpha_bg;\r
19 float sbar_scoreboard_alpha_fg;\r
20 float sbar_scoreboard_highlight;\r
21 float sbar_scoreboard_highlight_alpha;\r
22 float sbar_scoreboard_highlight_alpha_self;\r
23 float sbar_hudselector;\r
24 float sbar_accuracy_hud;\r
25 float sbar_scoreboard_alpha_name;\r
26 float sbar_scoreboard_alpha_name_self;\r
27 \r
28 float ps_primary, ps_secondary;\r
29 float ts_primary, ts_secondary;\r
30 \r
31 vector color;\r
32 \r
33 void CSQC_kh_hudreset();\r
34 void CSQC_kh_hud();\r
35 void CSQC_ctf_hudreset();\r
36 void CSQC_ctf_hud();\r
37 void CSQC_race_hud();\r
38 void MapVote_Draw();\r
39 void Sbar_FinaleOverlay()\r
40 {\r
41         /*vector pos;\r
42         pos_x = (vid_conwidth - 1)/2;\r
43         pos_y = 16;\r
44         pos_z = 0;*/\r
45 \r
46         //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
47 \r
48         //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);\r
49         MapVote_Draw();\r
50 }\r
51 \r
52 vector Sbar_AccuracyColor(float accuracy)\r
53 {\r
54         vector rgb;\r
55         float yellow_accuracy = cvar("sbar_accuracy_yellow"); // value at which this function returns yellow\r
56         if(accuracy >= 100) {\r
57                 rgb_x = 0;\r
58                 rgb_y = 1;\r
59         }\r
60         else if(accuracy > yellow_accuracy) {\r
61                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0\r
62                 rgb_y = 1;\r
63         }\r
64         else {\r
65                 rgb_x = 1;\r
66                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1\r
67         }\r
68         rgb_z = 0;\r
69         return rgb;\r
70 }\r
71 \r
72 void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, float lettersize, vector rgb, float alpha, float dflags)\r
73 {\r
74         float l;\r
75         string str, tmp, l_length, final_num;\r
76         float minus, plus;\r
77         vector vsize;\r
78 \r
79         vsize_x = vsize_y = lettersize;\r
80         vsize_z = 0;\r
81 \r
82         // showminusplus 1: always prefix with minus sign (useful in race distribution display)\r
83         // showminusplus 2: always prefix with plus sign (useful in race distribution display)\r
84         // showminusplus 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)\r
85 \r
86         if((showminusplus == 2 && num >= 0) || (num > 0 && showminusplus == 3))\r
87         {\r
88                 plus = true;\r
89         } else\r
90                 plus = false;   \r
91 \r
92         if(num < 0 || (num < 0 && showminusplus == 3) || (showminusplus == 1 && num <= 0))\r
93         {\r
94                 minus = true;\r
95                 num = -num;\r
96         } else\r
97                 minus = false;\r
98 \r
99         if(digits < 0)\r
100         {\r
101                 tmp = ftos(num);\r
102                 digits = -digits;\r
103                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);\r
104         } else\r
105                 str = ftos(num);\r
106 \r
107         l = strlen(str);\r
108         l_length = ftos(l);\r
109 \r
110         if(l > digits)\r
111         {\r
112                 str = substring(str, l - digits, 999);\r
113                 l = strlen(str);\r
114         }\r
115 \r
116         if(minus)\r
117                 final_num = "-";\r
118         else if(plus)\r
119                 final_num = "+";\r
120 \r
121         final_num = strcat(final_num, str);\r
122         drawstring(pos, final_num, vsize, rgb, alpha, dflags);\r
123 }\r
124 \r
125 void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)\r
126 {\r
127         if(x > 200) {\r
128                 color_x = 0;\r
129                 color_y = 1;\r
130                 color_z = 0;\r
131         }\r
132         else if(x > 150) {\r
133                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0\r
134                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1\r
135                 color_z = 0;\r
136         }\r
137         else if(x > 100) {\r
138                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4\r
139                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9\r
140                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0\r
141         }\r
142         else if(x > 50) {\r
143                 color_x = 1;\r
144                 color_y = 1;\r
145                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1\r
146         }\r
147         else if(x > 20) {\r
148                 color_x = 1;\r
149                 color_y = (x-20)*90/27/100; // green value between 0 -> 1\r
150                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2\r
151         }\r
152         else {\r
153                 color_x = 1;\r
154                 color_y = 0;\r
155                 color_z = 0;\r
156         }\r
157         Sbar_DrawXNum(pos, x, 3, 0, lettersize, color, alpha, DRAWFLAG_NORMAL);\r
158 }\r
159 \r
160 void Cmd_Sbar_SetFields(float argc);\r
161 void Sbar_InitScores()\r
162 {\r
163         float i, f;\r
164 \r
165         ps_primary = ps_secondary = ts_primary = ts_secondary = -1;\r
166         for(i = 0; i < MAX_SCORE; ++i)\r
167         {\r
168                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);\r
169                 if(f == SFL_SORT_PRIO_PRIMARY)\r
170                         ps_primary = i;\r
171                 if(f == SFL_SORT_PRIO_SECONDARY)\r
172                         ps_secondary = i;\r
173         }\r
174         if(ps_secondary == -1)\r
175                 ps_secondary = ps_primary;\r
176 \r
177         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
178         {\r
179                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);\r
180                 if(f == SFL_SORT_PRIO_PRIMARY)\r
181                         ts_primary = i;\r
182                 if(f == SFL_SORT_PRIO_SECONDARY)\r
183                         ts_secondary = i;\r
184         }\r
185         if(ts_secondary == -1)\r
186                 ts_secondary = ts_primary;\r
187 \r
188         Cmd_Sbar_SetFields(0);\r
189 }\r
190 \r
191 void Sbar_UpdatePlayerPos(entity pl);\r
192 float SetTeam(entity pl, float Team);\r
193 //float lastpnum;\r
194 void Sbar_UpdatePlayerTeams()\r
195 {\r
196         float Team;\r
197         entity pl, tmp;\r
198         float num;\r
199 \r
200         num = 0;\r
201         for(pl = players.sort_next; pl; pl = pl.sort_next)\r
202         {\r
203                 num += 1;\r
204                 Team = GetPlayerColor(pl.sv_entnum);\r
205                 if(SetTeam(pl, Team))\r
206                 {\r
207                         tmp = pl.sort_prev;\r
208                         Sbar_UpdatePlayerPos(pl);\r
209                         if(tmp)\r
210                                 pl = tmp;\r
211                         else\r
212                                 pl = players.sort_next;\r
213                 }\r
214         }\r
215         /*\r
216         if(num != lastpnum)\r
217                 print(strcat("PNUM: ", ftos(num), "\n"));\r
218         lastpnum = num;\r
219         */\r
220 }\r
221 \r
222 float Sbar_ComparePlayerScores(entity left, entity right)\r
223 {\r
224         float vl, vr;\r
225         vl = GetPlayerColor(left.sv_entnum);\r
226         vr = GetPlayerColor(right.sv_entnum);\r
227 \r
228         if(!left.gotscores)\r
229                 vl = COLOR_SPECTATOR;\r
230         if(!right.gotscores)\r
231                 vr = COLOR_SPECTATOR;\r
232 \r
233         if(vl > vr)\r
234                 return true;\r
235         if(vl < vr)\r
236                 return false;\r
237 \r
238         if(vl == COLOR_SPECTATOR)\r
239         {\r
240                 // FIRST the one with scores (spectators), THEN the ones without (downloaders)\r
241                 // no other sorting\r
242                 if(!left.gotscores && right.gotscores)\r
243                         return true;\r
244                 return false;\r
245         }\r
246 \r
247         vl = left.scores[ps_primary];\r
248         vr = right.scores[ps_primary];\r
249         if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)\r
250         {\r
251                 if(vl == 0 && vr != 0)\r
252                         return 1;\r
253                 if(vl != 0 && vr == 0)\r
254                         return 0;\r
255         }\r
256         if(vl > vr)\r
257                 return IS_INCREASING(scores_flags[ps_primary]);\r
258         if(vl < vr)\r
259                 return IS_DECREASING(scores_flags[ps_primary]);\r
260 \r
261         vl = left.scores[ps_secondary];\r
262         vr = right.scores[ps_secondary];\r
263         if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)\r
264         {\r
265                 if(vl == 0 && vr != 0)\r
266                         return 1;\r
267                 if(vl != 0 && vr == 0)\r
268                         return 0;\r
269         }\r
270         if(vl > vr)\r
271                 return IS_INCREASING(scores_flags[ps_secondary]);\r
272         if(vl < vr)\r
273                 return IS_DECREASING(scores_flags[ps_secondary]);\r
274 \r
275         return false;\r
276 }\r
277 \r
278 void Sbar_UpdatePlayerPos(entity player)\r
279 {\r
280         for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)\r
281         {\r
282                 SORT_SWAP(player, other);\r
283         }\r
284         for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)\r
285         {\r
286                 SORT_SWAP(other, player);\r
287         }\r
288 }\r
289 \r
290 float Sbar_CompareTeamScores(entity left, entity right)\r
291 {\r
292         float vl, vr;\r
293 \r
294         if(left.team == COLOR_SPECTATOR)\r
295                 return 1;\r
296         if(right.team == COLOR_SPECTATOR)\r
297                 return 0;\r
298 \r
299         vl = left.teamscores[ts_primary];\r
300         vr = right.teamscores[ts_primary];\r
301         if(vl > vr)\r
302                 return IS_INCREASING(teamscores_flags[ts_primary]);\r
303         if(vl < vr)\r
304                 return IS_DECREASING(teamscores_flags[ts_primary]);\r
305 \r
306         vl = left.teamscores[ts_secondary];\r
307         vr = right.teamscores[ts_secondary];\r
308         if(vl > vr)\r
309                 return IS_INCREASING(teamscores_flags[ts_secondary]);\r
310         if(vl < vr)\r
311                 return IS_DECREASING(teamscores_flags[ts_secondary]);\r
312 \r
313         return false;\r
314 }\r
315 \r
316 void Sbar_UpdateTeamPos(entity Team)\r
317 {\r
318         for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)\r
319         {\r
320                 SORT_SWAP(Team, other);\r
321         }\r
322         for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)\r
323         {\r
324                 SORT_SWAP(other, Team);\r
325         }\r
326 }\r
327 \r
328 void Cmd_Sbar_Help(float argc)\r
329 {\r
330         print("You can modify the scoreboard using the ^2sbar_columns_set command.\n");\r
331         print("^3|---------------------------------------------------------------|\n");\r
332         print("Usage:\n");\r
333         print("^2sbar_columns_set default\n");\r
334         print("^2sbar_columns_set ^7filed1 field2 ...\n");\r
335         print("The following field names are recognized (case insensitive):\n");\r
336         print("You can use a ^3|^7 to start the right-aligned fields.\n\n");\r
337 \r
338         print("^3name^7 or ^3nick^7         Name of a player\n");\r
339         print("^3ping^7                     Ping time\n");\r
340         print("^3pl^7                       Packet loss\n");\r
341         print("^3kills^7                    Number of kills\n");\r
342         print("^3deaths^7                   Number of deaths\n");\r
343         print("^3suicides^7                 Number of suicides\n");\r
344         print("^3frags^7                    kills - suicides\n");\r
345         print("^3kd^7                       The kill-death ratio\n");\r
346         print("^3caps^7                     How often a flag (CTF) or a key (KeyHunt) was captured\n");\r
347         print("^3pickups^7                  How often a flag (CTF) or a key (KeyHunt) was picked up\n");\r
348         print("^3fckills^7                  Number of flag carrier kills\n");\r
349         print("^3returns^7                  Number of flag returns\n");\r
350         print("^3drops^7                    Number of flag drops\n");\r
351         print("^3lives^7                    Number of lives (LMS)\n");\r
352         print("^3rank^7                     Player rank\n");\r
353         print("^3pushes^7                   Number of players pushed into void\n");\r
354         print("^3destroyed^7                Number of keys destroyed by pushing them into void\n");\r
355         print("^3kckills^7                  Number of keys carrier kills\n");\r
356         print("^3losses^7                   Number of times a key was lost\n");\r
357         print("^3laps^7                     Number of laps finished (race/cts)\n");\r
358         print("^3time^7                     Total time raced (race/cts)\n");\r
359         print("^3fastest^7                  Time of fastest lap (race/cts)\n");\r
360         print("^3ticks^7                    Number of ticks (DOM)\n");\r
361         print("^3takes^7                    Number of domination points taken (DOM)\n");\r
362         print("^3score^7                    Total score\n\n");\r
363 \r
364         print("Before a field you can put a + or - sign, then a comma separated list\n");\r
365         print("of game types, then a slash, to make the field show up only in these\n");\r
366         print("or in all but these game types. You can also specify 'all' as a\n");\r
367         print("field to show all fields available for the current game mode.\n\n");\r
368         \r
369         print("The special game type names 'teams' and 'noteams' can be used to\n");\r
370         print("include/exclude ALL teams/noteams game modes.\n\n");\r
371 \r
372         print("Example: sbar_columns_set name ping pl | +ctf/field3 -dm/field4\n");\r
373         print("will display name, ping and pl aligned to the left, and the fields\n");\r
374         print("right of the vertical bar aligned to the right.\n");\r
375         print("'field3' will only be shown in CTF, and 'field4' will be shown in all\n");\r
376         print("other gamemodes except DM.\n");\r
377 }\r
378 \r
379 string Sbar_DefaultColumnLayout()\r
380 {\r
381         return strcat( // fteqcc sucks\r
382                 "ping pl name | ",\r
383                 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"\r
384                 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",\r
385                 "+lms/lives +lms/rank ",\r
386                 "+kh/caps +kh/pushes +kh/destroyed ",\r
387                 "?+race/laps ?+race/time ?+race/fastest ",\r
388                 "-lms,race");\r
389 }\r
390 \r
391 void Cmd_Sbar_SetFields(float argc)\r
392 {\r
393         float i, j, slash;\r
394         string str, pattern;\r
395         float have_name, have_primary, have_secondary, have_separator;\r
396         float missing;\r
397 \r
398         // TODO: re enable with gametype dependant cvars?\r
399         if(argc < 2) // no arguments provided\r
400                 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");\r
401 \r
402         if(argc < 2)\r
403                 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");\r
404 \r
405         if(argc == 2)\r
406         {\r
407                 if(argv(1) == "default")\r
408                         argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");\r
409                 else if(argv(1) == "all")\r
410                 {\r
411                         string s;\r
412                         s = "ping pl color name |";\r
413                         for(i = 0; i < MAX_SCORE; ++i)\r
414                         {\r
415                                 if(i != ps_primary)\r
416                                 if(i != ps_secondary)\r
417                                 if(scores_label[i] != "")\r
418                                         s = strcat(s, " ", scores_label[i]);\r
419                         }\r
420                         if(ps_secondary != ps_primary)\r
421                                 s = strcat(s, " ", scores_label[ps_secondary]);\r
422                         s = strcat(s, " ", scores_label[ps_primary]);\r
423                         argc = tokenizebyseparator(strcat("x ", s), " ");\r
424                 }\r
425         }\r
426 \r
427 \r
428         sbar_num_fields = 0;\r
429 \r
430         drawfont = sbar_font;\r
431 \r
432         for(i = 0; i < argc - 1; ++i)\r
433         {\r
434                 float nocomplain;\r
435                 str = argv(i+1);\r
436 \r
437                 nocomplain = FALSE;\r
438                 if(substring(str, 0, 1) == "?")\r
439                 {\r
440                         nocomplain = TRUE;\r
441                         str = substring(str, 1, strlen(str) - 1);\r
442                 }\r
443 \r
444                 slash = strstrofs(str, "/", 0);\r
445                 if(slash >= 0)\r
446                 {\r
447                         pattern = substring(str, 0, slash);\r
448                         str = substring(str, slash + 1, strlen(str) - (slash + 1));\r
449 \r
450                         if not(isGametypeInFilter(gametype, teamplay, pattern))\r
451                                 continue;\r
452                 }\r
453 \r
454                 strunzone(sbar_title[sbar_num_fields]);\r
455                 sbar_title[sbar_num_fields] = strzone(str);\r
456                 sbar_size[sbar_num_fields] = stringwidth(str, FALSE, sbar_fontsize);\r
457                 str = strtolower(str);\r
458 \r
459                 if(str == "ping") {\r
460                         sbar_field[sbar_num_fields] = SP_PING;\r
461                 } else if(str == "pl") {\r
462                         sbar_field[sbar_num_fields] = SP_PL;\r
463                 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {\r
464                         sbar_field[sbar_num_fields] = SP_KDRATIO;\r
465                 } else if(str == "name" || str == "nick") {\r
466                         sbar_field[sbar_num_fields] = SP_NAME;\r
467                         have_name = 1;\r
468                 } else if(str == "|") {\r
469                         sbar_field[sbar_num_fields] = SP_SEPARATOR;\r
470                         have_separator = 1;\r
471                 } else {\r
472                         if(gametype == GAME_RPG)\r
473                                 return;\r
474 \r
475                         for(j = 0; j < MAX_SCORE; ++j)\r
476                                 if(str == strtolower(scores_label[j]))\r
477                                         goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"\r
478 :notfound\r
479                         if(str == "frags")\r
480                                 j = SP_FRAGS;\r
481                         else\r
482                         {\r
483                                 if not(nocomplain)\r
484                                         print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));\r
485                                 continue;\r
486                         }\r
487 :found\r
488                         sbar_field[sbar_num_fields] = j;\r
489                         if(j == ps_primary)\r
490                                 have_primary = 1;\r
491                         if(j == ps_secondary)\r
492                                 have_secondary = 1;\r
493                 }\r
494                 ++sbar_num_fields;\r
495                 if(sbar_num_fields >= MAX_SBAR_FIELDS)\r
496                         break;\r
497         }\r
498 \r
499         if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)\r
500                 have_primary = 1;\r
501         if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)\r
502                 have_secondary = 1;\r
503         if(ps_primary == ps_secondary)\r
504                 have_secondary = 1;\r
505         missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);\r
506 \r
507         if(sbar_num_fields+missing < MAX_SBAR_FIELDS)\r
508         {\r
