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Undo last commit. The issue I was trying to fix was caused by something else
[voretournament/voretournament.git] / data / qcsrc / client / sbar.qc
1 void drawstringright(vector, string, vector, vector, float, float);\r
2 void drawstringcenter(vector, string, vector, vector, float, float);\r
3 \r
4 float teamnagger;\r
5 \r
6 float weapon_hits[WEP_MAXCOUNT];\r
7 float weapon_fired[WEP_MAXCOUNT];\r
8 float weapon_number;\r
9 \r
10 float last_weapon;\r
11 float weapontime;\r
12 \r
13 float sbar_alpha_fg;\r
14 float sbar_alpha_bg;\r
15 float sbar_color_bg_team;\r
16 float sbar_border_thickness;\r
17 float sbar_accuracy_border_thickness;\r
18 float sbar_scoreboard_alpha_bg;\r
19 float sbar_scoreboard_alpha_fg;\r
20 float sbar_scoreboard_highlight;\r
21 float sbar_scoreboard_highlight_alpha;\r
22 float sbar_scoreboard_highlight_alpha_self;\r
23 float sbar_hudselector;\r
24 float sbar_accuracy_hud;\r
25 float sbar_scoreboard_alpha_name;\r
26 float sbar_scoreboard_alpha_name_self;\r
27 \r
28 float ps_primary, ps_secondary;\r
29 float ts_primary, ts_secondary;\r
30 \r
31 vector color;\r
32 float SCOREBOARD_OFFSET = 50;\r
33 \r
34 void CSQC_kh_hudreset();\r
35 void CSQC_kh_hud();\r
36 void CSQC_ctf_hudreset();\r
37 void CSQC_ctf_hud();\r
38 void CSQC_race_hud();\r
39 void MapVote_Draw();\r
40 void Sbar_FinaleOverlay()\r
41 {\r
42         /*vector pos;\r
43         pos_x = (vid_conwidth - 1)/2;\r
44         pos_y = 16;\r
45         pos_z = 0;*/\r
46 \r
47         //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
48 \r
49         //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);\r
50         MapVote_Draw();\r
51 }\r
52 \r
53 vector Sbar_AccuracyColor(float accuracy)\r
54 {\r
55         vector rgb;\r
56         float yellow_accuracy = cvar("sbar_accuracy_yellow"); // value at which this function returns yellow\r
57         if(accuracy >= 100) {\r
58                 rgb_x = 0;\r
59                 rgb_y = 1;\r
60         }\r
61         else if(accuracy > yellow_accuracy) {\r
62                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0\r
63                 rgb_y = 1;\r
64         }\r
65         else {\r
66                 rgb_x = 1;\r
67                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1\r
68         }\r
69         rgb_z = 0;\r
70         return rgb;\r
71 }\r
72 \r
73 void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)\r
74 {\r
75         float l, i;\r
76         string str, tmp, l_length;\r
77         float minus, plus;\r
78         vector vsize, num_color;\r
79 \r
80         vsize_x = vsize_y = lettersize;\r
81         vsize_z = 0;\r
82 \r
83         // showminusplus 1: always prefix with minus sign (useful in race distribution display)\r
84         // showminusplus 2: always prefix with plus sign (useful in race distribution display)\r
85         // showminusplus 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)\r
86 \r
87         if((showminusplus == 2 && num >= 0) || (num > 0 && showminusplus == 3))\r
88         {\r
89                 plus = true;\r
90                 pos_x -= lettersize;\r
91         } else\r
92                 plus = false;   \r
93 \r
94         if(num < 0 || (num < 0 && showminusplus == 3) || (showminusplus == 1 && num <= 0))\r
95         {\r
96                 minus = true;\r
97                 num = -num;\r
98                 pos_x -= lettersize;\r
99         } else\r
100                 minus = false;\r
101 \r
102         if(digits < 0)\r
103         {\r
104                 tmp = ftos(num);\r
105                 digits = -digits;\r
106                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);\r
107         } else\r
108                 str = ftos(num);\r
109 \r
110         l = strlen(str);\r
111         l_length = ftos(l);\r
112 \r
113         if(l > digits)\r
114         {\r
115                 str = substring(str, l-digits, 999);\r
116                 l = strlen(str);\r
117         } else if(l < digits)\r
118                 pos_x += (digits-l) * lettersize;\r
119 \r
120         if (highlighted == 1) {\r
121                 vector hl_size;\r
122                 hl_size_x = vsize_x * l + vsize_x * 0.2;\r
123                 hl_size_y = vsize_y * 1.1;\r
124                 hl_size_z = 0;\r
125                 if(minus)\r
126                         hl_size_x = hl_size_x + vsize_x;\r
127 \r
128                 vector hl_pos;\r
129                 hl_pos_x = pos_x - lettersize/10;\r
130                 hl_pos_y = pos_y - lettersize/20;\r
131                 hl_pos_z = 0;\r
132 \r
133                 drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);\r
134         }\r
135 \r
136         if (stroke == 1)\r
137                 num_color = '1 1 1';\r
138         else\r
139                 num_color = rgb;\r
140 \r
141         if(minus)\r
142         {\r
143                 if (stroke == 1)\r
144                         drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);\r
145                 drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);\r
146                 pos_x += lettersize;\r
147         } else if(plus)\r
148         {\r
149                 if (stroke == 1)\r
150                         drawpic(pos, "gfx/hud/num_plus_stroke", vsize, rgb, alpha, dflags);\r
151                 drawpic(pos, "gfx/hud/num_plus", vsize, num_color, alpha, dflags);\r
152                 pos_x += lettersize;\r
153         }\r
154 \r
155         for(i = 0; i < l; ++i)\r
156         {\r
157                 tmp = substring(str, i, 1);\r
158                 if (stroke == 1)\r
159                         drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);\r
160                 drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);\r
161                 pos_x += lettersize;\r
162         }\r
163 }\r
164 \r
165 void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)\r
166 {\r
167         if(x > 200) {\r
168                 color_x = 0;\r
169                 color_y = 1;\r
170                 color_z = 0;\r
171         }\r
172         else if(x > 150) {\r
173                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0\r
174                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1\r
175                 color_z = 0;\r
176         }\r
177         else if(x > 100) {\r
178                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4\r
179                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9\r
180                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0\r
181         }\r
182         else if(x > 50) {\r
183                 color_x = 1;\r
184                 color_y = 1;\r
185                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1\r
186         }\r
187         else if(x > 20) {\r
188                 color_x = 1;\r
189                 color_y = (x-20)*90/27/100; // green value between 0 -> 1\r
190                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2\r
191         }\r
192         else {\r
193                 color_x = 1;\r
194                 color_y = 0;\r
195                 color_z = 0;\r
196         }\r
197         Sbar_DrawXNum(pos, x, 3, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);\r
198 }\r
199 \r
200 void Cmd_Sbar_SetFields(float argc);\r
201 void Sbar_InitScores()\r
202 {\r
203         float i, f;\r
204 \r
205         ps_primary = ps_secondary = ts_primary = ts_secondary = -1;\r
206         for(i = 0; i < MAX_SCORE; ++i)\r
207         {\r
208                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);\r
209                 if(f == SFL_SORT_PRIO_PRIMARY)\r
210                         ps_primary = i;\r
211                 if(f == SFL_SORT_PRIO_SECONDARY)\r
212                         ps_secondary = i;\r
213         }\r
214         if(ps_secondary == -1)\r
215                 ps_secondary = ps_primary;\r
216 \r
217         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
218         {\r
219                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);\r
220                 if(f == SFL_SORT_PRIO_PRIMARY)\r
221                         ts_primary = i;\r
222                 if(f == SFL_SORT_PRIO_SECONDARY)\r
223                         ts_secondary = i;\r
224         }\r
225         if(ts_secondary == -1)\r
226                 ts_secondary = ts_primary;\r
227 \r
228         Cmd_Sbar_SetFields(0);\r
229 }\r
230 \r
231 void Sbar_UpdatePlayerPos(entity pl);\r
232 float SetTeam(entity pl, float Team);\r
233 //float lastpnum;\r
234 void Sbar_UpdatePlayerTeams()\r
235 {\r
236         float Team;\r
237         entity pl, tmp;\r
238         float num;\r
239 \r
240         num = 0;\r
241         for(pl = players.sort_next; pl; pl = pl.sort_next)\r
242         {\r
243                 num += 1;\r
244                 Team = GetPlayerColor(pl.sv_entnum);\r
245                 if(SetTeam(pl, Team))\r
246                 {\r
247                         tmp = pl.sort_prev;\r
248                         Sbar_UpdatePlayerPos(pl);\r
249                         if(tmp)\r
250                                 pl = tmp;\r
251                         else\r
252                                 pl = players.sort_next;\r
253                 }\r
254         }\r
255         /*\r
256         if(num != lastpnum)\r
257                 print(strcat("PNUM: ", ftos(num), "\n"));\r
258         lastpnum = num;\r
259         */\r
260 }\r
261 \r
262 float Sbar_ComparePlayerScores(entity left, entity right)\r
263 {\r
264         float vl, vr;\r
265         vl = GetPlayerColor(left.sv_entnum);\r
266         vr = GetPlayerColor(right.sv_entnum);\r
267 \r
268         if(!left.gotscores)\r
269                 vl = COLOR_SPECTATOR;\r
270         if(!right.gotscores)\r
271                 vr = COLOR_SPECTATOR;\r
272 \r
273         if(vl > vr)\r
274                 return true;\r
275         if(vl < vr)\r
276                 return false;\r
277 \r
278         if(vl == COLOR_SPECTATOR)\r
279         {\r
280                 // FIRST the one with scores (spectators), THEN the ones without (downloaders)\r
281                 // no other sorting\r
282                 if(!left.gotscores && right.gotscores)\r
283                         return true;\r
284                 return false;\r
285         }\r
286 \r
287         vl = left.scores[ps_primary];\r
288         vr = right.scores[ps_primary];\r
289         if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)\r
290         {\r
291                 if(vl == 0 && vr != 0)\r
292                         return 1;\r
293                 if(vl != 0 && vr == 0)\r
294                         return 0;\r
295         }\r
296         if(vl > vr)\r
297                 return IS_INCREASING(scores_flags[ps_primary]);\r
298         if(vl < vr)\r
299                 return IS_DECREASING(scores_flags[ps_primary]);\r
300 \r
301         vl = left.scores[ps_secondary];\r
302         vr = right.scores[ps_secondary];\r
303         if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)\r
304         {\r
305                 if(vl == 0 && vr != 0)\r
306                         return 1;\r
307                 if(vl != 0 && vr == 0)\r
308                         return 0;\r
309         }\r
310         if(vl > vr)\r
311                 return IS_INCREASING(scores_flags[ps_secondary]);\r
312         if(vl < vr)\r
313                 return IS_DECREASING(scores_flags[ps_secondary]);\r
314 \r
315         return false;\r
316 }\r
317 \r
318 void Sbar_UpdatePlayerPos(entity player)\r
319 {\r
320         for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)\r
321         {\r
322                 SORT_SWAP(player, other);\r
323         }\r
324         for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)\r
325         {\r
326                 SORT_SWAP(other, player);\r
327         }\r
328 }\r
329 \r
330 float Sbar_CompareTeamScores(entity left, entity right)\r
331 {\r
332         float vl, vr;\r
333 \r
334         if(left.team == COLOR_SPECTATOR)\r
335                 return 1;\r
336         if(right.team == COLOR_SPECTATOR)\r
337                 return 0;\r
338 \r
339         vl = left.teamscores[ts_primary];\r
340         vr = right.teamscores[ts_primary];\r
341         if(vl > vr)\r
342                 return IS_INCREASING(teamscores_flags[ts_primary]);\r
343         if(vl < vr)\r
344                 return IS_DECREASING(teamscores_flags[ts_primary]);\r
345 \r
346         vl = left.teamscores[ts_secondary];\r
347         vr = right.teamscores[ts_secondary];\r
348         if(vl > vr)\r
349                 return IS_INCREASING(teamscores_flags[ts_secondary]);\r
350         if(vl < vr)\r
351                 return IS_DECREASING(teamscores_flags[ts_secondary]);\r
352 \r
353         return false;\r
354 }\r
355 \r
356 void Sbar_UpdateTeamPos(entity Team)\r
357 {\r
358         for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)\r
359         {\r
360                 SORT_SWAP(Team, other);\r
361         }\r
362         for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)\r
363         {\r
364                 SORT_SWAP(other, Team);\r
365         }\r
366 }\r
367 \r
368 void Cmd_Sbar_Help(float argc)\r
369 {\r
370         print("You can modify the scoreboard using the ^2sbar_columns_set command.\n");\r
371         print("^3|---------------------------------------------------------------|\n");\r
372         print("Usage:\n");\r
373         print("^2sbar_columns_set default\n");\r
374         print("^2sbar_columns_set ^7filed1 field2 ...\n");\r
375         print("The following field names are recognized (case insensitive):\n");\r
376         print("You can use a ^3|^7 to start the right-aligned fields.\n\n");\r
377 \r
378         print("^3name^7 or ^3nick^7         Name of a player\n");\r
379         print("^3ping^7                     Ping time\n");\r
380         print("^3pl^7                       Packet loss\n");\r
381         print("^3kills^7                    Number of kills\n");\r
382         print("^3deaths^7                   Number of deaths\n");\r
383         print("^3suicides^7                 Number of suicides\n");\r
384         print("^3frags^7                    kills - suicides\n");\r
385         print("^3kd^7                       The kill-death ratio\n");\r
386         print("^3caps^7                     How often a flag (CTF) or a key (KeyHunt) was captured\n");\r
387         print("^3pickups^7                  How often a flag (CTF) or a key (KeyHunt) was picked up\n");\r
388         print("^3fckills^7                  Number of flag carrier kills\n");\r
389         print("^3returns^7                  Number of flag returns\n");\r
390         print("^3drops^7                    Number of flag drops\n");\r
391         print("^3lives^7                    Number of lives (LMS)\n");\r
392         print("^3rank^7                     Player rank\n");\r
393         print("^3pushes^7                   Number of players pushed into void\n");\r
394         print("^3destroyed^7                Number of keys destroyed by pushing them into void\n");\r
395         print("^3kckills^7                  Number of keys carrier kills\n");\r
396         print("^3losses^7                   Number of times a key was lost\n");\r
397         print("^3laps^7                     Number of laps finished (race/cts)\n");\r
398         print("^3time^7                     Total time raced (race/cts)\n");\r
399         print("^3fastest^7                  Time of fastest lap (race/cts)\n");\r
400         print("^3ticks^7                    Number of ticks (DOM)\n");\r
401         print("^3takes^7                    Number of domination points taken (DOM)\n");\r
402         print("^3score^7                    Total score\n\n");\r
403 \r
404         print("Before a field you can put a + or - sign, then a comma separated list\n");\r
405         print("of game types, then a slash, to make the field show up only in these\n");\r
406         print("or in all but these game types. You can also specify 'all' as a\n");\r
407         print("field to show all fields available for the current game mode.\n\n");\r
408         \r
409         print("The special game type names 'teams' and 'noteams' can be used to\n");\r
410         print("include/exclude ALL teams/noteams game modes.\n\n");\r
411 \r
412         print("Example: sbar_columns_set name ping pl | +ctf/field3 -dm/field4\n");\r
413         print("will display name, ping and pl aligned to the left, and the fields\n");\r
414         print("right of the vertical bar aligned to the right.\n");\r
415         print("'field3' will only be shown in CTF, and 'field4' will be shown in all\n");\r
416         print("other gamemodes except DM.\n");\r
417 }\r
418 \r
419 string Sbar_DefaultColumnLayout()\r
420 {\r
421         return strcat( // fteqcc sucks\r
422                 "ping pl name | ",\r
423                 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"\r
424                 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",\r
425                 "+lms/lives +lms/rank ",\r
426                 "+kh/caps +kh/pushes +kh/destroyed ",\r
427                 "?+race/laps ?+race/time ?+race/fastest ",\r
428                 "-lms,race");\r
429 }\r
430 \r
431 void Cmd_Sbar_SetFields(float argc)\r
432 {\r
433         float i, j, slash;\r
434         string str, pattern;\r
435         float have_name, have_primary, have_secondary, have_separator;\r
436         float missing;\r
437 \r
438         // TODO: re enable with gametype dependant cvars?\r
439         if(argc < 2) // no arguments provided\r
440                 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");\r
441 \r
442         if(argc < 2)\r
443                 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");\r
444 \r
445         if(argc == 2)\r
446         {\r
447                 if(argv(1) == "default")\r
448                         argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");\r
449                 else if(argv(1) == "all")\r
450                 {\r
451                         string s;\r
452                         s = "ping pl color name |";\r
453                         for(i = 0; i < MAX_SCORE; ++i)\r
454                         {\r
455                                 if(i != ps_primary)\r
456                                 if(i != ps_secondary)\r
457                                 if(scores_label[i] != "")\r
458                                         s = strcat(s, " ", scores_label[i]);\r
459                         }\r
460                         if(ps_secondary != ps_primary)\r
461                                 s = strcat(s, " ", scores_label[ps_secondary]);\r
462                         s = strcat(s, " ", scores_label[ps_primary]);\r
463                         argc = tokenizebyseparator(strcat("x ", s), " ");\r
464                 }\r
465         }\r
466 \r
467 \r
468         sbar_num_fields = 0;\r
469 \r
470         drawfont = sbar_font;\r
471 \r
472         for(i = 0; i < argc - 1; ++i)\r
473         {\r
474                 float nocomplain;\r
475                 str = argv(i+1);\r
476 \r
477                 nocomplain = FALSE;\r
478                 if(substring(str, 0, 1) == "?")\r
479                 {\r
