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Fix a bug where an eaten player would see the stomach model left behind in online...
[voretournament/voretournament.git] / data / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);\r
2 void objerror(string s);\r
3 void droptofloor();\r
4 .vector dropped_origin;\r
5 \r
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);\r
7 void crosshair_trace(entity pl)\r
8 {\r
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));\r
10 }\r
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);\r
12 void WarpZone_crosshair_trace(entity pl)\r
13 {\r
14         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));\r
15 }\r
16 \r
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints\r
18 void() spawnpoint_use;\r
19 float race_GetTime(float pos);\r
20 string race_GetName(float pos);\r
21 string race_PlaceName(float pos);\r
22 string GetMapname();\r
23 string ColoredTeamName(float t);\r
24 \r
25 string admin_name(void)\r
26 {\r
27         if(cvar_string("sv_adminnick") != "")\r
28                 return cvar_string("sv_adminnick");\r
29         else\r
30                 return "SERVER ADMIN";\r
31 }\r
32 \r
33 float DistributeEvenly_amount;\r
34 float DistributeEvenly_totalweight;\r
35 void DistributeEvenly_Init(float amount, float totalweight)\r
36 {\r
37     if (DistributeEvenly_amount)\r
38     {\r
39         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");\r
40         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");\r
41     }\r
42     if (totalweight == 0)\r
43         DistributeEvenly_amount = 0;\r
44     else\r
45         DistributeEvenly_amount = amount;\r
46     DistributeEvenly_totalweight = totalweight;\r
47 }\r
48 float DistributeEvenly_Get(float weight)\r
49 {\r
50     float f;\r
51     if (weight <= 0)\r
52         return 0;\r
53     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);\r
54     DistributeEvenly_totalweight -= weight;\r
55     DistributeEvenly_amount -= f;\r
56     return f;\r
57 }\r
58 \r
59 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)\r
60 \r
61 \r
62 string STR_PLAYER = "player";\r
63 string STR_SPECTATOR = "spectator";\r
64 string STR_OBSERVER = "observer";\r
65 \r
66 #if 0\r
67 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )\r
68 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)\r
69 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )\r
70 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)\r
71 #else\r
72 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )\r
73 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)\r
74 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)\r
75 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)\r
76 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)\r
77 #endif\r
78 \r
79 // copies a string to a tempstring (so one can strunzone it)\r
80 string strcat1(string s) = #115; // FRIK_FILE\r
81 \r
82 float logfile_open;\r
83 float logfile;\r
84 \r
85 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information\r
86 {\r
87         local float nPlayerHealth = rint(enPlayer.health);\r
88         local float nPlayerArmor = rint(enPlayer.armorvalue);\r
89         local float nPlayerHandicap = enPlayer.cvar_cl_handicap;\r
90         local float nPlayerPing = rint(enPlayer.ping);\r
91         local string strPlayerPingColor;\r
92         local string strMessage;\r
93         if(nPlayerPing >= 150)\r
94                 strPlayerPingColor = "^1";\r
95         else\r
96                 strPlayerPingColor = "^2";\r
97 \r
98         if((cvar("sv_fragmessage_information_stats")) && (enPlayer.health >= 1))\r
99                 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");\r
100 \r
101         if(cvar("sv_fragmessage_information_ping")) {\r
102                 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping\r
103                         strMessage = strcat(strMessage, "\n^7(^2Bot");\r
104                 else\r
105                         strMessage = strcat(strMessage, "\n^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");\r
106                 if(cvar("sv_fragmessage_information_handicap"))\r
107                         if(cvar("sv_fragmessage_information_handicap") == 2)\r
108                                 if(nPlayerHandicap <= 1)\r
109                                         strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");\r
110                                 else\r
111                                         strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");\r
112                         else if not(nPlayerHandicap <= 1)\r
113                                 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");\r
114                 else\r
115                         strMessage = strcat(strMessage, "^7)");\r
116         } else if(cvar("sv_fragmessage_information_handicap")) {\r
117                 if(cvar("sv_fragmessage_information_handicap") == 2)\r
118                         if(nPlayerHandicap <= 1)\r
119                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");\r
120                         else\r
121                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");\r
122                 else if(nPlayerHandicap > 1)\r
123                         strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");\r
124         }\r
125         return strMessage;\r
126 }\r
127 void bcenterprint(string s)\r
128 {\r
129     // TODO replace by MSG_ALL (would show it to spectators too, though)?\r
130     entity head;\r
131     FOR_EACH_PLAYER(head)\r
132     if (clienttype(head) == CLIENTTYPE_REAL)\r
133         centerprint(head, s);\r
134 }\r
135 \r
136 void GameLogEcho(string s)\r
137 {\r
138     string fn;\r
139     float matches;\r
140 \r
141     if (cvar("sv_eventlog_files"))\r
142     {\r
143         if (!logfile_open)\r
144         {\r
145             logfile_open = TRUE;\r
146             matches = cvar("sv_eventlog_files_counter") + 1;\r
147             cvar_set("sv_eventlog_files_counter", ftos(matches));\r
148             fn = ftos(matches);\r
149             if (strlen(fn) < 8)\r
150                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);\r
151             fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));\r
152             logfile = fopen(fn, FILE_APPEND);\r
153             fputs(logfile, ":logversion:3\n");\r
154         }\r
155         if (logfile >= 0)\r
156         {\r
157             if (cvar("sv_eventlog_files_timestamps"))\r
158                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));\r
159             else\r
160                 fputs(logfile, strcat(s, "\n"));\r
161         }\r
162     }\r
163     if (cvar("sv_eventlog_console"))\r
164     {\r
165         print(s, "\n");\r
166     }\r
167 }\r
168 \r
169 void GameLogInit()\r
170 {\r
171     logfile_open = 0;\r
172     // will be opened later\r
173 }\r
174 \r
175 void GameLogClose()\r
176 {\r
177     if (logfile_open && logfile >= 0)\r
178     {\r
179         fclose(logfile);\r
180         logfile = -1;\r
181     }\r
182 }\r
183 \r
184 vector PL_VIEW_OFS;\r
185 vector PL_MIN;\r
186 vector PL_MAX;\r
187 vector PL_CROUCH_VIEW_OFS;\r
188 vector PL_CROUCH_MIN;\r
189 vector PL_CROUCH_MAX;\r
190 \r
191 float spawnpoint_nag;\r
192 void relocate_spawnpoint()\r
193 {\r
194     PL_VIEW_OFS                             = stov(cvar_string("sv_player_viewoffset"));\r
195     PL_MIN                                  = stov(cvar_string("sv_player_mins"));\r
196     PL_MAX                                  = stov(cvar_string("sv_player_maxs"));\r
197     PL_CROUCH_VIEW_OFS                      = stov(cvar_string("sv_player_crouch_viewoffset"));\r
198     PL_CROUCH_MIN                           = stov(cvar_string("sv_player_crouch_mins"));\r
199     PL_CROUCH_MAX                           = stov(cvar_string("sv_player_crouch_maxs"));\r
200 \r
201     // nudge off the floor\r
202     setorigin(self, self.origin + '0 0 1');\r
203 \r
204     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);\r
205     if (trace_startsolid)\r
206     {\r
207         vector o;\r
208         o = self.origin;\r
209         self.mins = PL_MIN;\r
210         self.maxs = PL_MAX;\r
211         if (!move_out_of_solid(self))\r
212             objerror("could not get out of solid at all!");\r
213         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));\r
214         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));\r
215         print(" ", ftos(self.origin_y - o_y));\r
216         print(" ", ftos(self.origin_z - o_z), "'\n");\r
217         if (cvar("g_spawnpoints_auto_move_out_of_solid"))\r
218         {\r
219             if (!spawnpoint_nag)\r
220                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");\r
221             spawnpoint_nag = 1;\r
222         }\r
223         else\r
224         {\r
225             setorigin(self, o);\r
226             self.mins = self.maxs = '0 0 0';\r
227             objerror("player spawn point in solid, mapper sucks!\n");\r
228             return;\r
229         }\r
230     }\r
231 \r
232     if (cvar("g_spawnpoints_autodrop"))\r
233     {\r
234         setsize(self, PL_MIN, PL_MAX);\r
235         droptofloor();\r
236     }\r
237 \r
238     self.use = spawnpoint_use;\r
239     self.team_saved = self.team;\r
240     if (!self.cnt)\r
241         self.cnt = 1;\r
242 \r
243     if (have_team_spawns != 0)\r
244         if (self.team)\r
245             have_team_spawns = 1;\r
246 \r
247     if (cvar("r_showbboxes"))\r
248     {\r
249         // show where spawnpoints point at too\r
250         makevectors(self.angles);\r
251         entity e;\r
252         e = spawn();\r
253         e.classname = "info_player_foo";\r
254         setorigin(e, self.origin + v_forward * 24);\r
255         setsize(e, '-8 -8 -8', '8 8 8');\r
256         e.solid = SOLID_TRIGGER;\r
257     }\r
258 }\r
259 \r
260 #define strstr strstrofs\r
261 /*\r
262 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.\r
263 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP\r
264 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST\r
265 // BE CONSTANT OR strzoneD!\r
266 float strstr(string haystack, string needle, float offset)\r
267 {\r
268         float len, endpos;\r
269         string found;\r
270         len = strlen(needle);\r
271         endpos = strlen(haystack) - len;\r
272         while(offset <= endpos)\r
273         {\r
274                 found = substring(haystack, offset, len);\r
275                 if(found == needle)\r
276                         return offset;\r
277                 offset = offset + 1;\r
278         }\r
279         return -1;\r
280 }\r
281 */\r
282 \r
283 float NUM_NEAREST_ENTITIES = 4;\r
284 entity nearest_entity[NUM_NEAREST_ENTITIES];\r
285 float nearest_length[NUM_NEAREST_ENTITIES];\r
286 entity findnearest(vector point, .string field, string value, vector axismod)\r
287 {\r
288     entity localhead;\r
289     float i;\r
290     float j;\r
291     float len;\r
292     vector dist;\r
293 \r
294     float num_nearest;\r
295     num_nearest = 0;\r
296 \r
297     localhead = find(world, field, value);\r
298     while (localhead)\r
299     {\r
300         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")\r
301             dist = localhead.oldorigin;\r