509                 if(!have_name)\r
510                 {\r
511                         strunzone(sbar_title[sbar_num_fields]);\r
512                         for(i = sbar_num_fields; i > 0; --i)\r
513                         {\r
514                                 sbar_title[i] = sbar_title[i-1];\r
515                                 sbar_size[i] = sbar_size[i-1];\r
516                                 sbar_field[i] = sbar_field[i-1];\r
517                         }\r
518                         sbar_title[0] = strzone("name");\r
519                         sbar_field[0] = SP_NAME;\r
520                         ++sbar_num_fields;\r
521                         print("fixed missing field 'name'\n");\r
522 \r
523                         if(!have_separator)\r
524                         {\r
525                                 strunzone(sbar_title[sbar_num_fields]);\r
526                                 for(i = sbar_num_fields; i > 1; --i)\r
527                                 {\r
528                                         sbar_title[i] = sbar_title[i-1];\r
529                                         sbar_size[i] = sbar_size[i-1];\r
530                                         sbar_field[i] = sbar_field[i-1];\r
531                                 }\r
532                                 sbar_title[1] = strzone("|");\r
533                                 sbar_field[1] = SP_SEPARATOR;\r
534                                 sbar_size[1] = stringwidth("|", FALSE, sbar_fontsize);\r
535                                 ++sbar_num_fields;\r
536                                 print("fixed missing field '|'\n");\r
537                         }\r
538                 }\r
539                 else if(!have_separator)\r
540                 {\r
541                         strunzone(sbar_title[sbar_num_fields]);\r
542                         sbar_title[sbar_num_fields] = strzone("|");\r
543                         sbar_size[sbar_num_fields] = stringwidth("|", FALSE, sbar_fontsize);\r
544                         sbar_field[sbar_num_fields] = SP_SEPARATOR;\r
545                         ++sbar_num_fields;\r
546                         print("fixed missing field '|'\n");\r
547                 }\r
548                 if(!have_secondary)\r
549                 {\r
550                         strunzone(sbar_title[sbar_num_fields]);\r
551                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);\r
552                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);\r
553                         sbar_field[sbar_num_fields] = ps_secondary;\r
554                         ++sbar_num_fields;\r
555                         print("fixed missing field '", scores_label[ps_secondary], "'\n");\r
556                 }\r
557                 if(!have_primary)\r
558                 {\r
559                         strunzone(sbar_title[sbar_num_fields]);\r
560                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);\r
561                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);\r
562                         sbar_field[sbar_num_fields] = ps_primary;\r
563                         ++sbar_num_fields;\r
564                         print("fixed missing field '", scores_label[ps_primary], "'\n");\r
565                 }\r
566         }\r
567 \r
568         sbar_field[sbar_num_fields] = SP_END;\r
569 }\r
570 \r
571 // MOVEUP::\r
572 vector sbar_field_rgb;\r
573 string sbar_field_icon0;\r
574 string sbar_field_icon1;\r
575 string sbar_field_icon2;\r
576 vector sbar_field_icon0_rgb;\r
577 vector sbar_field_icon1_rgb;\r
578 vector sbar_field_icon2_rgb;\r
579 float sbar_field_icon0_alpha;\r
580 float sbar_field_icon1_alpha;\r
581 float sbar_field_icon2_alpha;\r
582 string Sbar_GetField(entity pl, float field)\r
583 {\r
584         float tmp, num, denom, f;\r
585         string str;\r
586         sbar_field_rgb = '1 1 1';\r
587         sbar_field_icon0 = "";\r
588         sbar_field_icon1 = "";\r
589         sbar_field_icon2 = "";\r
590         sbar_field_icon0_rgb = '1 1 1';\r
591         sbar_field_icon1_rgb = '1 1 1';\r
592         sbar_field_icon2_rgb = '1 1 1';\r
593         sbar_field_icon0_alpha = 1;\r
594         sbar_field_icon1_alpha = 1;\r
595         sbar_field_icon2_alpha = 1;\r
596         switch(field)\r
597         {\r
598                 case SP_PING:\r
599                         if not(pl.gotscores)\r
600                                 return "\x8D\x8D\x8D"; // >>> sign\r
601                         //str = getplayerkey(pl.sv_entnum, "ping");\r
602                         f = pl.ping;\r
603                         if(f == 0)\r
604                                 return "N/A";\r
605                         tmp = max(0, min(220, f-80)) / 220;\r
606                         sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;\r
607                         return ftos(f);\r
608 \r
609                 case SP_PL:\r
610                         if not(pl.gotscores)\r
611                                 return "N/A";\r
612                         f = pl.ping_packetloss;\r
613                         tmp = pl.ping_movementloss;\r
614                         if(f == 0 && tmp == 0)\r
615                                 return "";\r
616                         str = ftos(ceil(f * 100));\r
617                         if(tmp != 0)\r
618                                 str = strcat(str, "~", ftos(ceil(tmp * 100)));\r
619                         tmp = bound(0, f / 0.2 + tmp / 0.04, 1); // 20% is REALLY BAD pl\r
620                         sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;\r
621                         return str;\r
622 \r
623                 case SP_NAME:\r
624                         if(ready_waiting && pl.ready)\r
625                         {\r
626                                 sbar_field_icon0 = "gfx/sb_player_ready";\r
627                         }\r
628                         else if(!teamplay)\r
629                         {\r
630                                 f = stof(getplayerkey(pl.sv_entnum, "colors"));\r
631                                 {\r
632                                         sbar_field_icon0 = "gfx/sb_playercolor_base";\r
633                                         sbar_field_icon1 = "gfx/sb_playercolor_shirt";\r
634                                         sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);\r
635                                         sbar_field_icon2 = "gfx/sb_playercolor_pants";\r
636                                         sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);\r
637                                 }\r
638                         }\r
639                         return GetPlayerName(pl.sv_entnum);\r
640 \r
641                 case SP_FRAGS:\r
642                         f = pl.(scores[SP_KILLS]);\r
643                         f -= pl.(scores[SP_SUICIDES]);\r
644                         return ftos(f);\r
645 \r
646                 case SP_KDRATIO:\r
647                         num = pl.(scores[SP_KILLS]);\r
648                         denom = pl.(scores[SP_DEATHS]);\r
649 \r
650                         if(denom == 0) {\r
651                                 sbar_field_rgb = '0 1 0';\r
652                                 str = ftos(num);\r
653                         } else if(num <= 0) {\r
654                                 sbar_field_rgb = '1 0 0';\r
655                                 str = ftos(num/denom);\r
656                         } else\r
657                                 str = ftos(num/denom);\r
658 \r
659                         tmp = strstrofs(str, ".", 0);\r
660                         if(tmp > 0)\r
661                                 str = substring(str, 0, tmp+2);\r
662                         return str;\r
663 \r
664                 default:\r
665                         tmp = pl.(scores[field]);\r
666                         f = scores_flags[field];\r
667                         if(field == ps_primary)\r
668                                 sbar_field_rgb = '1 1 0';\r
669                         else if(field == ps_secondary)\r
670                                 sbar_field_rgb = '0 1 1';\r
671                         else\r
672                                 sbar_field_rgb = '1 1 1';\r
673                         return ScoreString(f, tmp);\r
674         }\r
675         //return "error";\r
676 }\r
677 \r
678 string Sbar_GetStomachField(entity pl, float field)\r
679 {\r
680         switch(field)\r
681         {\r
682                 case ST_HIGHLIGHT:\r
683                         return ""; // the returned value is not used, we only need the field\r
684 \r
685                 case ST_NAME:\r
686                         return GetPlayerName(pl.sv_entnum);\r
687 \r
688                 case ST_HEALTH:\r
689                         return ftos(pl.plhealth);\r
690 \r
691                 default:\r
692                         return "N/A";\r
693         }\r
694         //return "error";\r
695 }\r
696 \r
697 string Sbar_GetStomachFieldPred(entity pl, float field)\r
698 {\r
699         switch(field)\r
700         {\r
701                 case STP_NAME:\r
702                         return GetPlayerName(pl.sv_entnum);\r
703                 default:\r
704                         return "N/A";\r
705         }\r
706         //return "error";\r
707 }\r
708 \r
709 float xmin, xmax, ymin, ymax, sbwidth;\r
710 float sbar_fixscoreboardcolumnwidth_len;\r
711 float sbar_fixscoreboardcolumnwidth_iconlen;\r
712 float sbar_fixscoreboardcolumnwidth_marginlen;\r
713 \r
714 float stringwidth_colors(string s, vector theSize)\r
715 {\r
716         return stringwidth(s, TRUE, theSize);\r
717 }\r
718 \r
719 float stringwidth_nocolors(string s, vector theSize)\r
720 {\r
721         return stringwidth(s, FALSE, theSize);\r
722 }\r
723 \r
724 string Sbar_FixScoreboardColumnWidth(float i, string str)\r
725 {\r
726         float field, f;\r
727         vector sz;\r
728         field = sbar_field[i];\r
729 \r
730         sbar_fixscoreboardcolumnwidth_iconlen = 0;\r
731 \r
732         if(sbar_field_icon0 != "")\r
733         {\r
734                 sz = drawgetimagesize(sbar_field_icon0);\r
735                 f = sz_x / sz_y;\r
736                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)\r
737                         sbar_fixscoreboardcolumnwidth_iconlen = f;\r
738         }\r
739 \r
740         if(sbar_field_icon1 != "")\r
741         {\r
742                 sz = drawgetimagesize(sbar_field_icon1);\r
743                 f = sz_x / sz_y;\r
744                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)\r
745                         sbar_fixscoreboardcolumnwidth_iconlen = f;\r
746         }\r
747 \r
748         if(sbar_field_icon2 != "")\r
749         {\r
750                 sz = drawgetimagesize(sbar_field_icon2);\r
751                 f = sz_x / sz_y;\r
752                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)\r
753                         sbar_fixscoreboardcolumnwidth_iconlen = f;\r
754         }\r
755 \r
756         sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect\r
757 \r
758         if(sbar_fixscoreboardcolumnwidth_iconlen != 0)\r
759                 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE, sbar_fontsize);\r
760         else\r
761                 sbar_fixscoreboardcolumnwidth_marginlen = 0;\r
762 \r
763         if(field == SP_NAME) // name gets all remaining space\r
764         {\r
765                 float namesize, j;\r
766                 namesize = sbwidth;// / sbar_fontsize_x;\r
767                 for(j = 0; j < sbar_num_fields; ++j)\r
768                         if(j != i)\r
769                                 if (sbar_field[i] != SP_SEPARATOR)\r
770                                         namesize -= sbar_size[j] + 1;\r
771                 namesize += 1;\r
772                 sbar_size[i] = namesize;\r
773                 \r
774                 if (sbar_fixscoreboardcolumnwidth_iconlen != 0)\r
775                         namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;\r
776                 str = textShortenToWidth(str, namesize, sbar_fontsize, stringwidth_colors);\r
777                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE, sbar_fontsize);\r
778         }\r
779         else\r
780                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE, sbar_fontsize);\r
781         \r
782         f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;\r
783         if(sbar_size[i] < f)\r
784                 sbar_size[i] = f;\r
785 \r
786         return str;\r
787 }\r
788 \r
789 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)\r
790 {\r
791         vector tmp, rgb;\r
792         rgb = GetTeamRGB(pl.team);\r
793         string str;\r
794         float i, field;\r
795         float is_spec;\r
796         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);\r
797         \r
798         if((rgb == '1 1 1') && (!is_spec)) {\r
799                 rgb_x = cvar("sbar_color_bg_r") + 0.5;\r
800                 rgb_y = cvar("sbar_color_bg_g") + 0.5;\r
801                 rgb_z = cvar("sbar_color_bg_b") + 0.5; }\r
802                 \r
803         // Layout:\r
804         tmp_x = sbwidth;\r
805         tmp_y = sbar_fontsize_y * 1.25;\r
806         tmp_z = 0;\r
807 \r
808         // alternated rows highlighting\r
809         if(is_self)\r
810                 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);\r
811         else if((sbar_scoreboard_highlight) && (!mod(pl_number,2)))\r
812                 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);\r
813 \r
814         tmp_y = 0;\r
815 \r
816         for(i = 0; i < sbar_num_fields; ++i)\r
817         {\r
818                 field = sbar_field[i];\r
819                 if(field == SP_SEPARATOR)\r
820                         break;\r
821 \r
822                 if(is_spec && field != SP_NAME && field != SP_PING) {\r
823                         pos_x += sbar_size[i] + sbar_fontsize_x;\r
824                         continue;\r
825                 }\r
826                 str = Sbar_GetField(pl, field);\r
827                 str = Sbar_FixScoreboardColumnWidth(i, str);\r
828 \r
829                 pos_x += sbar_size[i] + sbar_fontsize_x;\r
830 \r
831                 if(field == SP_NAME) {\r
832                         tmp_x = sbar_size[i] - sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen + sbar_fontsize_x;\r
833                         if (is_self)\r
834                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
835                         else\r
836                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
837                 } else {\r
838                         tmp_x = sbar_fixscoreboardcolumnwidth_len + sbar_fontsize_x;\r
839                         if (is_self)\r
840                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
841                         else\r
842                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
843                 }\r
844 \r
845                 tmp_x = sbar_size[i] + sbar_fontsize_x;\r
846                 if(sbar_field_icon0 != "")\r
847                         if (is_self)\r
848                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
849                         else\r
850                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
851                 if(sbar_field_icon1 != "")\r
852                         if (is_self)\r
853                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
854                         else\r
855                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
856                 if(sbar_field_icon2 != "")\r
857                         if (is_self)\r
858                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
859                         else\r
860                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
861         }\r
862 \r
863         if(sbar_field[i] == SP_SEPARATOR)\r
864         {\r
865                 pos_x = xmax;\r
866                 for(i = sbar_num_fields-1; i > 0; --i)\r
867                 {\r
868                         field = sbar_field[i];\r
869                         if(field == SP_SEPARATOR)\r
870                                 break;\r
871 \r
872                         if(is_spec && field != SP_NAME && field != SP_PING) {\r
873                                 pos_x -= sbar_size[i] + sbar_fontsize_x;\r
874                                 continue;\r
875                         }\r
876 \r
877                         str = Sbar_GetField(pl, field);\r
878                         str = Sbar_FixScoreboardColumnWidth(i, str);\r
879 \r
880                         if(field == SP_NAME) {\r
881                                 tmp_x = sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...\r
882                                 if(is_self)\r
883                                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
884                                 else\r
885                                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
886                         } else {\r
887                                 tmp_x = sbar_fixscoreboardcolumnwidth_len;\r
888                                 if(is_self)\r
889                                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
890                                 else\r
891                                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
892                         }\r
893 \r
894                         tmp_x = sbar_size[i];\r
895                         if(sbar_field_icon0 != "")\r
896                                 if (is_self)\r
897                                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
898                                 else\r
899                                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
900                         if(sbar_field_icon1 != "")\r
901                                 if (is_self)\r
902                                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
903                                 else\r
904                                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
905                         if(sbar_field_icon2 != "")\r
906                                 if (is_self)\r
907                                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
908                                 else\r
909                                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
910                         pos_x -= sbar_size[i] + sbar_fontsize_x;\r
911                 }\r
912         }\r
913 }\r
914 \r
915 float fieldcounter;\r
916 void Sbar_PrintStomachboardItem(vector pos, entity pl)\r
917 {\r
918         // lists all players in the stomach\r
919 \r
920         string str;\r
921         float f, field, field_number;\r
922         field_number = 3; // the number of components each row has\r
923 \r
924         for(fieldcounter = 1; fieldcounter <= field_number; ++fieldcounter)\r
925         {\r
926                 field = -fieldcounter;\r
927                 str = Sbar_GetStomachField(pl, field);\r
928 \r
929                 // row highlighting\r
930                 if(field == ST_HIGHLIGHT)\r
931                 {\r
932                         if(getstati(STAT_VORE_EATEN))\r
933                                 drawfill(pos - '0 0 0', '193 11 0', stov(cvar_string("sbar_stomachboard_color3")), cvar("sbar_stomachboard_highlight_alpha") * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
934                         else if(pl.team == myteam)\r
935                                 drawfill(pos - '0 0 0', '193 11 0', stov(cvar_string("sbar_stomachboard_color2")), cvar("sbar_stomachboard_highlight_alpha") * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
936                         else\r
937                                 drawfill(pos - '0 0 0', '193 11 0', stov(cvar_string("sbar_stomachboard_color1")), cvar("sbar_stomachboard_highlight_alpha") * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
938                 }\r
939 \r
940                 if(field == ST_NAME) {\r
941                         f = stof(getplayerkey(pl.sv_entnum, "colors"));\r