480                         nocomplain = TRUE;\r
481                         str = substring(str, 1, strlen(str) - 1);\r
482                 }\r
483 \r
484                 slash = strstrofs(str, "/", 0);\r
485                 if(slash >= 0)\r
486                 {\r
487                         pattern = substring(str, 0, slash);\r
488                         str = substring(str, slash + 1, strlen(str) - (slash + 1));\r
489 \r
490                         if not(isGametypeInFilter(gametype, teamplay, pattern))\r
491                                 continue;\r
492                 }\r
493 \r
494                 strunzone(sbar_title[sbar_num_fields]);\r
495                 sbar_title[sbar_num_fields] = strzone(str);\r
496                 sbar_size[sbar_num_fields] = stringwidth(str, FALSE, sbar_fontsize);\r
497                 str = strtolower(str);\r
498 \r
499                 if(str == "ping") {\r
500                         sbar_field[sbar_num_fields] = SP_PING;\r
501                 } else if(str == "pl") {\r
502                         sbar_field[sbar_num_fields] = SP_PL;\r
503                 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {\r
504                         sbar_field[sbar_num_fields] = SP_KDRATIO;\r
505                 } else if(str == "name" || str == "nick") {\r
506                         sbar_field[sbar_num_fields] = SP_NAME;\r
507                         have_name = 1;\r
508                 } else if(str == "|") {\r
509                         sbar_field[sbar_num_fields] = SP_SEPARATOR;\r
510                         have_separator = 1;\r
511                 } else {\r
512                         for(j = 0; j < MAX_SCORE; ++j)\r
513                                 if(str == strtolower(scores_label[j]))\r
514                                         goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"\r
515 :notfound\r
516                         if(str == "frags" && !(gametype == GAME_RPG))\r
517                         {\r
518                                 j = SP_FRAGS;\r
519                         }\r
520                         else\r
521                         {\r
522                                 if not(nocomplain)\r
523                                         print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));\r
524                                 continue;\r
525                         }\r
526 :found\r
527                         sbar_field[sbar_num_fields] = j;\r
528                         if(j == ps_primary)\r
529                                 have_primary = 1;\r
530                         if(j == ps_secondary)\r
531                                 have_secondary = 1;\r
532                 }\r
533                 ++sbar_num_fields;\r
534                 if(sbar_num_fields >= MAX_SBAR_FIELDS)\r
535                         break;\r
536         }\r
537 \r
538         if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)\r
539                 have_primary = 1;\r
540         if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)\r
541                 have_secondary = 1;\r
542         if(ps_primary == ps_secondary)\r
543                 have_secondary = 1;\r
544         missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);\r
545 \r
546         if(sbar_num_fields+missing < MAX_SBAR_FIELDS)\r
547         {\r
548                 if(!have_name)\r
549                 {\r
550                         strunzone(sbar_title[sbar_num_fields]);\r
551                         for(i = sbar_num_fields; i > 0; --i)\r
552                         {\r
553                                 sbar_title[i] = sbar_title[i-1];\r
554                                 sbar_size[i] = sbar_size[i-1];\r
555                                 sbar_field[i] = sbar_field[i-1];\r
556                         }\r
557                         sbar_title[0] = strzone("name");\r
558                         sbar_field[0] = SP_NAME;\r
559                         ++sbar_num_fields;\r
560                         print("fixed missing field 'name'\n");\r
561 \r
562                         if(!have_separator)\r
563                         {\r
564                                 strunzone(sbar_title[sbar_num_fields]);\r
565                                 for(i = sbar_num_fields; i > 1; --i)\r
566                                 {\r
567                                         sbar_title[i] = sbar_title[i-1];\r
568                                         sbar_size[i] = sbar_size[i-1];\r
569                                         sbar_field[i] = sbar_field[i-1];\r
570                                 }\r
571                                 sbar_title[1] = strzone("|");\r
572                                 sbar_field[1] = SP_SEPARATOR;\r
573                                 sbar_size[1] = stringwidth("|", FALSE, sbar_fontsize);\r
574                                 ++sbar_num_fields;\r
575                                 print("fixed missing field '|'\n");\r
576                         }\r
577                 }\r
578                 else if(!have_separator)\r
579                 {\r
580                         strunzone(sbar_title[sbar_num_fields]);\r
581                         sbar_title[sbar_num_fields] = strzone("|");\r
582                         sbar_size[sbar_num_fields] = stringwidth("|", FALSE, sbar_fontsize);\r
583                         sbar_field[sbar_num_fields] = SP_SEPARATOR;\r
584                         ++sbar_num_fields;\r
585                         print("fixed missing field '|'\n");\r
586                 }\r
587                 if(!have_secondary)\r
588                 {\r
589                         strunzone(sbar_title[sbar_num_fields]);\r
590                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);\r
591                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);\r
592                         sbar_field[sbar_num_fields] = ps_secondary;\r
593                         ++sbar_num_fields;\r
594                         print("fixed missing field '", scores_label[ps_secondary], "'\n");\r
595                 }\r
596                 if(!have_primary)\r
597                 {\r
598                         strunzone(sbar_title[sbar_num_fields]);\r
599                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);\r
600                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);\r
601                         sbar_field[sbar_num_fields] = ps_primary;\r
602                         ++sbar_num_fields;\r
603                         print("fixed missing field '", scores_label[ps_primary], "'\n");\r
604                 }\r
605         }\r
606 \r
607         sbar_field[sbar_num_fields] = SP_END;\r
608 }\r
609 \r
610 // MOVEUP::\r
611 vector sbar_field_rgb;\r
612 string sbar_field_icon0;\r
613 string sbar_field_icon1;\r
614 string sbar_field_icon2;\r
615 vector sbar_field_icon0_rgb;\r
616 vector sbar_field_icon1_rgb;\r
617 vector sbar_field_icon2_rgb;\r
618 float sbar_field_icon0_alpha;\r
619 float sbar_field_icon1_alpha;\r
620 float sbar_field_icon2_alpha;\r
621 string Sbar_GetField(entity pl, float field)\r
622 {\r
623         float tmp, num, denom, f;\r
624         string str;\r
625         sbar_field_rgb = '1 1 1';\r
626         sbar_field_icon0 = "";\r
627         sbar_field_icon1 = "";\r
628         sbar_field_icon2 = "";\r
629         sbar_field_icon0_rgb = '1 1 1';\r
630         sbar_field_icon1_rgb = '1 1 1';\r
631         sbar_field_icon2_rgb = '1 1 1';\r
632         sbar_field_icon0_alpha = 1;\r
633         sbar_field_icon1_alpha = 1;\r
634         sbar_field_icon2_alpha = 1;\r
635         switch(field)\r
636         {\r
637                 case SP_PING:\r
638                         if not(pl.gotscores)\r
639                                 return "\x8D\x8D\x8D"; // >>> sign\r
640                         //str = getplayerkey(pl.sv_entnum, "ping");\r
641                         f = pl.ping;\r
642                         if(f == 0)\r
643                                 return "N/A";\r
644                         tmp = max(0, min(220, f-80)) / 220;\r
645                         sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;\r
646                         return ftos(f);\r
647 \r
648                 case SP_PL:\r
649                         if not(pl.gotscores)\r
650                                 return "N/A";\r
651                         f = pl.ping_packetloss;\r
652                         tmp = pl.ping_movementloss;\r
653                         if(f == 0 && tmp == 0)\r
654                                 return "";\r
655                         str = ftos(ceil(f * 100));\r
656                         if(tmp != 0)\r
657                                 str = strcat(str, "~", ftos(ceil(tmp * 100)));\r
658                         tmp = bound(0, f / 0.2 + tmp / 0.04, 1); // 20% is REALLY BAD pl\r
659                         sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;\r
660                         return str;\r
661 \r
662                 case SP_NAME:\r
663                         if(ready_waiting && pl.ready)\r
664                         {\r
665                                 sbar_field_icon0 = "gfx/sb_player_ready";\r
666                         }\r
667                         else if(!teamplay)\r
668                         {\r
669                                 f = stof(getplayerkey(pl.sv_entnum, "colors"));\r
670                                 {\r
671                                         sbar_field_icon0 = "gfx/sb_playercolor_base";\r
672                                         sbar_field_icon1 = "gfx/sb_playercolor_shirt";\r
673                                         sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);\r
674                                         sbar_field_icon2 = "gfx/sb_playercolor_pants";\r
675                                         sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);\r
676                                 }\r
677                         }\r
678                         return GetPlayerName(pl.sv_entnum);\r
679 \r
680                 case SP_FRAGS:\r
681                         f = pl.(scores[SP_KILLS]);\r
682                         f -= pl.(scores[SP_SUICIDES]);\r
683                         return ftos(f);\r
684 \r
685                 case SP_KDRATIO:\r
686                         num = pl.(scores[SP_KILLS]);\r
687                         denom = pl.(scores[SP_DEATHS]);\r
688 \r
689                         if(denom == 0) {\r
690                                 sbar_field_rgb = '0 1 0';\r
691                                 str = ftos(num);\r
692                         } else if(num <= 0) {\r
693                                 sbar_field_rgb = '1 0 0';\r
694                                 str = ftos(num/denom);\r
695                         } else\r
696                                 str = ftos(num/denom);\r
697 \r
698                         tmp = strstrofs(str, ".", 0);\r
699                         if(tmp > 0)\r
700                                 str = substring(str, 0, tmp+2);\r
701                         return str;\r
702 \r
703                 default:\r
704                         tmp = pl.(scores[field]);\r
705                         f = scores_flags[field];\r
706                         if(field == ps_primary)\r
707                                 sbar_field_rgb = '1 1 0';\r
708                         else if(field == ps_secondary)\r
709                                 sbar_field_rgb = '0 1 1';\r
710                         else\r
711                                 sbar_field_rgb = '1 1 1';\r
712                         return ScoreString(f, tmp);\r
713         }\r
714         //return "error";\r
715 }\r
716 \r
717 string Sbar_GetStomachField(entity pl, float field)\r
718 {\r
719         sbar_field_rgb = '1 1 1';\r
720         sbar_field_icon0 = "";\r
721         sbar_field_icon1 = "";\r
722         sbar_field_icon2 = "";\r
723         sbar_field_icon0_rgb = '1 1 1';\r
724         sbar_field_icon1_rgb = '1 1 1';\r
725         sbar_field_icon2_rgb = '1 1 1';\r
726         sbar_field_icon0_alpha = 1;\r
727         sbar_field_icon1_alpha = 1;\r
728         sbar_field_icon2_alpha = 1;\r
729         switch(field)\r
730         {\r
731                 case ST_NAME:\r
732                         return GetPlayerName(pl.sv_entnum);\r
733 \r
734                 case ST_HEALTH:\r
735                         return ftos(pl.plhealth);\r
736 \r
737                 default:\r
738                         return "N/A";\r
739         }\r
740         //return "error";\r
741 }\r
742 \r
743 float xmin, xmax, ymin, ymax, sbwidth;\r
744 float sbar_fixscoreboardcolumnwidth_len;\r
745 float sbar_fixscoreboardcolumnwidth_iconlen;\r
746 float sbar_fixscoreboardcolumnwidth_marginlen;\r
747 \r
748 float stringwidth_colors(string s, vector theSize)\r
749 {\r
750         return stringwidth(s, TRUE, theSize);\r
751 }\r
752 \r
753 float stringwidth_nocolors(string s, vector theSize)\r
754 {\r
755         return stringwidth(s, FALSE, theSize);\r
756 }\r
757 \r
758 string Sbar_FixScoreboardColumnWidth(float i, string str)\r
759 {\r
760         float field, f;\r
761         vector sz;\r
762         field = sbar_field[i];\r
763 \r
764         sbar_fixscoreboardcolumnwidth_iconlen = 0;\r
765 \r
766         if(sbar_field_icon0 != "")\r
767         {\r
768                 sz = drawgetimagesize(sbar_field_icon0);\r
769                 f = sz_x / sz_y;\r
770                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)\r
771                         sbar_fixscoreboardcolumnwidth_iconlen = f;\r
772         }\r
773 \r
774         if(sbar_field_icon1 != "")\r
775         {\r
776                 sz = drawgetimagesize(sbar_field_icon1);\r
777                 f = sz_x / sz_y;\r
778                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)\r
779                         sbar_fixscoreboardcolumnwidth_iconlen = f;\r
780         }\r
781 \r
782         if(sbar_field_icon2 != "")\r
783         {\r
784                 sz = drawgetimagesize(sbar_field_icon2);\r
785                 f = sz_x / sz_y;\r
786                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)\r
787                         sbar_fixscoreboardcolumnwidth_iconlen = f;\r
788         }\r
789 \r
790         sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect\r
791 \r
792         if(sbar_fixscoreboardcolumnwidth_iconlen != 0)\r
793                 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE, sbar_fontsize);\r
794         else\r
795                 sbar_fixscoreboardcolumnwidth_marginlen = 0;\r
796 \r
797         if(field == SP_NAME) // name gets all remaining space\r
798         {\r
799                 float namesize, j;\r
800                 namesize = sbwidth;// / sbar_fontsize_x;\r
801                 for(j = 0; j < sbar_num_fields; ++j)\r
802                         if(j != i)\r
803                                 if (sbar_field[i] != SP_SEPARATOR)\r
804                                         namesize -= sbar_size[j] + 1;\r
805                 namesize += 1;\r
806                 sbar_size[i] = namesize;\r
807                 \r
808                 if (sbar_fixscoreboardcolumnwidth_iconlen != 0)\r
809                         namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;\r
810                 str = textShortenToWidth(str, namesize, sbar_fontsize, stringwidth_colors);\r
811                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE, sbar_fontsize);\r
812         }\r
813         else\r
814                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE, sbar_fontsize);\r
815         \r
816         f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;\r
817         if(sbar_size[i] < f)\r
818                 sbar_size[i] = f;\r
819 \r
820         return str;\r
821 }\r
822 \r
823 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)\r
824 {\r
825         vector tmp, rgb;\r
826         rgb = GetTeamRGB(pl.team);\r
827         string str;\r
828         float i, field;\r
829         float is_spec;\r
830         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);\r
831         \r
832         if((rgb == '1 1 1') && (!is_spec)) {\r
833                 rgb_x = cvar("sbar_color_bg_r") + 0.5;\r
834                 rgb_y = cvar("sbar_color_bg_g") + 0.5;\r
835                 rgb_z = cvar("sbar_color_bg_b") + 0.5; }\r
836                 \r
837         // Layout:\r
838         tmp_x = sbwidth;\r
839         tmp_y = sbar_fontsize_y * 1.25;\r
840         tmp_z = 0;\r
841 \r
842         // alternated rows highlighting\r
843         if(is_self)\r
844                 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);\r
845         else if((sbar_scoreboard_highlight) && (!mod(pl_number,2)))\r
846                 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);\r
847 \r
848         tmp_y = 0;\r
849 \r
850         for(i = 0; i < sbar_num_fields; ++i)\r
851         {\r
852                 field = sbar_field[i];\r
853                 if(field == SP_SEPARATOR)\r
854                         break;\r
855 \r
856                 if(is_spec && field != SP_NAME && field != SP_PING) {\r
857                         pos_x += sbar_size[i] + sbar_fontsize_x;\r
858                         continue;\r
859                 }\r
860                 str = Sbar_GetField(pl, field);\r
861                 str = Sbar_FixScoreboardColumnWidth(i, str);\r
862 \r
863                 pos_x += sbar_size[i] + sbar_fontsize_x;\r
864 \r
865                 if(field == SP_NAME) {\r
866                         tmp_x = sbar_size[i] - sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen + sbar_fontsize_x;\r
867                         if (is_self)\r
868                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
869                         else\r
870                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
871                 } else {\r
872                         tmp_x = sbar_fixscoreboardcolumnwidth_len + sbar_fontsize_x;\r
873                         if (is_self)\r
874                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
875                         else\r
876                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
877                 }\r
878 \r
879                 tmp_x = sbar_size[i] + sbar_fontsize_x;\r
880                 if(sbar_field_icon0 != "")\r
881                         if (is_self)\r
882                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
883                         else\r
884                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
885                 if(sbar_field_icon1 != "")\r
886                         if (is_self)\r
887                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
888                         else\r
889                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
890                 if(sbar_field_icon2 != "")\r
891                         if (is_self)\r
892                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
893                         else\r
894                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
895         }\r
896 \r
897         if(sbar_field[i] == SP_SEPARATOR)\r
898         {\r