302         else\r
303             dist = localhead.origin;\r
304         dist = dist - point;\r
305         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';\r
306         len = vlen(dist);\r
307 \r
308         for (i = 0; i < num_nearest; ++i)\r
309         {\r
310             if (len < nearest_length[i])\r
311                 break;\r
312         }\r
313 \r
314         // now i tells us where to insert at\r
315         //   INSERTION SORT! YOU'VE SEEN IT! RUN!\r
316         if (i < NUM_NEAREST_ENTITIES)\r
317         {\r
318             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)\r
319             {\r
320                 nearest_length[j + 1] = nearest_length[j];\r
321                 nearest_entity[j + 1] = nearest_entity[j];\r
322             }\r
323             nearest_length[i] = len;\r
324             nearest_entity[i] = localhead;\r
325             if (num_nearest < NUM_NEAREST_ENTITIES)\r
326                 num_nearest = num_nearest + 1;\r
327         }\r
328 \r
329         localhead = find(localhead, field, value);\r
330     }\r
331 \r
332     // now use the first one from our list that we can see\r
333     for (i = 0; i < num_nearest; ++i)\r
334     {\r
335         traceline(point, nearest_entity[i].origin, TRUE, world);\r
336         if (trace_fraction == 1)\r
337         {\r
338             if (i != 0)\r
339             {\r
340                 dprint("Nearest point (");\r
341                 dprint(nearest_entity[0].netname);\r
342                 dprint(") is not visible, using a visible one.\n");\r
343             }\r
344             return nearest_entity[i];\r
345         }\r
346     }\r
347 \r
348     if (num_nearest == 0)\r
349         return world;\r
350 \r
351     dprint("Not seeing any location point, using nearest as fallback.\n");\r
352     /* DEBUGGING CODE:\r
353     dprint("Candidates were: ");\r
354     for(j = 0; j < num_nearest; ++j)\r
355     {\r
356         if(j != 0)\r
357                 dprint(", ");\r
358         dprint(nearest_entity[j].netname);\r
359     }\r
360     dprint("\n");\r
361     */\r
362 \r
363     return nearest_entity[0];\r
364 }\r
365 \r
366 void spawnfunc_target_location()\r
367 {\r
368     self.classname = "target_location";\r
369     // location name in netname\r
370     // eventually support: count, teamgame selectors, line of sight?\r
371 };\r
372 \r
373 void spawnfunc_info_location()\r
374 {\r
375     self.classname = "target_location";\r
376     self.message = self.netname;\r
377 };\r
378 \r
379 string NearestLocation(vector p)\r
380 {\r
381     entity loc;\r
382     string ret;\r
383     ret = "somewhere";\r
384     loc = findnearest(p, classname, "target_location", '1 1 1');\r
385     if (loc)\r
386     {\r
387         ret = loc.message;\r
388     }\r
389     else\r
390     {\r
391         loc = findnearest(p, target, "###item###", '1 1 4');\r
392         if (loc)\r
393             ret = loc.netname;\r
394     }\r
395     return ret;\r
396 }\r
397 \r
398 string formatmessage(string msg)\r
399 {\r
400         float p, p1, p2;\r
401         float n;\r
402         vector cursor;\r
403         entity cursor_ent;\r
404         string escape;\r
405         string replacement;\r
406         p = 0;\r
407         n = 7;\r
408 \r
409         WarpZone_crosshair_trace(self);\r
410         cursor = trace_endpos;\r
411         cursor_ent = trace_ent;\r
412 \r
413         while (1) {\r
414                 if (n < 1)\r
415                         break; // too many replacements\r
416 \r
417                 n = n - 1;\r
418                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!\r
419                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!\r
420 \r
421                 if (p1 < 0)\r
422                         p1 = p2;\r
423 \r
424                 if (p2 < 0)\r
425                         p2 = p1;\r
426 \r
427                 p = min(p1, p2);\r
428 \r
429                 if (p < 0)\r
430                         break;\r
431 \r
432                 replacement = substring(msg, p, 2);\r
433                 escape = substring(msg, p + 1, 1);\r
434 \r
435                 if (escape == "%")\r
436                         replacement = "%";\r
437                 else if (escape == "\\")\r
438                         replacement = "\\";\r
439                 else if (escape == "n")\r
440                         replacement = "\n";\r
441                 else if (escape == "a")\r
442                         replacement = ftos(floor(self.armorvalue));\r
443                 else if (escape == "h")\r
444                         replacement = ftos(floor(self.health));\r
445                 else if (escape == "l")\r
446                         replacement = NearestLocation(self.origin);\r
447                 else if (escape == "y")\r
448                         replacement = NearestLocation(cursor);\r
449                 else if (escape == "d")\r
450                         replacement = NearestLocation(self.death_origin);\r
451                 else if (escape == "w") {\r
452                         float wep;\r
453                         wep = self.weapon;\r
454                         if (!wep)\r
455                                 wep = self.switchweapon;\r
456                         if (!wep)\r
457                                 wep = self.cnt;\r
458                         replacement = W_Name(wep);\r
459                 } else if (escape == "W") {\r
460                         replacement = "batteries"; // ;)\r
461                 } else if (escape == "x") {\r
462                         replacement = cursor_ent.netname;\r
463                         if (!replacement || !cursor_ent)\r
464                                 replacement = "nothing";\r
465                 } else if (escape == "p") {\r
466                         if (self.last_selected_player)\r
467                                 replacement = self.last_selected_player.netname;\r
468                         else\r
469                                 replacement = "(nobody)";\r
470                 } else if (escape == "s")\r
471                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));\r
472                 else if (escape == "S")\r
473                         replacement = ftos(vlen(self.velocity));\r
474                 else if (escape == "v") {\r
475                         float weapon_number;\r
476                         local entity stats;\r
477 \r
478                         if(self.classname == "spectator")\r
479                                 stats = self.enemy;\r
480                         else\r
481                                 stats = self;\r
482 \r
483                         weapon_number = stats.weapon;\r
484 \r
485                         if (!weapon_number)\r
486                                 weapon_number = stats.switchweapon;\r
487 \r
488                         if (!weapon_number)\r
489                                 weapon_number = stats.cnt;\r
490 \r
491                         if(stats.cvar_cl_accuracy_data_share && stats.stats_fired[weapon_number - 1])\r
492                                 replacement = ftos(bound(0, floor(100 * stats.stats_hit[weapon_number - 1] / stats.stats_fired[weapon_number - 1]), 100));\r
493                         else\r
494                                 replacement = "~"; // or something to indicate NULL, not available\r
495                 }\r
496 \r
497                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));\r
498                 p = p + strlen(replacement);\r
499         }\r
500         return msg;\r
501 }\r
502 \r
503 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)\r
504         return (value == 0) ? FALSE : TRUE;\r
505 }\r
506 \r
507 /*\r
508 =============\r
509 GetCvars\r
510 =============\r
511 Called with:\r
512   0:  sends the request\r
513   >0: receives a cvar from name=argv(f) value=argv(f+1)\r
514 */\r
515 void GetCvars_handleString(string thisname, float f, .string field, string name)\r
516 {\r
517         if (f < 0)\r
518         {\r
519                 if (self.field)\r
520                         strunzone(self.field);\r
521                 self.field = string_null;\r
522         }\r
523         else if (f > 0)\r
524         {\r
525                 if (thisname == name)\r
526                 {\r
527                         if (self.field)\r
528                                 strunzone(self.field);\r
529                         self.field = strzone(argv(f + 1));\r
530                 }\r
531         }\r
532         else\r
533                 stuffcmd(self, strcat("sendcvar ", name, "\n"));\r
534 }\r
535 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)\r
536 {\r
537         GetCvars_handleString(thisname, f, field, name);\r
538         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out\r
539                 if (thisname == name)\r
540                 {\r
541                         string s;\r
542                         s = func(strcat1(self.field));\r
543                         if (s != self.field)\r
544                         {\r
545                                 strunzone(self.field);\r
546                                 self.field = strzone(s);\r
547                         }\r
548                 }\r
549 }\r
550 void GetCvars_handleFloat(string thisname, float f, .float field, string name)\r
551 {\r
552         if (f < 0)\r
553         {\r
554         }\r
555         else if (f > 0)\r
556         {\r
557                 if (thisname == name)\r
558                         self.field = stof(argv(f + 1));\r
559         }\r
560         else\r
561                 stuffcmd(self, strcat("sendcvar ", name, "\n"));\r
562 }\r
563 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)\r
564 {\r
565         if (f < 0)\r
566         {\r
567         }\r
568         else if (f > 0)\r
569         {\r
570                 if (thisname == name)\r
571                 {\r
572                         if(!self.field)\r
573                         {\r
574                                 self.field = stof(argv(f + 1));\r
575                                 if(!self.field)\r
576                                         self.field = -1;\r
577                         }\r
578                 }\r
579         }\r
580         else\r
581         {\r
582                 if(!self.field)\r
583                         stuffcmd(self, strcat("sendcvar ", name, "\n"));\r
584         }\r
585 }\r
586 string W_FixWeaponOrder_ForceComplete(string s);\r
587 string W_FixWeaponOrder_AllowIncomplete(string s);\r
588 float w_getbestweapon(entity e);\r
589 void GetCvars(float f)\r
590 {\r
591         string s;\r
592         if (f > 0)\r
593                 s = strcat1(argv(f));\r
594         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");\r
595         GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");\r
596         GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");\r
597         GetCvars_handleString(s, f, cvar_g_voretournamentversion, "g_voretournamentversion");\r
598         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");\r
599         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete);\r
600         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);\r
601         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);\r
