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First usage of pitched sounds. Player sounds and voices will pitch based on size...
[voretournament/voretournament.git] / data / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);\r
2 void objerror(string s);\r
3 void droptofloor();\r
4 .vector dropped_origin;\r
5 \r
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);\r
7 void crosshair_trace(entity pl)\r
8 {\r
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));\r
10 }\r
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);\r
12 void WarpZone_crosshair_trace(entity pl)\r
13 {\r
14         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));\r
15 }\r
16 \r
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints\r
18 void() spawnpoint_use;\r
19 float race_GetTime(float pos);\r
20 string race_GetName(float pos);\r
21 string race_PlaceName(float pos);\r
22 string GetMapname();\r
23 string ColoredTeamName(float t);\r
24 \r
25 string admin_name(void)\r
26 {\r
27         if(cvar_string("sv_adminnick") != "")\r
28                 return cvar_string("sv_adminnick");\r
29         else\r
30                 return "SERVER ADMIN";\r
31 }\r
32 \r
33 float DistributeEvenly_amount;\r
34 float DistributeEvenly_totalweight;\r
35 void DistributeEvenly_Init(float amount, float totalweight)\r
36 {\r
37     if (DistributeEvenly_amount)\r
38     {\r
39         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");\r
40         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");\r
41     }\r
42     if (totalweight == 0)\r
43         DistributeEvenly_amount = 0;\r
44     else\r
45         DistributeEvenly_amount = amount;\r
46     DistributeEvenly_totalweight = totalweight;\r
47 }\r
48 float DistributeEvenly_Get(float weight)\r
49 {\r
50     float f;\r
51     if (weight <= 0)\r
52         return 0;\r
53     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);\r
54     DistributeEvenly_totalweight -= weight;\r
55     DistributeEvenly_amount -= f;\r
56     return f;\r
57 }\r
58 \r
59 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)\r
60 \r
61 \r
62 string STR_PLAYER = "player";\r
63 string STR_SPECTATOR = "spectator";\r
64 string STR_OBSERVER = "observer";\r
65 \r
66 #if 0\r
67 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )\r
68 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)\r
69 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )\r
70 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)\r
71 #else\r
72 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )\r
73 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)\r
74 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)\r
75 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)\r
76 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)\r
77 #endif\r
78 \r
79 // copies a string to a tempstring (so one can strunzone it)\r
80 string strcat1(string s) = #115; // FRIK_FILE\r
81 \r
82 float logfile_open;\r
83 float logfile;\r
84 \r
85 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information\r
86 {\r
87         local float nPlayerHealth = rint(enPlayer.health);\r
88         local float nPlayerArmor = rint(enPlayer.armorvalue);\r
89         local float nPlayerHandicap = enPlayer.cvar_cl_handicap;\r
90         local float nPlayerPing = rint(enPlayer.ping);\r
91         local string strPlayerPingColor;\r
92         local string strMessage;\r
93         if(nPlayerPing >= 150)\r
94                 strPlayerPingColor = "^1";\r
95         else\r
96                 strPlayerPingColor = "^2";\r
97 \r
98         if((cvar("sv_fragmessage_information_stats")) && (enPlayer.health >= 1))\r
99                 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");\r
100 \r
101         if(cvar("sv_fragmessage_information_ping")) {\r
102                 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping\r
103                         strMessage = strcat(strMessage, "\n^7(^2Bot");\r
104                 else\r
105                         strMessage = strcat(strMessage, "\n^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");\r
106                 if(cvar("sv_fragmessage_information_handicap"))\r
107                         if(cvar("sv_fragmessage_information_handicap") == 2)\r
108                                 if(nPlayerHandicap <= 1)\r
109                                         strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");\r
110                                 else\r
111                                         strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");\r
112                         else if not(nPlayerHandicap <= 1)\r
113                                 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");\r
114                 else\r
115                         strMessage = strcat(strMessage, "^7)");\r
116         } else if(cvar("sv_fragmessage_information_handicap")) {\r
117                 if(cvar("sv_fragmessage_information_handicap") == 2)\r
118                         if(nPlayerHandicap <= 1)\r
119                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");\r
120                         else\r
121                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");\r
122                 else if(nPlayerHandicap > 1)\r
123                         strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");\r
124         }\r
125         return strMessage;\r
126 }\r
127 void bcenterprint(string s)\r
128 {\r
129     // TODO replace by MSG_ALL (would show it to spectators too, though)?\r
130     entity head;\r
131     FOR_EACH_PLAYER(head)\r
132     if (clienttype(head) == CLIENTTYPE_REAL)\r
133         centerprint(head, s);\r
134 }\r
135 \r
136 void GameLogEcho(string s)\r
137 {\r
138     string fn;\r
139     float matches;\r
140 \r
141     if (cvar("sv_eventlog_files"))\r
142     {\r
143         if (!logfile_open)\r
144         {\r
145             logfile_open = TRUE;\r
146             matches = cvar("sv_eventlog_files_counter") + 1;\r
147             cvar_set("sv_eventlog_files_counter", ftos(matches));\r
148             fn = ftos(matches);\r
149             if (strlen(fn) < 8)\r
150                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);\r
151             fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));\r
152             logfile = fopen(fn, FILE_APPEND);\r
153             fputs(logfile, ":logversion:3\n");\r
154         }\r
155         if (logfile >= 0)\r
156         {\r
157             if (cvar("sv_eventlog_files_timestamps"))\r
158                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));\r
159             else\r
160                 fputs(logfile, strcat(s, "\n"));\r
161         }\r
162     }\r
163     if (cvar("sv_eventlog_console"))\r
164     {\r
165         print(s, "\n");\r
166     }\r
167 }\r
168 \r
169 void GameLogInit()\r
170 {\r
171     logfile_open = 0;\r
172     // will be opened later\r
173 }\r
174 \r
175 void GameLogClose()\r
176 {\r
177     if (logfile_open && logfile >= 0)\r
178     {\r
179         fclose(logfile);\r
180         logfile = -1;\r
181     }\r
182 }\r
183 \r
184 vector PL_VIEW_OFS;\r
185 vector PL_MIN;\r
186 vector PL_MAX;\r
187 vector PL_CROUCH_VIEW_OFS;\r
188 vector PL_CROUCH_MIN;\r
189 vector PL_CROUCH_MAX;\r
190 \r
191 float spawnpoint_nag;\r
192 void relocate_spawnpoint()\r
193 {\r
194     PL_VIEW_OFS                             = stov(cvar_string("sv_player_viewoffset"));\r
195     PL_MIN                                  = stov(cvar_string("sv_player_mins"));\r
196     PL_MAX                                  = stov(cvar_string("sv_player_maxs"));\r
197     PL_CROUCH_VIEW_OFS                      = stov(cvar_string("sv_player_crouch_viewoffset"));\r
198     PL_CROUCH_MIN                           = stov(cvar_string("sv_player_crouch_mins"));\r
199     PL_CROUCH_MAX                           = stov(cvar_string("sv_player_crouch_maxs"));\r
200 \r
201     // nudge off the floor\r
202     setorigin(self, self.origin + '0 0 1');\r
203 \r
204     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);\r
205     if (trace_startsolid)\r
206     {\r
207         vector o;\r
208         o = self.origin;\r
209         self.mins = PL_MIN;\r
210         self.maxs = PL_MAX;\r
211         if (!move_out_of_solid(self))\r
212             objerror("could not get out of solid at all!");\r
213         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));\r
214         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));\r
215         print(" ", ftos(self.origin_y - o_y));\r
216         print(" ", ftos(self.origin_z - o_z), "'\n");\r
217         if (cvar("g_spawnpoints_auto_move_out_of_solid"))\r
218         {\r
219             if (!spawnpoint_nag)\r
220                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");\r
221             spawnpoint_nag = 1;\r
222         }\r
223         else\r
224         {\r
225             setorigin(self, o);\r
226             self.mins = self.maxs = '0 0 0';\r
227             objerror("player spawn point in solid, mapper sucks!\n");\r
228             return;\r
229         }\r
230     }\r
231 \r
232     if (cvar("g_spawnpoints_autodrop"))\r
233     {\r
234         setsize(self, PL_MIN, PL_MAX);\r
235         droptofloor();\r
236     }\r
237 \r
238     self.use = spawnpoint_use;\r
239     self.team_saved = self.team;\r
240     if (!self.cnt)\r
241         self.cnt = 1;\r
242 \r
243     if (have_team_spawns != 0)\r
244         if (self.team)\r
245             have_team_spawns = 1;\r
246 \r
247     if (cvar("r_showbboxes"))\r
248     {\r
249         // show where spawnpoints point at too\r
250         makevectors(self.angles);\r
251         entity e;\r
252         e = spawn();\r
253         e.classname = "info_player_foo";\r
254         setorigin(e, self.origin + v_forward * 24);\r
255         setsize(e, '-8 -8 -8', '8 8 8');\r
256         e.solid = SOLID_TRIGGER;\r
257     }\r
258 }\r
259 \r
260 #define strstr strstrofs\r
261 /*\r
262 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.\r
263 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP\r
264 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST\r
265 // BE CONSTANT OR strzoneD!\r
266 float strstr(string haystack, string needle, float offset)\r
267 {\r
268         float len, endpos;\r
269         string found;\r
270         len = strlen(needle);\r
271         endpos = strlen(haystack) - len;\r
272         while(offset <= endpos)\r
273         {\r
274                 found = substring(haystack, offset, len);\r
275                 if(found == needle)\r