899                 pos_x = xmax;\r
900                 for(i = sbar_num_fields-1; i > 0; --i)\r
901                 {\r
902                         field = sbar_field[i];\r
903                         if(field == SP_SEPARATOR)\r
904                                 break;\r
905 \r
906                         if(is_spec && field != SP_NAME && field != SP_PING) {\r
907                                 pos_x -= sbar_size[i] + sbar_fontsize_x;\r
908                                 continue;\r
909                         }\r
910 \r
911                         str = Sbar_GetField(pl, field);\r
912                         str = Sbar_FixScoreboardColumnWidth(i, str);\r
913 \r
914                         if(field == SP_NAME) {\r
915                                 tmp_x = sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...\r
916                                 if(is_self)\r
917                                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
918                                 else\r
919                                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
920                         } else {\r
921                                 tmp_x = sbar_fixscoreboardcolumnwidth_len;\r
922                                 if(is_self)\r
923                                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
924                                 else\r
925                                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
926                         }\r
927 \r
928                         tmp_x = sbar_size[i];\r
929                         if(sbar_field_icon0 != "")\r
930                                 if (is_self)\r
931                                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
932                                 else\r
933                                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
934                         if(sbar_field_icon1 != "")\r
935                                 if (is_self)\r
936                                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
937                                 else\r
938                                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
939                         if(sbar_field_icon2 != "")\r
940                                 if (is_self)\r
941                                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
942                                 else\r
943                                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
944                         pos_x -= sbar_size[i] + sbar_fontsize_x;\r
945                 }\r
946         }\r
947 }\r
948 \r
949 float fieldcounter;\r
950 void Sbar_PrintStomachboardItem(vector pos, entity pl)\r
951 {\r
952         vector tmp, rgb;\r
953         rgb = GetTeamRGB(pl.team);\r
954         string str;\r
955         float f, field;\r
956 \r
957         // Layout:\r
958         tmp_x = sbwidth;\r
959         tmp_y = sbar_fontsize_y * 1.25;\r
960         tmp_z = 0;\r
961 \r
962         for(fieldcounter = 1; fieldcounter <= 2; ++fieldcounter)\r
963         {\r
964                 field = -fieldcounter;\r
965                 if(field == SP_SEPARATOR)\r
966                         break;\r
967 \r
968                 str = Sbar_GetStomachField(pl, field);\r
969 \r
970                 if(field == ST_NAME) {\r
971                         f = stof(getplayerkey(pl.sv_entnum, "colors"));\r
972                         drawpic(pos, "gfx/sb_playercolor_base", '22 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
973                         drawpic(pos, "gfx/sb_playercolor_shirt", '22 11 0', colormapPaletteColor(floor(f / 16), 0), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
974                         drawpic(pos, "gfx/sb_playercolor_pants", '22 11 0', colormapPaletteColor(mod(f, 16), 1), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
975 \r
976                         pos_x += 24;\r
977                         drawcolorcodedstring(pos, str, '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
978                 }\r
979 \r
980                 if(field == ST_HEALTH)\r
981                 if(g_vore_showpreyhealth && stof(str)) { // only if player health is not 0\r
982                         pos_x += 138;\r
983                                 if(pl.sv_entnum == player_localentnum - 1 || (spectatee_status && pl.sv_entnum == spectatee_status - 1))\r
984                                         drawcolorcodedstring(pos, " me", '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
985                                 else\r
986                                 {\r
987                                         drawpic(pos, "gfx/hud/sb_health", '11 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
988 \r
989                                         pos_x += 9;\r
990                                                 drawcolorcodedstring(pos, str, '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
991                                 }\r
992                 }\r
993         }\r
994 }\r
995 \r
996 /*\r
997  * Sbar_Scoreboard_MakeTable\r
998  *\r
999  * Makes a table for a team (for all playing players in DM) and fills it\r
1000  */\r
1001 \r
1002 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)\r
1003 {\r
1004         float body_table_height, i;\r
1005         vector tmp, column_dim;\r
1006         entity pl;\r
1007 \r
1008         body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line\r
1009 \r
1010         pos -= '1 1 0';\r
1011 \r
1012         tmp_x = sbwidth + 2;\r
1013         tmp_y = 1.25 * sbar_fontsize_y;\r
1014 \r
1015         // rounded header\r
1016         drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, (rgb * sbar_color_bg_team) + '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1017 \r
1018         // table border\r
1019         tmp_y += sbar_border_thickness;\r
1020         tmp_y += body_table_height;\r
1021         drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard\r
1022 \r
1023         // separator header/table\r
1024         pos_y += 1.25 * sbar_fontsize_y;\r
1025         tmp_y = sbar_border_thickness;\r
1026         drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1027 \r
1028         pos_y += sbar_border_thickness;\r
1029 \r
1030         // table background\r
1031         tmp_y = body_table_height;\r
1032         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1033 \r
1034         // anyway, apply some color\r
1035         //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);\r
1036 \r
1037         // go back to the top to make alternated columns highlighting and to print the strings\r
1038         pos_y -= 1.25 * sbar_fontsize_y;\r
1039         pos_y -= sbar_border_thickness;\r
1040 \r
1041         pos += '1 1 0';\r
1042 \r
1043         if (sbar_scoreboard_highlight)\r
1044         {\r
1045                 column_dim_y = 1.25 * sbar_fontsize_y; // header\r
1046                 column_dim_y += sbar_border_thickness;\r
1047                 column_dim_y += body_table_height;\r
1048         }\r
1049 \r
1050         // print the strings of the columns headers and draw the columns\r
1051         for(i = 0; i < sbar_num_fields; ++i)\r
1052         {\r
1053                 if(sbar_field[i] == SP_SEPARATOR)\r
1054                         break;\r
1055                 column_dim_x = sbar_size[i] + sbar_fontsize_x;\r
1056                 if (sbar_scoreboard_highlight)\r
1057                 {\r
1058                         if (mod(i,2))\r
1059                                 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);\r
1060                 }\r
1061                 drawstring(pos, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1062                 pos_x += column_dim_x;\r
1063         }\r
1064         if(sbar_field[i] == SP_SEPARATOR)\r
1065         {\r
1066                 pos_x = xmax;\r
1067                 tmp_y = 0;\r
1068                 for(i = sbar_num_fields-1; i > 0; --i)\r
1069                 {\r
1070                         if(sbar_field[i] == SP_SEPARATOR)\r
1071                                 break;\r
1072 \r
1073                         pos_x -= sbar_size[i];\r
1074 \r
1075                         if (sbar_scoreboard_highlight)\r
1076                         {\r
1077                                 if (!mod(i,2))\r
1078                                 {\r
1079                                         if (i == sbar_num_fields-1)\r
1080                                                 column_dim_x = sbar_size[i] + sbar_fontsize_x / 2 + 1;\r
1081                                         else\r
1082                                                 column_dim_x = sbar_size[i] + sbar_fontsize_x;\r
1083                                         drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);\r
1084                                 }\r
1085                         }\r
1086 \r
1087                         tmp_x = stringwidth(sbar_title[i], FALSE, sbar_fontsize);\r
1088                         tmp_x = sbar_size[i] - tmp_x;\r
1089                         drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1090                         pos_x -= sbar_fontsize_x;\r
1091                 }\r
1092         }\r
1093         \r
1094         pos_x = xmin;\r
1095         pos_y += 1.25 * sbar_fontsize_y; // skip the header\r
1096         pos_y += sbar_border_thickness;\r
1097 \r
1098         // fill the table and draw the rows\r
1099         i = 0;\r
1100         if (teamplay)\r
1101                 for(pl = players.sort_next; pl; pl = pl.sort_next)\r
1102                 {\r
1103                         if(pl.team != tm.team)\r
1104                                 continue;\r
1105                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);\r
1106                         pos_y += 1.25 * sbar_fontsize_y;\r
1107                         ++i;\r
1108                 }\r
1109         else\r
1110                 for(pl = players.sort_next; pl; pl = pl.sort_next)\r
1111                 {\r
1112                         if(pl.team == COLOR_SPECTATOR)\r
1113                                 continue;\r
1114                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);\r
1115                         pos_y += 1.25 * sbar_fontsize_y;\r
1116                         ++i;\r
1117                 }\r
1118         \r
1119         if (i == 0)\r
1120                 pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table\r
1121         pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)\r
1122 \r
1123         return pos;\r
1124 }\r
1125 \r
1126 float Sbar_WouldDrawScoreboard() {\r
1127         if (sb_showscores)\r
1128                 return 1;\r
1129         else if (intermission == 1)\r
1130                 return 1;\r
1131         else if (intermission == 2)\r
1132                 return 1;\r
1133         else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))\r
1134                 return 1;\r
1135         else if(sb_showscores_force)\r
1136                 return 1;\r
1137         return 0;\r
1138 }\r
1139 \r
1140 float average_accuracy;\r
1141 vector Sbar_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)\r
1142 {\r
1143         float i;\r
1144         float weapon_hit, weapon_damage, weapon_stats;\r
1145         float fontsize = 40 * 1/3;\r
1146         float xsave;\r
1147         float weapon_cnt;\r
1148         float rows;\r
1149         if(cvar("sbar_accuracy_doublerows"))\r
1150                 rows = 2;\r
1151         else\r
1152                 rows = 1;\r
1153         float height = 40;\r
1154 \r
1155         if(warmup_stage)\r
1156         {\r
1157                 return pos;\r
1158         }\r
1159 \r
1160         xsave = pos_x;\r
1161         drawstring(pos, strcat("Accuracy stats (average ", ftos(average_accuracy), "%)"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1162         pos_y += 18;\r
1163         vector tmp;\r
1164         tmp_x = sbwidth;\r
1165         tmp_y = height * rows;\r
1166 \r
1167         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1168         drawborderlines(sbar_accuracy_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);\r
1169 \r
1170         // column highlighting\r
1171         for(i = 0; i < weapon_cnt/rows; ++i)\r
1172         {\r
1173                 if(!mod(i, 2))\r
1174                         drawfill(pos + '1 0 0' * (sbwidth/weapon_cnt) * rows * i, '0 1 0' * height * rows + '1 0 0' * (sbwidth/weapon_cnt) * rows, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);\r
1175         }\r
1176 \r
1177         // row highlighting\r
1178         for(i = 0; i < rows; ++i)\r
1179         {\r
1180                 drawfill(pos + '0 1 0' * height * (2/3) + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);     \r
1181         }\r
1182 \r
1183         // skip useless weapons\r
1184         weapon_cnt = 0;\r
1185         for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
1186         {\r
1187                 self = get_weaponinfo(i);\r
1188                 if not(self.weapons)\r
1189                         continue;\r
1190                 ++weapon_cnt;\r
1191         }\r
1192 \r
1193         drawfont = sbar_bigfont;\r
1194         average_accuracy = 0;\r
1195         float weapons_with_stats;\r
1196         weapons_with_stats = 0;\r
1197         if(rows == 2)\r
1198                 pos_x += sbwidth/weapon_cnt / 2;\r
1199 \r
1200         for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
1201         {\r
1202                 self = get_weaponinfo(i);\r
1203                 if not(self.weapons)\r
1204                         continue;\r
1205                 weapon_hit = weapon_hits[i-WEP_FIRST];\r
1206                 weapon_damage = weapon_fired[i-WEP_FIRST];\r
1207                 if(weapon_damage)\r
1208                         weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);\r
1209                 float weapon_alpha;\r
1210 \r
1211                 if(weapon_damage)\r
1212                         weapon_alpha = sbar_scoreboard_alpha_fg;\r
1213                 else\r
1214                         weapon_alpha = 0.2 * sbar_scoreboard_alpha_fg;\r
1215 \r
1216                 // weapon icon\r
1217                 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0 0' * sbwidth * (1/weapon_cnt) + '0 1 0' * height * (2/3), '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);\r
1218                 // the accuracy\r
1219                 if(weapon_damage) {\r
1220                         weapons_with_stats += 1;\r
1221                         average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy\r
1222 \r
1223                         string s;\r
1224                         s = strcat(ftos(weapon_stats),"%");\r
1225 \r
1226                         float padding;\r
1227                         padding = ((sbwidth/weapon_cnt) - stringwidth(s, FALSE, '1 0 0' * fontsize)) / 2; // center the accuracy value\r
1228 \r
1229                         rgb = Sbar_AccuracyColor(weapon_stats);\r
1230                         drawstring(pos + '1 0 0' * padding + '0 1 0' * height * (2/3), s, '1 1 0' * fontsize, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1231                 }\r
1232                 pos_x += sbwidth/weapon_cnt * rows;\r
1233                 if(rows == 2 && i == 6) {\r
1234                         pos_x -= sbwidth;\r
1235                         pos_y += height;\r
1236                 }\r
1237         }\r
1238         drawfont = sbar_font;\r
1239 \r
1240         if(weapons_with_stats)\r
1241                 average_accuracy = floor(average_accuracy / weapons_with_stats);\r
1242 \r
1243         pos_x = xsave;\r
1244         pos_y += height;\r
1245         return pos;\r
1246 }\r
1247 \r
1248 string race_PlaceName(float pos) {\r
1249         if(pos == 1)\r
1250                 return "1st";\r
1251         else if(pos == 2)\r
1252                 return "2nd";\r
1253         else if(pos == 3)\r
1254                 return "3rd";\r
1255         else\r
1256                 return strcat(ftos(pos), "th");\r
1257 }\r
1258 \r
1259 vector Sbar_DrawScoreboardRankings(vector pos, entity pl,  vector rgb, vector bg_size)\r
1260 {\r
1261         float i;\r
1262         RANKINGS_RECEIVED_CNT = 0;\r
1263                 for (i=RANKINGS_CNT-1; i>=0; --i)\r
1264                         if (grecordtime[i])\r
1265                                 RANKINGS_RECEIVED_CNT = RANKINGS_RECEIVED_CNT + 1;\r
1266 \r
1267         if (RANKINGS_RECEIVED_CNT == 0)\r
1268                 return pos;\r
1269 \r
1270         float is_spec;\r
1271         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);\r
1272         vector hl_rgb;\r
1273                 hl_rgb_x = cvar("sbar_color_bg_r") + 0.5;\r
1274                 hl_rgb_y = cvar("sbar_color_bg_g") + 0.5;\r
1275                 hl_rgb_z = cvar("sbar_color_bg_b") + 0.5;\r
1276 \r
1277         pos_y += sbar_fontsize_y;\r
1278         drawstring(pos, strcat("Rankings"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1279         pos_y += sbar_fontsize_y;\r
1280         vector tmp;\r
1281         tmp_x = sbwidth;\r
1282         tmp_y = sbar_fontsize_y * RANKINGS_RECEIVED_CNT;\r
1283 \r
1284         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1285         drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);\r
1286 \r
1287         // row highlighting\r
1288         for(i = 0; i<RANKINGS_RECEIVED_CNT; ++i)\r
1289         {\r
1290                 string n, p;\r
1291                 float t;\r
1292                 t = grecordtime[i];\r
1293                 if (t == 0)\r
1294                         continue;\r
1295                 n = grecordholder[i];\r
1296                 p = race_PlaceName(i+1);\r
1297                 if(grecordholder[i] == GetPlayerName(player_localentnum - 1))\r
1298                         drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);    \r
1299                 else if(!mod(i, 2) && sbar_scoreboard_highlight)\r
1300                         drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL); \r
1301                 drawstring(pos, p, sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1302                 drawstring(pos + '3 0 0' * sbar_fontsize_x, TIME_ENCODED_TOSTRING(t), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1303                 drawcolorcodedstring(pos + '8 0 0' * sbar_fontsize_x, n, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1304                 pos += '0 1 0' * sbar_fontsize_y;\r
1305         }\r
1306 \r
1307         return pos;\r
1308 }\r
1309 \r
1310 float scoreboard_bottom;\r
1311 float sbar_scoreboard_fade_alpha;\r
1312 float sbar_woulddrawscoreboard_prev;\r
1313 float sbar_woulddrawscoreboard_change; // "time" at which Sbar_WouldDrawScoreboard() changed\r
1314 void Sbar_DrawScoreboard()\r
1315 {\r
1316         float sbar_woulddrawscoreboard; \r
1317         sbar_woulddrawscoreboard = Sbar_WouldDrawScoreboard();\r
1318         if(sbar_woulddrawscoreboard != sbar_woulddrawscoreboard_prev) {\r
1319                 sbar_woulddrawscoreboard_change = time;\r
1320                 sbar_woulddrawscoreboard_prev = sbar_woulddrawscoreboard;\r
1321         }\r
1322 \r