602         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);\r
603         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);\r
604         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);\r
605         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);\r
606         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);\r
607         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);\r
608         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);\r
609         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);\r
610         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");\r
611         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");\r
612         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");\r
613         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");\r
614         GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");\r
615         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");\r
616         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");\r
617         GetCvars_handleFloat(s, f, cvar_chase_active, "chase_active");\r
618 \r
619         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);\r
620         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);\r
621 \r
622 #ifdef ALLOW_FORCEMODELS\r
623         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");\r
624         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromvoretournament, "cl_forceplayermodelsfromvoretournament");\r
625 #endif\r
626         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");\r
627 \r
628         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)\r
629         if (f > 0)\r
630         {\r
631                 if (s == "cl_weaponpriority")\r
632                         self.switchweapon = w_getbestweapon(self);\r
633         }\r
634 }\r
635 \r
636 float fexists(string f)\r
637 {\r
638     float fh;\r
639     fh = fopen(f, FILE_READ);\r
640     if (fh < 0)\r
641         return FALSE;\r
642     fclose(fh);\r
643     return TRUE;\r
644 }\r
645 \r
646 void backtrace(string msg)\r
647 {\r
648     float dev, war;\r
649     dev = cvar("developer");\r
650     war = cvar("prvm_backtraceforwarnings");\r
651     cvar_set("developer", "1");\r
652     cvar_set("prvm_backtraceforwarnings", "1");\r
653     print("\n");\r
654     print("--- CUT HERE ---\nWARNING: ");\r
655     print(msg);\r
656     print("\n");\r
657     remove(world); // isn't there any better way to cause a backtrace?\r
658     print("\n--- CUT UNTIL HERE ---\n");\r
659     cvar_set("developer", ftos(dev));\r
660     cvar_set("prvm_backtraceforwarnings", ftos(war));\r
661 }\r
662 \r
663 string Team_ColorCode(float teamid)\r
664 {\r
665     if (teamid == COLOR_TEAM1)\r
666         return "^1";\r
667     else if (teamid == COLOR_TEAM2)\r
668         return "^4";\r
669     else if (teamid == COLOR_TEAM3)\r
670         return "^3";\r
671     else if (teamid == COLOR_TEAM4)\r
672         return "^6";\r
673     else\r
674         return "^7";\r
675 }\r
676 \r
677 string Team_ColorName(float t)\r
678 {\r
679     // fixme: Search for team entities and get their .netname's!\r
680     if (t == COLOR_TEAM1)\r
681         return "Red";\r
682     if (t == COLOR_TEAM2)\r
683         return "Blue";\r
684     if (t == COLOR_TEAM3)\r
685         return "Yellow";\r
686     if (t == COLOR_TEAM4)\r
687         return "Pink";\r
688     return "Neutral";\r
689 }\r
690 \r
691 string Team_ColorNameLowerCase(float t)\r
692 {\r
693     // fixme: Search for team entities and get their .netname's!\r
694     if (t == COLOR_TEAM1)\r
695         return "red";\r
696     if (t == COLOR_TEAM2)\r
697         return "blue";\r
698     if (t == COLOR_TEAM3)\r
699         return "yellow";\r
700     if (t == COLOR_TEAM4)\r
701         return "pink";\r
702     return "neutral";\r
703 }\r
704 \r
705 float ColourToNumber(string team_colour)\r
706 {\r
707         if (team_colour == "red")\r
708                 return COLOR_TEAM1;\r
709 \r
710         if (team_colour == "blue")\r
711                 return COLOR_TEAM2;\r
712 \r
713         if (team_colour == "yellow")\r
714                 return COLOR_TEAM3;\r
715 \r
716         if (team_colour == "pink")\r
717                 return COLOR_TEAM4;\r
718 \r
719         if (team_colour == "auto")\r
720                 return 0;\r
721 \r
722         return -1;\r
723 }\r
724 \r
725 float NumberToTeamNumber(float number)\r
726 {\r
727         if (number == 1)\r
728                 return COLOR_TEAM1;\r
729 \r
730         if (number == 2)\r
731                 return COLOR_TEAM2;\r
732 \r
733         if (number == 3)\r
734                 return COLOR_TEAM3;\r
735 \r
736         if (number == 4)\r
737                 return COLOR_TEAM4;\r
738 \r
739         return -1;\r
740 }\r
741 \r
742 #define CENTERPRIO_POINT 1\r
743 #define CENTERPRIO_SPAM 2\r
744 #define CENTERPRIO_VOTE 4\r
745 #define CENTERPRIO_NORMAL 5\r
746 #define CENTERPRIO_SHIELDING 7\r
747 #define CENTERPRIO_MAPVOTE 9\r
748 #define CENTERPRIO_IDLEKICK 50\r
749 #define CENTERPRIO_ADMIN 99\r
750 .float centerprint_priority;\r
751 .float centerprint_expires;\r
752 void centerprint_atprio(entity e, float prio, string s)\r
753 {\r
754     if (intermission_running)\r
755         if (prio < CENTERPRIO_MAPVOTE)\r
756             return;\r
757     if (time > e.centerprint_expires)\r
758         e.centerprint_priority = 0;\r
759     if (prio >= e.centerprint_priority)\r
760     {\r
761         e.centerprint_priority = prio;\r
762         if (timeoutStatus == 2)\r
763             e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);\r
764         else\r
765             e.centerprint_expires = time + e.cvar_scr_centertime;\r
766         centerprint_builtin(e, s);\r
767     }\r
768 }\r
769 void centerprint_expire(entity e, float prio)\r
770 {\r
771     if (prio == e.centerprint_priority)\r
772     {\r
773         e.centerprint_priority = 0;\r
774         centerprint_builtin(e, "");\r
775     }\r
776 }\r
777 void centerprint(entity e, string s)\r
778 {\r
779     centerprint_atprio(e, CENTERPRIO_NORMAL, s);\r
780 }\r
781 \r
782 // decolorizes and team colors the player name when needed\r
783 string playername(entity p)\r
784 {\r
785     string t;\r
786     if (teams_matter && !intermission_running && p.classname == "player")\r
787     {\r
788         t = Team_ColorCode(p.team);\r
789         return strcat(t, strdecolorize(p.netname));\r
790     }\r
791     else\r
792         return p.netname;\r
793 }\r
794 \r
795 vector randompos(vector m1, vector m2)\r
796 {\r
797     local vector v;\r
798     m2 = m2 - m1;\r
799     v_x = m2_x * random() + m1_x;\r
800     v_y = m2_y * random() + m1_y;\r
801     v_z = m2_z * random() + m1_z;\r
802     return  v;\r
803 };\r
804 \r
805 float g_pickup_fuel;\r
806 float g_pickup_fuel_jetpack;\r
807 float g_pickup_fuel_max;\r
808 float g_pickup_armorsmall;\r
809 float g_pickup_armorsmall_max;\r
810 float g_pickup_armormedium;\r
811 float g_pickup_armormedium_max;\r
812 float g_pickup_armorbig;\r
813 float g_pickup_armorbig_max;\r
814 float g_pickup_armorlarge;\r
815 float g_pickup_armorlarge_max;\r
816 float g_pickup_healthsmall;\r
817 float g_pickup_healthsmall_max;\r
818 float g_pickup_healthmedium;\r
819 float g_pickup_healthmedium_max;\r
820 float g_pickup_healthlarge;\r
821 float g_pickup_healthlarge_max;\r
822 float g_pickup_healthmega;\r
823 float g_pickup_healthmega_max;\r
824 float g_weaponspeedfactor;\r
825 float g_weaponratefactor;\r
826 float g_weapondamagefactor;\r
827 float g_weaponforcefactor;\r
828 float g_weaponspreadfactor;\r
829 \r
830 float start_weapons;\r
831 float start_items;\r
832 float start_ammo_fuel;\r
833 float start_health;\r
834 float start_armorvalue;\r
835 float warmup_start_weapons;\r
836 float warmup_start_ammo_fuel;\r
837 float warmup_start_health;\r
838 float warmup_start_armorvalue;\r
839 float g_weapon_stay;\r
840 float g_ghost_items;\r
841 \r
842 entity get_weaponinfo(float w);\r
843 \r
844 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)\r
845 {\r
846         var float i = weaponinfo.weapon;\r
847 \r
848         if (!i)\r
849                 return 0;\r
850 \r
851         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));\r
852 \r
853         if (t < 0) // "default" weapon selection\r
854                 t = (i == WEP_GRABBER);\r
855 \r
856         return t;\r
857 }\r
858 \r
859 void readplayerstartcvars()\r
860 {\r
861         entity e;\r
862         float i;\r
863 \r
864         // initialize starting values for players\r
865         start_weapons = 0;\r
866         start_items = 0;\r
867         start_health = cvar("g_balance_health_start");\r
868         start_armorvalue = cvar("g_balance_armor_start");\r
869 \r
870         if (g_lms || g_ca)\r
871         {\r
872                 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");\r
873                 start_health = cvar("g_lms_start_health");\r
874                 start_armorvalue = cvar("g_lms_start_armor");\r
875         }\r
876         else if (cvar("g_use_ammunition"))\r
877         {\r
878                 start_ammo_fuel = cvar("g_start_ammo_fuel");\r
879         }\r
880         else\r
881         {\r
882                 start_ammo_fuel = cvar("g_pickup_fuel_max");\r
883                 start_items |= IT_UNLIMITED_AMMO;\r
884         }\r
885 \r
886         for (i = WEP_FIRST; i <= WEP_LAST; ++i)\r
887         {\r
888                 e = get_weaponinfo(i);\r
889                 if(want_weapon("g_start_weapon_", e, FALSE))\r
890                 {\r
891                         start_weapons |= e.weapons;\r
892                         weapon_action(e.weapon, WR_PRECACHE);\r
893                 }\r
894         }\r
895 \r
896         if (inWarmupStage)\r
897         {\r
898                 warmup_start_ammo_fuel = start_ammo_fuel;\r
899                 warmup_start_health = start_health;\r
900                 warmup_start_armorvalue = start_armorvalue;\r
901                 warmup_start_weapons = start_weapons;\r
902 \r
903                 if (!g_ca)\r
904                 {\r
905                         if (cvar("g_use_ammunition"))\r
906                         {\r
907                                 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");\r
908                         }\r
909                         warmup_start_health = cvar("g_warmup_start_health");\r
910                         warmup_start_armorvalue = cvar("g_warmup_start_armor");\r
911                         warmup_start_weapons = 0;\r
912                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)\r
913                         {\r
914                                 e = get_weaponinfo(i);\r
915                                 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))\r
916                                 {\r
917                                         warmup_start_weapons |= e.weapons;\r
918                                         weapon_action(e.weapon, WR_PRECACHE);\r
919                                 }\r
920                         }\r
921                 }\r
922         }\r
923 \r
924         if (g_jetpack)\r
925         {\r
926                 start_items |= IT_FUEL_REGEN;\r