942                         drawpic(pos, "gfx/sb_playercolor_base", '22 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
943                         drawpic(pos, "gfx/sb_playercolor_shirt", '22 11 0', colormapPaletteColor(floor(f / 16), 0), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
944                         drawpic(pos, "gfx/sb_playercolor_pants", '22 11 0', colormapPaletteColor(mod(f, 16), 1), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
945 \r
946                         pos_x += 24;\r
947                         drawcolorcodedstring(pos, textShortenToWidth(str, 138, '11 11 0', stringwidth_colors), '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
948                 }\r
949 \r
950                 if(field == ST_HEALTH)\r
951                 if(stof(str) > 0) {\r
952                         pos_x += 138;\r
953                                 if(pl.sv_entnum == player_localentnum - 1 || (spectatee_status && pl.sv_entnum == spectatee_status - 1))\r
954                                         drawcolorcodedstring(pos, "self", '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
955                                 else\r
956                                 {\r
957                                         drawpic(pos, "gfx/hud/sb_health", '11 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
958 \r
959                                         pos_x += 9;\r
960                                                 drawcolorcodedstring(pos, str, '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
961                                 }\r
962                 }\r
963         }\r
964 }\r
965 \r
966 float fieldcounter2;\r
967 void Sbar_PrintStomachboardItemPred(vector pos, entity pl)\r
968 {\r
969         // shows the name of our predator\r
970 \r
971         string str;\r
972         float f, field, field_number;\r
973         field_number = 1; // the number of components each row has\r
974 \r
975         for(fieldcounter2 = 1; fieldcounter2 <= field_number; ++fieldcounter2)\r
976         {\r
977                 field = -fieldcounter2;\r
978                 str = Sbar_GetStomachFieldPred(pl, field);\r
979 \r
980                 if(field == STP_NAME) {\r
981                         f = stof(getplayerkey(pl.sv_entnum, "colors"));\r
982                         drawpic(pos, "gfx/sb_playercolor_base", '22 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
983                         drawpic(pos, "gfx/sb_playercolor_shirt", '22 11 0', colormapPaletteColor(floor(f / 16), 0), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
984                         drawpic(pos, "gfx/sb_playercolor_pants", '22 11 0', colormapPaletteColor(mod(f, 16), 1), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
985 \r
986                         pos_x += 24;\r
987                         drawcolorcodedstring(pos, textShortenToWidth(str, 122, '11 11 0', stringwidth_colors), '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
988                 }\r
989         }\r
990 }\r
991 \r
992 /*\r
993  * Sbar_Scoreboard_MakeTable\r
994  *\r
995  * Makes a table for a team (for all playing players in DM) and fills it\r
996  */\r
997 \r
998 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)\r
999 {\r
1000         float body_table_height, i;\r
1001         vector tmp, column_dim;\r
1002         entity pl;\r
1003 \r
1004         body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line\r
1005 \r
1006         pos -= '1 1 0';\r
1007 \r
1008         tmp_x = sbwidth + 2;\r
1009         tmp_y = 1.25 * sbar_fontsize_y;\r
1010 \r
1011         // rounded header\r
1012         drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, (rgb * sbar_color_bg_team) + '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1013 \r
1014         // table border\r
1015         tmp_y += sbar_border_thickness;\r
1016         tmp_y += body_table_height;\r
1017         drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard\r
1018 \r
1019         // separator header/table\r
1020         pos_y += 1.25 * sbar_fontsize_y;\r
1021         tmp_y = sbar_border_thickness;\r
1022         drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1023 \r
1024         pos_y += sbar_border_thickness;\r
1025 \r
1026         // table background\r
1027         tmp_y = body_table_height;\r
1028         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1029 \r
1030         // anyway, apply some color\r
1031         //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);\r
1032 \r
1033         // go back to the top to make alternated columns highlighting and to print the strings\r
1034         pos_y -= 1.25 * sbar_fontsize_y;\r
1035         pos_y -= sbar_border_thickness;\r
1036 \r
1037         pos += '1 1 0';\r
1038 \r
1039         if (sbar_scoreboard_highlight)\r
1040         {\r
1041                 column_dim_y = 1.25 * sbar_fontsize_y; // header\r
1042                 column_dim_y += sbar_border_thickness;\r
1043                 column_dim_y += body_table_height;\r
1044         }\r
1045 \r
1046         // print the strings of the columns headers and draw the columns\r
1047         for(i = 0; i < sbar_num_fields; ++i)\r
1048         {\r
1049                 if(sbar_field[i] == SP_SEPARATOR)\r
1050                         break;\r
1051                 column_dim_x = sbar_size[i] + sbar_fontsize_x;\r
1052                 if (sbar_scoreboard_highlight)\r
1053                 {\r
1054                         if (mod(i,2))\r
1055                                 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);\r
1056                 }\r
1057                 drawstring(pos, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1058                 pos_x += column_dim_x;\r
1059         }\r
1060         if(sbar_field[i] == SP_SEPARATOR)\r
1061         {\r
1062                 pos_x = xmax;\r
1063                 tmp_y = 0;\r
1064                 for(i = sbar_num_fields-1; i > 0; --i)\r
1065                 {\r
1066                         if(sbar_field[i] == SP_SEPARATOR)\r
1067                                 break;\r
1068 \r
1069                         pos_x -= sbar_size[i];\r
1070 \r
1071                         if (sbar_scoreboard_highlight)\r
1072                         {\r
1073                                 if (!mod(i,2))\r
1074                                 {\r
1075                                         if (i == sbar_num_fields-1)\r
1076                                                 column_dim_x = sbar_size[i] + sbar_fontsize_x / 2 + 1;\r
1077                                         else\r
1078                                                 column_dim_x = sbar_size[i] + sbar_fontsize_x;\r
1079                                         drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);\r
1080                                 }\r
1081                         }\r
1082 \r
1083                         tmp_x = stringwidth(sbar_title[i], FALSE, sbar_fontsize);\r
1084                         tmp_x = sbar_size[i] - tmp_x;\r
1085                         drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1086                         pos_x -= sbar_fontsize_x;\r
1087                 }\r
1088         }\r
1089         \r
1090         pos_x = xmin;\r
1091         pos_y += 1.25 * sbar_fontsize_y; // skip the header\r
1092         pos_y += sbar_border_thickness;\r
1093 \r
1094         // fill the table and draw the rows\r
1095         i = 0;\r
1096         if (teamplay)\r
1097                 for(pl = players.sort_next; pl; pl = pl.sort_next)\r
1098                 {\r
1099                         if(pl.team != tm.team)\r
1100                                 continue;\r
1101                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);\r
1102                         pos_y += 1.25 * sbar_fontsize_y;\r
1103                         ++i;\r
1104                 }\r
1105         else\r
1106                 for(pl = players.sort_next; pl; pl = pl.sort_next)\r
1107                 {\r
1108                         if(pl.team == COLOR_SPECTATOR)\r
1109                                 continue;\r
1110                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);\r
1111                         pos_y += 1.25 * sbar_fontsize_y;\r
1112                         ++i;\r
1113                 }\r
1114         \r
1115         if (i == 0)\r
1116                 pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table\r
1117         pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)\r
1118 \r
1119         return pos;\r
1120 }\r
1121 \r
1122 float Sbar_WouldDrawScoreboard() {\r
1123         if (sb_showscores)\r
1124                 return 1;\r
1125         else if (intermission == 1)\r
1126                 return 1;\r
1127         else if (intermission == 2)\r
1128                 return 1;\r
1129         else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))\r
1130                 return 1;\r
1131         else if(sb_showscores_force)\r
1132                 return 1;\r
1133         return 0;\r
1134 }\r
1135 \r
1136 float average_accuracy;\r
1137 vector Sbar_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)\r
1138 {\r
1139         float i;\r
1140         float weapon_hit, weapon_damage, weapon_stats;\r
1141         float fontsize = 40 * 1/3;\r
1142         float xsave;\r
1143         float weapon_cnt;\r
1144         float rows;\r
1145         if(cvar("sbar_accuracy_doublerows"))\r
1146                 rows = 2;\r
1147         else\r
1148                 rows = 1;\r
1149         float height = 40;\r
1150 \r
1151         if(warmup_stage)\r
1152         {\r
1153                 return pos;\r
1154         }\r
1155 \r
1156         xsave = pos_x;\r
1157         drawstring(pos, strcat("Accuracy stats (average ", ftos(average_accuracy), "%)"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1158         pos_y += 18;\r
1159         vector tmp;\r
1160         tmp_x = sbwidth;\r
1161         tmp_y = height * rows;\r
1162 \r
1163         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1164         drawborderlines(sbar_accuracy_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);\r
1165 \r
1166         // column highlighting\r
1167         for(i = 0; i < weapon_cnt/rows; ++i)\r
1168         {\r
1169                 if(!mod(i, 2))\r
1170                         drawfill(pos + '1 0 0' * (sbwidth/weapon_cnt) * rows * i, '0 1 0' * height * rows + '1 0 0' * (sbwidth/weapon_cnt) * rows, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);\r
1171         }\r
1172 \r
1173         // row highlighting\r
1174         for(i = 0; i < rows; ++i)\r
1175         {\r
1176                 drawfill(pos + '0 1 0' * height * (2/3) + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);     \r
1177         }\r
1178 \r
1179         // skip useless weapons\r
1180         weapon_cnt = 0;\r
1181         for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
1182         {\r
1183                 self = get_weaponinfo(i);\r
1184                 if not(self.weapons)\r
1185                         continue;\r
1186                 ++weapon_cnt;\r
1187         }\r
1188 \r
1189         drawfont = sbar_bigfont;\r
1190         average_accuracy = 0;\r
1191         float weapons_with_stats;\r
1192         weapons_with_stats = 0;\r
1193         if(rows == 2)\r
1194                 pos_x += sbwidth/weapon_cnt / 2;\r
1195 \r
1196         for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
1197         {\r
1198                 self = get_weaponinfo(i);\r
1199                 if not(self.weapons)\r
1200                         continue;\r
1201                 weapon_hit = weapon_hits[i-WEP_FIRST];\r
1202                 weapon_damage = weapon_fired[i-WEP_FIRST];\r
1203                 if(weapon_damage)\r
1204                         weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);\r
1205                 float weapon_alpha;\r
1206 \r
1207                 if(weapon_damage)\r
1208                         weapon_alpha = sbar_scoreboard_alpha_fg;\r
1209                 else\r
1210                         weapon_alpha = 0.2 * sbar_scoreboard_alpha_fg;\r
1211 \r
1212                 // weapon icon\r
1213                 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0 0' * sbwidth * (1/weapon_cnt) + '0 1 0' * height * (2/3), '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);\r
1214                 // the accuracy\r
1215                 if(weapon_damage) {\r
1216                         weapons_with_stats += 1;\r
1217                         average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy\r
1218 \r
1219                         string s;\r
1220                         s = strcat(ftos(weapon_stats),"%");\r
1221 \r
1222                         float padding;\r
1223                         padding = ((sbwidth/weapon_cnt) - stringwidth(s, FALSE, '1 0 0' * fontsize)) / 2; // center the accuracy value\r
1224 \r
1225                         rgb = Sbar_AccuracyColor(weapon_stats);\r
1226                         drawstring(pos + '1 0 0' * padding + '0 1 0' * height * (2/3), s, '1 1 0' * fontsize, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1227                 }\r
1228                 pos_x += sbwidth/weapon_cnt * rows;\r
1229                 if(rows == 2 && i == 6) {\r
1230                         pos_x -= sbwidth;\r
1231                         pos_y += height;\r
1232                 }\r
1233         }\r
1234         drawfont = sbar_font;\r
1235 \r
1236         if(weapons_with_stats)\r
1237                 average_accuracy = floor(average_accuracy / weapons_with_stats);\r
1238 \r
1239         pos_x = xsave;\r
1240         pos_y += height;\r
1241         return pos;\r
1242 }\r
1243 \r
1244 string race_PlaceName(float pos) {\r
1245         if(pos == 1)\r
1246                 return "1st";\r
1247         else if(pos == 2)\r
1248                 return "2nd";\r
1249         else if(pos == 3)\r
1250                 return "3rd";\r
1251         else\r
1252                 return strcat(ftos(pos), "th");\r
1253 }\r
1254 \r
1255 vector Sbar_DrawScoreboardRankings(vector pos, entity pl,  vector rgb, vector bg_size)\r
1256 {\r
1257         float i;\r
1258         RANKINGS_RECEIVED_CNT = 0;\r
1259                 for (i=RANKINGS_CNT-1; i>=0; --i)\r
1260                         if (grecordtime[i])\r
1261                                 RANKINGS_RECEIVED_CNT = RANKINGS_RECEIVED_CNT + 1;\r
1262 \r
1263         if (RANKINGS_RECEIVED_CNT == 0)\r
1264                 return pos;\r
1265 \r
1266         float is_spec;\r
1267         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);\r
1268         vector hl_rgb;\r
1269                 hl_rgb_x = cvar("sbar_color_bg_r") + 0.5;\r
1270                 hl_rgb_y = cvar("sbar_color_bg_g") + 0.5;\r
1271                 hl_rgb_z = cvar("sbar_color_bg_b") + 0.5;\r
1272 \r
1273         pos_y += sbar_fontsize_y;\r
1274         drawstring(pos, strcat("Rankings"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1275         pos_y += sbar_fontsize_y;\r
1276         vector tmp;\r
1277         tmp_x = sbwidth;\r
1278         tmp_y = sbar_fontsize_y * RANKINGS_RECEIVED_CNT;\r
1279 \r
1280         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1281         drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);\r
1282 \r
1283         // row highlighting\r
1284         for(i = 0; i<RANKINGS_RECEIVED_CNT; ++i)\r
1285         {\r
1286                 string n, p;\r
1287                 float t;\r
1288                 t = grecordtime[i];\r
1289                 if (t == 0)\r
1290                         continue;\r
1291                 n = grecordholder[i];\r
1292                 p = race_PlaceName(i+1);\r
1293                 if(grecordholder[i] == GetPlayerName(player_localentnum - 1))\r
1294                         drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);    \r
1295                 else if(!mod(i, 2) && sbar_scoreboard_highlight)\r
1296                         drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL); \r
1297                 drawstring(pos, p, sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1298                 drawstring(pos + '3 0 0' * sbar_fontsize_x, TIME_ENCODED_TOSTRING(t), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1299                 drawcolorcodedstring(pos + '8 0 0' * sbar_fontsize_x, n, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1300                 pos += '0 1 0' * sbar_fontsize_y;\r
1301         }\r
1302 \r
1303         return pos;\r
1304 }\r
1305 \r
1306 float scoreboard_bottom;\r
1307 float sbar_scoreboard_fade_alpha;\r
1308 float sbar_woulddrawscoreboard_prev;\r
1309 float sbar_woulddrawscoreboard_change; // "time" at which Sbar_WouldDrawScoreboard() changed\r
1310 void Sbar_DrawScoreboard()\r
1311 {\r
1312         float sbar_woulddrawscoreboard; \r
1313         sbar_woulddrawscoreboard = Sbar_WouldDrawScoreboard();\r
1314         if(sbar_woulddrawscoreboard != sbar_woulddrawscoreboard_prev) {\r
1315                 sbar_woulddrawscoreboard_change = time;\r
1316                 sbar_woulddrawscoreboard_prev = sbar_woulddrawscoreboard;\r
1317         }\r
1318 \r
1319         float scoreboard_fadeinspeed = cvar_or("sbar_scoreboard_fadeinspeed", 10);\r
1320         float scoreboard_fadeoutspeed = cvar_or("sbar_scoreboard_fadeoutspeed", 5);\r
1321         if(sbar_woulddrawscoreboard) {\r
1322                 if (scoreboard_fadeinspeed)\r
1323                         sbar_scoreboard_fade_alpha = bound (0, (time - sbar_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);\r
1324                 else\r
1325                         sbar_scoreboard_fade_alpha = 1;\r
1326         }\r
1327         else\r
1328                 if (scoreboard_fadeoutspeed)\r
1329                         sbar_scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - sbar_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);\r
1330                 else\r
1331                         sbar_scoreboard_fade_alpha = 0;\r
1332 \r
1333         if not(sbar_scoreboard_fade_alpha)\r
1334                 return;\r
1335                 \r
1336         sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg") * sbar_scoreboard_fade_alpha;\r
1337         sbar_scoreboard_alpha_fg = cvar_or("sbar_scoreboard_alpha_fg", 1.0) * sbar_scoreboard_fade_alpha;\r
1338         sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");\r
1339         sbar_scoreboard_highlight_alpha = cvar_or("sbar_scoreboard_highlight_alpha", 0.10) * sbar_scoreboard_alpha_fg;\r
1340         sbar_scoreboard_highlight_alpha_self = cvar_or("sbar_scoreboard_highlight_alpha_self", 0.25) * sbar_scoreboard_alpha_fg;\r
1341         sbar_scoreboard_alpha_name = cvar_or("sbar_scoreboard_alpha_name", 0.9) * sbar_scoreboard_alpha_fg;\r
1342         sbar_scoreboard_alpha_name_self = cvar_or("sbar_scoreboard_alpha_name_self", 1) * sbar_scoreboard_alpha_fg;\r
1343         \r
1344         vector rgb, pos, tmp;\r
1345         entity pl, tm;\r
1346 \r
1347         sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);\r
1348 \r
1349         xmin = 0.5 * (vid_conwidth - sbwidth);\r
1350         ymin = cvar("sbar_scoreboard_offset");\r
1351 \r
1352         xmax = vid_conwidth - xmin;\r
1353         ymax = vid_conheight - 0.2*vid_conheight;\r
1354 \r
1355         // Initializes position\r
1356         pos_x = xmin;\r
1357         pos_y = ymin;\r
1358         pos_z = 0;\r
1359 \r
1360         // Heading\r
1361         drawfont = sbar_bigfont;\r
1362         if(gametype == GAME_RPG)\r
1363                 drawstringcenter('0 1 0' * ymin, "Players", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1364         else\r
1365                 drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1366 \r
1367         pos_y += 24 + 4;\r
1368         pos_y += sbar_fontsize_y;\r
1369 \r
1370         drawfont = sbar_font;\r
1371 \r
1372         // Draw the scoreboard\r
1373         vector bg_size;\r
1374         bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");\r
1375 \r
1376         if(teamplay)\r
1377         {\r
1378                 for(tm = teams.sort_next; tm; tm = tm.sort_next)\r
1379                 {\r
1380                         if(tm.team == COLOR_SPECTATOR)\r