1323         float scoreboard_fadeinspeed = cvar_or("sbar_scoreboard_fadeinspeed", 10);\r
1324         float scoreboard_fadeoutspeed = cvar_or("sbar_scoreboard_fadeoutspeed", 5);\r
1325         if(sbar_woulddrawscoreboard) {\r
1326                 if (scoreboard_fadeinspeed)\r
1327                         sbar_scoreboard_fade_alpha = bound (0, (time - sbar_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);\r
1328                 else\r
1329                         sbar_scoreboard_fade_alpha = 1;\r
1330         }\r
1331         else\r
1332                 if (scoreboard_fadeoutspeed)\r
1333                         sbar_scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - sbar_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);\r
1334                 else\r
1335                         sbar_scoreboard_fade_alpha = 0;\r
1336 \r
1337         if not(sbar_scoreboard_fade_alpha)\r
1338                 return;\r
1339                 \r
1340         sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg") * sbar_scoreboard_fade_alpha;\r
1341         sbar_scoreboard_alpha_fg = cvar_or("sbar_scoreboard_alpha_fg", 1.0) * sbar_scoreboard_fade_alpha;\r
1342         sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");\r
1343         sbar_scoreboard_highlight_alpha = cvar_or("sbar_scoreboard_highlight_alpha", 0.10) * sbar_scoreboard_alpha_fg;\r
1344         sbar_scoreboard_highlight_alpha_self = cvar_or("sbar_scoreboard_highlight_alpha_self", 0.25) * sbar_scoreboard_alpha_fg;\r
1345         sbar_scoreboard_alpha_name = cvar_or("sbar_scoreboard_alpha_name", 0.9) * sbar_scoreboard_alpha_fg;\r
1346         sbar_scoreboard_alpha_name_self = cvar_or("sbar_scoreboard_alpha_name_self", 1) * sbar_scoreboard_alpha_fg;\r
1347         \r
1348         vector rgb, pos, tmp;\r
1349         entity pl, tm;\r
1350 \r
1351         sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);\r
1352 \r
1353         xmin = 0.5 * (vid_conwidth - sbwidth);\r
1354         ymin = SCOREBOARD_OFFSET;\r
1355 \r
1356         xmax = vid_conwidth - xmin;\r
1357         ymax = vid_conheight - 0.2*vid_conheight;\r
1358 \r
1359         // Initializes position\r
1360         pos_x = xmin;\r
1361         pos_y = ymin;\r
1362         pos_z = 0;\r
1363 \r
1364         // Heading\r
1365         drawfont = sbar_bigfont;\r
1366         drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1367 \r
1368         pos_y += 24 + 4;\r
1369         pos_y += sbar_fontsize_y;\r
1370 \r
1371         drawfont = sbar_font;\r
1372 \r
1373         // Draw the scoreboard\r
1374         vector bg_size;\r
1375         bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");\r
1376 \r
1377         if(teamplay)\r
1378         {\r
1379                 for(tm = teams.sort_next; tm; tm = tm.sort_next)\r
1380                 {\r
1381                         if(tm.team == COLOR_SPECTATOR)\r
1382                                 continue;\r
1383 \r
1384                         rgb = GetTeamRGB(tm.team);\r
1385                         Sbar_DrawXNum(pos - '9.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 6, 0, sbar_fontsize_y * 1.5, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1386                                 \r
1387                         if(ts_primary != ts_secondary)\r
1388                                 Sbar_DrawXNum(pos - '7.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 6, 0, sbar_fontsize_y * 1, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1389 \r
1390                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);\r
1391                 }\r
1392         }\r
1393         else\r
1394         {\r
1395                 rgb_x = cvar("sbar_color_bg_r");\r
1396                 rgb_y = cvar("sbar_color_bg_g");\r
1397                 rgb_z = cvar("sbar_color_bg_b");\r
1398 \r
1399                 for(tm = teams.sort_next; tm; tm = tm.sort_next)\r
1400                 {\r
1401                         if(tm.team == COLOR_SPECTATOR)\r
1402                                 continue;\r
1403 \r
1404                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);\r
1405                 }\r
1406         }\r
1407 \r
1408         if(gametype == GAME_CTS || gametype == GAME_RACE) {\r
1409                 if(race_speedaward) {\r
1410                         drawcolorcodedstring(pos, strcat("Speed award: ", ftos(race_speedaward), " (", race_speedaward_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1411                         pos_y += 1.25 * sbar_fontsize_y;\r
1412                 }\r
1413                 if(race_speedaward_alltimebest) {\r
1414                         drawcolorcodedstring(pos, strcat("All-time fastest: ", ftos(race_speedaward_alltimebest), " (", race_speedaward_alltimebest_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1415                         pos_y += 1.25 * sbar_fontsize_y;\r
1416                 }\r
1417                 pos = Sbar_DrawScoreboardRankings(pos, pl, rgb, bg_size);\r
1418         }\r
1419         else if(cvar("sbar_accuracy") && spectatee_status != -1) {\r
1420                 if(teamplay)\r
1421                         pos = Sbar_DrawScoreboardAccuracyStats(pos, GetTeamRGB(myteam), bg_size);\r
1422                 else\r
1423                         pos = Sbar_DrawScoreboardAccuracyStats(pos, rgb, bg_size);\r
1424         }\r
1425 \r
1426         tmp = pos + '0 1.5 0' * sbar_fontsize_y;\r
1427         pos_y += 3 * sbar_fontsize_y;\r
1428 \r
1429         // List spectators\r
1430         float specs;\r
1431         specs = 0;\r
1432         for(pl = players.sort_next; pl; pl = pl.sort_next)\r
1433         {\r
1434                 if(pl.team != COLOR_SPECTATOR)\r
1435                         continue;\r
1436                 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);\r
1437                 pos_y += 1.25 * sbar_fontsize_y;\r
1438                 ++specs;\r
1439         }\r
1440 \r
1441         if(specs)\r
1442                 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1443 \r
1444         // Print info string\r
1445         string str;\r
1446         float tl, fl, ll;\r
1447         str = strcat("playing on ^2", shortmapname, "^7");\r
1448         tl = getstatf(STAT_TIMELIMIT);\r
1449         fl = getstatf(STAT_FRAGLIMIT);\r
1450         ll = getstatf(STAT_LEADLIMIT);\r
1451         if(gametype == GAME_LMS)\r
1452         {\r
1453                 if(tl > 0)\r
1454                         str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");\r
1455         }\r
1456         else\r
1457         {\r
1458                 if(tl > 0)\r
1459                         str = strcat(str, " for ^1", ftos(tl), " minutes^7");\r
1460                 if(fl > 0)\r
1461                 {\r
1462                         if(tl > 0)\r
1463                                 str = strcat(str, " or");\r
1464                         if(teamplay)\r
1465                         {\r
1466                                 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));\r
1467                                 if(teamscores_label[ts_primary] == "score")\r
1468                                         str = strcat(str, " points^7");\r
1469                                 else if(teamscores_label[ts_primary] == "fastest")\r
1470                                         str = strcat(str, " is beaten^7");\r
1471                                 else\r
1472                                         str = strcat(str, " ", teamscores_label[ts_primary]);\r
1473                         }\r
1474                         else\r
1475                         {\r
1476                                 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));\r
1477                                 if(scores_label[ps_primary] == "score")\r
1478                                         str = strcat(str, " points^7");\r
1479                                 else if(scores_label[ps_primary] == "fastest")\r
1480                                         str = strcat(str, " is beaten^7");\r
1481                                 else\r
1482                                         str = strcat(str, " ", scores_label[ps_primary]);\r
1483                         }\r
1484                 }\r
1485                 if(ll > 0)\r
1486                 {\r
1487                         if(tl > 0 || fl > 0)\r
1488                                 str = strcat(str, " or");\r
1489                         if(teamplay)\r
1490                         {\r
1491                                 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));\r
1492                                 if(teamscores_label[ts_primary] == "score")\r
1493                                         str = strcat(str, " points^7");\r
1494                                 else if(teamscores_label[ts_primary] == "fastest")\r
1495                                         str = strcat(str, " is beaten^7");\r
1496                                 else\r
1497                                         str = strcat(str, " ", teamscores_label[ts_primary]);\r
1498                         }\r
1499                         else\r
1500                         {\r
1501                                 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));\r
1502                                 if(scores_label[ps_primary] == "score")\r
1503                                         str = strcat(str, " points^7");\r
1504                                 else if(scores_label[ps_primary] == "fastest")\r
1505                                         str = strcat(str, " is beaten^7");\r
1506                                 else\r
1507                                         str = strcat(str, " ", scores_label[ps_primary]);\r
1508                         }\r
1509                 }\r
1510         }\r
1511 \r
1512 \r
1513         pos_y += 1.2 * sbar_fontsize_y;\r
1514         drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, TRUE, sbar_fontsize)), str, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1515 \r
1516         scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;\r
1517 }\r
1518 \r
1519 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)\r
1520 {\r
1521         string col;\r
1522         string timestr;\r
1523         string cpname;\r
1524         string lapstr;\r
1525         lapstr = "";\r
1526 \r
1527         if(histime == 0) // goal hit\r
1528         {\r
1529                 if(mytime > 0)\r
1530                 {\r
1531                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));\r
1532                         col = "^1";\r
1533                 }\r
1534                 else if(mytime == 0)\r
1535                 {\r
1536                         timestr = "+0.0";\r
1537                         col = "^3";\r
1538                 }\r
1539                 else\r
1540                 {\r
1541                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));\r
1542                         col = "^2";\r
1543                 }\r
1544 \r
1545                 if(lapdelta > 0)\r
1546                 {\r
1547                         lapstr = strcat(" (-", ftos(lapdelta), "L)");\r
1548                         col = "^2";\r
1549                 }\r
1550                 else if(lapdelta < 0)\r
1551                 {\r
1552                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");\r
1553                         col = "^1";\r
1554                 }\r
1555         }\r
1556         else if(histime > 0) // anticipation\r
1557         {\r
1558                 if(mytime >= histime)\r
1559                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));\r
1560                 else\r
1561                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));\r
1562                 col = "^3";\r
1563         }\r
1564         else\r
1565                 col = "^7";\r
1566 \r
1567         if(cp == 254)\r
1568                 cpname = "Start line";\r
1569         else if(cp == 255)\r
1570                 cpname = "Finish line";\r
1571         else if(cp)\r
1572                 cpname = strcat("Intermediate ", ftos(cp));\r
1573         else\r
1574                 cpname = "Finish line";\r
1575 \r
1576         if(histime < 0)\r
1577                 return strcat(col, cpname);\r
1578         else if(hisname == "")\r
1579                 return strcat(col, cpname, " (", timestr, ")");\r
1580         else\r
1581                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");\r
1582 }\r
1583 \r
1584 float race_CheckName(string net_name) { // Does the name already exist in rankings? In that case, where? (otherwise 0)\r
1585         float i;\r
1586         for (i=RANKINGS_CNT-1;i>=0;--i)\r
1587                 if(grecordholder[i] == net_name)\r
1588                         return i+1;\r
1589         return 0;\r
1590 }\r
1591 \r
1592 float race_status_time;\r
1593 float race_status_prev;\r
1594 string race_status_name_prev;\r
1595 void Sbar_DrawRaceStatus(vector pos)\r
1596 {\r
1597         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {\r
1598                 race_status_time = time + 5;\r
1599                 race_status_prev = race_status;\r
1600                 if (race_status_name_prev)\r
1601                         strunzone(race_status_name_prev);\r
1602                 race_status_name_prev = strzone(race_status_name);\r
1603         }\r
1604 \r
1605         float a;\r
1606         a = bound(0, race_status_time - time, 1);\r
1607 \r
1608         string s;\r
1609         s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);\r
1610 \r
1611         float rank;\r
1612         if(race_status > 0)\r
1613                 rank = race_CheckName(race_status_name);\r
1614         string rankname;\r
1615         rankname = race_PlaceName(rank);\r
1616 \r
1617         if(race_status == 0)\r
1618                 drawpic(pos, "gfx/hud/race/newfail", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1619         else if(race_status == 1) {\r
1620                 drawpic(pos, "gfx/hud/race/newtime", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);   \r
1621                 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1622                 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1623         } else if(race_status == 2) {\r
1624                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)\r
1625                         drawpic(pos, "gfx/hud/race/newrankgreen", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1626                 else\r
1627                         drawpic(pos, "gfx/hud/race/newrankyellow", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1628                 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1629                 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1630         } else if(race_status == 3) {\r
1631                 drawpic(pos, "gfx/hud/race/newrecordserver", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1632                 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1633                 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1634         }\r
1635 \r
1636         if (race_status_time - time <= 0) {\r
1637                 race_status_prev = -1;\r
1638                 race_status = -1;\r
1639                 if(race_status_name)\r
1640                         strunzone(race_status_name);\r
1641                 race_status_name = string_null;\r
1642                 if(race_status_name_prev)\r
1643                         strunzone(race_status_name_prev);\r
1644                 race_status_name_prev = string_null;\r
1645         }\r
1646 }\r
1647 \r
1648 void Sbar_Score()\r
1649 {\r
1650         float score, distribution, leader;\r
1651         vector score_pos, secondary_score_pos, distribution_color;\r
1652         entity tm, pl, me;\r
1653         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];\r
1654 \r
1655         vector top;\r
1656         top_x = vid_conwidth / 2;\r
1657         top_y = 0;\r
1658         top_z = 0;\r
1659 \r
1660         if(gametype == GAME_RPG)\r
1661                 return;\r
1662 \r
1663         score_pos = top + '-240 8 0';\r
1664         secondary_score_pos = score_pos + '210 -6 0';\r
1665 \r
1666         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD\r
1667                 pl = players.sort_next;\r
1668                 if(pl == me)\r
1669                         pl = pl.sort_next;\r
1670                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)\r
1671                         if(pl.scores[ps_primary] == 0)\r
1672                                 pl = world;\r
1673 \r
1674                 score = me.(scores[ps_primary]);\r
1675 \r
1676                 float racemin, racesec, racemsec;\r
1677                 float distsec, distmsec, minusplus;\r
1678                 \r
1679                 racemin = floor(score/(60 * TIME_FACTOR));\r
1680                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);\r
1681                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;\r
1682 \r
1683                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {\r
1684                         // distribution display\r
1685                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);\r
1686 \r
1687                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)\r
1688                                 distmsec = fabs(distribution);\r
1689                         else {\r
1690                                 distsec = floor(fabs(distribution)/TIME_FACTOR);\r
1691                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;\r
1692                                 if (distribution < 0)\r
1693                                         distsec = -distsec;\r
1694                         }\r
1695 \r
1696                         if (distribution <= 0) {\r
1697                                 distribution_color = '0 1 0';\r
1698                                 minusplus = 1; // minusplus 1: always prefix with minus sign\r
1699                         }\r
1700                         else {\r
1701                                 distribution_color = '1 0 0';\r
1702                                 minusplus = 2; // minusplus 1: always prefix with plus sign\r
1703                         }\r
1704                         Sbar_DrawXNum(score_pos + '335 16 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1705                         Sbar_DrawXNum(score_pos + '403 16 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1706                         drawpic(score_pos + '335 16 0' - '16 0 0' * TIME_DECIMALS, "gfx/hud/num_dot", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
1707                 }\r
1708                 // race record display\r
1709                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead\r
1710                         drawpic(score_pos + '335 0 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1711 \r
1712                 Sbar_DrawXNum(score_pos + '335 0 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1713                 Sbar_DrawXNum(score_pos + '335 0 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1714                 drawpic(score_pos + '335 0 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