927                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));\r
928                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));\r
929         }\r
930 \r
931         if (g_jetpack)\r
932                 start_items |= IT_JETPACK;\r
933 \r
934         if (g_weapon_stay == 2)\r
935         {\r
936                 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;\r
937                 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;\r
938         }\r
939 \r
940         start_ammo_fuel = max(0, start_ammo_fuel);\r
941 \r
942         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);\r
943 }\r
944 \r
945 float g_bugrigs;\r
946 float g_bugrigs_planar_movement;\r
947 float g_bugrigs_planar_movement_car_jumping;\r
948 float g_bugrigs_reverse_spinning;\r
949 float g_bugrigs_reverse_speeding;\r
950 float g_bugrigs_reverse_stopping;\r
951 float g_bugrigs_air_steering;\r
952 float g_bugrigs_angle_smoothing;\r
953 float g_bugrigs_friction_floor;\r
954 float g_bugrigs_friction_brake;\r
955 float g_bugrigs_friction_air;\r
956 float g_bugrigs_accel;\r
957 float g_bugrigs_speed_ref;\r
958 float g_bugrigs_speed_pow;\r
959 float g_bugrigs_steer;\r
960 \r
961 float g_touchexplode;\r
962 float g_touchexplode_radius;\r
963 float g_touchexplode_damage;\r
964 float g_touchexplode_edgedamage;\r
965 float g_touchexplode_force;\r
966 \r
967 float sv_autotaunt;\r
968 float sv_taunt;\r
969 \r
970 float sv_pitch_min;\r
971 float sv_pitch_max;\r
972 float sv_pitch_fixyaw;\r
973 \r
974 float sv_accuracy_data_share;\r
975 \r
976 void readlevelcvars(void)\r
977 {\r
978     g_bugrigs = cvar("g_bugrigs");\r
979     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");\r
980     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");\r
981     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");\r
982     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");\r
983     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");\r
984     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");\r
985     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");\r
986     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");\r
987     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");\r
988     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");\r
989     g_bugrigs_accel = cvar("g_bugrigs_accel");\r
990     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");\r
991     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");\r
992     g_bugrigs_steer = cvar("g_bugrigs_steer");\r
993 \r
994     g_touchexplode = cvar("g_touchexplode");\r
995     g_touchexplode_radius = cvar("g_touchexplode_radius");\r
996     g_touchexplode_damage = cvar("g_touchexplode_damage");\r
997     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");\r
998     g_touchexplode_force = cvar("g_touchexplode_force");\r
999 \r
1000 #ifdef ALLOW_FORCEMODELS\r
1001         sv_clforceplayermodels = cvar("sv_clforceplayermodels");\r
1002 #endif\r
1003 \r
1004         sv_clones = cvar("sv_clones");\r
1005         sv_gentle = cvar("sv_gentle");\r
1006         sv_foginterval = cvar("sv_foginterval");\r
1007         g_cloaked = cvar("g_cloaked");\r
1008         g_jump_grunt = cvar("g_jump_grunt");\r
1009         g_footsteps = cvar("g_footsteps");\r
1010         g_jetpack = cvar("g_jetpack");\r
1011         g_midair = cvar("g_midair");\r
1012         g_norecoil = cvar("g_norecoil");\r
1013         g_vampire = cvar("g_vampire");\r
1014         g_bloodloss = cvar("g_bloodloss");\r
1015         sv_maxidle = cvar("sv_maxidle");\r
1016         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");\r
1017         sv_pogostick = cvar("sv_pogostick");\r
1018         sv_doublejump = cvar("sv_doublejump");\r
1019         g_ctf_reverse = cvar("g_ctf_reverse");\r
1020         sv_autotaunt = cvar("sv_autotaunt");\r
1021         sv_taunt = cvar("sv_taunt");\r
1022 \r
1023         inWarmupStage = cvar("g_warmup");\r
1024         g_warmup_limit = cvar("g_warmup_limit");\r
1025         g_warmup_allguns = cvar("g_warmup_allguns");\r
1026         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");\r
1027 \r
1028         if ((g_race && g_race_qualifying == 2) || g_arena || g_assault || cvar("g_campaign"))\r
1029                 inWarmupStage = 0; // these modes cannot work together, sorry\r
1030 \r
1031         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");\r
1032         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");\r
1033         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");\r
1034         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");\r
1035         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");\r
1036         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");\r
1037         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");\r
1038         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");\r
1039         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");\r
1040         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");\r
1041         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");\r
1042         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");\r
1043 \r
1044         g_weaponspeedfactor = cvar("g_weaponspeedfactor");\r
1045         g_weaponratefactor = cvar("g_weaponratefactor");\r
1046         g_weapondamagefactor = cvar("g_weapondamagefactor");\r
1047         g_weaponforcefactor = cvar("g_weaponforcefactor");\r
1048         g_weaponspreadfactor = cvar("g_weaponspreadfactor");\r
1049 \r
1050         g_pickup_fuel = cvar("g_pickup_fuel");\r
1051         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");\r
1052         g_pickup_fuel_max = cvar("g_pickup_fuel_max");\r
1053         g_pickup_armorsmall = cvar("g_pickup_armorsmall");\r
1054         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");\r
1055         g_pickup_armormedium = cvar("g_pickup_armormedium");\r
1056         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");\r
1057         g_pickup_armorbig = cvar("g_pickup_armorbig");\r
1058         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");\r
1059         g_pickup_armorlarge = cvar("g_pickup_armorlarge");\r
1060         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");\r
1061         g_pickup_healthsmall = cvar("g_pickup_healthsmall");\r
1062         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");\r
1063         g_pickup_healthmedium = cvar("g_pickup_healthmedium");\r
1064         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");\r
1065         g_pickup_healthlarge = cvar("g_pickup_healthlarge");\r
1066         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");\r
1067         g_pickup_healthmega = cvar("g_pickup_healthmega");\r
1068         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");\r
1069 \r
1070         g_weapon_stay = cvar("g_weapon_stay");\r
1071 \r
1072         if (!g_weapon_stay && (cvar("deathmatch") == 2))\r
1073                 g_weapon_stay = 1;\r
1074 \r
1075         g_ghost_items = cvar("g_ghost_items");\r
1076 \r
1077         if(g_ghost_items >= 1)\r
1078                 g_ghost_items = 0.25; // default alpha value\r
1079 \r
1080         if not(inWarmupStage && !g_ca)\r
1081                 game_starttime = cvar("g_start_delay");\r
1082 \r
1083         sv_pitch_min = cvar("sv_pitch_min");\r
1084         sv_pitch_max = cvar("sv_pitch_max");\r
1085         sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");\r
1086 \r
1087         sv_accuracy_data_share = boolean(cvar("sv_accuracy_data_share"));\r
1088 \r
1089         readplayerstartcvars();\r
1090 }\r
1091 \r
1092 /*\r
1093 // TODO sound pack system\r
1094 string soundpack;\r
1095 \r
1096 string precache_sound_builtin (string s) = #19;\r
1097 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;\r
1098 string precache_sound(string s)\r
1099 {\r
1100         return precache_sound_builtin(strcat(soundpack, s));\r
1101 }\r
1102 void play2(entity e, string filename)\r
1103 {\r
1104         stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));\r
1105 }\r
1106 void sound(entity e, float chan, string samp, float vol, float atten)\r
1107 {\r
1108         sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);\r
1109 }\r
1110 */\r
1111 \r
1112 // Sound functions\r
1113 string precache_sound (string s) = #19;\r
1114 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;\r
1115 float precache_sound_index (string s) = #19;\r
1116 \r
1117 #define SND_VOLUME      1\r
1118 #define SND_ATTENUATION 2\r
1119 #define SND_LARGEENTITY 8\r
1120 #define SND_LARGESOUND  16\r
1121 \r
1122 float sound_allowed(float dest, entity e)\r
1123 {\r
1124     // sounds from world may always pass\r
1125     for (;;)\r
1126     {\r
1127         if (e.classname == "body")\r
1128             e = e.enemy;\r
1129         if (e.owner && e.owner != e)\r
1130             e = e.owner;\r
1131         else\r
1132             break;\r
1133     }\r
1134     // sounds to self may always pass\r
1135     if (dest == MSG_ONE)\r
1136         if (e == msg_entity)\r
1137             return TRUE;\r
1138     // sounds by players can be removed\r
1139     if (cvar("bot_sound_monopoly"))\r
1140         if (clienttype(e) == CLIENTTYPE_REAL)\r
1141             return FALSE;\r
1142     // anything else may pass\r
1143     return TRUE;\r
1144 }\r
1145 \r
1146 void sound(entity e, float chan, string samp, float vol, float atten)\r
1147 {\r
1148     if (!sound_allowed(MSG_BROADCAST, e))\r
1149         return;\r
1150     sound_builtin(e, chan, samp, vol, atten);\r
1151 }\r
1152 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)\r
1153 {\r
1154     float entno, idx;\r
1155 \r
1156     if (!sound_allowed(dest, e))\r
1157         return;\r
1158 \r
1159     entno = num_for_edict(e);\r
1160     idx = precache_sound_index(samp);\r
1161 \r
1162     float sflags;\r
1163     sflags = 0;\r
1164 \r
1165     atten = floor(atten * 64);\r
1166     vol = floor(vol * 255);\r
1167 \r
1168     if (vol != 255)\r
1169         sflags |= SND_VOLUME;\r
1170     if (atten != 64)\r
1171         sflags |= SND_ATTENUATION;\r
1172     if (entno >= 8192)\r
1173         sflags |= SND_LARGEENTITY;\r
1174     if (idx >= 256)\r
1175         sflags |= SND_LARGESOUND;\r
1176 \r
1177     WriteByte(dest, SVC_SOUND);\r
1178     WriteByte(dest, sflags);\r
1179     if (sflags & SND_VOLUME)\r
1180         WriteByte(dest, vol);\r
1181     if (sflags & SND_ATTENUATION)\r
1182         WriteByte(dest, atten);\r
1183     if (sflags & SND_LARGEENTITY)\r
1184     {\r
1185         WriteShort(dest, entno);\r
1186         WriteByte(dest, chan);\r
1187     }\r
1188     else\r
1189     {\r
1190         WriteShort(dest, entno * 8 + chan);\r
1191     }\r
1192     if (sflags & SND_LARGESOUND)\r
1193         WriteShort(dest, idx);\r
1194     else\r
1195         WriteByte(dest, idx);\r
1196 \r
1197     WriteCoord(dest, o_x);\r
1198     WriteCoord(dest, o_y);\r
1199     WriteCoord(dest, o_z);\r
1200 }\r
1201 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)\r
1202 {\r
1203     vector o;\r
1204 \r
1205     if (!sound_allowed(dest, e))\r
1206         return;\r
1207 \r
1208     o = e.origin + 0.5 * (e.mins + e.maxs);\r
1209     soundtoat(dest, e, o, chan, samp, vol, atten);\r
1210 }\r