276                         return offset;\r
277                 offset = offset + 1;\r
278         }\r
279         return -1;\r
280 }\r
281 */\r
282 \r
283 float NUM_NEAREST_ENTITIES = 4;\r
284 entity nearest_entity[NUM_NEAREST_ENTITIES];\r
285 float nearest_length[NUM_NEAREST_ENTITIES];\r
286 entity findnearest(vector point, .string field, string value, vector axismod)\r
287 {\r
288     entity localhead;\r
289     float i;\r
290     float j;\r
291     float len;\r
292     vector dist;\r
293 \r
294     float num_nearest;\r
295     num_nearest = 0;\r
296 \r
297     localhead = find(world, field, value);\r
298     while (localhead)\r
299     {\r
300         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")\r
301             dist = localhead.oldorigin;\r
302         else\r
303             dist = localhead.origin;\r
304         dist = dist - point;\r
305         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';\r
306         len = vlen(dist);\r
307 \r
308         for (i = 0; i < num_nearest; ++i)\r
309         {\r
310             if (len < nearest_length[i])\r
311                 break;\r
312         }\r
313 \r
314         // now i tells us where to insert at\r
315         //   INSERTION SORT! YOU'VE SEEN IT! RUN!\r
316         if (i < NUM_NEAREST_ENTITIES)\r
317         {\r
318             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)\r
319             {\r
320                 nearest_length[j + 1] = nearest_length[j];\r
321                 nearest_entity[j + 1] = nearest_entity[j];\r
322             }\r
323             nearest_length[i] = len;\r
324             nearest_entity[i] = localhead;\r
325             if (num_nearest < NUM_NEAREST_ENTITIES)\r
326                 num_nearest = num_nearest + 1;\r
327         }\r
328 \r
329         localhead = find(localhead, field, value);\r
330     }\r
331 \r
332     // now use the first one from our list that we can see\r
333     for (i = 0; i < num_nearest; ++i)\r
334     {\r
335         traceline(point, nearest_entity[i].origin, TRUE, world);\r
336         if (trace_fraction == 1)\r
337         {\r
338             if (i != 0)\r
339             {\r
340                 dprint("Nearest point (");\r
341                 dprint(nearest_entity[0].netname);\r
342                 dprint(") is not visible, using a visible one.\n");\r
343             }\r
344             return nearest_entity[i];\r
345         }\r
346     }\r
347 \r
348     if (num_nearest == 0)\r
349         return world;\r
350 \r
351     dprint("Not seeing any location point, using nearest as fallback.\n");\r
352     /* DEBUGGING CODE:\r
353     dprint("Candidates were: ");\r
354     for(j = 0; j < num_nearest; ++j)\r
355     {\r
356         if(j != 0)\r
357                 dprint(", ");\r
358         dprint(nearest_entity[j].netname);\r
359     }\r
360     dprint("\n");\r
361     */\r
362 \r
363     return nearest_entity[0];\r
364 }\r
365 \r
366 void spawnfunc_target_location()\r
367 {\r
368     self.classname = "target_location";\r
369     // location name in netname\r
370     // eventually support: count, teamgame selectors, line of sight?\r
371 };\r
372 \r
373 void spawnfunc_info_location()\r
374 {\r
375     self.classname = "target_location";\r
376     self.message = self.netname;\r
377 };\r
378 \r
379 string NearestLocation(vector p)\r
380 {\r
381     entity loc;\r
382     string ret;\r
383     ret = "somewhere";\r
384     loc = findnearest(p, classname, "target_location", '1 1 1');\r
385     if (loc)\r
386     {\r
387         ret = loc.message;\r
388     }\r
389     else\r
390     {\r
391         loc = findnearest(p, target, "###item###", '1 1 4');\r
392         if (loc)\r
393             ret = loc.netname;\r
394     }\r
395     return ret;\r
396 }\r
397 \r
398 string formatmessage(string msg)\r
399 {\r
400         float p, p1, p2;\r
401         float n;\r
402         vector cursor;\r
403         entity cursor_ent;\r
404         string escape;\r
405         string replacement;\r
406         p = 0;\r
407         n = 7;\r
408 \r
409         WarpZone_crosshair_trace(self);\r
410         cursor = trace_endpos;\r
411         cursor_ent = trace_ent;\r
412 \r
413         while (1) {\r
414                 if (n < 1)\r
415                         break; // too many replacements\r
416 \r
417                 n = n - 1;\r
418                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!\r
419                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!\r
420 \r
421                 if (p1 < 0)\r
422                         p1 = p2;\r
423 \r
424                 if (p2 < 0)\r
425                         p2 = p1;\r
426 \r
427                 p = min(p1, p2);\r
428 \r
429                 if (p < 0)\r
430                         break;\r
431 \r
432                 replacement = substring(msg, p, 2);\r
433                 escape = substring(msg, p + 1, 1);\r
434 \r
435                 if (escape == "%")\r
436                         replacement = "%";\r
437                 else if (escape == "\\")\r
438                         replacement = "\\";\r
439                 else if (escape == "n")\r
440                         replacement = "\n";\r
441                 else if (escape == "a")\r
442                         replacement = ftos(floor(self.armorvalue));\r
443                 else if (escape == "h")\r
444                         replacement = ftos(floor(self.health));\r
445                 else if (escape == "l")\r
446                         replacement = NearestLocation(self.origin);\r
447                 else if (escape == "y")\r
448                         replacement = NearestLocation(cursor);\r
449                 else if (escape == "d")\r
450                         replacement = NearestLocation(self.death_origin);\r
451                 else if (escape == "w") {\r
452                         float wep;\r
453                         wep = self.weapon;\r
454                         if (!wep)\r
455                                 wep = self.switchweapon;\r
456                         if (!wep)\r
457                                 wep = self.cnt;\r
458                         replacement = W_Name(wep);\r
459                 } else if (escape == "W") {\r
460                         replacement = "batteries"; // ;)\r
461                 } else if (escape == "x") {\r
462                         replacement = cursor_ent.netname;\r
463                         if (!replacement || !cursor_ent)\r
464                                 replacement = "nothing";\r
465                 } else if (escape == "p") {\r
466                         if (self.last_selected_player)\r
467                                 replacement = self.last_selected_player.netname;\r
468                         else\r
469                                 replacement = "(nobody)";\r
470                 } else if (escape == "s")\r
471                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));\r
472                 else if (escape == "S")\r
473                         replacement = ftos(vlen(self.velocity));\r
474                 else if (escape == "v") {\r
475                         float weapon_number;\r
476                         local entity stats;\r
477 \r
478                         if(self.classname == "spectator")\r
479                                 stats = self.enemy;\r
480                         else\r
481                                 stats = self;\r
482 \r
483                         weapon_number = stats.weapon;\r
484 \r
485                         if (!weapon_number)\r
486                                 weapon_number = stats.switchweapon;\r
487 \r
488                         if (!weapon_number)\r
489                                 weapon_number = stats.cnt;\r
490 \r
491                         if(stats.cvar_cl_accuracy_data_share && stats.stats_fired[weapon_number - 1])\r
492                                 replacement = ftos(bound(0, floor(100 * stats.stats_hit[weapon_number - 1] / stats.stats_fired[weapon_number - 1]), 100));\r
493                         else\r
494                                 replacement = "~"; // or something to indicate NULL, not available\r
495                 }\r
496 \r
497                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));\r
498                 p = p + strlen(replacement);\r
499         }\r
500         return msg;\r
501 }\r
502 \r
503 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)\r
504         return (value == 0) ? FALSE : TRUE;\r
505 }\r
506 \r
507 /*\r
508 =============\r
509 GetCvars\r
510 =============\r
511 Called with:\r
512   0:  sends the request\r
513   >0: receives a cvar from name=argv(f) value=argv(f+1)\r
514 */\r
515 void GetCvars_handleString(string thisname, float f, .string field, string name)\r
516 {\r
517         if (f < 0)\r
518         {\r
519                 if (self.field)\r
520                         strunzone(self.field);\r
521                 self.field = string_null;\r
522         }\r
523         else if (f > 0)\r
524         {\r
525                 if (thisname == name)\r
526                 {\r
527                         if (self.field)\r
528                                 strunzone(self.field);\r
529                         self.field = strzone(argv(f + 1));\r
530                 }\r
531         }\r
532         else\r
533                 stuffcmd(self, strcat("sendcvar ", name, "\n"));\r
534 }\r
535 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)\r
536 {\r
537         GetCvars_handleString(thisname, f, field, name);\r
538         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out\r
539                 if (thisname == name)\r
540                 {\r
541                         string s;\r
542                         s = func(strcat1(self.field));\r
543                         if (s != self.field)\r
544                         {\r
545                                 strunzone(self.field);\r
546                                 self.field = strzone(s);\r
547                         }\r
548                 }\r
549 }\r
550 void GetCvars_handleFloat(string thisname, float f, .float field, string name)\r
551 {\r
552         if (f < 0)\r
553         {\r
554         }\r
555         else if (f > 0)\r
556         {\r
557                 if (thisname == name)\r
558                         self.field = stof(argv(f + 1));\r
559         }\r
560         else\r
561                 stuffcmd(self, strcat("sendcvar ", name, "\n"));\r
562 }\r
563 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)\r
564 {\r