1715 \r
1716                 Sbar_DrawXNum(score_pos + '335 0 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1717                 drawpic(score_pos + '335 0 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
1718 \r
1719         } else if (!teamplay) { // non-teamgames, except race/cts\r
1720                 // me vector := [team/connected frags id]\r
1721                 pl = players.sort_next;\r
1722                 if(pl == me)\r
1723                         pl = pl.sort_next;\r
1724 \r
1725                 if(pl)\r
1726                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);\r
1727                 else\r
1728                         distribution = 0;\r
1729 \r
1730                 score = me.(scores[ps_primary]);\r
1731                 \r
1732                 if(distribution >= 5) {\r
1733                         distribution_color = '0 1 0';\r
1734                         leader = 1;\r
1735                 } else if(distribution >= 0) {\r
1736                         distribution_color = '1 1 1';\r
1737                         leader = 1;\r
1738                 } else if(distribution >= -5)\r
1739                         distribution_color = '1 1 0';\r
1740                 else\r
1741                         distribution_color = '1 0 0';\r
1742                 \r
1743                 Sbar_DrawXNum(secondary_score_pos, distribution, 6, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1744                 Sbar_DrawXNum(score_pos, score, 6, 0, 34, distribution_color, leader, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1745         } else { // teamgames\r
1746                 float max_fragcount;\r
1747                 max_fragcount = -999;\r
1748 \r
1749                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {\r
1750                         if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display\r
1751                                 continue;\r
1752                         score = tm.(teamscores[ts_primary]);\r
1753                         leader = 0;\r
1754 \r
1755                         if (score > max_fragcount)\r
1756                                 max_fragcount = score;\r
1757         \r
1758                         if(tm.team == myteam) {\r
1759                                 if (max_fragcount == score)\r
1760                                         leader = 1;\r
1761                                 Sbar_DrawXNum(score_pos, score, 6, 0, 34, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1762                         } else {\r
1763                                 if (max_fragcount == score)\r
1764                                         leader = 1;\r
1765                                 Sbar_DrawXNum(secondary_score_pos, score, 6, 0, 16, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1766                                 secondary_score_pos = secondary_score_pos + '0 16 0';\r
1767                         }\r
1768                 }\r
1769         }\r
1770 \r
1771         if(gametype == GAME_RACE || gametype == GAME_CTS)\r
1772         {\r
1773                 drawfont = sbar_bigfont;\r
1774                 float a, t;\r
1775                 vector m;\r
1776                 string s, forcetime;\r
1777 \r
1778                 m = '0.5 0 0' * vid_conwidth + '0 1 0' * cvar_or("cl_racetimer_position", 0.25) * vid_conheight;\r
1779 \r
1780                 if(race_checkpointtime)\r
1781                 {\r
1782                         a = bound(0, 2 - (time - race_checkpointtime), 1);\r
1783                         s = "";\r
1784                         forcetime = "";\r
1785                         if(a > 0) // just hit a checkpoint?\r
1786                         {\r
1787                                 if(race_checkpoint != 254)\r
1788                                 {\r
1789                                         if(race_time && race_previousbesttime)\r
1790                                                 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);\r
1791                                         else\r
1792                                                 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);\r
1793                                         if(race_time)\r
1794                                                 forcetime = TIME_ENCODED_TOSTRING(race_time);\r
1795                                 }\r
1796                         }\r
1797                         else\r
1798                         {\r
1799                                 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)\r
1800                                 {\r
1801                                         a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);\r
1802                                         if(a > 0) // next one?\r
1803                                         {\r
1804                                                 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);\r
1805                                         }\r
1806                                 }\r
1807                         }\r
1808 \r
1809                         if(s != "" && a > 0)\r
1810                         {\r
1811                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1812                                 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1813                                 drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1814                         }\r
1815 \r
1816                         if(race_penaltytime)\r
1817                         {\r
1818                                 a = bound(0, 2 - (time - race_penaltyeventtime), 1);\r
1819                                 if(a > 0)\r
1820                                 {\r
1821                                         s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");\r
1822                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1823                                         //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1824                                         drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1825                                 }\r
1826                         }\r
1827 \r
1828                         if(forcetime != "")\r
1829                         {\r
1830                                 a = bound(0, (time - race_checkpointtime) / 0.5, 1);\r
1831                                 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);\r
1832                                 drawstring_expanding(m - '1 0 0' * stringwidth(forcetime, FALSE, '16 0 0'), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);\r
1833                         }\r
1834                         else\r
1835                                 a = 1;\r
1836 \r
1837                         if(race_laptime && race_checkpoint != 255)\r
1838                         {\r
1839                                 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));\r
1840                                 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1841                                 drawstring(m - '0.5 0 0' * stringwidth(s, FALSE, '32 32 0'), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1842                         }\r
1843                 }\r
1844                 else\r
1845                 {\r
1846                         if(race_mycheckpointtime)\r
1847                         {\r
1848                                 a = bound(0, 2 - (time - race_mycheckpointtime), 1);\r
1849                                 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);\r
1850                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1851                                 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1852                                 drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1853                         }\r
1854                         if(race_othercheckpointtime && race_othercheckpointenemy != "")\r
1855                         {\r
1856                                 a = bound(0, 2 - (time - race_othercheckpointtime), 1);\r
1857                                 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);\r
1858                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1859                                 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1860                                 drawcolorcodedstring(m - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1861                         }\r
1862 \r
1863                         if(race_penaltytime && !race_penaltyaccumulator)\r
1864                         {\r
1865                                 t = race_penaltytime * 0.1 + race_penaltyeventtime;\r
1866                                 a = bound(0, (1 + t - time), 1);\r
1867                                 if(a > 0)\r
1868                                 {\r
1869                                         if(time < t)\r
1870                                                 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");\r
1871                                         else\r
1872                                                 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");\r
1873                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1874                                         //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1875                                         drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1876                                 }\r
1877                         }\r
1878                 }\r
1879 \r
1880                 drawfont = sbar_font;\r
1881         }\r
1882 }\r
1883 \r
1884 void Sbar_Timer()\r
1885 {\r
1886         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;\r
1887         vector bgpos, timer_color;\r
1888         bgpos = '0 0 0';\r
1889         \r
1890         vector topright;\r
1891         topright = '0 0 0';\r
1892         topright_x = vid_conwidth;\r
1893         \r
1894         float scale;\r
1895         scale = cvar_or("sbar_timer_scale", 1);\r
1896         timelimit = getstatf(STAT_TIMELIMIT);\r
1897 \r
1898         if(gametype == GAME_RPG && !timelimit) // don't draw the timer in rpg if there's no time limit\r
1899                 return;\r
1900 \r
1901         Sbar_DrawRaceStatus((topright_x - 100) * '1 0 0' + '0 30 0' * scale);\r
1902         \r
1903         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);\r
1904         timeleft = ceil(timeleft);\r
1905         minutesLeft = floor(timeleft / 60);\r
1906         secondsLeft = timeleft - minutesLeft*60;\r
1907 \r
1908         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit\r
1909                 timer_color = '1 1 1'; //white\r
1910         else if(minutesLeft >= 1)\r
1911                 timer_color = '1 1 0'; //yellow\r
1912         else\r
1913                 timer_color = '1 0 0'; //red\r
1914 \r
1915         if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {\r
1916                 if (time < getstatf(STAT_GAMESTARTTIME)) {\r
1917                         //while restart is still active, show 00:00\r
1918                         minutes = seconds = 0;\r
1919                 } else {\r
1920                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127\r
1921                         minutes = floor(elapsedTime / 60);\r
1922                         seconds = elapsedTime - minutes*60;\r
1923                 }\r
1924                 if (minutes < 10)\r
1925                         bgpos_x = topright_x - (54 + 17 + 12) * scale;\r
1926                 else if (minutes < 100) // nudge the timer background left if more digits are drawn\r
1927                         bgpos_x = topright_x - (72 + 17 + 12) * scale;\r
1928                 else\r
1929                         bgpos_x = topright_x - (90 + 17 + 12) * scale;\r
1930                 bgpos_y = 0;\r
1931                 bgpos_z = 0;\r
1932         } else {\r
1933                 minutes = minutesLeft;\r
1934                 seconds = secondsLeft;\r
1935                 if (minutes == 0)\r
1936                         bgpos_x = topright_x - (36 + 7 + 12) * scale;\r
1937                 else if (minutes < 10) // nudge the timer background left if more digits are drawn\r
1938                         bgpos_x = topright_x - (54 + 17 + 12) * scale;\r
1939                 else if (minutes < 100)\r
1940                         bgpos_x = topright_x - (72 + 17 + 12) * scale;\r
1941                 else\r
1942                         bgpos_x = topright_x - (90 + 17 + 12) * scale;\r
1943                 bgpos_y = 0;\r
1944                 bgpos_z = 0;\r
1945         }\r
1946 \r
1947         if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100\r
1948                 if (teamplay)\r
1949                         drawpic(bgpos, "gfx/hud/bg_timer", '120 30 0' * scale, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color\r
1950                 else {\r
1951                         color_x = cvar("sbar_color_bg_r");\r
1952                         color_y = cvar("sbar_color_bg_g");\r
1953                         color_z = cvar("sbar_color_bg_b");\r
1954 \r
1955                         drawpic(bgpos, "gfx/hud/bg_timer", '120 30 0' * scale, color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
1956                 }\r
1957         }\r
1958 \r
1959         if(minutesLeft >= 1 || cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {\r
1960                 Sbar_DrawXNum(topright - ('103 -2 0' - '0 2 0') * scale, minutes, 3, 0, 18 * scale, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1961                 drawpic(topright - ('53 0 0' - '0 1 0') * scale, "gfx/hud/num_colon", '18 18 0' * scale, timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1962         }\r
1963         Sbar_DrawXNum(topright - ('36 -2 0' + '3 0 0' - '0 2 0') * scale, seconds, -2, 0, 18 * scale, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1964 }\r
1965 \r
1966 void CSQC_Strength_Timer() {\r
1967         vector pos;\r
1968         vector bottomright;\r
1969 \r
1970         bottomright_x = vid_conwidth;\r
1971         bottomright_y = vid_conheight;\r
1972         bottomright_z = 0;\r
1973 \r
1974         float stat_items, dt;\r
1975         stat_items = getstati(STAT_ITEMS);\r
1976         /*\r
1977         if not(stat_items & IT_STRENGTH)\r
1978                 if not(stat_items & IT_INVINCIBLE)\r
1979                         return;\r
1980         */\r
1981 \r
1982         if (getstati(STAT_HEALTH) <= 0)\r
1983                 return;\r
1984 \r
1985         vector picsize;\r
1986         float strength_time, invincibility_time, countdown_fontsize;\r
1987 \r
1988         picsize = '22 22 0';\r
1989         countdown_fontsize = 18;\r
1990 \r
1991         if (vid_conwidth >= 800)\r
1992                 pos = bottomright - '34 48 0';\r
1993         else\r
1994                 pos = bottomright - '34 96 0';\r
1995 \r
1996         //strength\r
1997         strength_time = getstatf(STAT_STRENGTH_FINISHED);\r
1998         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);\r
1999 \r
2000         if (strength_time) {\r
2001                 dt = strength_time - time;\r
2002                 if(dt > 0)\r
2003                 {\r
2004                         if(dt < 5)\r
2005                         {\r
2006                                 drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2007                                         bound(0, (ceil(dt) - dt) / 0.5, 1));\r
2008                         }\r
2009                         else\r
2010                         {\r
2011                                 drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
2012                         }\r
2013                         Sbar_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2014                 }\r
2015                 else if(dt > -1)\r
2016                 {\r
2017                         drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2018                                 bound(0, -dt / 0.5, 1));\r
2019                 }\r
2020         }\r
2021 \r
2022         //invincibility\r
2023         if (invincibility_time) {\r
2024                 dt = invincibility_time - time;\r
2025                 if(dt > 0)\r
2026                 {\r
2027                         if(dt < 5)\r
2028                         {\r
2029                                 drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2030                                         bound(0, (ceil(dt) - dt) / 0.5, 1));\r
2031                         }\r
2032                         else\r
2033                         {\r
2034                                 drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
2035                         }\r
2036                         Sbar_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2037                 }\r
2038                 else if(dt > -1)\r
2039                 {\r
2040                         drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2041                                 bound(0, -dt / 0.5, 1));\r
2042                 }\r
2043         }\r
2044 }\r
2045 \r
2046 #define CENTERPRINT_MAX_LINES 30\r
2047 string centerprint_messages[CENTERPRINT_MAX_LINES];\r
2048 float centerprint_width[CENTERPRINT_MAX_LINES];\r
2049 vector centerprint_start;\r
2050 float centerprint_expire;\r
2051 float centerprint_num;\r
2052 float centerprint_offset_hint;\r
2053 vector centerprint_fontsize;\r
2054 \r
2055 void centerprint(string strMessage)\r
2056 {\r
2057         float i, j, n, hcount;\r
2058         string s;\r
2059 \r
2060         centerprint_fontsize = Sbar_GetFontsize("scr_centersize");\r
2061 \r
2062         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out\r
2063 \r
2064         if(cvar("scr_centertime") <= 0)\r
2065                 return;\r
2066 \r
2067         if(strMessage == "")\r
2068                 return;\r
2069 \r
2070         // strip trailing newlines\r
2071         j = strlen(strMessage) - 1;\r
2072         while(substring(strMessage, j, 1) == "\n" && j >= 0)\r
2073                 j = j - 1;\r
2074         strMessage = substring(strMessage, 0, j + 1);\r
2075 \r
2076         if(strMessage == "")\r
2077                 return;\r
2078 \r
2079         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen\r
2080         j = 0;\r
2081         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))\r
2082                 j = j + 1;\r
2083         strMessage = substring(strMessage, j, strlen(strMessage) - j);\r
2084         centerprint_offset_hint = j;\r
2085 \r
2086         if(strMessage == "")\r
2087                 return;\r
2088 \r
2089         // if we get here, we have a message. Initialize its height.\r
2090         centerprint_num = 0;\r
2091 \r
2092         n = tokenizebyseparator(strMessage, "\n");\r
2093         i = hcount = 0;\r
2094         for(j = 0; j < n; ++j)\r
2095         {\r
2096                 getWrappedLine_remaining = argv(j);\r
2097                 while(getWrappedLine_remaining)\r
2098                 {\r
2099                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);\r
2100                         if(centerprint_messages[i])\r
