]> de.git.xonotic.org Git - voretournament/voretournament.git/blob - data/qcsrc/server/g_violence.qc
eater -> predator, because that's a more correct word
[voretournament/voretournament.git] / data / qcsrc / server / g_violence.qc
1 float Violence_GibSplash_SendEntity(entity to, float sf)\r
2 {\r
3         WriteByte(MSG_ENTITY, ENT_CLIENT_GIBSPLASH);\r
4         WriteByte(MSG_ENTITY, self.state); // actually type\r
5         WriteByte(MSG_ENTITY, bound(1, self.cnt * 16, 255)); // gibbage amount multiplier\r
6         WriteShort(MSG_ENTITY, floor(self.origin_x / 4)); // not using a coord here, as gibs don't need this accuracy\r
7         WriteShort(MSG_ENTITY, floor(self.origin_y / 4)); // not using a coord here, as gibs don't need this accuracy\r
8         WriteShort(MSG_ENTITY, floor(self.origin_z / 4)); // not using a coord here, as gibs don't need this accuracy\r
9         WriteShort(MSG_ENTITY, self.oldorigin_x); // acrually compressed velocity\r
10         return TRUE;\r
11 }\r
12 \r
13 // TODO maybe convert this to a TE?\r
14 void Violence_GibSplash_At(vector org, vector dir, float type, float amount, entity gibowner, entity attacker)\r
15 {\r
16         if(gibowner.predator.classname == "player")\r
17                 return; // you can't bleed or gib outside of the stomach\r
18 \r
19         entity e;\r
20 \r
21         e = spawn();\r
22         e.classname = "gibsplash";\r
23         e.cnt = amount;\r
24         e.state = type; // should stay smaller than 15\r
25         if(sv_gentle)\r
26                 e.state |= 0x80; // "force gentle" bit\r
27         if(!sound_allowed(MSG_BROADCAST, gibowner) || !sound_allowed(MSG_BROADCAST, attacker))\r
28                 e.state |= 0x40; // "silence" bit\r
29         e.state |= 8 * self.species; // gib type, ranges from 0 to 15\r
30         setorigin(e, org);\r
31         e.velocity = dir;\r
32 \r
33         e.oldorigin_x = compressShortVector(e.velocity);\r
34 \r
35         Net_LinkEntity(e, FALSE, 0.2, Violence_GibSplash_SendEntity);\r
36 }\r
37 \r
38 void Violence_GibSplash(entity source, float type, float amount, entity attacker)\r
39 {\r
40         Violence_GibSplash_At(source.origin + source.view_ofs, source.velocity, type, amount, source, attacker);\r
41 }\r