1211 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)\r
1212 {\r
1213     soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);\r
1214 }\r
1215 void stopsoundto(float dest, entity e, float chan)\r
1216 {\r
1217     float entno;\r
1218 \r
1219     if (!sound_allowed(dest, e))\r
1220         return;\r
1221 \r
1222     entno = num_for_edict(e);\r
1223 \r
1224     if (entno >= 8192)\r
1225     {\r
1226         float idx, sflags;\r
1227         idx = precache_sound_index("misc/null.wav");\r
1228         sflags = SND_LARGEENTITY;\r
1229         if (idx >= 256)\r
1230             sflags |= SND_LARGESOUND;\r
1231         WriteByte(dest, SVC_SOUND);\r
1232         WriteByte(dest, sflags);\r
1233         WriteShort(dest, entno);\r
1234         WriteByte(dest, chan);\r
1235         if (sflags & SND_LARGESOUND)\r
1236             WriteShort(dest, idx);\r
1237         else\r
1238             WriteByte(dest, idx);\r
1239         WriteCoord(dest, e.origin_x);\r
1240         WriteCoord(dest, e.origin_y);\r
1241         WriteCoord(dest, e.origin_z);\r
1242     }\r
1243     else\r
1244     {\r
1245         WriteByte(dest, SVC_STOPSOUND);\r
1246         WriteShort(dest, entno * 8 + chan);\r
1247     }\r
1248 }\r
1249 void stopsound(entity e, float chan)\r
1250 {\r
1251     if (!sound_allowed(MSG_BROADCAST, e))\r
1252         return;\r
1253 \r
1254     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast\r
1255     stopsoundto(MSG_ALL, e, chan); // in case of packet loss\r
1256 }\r
1257 \r
1258 void play2(entity e, string filename)\r
1259 {\r
1260     //stuffcmd(e, strcat("play2 ", filename, "\n"));\r
1261     msg_entity = e;\r
1262     soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);\r
1263 }\r
1264 \r
1265 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)\r
1266 .float spamtime;\r
1267 float spamsound(entity e, float chan, string samp, float vol, float atten)\r
1268 {\r
1269     if (!sound_allowed(MSG_BROADCAST, e))\r
1270         return FALSE;\r
1271 \r
1272     if (time > e.spamtime)\r
1273     {\r
1274         e.spamtime = time;\r
1275         sound(e, chan, samp, vol, atten);\r
1276         return TRUE;\r
1277     }\r
1278     return FALSE;\r
1279 }\r
1280 \r
1281 void play2team(float t, string filename)\r
1282 {\r
1283     local entity head;\r
1284 \r
1285     if (cvar("bot_sound_monopoly"))\r
1286         return;\r
1287 \r
1288     FOR_EACH_REALPLAYER(head)\r
1289     {\r
1290         if (head.team == t)\r
1291             play2(head, filename);\r
1292     }\r
1293 }\r
1294 \r
1295 void play2all(string samp)\r
1296 {\r
1297     if (cvar("bot_sound_monopoly"))\r
1298         return;\r
1299 \r
1300     sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);\r
1301 }\r
1302 \r
1303 void PrecachePlayerSounds(string f);\r
1304 void precache_all_models(string pattern)\r
1305 {\r
1306     float globhandle, i, n;\r
1307     string f;\r
1308 \r
1309     globhandle = search_begin(pattern, TRUE, FALSE);\r
1310     if (globhandle < 0)\r
1311         return;\r
1312     n = search_getsize(globhandle);\r
1313     for (i = 0; i < n; ++i)\r
1314     {\r
1315                 //print(search_getfilename(globhandle, i), "\n");\r
1316                 f = search_getfilename(globhandle, i);\r
1317                 precache_model(f);\r
1318                 PrecachePlayerSounds(strcat(f, ".sounds"));\r
1319     }\r
1320     search_end(globhandle);\r
1321 }\r
1322 \r
1323 void precache()\r
1324 {\r
1325     // gamemode related things\r
1326     precache_model ("models/misc/chatbubble.spr");\r
1327     precache_model ("models/misc/teambubble.spr");\r
1328 \r
1329         // used by the waypoint editor\r
1330         precache_model ("models/rune.mdl");\r
1331 \r
1332 #ifdef TTURRETS_ENABLED\r
1333     if (cvar("g_turrets"))\r
1334         turrets_precash();\r
1335 #endif\r
1336 \r
1337     // Precache all player models if desired\r
1338     if (cvar("sv_precacheplayermodels"))\r
1339     {\r
1340         PrecachePlayerSounds("sound/player/default.sounds");\r
1341         precache_all_models("models/player/*.zym");\r
1342         precache_all_models("models/player/*.dpm");\r
1343         precache_all_models("models/player/*.md3");\r
1344         precache_all_models("models/player/*.psk");\r
1345         //precache_model("models/player/vixen.zym");\r
1346     }\r
1347 \r
1348     if (cvar("sv_defaultcharacter"))\r
1349     {\r
1350         string s;\r
1351         s = cvar_string("sv_defaultplayermodel_red");\r
1352         if (s != "")\r
1353         {\r
1354             precache_model(s);\r
1355             PrecachePlayerSounds(strcat(s, ".sounds"));\r
1356         }\r
1357         s = cvar_string("sv_defaultplayermodel_blue");\r
1358         if (s != "")\r
1359         {\r
1360             precache_model(s);\r
1361             PrecachePlayerSounds(strcat(s, ".sounds"));\r
1362         }\r
1363         s = cvar_string("sv_defaultplayermodel_yellow");\r
1364         if (s != "")\r
1365         {\r
1366             precache_model(s);\r
1367             PrecachePlayerSounds(strcat(s, ".sounds"));\r
1368         }\r
1369         s = cvar_string("sv_defaultplayermodel_pink");\r
1370         if (s != "")\r
1371         {\r
1372             precache_model(s);\r
1373             PrecachePlayerSounds(strcat(s, ".sounds"));\r
1374         }\r
1375         s = cvar_string("sv_defaultplayermodel");\r
1376         if (s != "")\r
1377         {\r
1378             precache_model(s);\r
1379             PrecachePlayerSounds(strcat(s, ".sounds"));\r
1380         }\r
1381     }\r
1382 \r
1383     if (g_footsteps)\r
1384     {\r
1385         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));\r
1386         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));\r
1387     }\r
1388 \r
1389     // gore and miscellaneous sounds\r
1390     //precache_sound ("misc/h2ohit.wav");\r
1391     precache_model ("models/grabber.md3");\r
1392     precache_sound ("misc/armorimpact.wav");\r
1393     precache_sound ("misc/bodyimpact1.wav");\r
1394     precache_sound ("misc/bodyimpact2.wav");\r
1395     precache_sound ("misc/gib.wav");\r
1396     precache_sound ("misc/gib_splat01.wav");\r
1397     precache_sound ("misc/gib_splat02.wav");\r
1398     precache_sound ("misc/gib_splat03.wav");\r
1399     precache_sound ("misc/gib_splat04.wav");\r
1400     precache_sound ("misc/hit.wav");\r
1401         precache_sound ("misc/typehit.wav");\r
1402     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));\r
1403     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));\r
1404     precache_sound ("misc/null.wav");\r
1405     precache_sound ("misc/spawn.wav");\r
1406     precache_sound ("misc/talk.wav");\r
1407     precache_sound ("misc/teleport.wav");\r
1408     precache_sound ("misc/poweroff.wav");\r
1409     precache_sound ("player/lava.wav");\r
1410     precache_sound ("player/slime.wav");\r
1411     precache_sound ("player/digest.wav");\r
1412 \r
1413     if (g_jetpack)\r
1414         precache_sound ("misc/jetpack_fly.wav");\r
1415 \r
1416     precache_model ("models/sprites/0.spr32");\r
1417     precache_model ("models/sprites/1.spr32");\r
1418     precache_model ("models/sprites/2.spr32");\r
1419     precache_model ("models/sprites/3.spr32");\r
1420     precache_model ("models/sprites/4.spr32");\r
1421     precache_model ("models/sprites/5.spr32");\r
1422     precache_model ("models/sprites/6.spr32");\r
1423     precache_model ("models/sprites/7.spr32");\r
1424     precache_model ("models/sprites/8.spr32");\r
1425     precache_model ("models/sprites/9.spr32");\r
1426     precache_model ("models/sprites/10.spr32");\r
1427 \r
1428     // common weapon precaches\r
1429     precache_sound ("weapons/weapon_switch.wav");\r
1430     precache_sound ("weapons/weaponpickup.wav");\r
1431     precache_sound ("weapons/unavailable.wav");\r
1432     precache_sound ("weapons/grabber_fire.wav"); // grabber\r
1433     precache_sound ("weapons/grabber_impact.wav"); // grabber\r
1434         precache_sound ("weapons/stomachkick.ogg");\r
1435 \r
1436     if (cvar("sv_precacheweapons"))\r
1437     {\r
1438         //precache weapon models/sounds\r
1439         local float wep;\r
1440         wep = WEP_FIRST;\r
1441         while (wep <= WEP_LAST)\r
1442         {\r
1443             weapon_action(wep, WR_PRECACHE);\r
1444             wep = wep + 1;\r
1445         }\r
1446     }\r
1447 \r
1448     precache_model("models/elaser.mdl");\r
1449     precache_model("models/laser.mdl");\r
1450     precache_model("models/ebomb.mdl");\r
1451 \r
1452 #if 0\r
1453     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).\r
1454 \r
1455     if (!self.noise && self.music) // quake 3 uses the music field\r
1456         self.noise = self.music;\r
1457 \r
1458     // plays music for the level if there is any\r
1459     if (self.noise)\r
1460     {\r
1461         precache_sound (self.noise);\r
1462         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);\r
1463     }\r
1464 #endif\r
1465 }\r
1466 \r
1467 // sorry, but using \ in macros breaks line numbers\r
1468 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname\r
1469 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)\r
1470 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0\r
1471 \r
1472 // WARNING: this kills the trace globals\r
1473 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return\r
1474 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()\r
1475 \r
1476 #define INITPRIO_FIRST              0\r
1477 #define INITPRIO_GAMETYPE           0\r
1478 #define INITPRIO_GAMETYPE_FALLBACK  1\r
1479 #define INITPRIO_CVARS              5\r
1480 #define INITPRIO_FINDTARGET        10\r
1481 #define INITPRIO_DROPTOFLOOR       20\r
1482 #define INITPRIO_SETLOCATION       90\r
1483 #define INITPRIO_LINKDOORS         91\r
1484 #define INITPRIO_LAST              99\r
1485 \r
1486 .void(void) initialize_entity;\r
1487 .float initialize_entity_order;\r
1488 .entity initialize_entity_next;\r
1489 entity initialize_entity_first;\r
1490 \r
1491 void make_safe_for_remove(entity e)\r
1492 {\r
1493     if (e.initialize_entity)\r
1494     {\r
1495         entity ent, prev;\r
1496         for (ent = initialize_entity_first; ent; )\r
1497         {\r
1498             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))\r
1499             {\r
1500                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");\r
1501                 // skip it in linked list\r
1502                 if (prev)\r
1503                 {\r
1504                     prev.initialize_entity_next = ent.initialize_entity_next;\r
1505                     ent = prev.initialize_entity_next;\r
1506                 }\r
1507                 else\r
1508                 {\r
1509                     initialize_entity_first = ent.initialize_entity_next;\r
1510                     ent = initialize_entity_first;\r
1511                 }\r
1512             }\r
1513             else\r
1514             {\r
1515                 prev = ent;\r
1516                 ent = ent.initialize_entity_next;\r
1517             }\r
1518         }\r
1519     }\r
1520 }\r
1521 \r
1522 void objerror(string s)\r
1523 {\r
1524     make_safe_for_remove(self);\r
1525     objerror_builtin(s);\r
1526 }\r
1527 \r
1528 void remove_unsafely(entity e)\r
1529 {\r
1530     remove_builtin(e);\r