565         if (f < 0)\r
566         {\r
567         }\r
568         else if (f > 0)\r
569         {\r
570                 if (thisname == name)\r
571                 {\r
572                         if(!self.field)\r
573                         {\r
574                                 self.field = stof(argv(f + 1));\r
575                                 if(!self.field)\r
576                                         self.field = -1;\r
577                         }\r
578                 }\r
579         }\r
580         else\r
581         {\r
582                 if(!self.field)\r
583                         stuffcmd(self, strcat("sendcvar ", name, "\n"));\r
584         }\r
585 }\r
586 string W_FixWeaponOrder_ForceComplete(string s);\r
587 string W_FixWeaponOrder_AllowIncomplete(string s);\r
588 float w_getbestweapon(entity e);\r
589 void GetCvars(float f)\r
590 {\r
591         string s;\r
592         if (f > 0)\r
593                 s = strcat1(argv(f));\r
594         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");\r
595         GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");\r
596         GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");\r
597         GetCvars_handleString(s, f, cvar_g_voretournamentversion, "g_voretournamentversion");\r
598         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");\r
599         GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");\r
600         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete);\r
601         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);\r
602         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);\r
603         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);\r
604         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);\r
605         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);\r
606         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);\r
607         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);\r
608         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);\r
609         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);\r
610         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);\r
611         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");\r
612         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");\r
613         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");\r
614         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");\r
615         GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");\r
616         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");\r
617         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");\r
618         GetCvars_handleFloat(s, f, cvar_chase_active, "chase_active");\r
619         GetCvars_handleFloat(s, f, cvar_cl_vore_stomachmodel, "cl_vore_stomachmodel");\r
620         GetCvars_handleFloat(s, f, cvar_cl_vore_swallowmodel, "cl_vore_swallowmodel");\r
621         GetCvars_handleFloat(s, f, cvar_cl_vore_autodigest, "cl_vore_autodigest");\r
622 \r
623         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);\r
624         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);\r
625 \r
626 #ifdef ALLOW_FORCEMODELS\r
627         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");\r
628         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromvoretournament, "cl_forceplayermodelsfromvoretournament");\r
629 #endif\r
630         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");\r
631 \r
632         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)\r
633         if (f > 0)\r
634         {\r
635                 if (s == "cl_weaponpriority")\r
636                         self.switchweapon = w_getbestweapon(self);\r
637         }\r
638 }\r
639 \r
640 float fexists(string f)\r
641 {\r
642     float fh;\r
643     fh = fopen(f, FILE_READ);\r
644     if (fh < 0)\r
645         return FALSE;\r
646     fclose(fh);\r
647     return TRUE;\r
648 }\r
649 \r
650 void backtrace(string msg)\r
651 {\r
652     float dev, war;\r
653     dev = cvar("developer");\r
654     war = cvar("prvm_backtraceforwarnings");\r
655     cvar_set("developer", "1");\r
656     cvar_set("prvm_backtraceforwarnings", "1");\r
657     print("\n");\r
658     print("--- CUT HERE ---\nWARNING: ");\r
659     print(msg);\r
660     print("\n");\r
661     remove(world); // isn't there any better way to cause a backtrace?\r
662     print("\n--- CUT UNTIL HERE ---\n");\r
663     cvar_set("developer", ftos(dev));\r
664     cvar_set("prvm_backtraceforwarnings", ftos(war));\r
665 }\r
666 \r
667 string Team_ColorCode(float teamid)\r
668 {\r
669     if (teamid == COLOR_TEAM1)\r
670         return "^1";\r
671     else if (teamid == COLOR_TEAM2)\r
672         return "^4";\r
673     else if (teamid == COLOR_TEAM3)\r
674         return "^3";\r
675     else if (teamid == COLOR_TEAM4)\r
676         return "^6";\r
677     else\r
678         return "^7";\r
679 }\r
680 \r
681 string Team_ColorName(float t)\r
682 {\r
683     // fixme: Search for team entities and get their .netname's!\r
684     if (t == COLOR_TEAM1)\r
685         return "Red";\r
686     if (t == COLOR_TEAM2)\r
687         return "Blue";\r
688     if (t == COLOR_TEAM3)\r
689         return "Yellow";\r
690     if (t == COLOR_TEAM4)\r
691         return "Pink";\r
692     return "Neutral";\r
693 }\r
694 \r
695 string Team_ColorNameLowerCase(float t)\r
696 {\r
697     // fixme: Search for team entities and get their .netname's!\r
698     if (t == COLOR_TEAM1)\r
699         return "red";\r
700     if (t == COLOR_TEAM2)\r
701         return "blue";\r
702     if (t == COLOR_TEAM3)\r
703         return "yellow";\r
704     if (t == COLOR_TEAM4)\r
705         return "pink";\r
706     return "neutral";\r
707 }\r
708 \r
709 float ColourToNumber(string team_colour)\r
710 {\r
711         if (team_colour == "red")\r
712                 return COLOR_TEAM1;\r
713 \r
714         if (team_colour == "blue")\r
715                 return COLOR_TEAM2;\r
716 \r
717         if (team_colour == "yellow")\r
718                 return COLOR_TEAM3;\r
719 \r
720         if (team_colour == "pink")\r
721                 return COLOR_TEAM4;\r
722 \r
723         if (team_colour == "auto")\r
724                 return 0;\r
725 \r
726         return -1;\r
727 }\r
728 \r
729 float NumberToTeamNumber(float number)\r
730 {\r
731         if (number == 1)\r
732                 return COLOR_TEAM1;\r
733 \r
734         if (number == 2)\r
735                 return COLOR_TEAM2;\r
736 \r
737         if (number == 3)\r
738                 return COLOR_TEAM3;\r
739 \r
740         if (number == 4)\r
741                 return COLOR_TEAM4;\r
742 \r
743         return -1;\r
744 }\r
745 \r
746 #define CENTERPRIO_POINT 1\r
747 #define CENTERPRIO_SPAM 2\r
748 #define CENTERPRIO_VOTE 4\r
749 #define CENTERPRIO_NORMAL 5\r
750 #define CENTERPRIO_SHIELDING 7\r
751 #define CENTERPRIO_MAPVOTE 9\r
752 #define CENTERPRIO_IDLEKICK 50\r
753 #define CENTERPRIO_ADMIN 99\r
754 .float centerprint_priority;\r
755 .float centerprint_expires;\r
756 void centerprint_atprio(entity e, float prio, string s)\r
757 {\r
758     if (intermission_running)\r
759         if (prio < CENTERPRIO_MAPVOTE)\r
760             return;\r
761     if (time > e.centerprint_expires)\r
762         e.centerprint_priority = 0;\r
763     if (prio >= e.centerprint_priority)\r
764     {\r
765         e.centerprint_priority = prio;\r
766         if (timeoutStatus == 2)\r
767             e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);\r
768         else\r
769             e.centerprint_expires = time + e.cvar_scr_centertime;\r
770         centerprint_builtin(e, s);\r
771     }\r
772 }\r
773 void centerprint_expire(entity e, float prio)\r
774 {\r
775     if (prio == e.centerprint_priority)\r
776     {\r
777         e.centerprint_priority = 0;\r
778         centerprint_builtin(e, "");\r
779     }\r
780 }\r
781 void centerprint(entity e, string s)\r
782 {\r
783     centerprint_atprio(e, CENTERPRIO_NORMAL, s);\r
784 }\r
785 \r
786 // decolorizes and team colors the player name when needed\r
787 string playername(entity p)\r
788 {\r
789     string t;\r
790     if (teams_matter && !intermission_running && p.classname == "player")\r
791     {\r
792         t = Team_ColorCode(p.team);\r
793         return strcat(t, strdecolorize(p.netname));\r
794     }\r
795     else\r
796         return p.netname;\r
797 }\r
798 \r
799 vector randompos(vector m1, vector m2)\r
800 {\r
801     local vector v;\r
802     m2 = m2 - m1;\r
803     v_x = m2_x * random() + m1_x;\r
804     v_y = m2_y * random() + m1_y;\r
805     v_z = m2_z * random() + m1_z;\r
806     return  v;\r
807 };\r
808 \r
809 float g_pickup_fuel;\r
810 float g_pickup_fuel_jetpack;\r
811 float g_pickup_fuel_max;\r
812 float g_pickup_armorsmall;\r
813 float g_pickup_armorsmall_max;\r
814 float g_pickup_armormedium;\r
815 float g_pickup_armormedium_max;\r
816 float g_pickup_armorbig;\r
817 float g_pickup_armorbig_max;\r
818 float g_pickup_armorlarge;\r
819 float g_pickup_armorlarge_max;\r
820 float g_pickup_healthsmall;\r
821 float g_pickup_healthsmall_max;\r
822 float g_pickup_healthsmall_consumable;\r
823 float g_pickup_healthmedium;\r
824 float g_pickup_healthmedium_max;\r
825 float g_pickup_healthmedium_consumable;\r
826 float g_pickup_healthlarge;\r
827 float g_pickup_healthlarge_max;\r
828 float g_pickup_healthlarge_consumable;\r
829 float g_pickup_healthmega;\r
830 float g_pickup_healthmega_max;\r
831 float g_pickup_healthmega_consumable;\r
832 float g_weaponspeedfactor;\r
833 float g_weaponratefactor;\r
834 float g_weapondamagefactor;\r
835 float g_weaponforcefactor;\r
836 float g_weaponspreadfactor;\r
837 \r
838 float start_weapons;\r
839 float start_items;\r
840 float start_ammo_fuel;\r
841 float start_health;\r
842 float start_armorvalue;\r
843 float warmup_start_weapons;\r
844 float warmup_start_ammo_fuel;\r
845 float warmup_start_health;\r
846 float warmup_start_armorvalue;\r
847 float g_weapon_stay;\r
848 float g_ghost_items;\r
849 \r
850 entity get_weaponinfo(float w);\r
851 \r
852 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)\r
853 {\r
854         var float i = weaponinfo.weapon;\r
855 \r
856         if (!i)\r
857                 return 0;\r
858 \r
859         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));\r
860 \r
861         if (t < 0) // "default" weapon selection\r
862         {\r
863                 if(g_rpg) // no start weapons in RPG by default\r
864                         t = 0;\r
