2 CLASS(VoretCreditsList) EXTENDS(VoretListBox)
\r
3 METHOD(VoretCreditsList, configureVoretCreditsList, void(entity))
\r
4 ATTRIB(VoretCreditsList, rowsPerItem, float, 1)
\r
5 METHOD(VoretCreditsList, draw, void(entity))
\r
6 METHOD(VoretCreditsList, drawListBoxItem, void(entity, float, vector, float))
\r
7 METHOD(VoretCreditsList, resizeNotify, void(entity, vector, vector, vector, vector))
\r
8 METHOD(VoretCreditsList, keyDown, float(entity, float, float, float))
\r
9 METHOD(VoretCreditsList, destroy, void(entity))
\r
11 ATTRIB(VoretCreditsList, realFontSize, vector, '0 0 0')
\r
12 ATTRIB(VoretCreditsList, realUpperMargin, float, 0)
\r
13 ATTRIB(VoretCreditsList, bufferIndex, float, 0)
\r
14 ATTRIB(VoretCreditsList, scrolling, float, 0)
\r
16 ATTRIB(VoretListBox, alphaBG, float, 0)
\r
17 ENDCLASS(VoretCreditsList)
\r
18 entity makeVoretCreditsList();
\r
21 #ifdef IMPLEMENTATION
\r
22 entity makeVoretCreditsList()
\r
25 me = spawnVoretCreditsList();
\r
26 me.configureVoretCreditsList(me);
\r
29 void configureVoretCreditsListVoretCreditsList(entity me)
\r
31 me.configureVoretListBox(me);
\r
33 me.bufferIndex = buf_load("voretournament-credits.txt");
\r
34 me.nItems = buf_getsize(me.bufferIndex);
\r
36 void destroyVoretCreditsList(entity me)
\r
38 buf_del(me.bufferIndex);
\r
40 void drawVoretCreditsList(entity me)
\r
45 me.scrollPos = bound(0, (time - me.scrolling) * me.itemHeight, me.nItems * me.itemHeight - 1);
\r
46 i = min(me.selectedItem, floor((me.scrollPos + 1) / me.itemHeight - 1));
\r
47 i = max(i, ceil(me.scrollPos / me.itemHeight));
\r
48 me.setSelected(me, i);
\r
52 void resizeNotifyVoretCreditsList(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
\r
54 resizeNotifyVoretListBox(me, relOrigin, relSize, absOrigin, absSize);
\r
56 me.realFontSize_y = me.fontSize / (absSize_y * me.itemHeight);
\r
57 me.realFontSize_x = me.fontSize / (absSize_x * (1 - me.controlWidth));
\r
58 me.realUpperMargin = 0.5 * (1 - me.realFontSize_y);
\r
60 void drawListBoxItemVoretCreditsList(entity me, float i, vector absSize, float isSelected)
\r
62 // layout: Ping, Credits name, Map name, NP, TP, MP
\r
67 s = bufstr_get(me.bufferIndex, i);
\r
69 if(substring(s, 0, 2) == "**")
\r
71 s = substring(s, 2, strlen(s) - 2);
\r
72 theColor = SKINCOLOR_CREDITS_TITLE;
\r
73 theAlpha = SKINALPHA_CREDITS_TITLE;
\r
75 else if(substring(s, 0, 1) == "*")
\r
77 s = substring(s, 1, strlen(s) - 1);
\r
78 theColor = SKINCOLOR_CREDITS_FUNCTION;
\r
79 theAlpha = SKINALPHA_CREDITS_FUNCTION;
\r
83 theColor = SKINCOLOR_CREDITS_PERSON;
\r
84 theAlpha = SKINALPHA_CREDITS_PERSON;
\r
87 draw_CenterText(me.realUpperMargin * eY + 0.5 * eX, s, me.realFontSize, theColor, theAlpha, 0);
\r
90 float keyDownVoretCreditsList(entity me, float scan, float ascii, float shift)
\r
93 me.dragScrollTimer = time;
\r
97 me.scrollPos = max(me.scrollPos - 0.5, 0);
\r
98 else if(scan == K_PGDN)
\r
99 me.scrollPos = min(me.scrollPos + 0.5, me.nItems * me.itemHeight - 1);
\r
100 else if(scan == K_UPARROW)
\r
101 me.scrollPos = max(me.scrollPos - me.itemHeight, 0);
\r
102 else if(scan == K_DOWNARROW)
\r
103 me.scrollPos = min(me.scrollPos + me.itemHeight, me.nItems * me.itemHeight - 1);
\r
105 return keyDownListBox(me, scan, ascii, shift);
\r
107 i = min(me.selectedItem, floor((me.scrollPos + 1) / me.itemHeight - 1));
\r
108 i = max(i, ceil(me.scrollPos / me.itemHeight));
\r
109 me.setSelected(me, i);
\r