1381                                 continue;\r
1382 \r
1383                         rgb = GetTeamRGB(tm.team);\r
1384                         Sbar_DrawXNum(pos - '9.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 6, 0, sbar_fontsize_y * 1.5, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1385                                 \r
1386                         if(ts_primary != ts_secondary)\r
1387                                 Sbar_DrawXNum(pos - '7.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 6, 0, sbar_fontsize_y * 1, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1388 \r
1389                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);\r
1390                 }\r
1391         }\r
1392         else\r
1393         {\r
1394                 rgb_x = cvar("sbar_color_bg_r");\r
1395                 rgb_y = cvar("sbar_color_bg_g");\r
1396                 rgb_z = cvar("sbar_color_bg_b");\r
1397 \r
1398                 for(tm = teams.sort_next; tm; tm = tm.sort_next)\r
1399                 {\r
1400                         if(tm.team == COLOR_SPECTATOR)\r
1401                                 continue;\r
1402 \r
1403                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);\r
1404                 }\r
1405         }\r
1406 \r
1407         if(gametype == GAME_CTS || gametype == GAME_RACE) {\r
1408                 if(race_speedaward) {\r
1409                         drawcolorcodedstring(pos, strcat("Speed award: ", ftos(race_speedaward), " (", race_speedaward_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1410                         pos_y += 1.25 * sbar_fontsize_y;\r
1411                 }\r
1412                 if(race_speedaward_alltimebest) {\r
1413                         drawcolorcodedstring(pos, strcat("All-time fastest: ", ftos(race_speedaward_alltimebest), " (", race_speedaward_alltimebest_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1414                         pos_y += 1.25 * sbar_fontsize_y;\r
1415                 }\r
1416                 pos = Sbar_DrawScoreboardRankings(pos, pl, rgb, bg_size);\r
1417         }\r
1418         else if(cvar("sbar_accuracy") && spectatee_status != -1) {\r
1419                 if(teamplay)\r
1420                         pos = Sbar_DrawScoreboardAccuracyStats(pos, GetTeamRGB(myteam), bg_size);\r
1421                 else\r
1422                         pos = Sbar_DrawScoreboardAccuracyStats(pos, rgb, bg_size);\r
1423         }\r
1424 \r
1425         tmp = pos + '0 1.5 0' * sbar_fontsize_y;\r
1426         pos_y += 3 * sbar_fontsize_y;\r
1427 \r
1428         // List spectators\r
1429         float specs;\r
1430         specs = 0;\r
1431         for(pl = players.sort_next; pl; pl = pl.sort_next)\r
1432         {\r
1433                 if(pl.team != COLOR_SPECTATOR)\r
1434                         continue;\r
1435                 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);\r
1436                 pos_y += 1.25 * sbar_fontsize_y;\r
1437                 ++specs;\r
1438         }\r
1439 \r
1440         if(specs)\r
1441                 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1442 \r
1443         // Print info string\r
1444         string str;\r
1445         float tl, fl, ll;\r
1446         if(gametype == GAME_RPG)\r
1447                 str = strcat("you are in ^2", shortmapname, "^7");\r
1448         else\r
1449                 str = strcat("playing on ^2", shortmapname, "^7");\r
1450         tl = getstatf(STAT_TIMELIMIT);\r
1451         fl = getstatf(STAT_FRAGLIMIT);\r
1452         ll = getstatf(STAT_LEADLIMIT);\r
1453         if(gametype == GAME_LMS)\r
1454         {\r
1455                 if(tl > 0)\r
1456                         str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");\r
1457         }\r
1458         else\r
1459         {\r
1460                 if(tl > 0)\r
1461                         str = strcat(str, " for ^1", ftos(tl), " minutes^7");\r
1462                 if(fl > 0 && !(gametype == GAME_RPG))\r
1463                 {\r
1464                         if(tl > 0)\r
1465                                 str = strcat(str, " or");\r
1466                         if(teamplay)\r
1467                         {\r
1468                                 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));\r
1469                                 if(teamscores_label[ts_primary] == "score")\r
1470                                         str = strcat(str, " points^7");\r
1471                                 else if(teamscores_label[ts_primary] == "fastest")\r
1472                                         str = strcat(str, " is beaten^7");\r
1473                                 else\r
1474                                         str = strcat(str, " ", teamscores_label[ts_primary]);\r
1475                         }\r
1476                         else\r
1477                         {\r
1478                                 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));\r
1479                                 if(scores_label[ps_primary] == "score")\r
1480                                         str = strcat(str, " points^7");\r
1481                                 else if(scores_label[ps_primary] == "fastest")\r
1482                                         str = strcat(str, " is beaten^7");\r
1483                                 else\r
1484                                         str = strcat(str, " ", scores_label[ps_primary]);\r
1485                         }\r
1486                 }\r
1487                 if(ll > 0)\r
1488                 {\r
1489                         if(tl > 0 || fl > 0)\r
1490                                 str = strcat(str, " or");\r
1491                         if(teamplay)\r
1492                         {\r
1493                                 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));\r
1494                                 if(teamscores_label[ts_primary] == "score")\r
1495                                         str = strcat(str, " points^7");\r
1496                                 else if(teamscores_label[ts_primary] == "fastest")\r
1497                                         str = strcat(str, " is beaten^7");\r
1498                                 else\r
1499                                         str = strcat(str, " ", teamscores_label[ts_primary]);\r
1500                         }\r
1501                         else\r
1502                         {\r
1503                                 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));\r
1504                                 if(scores_label[ps_primary] == "score")\r
1505                                         str = strcat(str, " points^7");\r
1506                                 else if(scores_label[ps_primary] == "fastest")\r
1507                                         str = strcat(str, " is beaten^7");\r
1508                                 else\r
1509                                         str = strcat(str, " ", scores_label[ps_primary]);\r
1510                         }\r
1511                 }\r
1512         }\r
1513 \r
1514 \r
1515         pos_y += 1.2 * sbar_fontsize_y;\r
1516         drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, TRUE, sbar_fontsize)), str, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1517 \r
1518         scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;\r
1519 }\r
1520 \r
1521 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)\r
1522 {\r
1523         string col;\r
1524         string timestr;\r
1525         string cpname;\r
1526         string lapstr;\r
1527         lapstr = "";\r
1528 \r
1529         if(histime == 0) // goal hit\r
1530         {\r
1531                 if(mytime > 0)\r
1532                 {\r
1533                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));\r
1534                         col = "^1";\r
1535                 }\r
1536                 else if(mytime == 0)\r
1537                 {\r
1538                         timestr = "+0.0";\r
1539                         col = "^3";\r
1540                 }\r
1541                 else\r
1542                 {\r
1543                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));\r
1544                         col = "^2";\r
1545                 }\r
1546 \r
1547                 if(lapdelta > 0)\r
1548                 {\r
1549                         lapstr = strcat(" (-", ftos(lapdelta), "L)");\r
1550                         col = "^2";\r
1551                 }\r
1552                 else if(lapdelta < 0)\r
1553                 {\r
1554                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");\r
1555                         col = "^1";\r
1556                 }\r
1557         }\r
1558         else if(histime > 0) // anticipation\r
1559         {\r
1560                 if(mytime >= histime)\r
1561                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));\r
1562                 else\r
1563                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));\r
1564                 col = "^3";\r
1565         }\r
1566         else\r
1567                 col = "^7";\r
1568 \r
1569         if(cp == 254)\r
1570                 cpname = "Start line";\r
1571         else if(cp == 255)\r
1572                 cpname = "Finish line";\r
1573         else if(cp)\r
1574                 cpname = strcat("Intermediate ", ftos(cp));\r
1575         else\r
1576                 cpname = "Finish line";\r
1577 \r
1578         if(histime < 0)\r
1579                 return strcat(col, cpname);\r
1580         else if(hisname == "")\r
1581                 return strcat(col, cpname, " (", timestr, ")");\r
1582         else\r
1583                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");\r
1584 }\r
1585 \r
1586 float race_CheckName(string net_name) { // Does the name already exist in rankings? In that case, where? (otherwise 0)\r
1587         float i;\r
1588         for (i=RANKINGS_CNT-1;i>=0;--i)\r
1589                 if(grecordholder[i] == net_name)\r
1590                         return i+1;\r
1591         return 0;\r
1592 }\r
1593 \r
1594 float race_status_time;\r
1595 float race_status_prev;\r
1596 string race_status_name_prev;\r
1597 void Sbar_DrawRaceStatus(vector pos)\r
1598 {\r
1599         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {\r
1600                 race_status_time = time + 5;\r
1601                 race_status_prev = race_status;\r
1602                 if (race_status_name_prev)\r
1603                         strunzone(race_status_name_prev);\r
1604                 race_status_name_prev = strzone(race_status_name);\r
1605         }\r
1606 \r
1607         float a;\r
1608         a = bound(0, race_status_time - time, 1);\r
1609 \r
1610         string s;\r
1611         s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);\r
1612 \r
1613         float rank;\r
1614         if(race_status > 0)\r
1615                 rank = race_CheckName(race_status_name);\r
1616         string rankname;\r
1617         rankname = race_PlaceName(rank);\r
1618 \r
1619         if(race_status == 0)\r
1620                 drawpic(pos, "gfx/hud/race/newfail", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1621         else if(race_status == 1) {\r
1622                 drawpic(pos, "gfx/hud/race/newtime", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);   \r
1623                 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1624                 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1625         } else if(race_status == 2) {\r
1626                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)\r
1627                         drawpic(pos, "gfx/hud/race/newrankgreen", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1628                 else\r
1629                         drawpic(pos, "gfx/hud/race/newrankyellow", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1630                 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1631                 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1632         } else if(race_status == 3) {\r
1633                 drawpic(pos, "gfx/hud/race/newrecordserver", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1634                 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1635                 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1636         }\r
1637 \r
1638         if (race_status_time - time <= 0) {\r
1639                 race_status_prev = -1;\r
1640                 race_status = -1;\r
1641                 if(race_status_name)\r
1642                         strunzone(race_status_name);\r
1643                 race_status_name = string_null;\r
1644                 if(race_status_name_prev)\r
1645                         strunzone(race_status_name_prev);\r
1646                 race_status_name_prev = string_null;\r
1647         }\r
1648 }\r
1649 \r
1650 void Sbar_Score()\r
1651 {\r
1652         float score, distribution, leader;\r
1653         vector score_pos, secondary_score_pos, race_score_pos, distribution_color;\r
1654         string racetime, secondary_racetime;\r
1655         entity tm, pl, me;\r
1656         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];\r
1657 \r
1658         vector top;\r
1659         top_x = vid_conwidth / 2;\r
1660         top_y = 0;\r
1661         top_z = 0;\r
1662 \r
1663         if(gametype == GAME_RPG)\r
1664                 return;\r
1665 \r
1666         score_pos = top + '-80 8 0';\r
1667         secondary_score_pos = score_pos + '80 -6 0';\r
1668 \r
1669         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD\r
1670                 pl = players.sort_next;\r
1671                 if(pl == me)\r
1672                         pl = pl.sort_next;\r
1673                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)\r
1674                         if(pl.scores[ps_primary] == 0)\r
1675                                 pl = world;\r
1676 \r
1677                 score = me.(scores[ps_primary]);\r
1678 \r
1679                 float racemin, racesec, racemsec;\r
1680                 float distsec, distmsec;\r
1681                 string s_racemin, s_racesec, s_racemsec;\r
1682                 \r
1683                 racemin = floor(score/(60 * TIME_FACTOR));\r
1684                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);\r
1685                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;\r
1686 \r
1687                 if(racemin < 10) s_racemin = strcat("0", ftos(racemin));\r
1688                 else s_racemin = ftos(racemin);\r
1689                 if(racesec < 10) s_racesec = strcat("0", ftos(racesec));\r
1690                 else s_racesec = ftos(racesec);\r
1691                 if(racemsec < 10) s_racemsec = strcat("0", ftos(racemsec));\r
1692                 else s_racemsec = ftos(racemsec);\r
1693 \r
1694                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {\r
1695                         // distribution display\r
1696                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);\r
1697 \r
1698                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)\r
1699                                 distmsec = fabs(distribution);\r
1700                         else {\r
1701                                 distsec = floor(fabs(distribution) / TIME_FACTOR);\r
1702                                 distmsec = fabs(distribution) - distsec * TIME_FACTOR;\r
1703                         }\r
1704 \r
1705                         if (distribution < 0) {\r
1706                                 distribution_color = '0 1 0';\r
1707                                 secondary_racetime = "-"; // always prefix with minus sign\r
1708                         }\r
1709                         else if (distribution > 0) {\r
1710                                 distribution_color = '1 0 0';\r
1711                                 secondary_racetime = "+"; // minusplus 1: always prefix with plus sign\r
1712                         }\r
1713                         else\r
1714                                 distribution_color = '1 1 1';\r
1715 \r
1716                         secondary_racetime = strcat(secondary_racetime, ftos(distsec), ".", ftos(distmsec));\r
1717                         drawstring(score_pos + '222 0 0' - '14 0 0', secondary_racetime, '14 14 0', distribution_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1718                 }\r
1719 \r
1720                 racetime = strcat(s_racemin, " : ", s_racesec, " . ", s_racemsec);\r
1721                 race_score_pos = top + '0 0 0';\r
1722                 race_score_pos -= '1 0 0' * stringwidth(racetime, FALSE, '30 30 0') * 0.5;\r
1723                 drawstring(race_score_pos, racetime, '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1724 \r
1725         } else if (!teamplay) { // non-teamgames, except race/cts\r
1726                 // me vector := [team/connected frags id]\r
1727                 pl = players.sort_next;\r
1728                 if(pl == me)\r
1729                         pl = pl.sort_next;\r
1730 \r
1731                 if(pl)\r
1732                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);\r
1733                 else\r
1734                         distribution = 0;\r
1735 \r
1736                 score = me.(scores[ps_primary]);\r
1737                 \r
1738                 if(distribution >= 5) {\r
1739                         distribution_color = '0 1 0';\r
1740                         leader = 1;\r
1741                 } else if(distribution >= 0) {\r
1742                         distribution_color = '1 1 1';\r
1743                         leader = 1;\r
1744                 } else if(distribution >= -5)\r
1745                         distribution_color = '1 1 0';\r
1746                 else\r
1747                         distribution_color = '1 0 0';\r
1748                 \r
1749                 Sbar_DrawXNum(secondary_score_pos, distribution, 6, 3, 16, distribution_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1750                 Sbar_DrawXNum(score_pos, score, 6, 0, 34, distribution_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1751         } else { // teamgames\r
1752                 float max_fragcount;\r
1753                 max_fragcount = -999;\r
1754 \r
1755                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {\r
1756                         if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display\r
1757                                 continue;\r
1758                         score = tm.(teamscores[ts_primary]);\r
1759                         leader = 0;\r
1760 \r
1761                         if (score > max_fragcount)\r
1762                                 max_fragcount = score;\r
1763         \r
1764                         if(tm.team == myteam) {\r
1765                                 if (max_fragcount == score)\r
1766                                         leader = 1;\r
1767                                 Sbar_DrawXNum(score_pos, score, 6, 0, 34, GetTeamRGB(tm.team), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1768                         } else {\r
1769                                 if (max_fragcount == score)\r
1770                                         leader = 1;\r
1771                                 Sbar_DrawXNum(secondary_score_pos, score, 6, 3, 16, GetTeamRGB(tm.team), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1772                                 secondary_score_pos = secondary_score_pos + '0 16 0';\r
1773                         }\r
1774                 }\r
1775         }\r
1776 \r
1777         if(gametype == GAME_RACE || gametype == GAME_CTS)\r
1778         {\r
1779                 drawfont = sbar_bigfont;\r
1780                 float a, t;\r
1781                 vector m;\r
1782                 string s, forcetime;\r
1783 \r
1784                 m = '0.5 0 0' * vid_conwidth + '0 1 0' * cvar_or("cl_racetimer_position", 0.25) * vid_conheight;\r
1785 \r
1786                 if(race_checkpointtime)\r
1787                 {\r
1788                         a = bound(0, 2 - (time - race_checkpointtime), 1);\r
1789                         s = "";\r