865                 else\r
866                         t = (i == WEP_GRABBER);\r
867         }\r
868 \r
869         return t;\r
870 }\r
871 \r
872 void readplayerstartcvars()\r
873 {\r
874         entity e;\r
875         float i;\r
876 \r
877         // initialize starting values for players\r
878         start_weapons = 0;\r
879         start_items = 0;\r
880         start_health = cvar("g_balance_health_start");\r
881         start_armorvalue = cvar("g_balance_armor_start");\r
882 \r
883         if (g_lms)\r
884         {\r
885                 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");\r
886                 start_health = cvar("g_lms_start_health");\r
887                 start_armorvalue = cvar("g_lms_start_armor");\r
888         }\r
889         else if (cvar("g_use_ammunition"))\r
890         {\r
891                 start_ammo_fuel = cvar("g_start_ammo_fuel");\r
892         }\r
893         else\r
894         {\r
895                 start_ammo_fuel = cvar("g_pickup_fuel_max");\r
896                 start_items |= IT_UNLIMITED_AMMO;\r
897         }\r
898 \r
899         for (i = WEP_FIRST; i <= WEP_LAST; ++i)\r
900         {\r
901                 e = get_weaponinfo(i);\r
902                 if(want_weapon("g_start_weapon_", e, FALSE))\r
903                 {\r
904                         start_weapons |= e.weapons;\r
905                         weapon_action(e.weapon, WR_PRECACHE);\r
906                 }\r
907         }\r
908 \r
909         if (inWarmupStage)\r
910         {\r
911                 warmup_start_ammo_fuel = start_ammo_fuel;\r
912                 warmup_start_health = start_health;\r
913                 warmup_start_armorvalue = start_armorvalue;\r
914                 warmup_start_weapons = start_weapons;\r
915 \r
916                 if (cvar("g_use_ammunition"))\r
917                 {\r
918                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");\r
919                 }\r
920                 warmup_start_health = cvar("g_warmup_start_health");\r
921                 warmup_start_armorvalue = cvar("g_warmup_start_armor");\r
922                 warmup_start_weapons = 0;\r
923                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)\r
924                 {\r
925                         e = get_weaponinfo(i);\r
926                         if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))\r
927                         {\r
928                                 warmup_start_weapons |= e.weapons;\r
929                                 weapon_action(e.weapon, WR_PRECACHE);\r
930                         }\r
931                 }\r
932         }\r
933 \r
934         if (g_jetpack)\r
935         {\r
936                 start_items |= IT_FUEL_REGEN;\r
937                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));\r
938                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));\r
939         }\r
940 \r
941         if (g_jetpack)\r
942                 start_items |= IT_JETPACK;\r
943 \r
944         if (g_weapon_stay == 2)\r
945         {\r
946                 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;\r
947                 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;\r
948         }\r
949 \r
950         start_ammo_fuel = max(0, start_ammo_fuel);\r
951 \r
952         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);\r
953 }\r
954 \r
955 float g_bugrigs;\r
956 float g_bugrigs_planar_movement;\r
957 float g_bugrigs_planar_movement_car_jumping;\r
958 float g_bugrigs_reverse_spinning;\r
959 float g_bugrigs_reverse_speeding;\r
960 float g_bugrigs_reverse_stopping;\r
961 float g_bugrigs_air_steering;\r
962 float g_bugrigs_angle_smoothing;\r
963 float g_bugrigs_friction_floor;\r
964 float g_bugrigs_friction_brake;\r
965 float g_bugrigs_friction_air;\r
966 float g_bugrigs_accel;\r
967 float g_bugrigs_speed_ref;\r
968 float g_bugrigs_speed_pow;\r
969 float g_bugrigs_steer;\r
970 \r
971 float g_touchexplode;\r
972 float g_touchexplode_radius;\r
973 float g_touchexplode_damage;\r
974 float g_touchexplode_edgedamage;\r
975 float g_touchexplode_force;\r
976 \r
977 float sv_autotaunt;\r
978 float sv_taunt;\r
979 \r
980 float sv_pitch_min;\r
981 float sv_pitch_max;\r
982 float sv_pitch_fixyaw;\r
983 \r
984 float sv_accuracy_data_share;\r
985 \r
986 void readlevelcvars(void)\r
987 {\r
988     g_bugrigs = cvar("g_bugrigs");\r
989     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");\r
990     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");\r
991     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");\r
992     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");\r
993     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");\r
994     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");\r
995     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");\r
996     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");\r
997     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");\r
998     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");\r
999     g_bugrigs_accel = cvar("g_bugrigs_accel");\r
1000     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");\r
1001     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");\r
1002     g_bugrigs_steer = cvar("g_bugrigs_steer");\r
1003 \r
1004     g_touchexplode = cvar("g_touchexplode");\r
1005     g_touchexplode_radius = cvar("g_touchexplode_radius");\r
1006     g_touchexplode_damage = cvar("g_touchexplode_damage");\r
1007     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");\r
1008     g_touchexplode_force = cvar("g_touchexplode_force");\r
1009 \r
1010 #ifdef ALLOW_FORCEMODELS\r
1011         sv_clforceplayermodels = cvar("sv_clforceplayermodels");\r
1012 #endif\r
1013 \r
1014         sv_clones = cvar("sv_clones");\r
1015         sv_gentle = cvar("sv_gentle");\r
1016         sv_foginterval = cvar("sv_foginterval");\r
1017         g_cloaked = cvar("g_cloaked");\r
1018         g_jump_grunt = cvar("g_jump_grunt");\r
1019         g_footsteps = cvar("g_footsteps");\r
1020         g_jetpack = cvar("g_jetpack");\r
1021         g_midair = cvar("g_midair");\r
1022         g_norecoil = cvar("g_norecoil");\r
1023         g_vampire = cvar("g_vampire");\r
1024         g_bloodloss = cvar("g_bloodloss");\r
1025         sv_maxidle = cvar("sv_maxidle");\r
1026         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");\r
1027         sv_pogostick = cvar("sv_pogostick");\r
1028         sv_doublejump = cvar("sv_doublejump");\r
1029         g_ctf_reverse = cvar("g_ctf_reverse");\r
1030         sv_autotaunt = cvar("sv_autotaunt");\r
1031         sv_taunt = cvar("sv_taunt");\r
1032 \r
1033         inWarmupStage = cvar("g_warmup");\r
1034         g_warmup_limit = cvar("g_warmup_limit");\r
1035         g_warmup_allguns = cvar("g_warmup_allguns");\r
1036         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");\r
1037 \r
1038         if ((g_race && g_race_qualifying == 2) || g_arena || g_assault || g_rpg || cvar("g_campaign"))\r
1039                 inWarmupStage = 0; // these modes cannot work together, sorry\r
1040 \r
1041         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");\r
1042         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");\r
1043         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");\r
1044         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");\r
1045         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");\r
1046         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");\r
1047         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");\r
1048         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");\r
1049         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");\r
1050         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");\r
1051         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");\r
1052         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");\r
1053 \r
1054         g_weaponspeedfactor = cvar("g_weaponspeedfactor");\r
1055         g_weaponratefactor = cvar("g_weaponratefactor");\r
1056         g_weapondamagefactor = cvar("g_weapondamagefactor");\r
1057         g_weaponforcefactor = cvar("g_weaponforcefactor");\r
1058         g_weaponspreadfactor = cvar("g_weaponspreadfactor");\r
1059 \r
1060         g_pickup_fuel = cvar("g_pickup_fuel");\r
1061         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");\r
1062         g_pickup_fuel_max = cvar("g_pickup_fuel_max");\r
1063         g_pickup_armorsmall = cvar("g_pickup_armorsmall");\r
1064         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");\r
1065         g_pickup_armormedium = cvar("g_pickup_armormedium");\r
1066         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");\r
1067         g_pickup_armorbig = cvar("g_pickup_armorbig");\r
1068         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");\r
1069         g_pickup_armorlarge = cvar("g_pickup_armorlarge");\r
1070         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");\r
1071         g_pickup_healthsmall = cvar("g_pickup_healthsmall");\r
1072         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");\r
1073         g_pickup_healthsmall_consumable = cvar("g_pickup_healthsmall_consumable");\r
1074         g_pickup_healthmedium = cvar("g_pickup_healthmedium");\r
1075         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");\r
1076         g_pickup_healthmedium_consumable = cvar("g_pickup_healthmedium_consumable");\r
1077         g_pickup_healthlarge = cvar("g_pickup_healthlarge");\r
1078         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");\r
1079         g_pickup_healthlarge_consumable = cvar("g_pickup_healthlarge_consumable");\r
1080         g_pickup_healthmega = cvar("g_pickup_healthmega");\r
1081         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");\r
1082         g_pickup_healthmega_consumable = cvar("g_pickup_healthmega_consumable");\r
1083 \r
1084         g_weapon_stay = cvar("g_weapon_stay");\r
1085 \r
1086         if (!g_weapon_stay && (cvar("deathmatch") == 2))\r
1087                 g_weapon_stay = 1;\r
1088 \r
1089         g_ghost_items = cvar("g_ghost_items");\r
1090 \r
1091         if(g_ghost_items >= 1)\r
1092                 g_ghost_items = 0.25; // default alpha value\r
1093 \r
1094         if not(inWarmupStage && !g_ca && !g_rpg)\r
1095                 game_starttime = cvar("g_start_delay");\r
1096 \r
1097         sv_pitch_min = cvar("sv_pitch_min");\r