1531 }\r
1532 \r
1533 void remove_safely(entity e)\r
1534 {\r
1535     make_safe_for_remove(e);\r
1536     remove_builtin(e);\r
1537 }\r
1538 \r
1539 void InitializeEntity(entity e, void(void) func, float order)\r
1540 {\r
1541     entity prev, cur;\r
1542 \r
1543     if (!e || e.initialize_entity)\r
1544     {\r
1545         // make a proxy initializer entity\r
1546         entity e_old;\r
1547         e_old = e;\r
1548         e = spawn();\r
1549         e.classname = "initialize_entity";\r
1550         e.enemy = e_old;\r
1551     }\r
1552 \r
1553     e.initialize_entity = func;\r
1554     e.initialize_entity_order = order;\r
1555 \r
1556     cur = initialize_entity_first;\r
1557     for (;;)\r
1558     {\r
1559         if (!cur || cur.initialize_entity_order > order)\r
1560         {\r
1561             // insert between prev and cur\r
1562             if (prev)\r
1563                 prev.initialize_entity_next = e;\r
1564             else\r
1565                 initialize_entity_first = e;\r
1566             e.initialize_entity_next = cur;\r
1567             return;\r
1568         }\r
1569         prev = cur;\r
1570         cur = cur.initialize_entity_next;\r
1571     }\r
1572 }\r
1573 void InitializeEntitiesRun()\r
1574 {\r
1575     entity startoflist;\r
1576     startoflist = initialize_entity_first;\r
1577     initialize_entity_first = world;\r
1578     for (self = startoflist; self; )\r
1579     {\r
1580         entity e;\r
1581         var void(void) func;\r
1582         e = self.initialize_entity_next;\r
1583         func = self.initialize_entity;\r
1584         self.initialize_entity_order = 0;\r
1585         self.initialize_entity = func_null;\r
1586         self.initialize_entity_next = world;\r
1587         if (self.classname == "initialize_entity")\r
1588         {\r
1589             entity e_old;\r
1590             e_old = self.enemy;\r
1591             remove_builtin(self);\r
1592             self = e_old;\r
1593         }\r
1594         //dprint("Delayed initialization: ", self.classname, "\n");\r
1595         func();\r
1596         self = e;\r
1597     }\r
1598 }\r
1599 \r
1600 .float uncustomizeentityforclient_set;\r
1601 .void(void) uncustomizeentityforclient;\r
1602 void(void) SUB_Nullpointer = #0;\r
1603 void UncustomizeEntitiesRun()\r
1604 {\r
1605     entity oldself;\r
1606     oldself = self;\r
1607     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )\r
1608         self.uncustomizeentityforclient();\r
1609     self = oldself;\r
1610 }\r
1611 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)\r
1612 {\r
1613     e.customizeentityforclient = customizer;\r
1614     e.uncustomizeentityforclient = uncustomizer;\r
1615     e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);\r
1616 }\r
1617 \r
1618 .float nottargeted;\r
1619 #define IFTARGETED if(!self.nottargeted && self.targetname != "")\r
1620 \r
1621 void() SUB_Remove;\r
1622 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)\r
1623 {\r
1624     vector mi, ma;\r
1625 \r
1626     if (e.classname == "")\r
1627         e.classname = "net_linked";\r
1628 \r
1629     if (e.model == "" || self.modelindex == 0)\r
1630     {\r
1631         mi = e.mins;\r
1632         ma = e.maxs;\r
1633         setmodel(e, "null");\r
1634         setsize(e, mi, ma);\r
1635     }\r
1636 \r
1637     e.SendEntity = sendfunc;\r
1638     e.SendFlags = 0xFFFFFF;\r
1639 \r
1640     if (!docull)\r
1641         e.effects |= EF_NODEPTHTEST;\r
1642 \r
1643     if (dt)\r
1644     {\r
1645         e.nextthink = time + dt;\r
1646         e.think = SUB_Remove;\r
1647     }\r
1648 }\r
1649 \r
1650 void adaptor_think2touch()\r
1651 {\r
1652     entity o;\r
1653     o = other;\r
1654     other = world;\r
1655     self.touch();\r
1656     other = o;\r
1657 }\r
1658 \r
1659 void adaptor_think2use()\r
1660 {\r
1661     entity o, a;\r
1662     o = other;\r
1663     a = activator;\r
1664     activator = world;\r
1665     other = world;\r
1666     self.use();\r
1667     other = o;\r
1668     activator = a;\r
1669 }\r
1670 \r
1671 // deferred dropping\r
1672 void DropToFloor_Handler()\r
1673 {\r
1674     droptofloor_builtin();\r
1675     self.dropped_origin = self.origin;\r
1676 }\r
1677 \r
1678 void droptofloor()\r
1679 {\r
1680     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);\r
1681 }\r
1682 \r
1683 \r
1684 \r
1685 float trace_hits_box_a0, trace_hits_box_a1;\r
1686 \r
1687 float trace_hits_box_1d(float end, float thmi, float thma)\r
1688 {\r
1689     if (end == 0)\r
1690     {\r
1691         // just check if x is in range\r
1692         if (0 < thmi)\r
1693             return FALSE;\r
1694         if (0 > thma)\r
1695             return FALSE;\r
1696     }\r
1697     else\r
1698     {\r
1699         // do the trace with respect to x\r
1700         // 0 -> end has to stay in thmi -> thma\r
1701         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));\r
1702         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));\r
1703         if (trace_hits_box_a0 > trace_hits_box_a1)\r
1704             return FALSE;\r
1705     }\r
1706     return TRUE;\r
1707 }\r
1708 \r
1709 float trace_hits_box(vector start, vector end, vector thmi, vector thma)\r
1710 {\r
1711     end -= start;\r
1712     thmi -= start;\r
1713     thma -= start;\r
1714     // now it is a trace from 0 to end\r
1715 \r
1716     trace_hits_box_a0 = 0;\r
1717     trace_hits_box_a1 = 1;\r
1718 \r
1719     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))\r
1720         return FALSE;\r
1721     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))\r
1722         return FALSE;\r
1723     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))\r
1724         return FALSE;\r
1725 \r
1726     return TRUE;\r
1727 }\r
1728 \r
1729 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)\r
1730 {\r
1731     return trace_hits_box(start, end, thmi - ma, thma - mi);\r
1732 }\r
1733 \r
1734 float SUB_NoImpactCheck()\r
1735 {\r
1736         // zero hitcontents = this is not the real impact, but either the\r
1737         // mirror-impact of something hitting the projectile instead of the\r
1738         // projectile hitting the something, or a touchareagrid one. Neither of\r
1739         // these stop the projectile from moving, so...\r
1740         if(trace_dphitcontents == 0)\r
1741         {\r
1742                 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");\r
1743                 checkclient();\r
1744         }\r
1745     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)\r
1746         return 1;\r
1747     if (other == world && self.size != '0 0 0')\r
1748     {\r
1749         vector tic;\r
1750         tic = self.velocity * sys_frametime;\r
1751         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);\r
1752         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);\r
1753         if (trace_fraction >= 1)\r
1754         {\r
1755             dprint("Odd... did not hit...?\n");\r
1756         }\r
1757         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)\r
1758         {\r
1759             dprint("Detected and prevented the sky-grapple bug.\n");\r
1760             return 1;\r
1761         }\r
1762     }\r
1763 \r
1764     return 0;\r
1765 }\r
1766 \r
1767 #define SUB_OwnerCheck() (other && (other == self.owner))\r
1768 \r
1769 float WarpZone_Projectile_Touch_ImpactFilter_Callback()\r
1770 {\r
1771         if(SUB_OwnerCheck())\r
1772                 return TRUE;\r
1773         if(SUB_NoImpactCheck())\r
1774         {\r
1775                 remove(self);\r
1776                 return TRUE;\r
1777         }\r
1778         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)\r
1779                 UpdateCSQCProjectileNextFrame(self);\r
1780         return FALSE;\r
1781 }\r
1782 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return\r
1783 \r
1784 float MAX_IPBAN_URIS = 16;\r
1785 \r
1786 float URI_GET_DISCARD   = 0;\r
1787 float URI_GET_IPBAN     = 1;\r
1788 float URI_GET_IPBAN_END = 16;\r
1789 \r
1790 void URI_Get_Callback(float id, float status, string data)\r
1791 {\r
1792     dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");\r
1793     dprint(data);\r
1794     dprint("\nEnd of data.\n");\r
1795 \r
1796     if (id == URI_GET_DISCARD)\r
1797     {\r
1798         // discard\r
1799     }\r
1800     else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)\r
1801     {\r
1802         // online ban list\r
1803         OnlineBanList_URI_Get_Callback(id, status, data);\r
1804     }\r
1805     else\r
1806     {\r
1807         print("Received HTTP request data for an invalid id ", ftos(id), ".\n");\r
1808     }\r
1809 }\r
1810 \r
1811 void print_to(entity e, string s)\r
1812 {\r
1813     if (e)\r
1814         sprint(e, strcat(s, "\n"));\r
1815     else\r
1816         print(s, "\n");\r
1817 }\r
1818 \r
1819 string getrecords(float page) // 50 records per page\r
1820 {\r
1821     float rec;\r
1822     string h;\r
1823     float r;\r
1824     float i;\r
1825     string s;\r
1826 \r
1827     rec = 0;\r
1828 \r
1829     s = "";\r
1830 \r
1831     if (g_ctf)\r
1832     {\r
1833         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)\r
1834         {\r
1835             if (MapInfo_Get_ByID(i))\r
1836             {\r
1837                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));\r
1838                 if (r == 0)\r
1839                     continue;\r
1840                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));\r
1841                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");\r
1842                 ++rec;\r
1843             }\r
1844         }\r
1845     }\r
1846 \r
1847     if (g_race)\r
1848     {\r
1849         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)\r
1850         {\r
1851             if (MapInfo_Get_ByID(i))\r
1852             {\r
1853                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time")));\r
1854                 if (r == 0)\r
1855                     continue;\r
1856                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "netname"));\r
1857                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");\r
1858                 ++rec;\r
1859             }\r
1860         }\r
1861     }\r
1862 \r
1863     if (g_cts)\r
1864     {\r
1865         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)\r
1866         {\r
1867             if (MapInfo_Get_ByID(i))\r
1868             {\r
1869                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time")));\r
1870                 if (r == 0)\r
1871                     continue;\r
1872                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "netname"));\r
1873                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");\r
1874                 ++rec;\r
1875             }\r
1876         }\r
1877     }\r
1878 \r
1879     MapInfo_ClearTemps();\r
1880 \r
1881     if (s == "" && page == 0)\r
1882         return "No records are available on this server.\n";\r
1883     else\r
1884         return s;\r
1885 }\r
1886 \r
1887 string getrankings()\r
1888 {\r
1889     string n;\r
1890     float t;\r
1891     float i;\r
1892     string s;\r
1893     string p;\r
1894     string map;\r
1895 \r
1896     s = "";\r
1897 \r
1898     map = GetMapname();\r
1899 \r
