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1 // self.isactive = player is in range and coordinates/status (health and armor) are up to date
2 // self.origin = player origin TODO: should maybe move this so it's the origin of the shownames tag already in SSQC for culling?
3 // self.healthvalue
4 // self.armorvalue
5 // self.eaten
6 //
7 const float SHOWNAMES_FADESPEED = 4;
8 void Draw_ShowNames(entity ent)
9 {
10         if(!cvar("hud_shownames"))
11                 return;
12         if(spectatee_status < 0)
13                 return;
14         if(ent.sv_entnum == player_localentnum && !cvar("chase_active"))
15                 return;
16         if(getstati(STAT_VORE_EATEN) && cvar("cl_vore_stomachmodel") >= 1 && !cvar("chase_active"))
17                 return;
18         if(ent.eaten)
19                 return;
20
21         float sameteam;
22         if(teamplay && (GetPlayerColor(player_localentnum - 1) == GetPlayerColor(ent.sv_entnum - 1)))
23                 sameteam = TRUE;
24
25         if(sameteam || (!sameteam && cvar("hud_shownames") > 1))
26         {
27                 ent.origin_z += cvar("hud_shownames_offset");
28
29                 // offset the name by player scale, decided by health
30                 if(g_healthsize_center >= 0)
31                         ent.origin_z -= (g_healthsize_center - bound(g_healthsize_min, ent.healthvalue, g_healthsize_max)) * cvar("hud_shownames_offset_healthsize");
32
33                 traceline(ent.origin, view_origin, TRUE, ent);
34
35                 vector o, eo;
36                 o = project_3d_to_2d(ent.origin);
37                 float overlap;
38
39                 if(cvar("hud_shownames_antioverlap"))
40                 {
41                         // fade tag out if another tag that is closer to you overlaps
42                         entity e;
43                         for(e = world; (e = find(e, classname, "shownames_tag")); )
44                         {
45                                 if(e == ent)
46                                         continue;
47                                 eo = project_3d_to_2d(e.origin);
48                                 if not(eo_z < 0 || eo_x < 0 || eo_y < 0 || eo_x > vid_conwidth || eo_y > vid_conheight)
49                                 {
50                                         eo_z = 0;
51                                         if(vlen(('1 0 0' * o_x + '0 1 0' * o_y) - eo) < cvar("hud_shownames_antioverlap_distance") && vlen(ent.origin - view_origin) > vlen(e.origin - view_origin))
52                                         {
53                                                 overlap = TRUE;
54                                                 break;
55                                         }
56                                 }
57                         }
58                 }
59
60                 if(trace_endpos != view_origin) // out of view, fade out
61                         ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * frametime);
62                 else if(ent.healthvalue < 1) // dead player, fade out slowly
63                         ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * 0.25 * frametime);
64                 else if(overlap) // tag overlap detected, fade out
65                         ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * frametime);
66                 else // fade in
67                         ent.alpha = min(1, ent.alpha + SHOWNAMES_FADESPEED * frametime);
68
69                 if(!ent.alpha)
70                         return;
71
72                 float dist;
73                 dist = vlen(ent.origin - view_origin);
74
75                 float a;
76                 a = cvar("hud_shownames_alpha");
77                 a *= ent.alpha;
78                 if(cvar("hud_shownames_maxdistance"))
79                 {
80                         if(dist >= cvar("hud_shownames_maxdistance"))
81                                 return;
82                         a *= ((cvar("hud_shownames_maxdistance") - cvar("hud_shownames_mindistance")) - max(0, dist - cvar("hud_shownames_mindistance"))) / (cvar("hud_shownames_maxdistance") - cvar("hud_shownames_mindistance"));
83                 }
84
85                 if(!a)
86                         return;
87
88                 float resize;
89                 resize = 1;
90                 if(cvar("hud_shownames_resize")) // limit resize so its never smaller than 0.5... gets unreadable