1098         sv_pitch_max = cvar("sv_pitch_max");\r
1099         sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");\r
1100 \r
1101         sv_accuracy_data_share = boolean(cvar("sv_accuracy_data_share"));\r
1102 \r
1103         readplayerstartcvars();\r
1104 }\r
1105 \r
1106 /*\r
1107 // TODO sound pack system\r
1108 string soundpack;\r
1109 \r
1110 string precache_sound_builtin (string s) = #19;\r
1111 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;\r
1112 string precache_sound(string s)\r
1113 {\r
1114         return precache_sound_builtin(strcat(soundpack, s));\r
1115 }\r
1116 void play2(entity e, string filename)\r
1117 {\r
1118         stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));\r
1119 }\r
1120 void sound(entity e, float chan, string samp, float vol, float atten)\r
1121 {\r
1122         sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);\r
1123 }\r
1124 */\r
1125 \r
1126 // Sound functions\r
1127 string precache_sound (string s) = #19;\r
1128 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;\r
1129 float precache_sound_index (string s) = #19;\r
1130 \r
1131 #define SND_VOLUME      1\r
1132 #define SND_ATTENUATION 2\r
1133 #define SND_LARGEENTITY 8\r
1134 #define SND_LARGESOUND  16\r
1135 #define SND_SPEEDUSHORT4000 32\r
1136 \r
1137 float sound_allowed(float dest, entity e)\r
1138 {\r
1139     // sounds from world may always pass\r
1140     for (;;)\r
1141     {\r
1142         if (e.classname == "body")\r
1143             e = e.enemy;\r
1144         if (e.owner && e.owner != e)\r
1145             e = e.owner;\r
1146         else\r
1147             break;\r
1148     }\r
1149     // sounds to self may always pass\r
1150     if (dest == MSG_ONE)\r
1151         if (e == msg_entity)\r
1152             return TRUE;\r
1153     // sounds by players can be removed\r
1154     if (cvar("bot_sound_monopoly"))\r
1155         if (clienttype(e) == CLIENTTYPE_REAL)\r
1156             return FALSE;\r
1157     // anything else may pass\r
1158     return TRUE;\r
1159 }\r
1160 \r
1161 void sound(entity e, float chan, string samp, float vol, float atten)\r
1162 {\r
1163     if (!sound_allowed(MSG_BROADCAST, e))\r
1164         return;\r
1165     sound_builtin(e, chan, samp, vol, atten);\r
1166 }\r
1167 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten, float spd)\r
1168 {\r
1169     float entno, idx;\r
1170 \r
1171     if (!sound_allowed(dest, e))\r
1172         return;\r
1173 \r
1174     entno = num_for_edict(e);\r
1175     idx = precache_sound_index(samp);\r
1176 \r
1177     float sflags;\r
1178     sflags = 0;\r
1179 \r
1180     atten = floor(atten * 64);\r
1181     vol = floor(vol * 255);\r
1182 \r
1183     if (vol != 255)\r
1184         sflags |= SND_VOLUME;\r
1185     if (atten != 64)\r
1186         sflags |= SND_ATTENUATION;\r
1187     if (spd)\r
1188         sflags |= SND_SPEEDUSHORT4000;\r
1189     if (entno >= 8192)\r
1190         sflags |= SND_LARGEENTITY;\r
1191     if (idx >= 256)\r
1192         sflags |= SND_LARGESOUND;\r
1193 \r
1194     WriteByte(dest, SVC_SOUND);\r
1195     WriteByte(dest, sflags);\r
1196     if (sflags & SND_VOLUME)\r
1197         WriteByte(dest, vol);\r
1198     if (sflags & SND_ATTENUATION)\r
1199         WriteByte(dest, atten);\r
1200         if(sflags & SND_SPEEDUSHORT4000)\r
1201                 WriteShort(dest, 4000 * spd);\r
1202     if (sflags & SND_LARGEENTITY)\r
1203     {\r
1204         WriteShort(dest, entno);\r
1205         WriteByte(dest, chan);\r
1206     }\r
1207     else\r
1208     {\r
1209         WriteShort(dest, entno * 8 + chan);\r
1210     }\r
1211     if (sflags & SND_LARGESOUND)\r
1212         WriteShort(dest, idx);\r
1213     else\r
1214         WriteByte(dest, idx);\r
1215 \r
1216     WriteCoord(dest, o_x);\r
1217     WriteCoord(dest, o_y);\r
1218     WriteCoord(dest, o_z);\r
1219 }\r
1220 void soundto(float dest, entity e, float chan, string samp, float vol, float atten, float spd)\r
1221 {\r
1222     vector o;\r
1223 \r
1224     if (!sound_allowed(dest, e))\r
1225         return;\r
1226 \r
1227     o = e.origin + 0.5 * (e.mins + e.maxs);\r
1228     soundtoat(dest, e, o, chan, samp, vol, atten, spd);\r
1229 }\r
1230 void soundat(entity e, vector o, float chan, string samp, float vol, float atten, float spd)\r
1231 {\r
1232     soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten, spd);\r
1233 }\r
1234 void stopsoundto(float dest, entity e, float chan)\r
1235 {\r
1236     float entno;\r
1237 \r
1238     if (!sound_allowed(dest, e))\r
1239         return;\r
1240 \r
1241     entno = num_for_edict(e);\r
1242 \r
1243     if (entno >= 8192)\r
1244     {\r
1245         float idx, sflags;\r
1246         idx = precache_sound_index("misc/null.wav");\r
1247         sflags = SND_LARGEENTITY;\r
1248         if (idx >= 256)\r
1249             sflags |= SND_LARGESOUND;\r
1250         WriteByte(dest, SVC_SOUND);\r
1251         WriteByte(dest, sflags);\r
1252         WriteShort(dest, entno);\r
1253         WriteByte(dest, chan);\r
1254         if (sflags & SND_LARGESOUND)\r
1255             WriteShort(dest, idx);\r
1256         else\r
1257             WriteByte(dest, idx);\r
1258         WriteCoord(dest, e.origin_x);\r
1259         WriteCoord(dest, e.origin_y);\r
1260         WriteCoord(dest, e.origin_z);\r
1261     }\r
1262     else\r
1263     {\r
1264         WriteByte(dest, SVC_STOPSOUND);\r
1265         WriteShort(dest, entno * 8 + chan);\r
1266     }\r
1267 }\r
1268 void stopsound(entity e, float chan)\r
1269 {\r
1270     if (!sound_allowed(MSG_BROADCAST, e))\r
1271         return;\r
1272 \r
1273     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast\r
1274     stopsoundto(MSG_ALL, e, chan); // in case of packet loss\r
1275 }\r
1276 \r
1277 void play2(entity e, string filename)\r
1278 {\r
1279     //stuffcmd(e, strcat("play2 ", filename, "\n"));\r
1280     if (clienttype(e) == CLIENTTYPE_REAL)\r
1281     {\r
1282         msg_entity = e;\r
1283         soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE, 0);\r
1284     }\r
1285 }\r
1286 \r
1287 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)\r
1288 .float spamtime;\r
1289 float spamsound(entity e, float chan, string samp, float vol, float atten)\r
1290 {\r
1291     if (!sound_allowed(MSG_BROADCAST, e))\r
1292         return FALSE;\r
1293 \r
1294     if (time > e.spamtime)\r
1295     {\r
1296         e.spamtime = time;\r
1297         sound(e, chan, samp, vol, atten);\r
1298         return TRUE;\r
1299     }\r
1300     return FALSE;\r
1301 }\r
1302 \r
1303 void play2team(float t, string filename)\r
1304 {\r
1305     local entity head;\r
1306 \r
1307     if (cvar("bot_sound_monopoly"))\r
1308         return;\r
1309 \r
1310     FOR_EACH_REALPLAYER(head)\r
1311     {\r
1312         if (head.team == t)\r
1313             play2(head, filename);\r
1314     }\r
1315 }\r
1316 \r
1317 void play2all(string samp)\r
1318 {\r
1319     if (cvar("bot_sound_monopoly"))\r
1320         return;\r
1321 \r
1322     sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);\r
1323 }\r
1324 \r
1325 void PrecachePlayerSounds(string f);\r
1326 void precache_all_models(string pattern)\r
1327 {\r
1328     float globhandle, i, n;\r
1329     string f;\r
1330 \r
1331     globhandle = search_begin(pattern, TRUE, FALSE);\r
1332     if (globhandle < 0)\r
1333         return;\r
1334     n = search_getsize(globhandle);\r
1335     for (i = 0; i < n; ++i)\r
1336     {\r
1337                 //print(search_getfilename(globhandle, i), "\n");\r
1338                 f = search_getfilename(globhandle, i);\r
1339                 precache_model(f);\r
1340                 PrecachePlayerSounds(strcat(f, ".sounds"));\r
1341     }\r
1342     search_end(globhandle);\r
1343 }\r
1344 \r
1345 void precache()\r
1346 {\r
1347     // gamemode related things\r
1348     precache_model ("models/misc/chatbubble.spr");\r
1349 \r
1350         // used by the waypoint editor\r
1351         precache_model ("models/rune.mdl");\r
1352 \r
1353 #ifdef TTURRETS_ENABLED\r
1354     if (cvar("g_turrets"))\r
1355         turrets_precash();\r
1356 #endif\r
1357 \r
1358     // Precache all player models if desired\r
1359     if (cvar("sv_precacheplayermodels"))\r
1360     {\r
1361         PrecachePlayerSounds("sound/player/default.sounds");\r
1362         precache_all_models("models/player/*.zym");\r
1363         precache_all_models("models/player/*.dpm");\r
1364         precache_all_models("models/player/*.md3");\r
1365         precache_all_models("models/player/*.psk");\r
1366                 precache_all_models("models/player/*.iqm");\r
1367     }\r
1368 \r
1369     if (cvar("sv_defaultcharacter"))\r
1370     {\r
1371         string s;\r
1372         s = cvar_string("sv_defaultplayermodel_red");\r
1373         if (s != "")\r
1374         {\r
1375             precache_model(s);\r
1376             PrecachePlayerSounds(strcat(s, ".sounds"));\r
1377         }\r
1378         s = cvar_string("sv_defaultplayermodel_blue");\r
1379         if (s != "")\r
1380         {\r
1381             precache_model(s);\r
1382             PrecachePlayerSounds(strcat(s, ".sounds"));\r
1383         }\r
1384         s = cvar_string("sv_defaultplayermodel_yellow");\r
1385         if (s != "")\r
1386         {\r
1387             precache_model(s);\r
1388             PrecachePlayerSounds(strcat(s, ".sounds"));\r
1389         }\r
1390         s = cvar_string("sv_defaultplayermodel_pink");\r
1391         if (s != "")\r
1392         {\r
1393             precache_model(s);\r
1394             PrecachePlayerSounds(strcat(s, ".sounds"));\r
1395         }\r
1396         s = cvar_string("sv_defaultplayermodel");\r
1397         if (s != "")\r
1398         {\r
1399             precache_model(s);\r
1400             PrecachePlayerSounds(strcat(s, ".sounds"));\r
1401         }\r
1402     }\r
1403 \r
1404     if (g_footsteps)\r
1405     {\r
1406         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));\r
1407         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));\r
1408 \r
1409         precache_sound("misc/macro_footstep.wav");\r
1410     }\r
1411 \r
1412     // gore and miscellaneous sounds\r
1413     //precache_sound ("misc/h2ohit.wav");\r
1414     precache_model ("models/grabber.md3");\r
1415     precache_sound ("misc/armorimpact.wav");\r
1416     precache_sound ("misc/bodyimpact1.wav");\r
1417     precache_sound ("misc/bodyimpact2.wav");\r
1418     precache_sound ("misc/gib.wav");\r
1419     precache_sound ("misc/gib_splat01.wav");\r
1420     precache_sound ("misc/gib_splat02.wav");\r