1900     for (i = 1; i <= RANKINGS_CNT; ++i)\r
1901     {\r
1902         t = race_GetTime(i);\r
1903         if (t == 0)\r
1904             continue;\r
1905         n = race_GetName(i);\r
1906         p = race_PlaceName(i);\r
1907         s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");\r
1908     }\r
1909 \r
1910     MapInfo_ClearTemps();\r
1911 \r
1912     if (s == "")\r
1913         return strcat("No records are available for the map: ", map, "\n");\r
1914     else\r
1915         return strcat("Records for ", map, ":\n", s);\r
1916 }\r
1917 \r
1918 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)\r
1919 {\r
1920     float m, i;\r
1921     vector start, org, delta, end, enddown, mstart;\r
1922 \r
1923     m = e.dphitcontentsmask;\r
1924     e.dphitcontentsmask = goodcontents | badcontents;\r
1925 \r
1926     org = world.mins;\r
1927     delta = world.maxs - world.mins;\r
1928 \r
1929     for (i = 0; i < attempts; ++i)\r
1930     {\r
1931         start_x = org_x + random() * delta_x;\r
1932         start_y = org_y + random() * delta_y;\r
1933         start_z = org_z + random() * delta_z;\r
1934 \r
1935         // rule 1: start inside world bounds, and outside\r
1936         // solid, and don't start from somewhere where you can\r
1937         // fall down to evil\r
1938         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);\r
1939         if (trace_fraction >= 1)\r
1940             continue;\r
1941         if (trace_startsolid)\r
1942             continue;\r
1943         if (trace_dphitcontents & badcontents)\r
1944             continue;\r
1945         if (trace_dphitq3surfaceflags & badsurfaceflags)\r
1946             continue;\r
1947 \r
1948         // rule 2: if we are too high, lower the point\r
1949         if (trace_fraction * delta_z > maxaboveground)\r
1950             start = trace_endpos + '0 0 1' * maxaboveground;\r
1951         enddown = trace_endpos;\r
1952 \r
1953         // rule 3: make sure we aren't outside the map. This only works\r
1954         // for somewhat well formed maps. A good rule of thumb is that\r
1955         // the map should have a convex outside hull.\r
1956         // these can be traceLINES as we already verified the starting box\r
1957         mstart = start + 0.5 * (e.mins + e.maxs);\r
1958         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);\r
1959         if (trace_fraction >= 1)\r
1960             continue;\r
1961         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);\r
1962         if (trace_fraction >= 1)\r
1963             continue;\r
1964         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);\r
1965         if (trace_fraction >= 1)\r
1966             continue;\r
1967         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);\r
1968         if (trace_fraction >= 1)\r
1969             continue;\r
1970         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);\r
1971         if (trace_fraction >= 1)\r
1972             continue;\r
1973 \r
1974         // find a random vector to "look at"\r
1975         end_x = org_x + random() * delta_x;\r
1976         end_y = org_y + random() * delta_y;\r
1977         end_z = org_z + random() * delta_z;\r
1978         end = start + normalize(end - start) * vlen(delta);\r
1979 \r
1980         // rule 4: start TO end must not be too short\r
1981         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);\r
1982         if (trace_startsolid)\r
1983             continue;\r
1984         if (trace_fraction < minviewdistance / vlen(delta))\r
1985             continue;\r
1986 \r
1987         // rule 5: don't want to look at sky\r
1988         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)\r
1989             continue;\r
1990 \r
1991         // rule 6: we must not end up in trigger_hurt\r
1992         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))\r
1993         {\r
1994             dprint("trigger_hurt! ouch! and nothing else could find it!\n");\r
1995             continue;\r
1996         }\r
1997 \r
1998         break;\r
1999     }\r
2000 \r
2001     e.dphitcontentsmask = m;\r
2002 \r
2003     if (i < attempts)\r
2004     {\r
2005         setorigin(e, start);\r
2006         e.angles = vectoangles(end - start);\r
2007         dprint("Needed ", ftos(i + 1), " attempts\n");\r
2008         return TRUE;\r
2009     }\r
2010     else\r
2011         return FALSE;\r
2012 }\r
2013 \r
2014 float zcurveparticles_effectno;\r
2015 vector zcurveparticles_start;\r
2016 float zcurveparticles_spd;\r
2017 \r
2018 void endzcurveparticles()\r
2019 {\r
2020         if(zcurveparticles_effectno)\r
2021         {\r
2022                 // terminator\r
2023                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);\r
2024         }\r
2025         zcurveparticles_effectno = 0;\r
2026 }\r
2027 \r
2028 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)\r
2029 {\r
2030         spd = bound(0, floor(spd / 16), 32767);\r
2031         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)\r
2032         {\r
2033                 endzcurveparticles();\r
2034                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);\r
2035                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);\r
2036                 WriteShort(MSG_BROADCAST, effectno);\r
2037                 WriteCoord(MSG_BROADCAST, start_x);\r
2038                 WriteCoord(MSG_BROADCAST, start_y);\r
2039                 WriteCoord(MSG_BROADCAST, start_z);\r
2040                 zcurveparticles_effectno = effectno;\r
2041                 zcurveparticles_start = start;\r
2042         }\r
2043         else\r
2044                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);\r
2045         WriteCoord(MSG_BROADCAST, end_x);\r
2046         WriteCoord(MSG_BROADCAST, end_y);\r
2047         WriteCoord(MSG_BROADCAST, end_z);\r
2048         WriteCoord(MSG_BROADCAST, end_dz);\r
2049         zcurveparticles_spd = spd;\r
2050 }\r
2051 \r
2052 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)\r
2053 {\r
2054         float end_dz;\r
2055         vector vecxy, velxy;\r
2056 \r
2057         vecxy = end - start;\r
2058         vecxy_z = 0;\r
2059         velxy = vel;\r
2060         velxy_z = 0;\r
2061 \r
2062         if (vlen(velxy) < 0.000001 * fabs(vel_z))\r
2063         {\r
2064                 endzcurveparticles();\r
2065                 trailparticles(world, effectno, start, end);\r
2066                 return;\r
2067         }\r
2068 \r
2069         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);\r
2070         zcurveparticles(effectno, start, end, end_dz, vlen(vel));\r
2071 }\r
2072 \r
2073 string GetGametype(); // g_world.qc\r
2074 void write_recordmarker(entity pl, float tstart, float dt)\r
2075 {\r
2076     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));\r
2077 \r
2078     // also write a marker into demo files for demotc-race-record-extractor to find\r
2079     stuffcmd(pl,\r
2080              strcat(\r
2081                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),\r
2082                  " ", ftos(tstart), " ", ftos(dt), "\n"));\r
2083 }\r
2084 \r
2085 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter)\r
2086 {\r
2087         switch(self.owner.cvar_cl_gunalign)\r
2088         {\r
2089                 case 1: // right\r
2090                         break;\r
2091 \r
2092                 case 2: // left\r
2093                         vecs_y = -vecs_y;\r
2094                         break;\r
2095 \r
2096                 default:\r
2097                 case 3:\r
2098                         if(allowcenter) // 2: allow center handedness\r
2099                         {\r
2100                                 // center\r
2101                                 vecs_y = 0;\r
2102                                 vecs_z -= 4;\r
2103                         }\r
2104                         else\r
2105                         {\r
2106                                 // right\r
2107                         }\r
2108                         break;\r
2109 \r
2110                 case 4:\r
2111                         if(allowcenter) // 2: allow center handedness\r
2112                         {\r
2113                                 // center\r
2114                                 vecs_y = 0;\r
2115                                 vecs_z -= 4;\r
2116                         }\r
2117                         else\r
2118                         {\r
2119                                 // left\r
2120                                 vecs_y = -vecs_y;\r
2121                         }\r
2122                         break;\r
2123         }\r
2124         return vecs;\r
2125 }\r
2126 \r
2127 vector shotorg_adjust(vector vecs, float y_is_right, float visual)\r
2128 {\r
2129         string s;\r
2130         vector v;\r
2131 \r
2132         if (cvar("g_shootfromeye"))\r
2133         {\r
2134                 if (visual)\r
2135                 {\r
2136                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE);\r
2137                 }\r
2138                 else\r
2139                 {\r
2140                         vecs_y = 0;\r
2141                         vecs_z = 0;\r
2142                 }\r
2143         }\r
2144         else if (cvar("g_shootfromcenter"))\r
2145         {\r
2146                 if (visual)\r
2147                 {\r
2148                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE);\r
2149                 }\r
2150                 else\r
2151                 {\r
2152                         vecs_y = 0;\r
2153                         vecs_z -= 4;\r
2154                 }\r
2155         }\r
2156         else if ((s = cvar_string("g_shootfromfixedorigin")) != "")\r
2157         {\r
2158                 v = stov(s);\r
2159                 if (y_is_right)\r
2160                         v_y = -v_y;\r
2161                 if (v_x != 0)\r
2162                         vecs_x = v_x;\r
2163                 vecs_y = v_y;\r
2164                 vecs_z = v_z;\r
2165         }\r
2166         else if (cvar("g_shootfromclient"))\r
2167         {\r
2168                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (cvar("g_shootfromclient") >= 2));\r
2169         }\r
2170         return vecs;\r
2171 }\r
2172 \r
2173 \r
2174 \r
2175 void attach_sameorigin(entity e, entity to, string tag)\r
2176 {\r
2177     vector org, t_forward, t_left, t_up, e_forward, e_up;\r
2178     vector org0, ang0;\r
2179     float tagscale;\r
2180 \r
2181     ang0 = e.angles;\r
2182     org0 = e.origin;\r
2183 \r
2184     org = e.origin - gettaginfo(to, gettagindex(to, tag));\r
2185     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag\r
2186     t_forward = v_forward * tagscale;\r
2187     t_left = v_right * -tagscale;\r
2188     t_up = v_up * tagscale;\r
2189 \r
2190     e.origin_x = org * t_forward;\r
2191     e.origin_y = org * t_left;\r
2192     e.origin_z = org * t_up;\r
2193 \r
2194     // current forward and up directions\r
2195     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules\r
2196                 e.angles = AnglesTransform_FromVAngles(e.angles);\r
2197         else\r
2198                 e.angles = AnglesTransform_FromAngles(e.angles);\r
2199     fixedmakevectors(e.angles);\r
2200 \r
2201     // untransform forward, up!\r