2101                                 strunzone(centerprint_messages[i]);\r
2102                         centerprint_messages[i] = strzone(s);\r
2103                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);\r
2104                         ++i;\r
2105 \r
2106                         // half height for empty lines looks better\r
2107                         if(s == "")\r
2108                                 hcount += 0.5;\r
2109                         else\r
2110                                 hcount += 1;\r
2111 \r
2112                         if(i >= CENTERPRINT_MAX_LINES)\r
2113                                 break;\r
2114                 }\r
2115         }\r
2116 \r
2117         float h, havail;\r
2118         h = centerprint_fontsize_y*hcount;\r
2119 \r
2120         havail = vid_conheight;\r
2121         if(cvar("con_chatpos") < 0)\r
2122                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat\r
2123         if(havail > vid_conheight - 70)\r
2124                 havail = vid_conheight - 70; // avoid overlapping HUD\r
2125 \r
2126         centerprint_start_x = 0;\r
2127 \r
2128 #if 0\r
2129         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;\r
2130 \r
2131         // here, the centerprint would cover the crosshair. REALLY BAD.\r
2132         forbiddenmin = vid_conheight * 0.5 - h - 16;\r
2133         forbiddenmax = vid_conheight * 0.5 + 16;\r
2134 \r
2135         allowedmin = scoreboard_bottom;\r
2136         allowedmax = havail - h;\r
2137         preferred = (havail - h)/2;\r
2138 \r
2139 \r
2140         // possible orderings (total: 4! / 4 = 6)\r
2141         //  allowedmin allowedmax forbiddenmin forbiddenmax\r
2142         //  forbiddenmin forbiddenmax allowedmin allowedmax\r
2143         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)\r
2144         {\r
2145                 // forbidden doesn't matter in this case\r
2146                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);\r
2147         }\r
2148         //  allowedmin forbiddenmin allowedmax forbiddenmax\r
2149         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)\r
2150         {\r
2151                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);\r
2152         }\r
2153         //  allowedmin forbiddenmin forbiddenmax allowedmax\r
2154         else if(allowedmin < forbiddenmin)\r
2155         {\r
2156                 // make sure the forbidden zone is not covered\r
2157                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)\r
2158                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);\r
2159                 else\r
2160                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);\r
2161         }\r
2162         //  forbiddenmin allowedmin allowedmax forbiddenmax\r
2163         else if(allowedmax < forbiddenmax)\r
2164         {\r
2165                 // it's better to leave the allowed zone (overlap with scoreboard) than\r
2166                 // to cover the forbidden zone (crosshair)\r
2167                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)\r
2168                         centerprint_start_y = forbiddenmax;\r
2169                 else\r
2170                         centerprint_start_y = forbiddenmin;\r
2171         }\r
2172         //  forbiddenmin allowedmin forbiddenmax allowedmax\r
2173         else\r
2174         {\r
2175                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);\r
2176         }\r
2177 #else\r
2178         centerprint_start_y =\r
2179                 min(\r
2180                         max(\r
2181                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),\r
2182                                 (havail - h)/2\r
2183                         ),\r
2184                         havail - h\r
2185                 );\r
2186 #endif\r
2187 \r
2188         centerprint_num = i;\r
2189         centerprint_expire = time + cvar("scr_centertime");\r
2190 }\r
2191 \r
2192 void Sbar_DrawCenterPrint (void)\r
2193 {\r
2194         float i;\r
2195         vector pos;\r
2196         string ts;\r
2197         float a;\r
2198 \r
2199         //if(time > centerprint_expire)\r
2200         //      return;\r
2201 \r
2202         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);\r
2203         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);\r
2204         //sz = 1.2 / (a + 0.2);\r
2205 \r
2206         if(a <= 0)\r
2207                 return;\r
2208 \r
2209         pos = centerprint_start;\r
2210         for (i=0; i<centerprint_num; i = i + 1)\r
2211         {\r
2212                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;\r
2213                 ts = centerprint_messages[i];\r
2214                 if (ts != "")\r
2215                 {\r
2216                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
2217                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);\r
2218                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz\r
2219                         pos_y = pos_y + centerprint_fontsize_y;\r
2220                 }\r
2221                 else\r
2222                         // half height for empty lines looks better\r
2223                         pos_y = pos_y + centerprint_fontsize_y * 0.5;\r
2224         }\r
2225 }\r
2226 \r
2227 vector Sbar_DrawNoteLine(vector offset, string s)\r
2228 {\r
2229         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
2230         drawcolorcodedstring(\r
2231                 offset - '1 0 0' * stringwidth(s, TRUE, sbar_fontsize),\r
2232                 s,\r
2233                 sbar_fontsize,\r
2234                 sbar_alpha_fg,\r
2235                 0\r
2236         );\r
2237         return offset + sbar_fontsize_y * '0 1 0';\r
2238 }\r
2239 \r
2240 void Sbar_DrawPressedKeys(void)\r
2241 {\r
2242         vector pos, bgsize;\r
2243         float pressedkeys;\r
2244 \r
2245         pos = stov(cvar_string("cl_showpressedkeys_position"));\r
2246 \r
2247         bgsize = '126 75 0';\r
2248 \r
2249         pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x\r
2250             + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;\r
2251         pos -= '-15 -6 0'; // adjust to the origin of these numbers\r
2252 \r
2253         pressedkeys = getstatf(STAT_PRESSED_KEYS);\r
2254         drawpic(pos + '-15   -6   0', "gfx/hud/keys/key_bg.tga",           bgsize, '1 1 1', 0.1 * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2255         drawpic(pos + ' 83.5  9   0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2256         drawpic(pos + ' 32   -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"),  ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2257         drawpic(pos + '-11.5  9   0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"),     ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2258         drawpic(pos + ' -1   32   0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"),     ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2259         drawpic(pos + ' 32   32   0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2260         drawpic(pos + ' 65   32   0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"),    ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2261 }\r
2262 \r
2263 void Sbar_ShowSpeed(void)\r
2264 {\r
2265         vector numsize;\r
2266         float pos, conversion_factor;\r
2267         string speed, zspeed, unit;\r
2268 \r
2269         switch(cvar("cl_showspeed_unit"))\r
2270         {\r
2271                 default:\r
2272                 case 0:\r
2273                         unit = "";\r
2274                         conversion_factor = 1.0;\r
2275                         break;\r
2276                 case 1:\r
2277                         unit = " qu/s";\r
2278                         conversion_factor = 1.0;\r
2279                         break;\r
2280                 case 2:\r
2281                         unit = " m/s";\r
2282                         conversion_factor = 0.0254;\r
2283                         break;\r
2284                 case 3:\r
2285                         unit = " km/h";\r
2286                         conversion_factor = 0.0254 * 3.6;\r
2287                         break;\r
2288                 case 4:\r
2289                         unit = " mph";\r
2290                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;\r
2291                         break;\r
2292                 case 5:\r
2293                         unit = " knots";\r
2294                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h\r
2295                         break;\r
2296         }\r
2297 \r
2298         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);\r
2299 \r
2300         numsize_x = numsize_y = cvar("cl_showspeed_size");\r
2301         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");\r
2302         \r
2303         drawfont = sbar_bigfont;\r
2304         drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2305 \r
2306         if (cvar("cl_showspeed_z") == 1) {\r
2307                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);\r
2308                 drawstringcenter('1 0 0' + pos * '0 1 0' + numsize_y * '0 1 0', zspeed, numsize * 0.5, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2309         }\r
2310 \r
2311         drawfont = sbar_font;\r
2312 }\r
2313 \r
2314 vector acc_prevspeed;\r
2315 float acc_prevtime;\r
2316 float acc_avg;\r
2317 \r
2318 void Sbar_ShowAcceleration(void)\r
2319 {\r
2320         float acceleration, sz, scale, alpha, f;\r
2321         vector pos, top, rgb;\r
2322         top_x = vid_conwidth/2;\r
2323         top_y = 0;\r
2324 \r
2325         f = time - acc_prevtime;\r
2326         if(cvar("cl_showacceleration_z"))\r
2327                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);\r
2328         else\r
2329                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);\r
2330         acc_prevspeed = pmove_vel;\r
2331         acc_prevtime = time;\r
2332 \r
2333         f = bound(0, f * 10, 1);\r
2334         acc_avg = acc_avg * (1 - f) + acceleration * f;\r
2335         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);\r
2336 \r
2337         pos = top - sz/2 * '0 1 0' + (cvar("cl_showacceleration_position") * vid_conheight) * '0 1 0';\r
2338 \r
2339         sz = cvar("cl_showacceleration_size");\r
2340         scale = cvar("cl_showacceleration_scale");\r
2341         alpha = cvar("cl_showacceleration_alpha");\r
2342         if (cvar("cl_showacceleration_color_custom"))\r
2343                 rgb = stov(cvar_string("cl_showacceleration_color"));\r
2344         else {\r
2345                 rgb = '1 1 1';\r
2346                 if (acceleration < 0) {\r
2347                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);\r
2348                 } else if (acceleration > 0) {\r
2349                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);\r
2350                 }\r
2351         }\r
2352                 \r
2353         if (acceleration > 0)\r
2354                 drawpic(pos, "gfx/hud/accelerometer_gradient", acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2355         else if (acceleration < 0)\r
2356                 drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/accelerometer_gradient", -acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2357 }\r
2358 \r
2359 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)\r
2360 {\r
2361         drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2362         drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2363         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2364         drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2365 }\r
2366 \r
2367 void Sbar_DrawAccuracyStats_Description_Splash(vector position)\r
2368 {\r
2369         drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2370         drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2371         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2372         drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2373 }\r
2374 \r
2375 void Sbar_DrawAccuracyStats()\r
2376 {\r
2377         float i, count_hitscan, count_splash, row_hitscan, row_splash;  // count is the number of 'colums'\r
2378         float weapon_hit, weapon_damage, weapon_stats;\r
2379         float left_border;  // position where the weapons start, the description is in the border\r
2380         vector fill_colour, fill_size;\r
2381         vector pos;\r
2382         vector border_colour;\r
2383 \r
2384         float col_margin = 20;  // pixels between the columns\r
2385         float row_margin = 20;  // pixels between the rows\r
2386 \r
2387         fill_size_x = 5 * sbar_fontsize_x;  // width of the background\r
2388         fill_size_y = 10 * sbar_fontsize_y;  // height of the background\r
2389 \r
2390         drawfont = sbar_bigfont;\r
2391         pos_x = 0;\r
2392         pos_y = SCOREBOARD_OFFSET;\r
2393         pos_z = 0;\r
2394         drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2395 \r
2396         left_border = col_margin + 11 * sbar_fontsize_x;\r
2397 \r
2398         drawfont = sbar_font;\r
2399 \r
2400         if(warmup_stage)\r
2401         {\r
2402                 pos_y += 40;\r
2403                 if(mod(time, 1) >= 0.4)\r
2404                         drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2405 \r
2406                 return;\r
2407         }\r
2408 \r
2409         if(gametype == GAME_RACE || gametype == GAME_CTS)\r
2410         {\r
2411                 pos_y += 40;\r
2412                 if(mod(time, 1) >= 0.4)\r
2413                         drawstringcenter(pos, "Stats are not tracked in Race/CTS", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2414 \r
2415                 return;\r
2416         }\r
2417 \r
2418         float top_border_hitscan = SCOREBOARD_OFFSET + 55;  // position where the hitscan row starts: pixels down the screen\r
2419         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);\r
2420 \r
2421         float top_border_splash = SCOREBOARD_OFFSET + 175;  // position where the splash row starts: pixels down the screen\r
2422         Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);\r
2423 \r
2424         for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
2425         {\r
2426                 self = get_weaponinfo(i);\r
2427                 if not(self.weapons)\r
2428                         continue;\r
2429                 weapon_hit = weapon_hits[i-WEP_FIRST];\r
2430                 weapon_damage = weapon_fired[i-WEP_FIRST];\r
2431                 border_colour = (i == activeweapon) ? '1 1 1' : '0 0 0';  // white or black border\r
2432 \r
2433                 if (weapon_damage) {\r
2434                         if (self.spawnflags & WEP_TYPE_SPLASH) {\r
2435                                 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);\r
2436 \r
2437                                 fill_colour_x = 1 - 0.015 * weapon_stats;\r
2438                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);\r
2439 \r
2440                                 // how the background colour is calculated\r
2441                                 // %    red             green   red_2                   green_2\r
2442                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2443                                 // 10   0.85    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2444                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2445                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2446                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015\r
2447                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015\r
2448                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015\r
2449                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015\r
2450                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015\r
2451                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015\r
2452                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015\r
2453 \r
2454                                 if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)\r
2455                                 {\r
2456                                         count_splash = 0;\r
2457                                         ++row_splash;\r
2458                                         Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row_splash * (fill_size_y + row_margin)));\r
2459                                 }\r
2460 \r
2461                                 pos_x = left_border + count_splash * (fill_size_x + col_margin);\r
2462                                 pos_y = top_border_splash + row_splash * (fill_size_y + row_margin);\r
2463 \r
2464                                 // background\r
2465                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2466                                 drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2467 \r
2468                                 // the weapon\r
2469                                 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2470 \r
2471                                 // the amount of shots fired or max damage\r
2472                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2473 \r
2474                                 // the amount of hits or actual damage\r
2475                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2476 \r
2477                                 // the accuracy\r
2478                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2479 \r
2480                                 // the amount of shots missed or damage wasted\r
2481                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2482 \r
2483                                 ++count_splash;\r
2484                         } else if (self.spawnflags & WEP_TYPE_HITSCAN) {\r
2485                                 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);\r
2486 \r
2487                                 fill_colour_x = 1 - 0.015 * weapon_stats;\r
2488                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);\r
2489 \r
2490                                 // how the background colour is calculated\r
2491                                 // %    red             green   red_2                   green_2\r
2492                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2493                                 // 10   0.850   0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2494                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2495                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2496                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015\r
2497                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015\r
2498                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015\r
2499                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015\r
2500                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015\r
2501                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015\r