1421     precache_sound ("misc/gib_splat03.wav");\r
1422     precache_sound ("misc/gib_splat04.wav");\r
1423     precache_sound ("misc/hit.wav");\r
1424         precache_sound ("misc/typehit.wav");\r
1425         precache_sound ("misc/unavailable.wav");\r
1426         precache_sound ("misc/forbidden.wav");\r
1427         precache_sound ("misc/beep.wav");\r
1428     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));\r
1429     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));\r
1430     precache_sound ("misc/null.wav");\r
1431     precache_sound ("misc/spawn.wav");\r
1432     precache_sound ("misc/talk.wav");\r
1433     precache_sound ("misc/teleport.wav");\r
1434     precache_sound ("misc/poweroff.wav");\r
1435     precache_sound ("player/lava.wav");\r
1436     precache_sound ("player/slime.wav");\r
1437     precache_sound ("player/digest.wav");\r
1438         precache_sound ("misc/health_regen.wav");\r
1439         precache_sound ("misc/armor_regen.wav");\r
1440         precache_sound ("misc/power_fail.wav");\r
1441 \r
1442     if (g_jetpack)\r
1443         precache_sound ("misc/jetpack_fly.wav");\r
1444 \r
1445     precache_model ("models/sprites/0.spr32");\r
1446     precache_model ("models/sprites/1.spr32");\r
1447     precache_model ("models/sprites/2.spr32");\r
1448     precache_model ("models/sprites/3.spr32");\r
1449     precache_model ("models/sprites/4.spr32");\r
1450     precache_model ("models/sprites/5.spr32");\r
1451     precache_model ("models/sprites/6.spr32");\r
1452     precache_model ("models/sprites/7.spr32");\r
1453     precache_model ("models/sprites/8.spr32");\r
1454     precache_model ("models/sprites/9.spr32");\r
1455     precache_model ("models/sprites/10.spr32");\r
1456 \r
1457     // common weapon precaches\r
1458     precache_sound ("weapons/weapon_switch.wav");\r
1459     precache_sound ("weapons/weaponpickup.wav");\r
1460         precache_model ("models/weapons/w_displaydigit.md3");\r
1461 \r
1462         float i;\r
1463         for(i = 0; i < 8; i += 1)\r
1464                 precache_sound (strcat("weapons/hit", ftos(i), ".wav"));\r
1465 \r
1466     if (cvar("sv_precacheweapons"))\r
1467     {\r
1468         //precache weapon models/sounds\r
1469         local float wep;\r
1470         wep = WEP_FIRST;\r
1471         while (wep <= WEP_LAST)\r
1472         {\r
1473             weapon_action(wep, WR_PRECACHE);\r
1474             wep = wep + 1;\r
1475         }\r
1476     }\r
1477 \r
1478     precache_model("models/elaser.mdl");\r
1479     precache_model("models/laser.mdl");\r
1480     precache_model("models/ebomb.mdl");\r
1481 \r
1482 #if 0\r
1483     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).\r
1484 \r
1485     if (!self.noise && self.music) // quake 3 uses the music field\r
1486         self.noise = self.music;\r
1487 \r
1488     // plays music for the level if there is any\r
1489     if (self.noise)\r
1490     {\r
1491         precache_sound (self.noise);\r
1492         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);\r
1493     }\r
1494 #endif\r
1495 }\r
1496 \r
1497 // sorry, but using \ in macros breaks line numbers\r
1498 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname\r
1499 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)\r
1500 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0\r
1501 \r
1502 // WARNING: this kills the trace globals\r
1503 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return\r
1504 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()\r
1505 \r
1506 #define INITPRIO_FIRST              0\r
1507 #define INITPRIO_GAMETYPE           0\r
1508 #define INITPRIO_GAMETYPE_FALLBACK  1\r
1509 #define INITPRIO_CVARS              5\r
1510 #define INITPRIO_FINDTARGET        10\r
1511 #define INITPRIO_DROPTOFLOOR       20\r
1512 #define INITPRIO_SETLOCATION       90\r
1513 #define INITPRIO_LINKDOORS         91\r
1514 #define INITPRIO_LAST              99\r
1515 \r
1516 .void(void) initialize_entity;\r
1517 .float initialize_entity_order;\r
1518 .entity initialize_entity_next;\r
1519 entity initialize_entity_first;\r
1520 \r
1521 void make_safe_for_remove(entity e)\r
1522 {\r
1523     if (e.initialize_entity)\r
1524     {\r
1525         entity ent, prev;\r
1526         for (ent = initialize_entity_first; ent; )\r
1527         {\r
1528             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))\r
1529             {\r
1530                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");\r
1531                 // skip it in linked list\r
1532                 if (prev)\r
1533                 {\r
1534                     prev.initialize_entity_next = ent.initialize_entity_next;\r
1535                     ent = prev.initialize_entity_next;\r
1536                 }\r
1537                 else\r
1538                 {\r
1539                     initialize_entity_first = ent.initialize_entity_next;\r
1540                     ent = initialize_entity_first;\r
1541                 }\r
1542             }\r
1543             else\r
1544             {\r
1545                 prev = ent;\r
1546                 ent = ent.initialize_entity_next;\r
1547             }\r
1548         }\r
1549     }\r
1550 }\r
1551 \r
1552 void objerror(string s)\r
1553 {\r
1554     make_safe_for_remove(self);\r
1555     objerror_builtin(s);\r
1556 }\r
1557 \r
1558 void remove_unsafely(entity e)\r
1559 {\r
1560     remove_builtin(e);\r
1561 }\r
1562 \r
1563 void remove_safely(entity e)\r
1564 {\r
1565     make_safe_for_remove(e);\r
1566     remove_builtin(e);\r
1567 }\r
1568 \r
1569 void InitializeEntity(entity e, void(void) func, float order)\r
1570 {\r
1571     entity prev, cur;\r
1572 \r
1573     if (!e || e.initialize_entity)\r
1574     {\r
1575         // make a proxy initializer entity\r
1576         entity e_old;\r
1577         e_old = e;\r
1578         e = spawn();\r
1579         e.classname = "initialize_entity";\r
1580         e.enemy = e_old;\r
1581     }\r
1582 \r
1583     e.initialize_entity = func;\r
1584     e.initialize_entity_order = order;\r
1585 \r
1586     cur = initialize_entity_first;\r
1587     for (;;)\r
1588     {\r
1589         if (!cur || cur.initialize_entity_order > order)\r
1590         {\r
1591             // insert between prev and cur\r
1592             if (prev)\r
1593                 prev.initialize_entity_next = e;\r
1594             else\r
1595                 initialize_entity_first = e;\r
1596             e.initialize_entity_next = cur;\r
1597             return;\r
1598         }\r
1599         prev = cur;\r
1600         cur = cur.initialize_entity_next;\r
1601     }\r
1602 }\r
1603 void InitializeEntitiesRun()\r
1604 {\r
1605     entity startoflist;\r
1606     startoflist = initialize_entity_first;\r
1607     initialize_entity_first = world;\r
1608     for (self = startoflist; self; )\r
1609     {\r
1610         entity e;\r
1611         var void(void) func;\r
1612         e = self.initialize_entity_next;\r
1613         func = self.initialize_entity;\r
1614         self.initialize_entity_order = 0;\r
1615         self.initialize_entity = func_null;\r
1616         self.initialize_entity_next = world;\r
1617         if (self.classname == "initialize_entity")\r
1618         {\r
1619             entity e_old;\r
1620             e_old = self.enemy;\r
1621             remove_builtin(self);\r
1622             self = e_old;\r
1623         }\r
1624         //dprint("Delayed initialization: ", self.classname, "\n");\r
1625         func();\r
1626         self = e;\r
1627     }\r
1628 }\r
1629 \r
1630 .float uncustomizeentityforclient_set;\r
1631 .void(void) uncustomizeentityforclient;\r
1632 void(void) SUB_Nullpointer = #0;\r
1633 void UncustomizeEntitiesRun()\r
1634 {\r
1635     entity oldself;\r
1636     oldself = self;\r
1637     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )\r
1638         self.uncustomizeentityforclient();\r
1639     self = oldself;\r
1640 }\r
1641 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)\r
1642 {\r
1643     e.customizeentityforclient = customizer;\r
1644     e.uncustomizeentityforclient = uncustomizer;\r
1645     e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);\r
1646 }\r
1647 \r
1648 .float nottargeted;\r
1649 #define IFTARGETED if(!self.nottargeted && self.targetname != "")\r
1650 \r
1651 void() SUB_Remove;\r
1652 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)\r
1653 {\r
1654     vector mi, ma;\r
1655 \r
1656     if (e.classname == "")\r
1657         e.classname = "net_linked";\r
1658 \r
1659     if (e.model == "" || self.modelindex == 0)\r
1660     {\r
1661         mi = e.mins;\r
1662         ma = e.maxs;\r
1663         setmodel(e, "null");\r
1664         setsize(e, mi, ma);\r
1665     }\r
1666 \r
1667     e.SendEntity = sendfunc;\r
1668     e.SendFlags = 0xFFFFFF;\r
1669 \r
1670     if (!docull)\r
1671         e.effects |= EF_NODEPTHTEST;\r
1672 \r
1673     if (dt)\r
1674     {\r
1675         e.nextthink = time + dt;\r
1676         e.think = SUB_Remove;\r
1677     }\r
1678 }\r
1679 \r
1680 void adaptor_think2touch()\r
1681 {\r
1682     entity o;\r
1683     o = other;\r
1684     other = world;\r
1685     self.touch();\r
1686     other = o;\r
1687 }\r
1688 \r
1689 void adaptor_think2use()\r
1690 {\r
1691     entity o, a;\r
1692     o = other;\r
1693     a = activator;\r
1694     activator = world;\r
1695     other = world;\r
1696     self.use();\r
1697     other = o;\r
1698     activator = a;\r
1699 }\r
1700 \r
1701 // deferred dropping\r
1702 void DropToFloor_Handler()\r
1703 {\r
1704     droptofloor_builtin();\r
1705     self.dropped_origin = self.origin;\r
1706 }\r
1707 \r
1708 void droptofloor()\r
1709 {\r
1710     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);\r
1711 }\r
1712 \r
1713 \r
1714 \r
1715 float trace_hits_box_a0, trace_hits_box_a1;\r
1716 \r
1717 float trace_hits_box_1d(float end, float thmi, float thma)\r
1718 {\r
1719     if (end == 0)\r
1720     {\r
1721         // just check if x is in range\r
1722         if (0 < thmi)\r
1723             return FALSE;\r
1724         if (0 > thma)\r
1725             return FALSE;\r
1726     }\r
1727     else\r
1728     {\r
1729         // do the trace with respect to x\r
1730         // 0 -> end has to stay in thmi -> thma\r
1731         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));\r
1732         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));\r
1733         if (trace_hits_box_a0 > trace_hits_box_a1)\r
1734             return FALSE;\r
1735     }\r
1736     return TRUE;\r
1737 }\r
1738 \r