91                         resize = 0.5 + 0.5 * ((cvar("hud_shownames_maxdistance") - cvar("hud_shownames_mindistance")) - max(0, dist - cvar("hud_shownames_mindistance"))) / (cvar("hud_shownames_maxdistance") - cvar("hud_shownames_mindistance"));
92
93                 // draw the sprite image
94                 if not(o_z < 0 || o_x < 0 || o_y < 0 || o_x > vid_conwidth || o_y > vid_conheight)
95                 {
96                         o_z = 0;
97
98                         vector myPos, mySize;
99                         mySize = ('1 0 0' * cvar("hud_shownames_aspect") + '0 1 0') * cvar("hud_shownames_fontsize");
100                         myPos = o - '0.5 0 0' * mySize_x - '0 1 0' * mySize_y;
101
102                         // size scaling
103                         mySize_x *= resize;
104                         mySize_y *= resize;
105
106                         myPos_x += 0.5 * (mySize_x / resize - mySize_x);
107                         myPos_y += (mySize_y / resize - mySize_y);
108
109                         vector namepos; // this is where the origin of the string
110                         float namewidth;
111
112                         namepos = myPos;
113                         namewidth = mySize_x;
114
115                         string s;
116                         s = GetPlayerName(ent.sv_entnum-1);
117                         if((cvar("hud_shownames_decolorize") == 1 && teamplay) || cvar("hud_shownames_decolorize") == 2)
118                                 s = playername(s, GetPlayerColor(ent.sv_entnum-1));
119
120                         drawfontscale = '1 1 0' * resize;
121                         s = textShortenToWidth(s, namewidth, '1 1 0' * cvar("hud_shownames_fontsize"), stringwidth_colors);
122
123                         if(sameteam && ent.healthvalue > 0)
124                         {
125                                 if(cvar("hud_shownames_status") > 2 && ent.armorvalue)
126                                         s = strcat(s, "^7 (^1+", ftos(ent.healthvalue), "^7|^2*", ftos(ent.armorvalue), "^7)");
127                                 else if(cvar("hud_shownames_status") > 1)
128                                         s = strcat(s, "^7 (^1+", ftos(ent.healthvalue), "^7)");
129
130                                 // if team healing is enabled, mark the team mate as possible to heal
131                                 if(cvar("hud_shownames_status") && ent.healthvalue < teamheal_max)
132                                         s = strcat(s, "^7 [^5HEAL^7]");
133                         }
134
135                         float width;
136                         width = stringwidth(s, TRUE, '1 1 0' * cvar("hud_shownames_fontsize"));
137
138                         if (width != namewidth)
139                                 namepos_x += (namewidth - width) / 2;
140                         drawcolorcodedstring(namepos, s, '1 1 0' * cvar("hud_shownames_fontsize"), a, DRAWFLAG_NORMAL);
141                         drawfontscale = '1 1 0';
142                 }
143         }
144 }
145
146 entity shownames_ent[255];
147 void Draw_ShowNames_All()
148 {
149         float i;
150         for(i = 0; i < maxclients; ++i)
151         {
152                 float t;
153                 t = GetPlayerColor(i);
154                 if(t == COLOR_SPECTATOR)
155                         continue;
156
157                 entity e;
158                 e = shownames_ent[i];
159                 if(!e)
160                 {
161                         e = spawn();
162                         e.classname = "shownames_tag";
163                         e.sv_entnum = i+1;
164                         shownames_ent[i] = e;
165                 }
166
167                 entity entcs;
168                 entcs = entcs_receiver[i];
169                 if(entcs)
170                 {
171                         e.healthvalue = entcs.healthvalue;
172                         e.armorvalue = entcs.armorvalue;
173                         e.eaten = entcs.eaten;
174                 }
175                 else
176                 {
177                         e.healthvalue = 2342;
178                         e.armorvalue = 0;
179                         e.eaten = 0;
180                 }
181
182                 e.origin = getplayerorigin(i);
183                 if(e.origin == GETPLAYERORIGIN_ERROR)
184                         continue;
185
186                 Draw_ShowNames(e);
187         }
188 }