1790                         forcetime = "";\r
1791                         if(a > 0) // just hit a checkpoint?\r
1792                         {\r
1793                                 if(race_checkpoint != 254)\r
1794                                 {\r
1795                                         if(race_time && race_previousbesttime)\r
1796                                                 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);\r
1797                                         else\r
1798                                                 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);\r
1799                                         if(race_time)\r
1800                                                 forcetime = TIME_ENCODED_TOSTRING(race_time);\r
1801                                 }\r
1802                         }\r
1803                         else\r
1804                         {\r
1805                                 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)\r
1806                                 {\r
1807                                         a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);\r
1808                                         if(a > 0) // next one?\r
1809                                         {\r
1810                                                 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);\r
1811                                         }\r
1812                                 }\r
1813                         }\r
1814 \r
1815                         if(s != "" && a > 0)\r
1816                         {\r
1817                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1818                                 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1819                                 drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1820                         }\r
1821 \r
1822                         if(race_penaltytime)\r
1823                         {\r
1824                                 a = bound(0, 2 - (time - race_penaltyeventtime), 1);\r
1825                                 if(a > 0)\r
1826                                 {\r
1827                                         s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");\r
1828                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1829                                         //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1830                                         drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1831                                 }\r
1832                         }\r
1833 \r
1834                         if(forcetime != "")\r
1835                         {\r
1836                                 a = bound(0, (time - race_checkpointtime) / 0.5, 1);\r
1837                                 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);\r
1838                                 drawstring_expanding(m - '1 0 0' * stringwidth(forcetime, FALSE, '16 0 0'), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);\r
1839                         }\r
1840                         else\r
1841                                 a = 1;\r
1842 \r
1843                         if(race_laptime && race_checkpoint != 255)\r
1844                         {\r
1845                                 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));\r
1846                                 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1847                                 drawstring(m - '0.5 0 0' * stringwidth(s, FALSE, '32 32 0'), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1848                         }\r
1849                 }\r
1850                 else\r
1851                 {\r
1852                         if(race_mycheckpointtime)\r
1853                         {\r
1854                                 a = bound(0, 2 - (time - race_mycheckpointtime), 1);\r
1855                                 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);\r
1856                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1857                                 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1858                                 drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1859                         }\r
1860                         if(race_othercheckpointtime && race_othercheckpointenemy != "")\r
1861                         {\r
1862                                 a = bound(0, 2 - (time - race_othercheckpointtime), 1);\r
1863                                 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);\r
1864                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1865                                 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1866                                 drawcolorcodedstring(m - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1867                         }\r
1868 \r
1869                         if(race_penaltytime && !race_penaltyaccumulator)\r
1870                         {\r
1871                                 t = race_penaltytime * 0.1 + race_penaltyeventtime;\r
1872                                 a = bound(0, (1 + t - time), 1);\r
1873                                 if(a > 0)\r
1874                                 {\r
1875                                         if(time < t)\r
1876                                                 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");\r
1877                                         else\r
1878                                                 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");\r
1879                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1880                                         //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1881                                         drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1882                                 }\r
1883                         }\r
1884                 }\r
1885 \r
1886                 drawfont = sbar_font;\r
1887         }\r
1888 }\r
1889 \r
1890 void Sbar_Timer()\r
1891 {\r
1892         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;\r
1893         vector pos, bgpos, timer_color;\r
1894         string finaltime;\r
1895         bgpos = '0 0 0';\r
1896         \r
1897         vector topright;\r
1898         topright = '0 0 0';\r
1899         topright_x = vid_conwidth;\r
1900         \r
1901         float scale;\r
1902         scale = cvar_or("sbar_timer_scale", 1);\r
1903         timelimit = getstatf(STAT_TIMELIMIT);\r
1904 \r
1905         if(gametype == GAME_RPG && !timelimit) // don't draw the timer in rpg if there's no time limit\r
1906                 return;\r
1907 \r
1908         Sbar_DrawRaceStatus((topright_x - 100) * '1 0 0' + '0 30 0' * scale);\r
1909         \r
1910         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);\r
1911         timeleft = ceil(timeleft);\r
1912         minutesLeft = floor(timeleft / 60);\r
1913         secondsLeft = timeleft - minutesLeft*60;\r
1914 \r
1915         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit\r
1916                 timer_color = '1 1 1'; //white\r
1917         else if(minutesLeft >= 1)\r
1918                 timer_color = '1 1 0'; //yellow\r
1919         else\r
1920                 timer_color = '1 0 0'; //red\r
1921 \r
1922         if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {\r
1923                 if (time < getstatf(STAT_GAMESTARTTIME)) {\r
1924                         //while restart is still active, show 00:00\r
1925                         minutes = seconds = 0;\r
1926                 } else {\r
1927                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127\r
1928                         minutes = floor(elapsedTime / 60);\r
1929                         seconds = elapsedTime - minutes*60;\r
1930                 }\r
1931                 if (minutes < 10)\r
1932                         bgpos_x = topright_x - (54 + 17 + 12) * scale;\r
1933                 else if (minutes < 100) // nudge the timer background left if more digits are drawn\r
1934                         bgpos_x = topright_x - (62 + 17 + 12) * scale;\r
1935                 else\r
1936                         bgpos_x = topright_x - (70 + 17 + 12) * scale;\r
1937                 bgpos_y = 0;\r
1938                 bgpos_z = 0;\r
1939         } else {\r
1940                 minutes = minutesLeft;\r
1941                 seconds = secondsLeft;\r
1942                 if (minutes == 0)\r
1943                         bgpos_x = topright_x - (58 + 7 + 12) * scale;\r
1944                 else if (minutes < 10) // nudge the timer background left if more digits are drawn\r
1945                         bgpos_x = topright_x - (66 + 17 + 12) * scale;\r
1946                 else if (minutes < 100)\r
1947                         bgpos_x = topright_x - (74 + 17 + 12) * scale;\r
1948                 else\r
1949                         bgpos_x = topright_x - (82 + 17 + 12) * scale;\r
1950                 bgpos_y = 0;\r
1951                 bgpos_z = 0;\r
1952         }\r
1953 \r
1954         if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100\r
1955                 if (teamplay)\r
1956                         drawpic(bgpos, "gfx/hud/bg_timer", '120 30 0' * scale, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color\r
1957                 else {\r
1958                         color_x = cvar("sbar_color_bg_r");\r
1959                         color_y = cvar("sbar_color_bg_g");\r
1960                         color_z = cvar("sbar_color_bg_b");\r
1961 \r
1962                         drawpic(bgpos, "gfx/hud/bg_timer", '120 30 0' * scale, color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
1963                 }\r
1964         }\r
1965 \r
1966         drawpic(topright - ('19 0 0' + '3 0 0' - '0 2 0'), "gfx/hud/sb_time", '22 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1967         if(minutesLeft >= 1 || cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {\r
1968                 finaltime = strcat(ftos(minutes), ":");\r
1969         }\r
1970         if(seconds < 10)\r
1971                 finaltime = strcat(finaltime, "0", ftos(seconds));\r
1972         else\r
1973                 finaltime = strcat(finaltime, ftos(seconds));\r
1974 \r
1975         pos = topright - ('24 -2 0' + '3 0 0' - '0 2 0');\r
1976         pos -= '1 0 0' * stringwidth(finaltime, FALSE, 18 * scale * '1 1 0');\r
1977         drawstring(pos, finaltime, 18 * scale * '1 1 0', timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1978 }\r
1979 \r
1980 void CSQC_Strength_Timer() {\r
1981         vector pos;\r
1982         vector bottomright;\r
1983 \r
1984         bottomright_x = vid_conwidth;\r
1985         bottomright_y = vid_conheight;\r
1986         bottomright_z = 0;\r
1987 \r
1988         float stat_items, dt;\r
1989         stat_items = getstati(STAT_ITEMS);\r
1990         /*\r
1991         if not(stat_items & IT_STRENGTH)\r
1992                 if not(stat_items & IT_INVINCIBLE)\r
1993                         return;\r
1994         */\r
1995 \r
1996         if (getstati(STAT_HEALTH) <= 0)\r
1997                 return;\r
1998 \r
1999         vector picsize;\r
2000         float strength_time, invincibility_time, countdown_fontsize;\r
2001 \r
2002         picsize = '22 22 0';\r
2003         countdown_fontsize = 18;\r
2004 \r
2005         pos = bottomright - '34 48 0';\r
2006 \r
2007         //strength\r
2008         strength_time = getstatf(STAT_STRENGTH_FINISHED);\r
2009         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);\r
2010 \r
2011         if (strength_time) {\r
2012                 dt = strength_time - time;\r
2013                 if(dt > 0)\r
2014                 {\r
2015                         if(dt < 5)\r
2016                         {\r
2017                                 drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2018                                         bound(0, (ceil(dt) - dt) / 0.5, 1));\r
2019                         }\r
2020                         else\r
2021                         {\r
2022                                 drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
2023                         }\r
2024                         Sbar_DrawXNum(pos - '30 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2025                 }\r
2026                 else if(dt > -1)\r
2027                 {\r
2028                         drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2029                                 bound(0, -dt / 0.5, 1));\r
2030                 }\r
2031         }\r
2032 \r
2033         //invincibility\r
2034         if (invincibility_time) {\r
2035                 dt = invincibility_time - time;\r
2036                 if(dt > 0)\r
2037                 {\r
2038                         if(dt < 5)\r
2039                         {\r
2040                                 drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2041                                         bound(0, (ceil(dt) - dt) / 0.5, 1));\r
2042                         }\r
2043                         else\r
2044                         {\r
2045                                 drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
2046                         }\r
2047                         Sbar_DrawXNum(pos - '30 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2048                 }\r
2049                 else if(dt > -1)\r
2050                 {\r
2051                         drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2052                                 bound(0, -dt / 0.5, 1));\r
2053                 }\r
2054         }\r
2055 }\r
2056 \r
2057 #define CENTERPRINT_MAX_LINES 30\r
2058 string centerprint_messages[CENTERPRINT_MAX_LINES];\r
2059 float centerprint_width[CENTERPRINT_MAX_LINES];\r
2060 vector centerprint_start;\r
2061 float centerprint_expire;\r
2062 float centerprint_num;\r
2063 float centerprint_offset_hint;\r
2064 vector centerprint_fontsize;\r
2065 \r
2066 void centerprint(string strMessage)\r
2067 {\r
2068         float i, j, n, hcount;\r
2069         string s;\r
2070 \r
2071         centerprint_fontsize = Sbar_GetFontsize("scr_centersize");\r
2072 \r
2073         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out\r
2074 \r
2075         if(cvar("scr_centertime") <= 0)\r
2076                 return;\r
2077 \r
2078         if(strMessage == "")\r
2079                 return;\r
2080 \r
2081         // strip trailing newlines\r
2082         j = strlen(strMessage) - 1;\r
2083         while(substring(strMessage, j, 1) == "\n" && j >= 0)\r
2084                 j = j - 1;\r
2085         strMessage = substring(strMessage, 0, j + 1);\r
2086 \r
2087         if(strMessage == "")\r
2088                 return;\r
2089 \r
2090         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen\r
2091         j = 0;\r
2092         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))\r
2093                 j = j + 1;\r
2094         strMessage = substring(strMessage, j, strlen(strMessage) - j);\r
2095         centerprint_offset_hint = j;\r
2096 \r
2097         if(strMessage == "")\r
2098                 return;\r
2099 \r
2100         // if we get here, we have a message. Initialize its height.\r
2101         centerprint_num = 0;\r
2102 \r
2103         n = tokenizebyseparator(strMessage, "\n");\r
2104         i = hcount = 0;\r
2105         for(j = 0; j < n; ++j)\r
2106         {\r
2107                 getWrappedLine_remaining = argv(j);\r
2108                 while(getWrappedLine_remaining)\r
2109                 {\r
2110                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);\r
2111                         if(centerprint_messages[i])\r
2112                                 strunzone(centerprint_messages[i]);\r
2113                         centerprint_messages[i] = strzone(s);\r
2114                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);\r
2115                         ++i;\r
2116 \r
2117                         // half height for empty lines looks better\r
2118                         if(s == "")\r
2119                                 hcount += 0.5;\r
2120                         else\r
2121                                 hcount += 1;\r
2122 \r
2123                         if(i >= CENTERPRINT_MAX_LINES)\r
2124                                 break;\r
2125                 }\r
2126         }\r
2127 \r
2128         float h, havail;\r
2129         h = centerprint_fontsize_y*hcount;\r
2130 \r
2131         havail = vid_conheight;\r
2132         if(cvar("con_chatpos") < 0)\r
2133                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat\r
2134         if(havail > vid_conheight - 70)\r
2135                 havail = vid_conheight - 70; // avoid overlapping HUD\r
2136 \r
2137         centerprint_start_x = 0;\r
2138 \r
2139 #if 0\r
2140         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;\r
2141 \r
2142         // here, the centerprint would cover the crosshair. REALLY BAD.\r
2143         forbiddenmin = vid_conheight * 0.5 - h - 16;\r
2144         forbiddenmax = vid_conheight * 0.5 + 16;\r
2145 \r
2146         allowedmin = scoreboard_bottom;\r
2147         allowedmax = havail - h;\r
2148         preferred = (havail - h)/2;\r
2149 \r
2150 \r
2151         // possible orderings (total: 4! / 4 = 6)\r
2152         //  allowedmin allowedmax forbiddenmin forbiddenmax\r
2153         //  forbiddenmin forbiddenmax allowedmin allowedmax\r
2154         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)\r
2155         {\r
2156                 // forbidden doesn't matter in this case\r
2157                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);\r
2158         }\r
2159         //  allowedmin forbiddenmin allowedmax forbiddenmax\r
2160         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)\r
2161         {\r
2162                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);\r
2163         }\r
2164         //  allowedmin forbiddenmin forbiddenmax allowedmax\r
2165         else if(allowedmin < forbiddenmin)\r
2166         {\r
2167                 // make sure the forbidden zone is not covered\r
2168                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)\r
2169                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);\r
2170                 else\r
2171                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);\r
2172         }\r
2173         //  forbiddenmin allowedmin allowedmax forbiddenmax\r
2174         else if(allowedmax < forbiddenmax)\r
2175         {\r
2176                 // it's better to leave the allowed zone (overlap with scoreboard) than\r
2177                 // to cover the forbidden zone (crosshair)\r
2178                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)\r
2179                         centerprint_start_y = forbiddenmax;\r
2180                 else\r
2181                         centerprint_start_y = forbiddenmin;\r
2182         }\r
2183         //  forbiddenmin allowedmin forbiddenmax allowedmax\r
2184         else\r
2185         {\r
2186                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);\r
2187         }\r
2188 #else\r
2189         centerprint_start_y =\r
2190                 min(\r
2191                         max(\r
2192                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),\r
2193                                 (havail - h)/2\r
2194                         ),\r
2195                         havail - h\r
2196                 );\r
2197 #endif\r
2198 \r
2199         centerprint_num = i;\r
2200         centerprint_expire = time + cvar("scr_centertime");\r
2201 }\r
2202 \r
2203 void Sbar_DrawCenterPrint (void)\r
2204 {\r
2205         float i;\r
2206         vector pos;\r
2207         string ts;\r
2208         float a;\r
2209 \r
2210         //if(time > centerprint_expire)\r
2211         //      return;\r
2212 \r
2213         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);\r
2214         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);\r
2215         //sz = 1.2 / (a + 0.2);\r
2216 \r
2217         if(a <= 0)\r
2218                 return;\r