1739 float trace_hits_box(vector start, vector end, vector thmi, vector thma)\r
1740 {\r
1741     end -= start;\r
1742     thmi -= start;\r
1743     thma -= start;\r
1744     // now it is a trace from 0 to end\r
1745 \r
1746     trace_hits_box_a0 = 0;\r
1747     trace_hits_box_a1 = 1;\r
1748 \r
1749     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))\r
1750         return FALSE;\r
1751     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))\r
1752         return FALSE;\r
1753     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))\r
1754         return FALSE;\r
1755 \r
1756     return TRUE;\r
1757 }\r
1758 \r
1759 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)\r
1760 {\r
1761     return trace_hits_box(start, end, thmi - ma, thma - mi);\r
1762 }\r
1763 \r
1764 float SUB_NoImpactCheck()\r
1765 {\r
1766         // zero hitcontents = this is not the real impact, but either the\r
1767         // mirror-impact of something hitting the projectile instead of the\r
1768         // projectile hitting the something, or a touchareagrid one. Neither of\r
1769         // these stop the projectile from moving, so...\r
1770         if(trace_dphitcontents == 0)\r
1771         {\r
1772                 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");\r
1773                 checkclient();\r
1774         }\r
1775     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)\r
1776         return 1;\r
1777     if (other == world && self.size != '0 0 0')\r
1778     {\r
1779         vector tic;\r
1780         tic = self.velocity * sys_frametime;\r
1781         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);\r
1782         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);\r
1783         if (trace_fraction >= 1)\r
1784         {\r
1785             dprint("Odd... did not hit...?\n");\r
1786         }\r
1787         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)\r
1788         {\r
1789             dprint("Detected and prevented the sky-grapple bug.\n");\r
1790             return 1;\r
1791         }\r
1792     }\r
1793 \r
1794     return 0;\r
1795 }\r
1796 \r
1797 #define SUB_OwnerCheck() (other && (other == self.owner))\r
1798 \r
1799 float WarpZone_Projectile_Touch_ImpactFilter_Callback()\r
1800 {\r
1801         if(SUB_OwnerCheck())\r
1802                 return TRUE;\r
1803         if(SUB_NoImpactCheck())\r
1804         {\r
1805                 remove(self);\r
1806                 return TRUE;\r
1807         }\r
1808         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)\r
1809                 UpdateCSQCProjectileNextFrame(self);\r
1810         return FALSE;\r
1811 }\r
1812 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return\r
1813 \r
1814 float MAX_IPBAN_URIS = 16;\r
1815 \r
1816 float URI_GET_DISCARD   = 0;\r
1817 float URI_GET_IPBAN     = 1;\r
1818 float URI_GET_IPBAN_END = 16;\r
1819 \r
1820 void URI_Get_Callback(float id, float status, string data)\r
1821 {\r
1822     dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");\r
1823     dprint(data);\r
1824     dprint("\nEnd of data.\n");\r
1825 \r
1826     if (id == URI_GET_DISCARD)\r
1827     {\r
1828         // discard\r
1829     }\r
1830     else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)\r
1831     {\r
1832         // online ban list\r
1833         OnlineBanList_URI_Get_Callback(id, status, data);\r
1834     }\r
1835     else\r
1836     {\r
1837         print("Received HTTP request data for an invalid id ", ftos(id), ".\n");\r
1838     }\r
1839 }\r
1840 \r
1841 void print_to(entity e, string s)\r
1842 {\r
1843     if (e)\r
1844         sprint(e, strcat(s, "\n"));\r
1845     else\r
1846         print(s, "\n");\r
1847 }\r
1848 \r
1849 string getrecords(float page) // 50 records per page\r
1850 {\r
1851     float rec;\r
1852     string h;\r
1853     float r;\r
1854     float i;\r
1855     string s;\r
1856 \r
1857     rec = 0;\r
1858 \r
1859     s = "";\r
1860 \r
1861     if (g_ctf)\r
1862     {\r
1863         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)\r
1864         {\r
1865             if (MapInfo_Get_ByID(i))\r
1866             {\r
1867                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));\r
1868                 if (r == 0)\r
1869                     continue;\r
1870                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));\r
1871                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");\r
1872                 ++rec;\r
1873             }\r
1874         }\r
1875     }\r
1876 \r
1877     if (g_race)\r
1878     {\r
1879         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)\r
1880         {\r
1881             if (MapInfo_Get_ByID(i))\r
1882             {\r
1883                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time")));\r
1884                 if (r == 0)\r
1885                     continue;\r
1886                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "netname"));\r
1887                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");\r
1888                 ++rec;\r
1889             }\r
1890         }\r
1891     }\r
1892 \r
1893     if (g_cts)\r
1894     {\r
1895         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)\r
1896         {\r
1897             if (MapInfo_Get_ByID(i))\r
1898             {\r
1899                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time")));\r
1900                 if (r == 0)\r
1901                     continue;\r
1902                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "netname"));\r
1903                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");\r
1904                 ++rec;\r
1905             }\r
1906         }\r
1907     }\r
1908 \r
1909     MapInfo_ClearTemps();\r
1910 \r
1911     if (s == "" && page == 0)\r
1912         return "No records are available on this server.\n";\r
1913     else\r
1914         return s;\r
1915 }\r
1916 \r
1917 string getrankings()\r
1918 {\r
1919     string n;\r
1920     float t;\r
1921     float i;\r
1922     string s;\r
1923     string p;\r
1924     string map;\r
1925 \r
1926     s = "";\r
1927 \r
1928     map = GetMapname();\r
1929 \r
1930     for (i = 1; i <= RANKINGS_CNT; ++i)\r
1931     {\r
1932         t = race_GetTime(i);\r
1933         if (t == 0)\r
1934             continue;\r
1935         n = race_GetName(i);\r
1936         p = race_PlaceName(i);\r
1937         s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");\r
1938     }\r
1939 \r
1940     MapInfo_ClearTemps();\r
1941 \r
1942     if (s == "")\r
1943         return strcat("No records are available for the map: ", map, "\n");\r
1944     else\r
1945         return strcat("Records for ", map, ":\n", s);\r
1946 }\r
1947 \r
1948 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)\r
1949 {\r
1950     float m, i;\r
1951     vector start, org, delta, end, enddown, mstart;\r
1952 \r
1953     m = e.dphitcontentsmask;\r
1954     e.dphitcontentsmask = goodcontents | badcontents;\r
1955 \r
1956     org = world.mins;\r
1957     delta = world.maxs - world.mins;\r
1958 \r
1959     for (i = 0; i < attempts; ++i)\r
1960     {\r
1961         start_x = org_x + random() * delta_x;\r
1962         start_y = org_y + random() * delta_y;\r
1963         start_z = org_z + random() * delta_z;\r
1964 \r
1965         // rule 1: start inside world bounds, and outside\r
1966         // solid, and don't start from somewhere where you can\r
1967         // fall down to evil\r
1968         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);\r
1969         if (trace_fraction >= 1)\r
1970             continue;\r
1971         if (trace_startsolid)\r
1972             continue;\r
1973         if (trace_dphitcontents & badcontents)\r
1974             continue;\r
1975         if (trace_dphitq3surfaceflags & badsurfaceflags)\r
1976             continue;\r
1977 \r
1978         // rule 2: if we are too high, lower the point\r
1979         if (trace_fraction * delta_z > maxaboveground)\r
1980             start = trace_endpos + '0 0 1' * maxaboveground;\r
1981         enddown = trace_endpos;\r
1982 \r
1983         // rule 3: make sure we aren't outside the map. This only works\r
1984         // for somewhat well formed maps. A good rule of thumb is that\r
1985         // the map should have a convex outside hull.\r
1986         // these can be traceLINES as we already verified the starting box\r
1987         mstart = start + 0.5 * (e.mins + e.maxs);\r
1988         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);\r
1989         if (trace_fraction >= 1)\r
1990             continue;\r
1991         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);\r
1992         if (trace_fraction >= 1)\r
1993             continue;\r
1994         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);\r
1995         if (trace_fraction >= 1)\r
1996             continue;\r
1997         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);\r
1998         if (trace_fraction >= 1)\r
1999             continue;\r
2000         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);\r
2001         if (trace_fraction >= 1)\r
2002             continue;\r
2003 \r
2004         // find a random vector to "look at"\r
2005         end_x = org_x + random() * delta_x;\r
2006         end_y = org_y + random() * delta_y;\r
2007         end_z = org_z + random() * delta_z;\r
2008         end = start + normalize(end - start) * vlen(delta);\r
2009 \r
2010         // rule 4: start TO end must not be too short\r
2011         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);\r
2012         if (trace_startsolid)\r
2013             continue;\r
2014         if (trace_fraction < minviewdistance / vlen(delta))\r
2015             continue;\r
2016 \r
2017         // rule 5: don't want to look at sky\r
2018         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)\r
2019             continue;\r
2020 \r
2021         // rule 6: we must not end up in trigger_hurt\r
2022         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))\r
2023         {\r
2024             dprint("trigger_hurt! ouch! and nothing else could find it!\n");\r
2025             continue;\r
2026         }\r
2027 \r
2028         break;\r
2029     }\r
2030 \r
2031     e.dphitcontentsmask = m;\r
2032 \r
2033     if (i < attempts)\r
2034     {\r
2035         setorigin(e, start);\r
2036         e.angles = vectoangles(end - start);\r
2037         dprint("Needed ", ftos(i + 1), " attempts\n");\r
2038         return TRUE;\r
2039     }\r
2040     else\r
2041         return FALSE;\r