2202     e_forward_x = v_forward * t_forward;\r
2203     e_forward_y = v_forward * t_left;\r
2204     e_forward_z = v_forward * t_up;\r
2205     e_up_x = v_up * t_forward;\r
2206     e_up_y = v_up * t_left;\r
2207     e_up_z = v_up * t_up;\r
2208 \r
2209     e.angles = fixedvectoangles2(e_forward, e_up);\r
2210     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules\r
2211                 e.angles = AnglesTransform_ToVAngles(e.angles);\r
2212         else\r
2213                 e.angles = AnglesTransform_ToAngles(e.angles);\r
2214 \r
2215     setattachment(e, to, tag);\r
2216     setorigin(e, e.origin);\r
2217 }\r
2218 \r
2219 void detach_sameorigin(entity e)\r
2220 {\r
2221     vector org;\r
2222     org = gettaginfo(e, 0);\r
2223     e.angles = fixedvectoangles2(v_forward, v_up);\r
2224     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules\r
2225                 e.angles = AnglesTransform_ToVAngles(e.angles);\r
2226         else\r
2227                 e.angles = AnglesTransform_ToAngles(e.angles);\r
2228     setorigin(e, org);\r
2229     setattachment(e, world, "");\r
2230     setorigin(e, e.origin);\r
2231 }\r
2232 \r
2233 void follow_sameorigin(entity e, entity to)\r
2234 {\r
2235     e.movetype = MOVETYPE_FOLLOW; // make the hole follow\r
2236     e.aiment = to; // make the hole follow bmodel\r
2237     e.punchangle = to.angles; // the original angles of bmodel\r
2238     e.view_ofs = e.origin - to.origin; // relative origin\r
2239     e.v_angle = e.angles - to.angles; // relative angles\r
2240 }\r
2241 \r
2242 void unfollow_sameorigin(entity e)\r
2243 {\r
2244     e.movetype = MOVETYPE_NONE;\r
2245 }\r
2246 \r
2247 entity gettaginfo_relative_ent;\r
2248 vector gettaginfo_relative(entity e, float tag)\r
2249 {\r
2250     if (!gettaginfo_relative_ent)\r
2251     {\r
2252         gettaginfo_relative_ent = spawn();\r
2253         gettaginfo_relative_ent.effects = EF_NODRAW;\r
2254     }\r
2255     gettaginfo_relative_ent.model = e.model;\r
2256     gettaginfo_relative_ent.modelindex = e.modelindex;\r
2257     gettaginfo_relative_ent.frame = e.frame;\r
2258     return gettaginfo(gettaginfo_relative_ent, tag);\r
2259 }\r
2260 \r
2261 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)\r
2262 {\r
2263     float p;\r
2264     p = pow(2, chan);\r
2265     if (pl.soundentity.cnt & p)\r
2266         return;\r
2267     soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);\r
2268     pl.soundentity.cnt |= p;\r
2269 }\r
2270 \r
2271 void SoundEntity_StopSound(entity pl, float chan)\r
2272 {\r
2273     float p;\r
2274     p = pow(2, chan);\r
2275     if (pl.soundentity.cnt & p)\r
2276     {\r
2277         stopsoundto(MSG_ALL, pl.soundentity, chan);\r
2278         pl.soundentity.cnt &~= p;\r
2279     }\r
2280 }\r
2281 \r
2282 void SoundEntity_Attach(entity pl)\r
2283 {\r
2284     pl.soundentity = spawn();\r
2285     pl.soundentity.classname = "soundentity";\r
2286     pl.soundentity.owner = pl;\r
2287     setattachment(pl.soundentity, pl, "");\r
2288     setmodel(pl.soundentity, "null");\r
2289 }\r
2290 \r
2291 void SoundEntity_Detach(entity pl)\r
2292 {\r
2293     float i;\r
2294     for (i = 0; i <= 7; ++i)\r
2295         SoundEntity_StopSound(pl, i);\r
2296 }\r
2297 \r
2298 \r
2299 float ParseCommandPlayerSlotTarget_firsttoken;\r
2300 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index\r
2301 {\r
2302     string s;\r
2303     entity e, head;\r
2304     float n;\r
2305 \r
2306     s = string_null;\r
2307 \r
2308     ParseCommandPlayerSlotTarget_firsttoken = -1;\r
2309 \r
2310     if (tokens > idx)\r
2311     {\r
2312         if (substring(argv(idx), 0, 1) == "#")\r
2313         {\r
2314             s = substring(argv(idx), 1, -1);\r
2315             ++idx;\r
2316             if (s == "")\r
2317                 if (tokens > idx)\r
2318                 {\r
2319                     s = argv(idx);\r
2320                     ++idx;\r
2321                 }\r
2322                         ParseCommandPlayerSlotTarget_firsttoken = idx;\r
2323             if (s == ftos(stof(s)))\r
2324             {\r
2325                 e = edict_num(stof(s));\r
2326                 if (e.flags & FL_CLIENT)\r
2327                     return e;\r
2328             }\r
2329         }\r
2330         else\r
2331         {\r
2332             // it must be a nick name\r
2333             s = argv(idx);\r
2334             ++idx;\r
2335                         ParseCommandPlayerSlotTarget_firsttoken = idx;\r
2336 \r
2337             n = 0;\r
2338             FOR_EACH_CLIENT(head)\r
2339             if (head.netname == s)\r
2340             {\r
2341                 e = head;\r
2342                 ++n;\r
2343             }\r
2344             if (n == 1)\r
2345                 return e;\r
2346 \r
2347             s = strdecolorize(s);\r
2348             n = 0;\r
2349             FOR_EACH_CLIENT(head)\r
2350             if (strdecolorize(head.netname) == s)\r
2351             {\r
2352                 e = head;\r
2353                 ++n;\r
2354             }\r
2355             if (n == 1)\r
2356                 return e;\r
2357         }\r
2358     }\r
2359 \r
2360     return world;\r
2361 }\r
2362 \r
2363 .float scale2;\r
2364 \r
2365 float modeleffect_SendEntity(entity to, float sf)\r
2366 {\r
2367         float f;\r
2368         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);\r
2369 \r
2370         f = 0;\r
2371         if(self.velocity != '0 0 0')\r
2372                 f |= 1;\r
2373         if(self.angles != '0 0 0')\r
2374                 f |= 2;\r
2375         if(self.avelocity != '0 0 0')\r
2376                 f |= 4;\r
2377 \r
2378         WriteByte(MSG_ENTITY, f);\r
2379         WriteShort(MSG_ENTITY, self.modelindex);\r
2380         WriteByte(MSG_ENTITY, self.skin);\r
2381         WriteByte(MSG_ENTITY, self.frame);\r
2382         WriteCoord(MSG_ENTITY, self.origin_x);\r
2383         WriteCoord(MSG_ENTITY, self.origin_y);\r
2384         WriteCoord(MSG_ENTITY, self.origin_z);\r
2385         if(f & 1)\r
2386         {\r
2387                 WriteCoord(MSG_ENTITY, self.velocity_x);\r
2388                 WriteCoord(MSG_ENTITY, self.velocity_y);\r
2389                 WriteCoord(MSG_ENTITY, self.velocity_z);\r
2390         }\r
2391         if(f & 2)\r
2392         {\r
2393                 WriteCoord(MSG_ENTITY, self.angles_x);\r
2394                 WriteCoord(MSG_ENTITY, self.angles_y);\r
2395                 WriteCoord(MSG_ENTITY, self.angles_z);\r
2396         }\r
2397         if(f & 4)\r
2398         {\r
2399                 WriteCoord(MSG_ENTITY, self.avelocity_x);\r
2400                 WriteCoord(MSG_ENTITY, self.avelocity_y);\r
2401                 WriteCoord(MSG_ENTITY, self.avelocity_z);\r
2402         }\r
2403         WriteShort(MSG_ENTITY, self.scale * 256.0);\r
2404         WriteShort(MSG_ENTITY, self.scale2 * 256.0);\r
2405         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);\r
2406         WriteByte(MSG_ENTITY, self.fade_time * 100.0);\r
2407         WriteByte(MSG_ENTITY, self.alpha * 255.0);\r
2408 \r
2409         return TRUE;\r
2410 }\r
2411 \r
2412 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)\r
2413 {\r
2414         entity e;\r
2415         float sz;\r
2416         e = spawn();\r
2417         e.classname = "modeleffect";\r
2418         setmodel(e, m);\r
2419         e.frame = f;\r
2420         setorigin(e, o);\r
2421         e.velocity = v;\r
2422         e.angles = ang;\r
2423         e.avelocity = angv;\r
2424         e.alpha = a;\r
2425         e.teleport_time = t1;\r
2426         e.fade_time = t2;\r
2427         e.skin = s;\r
2428         if(s0 >= 0)\r
2429                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);\r
2430         else\r
2431                 e.scale = -s0;\r
2432         if(s2 >= 0)\r
2433                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);\r
2434         else\r
2435                 e.scale2 = -s2;\r
2436         sz = max(e.scale, e.scale2);\r
2437         setsize(e, e.mins * sz, e.maxs * sz);\r
2438         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);\r
2439 }\r
2440 \r
2441 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)\r
2442 {\r
2443         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);\r
2444 }\r
2445 \r
2446 float randombit(float bits)\r
2447 {\r
2448         if not(bits & (bits-1)) // this ONLY holds for powers of two!\r
2449                 return bits;\r
2450 \r
2451         float n, f, b, r;\r
2452 \r
2453         r = random();\r
2454         b = 0;\r
2455         n = 0;\r
2456 \r
2457         for(f = 1; f <= bits; f *= 2)\r
2458         {\r
2459                 if(bits & f)\r
2460                 {\r
2461                         ++n;\r
2462                         r *= n;\r
2463                         if(r <= 1)\r
2464                                 b = f;\r
2465                         else\r
2466                                 r = (r - 1) / (n - 1);\r
2467                 }\r
2468         }\r
2469 \r
2470         return b;\r
2471 }\r
2472 \r
2473 float randombits(float bits, float k, float error_return)\r
2474 {\r
2475         float r;\r
2476         r = 0;\r
2477         while(k > 0 && bits != r)\r
2478         {\r
2479                 r += randombit(bits - r);\r
2480                 --k;\r
2481         }\r
2482         if(error_return)\r
2483                 if(k > 0)\r
2484                         return -1; // all\r
2485         return r;\r
2486 }\r
2487 \r
2488 void randombit_test(float bits, float iter)\r
2489 {\r
2490         while(iter > 0)\r
2491         {\r
2492                 print(ftos(randombit(bits)), "\n");\r
2493                 --iter;\r
2494         }\r
2495 }\r
2496 \r
2497 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)\r
2498 {\r
2499         if(halflifedist > 0)\r
2500                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);\r
2501         else if(halflifedist < 0)\r
2502                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);\r
2503         else\r
2504                 return 1;\r
2505 }\r
2506 \r
2507 \r
2508 \r
2509 \r
2510 #ifdef RELEASE\r
2511 #define cvar_string_normal cvar_string_builtin\r
2512 #define cvar_normal cvar_builtin\r
2513 #else\r
2514 string cvar_string_normal(string n)\r
2515 {\r
2516         if not(cvar_type(n) & 1)\r
2517                 backtrace(strcat("Attempt to access undefined cvar: ", n));\r
2518         return cvar_string_builtin(n);\r
2519 }\r
2520 \r
2521 float cvar_normal(string n)\r
2522 {\r
2523         return stof(cvar_string_normal(n));\r
2524 }\r
2525 #endif\r
2526 #define cvar_set_normal cvar_set_builtin\r
2527 \r
2528 void defer_think()\r
2529 {\r
2530     entity oself;\r
2531 \r
2532     oself           = self;\r
2533     self            = self.owner;\r
2534     oself.think     = SUB_Remove;\r
2535     oself.nextthink = time;\r
2536 \r
2537     oself.use();\r
2538 }\r
2539 \r
2540 /*\r
2541     Execute func() after time + fdelay.\r
2542     self when func is executed = self when defer is called\r
2543 */\r
2544 void defer(float fdelay, void() func)\r
2545 {\r
2546     entity e;\r
2547 \r
2548     e           = spawn();\r
2549     e.owner     = self;\r
2550     e.use       = func;\r
2551     e.think     = defer_think;\r
2552     e.nextthink = time + fdelay;\r
2553 }\r