2219 \r
2220         pos = centerprint_start;\r
2221         for (i=0; i<centerprint_num; i = i + 1)\r
2222         {\r
2223                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;\r
2224                 ts = centerprint_messages[i];\r
2225                 if (ts != "")\r
2226                 {\r
2227                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
2228                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);\r
2229                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz\r
2230                         pos_y = pos_y + centerprint_fontsize_y;\r
2231                 }\r
2232                 else\r
2233                         // half height for empty lines looks better\r
2234                         pos_y = pos_y + centerprint_fontsize_y * 0.5;\r
2235         }\r
2236 }\r
2237 \r
2238 vector Sbar_DrawNoteLine(vector offset, string s)\r
2239 {\r
2240         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
2241         drawcolorcodedstring(\r
2242                 offset - '1 0 0' * stringwidth(s, TRUE, sbar_fontsize),\r
2243                 s,\r
2244                 sbar_fontsize,\r
2245                 sbar_alpha_fg,\r
2246                 0\r
2247         );\r
2248         return offset + sbar_fontsize_y * '0 1 0';\r
2249 }\r
2250 \r
2251 void Sbar_DrawPressedKeys(void)\r
2252 {\r
2253         vector pos, bgsize;\r
2254         float pressedkeys;\r
2255 \r
2256         pos = stov(cvar_string("cl_showpressedkeys_position"));\r
2257 \r
2258         bgsize = '126 75 0';\r
2259 \r
2260         pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x\r
2261             + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;\r
2262         pos -= '-15 -6 0'; // adjust to the origin of these numbers\r
2263 \r
2264         pressedkeys = getstatf(STAT_PRESSED_KEYS);\r
2265         drawpic(pos + '-15   -6   0', "gfx/hud/keys/key_bg.tga",           bgsize, '1 1 1', 0.1 * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2266         drawpic(pos + ' 83.5  9   0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2267         drawpic(pos + ' 32   -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"),  ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2268         drawpic(pos + '-11.5  9   0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"),     ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2269         drawpic(pos + ' -1   32   0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"),     ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2270         drawpic(pos + ' 32   32   0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2271         drawpic(pos + ' 65   32   0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"),    ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2272 }\r
2273 \r
2274 void Sbar_ShowSpeed(void)\r
2275 {\r
2276         vector numsize;\r
2277         float pos, conversion_factor;\r
2278         string speed, zspeed, unit;\r
2279 \r
2280         switch(cvar("cl_showspeed_unit"))\r
2281         {\r
2282                 default:\r
2283                 case 0:\r
2284                         unit = "";\r
2285                         conversion_factor = 1.0;\r
2286                         break;\r
2287                 case 1:\r
2288                         unit = " qu/s";\r
2289                         conversion_factor = 1.0;\r
2290                         break;\r
2291                 case 2:\r
2292                         unit = " m/s";\r
2293                         conversion_factor = 0.0254;\r
2294                         break;\r
2295                 case 3:\r
2296                         unit = " km/h";\r
2297                         conversion_factor = 0.0254 * 3.6;\r
2298                         break;\r
2299                 case 4:\r
2300                         unit = " mph";\r
2301                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;\r
2302                         break;\r
2303                 case 5:\r
2304                         unit = " knots";\r
2305                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h\r
2306                         break;\r
2307         }\r
2308 \r
2309         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);\r
2310 \r
2311         numsize_x = numsize_y = cvar("cl_showspeed_size");\r
2312         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");\r
2313         \r
2314         drawfont = sbar_bigfont;\r
2315         drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2316 \r
2317         if (cvar("cl_showspeed_z") == 1) {\r
2318                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);\r
2319                 drawstringcenter('1 0 0' + pos * '0 1 0' + numsize_y * '0 1 0', zspeed, numsize * 0.5, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2320         }\r
2321 \r
2322         drawfont = sbar_font;\r
2323 }\r
2324 \r
2325 vector acc_prevspeed;\r
2326 float acc_prevtime;\r
2327 float acc_avg;\r
2328 \r
2329 void Sbar_ShowAcceleration(void)\r
2330 {\r
2331         float acceleration, sz, scale, alpha, f;\r
2332         vector pos, top, rgb;\r
2333         top_x = vid_conwidth/2;\r
2334         top_y = 0;\r
2335 \r
2336         f = time - acc_prevtime;\r
2337         if(cvar("cl_showacceleration_z"))\r
2338                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);\r
2339         else\r
2340                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);\r
2341         acc_prevspeed = pmove_vel;\r
2342         acc_prevtime = time;\r
2343 \r
2344         f = bound(0, f * 10, 1);\r
2345         acc_avg = acc_avg * (1 - f) + acceleration * f;\r
2346         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);\r
2347 \r
2348         pos = top - sz/2 * '0 1 0' + (cvar("cl_showacceleration_position") * vid_conheight) * '0 1 0';\r
2349 \r
2350         sz = cvar("cl_showacceleration_size");\r
2351         scale = cvar("cl_showacceleration_scale");\r
2352         alpha = cvar("cl_showacceleration_alpha");\r
2353         if (cvar("cl_showacceleration_color_custom"))\r
2354                 rgb = stov(cvar_string("cl_showacceleration_color"));\r
2355         else {\r
2356                 rgb = '1 1 1';\r
2357                 if (acceleration < 0) {\r
2358                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);\r
2359                 } else if (acceleration > 0) {\r
2360                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);\r
2361                 }\r
2362         }\r
2363                 \r
2364         if (acceleration > 0)\r
2365                 drawpic(pos, "gfx/hud/accelerometer_gradient", acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2366         else if (acceleration < 0)\r
2367                 drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/accelerometer_gradient", -acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2368 }\r
2369 \r
2370 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)\r
2371 {\r
2372         drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2373         drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2374         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2375         drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2376 }\r
2377 \r
2378 /*void Sbar_DrawAccuracyStats_Description_Splash(vector position)\r
2379 {\r
2380         drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2381         drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2382         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2383         drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2384 }*/ // we have no splash damage weapons, but keep this code just in case\r
2385 \r
2386 void Sbar_DrawAccuracyStats()\r
2387 {\r
2388         float i, count_hitscan, /*count_splash,*/ row_hitscan/*, row_splash*/;  // count is the number of 'colums'\r
2389         float weapon_hit, weapon_damage, weapon_stats;\r
2390         float left_border;  // position where the weapons start, the description is in the border\r
2391         vector fill_colour, fill_size;\r
2392         vector pos;\r
2393         vector border_colour;\r
2394 \r
2395         float col_margin = 20;  // pixels between the columns\r
2396         float row_margin = 20;  // pixels between the rows\r
2397 \r
2398         fill_size_x = 5 * sbar_fontsize_x;  // width of the background\r
2399         fill_size_y = 10 * sbar_fontsize_y;  // height of the background\r
2400 \r
2401         drawfont = sbar_bigfont;\r
2402         pos_x = 0;\r
2403         pos_y = cvar("sbar_scoreboard_offset");\r
2404         pos_z = 0;\r
2405         drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2406 \r
2407         left_border = col_margin + 11 * sbar_fontsize_x;\r
2408 \r
2409         drawfont = sbar_font;\r
2410 \r
2411         if(warmup_stage)\r
2412         {\r
2413                 pos_y += 40;\r
2414                 if(mod(time, 1) >= 0.4)\r
2415                         drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2416 \r
2417                 return;\r
2418         }\r
2419 \r
2420         if(gametype == GAME_RACE || gametype == GAME_CTS)\r
2421         {\r
2422                 pos_y += 40;\r
2423                 if(mod(time, 1) >= 0.4)\r
2424                         drawstringcenter(pos, "Stats are not tracked in Race/CTS", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2425 \r
2426                 return;\r
2427         }\r
2428 \r
2429         float top_border_hitscan = cvar("sbar_scoreboard_offset") + 55;  // position where the hitscan row starts: pixels down the screen\r
2430         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);\r
2431 \r
2432 //      float top_border_splash = cvar("sbar_scoreboard_offset") + 175;  // position where the splash row starts: pixels down the screen\r
2433 //      Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);\r
2434 \r
2435         for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
2436         {\r
2437                 self = get_weaponinfo(i);\r
2438                 if not(self.weapons)\r
2439                         continue;\r
2440                 weapon_hit = weapon_hits[i-WEP_FIRST];\r
2441                 weapon_damage = weapon_fired[i-WEP_FIRST];\r
2442                 border_colour = (i == activeweapon) ? '1 1 1' : '0 0 0';  // white or black border\r
2443 \r
2444                 if (weapon_damage) {\r
2445                         /*if (self.spawnflags & WEP_TYPE_SPLASH) {\r
2446                                 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);\r
2447 \r
2448                                 fill_colour_x = 1 - 0.015 * weapon_stats;\r
2449                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);\r
2450 \r
2451                                 // how the background colour is calculated\r
2452                                 // %    red             green   red_2                   green_2\r
2453                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2454                                 // 10   0.85    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2455                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2456                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2457                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015\r
2458                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015\r
2459                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015\r
2460                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015\r
2461                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015\r
2462                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015\r
2463                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015\r
2464 \r
2465                                 if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)\r
2466                                 {\r
2467                                         count_splash = 0;\r
2468                                         ++row_splash;\r
2469                                         Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row_splash * (fill_size_y + row_margin)));\r
2470                                 }\r
2471 \r
2472                                 pos_x = left_border + count_splash * (fill_size_x + col_margin);\r
2473                                 pos_y = top_border_splash + row_splash * (fill_size_y + row_margin);\r
2474 \r
2475                                 // background\r
2476                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2477                                 drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2478 \r
2479                                 // the weapon\r
2480                                 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2481 \r
2482                                 // the amount of shots fired or max damage\r
2483                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2484 \r
2485                                 // the amount of hits or actual damage\r
2486                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2487 \r
2488                                 // the accuracy\r
2489                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2490 \r
2491                                 // the amount of shots missed or damage wasted\r
2492                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2493 \r
2494                                 ++count_splash;\r
2495                         } else*/ // we have no splash damage weapons, but keep this code just in case\r
2496 \r
2497                         if (self.spawnflags & WEP_TYPE_HITSCAN) {\r
2498                                 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);\r
2499 \r
2500                                 fill_colour_x = 1 - 0.015 * weapon_stats;\r
2501                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);\r
2502 \r
2503                                 // how the background colour is calculated\r
2504                                 // %    red             green   red_2                   green_2\r
2505                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2506                                 // 10   0.850   0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2507                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2508                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2509                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015\r
2510                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015\r
2511                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015\r
2512                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015\r
2513                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015\r
2514                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015\r
2515                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015\r
2516 \r
2517                                 if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)\r
2518                                 {\r
2519                                         count_hitscan = 0;\r
2520                                         ++row_hitscan;\r
2521                                         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row_hitscan * (fill_size_y + row_margin)));\r
2522                                 }\r
2523 \r
2524                                 pos_x = left_border + count_hitscan * (fill_size_x + col_margin);\r
2525                                 pos_y = top_border_hitscan + row_hitscan * (fill_size_y + row_margin);\r
2526 \r
2527                                 // background\r
2528                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2529                                 drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2530 \r
2531                                 // the weapon\r
2532                                 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2533 \r
2534                                 // the amount of shots fired or max damage\r
2535                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2536 \r
2537                                 // the amount of hits or actual damage\r
2538                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2539 \r
2540                                 // the accuracy\r
2541                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2542 \r
2543                                 // the amount of shots missed or damage wasted\r
2544                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2545 \r
2546                                 ++count_hitscan;\r
2547                         }\r
2548                 }\r
2549         }\r
2550 }\r
2551 \r
2552 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)\r
2553 {\r
2554         position_x -= 2 / 3 * strlen(text) * scale_x;\r
2555         drawstring(position, text, scale, rgb, alpha, flag);\r
2556 }\r
2557 \r
2558 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)\r
2559 {\r
2560         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);\r
2561         drawstring(position, text, scale, rgb, alpha, flag);\r
2562 }\r
2563 \r
2564 float GetAmmoStat(float i)\r
2565 {\r
2566         switch(i)\r
2567         {\r
2568                 case 0: return STAT_FUEL;\r
2569                 default: return -1;\r
2570         }\r
2571 }\r
2572 \r
2573 float GetAmmoItemCode(float i)\r
2574 {\r
2575         switch(i)\r
2576         {\r
2577                 case 0: return IT_FUEL;\r
2578                 default: return -1;\r
2579         }\r
2580 }\r
2581 \r
2582 string GetAmmoPicture(float i)\r
2583 {\r
2584         switch(i)\r
2585         {\r
2586                 case 0: return "gfx/hud/sb_fuel";\r
2587                 default: return "";\r
2588         }\r
2589 }\r
2590 \r
2591 void Sbar_Reset (void)\r
2592 {\r
2593         // reset gametype specific icons\r
2594         if(gametype == GAME_KEYHUNT)\r
2595                 CSQC_kh_hudreset();\r
2596         else if(gametype == GAME_CTF)\r
2597                 CSQC_ctf_hudreset();\r
2598 }\r
2599 \r
2600 float vote_yescount;\r
2601 float vote_nocount;\r
2602 float vote_needed;\r
2603 float vote_highlighted; // currently selected vote\r
2604 \r
2605 float vote_active; // is there an active vote?\r
2606 float vote_prev; // previous state of vote_active to check for a change\r
2607 float vote_alpha;\r
2608 float vote_change; // "time" when vote_active changed\r
2609 \r
2610 vector stomachstatus_colorfade_current;\r
2611 vector StomachStatus_ColorFade(vector target_color)\r
2612 {\r
2613         local float step;\r
2614         step = cvar("sbar_stomachboard_status_fade") * frametime;\r
2615 \r
2616         if(stomachstatus_colorfade_current_x >= target_color_x + step)\r
2617                 stomachstatus_colorfade_current_x -= step;\r
2618         else if(stomachstatus_colorfade_current_x <= target_color_x - step)\r
2619                 stomachstatus_colorfade_current_x += step;\r
2620 \r
2621         if(stomachstatus_colorfade_current_y >= target_color_y + step)\r
2622                 stomachstatus_colorfade_current_y -= step;\r
2623         else if(stomachstatus_colorfade_current_y <= target_color_y - step)\r
2624                 stomachstatus_colorfade_current_y += step;\r
2625 \r
2626         if(stomachstatus_colorfade_current_z >= target_color_z + step)\r
2627                 stomachstatus_colorfade_current_z -= step;\r
2628         else if(stomachstatus_colorfade_current_z <= target_color_z - step)\r
2629                 stomachstatus_colorfade_current_z += step;\r
2630 \r
2631         return stomachstatus_colorfade_current;\r
2632 }\r
2633 \r
2634 void Sbar_Draw (void)\r
2635 {\r
2636         // vectors for top right, bottom right, bottom and bottom left corners\r
2637         vector topright;\r
2638         vector bottom;\r
2639         vector bottomright;\r
2640         vector bottomleft;\r
2641 \r
2642         topright_x = vid_conwidth;\r
2643         topright_y = 0;\r