2502                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015\r
2503 \r
2504                                 if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)\r
2505                                 {\r
2506                                         count_hitscan = 0;\r
2507                                         ++row_hitscan;\r
2508                                         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row_hitscan * (fill_size_y + row_margin)));\r
2509                                 }\r
2510 \r
2511                                 pos_x = left_border + count_hitscan * (fill_size_x + col_margin);\r
2512                                 pos_y = top_border_hitscan + row_hitscan * (fill_size_y + row_margin);\r
2513 \r
2514                                 // background\r
2515                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2516                                 drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2517 \r
2518                                 // the weapon\r
2519                                 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2520 \r
2521                                 // the amount of shots fired or max damage\r
2522                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2523 \r
2524                                 // the amount of hits or actual damage\r
2525                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2526 \r
2527                                 // the accuracy\r
2528                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2529 \r
2530                                 // the amount of shots missed or damage wasted\r
2531                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2532 \r
2533                                 ++count_hitscan;\r
2534                         }\r
2535                 }\r
2536         }\r
2537 }\r
2538 \r
2539 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)\r
2540 {\r
2541         position_x -= 2 / 3 * strlen(text) * scale_x;\r
2542         drawstring(position, text, scale, rgb, alpha, flag);\r
2543 }\r
2544 \r
2545 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)\r
2546 {\r
2547         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);\r
2548         drawstring(position, text, scale, rgb, alpha, flag);\r
2549 }\r
2550 \r
2551 float GetAmmoStat(float i)\r
2552 {\r
2553         switch(i)\r
2554         {\r
2555                 case 1: return STAT_FUEL;\r
2556                 default: return -1;\r
2557         }\r
2558 }\r
2559 \r
2560 float GetAmmoItemCode(float i)\r
2561 {\r
2562         switch(i)\r
2563         {\r
2564                 case 1: return IT_FUEL;\r
2565                 default: return -1;\r
2566         }\r
2567 }\r
2568 \r
2569 string GetAmmoPicture(float i)\r
2570 {\r
2571         switch(i)\r
2572         {\r
2573                 case 1: return "gfx/hud/sb_fuel";\r
2574                 default: return "";\r
2575         }\r
2576 }\r
2577 \r
2578 void Sbar_Reset (void)\r
2579 {\r
2580         // reset gametype specific icons\r
2581         if(gametype == GAME_KEYHUNT)\r
2582                 CSQC_kh_hudreset();\r
2583         else if(gametype == GAME_CTF)\r
2584                 CSQC_ctf_hudreset();\r
2585 }\r
2586 \r
2587 float vote_yescount;\r
2588 float vote_nocount;\r
2589 float vote_needed;\r
2590 float vote_highlighted; // currently selected vote\r
2591 \r
2592 float vote_active; // is there an active vote?\r
2593 float vote_prev; // previous state of vote_active to check for a change\r
2594 float vote_alpha;\r
2595 float vote_change; // "time" when vote_active changed\r
2596 \r
2597 void Sbar_Draw (void)\r
2598 {\r
2599         // vectors for top right, bottom right, bottom and bottom left corners\r
2600         vector topright;\r
2601         vector bottom;\r
2602         vector bottomright;\r
2603         vector bottomleft;\r
2604 \r
2605         topright_x = vid_conwidth;\r
2606         topright_y = 0;\r
2607         topright_z = 0;\r
2608 \r
2609         bottom_x = vid_conwidth/2;\r
2610         bottom_y = vid_conheight;\r
2611         bottom_z = 0;\r
2612 \r
2613         bottomright_x = vid_conwidth;\r
2614         bottomright_y = vid_conheight;\r
2615         bottomright_z = 0;\r
2616 \r
2617         bottomleft_x = 0;\r
2618         bottomleft_y = vid_conheight;\r
2619         bottomleft_z = 0;\r
2620 \r
2621         sbar_alpha_bg = cvar("sbar_alpha_bg") * (1 - cvar("_menu_alpha"));\r
2622         sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);\r
2623         sbar_accuracy_border_thickness = bound(0, cvar_or("sbar_accuracy_border_thickness", 1), 5);\r
2624         sbar_color_bg_team = cvar("sbar_color_bg_team");\r
2625 \r
2626         float weapon_stats;\r
2627         float x, fade;\r
2628         float stat_items, stat_weapons;\r
2629 \r
2630         weapon_stats = getstati(STAT_DAMAGE_HITS);\r
2631         weapon_number = weapon_stats & 63;\r
2632         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);\r
2633 \r
2634         weapon_stats = getstati(STAT_DAMAGE_FIRED);\r
2635         weapon_number = weapon_stats & 63;\r
2636         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);\r
2637 \r
2638         vector o; o = '1 0 0' * vid_conwidth;\r
2639         o_y = 28; // move spectator text slightly down to prevent overlapping the timer\r
2640 \r
2641         string s;\r
2642         vector pos;\r
2643         pos = '0 0 0';\r
2644 \r
2645         sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");\r
2646         sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");\r
2647         if(sbar_fontsize != sbar_oldfontsize)\r
2648         {\r
2649                 Cmd_Sbar_SetFields(0);\r
2650                 sbar_oldfontsize = sbar_fontsize;\r
2651         }\r
2652 \r
2653         if(spectatee_status && !intermission)\r
2654         {\r
2655                 drawfont = sbar_bigfont;\r
2656                 if(spectatee_status == -1)\r
2657                         s = "^1Observing";\r
2658                 else\r
2659                         s = GetPlayerName(spectatee_status - 1);\r
2660                 // spectated player name between HUD and chat area, aligned to the left\r
2661                 pos_x = bottomleft_x;\r
2662                 pos_y = bottom_y - 200 - sbar_fontsize_spec_y;\r
2663                 s = textShortenToWidth(s, vid_conwidth/2.5, sbar_fontsize_spec, stringwidth_colors);\r
2664                 drawcolorcodedstring(pos, s, sbar_fontsize_spec, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2665                 drawfont = sbar_font;\r
2666 \r
2667                 // spectator text in the upper right corner\r
2668                 if(spectatee_status == -1)\r
2669                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");\r
2670                 else\r
2671                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");\r
2672                 o = Sbar_DrawNoteLine(o, s);\r
2673 \r
2674                 if(spectatee_status == -1)\r
2675                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");\r
2676                 else\r
2677                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");\r
2678                 o = Sbar_DrawNoteLine(o, s);\r
2679 \r
2680                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");\r
2681                 o = Sbar_DrawNoteLine(o, s);\r
2682 \r
2683                 if(gametype == GAME_ARENA)\r
2684                         s = "^1Wait for your turn to join";\r
2685                 else if(gametype == GAME_LMS)\r
2686                 {\r
2687                         entity sk;\r
2688                         sk = playerslots[player_localentnum - 1];\r
2689                         if(sk.(scores[ps_primary]) >= 666)\r
2690                                 s = "^1Match has already begun";\r
2691                         else if(sk.(scores[ps_primary]) > 0)\r
2692                                 s = "^1You have no more lives left";\r
2693                         else\r
2694                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");\r
2695                 }\r
2696                 else\r
2697                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");\r
2698                 o = Sbar_DrawNoteLine(o, s);\r
2699 \r
2700                 //show restart countdown:\r
2701                 if (time < getstatf(STAT_GAMESTARTTIME)) {\r
2702                         float countdown;\r
2703                         //we need to ceil, otherwise the countdown would be off by .5 when using round()\r
2704                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);\r
2705                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");\r
2706                         o = Sbar_DrawNoteLine(o, s);\r
2707                 }\r
2708         }\r
2709         if(warmup_stage && !intermission)\r
2710         {\r
2711                 s = "^2Currently in ^1warmup^2 stage!";\r
2712                 o = Sbar_DrawNoteLine(o, s);\r
2713         }\r
2714 \r
2715         // move more important stuff more to the middle so its more visible\r
2716         o_y = vid_conheight * 0.66;\r
2717 \r
2718         string blinkcolor;\r
2719         if(mod(time, 1) >= 0.5)\r
2720                 blinkcolor = "^1";\r
2721         else\r
2722                 blinkcolor = "^3";\r
2723 \r
2724         if(ready_waiting && !intermission && !spectatee_status)\r
2725         {\r
2726                 if(ready_waiting_for_me)\r
2727                 {\r
2728                         if(warmup_stage)\r
2729                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");\r
2730                         else\r
2731                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");\r
2732                 }\r
2733                 else\r
2734                 {\r
2735                         if(warmup_stage)\r
2736                                 s = strcat("^2Waiting for others to ready up to end warmup...");\r
2737                         else\r
2738                                 s = strcat("^2Waiting for others to ready up...");\r
2739                 }\r
2740                 o = Sbar_DrawNoteLine(o, s);\r
2741         }\r
2742         else if(warmup_stage && !intermission && !spectatee_status)\r
2743         {\r
2744                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");\r
2745                 o = Sbar_DrawNoteLine(o, s);\r
2746         }\r
2747 \r
2748         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)\r
2749         {\r
2750                 entity tm;\r
2751                 float ts_min, ts_max;\r
2752                 tm = teams.sort_next;\r
2753                 if (tm)\r
2754                 {\r
2755                         for(; tm.sort_next; tm = tm.sort_next)\r
2756                         {\r
2757                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)\r
2758                                         continue;\r
2759                                 if(!ts_min) ts_min = tm.team_size;\r
2760                                 else ts_min = min(ts_min, tm.team_size);\r
2761                                 if(!ts_max) ts_max = tm.team_size;\r
2762                                 else ts_max = max(ts_max, tm.team_size);\r
2763                         }\r
2764                         if ((ts_max - ts_min) > 1)\r
2765                         {\r
2766                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");\r
2767                                 tm = GetTeam(myteam, false);\r
2768                                 if (tm)\r
2769                                 if (tm.team != COLOR_SPECTATOR)\r
2770                                 if (tm.team_size == ts_max)\r
2771                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");\r
2772 \r
2773                                 o = Sbar_DrawNoteLine(o, s);\r
2774                         }\r
2775                 }\r
2776         }\r
2777 \r
2778         if(vote_active != vote_prev) {\r
2779                 vote_change = time;\r
2780                 vote_prev = bound(0, vote_active, 1);\r
2781         }\r
2782 \r
2783         if(vote_active)\r
2784                 vote_alpha = bound(0, (time - vote_change) * 2, 1);\r
2785         else\r
2786                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);\r
2787 \r
2788         if(vote_alpha) {\r
2789                 float a;\r
2790                 a = vote_alpha * bound(cvar_or("sbar_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);\r
2791 \r
2792                 if (teamplay)\r
2793                         color =  GetTeamRGB(myteam) * sbar_color_bg_team;\r
2794                 else {\r
2795                         color_x = cvar("sbar_color_bg_r");\r
2796                         color_y = cvar("sbar_color_bg_g");\r
2797                         color_z = cvar("sbar_color_bg_b");\r
2798                 }\r
2799 \r
2800                 vector voteorigin = bottomright - '290 135 0';\r
2801                 vector votesize = '280 70 0';\r
2802                 drawpic(voteorigin, "gfx/hud/voteprogress_back", votesize, color, a * sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2803 \r
2804                 s = "A vote has been called for: ";\r
2805                 drawstring(voteorigin + '0.5 0 0' * votesize_x + '0 0.1 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '6 0 0'), s, '12 12 0', '1 1 1', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2806                 s = textShortenToWidth(vote_called_vote, votesize_x * 0.96, '10 0 0', stringwidth_colors);\r
2807                 drawcolorcodedstring(voteorigin + '0.52 0 0' * votesize_x + '0 0.3 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '5 0 0'), s, '10 10 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2808 \r
2809                 // print the yes/no counts\r
2810                 s = strcat("Yes: ", ftos(vote_yescount));\r
2811                 drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.02 0 0' * votesize_x, s, '12 12 0', '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2812                 s = strcat("No: ", ftos(vote_nocount));\r
2813                 drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.98 0 0' * votesize_x - '1 0 0' * stringwidth(s, FALSE, '12 0 0'), s, '12 12 0', '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2814 \r
2815                 // draw the progress bars\r
2816                 drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5 * (vote_yescount/vote_needed), votesize_y);\r
2817                 drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2818 \r
2819                 drawsetcliparea(voteorigin_x + votesize_x - votesize_x * 0.5 * (vote_nocount/vote_needed), voteorigin_y, votesize_x * 0.5, votesize_y);\r
2820                 drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2821 \r
2822                 // draw the highlights\r
2823                 if(vote_highlighted == 1) {\r
2824                         drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5, votesize_y);\r
2825                         drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2826                 }\r
2827                 else if(vote_highlighted == 2) {\r
2828                         drawsetcliparea(voteorigin_x + 0.5 * votesize_x, voteorigin_y, votesize_x * 0.5, votesize_y);\r
2829                         drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2830                 }\r
2831 \r
2832                 drawresetcliparea();\r
2833         }\r
2834         else if(!vote_active) {\r
2835                 vote_highlighted = 0;\r
2836         }\r
2837 \r
2838         Sbar_UpdatePlayerTeams();\r
2839         if (intermission == 2) // map voting screen\r
2840         {\r
2841                 if(spectatee_status != -1) {\r
2842                         Sbar_Score();\r
2843                         Sbar_Timer();\r
2844                 }\r
2845                 else if(sb_showscores) {\r
2846                         Sbar_DrawScoreboard();\r
2847                         Sbar_Score();\r
2848                         Sbar_Timer();\r
2849                 }\r
2850                 else\r
2851                         Sbar_FinaleOverlay();\r
2852 \r
2853                 Sbar_Reset();\r
2854         }\r
2855         else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)\r
2856         {\r
2857                 Sbar_DrawScoreboard();\r
2858                 Sbar_Score();\r
2859                 Sbar_Timer();\r
2860 \r
2861                 Sbar_Reset();\r
2862         }\r
2863         else\r
2864         {\r
2865                 if(sb_showaccuracy && spectatee_status != -1)\r
2866                         Sbar_DrawAccuracyStats();\r
2867                 else\r
2868                         Sbar_DrawScoreboard();\r
2869                 float armor, health;\r
2870                 armor = getstati(STAT_ARMOR); // armor is not used in Vore Tournament by default, but still exists for mods that might want it\r
2871                 health = getstati(STAT_HEALTH);\r
2872 \r
2873                 stat_items = getstati(STAT_ITEMS);\r
2874                 stat_weapons = getstati(STAT_WEAPONS);\r
2875 \r
2876                 fade = 3.2 - 2 * (time - weapontime);\r
2877                 fade = bound(0.7, fade, 1);\r
2878 \r
2879                 if (cvar("viewsize") <= 100 && vid_conwidth <= 1600) {\r
2880                         if (teamplay)\r
2881                                 drawpic(bottomleft- '0 256 0', "gfx/hud/bg_stomach", '256 256 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color\r
2882                         else {\r
2883                                 // allow for custom HUD colors in non-teamgames\r
2884                                 color_x = cvar("sbar_color_bg_r");\r
2885                                 color_y = cvar("sbar_color_bg_g");\r
2886                                 color_z = cvar("sbar_color_bg_b");\r
2887 \r
2888                                 drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach", '256 256 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2889                         }\r
2890                 }\r
2891                 float stomach_load;\r
2892                 stomach_load = getstati(STAT_STOMACH_LOAD); // shows the predator's stomach load when we are eaten, and ours otherwise\r
2893 \r
2894                 Sbar_DrawXNum(bottomleft - '-18 170 0', bound(0, stomach_load, 9), 1, 0, 22, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2895                 drawstring(bottomleft - '-40 170 0', "/", '22 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2896                 Sbar_DrawXNum(bottomleft - '-50 170 0', bound(0, g_balance_vore_swallow_limit, 9), 1, 0, 22, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2897                 if(getstati(STAT_STOMACH_DIGESTING))\r
2898                         drawstring(bottomleft - '-76 142 0', "stomach digesting", '12 12 0', '1 0.5 0.5', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2899                 else if(stomach_load == g_balance_vore_swallow_limit)\r
2900                         drawstring(bottomleft - '-76 142 0', "stomach full", '12 12 0', '0.5 1 0.5', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2901                 else if(!stomach_load)\r