2644         topright_z = 0;\r
2645 \r
2646         bottom_x = vid_conwidth/2;\r
2647         bottom_y = vid_conheight;\r
2648         bottom_z = 0;\r
2649 \r
2650         bottomright_x = vid_conwidth;\r
2651         bottomright_y = vid_conheight;\r
2652         bottomright_z = 0;\r
2653 \r
2654         bottomleft_x = 0;\r
2655         bottomleft_y = vid_conheight;\r
2656         bottomleft_z = 0;\r
2657 \r
2658         sbar_alpha_bg = cvar("sbar_alpha_bg") * (1 - cvar("_menu_alpha"));\r
2659         sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);\r
2660         sbar_accuracy_border_thickness = bound(0, cvar_or("sbar_accuracy_border_thickness", 1), 5);\r
2661         sbar_color_bg_team = cvar("sbar_color_bg_team");\r
2662 \r
2663         float weapon_stats;\r
2664         float x, fade;\r
2665         float stat_items, stat_weapons;\r
2666 \r
2667         weapon_stats = getstati(STAT_DAMAGE_HITS);\r
2668         weapon_number = weapon_stats & 63;\r
2669         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);\r
2670 \r
2671         weapon_stats = getstati(STAT_DAMAGE_FIRED);\r
2672         weapon_number = weapon_stats & 63;\r
2673         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);\r
2674 \r
2675         vector o; o = '1 0 0' * vid_conwidth;\r
2676         o_y = 28; // move spectator text slightly down to prevent overlapping the timer\r
2677 \r
2678         string s;\r
2679         vector pos;\r
2680         pos = '0 0 0';\r
2681 \r
2682         sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");\r
2683         sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");\r
2684         if(sbar_fontsize != sbar_oldfontsize)\r
2685         {\r
2686                 Cmd_Sbar_SetFields(0);\r
2687                 sbar_oldfontsize = sbar_fontsize;\r
2688         }\r
2689 \r
2690         if(spectatee_status && !intermission)\r
2691         {\r
2692                 drawfont = sbar_bigfont;\r
2693                 if(spectatee_status == -1)\r
2694                         s = "^1Observing";\r
2695                 else\r
2696                         s = GetPlayerName(spectatee_status - 1);\r
2697                 // spectated player name between HUD and chat area, aligned to the left\r
2698                 pos_x = bottomleft_x;\r
2699                 pos_y = bottom_y - 200 - sbar_fontsize_spec_y;\r
2700                 s = textShortenToWidth(s, vid_conwidth/2.5, sbar_fontsize_spec, stringwidth_colors);\r
2701                 drawcolorcodedstring(pos, s, sbar_fontsize_spec, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2702                 drawfont = sbar_font;\r
2703 \r
2704                 // spectator text in the upper right corner\r
2705                 if(spectatee_status == -1)\r
2706                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");\r
2707                 else\r
2708                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");\r
2709                 o = Sbar_DrawNoteLine(o, s);\r
2710 \r
2711                 if(spectatee_status == -1)\r
2712                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");\r
2713                 else\r
2714                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");\r
2715                 o = Sbar_DrawNoteLine(o, s);\r
2716 \r
2717                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");\r
2718                 o = Sbar_DrawNoteLine(o, s);\r
2719 \r
2720                 if(gametype == GAME_ARENA)\r
2721                         s = "^1Wait for your turn to join";\r
2722                 else if(gametype == GAME_LMS)\r
2723                 {\r
2724                         entity sk;\r
2725                         sk = playerslots[player_localentnum - 1];\r
2726                         if(sk.(scores[ps_primary]) >= 666)\r
2727                                 s = "^1Match has already begun";\r
2728                         else if(sk.(scores[ps_primary]) > 0)\r
2729                                 s = "^1You have no more lives left";\r
2730                         else\r
2731                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");\r
2732                 }\r
2733                 else\r
2734                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");\r
2735                 o = Sbar_DrawNoteLine(o, s);\r
2736 \r
2737                 //show restart countdown:\r
2738                 if (time < getstatf(STAT_GAMESTARTTIME)) {\r
2739                         float countdown;\r
2740                         //we need to ceil, otherwise the countdown would be off by .5 when using round()\r
2741                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);\r
2742                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");\r
2743                         o = Sbar_DrawNoteLine(o, s);\r
2744                 }\r
2745         }\r
2746         if(warmup_stage && !intermission)\r
2747         {\r
2748                 s = "^2Currently in ^1warmup^2 stage!";\r
2749                 o = Sbar_DrawNoteLine(o, s);\r
2750         }\r
2751 \r
2752         // move more important stuff more to the middle so its more visible\r
2753         o_y = vid_conheight * 0.66;\r
2754 \r
2755         string blinkcolor;\r
2756         if(mod(time, 1) >= 0.5)\r
2757                 blinkcolor = "^1";\r
2758         else\r
2759                 blinkcolor = "^3";\r
2760 \r
2761         if(ready_waiting && !intermission && !spectatee_status)\r
2762         {\r
2763                 if(ready_waiting_for_me)\r
2764                 {\r
2765                         if(warmup_stage)\r
2766                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");\r
2767                         else\r
2768                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");\r
2769                 }\r
2770                 else\r
2771                 {\r
2772                         if(warmup_stage)\r
2773                                 s = strcat("^2Waiting for others to ready up to end warmup...");\r
2774                         else\r
2775                                 s = strcat("^2Waiting for others to ready up...");\r
2776                 }\r
2777                 o = Sbar_DrawNoteLine(o, s);\r
2778         }\r
2779         else if(warmup_stage && !intermission && !spectatee_status)\r
2780         {\r
2781                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");\r
2782                 o = Sbar_DrawNoteLine(o, s);\r
2783         }\r
2784 \r
2785         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)\r
2786         {\r
2787                 entity tm;\r
2788                 float ts_min, ts_max;\r
2789                 tm = teams.sort_next;\r
2790                 if (tm)\r
2791                 {\r
2792                         for(; tm.sort_next; tm = tm.sort_next)\r
2793                         {\r
2794                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)\r
2795                                         continue;\r
2796                                 if(!ts_min) ts_min = tm.team_size;\r
2797                                 else ts_min = min(ts_min, tm.team_size);\r
2798                                 if(!ts_max) ts_max = tm.team_size;\r
2799                                 else ts_max = max(ts_max, tm.team_size);\r
2800                         }\r
2801                         if ((ts_max - ts_min) > 1)\r
2802                         {\r
2803                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");\r
2804                                 tm = GetTeam(myteam, false);\r
2805                                 if (tm)\r
2806                                 if (tm.team != COLOR_SPECTATOR)\r
2807                                 if (tm.team_size == ts_max)\r
2808                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");\r
2809 \r
2810                                 o = Sbar_DrawNoteLine(o, s);\r
2811                         }\r
2812                 }\r
2813         }\r
2814 \r
2815         if(vote_active != vote_prev) {\r
2816                 vote_change = time;\r
2817                 vote_prev = bound(0, vote_active, 1);\r
2818         }\r
2819 \r
2820         if(vote_active)\r
2821                 vote_alpha = bound(0, (time - vote_change) * 2, 1);\r
2822         else\r
2823                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);\r
2824 \r
2825         if(vote_alpha) {\r
2826                 float a;\r
2827                 a = vote_alpha * bound(cvar_or("sbar_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);\r
2828 \r
2829                 if (teamplay)\r
2830                         color =  GetTeamRGB(myteam) * sbar_color_bg_team;\r
2831                 else {\r
2832                         color_x = cvar("sbar_color_bg_r");\r
2833                         color_y = cvar("sbar_color_bg_g");\r
2834                         color_z = cvar("sbar_color_bg_b");\r
2835                 }\r
2836 \r
2837                 vector voteorigin = bottomright - '290 135 0';\r
2838                 vector votesize = '280 70 0';\r
2839                 drawpic(voteorigin, "gfx/hud/voteprogress_back", votesize, color, a * sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2840 \r
2841                 s = "A vote has been called for: ";\r
2842                 drawstring(voteorigin + '0.5 0 0' * votesize_x + '0 0.1 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '6 0 0'), s, '12 12 0', '1 1 1', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2843                 s = textShortenToWidth(vote_called_vote, votesize_x * 0.96, '10 0 0', stringwidth_colors);\r
2844                 drawcolorcodedstring(voteorigin + '0.52 0 0' * votesize_x + '0 0.3 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '5 0 0'), s, '10 10 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2845 \r
2846                 // print the yes/no counts\r
2847                 s = strcat("Yes: ", ftos(vote_yescount));\r
2848                 drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.02 0 0' * votesize_x, s, '12 12 0', '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2849                 s = strcat("No: ", ftos(vote_nocount));\r
2850                 drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.98 0 0' * votesize_x - '1 0 0' * stringwidth(s, FALSE, '12 0 0'), s, '12 12 0', '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2851 \r
2852                 // draw the progress bars\r
2853                 drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5 * (vote_yescount/vote_needed), votesize_y);\r
2854                 drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2855 \r
2856                 drawsetcliparea(voteorigin_x + votesize_x - votesize_x * 0.5 * (vote_nocount/vote_needed), voteorigin_y, votesize_x * 0.5, votesize_y);\r
2857                 drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2858 \r
2859                 // draw the highlights\r
2860                 if(vote_highlighted == 1) {\r
2861                         drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5, votesize_y);\r
2862                         drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2863                 }\r
2864                 else if(vote_highlighted == 2) {\r
2865                         drawsetcliparea(voteorigin_x + 0.5 * votesize_x, voteorigin_y, votesize_x * 0.5, votesize_y);\r
2866                         drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2867                 }\r
2868 \r
2869                 drawresetcliparea();\r
2870         }\r
2871         else if(!vote_active) {\r
2872                 vote_highlighted = 0;\r
2873         }\r
2874 \r
2875         Sbar_UpdatePlayerTeams();\r
2876         if (intermission == 2) // map voting screen\r
2877         {\r
2878                 Sbar_Timer();\r
2879                 if(sb_showscores)\r
2880                         Sbar_DrawScoreboard();\r
2881                 else\r
2882                         Sbar_FinaleOverlay();\r
2883 \r
2884                 Sbar_Reset();\r
2885         }\r
2886         else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)\r
2887         {\r
2888                 Sbar_DrawScoreboard();\r
2889                 Sbar_Score();\r
2890                 Sbar_Timer();\r
2891 \r
2892                 Sbar_Reset();\r
2893 \r
2894                 StomachStatus_ColorFade('0 0 0');\r
2895         }\r
2896         else\r
2897         {\r
2898                 if(sb_showaccuracy && spectatee_status != -1)\r
2899                         Sbar_DrawAccuracyStats();\r
2900                 else\r
2901                         Sbar_DrawScoreboard();\r
2902                 float armor, health;\r
2903                 armor = getstati(STAT_ARMOR);\r
2904                 health = getstati(STAT_HEALTH);\r
2905 \r
2906                 stat_items = getstati(STAT_ITEMS);\r
2907                 stat_weapons = getstati(STAT_WEAPONS);\r
2908 \r
2909                 fade = 3.2 - 2 * (time - weapontime);\r
2910                 fade = bound(0.7, fade, 1);\r
2911 \r
2912                 if(g_vore) // only when the vore system is active\r
2913                 {\r
2914                         // draw the stomach board\r
2915                         if (cvar("viewsize") <= 100) {\r
2916                                 if (teamplay)\r
2917                                         drawpic(bottomleft- '0 256 0', "gfx/hud/bg_stomach", '256 256 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color\r
2918                                 else {\r
2919                                         // allow for custom HUD colors in non-teamgames\r
2920                                         color_x = cvar("sbar_color_bg_r");\r
2921                                         color_y = cvar("sbar_color_bg_g");\r
2922                                         color_z = cvar("sbar_color_bg_b");\r
2923 \r
2924                                         drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach", '256 256 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2925                                 }\r
2926                         }\r
2927 \r
2928                         if(getstati(STAT_VORE_EATEN))\r
2929                         {\r
2930                                 drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach_status", '256 256 0', StomachStatus_ColorFade(stov(cvar_string("sbar_stomachboard_color2"))), cvar("sbar_stomachboard_status_alpha") * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2931                                 drawstring(bottomleft - '-80 173 0', "predator:", '11 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2932                         }\r
2933                         else\r
2934                         {\r
2935                                 drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach_status", '256 256 0', StomachStatus_ColorFade(stov(cvar_string("sbar_stomachboard_color1"))), cvar("sbar_stomachboard_status_alpha") * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2936                                 drawstring(bottomleft - '-80 173 0', "self:", '11 11 0', ' 1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2937                         }\r
2938 \r
2939                         float stomach_load;\r
2940                         stomach_load = getstati(STAT_VORE_LOAD); // shows the predator's stomach load when we are eaten, and ours otherwise\r
2941 \r
2942                         vector status_pos;\r
2943                         string status_text;\r
2944                         status_text = strcat(ftos(bound(0, stomach_load, 9)), "/", ftos(bound(0, g_balance_vore_swallow_limit, 9)));\r
2945                         status_pos = bottomleft - '-43 171 0';\r
2946                         status_pos -= '1 0 0' * stringwidth(status_text, FALSE, '22 22 0') * 0.5;\r
2947                         drawstring(status_pos, status_text, '22 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2948 \r
2949                         if(getstati(STAT_VORE_DIGESTING))\r
2950                                 drawstring(bottomleft - '-76 142 0', "stomach digesting", '12 12 0', '1 0.5 0.5', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2951                         else if(stomach_load == g_balance_vore_swallow_limit)\r
2952                                 drawstring(bottomleft - '-76 142 0', "stomach full", '12 12 0', '0.5 1 0.5', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2953                         else if(!stomach_load)\r
2954                                 drawstring(bottomleft - '-76 142 0', "stomach empty", '12 12 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2955                         else\r
2956                                 drawstring(bottomleft - '-76 142 0', "stomach has prey", '12 12 0', '0.75 1 0.75', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2957 \r
2958                         // draw the stomach board player list\r
2959                         entity pl;\r
2960                         float f;\r
2961 \r
2962                         pos = bottomleft;\r
2963                         for(pl = players.sort_next; pl; pl = pl.sort_next)\r
2964                         {\r
2965                                 if(pl.team == COLOR_SPECTATOR)\r
2966                                         continue;\r
2967 \r
2968                                 if(getstati(STAT_VORE_EATEN))\r
2969                                         f = pl.plpredator == getstati(STAT_VORE_EATEN);\r
2970                                 else\r
2971                                 {\r
2972                                         if(spectatee_status)\r
2973                                                 f = pl.plpredator == spectatee_status;\r
2974                                         else\r
2975                                                 f = pl.plpredator == player_localentnum;\r
2976                                 }\r
2977 \r
2978                                 if(f)\r
2979                                 {\r
2980                                         Sbar_PrintStomachboardItem(pos - '-16 124 0', pl);\r
2981                                         pos_y += 1.1 * sbar_fontsize_y;\r
2982                                 }\r
2983 \r
2984                                 if(getstati(STAT_VORE_EATEN))\r
2985                                 if(pl.sv_entnum == getstati(STAT_VORE_EATEN) - 1)\r
2986                                         Sbar_PrintStomachboardItemPred(bottomleft - '-76 156 0', pl);\r
2987                         }\r
2988                 }\r
2989 \r
2990                 if (cvar("viewsize") <= 100) {\r
2991                         if (teamplay)\r
2992                                 drawpic(bottom - '96 96 0', "gfx/hud/bg_status", '192 96 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color\r
2993                         else {\r
2994                                 // allow for custom HUD colors in non-teamgames\r
2995                                 color_x = cvar("sbar_color_bg_r");\r
2996                                 color_y = cvar("sbar_color_bg_g");\r
2997                                 color_z = cvar("sbar_color_bg_b");\r
2998 \r
2999                                 drawpic(bottom - '96 96 0', "gfx/hud/bg_status", '192 96 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
3000                         }\r
3001                 }\r
3002 \r
3003                 vector health_pos, armor_pos;\r
3004                 health_pos = bottom - '43 58 0';\r
3005                 armor_pos = bottom - '43 68 0';\r
3006 \r
3007                 // armor\r
3008                 x = armor;\r
3009                 if (x > 0)\r
3010                 {\r
3011                         drawpic(armor_pos + '-8 -13.5 0', "gfx/hud/sb_armor", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3012                         armor_pos -= '1 0 0' * stringwidth(ftos(x), FALSE, '12 12 0') * 0.5;\r
3013                         Sbar_DrawXNum_Colored(armor_pos, x, 12, sbar_alpha_fg);\r
3014                 }\r
3015 \r
3016                 // health\r
3017                 x = health;\r
3018                 drawpic(health_pos + '-11 16 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3019                 health_pos -= '1 0 0' * stringwidth(ftos(x), FALSE, '22 22 0') * 0.5;\r
3020                 Sbar_DrawXNum_Colored(health_pos, x, 22, sbar_alpha_fg);\r
3021 \r
3022                 // ammo\r
3023                 pos_x = bottom_x + 140;\r
3024                 pos_y = bottom_y - 20;\r
3025 \r
3026                 float weapon_clipload, weapon_clipsize;\r
3027                 vector ammo_pos_offset;\r
3028 \r
3029                 // if we are using the jetpack, show fuel ammo. Otherwise show the ammo of our weapon\r
3030                 if(stat_items & IT_JETPACK && button_jetpack)\r
3031                 {\r
3032                         a = getstati(GetAmmoStat(0)); // how much fuel do we have?\r
3033                         drawpic(pos - '98 18 0', GetAmmoPicture(0), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3034                         ammo_pos_offset = '1 0 0' * stringwidth(ftos(a), FALSE, '16 16 0') * 0.5;\r
3035                         Sbar_DrawXNum(pos - '118 16 0' - ammo_pos_offset, a, 3, 0, 16, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3036                 }\r
3037                 else\r
3038                 {\r
3039                         float i;\r
3040                         for (i = 0; i < 1; ++i)\r
3041                         {\r
3042                                 if (stat_items & GetAmmoItemCode(i))\r
3043                                 {\r
3044                                         a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?\r
3045                                         drawpic(pos - '98 18 0', GetAmmoPicture(i), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3046                                         weapon_clipsize = getstati(STAT_WEAPON_CLIPSIZE);\r
3047 \r
3048                                         // if the weapon we're holding is reloadable, show both its ammo and load\r
3049                                         if(weapon_clipsize)\r
3050                                         {\r
3051                                                 weapon_clipload = getstati(STAT_WEAPON_CLIPLOAD);\r
3052                                                 if(weapon_clipload < 0) // we're reloading\r
3053                                                 {\r
3054                                                         ammo_pos_offset = '1 0 0' * stringwidth("- -", FALSE, '16 16 0') * 0.5;\r
3055                                                         drawstring(pos - '118 23 0' - ammo_pos_offset, "- -", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3056                                                 }\r
3057                                                 else\r
3058                                                 {\r
3059                                                         ammo_pos_offset = '1 0 0' * stringwidth(ftos(weapon_clipload), FALSE, '16 16 0') * 0.5;\r
3060                                                         Sbar_DrawXNum(pos - '118 23 0' - ammo_pos_offset, weapon_clipload, 2, 0, 16, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3061                                                 }\r
3062                                                 ammo_pos_offset = '1 0 0' * stringwidth(ftos(a), FALSE, '12 12 0') * 0.5;\r
3063                                                 Sbar_DrawXNum(pos - '118 7 0' - ammo_pos_offset, a, 3, 0, 12, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3064                                         }\r
3065                                         else\r
3066                                         {\r
3067                                                 ammo_pos_offset = '1 0 0' * stringwidth(ftos(a), FALSE, '16 16 0') * 0.5;\r
3068                                                 Sbar_DrawXNum(pos - '118 16 0' - ammo_pos_offset, a, 3, 0, 16, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3069                                         }\r
3070                                 }\r
3071                         }\r
3072                 }\r
3073 \r
3074                 // weapon icon\r
3075                 entity e;\r
3076                 e = get_weaponinfo(activeweapon);\r
3077                 if (e && e.netname != "" && e.netname != "N/A")\r
3078                         drawpic(bottom - '96 96 0', strcat("gfx/hud/bg_status_activeweapon_", e.netname), '192 96 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3079 \r
3080                 // draw scores and timer\r
3081                 Sbar_Score();\r
3082                 Sbar_Timer();\r
3083 \r
3084                 // draw strength/invincibility icon and timer\r
3085                 CSQC_Strength_Timer();\r
3086 \r
3087                 // draw gametype specific icons\r
3088                 if(gametype == GAME_KEYHUNT)\r
3089                         CSQC_kh_hud();\r
3090                 else if(gametype == GAME_CTF)\r
3091                         CSQC_ctf_hud();\r
3092                 else if(gametype == GAME_CTS || gametype == GAME_RACE)\r
3093                         CSQC_race_hud();\r
3094 \r
3095                 // draw the canleave message\r
3096                 if(getstati(STAT_VORE_CANLEAVE))\r
3097                 if not(spectatee_status) // this message doesn't address spectated players\r
3098                 {\r
3099                         s = strcat("^7Press ^3", getcommandkey("jump", "+jump"), " ^7to exit");\r
3100                         pos_x = bottom_x - stringwidth(s, TRUE, '0 0 0') * 16 / 2;\r
3101                         pos_y = bottom_y - 120;\r
3102                         drawcolorcodedstring(pos, s, '16 16 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3103                 }\r
3104         }\r
3105         return;\r
3106 }\r
3107 \r
3108 // CTF HUD\r
3109 float redflag_prevframe, blueflag_prevframe; // status during previous frame\r
3110 float redflag_prevstatus, blueflag_prevstatus; // last remembered status\r
3111 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed\r
3112 \r
3113 void CSQC_ctf_hudreset(void)\r
3114 {\r
3115         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;\r
3116 }\r
3117 \r
3118 void CSQC_ctf_hud(void)\r
3119 {\r
3120         vector top, redflag_pos, blueflag_pos, sz;\r
3121         float f; // every function should have that\r
3122         top_x = vid_conwidth / 2;\r
3123         top_y = 0;\r
3124         top_z = 0;\r
3125 \r
3126         float redflag, blueflag; // current status\r
3127         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed\r
3128         float stat_items;\r
3129 \r
3130         stat_items = getstati(STAT_ITEMS);\r
3131         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;\r
3132         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;\r
3133 \r
3134         // when status CHANGES, set old status into prevstatus and current status into status\r
3135         if (redflag != redflag_prevframe)\r
3136         {\r
3137                 redflag_statuschange_time = time;\r
3138                 redflag_prevstatus = redflag_prevframe;\r
3139                 redflag_prevframe = redflag;\r
3140         }\r
3141 \r
3142         if (blueflag != blueflag_prevframe)\r
3143         {\r
3144                 blueflag_statuschange_time = time;\r
3145                 blueflag_prevstatus = blueflag_prevframe;\r
3146                 blueflag_prevframe = blueflag;\r
3147         }\r
3148         \r
3149         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;\r
3150         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;\r
3151 \r
3152         float BLINK_FACTOR = 0.15;\r
3153         float BLINK_BASE = 0.85;\r
3154         // note:\r
3155         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)\r
3156         // thus\r
3157         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)\r
3158         // ensure RMS == 1\r
3159         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz\r
3160 \r
3161         string red_icon, red_icon_prevstatus;\r
3162         float red_alpha, red_alpha_prevstatus;\r
3163         red_alpha = red_alpha_prevstatus = 1;\r
3164         switch(redflag) {\r
3165                 case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;\r
3166                 case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;\r
3167                 case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3168                 default:\r
3169                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))\r
3170                                 red_icon = "gfx/hud/sb_flag_red_shielded";\r
3171                         else\r
3172                                 red_icon = string_null;\r
3173                         break;\r
3174         }\r
3175         switch(redflag_prevstatus) {\r
3176                 case 1: red_icon_prevstatus = "gfx/hud/sb_flag_red_taken"; break;\r
3177                 case 2: red_icon_prevstatus = "gfx/hud/sb_flag_red_lost"; break;\r
3178                 case 3: red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3179                 default:\r
3180                         if(redflag == 3)\r
3181                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; // make it more visible\r
3182                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))\r
3183                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_shielded";\r
3184                         else\r
3185                                 red_icon_prevstatus = string_null;\r
3186                         break;\r
3187         }\r
3188 \r
3189         string blue_icon, blue_icon_prevstatus;\r
3190         float blue_alpha, blue_alpha_prevstatus;\r
3191         blue_alpha = blue_alpha_prevstatus = 1;\r
3192         switch(blueflag) {\r
3193                 case 1: blue_icon = "gfx/hud/sb_flag_blue_taken"; break;\r
3194                 case 2: blue_icon = "gfx/hud/sb_flag_blue_lost"; break;\r
3195                 case 3: blue_icon = "gfx/hud/sb_flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3196                 default:\r
3197                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))\r
3198                                 blue_icon = "gfx/hud/sb_flag_blue_shielded";\r
3199                         else\r
3200                                 blue_icon = string_null;\r
3201                         break;\r
3202         }\r
3203         switch(blueflag_prevstatus) {\r
3204                 case 1: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_taken"; break;\r
3205                 case 2: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_lost"; break;\r
3206                 case 3: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3207                 default:\r
3208                         if(blueflag == 3)\r
3209                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; // make it more visible\r
3210                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))\r
3211                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_shielded";\r
3212                         else\r
3213                                 blue_icon_prevstatus = string_null;\r
3214                         break;\r
3215         }\r
3216 \r
3217         if (myteam == COLOR_TEAM1) { // always draw own flag on left\r
3218                 redflag_pos = top + '-52 50 0';\r
3219                 blueflag_pos = top + '0 40 0';\r
3220         } else {\r
3221                 blueflag_pos = top + '-52 50 0';\r
3222                 redflag_pos = top + '0 40 0';\r
3223         }\r
3224         \r
3225         sz = '52 52 0';\r
3226         \r
3227         f = bound(0, redflag_statuschange_elapsedtime*2, 1);\r
3228         if(red_icon_prevstatus && f < 1)\r
3229                 drawpic_expanding(redflag_pos, red_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);\r
3230         if(red_icon)\r
3231                 drawpic(redflag_pos, red_icon, sz, '1 1 1', sbar_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);\r
3232 \r
3233         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);\r
3234         if(blue_icon_prevstatus && f < 1)\r
3235                 drawpic_expanding(blueflag_pos, blue_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);\r
3236         if(blue_icon)\r
3237                 drawpic(blueflag_pos, blue_icon, sz, '1 1 1', sbar_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);\r
3238 }\r
3239 \r
3240 // Keyhunt HUD\r
3241 float kh_runheretime;\r
3242 \r
3243 void CSQC_kh_hudreset(void)\r
3244 {\r
3245         kh_runheretime = 0;\r
3246 }\r
3247 \r
3248 void CSQC_kh_hud(void)\r
3249 {\r
3250         float kh_keys;\r
3251         float keyteam;\r
3252         float a, aa;\r
3253         vector p, pa, kh_size, kh_asize;\r
3254 \r
3255         vector top;\r
3256         top_x = vid_conwidth / 2;\r
3257         top_y = 0;\r
3258         top_z = 0;\r
3259 \r
3260         p = top + '-50 64 0';\r
3261 \r
3262         kh_keys = getstati(STAT_KH_KEYS);\r
3263 \r
3264         kh_size = '19 34 0';\r
3265         kh_asize = '19 10 0';\r
3266         pa = p + '0 -10 0';\r
3267 \r
3268         float i, key;\r
3269 \r
3270         float keycount;\r
3271         keycount = 0;\r
3272         for(i = 0; i < 4; ++i)\r
3273         {\r
3274                 key = floor(kh_keys / pow(32, i)) & 31;\r
3275                 keyteam = key - 1;\r
3276                 if(keyteam == 30 && keycount <= 4)\r
3277                         keycount += 4;\r
3278                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)\r
3279                         keycount += 1;\r
3280         }\r
3281         // this yields 8 exactly if "RUN HERE" shows\r
3282 \r
3283         if(keycount == 8)\r
3284         {\r
3285                 if(!kh_runheretime)\r
3286                         kh_runheretime = time;\r
3287                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE\r
3288         }\r
3289         else\r
3290                 kh_runheretime = 0;\r
3291 \r
3292         for(i = 0; i < 4; ++i)\r
3293         {\r
3294                 key = floor(kh_keys / pow(32, i)) & 31;\r
3295                 keyteam = key - 1;\r
3296                 switch(keyteam)\r
3297                 {\r
3298                         case 30: // my key\r
3299                                 keyteam = myteam;\r
3300                                 a = 1;\r
3301                                 aa = 1;\r
3302                                 break;\r
3303                         case -1: // no key\r
3304                                 a = 0;\r
3305                                 aa = 0;\r
3306                                 break;\r
3307                         default: // owned or dropped\r
3308                                 a = 0.2;\r
3309                                 aa = 0.5;\r
3310                                 break;\r
3311                 }\r
3312                 a = a * sbar_alpha_fg;\r
3313                 aa = aa * sbar_alpha_fg;\r
3314                 if(a > 0)\r
3315                 {\r
3316                         switch(keyteam)\r
3317                         {\r
3318                                 case COLOR_TEAM1:\r
3319                                         drawpic (pa, "gfx/hud/sb_kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3320                                         break;\r
3321                                 case COLOR_TEAM2:\r
3322                                         drawpic (pa, "gfx/hud/sb_kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3323                                         break;\r
3324                                 case COLOR_TEAM3:\r
3325                                         drawpic (pa, "gfx/hud/sb_kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3326                                         break;\r
3327                                 case COLOR_TEAM4:\r
3328                                         drawpic (pa, "gfx/hud/sb_kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3329                                         break;\r
3330                                 default:\r
3331                                         break;\r
3332                         }\r
3333                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!\r
3334                         {\r
3335                                 case 0:\r
3336                                         drawpic (p, "gfx/hud/sb_kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3337                                         break;\r
3338                                 case 1:\r
3339                                         drawpic (p, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3340                                         break;\r
3341                                 case 2:\r
3342                                         drawpic (p, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3343                                         break;\r
3344                                 case 3:\r
3345                                         drawpic (p, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3346                                         break;\r
3347                         }\r
3348                 }\r
3349                 p_x += 24;\r
3350                 pa_x += 24;\r
3351         }\r
3352 }\r
3353 \r
3354 float crecordtime_prev; // last remembered crecordtime\r
3355 float crecordtime_change_time; // time when crecordtime last changed\r
3356 float srecordtime_prev; // last remembered srecordtime\r
3357 float srecordtime_change_time; // time when srecordtime last changed\r
3358 void CSQC_race_hud(void) \r
3359 {\r
3360         entity me;\r
3361         me = playerslots[player_localentnum - 1];\r
3362         float t, score;\r
3363         float f; // yet another function has this\r
3364         score = me.(scores[ps_primary]);\r
3365 \r
3366         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD\r
3367                 return; // no records in the actual race\r
3368 \r
3369         drawfont = sbar_bigfont;\r
3370         vector pos;\r
3371         pos_x = 2;\r
3372         pos_y = vid_conheight - 272;\r
3373 \r
3374         // clientside personal record\r
3375         string rr;\r
3376         if(gametype == GAME_CTS)\r
3377                 rr = CTS_RECORD;\r
3378         else\r
3379                 rr = RACE_RECORD;\r
3380         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));\r
3381 \r
3382         if(score && score < t || !t)\r
3383                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));\r
3384 \r
3385         if(t != crecordtime_prev) {\r
3386                 crecordtime_prev = t;\r
3387                 crecordtime_change_time = time;\r
3388         }\r
3389         f = time - crecordtime_change_time;\r
3390 \r
3391         if (f > 1) {\r
3392                 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3393                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3394         } else {\r
3395                 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3396                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3397                 drawstring_expanding(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3398                 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3399         }\r
3400 \r
3401         // server record\r
3402         pos_y += 26;\r
3403         t = race_server_record;\r
3404         if(t != srecordtime_prev) {\r
3405                 srecordtime_prev = t;\r
3406                 srecordtime_change_time = time;\r
3407         }\r
3408         f = time - srecordtime_change_time;\r
3409 \r
3410         if (f > 1) {\r
3411                 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3412                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3413         } else {\r
3414                 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3415                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3416                 drawstring_expanding(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3417                 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3418         }\r
3419         drawfont = sbar_font;\r
3420 }\r