2902                         drawstring(bottomleft - '-76 142 0', "stomach empty", '12 12 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2903                 else\r
2904                         drawstring(bottomleft - '-76 142 0', "stomach has prey", '12 12 0', '0.75 1 0.75', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2905 \r
2906                 // draw the stomach board\r
2907                 entity pl;\r
2908                 float f;\r
2909 \r
2910                 pos = bottomleft;\r
2911                 for(pl = players.sort_next; pl; pl = pl.sort_next)\r
2912                 {\r
2913                         if(pl.team == COLOR_SPECTATOR)\r
2914                                 continue;\r
2915 \r
2916                         if(getstati(STAT_STOMACH_EATEN))\r
2917                         {\r
2918                                 f = pl.pleater == getstati(STAT_STOMACH_EATEN);\r
2919                         }\r
2920                         else\r
2921                         {\r
2922                                 if(spectatee_status)\r
2923                                         f = pl.pleater == spectatee_status;\r
2924                                 else\r
2925                                         f = pl.pleater == player_localentnum;\r
2926                         }\r
2927 \r
2928                         if(f)\r
2929                         {\r
2930                                 Sbar_PrintStomachboardItem(pos - '-16 124 0', pl);\r
2931                                 pos_y += 1.25 * sbar_fontsize_y;\r
2932                         }\r
2933 \r
2934                         if(getstati(STAT_STOMACH_EATEN))\r
2935                         if(pl.sv_entnum == getstati(STAT_STOMACH_EATEN) - 1)\r
2936                                 Sbar_PrintStomachboardItem(bottomleft - '-76 156 0', pl);\r
2937                 }\r
2938 \r
2939                 if (cvar("viewsize") <= 100 && vid_conwidth <= 1600) {\r
2940                         if (teamplay)\r
2941                                 drawpic(bottom - '96 96 0', "gfx/hud/bg_status", '192 96 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color\r
2942                         else {\r
2943                                 // allow for custom HUD colors in non-teamgames\r
2944                                 color_x = cvar("sbar_color_bg_r");\r
2945                                 color_y = cvar("sbar_color_bg_g");\r
2946                                 color_z = cvar("sbar_color_bg_b");\r
2947 \r
2948                                 drawpic(bottom - '96 96 0', "gfx/hud/bg_status", '192 96 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2949                         }\r
2950                 }\r
2951 \r
2952                 vector health_pos;\r
2953                 health_pos = bottom - '77 58 0';\r
2954 \r
2955                 // health\r
2956                 x = health;\r
2957                 drawpic(health_pos + '22 16 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2958                 if(x < 100) health_pos_x -= 9; // always center\r
2959                 if(x < 10) health_pos_x -= 11; // always center\r
2960                 Sbar_DrawXNum_Colored(health_pos, x, 22, sbar_alpha_fg);\r
2961 \r
2962                 // fuel ammo\r
2963                 a = getstati(GetAmmoStat(1)); // how much fuel do we have?\r
2964 \r
2965                 if (a > 0) { // if we have fuel, draw the amount\r
2966                         float invincibility_time, dt;\r
2967                         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);\r
2968                         dt = invincibility_time - time;\r
2969                         pos_x = bottom_x + 140;\r
2970                         pos_y = bottom_y - 20;\r
2971                         drawpic(pos - '98 18 0', GetAmmoPicture(1), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2972                         Sbar_DrawXNum(pos - '144 16 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2973                 }\r
2974 \r
2975                 // draw scores and timer\r
2976                 Sbar_Score();\r
2977                 Sbar_Timer();\r
2978 \r
2979                 // draw strength/invincibility icon and timer\r
2980                 CSQC_Strength_Timer();\r
2981 \r
2982                 // draw gametype specific icons\r
2983                 if(gametype == GAME_KEYHUNT)\r
2984                         CSQC_kh_hud();\r
2985                 else if(gametype == GAME_CTF)\r
2986                         CSQC_ctf_hud();\r
2987                 else if(gametype == GAME_CTS || gametype == GAME_RACE)\r
2988                         CSQC_race_hud();\r
2989         }\r
2990         return;\r
2991 }\r
2992 \r
2993 // CTF HUD\r
2994 float redflag_prevframe, blueflag_prevframe; // status during previous frame\r
2995 float redflag_prevstatus, blueflag_prevstatus; // last remembered status\r
2996 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed\r
2997 \r
2998 void CSQC_ctf_hudreset(void)\r
2999 {\r
3000         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;\r
3001 }\r
3002 \r
3003 void CSQC_ctf_hud(void)\r
3004 {\r
3005         vector top, redflag_pos, blueflag_pos, sz;\r
3006         float f; // every function should have that\r
3007         top_x = vid_conwidth / 2;\r
3008         top_y = 0;\r
3009         top_z = 0;\r
3010 \r
3011         float redflag, blueflag; // current status\r
3012         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed\r
3013         float stat_items;\r
3014 \r
3015         stat_items = getstati(STAT_ITEMS);\r
3016         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;\r
3017         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;\r
3018 \r
3019         // when status CHANGES, set old status into prevstatus and current status into status\r
3020         if (redflag != redflag_prevframe)\r
3021         {\r
3022                 redflag_statuschange_time = time;\r
3023                 redflag_prevstatus = redflag_prevframe;\r
3024                 redflag_prevframe = redflag;\r
3025         }\r
3026 \r
3027         if (blueflag != blueflag_prevframe)\r
3028         {\r
3029                 blueflag_statuschange_time = time;\r
3030                 blueflag_prevstatus = blueflag_prevframe;\r
3031                 blueflag_prevframe = blueflag;\r
3032         }\r
3033         \r
3034         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;\r
3035         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;\r
3036 \r
3037         float BLINK_FACTOR = 0.15;\r
3038         float BLINK_BASE = 0.85;\r
3039         // note:\r
3040         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)\r
3041         // thus\r
3042         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)\r
3043         // ensure RMS == 1\r
3044         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz\r
3045 \r
3046         string red_icon, red_icon_prevstatus;\r
3047         float red_alpha, red_alpha_prevstatus;\r
3048         red_alpha = red_alpha_prevstatus = 1;\r
3049         switch(redflag) {\r
3050                 case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;\r
3051                 case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;\r
3052                 case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3053                 default:\r
3054                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))\r
3055                                 red_icon = "gfx/hud/sb_flag_red_shielded";\r
3056                         else\r
3057                                 red_icon = string_null;\r
3058                         break;\r
3059         }\r
3060         switch(redflag_prevstatus) {\r
3061                 case 1: red_icon_prevstatus = "gfx/hud/sb_flag_red_taken"; break;\r
3062                 case 2: red_icon_prevstatus = "gfx/hud/sb_flag_red_lost"; break;\r
3063                 case 3: red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3064                 default:\r
3065                         if(redflag == 3)\r
3066                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; // make it more visible\r
3067                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))\r
3068                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_shielded";\r
3069                         else\r
3070                                 red_icon_prevstatus = string_null;\r
3071                         break;\r
3072         }\r
3073 \r
3074         string blue_icon, blue_icon_prevstatus;\r
3075         float blue_alpha, blue_alpha_prevstatus;\r
3076         blue_alpha = blue_alpha_prevstatus = 1;\r
3077         switch(blueflag) {\r
3078                 case 1: blue_icon = "gfx/hud/sb_flag_blue_taken"; break;\r
3079                 case 2: blue_icon = "gfx/hud/sb_flag_blue_lost"; break;\r
3080                 case 3: blue_icon = "gfx/hud/sb_flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3081                 default:\r
3082                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))\r
3083                                 blue_icon = "gfx/hud/sb_flag_blue_shielded";\r
3084                         else\r
3085                                 blue_icon = string_null;\r
3086                         break;\r
3087         }\r
3088         switch(blueflag_prevstatus) {\r
3089                 case 1: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_taken"; break;\r
3090                 case 2: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_lost"; break;\r
3091                 case 3: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3092                 default:\r
3093                         if(blueflag == 3)\r
3094                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; // make it more visible\r
3095                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))\r
3096                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_shielded";\r
3097                         else\r
3098                                 blue_icon_prevstatus = string_null;\r
3099                         break;\r
3100         }\r
3101 \r
3102         if (myteam == COLOR_TEAM1) { // always draw own flag on left\r
3103                 redflag_pos = top + '-52 50 0';\r
3104                 blueflag_pos = top + '0 40 0';\r
3105         } else {\r
3106                 blueflag_pos = top + '-52 50 0';\r
3107                 redflag_pos = top + '0 40 0';\r
3108         }\r
3109         \r
3110         sz = '52 52 0';\r
3111         \r
3112         f = bound(0, redflag_statuschange_elapsedtime*2, 1);\r
3113         if(red_icon_prevstatus && f < 1)\r
3114                 drawpic_expanding(redflag_pos, red_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);\r
3115         if(red_icon)\r
3116                 drawpic(redflag_pos, red_icon, sz, '1 1 1', sbar_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);\r
3117 \r
3118         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);\r
3119         if(blue_icon_prevstatus && f < 1)\r
3120                 drawpic_expanding(blueflag_pos, blue_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);\r
3121         if(blue_icon)\r
3122                 drawpic(blueflag_pos, blue_icon, sz, '1 1 1', sbar_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);\r
3123 }\r
3124 \r
3125 // Keyhunt HUD\r
3126 float kh_runheretime;\r
3127 \r
3128 void CSQC_kh_hudreset(void)\r
3129 {\r
3130         kh_runheretime = 0;\r
3131 }\r
3132 \r
3133 void CSQC_kh_hud(void)\r
3134 {\r
3135         float kh_keys;\r
3136         float keyteam;\r
3137         float a, aa;\r
3138         vector p, pa, kh_size, kh_asize;\r
3139 \r
3140         vector top;\r
3141         top_x = vid_conwidth / 2;\r
3142         top_y = 0;\r
3143         top_z = 0;\r
3144 \r
3145         p = top + '-50 64 0';\r
3146 \r
3147         kh_keys = getstati(STAT_KH_KEYS);\r
3148 \r
3149         kh_size = '19 34 0';\r
3150         kh_asize = '19 10 0';\r
3151         pa = p + '0 -10 0';\r
3152 \r
3153         float i, key;\r
3154 \r
3155         float keycount;\r
3156         keycount = 0;\r
3157         for(i = 0; i < 4; ++i)\r
3158         {\r
3159                 key = floor(kh_keys / pow(32, i)) & 31;\r
3160                 keyteam = key - 1;\r
3161                 if(keyteam == 30 && keycount <= 4)\r
3162                         keycount += 4;\r
3163                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)\r
3164                         keycount += 1;\r
3165         }\r
3166         // this yields 8 exactly if "RUN HERE" shows\r
3167 \r
3168         if(keycount == 8)\r
3169         {\r
3170                 if(!kh_runheretime)\r
3171                         kh_runheretime = time;\r
3172                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE\r
3173         }\r
3174         else\r
3175                 kh_runheretime = 0;\r
3176 \r
3177         for(i = 0; i < 4; ++i)\r
3178         {\r
3179                 key = floor(kh_keys / pow(32, i)) & 31;\r
3180                 keyteam = key - 1;\r
3181                 switch(keyteam)\r
3182                 {\r
3183                         case 30: // my key\r
3184                                 keyteam = myteam;\r
3185                                 a = 1;\r
3186                                 aa = 1;\r
3187                                 break;\r
3188                         case -1: // no key\r
3189                                 a = 0;\r
3190                                 aa = 0;\r
3191                                 break;\r
3192                         default: // owned or dropped\r
3193                                 a = 0.2;\r
3194                                 aa = 0.5;\r
3195                                 break;\r
3196                 }\r
3197                 a = a * sbar_alpha_fg;\r
3198                 aa = aa * sbar_alpha_fg;\r
3199                 if(a > 0)\r
3200                 {\r
3201                         switch(keyteam)\r
3202                         {\r
3203                                 case COLOR_TEAM1:\r
3204                                         drawpic (pa, "gfx/hud/sb_kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3205                                         break;\r
3206                                 case COLOR_TEAM2:\r
3207                                         drawpic (pa, "gfx/hud/sb_kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3208                                         break;\r
3209                                 case COLOR_TEAM3:\r
3210                                         drawpic (pa, "gfx/hud/sb_kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3211                                         break;\r
3212                                 case COLOR_TEAM4:\r
3213                                         drawpic (pa, "gfx/hud/sb_kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3214                                         break;\r
3215                                 default:\r
3216                                         break;\r
3217                         }\r
3218                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!\r
3219                         {\r
3220                                 case 0:\r
3221                                         drawpic (p, "gfx/hud/sb_kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3222                                         break;\r
3223                                 case 1:\r
3224                                         drawpic (p, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3225                                         break;\r
3226                                 case 2:\r
3227                                         drawpic (p, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3228                                         break;\r
3229                                 case 3:\r
3230                                         drawpic (p, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3231                                         break;\r
3232                         }\r
3233                 }\r
3234                 p_x += 24;\r
3235                 pa_x += 24;\r
3236         }\r
3237 }\r
3238 \r
3239 float crecordtime_prev; // last remembered crecordtime\r
3240 float crecordtime_change_time; // time when crecordtime last changed\r
3241 float srecordtime_prev; // last remembered srecordtime\r
3242 float srecordtime_change_time; // time when srecordtime last changed\r
3243 void CSQC_race_hud(void) \r
3244 {\r
3245         entity me;\r
3246         me = playerslots[player_localentnum - 1];\r
3247         float t, score;\r
3248         float f; // yet another function has this\r
3249         score = me.(scores[ps_primary]);\r
3250 \r
3251         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD\r
3252                 return; // no records in the actual race\r
3253 \r
3254         drawfont = sbar_bigfont;\r
3255         vector pos;\r
3256         pos_x = 2;\r
3257         pos_y = vid_conheight - 272;\r
3258 \r
3259         // clientside personal record\r
3260         string rr;\r
3261         if(gametype == GAME_CTS)\r
3262                 rr = CTS_RECORD;\r
3263         else\r
3264                 rr = RACE_RECORD;\r
3265         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));\r
3266 \r
3267         if(score && score < t || !t)\r
3268                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));\r
3269 \r
3270         if(t != crecordtime_prev) {\r
3271                 crecordtime_prev = t;\r
3272                 crecordtime_change_time = time;\r
3273         }\r
3274         f = time - crecordtime_change_time;\r
3275 \r
3276         if (f > 1) {\r
3277                 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3278                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3279         } else {\r
3280                 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3281                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3282                 drawstring_expanding(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3283                 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3284         }\r
3285 \r
3286         // server record\r
3287         pos_y += 26;\r
3288         t = race_server_record;\r
3289         if(t != srecordtime_prev) {\r
3290                 srecordtime_prev = t;\r
3291                 srecordtime_change_time = time;\r
3292         }\r
3293         f = time - srecordtime_change_time;\r
3294 \r
3295         if (f > 1) {\r
3296                 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3297                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3298         } else {\r
3299                 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3300                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3301                 drawstring_expanding(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3302                 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3303         }\r
3304         drawfont = sbar_font;\r
3305 }\r