2042 }\r
2043 \r
2044 float zcurveparticles_effectno;\r
2045 vector zcurveparticles_start;\r
2046 float zcurveparticles_spd;\r
2047 \r
2048 void endzcurveparticles()\r
2049 {\r
2050         if(zcurveparticles_effectno)\r
2051         {\r
2052                 // terminator\r
2053                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);\r
2054         }\r
2055         zcurveparticles_effectno = 0;\r
2056 }\r
2057 \r
2058 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)\r
2059 {\r
2060         spd = bound(0, floor(spd / 16), 32767);\r
2061         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)\r
2062         {\r
2063                 endzcurveparticles();\r
2064                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);\r
2065                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);\r
2066                 WriteShort(MSG_BROADCAST, effectno);\r
2067                 WriteCoord(MSG_BROADCAST, start_x);\r
2068                 WriteCoord(MSG_BROADCAST, start_y);\r
2069                 WriteCoord(MSG_BROADCAST, start_z);\r
2070                 zcurveparticles_effectno = effectno;\r
2071                 zcurveparticles_start = start;\r
2072         }\r
2073         else\r
2074                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);\r
2075         WriteCoord(MSG_BROADCAST, end_x);\r
2076         WriteCoord(MSG_BROADCAST, end_y);\r
2077         WriteCoord(MSG_BROADCAST, end_z);\r
2078         WriteCoord(MSG_BROADCAST, end_dz);\r
2079         zcurveparticles_spd = spd;\r
2080 }\r
2081 \r
2082 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)\r
2083 {\r
2084         float end_dz;\r
2085         vector vecxy, velxy;\r
2086 \r
2087         vecxy = end - start;\r
2088         vecxy_z = 0;\r
2089         velxy = vel;\r
2090         velxy_z = 0;\r
2091 \r
2092         if (vlen(velxy) < 0.000001 * fabs(vel_z))\r
2093         {\r
2094                 endzcurveparticles();\r
2095                 trailparticles(world, effectno, start, end);\r
2096                 return;\r
2097         }\r
2098 \r
2099         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);\r
2100         zcurveparticles(effectno, start, end, end_dz, vlen(vel));\r
2101 }\r
2102 \r
2103 string GetGametype(); // g_world.qc\r
2104 void write_recordmarker(entity pl, float tstart, float dt)\r
2105 {\r
2106     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));\r
2107 \r
2108     // also write a marker into demo files for demotc-race-record-extractor to find\r
2109     stuffcmd(pl,\r
2110              strcat(\r
2111                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),\r
2112                  " ", ftos(tstart), " ", ftos(dt), "\n"));\r
2113 }\r
2114 \r
2115 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter)\r
2116 {\r
2117         switch(self.owner.cvar_cl_gunalign)\r
2118         {\r
2119                 case 1: // right\r
2120                         break;\r
2121 \r
2122                 case 2: // left\r
2123                         vecs_y = -vecs_y;\r
2124                         break;\r
2125 \r
2126                 default:\r
2127                 case 3:\r
2128                         if(allowcenter) // 2: allow center handedness\r
2129                         {\r
2130                                 // center\r
2131                                 vecs_y = 0;\r
2132                                 vecs_z -= 4;\r
2133                         }\r
2134                         else\r
2135                         {\r
2136                                 // right\r
2137                         }\r
2138                         break;\r
2139 \r
2140                 case 4:\r
2141                         if(allowcenter) // 2: allow center handedness\r
2142                         {\r
2143                                 // center\r
2144                                 vecs_y = 0;\r
2145                                 vecs_z -= 4;\r
2146                         }\r
2147                         else\r
2148                         {\r
2149                                 // left\r
2150                                 vecs_y = -vecs_y;\r
2151                         }\r
2152                         break;\r
2153         }\r
2154         return vecs;\r
2155 }\r
2156 \r
2157 vector shotorg_adjust(vector vecs, float y_is_right, float visual)\r
2158 {\r
2159         string s;\r
2160         vector v;\r
2161 \r
2162         if (cvar("g_shootfromeye"))\r
2163         {\r
2164                 if (visual)\r
2165                 {\r
2166                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE);\r
2167                 }\r
2168                 else\r
2169                 {\r
2170                         vecs_y = 0;\r
2171                         vecs_z = 0;\r
2172                 }\r
2173         }\r
2174         else if (cvar("g_shootfromcenter"))\r
2175         {\r
2176                 if (visual)\r
2177                 {\r
2178                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE);\r
2179                 }\r
2180                 else\r
2181                 {\r
2182                         vecs_y = 0;\r
2183                         vecs_z -= 4;\r
2184                 }\r
2185         }\r
2186         else if ((s = cvar_string("g_shootfromfixedorigin")) != "")\r
2187         {\r
2188                 v = stov(s);\r
2189                 if (y_is_right)\r
2190                         v_y = -v_y;\r
2191                 if (v_x != 0)\r
2192                         vecs_x = v_x;\r
2193                 vecs_y = v_y;\r
2194                 vecs_z = v_z;\r
2195         }\r
2196         else if (cvar("g_shootfromclient"))\r
2197         {\r
2198                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (cvar("g_shootfromclient") >= 2));\r
2199         }\r
2200         return vecs;\r
2201 }\r
2202 \r
2203 \r
2204 \r
2205 void attach_sameorigin(entity e, entity to, string tag)\r
2206 {\r
2207     vector org, t_forward, t_left, t_up, e_forward, e_up;\r
2208     vector org0, ang0;\r
2209     float tagscale;\r
2210 \r
2211     ang0 = e.angles;\r
2212     org0 = e.origin;\r
2213 \r
2214     org = e.origin - gettaginfo(to, gettagindex(to, tag));\r
2215     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag\r
2216     t_forward = v_forward * tagscale;\r
2217     t_left = v_right * -tagscale;\r
2218     t_up = v_up * tagscale;\r
2219 \r
2220     e.origin_x = org * t_forward;\r
2221     e.origin_y = org * t_left;\r
2222     e.origin_z = org * t_up;\r
2223 \r
2224     // current forward and up directions\r
2225     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules\r
2226                 e.angles = AnglesTransform_FromVAngles(e.angles);\r
2227         else\r
2228                 e.angles = AnglesTransform_FromAngles(e.angles);\r
2229     fixedmakevectors(e.angles);\r
2230 \r
2231     // untransform forward, up!\r
2232     e_forward_x = v_forward * t_forward;\r
2233     e_forward_y = v_forward * t_left;\r
2234     e_forward_z = v_forward * t_up;\r
2235     e_up_x = v_up * t_forward;\r
2236     e_up_y = v_up * t_left;\r
2237     e_up_z = v_up * t_up;\r
2238 \r
2239     e.angles = fixedvectoangles2(e_forward, e_up);\r
2240     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules\r
2241                 e.angles = AnglesTransform_ToVAngles(e.angles);\r
2242         else\r
2243                 e.angles = AnglesTransform_ToAngles(e.angles);\r
2244 \r
2245     setattachment(e, to, tag);\r
2246     setorigin(e, e.origin);\r
2247 }\r
2248 \r
2249 void detach_sameorigin(entity e)\r
2250 {\r
2251     vector org;\r
2252     org = gettaginfo(e, 0);\r
2253     e.angles = fixedvectoangles2(v_forward, v_up);\r
2254     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules\r
2255                 e.angles = AnglesTransform_ToVAngles(e.angles);\r
2256         else\r
2257                 e.angles = AnglesTransform_ToAngles(e.angles);\r
2258     setorigin(e, org);\r
2259     setattachment(e, world, "");\r
2260     setorigin(e, e.origin);\r
2261 }\r
2262 \r
2263 void follow_sameorigin(entity e, entity to)\r
2264 {\r
2265     e.movetype = MOVETYPE_FOLLOW; // make the hole follow\r
2266     e.aiment = to; // make the hole follow bmodel\r
2267     e.punchangle = to.angles; // the original angles of bmodel\r
2268     e.view_ofs = e.origin - to.origin; // relative origin\r
2269     e.v_angle = e.angles - to.angles; // relative angles\r
2270 }\r
2271 \r
2272 void unfollow_sameorigin(entity e)\r
2273 {\r
2274     e.movetype = MOVETYPE_NONE;\r
2275 }\r
2276 \r
2277 entity gettaginfo_relative_ent;\r
2278 vector gettaginfo_relative(entity e, float tag)\r
2279 {\r
2280     if (!gettaginfo_relative_ent)\r
2281     {\r
2282         gettaginfo_relative_ent = spawn();\r
2283         gettaginfo_relative_ent.effects = EF_NODRAW;\r
2284     }\r
2285     gettaginfo_relative_ent.model = e.model;\r
2286     gettaginfo_relative_ent.modelindex = e.modelindex;\r
2287     gettaginfo_relative_ent.frame = e.frame;\r
2288     return gettaginfo(gettaginfo_relative_ent, tag);\r
2289 }\r
2290 \r
2291 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)\r
2292 {\r
2293     float p;\r
2294     p = pow(2, chan);\r
2295     if (pl.soundentity.cnt & p)\r
2296         return;\r
2297     soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn, 0);\r
2298     pl.soundentity.cnt |= p;\r
2299 }\r
2300 \r
2301 void SoundEntity_StopSound(entity pl, float chan)\r
2302 {\r
2303     float p;\r
2304     p = pow(2, chan);\r
2305     if (pl.soundentity.cnt & p)\r
2306     {\r
2307         stopsoundto(MSG_ALL, pl.soundentity, chan);\r
2308         pl.soundentity.cnt &~= p;\r
2309     }\r
2310 }\r
2311 \r
2312 void SoundEntity_Attach(entity pl)\r
2313 {\r
2314     pl.soundentity = spawn();\r
2315     pl.soundentity.classname = "soundentity";\r
2316     pl.soundentity.owner = pl;\r
2317     setattachment(pl.soundentity, pl, "");\r
2318     setmodel(pl.soundentity, "null");\r
2319 }\r
2320 \r
2321 void SoundEntity_Detach(entity pl)\r
2322 {\r
2323     float i;\r
2324     for (i = 0; i <= 7; ++i)\r
2325         SoundEntity_StopSound(pl, i);\r
2326 }\r
2327 \r
2328 \r
2329 float ParseCommandPlayerSlotTarget_firsttoken;\r
2330 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index\r
2331 {\r
2332     string s;\r
2333     entity e, head;\r
2334     float n;\r
2335 \r
2336     s = string_null;\r
2337 \r
2338     ParseCommandPlayerSlotTarget_firsttoken = -1;\r
2339 \r
2340     if (tokens > idx)\r
2341     {\r
2342         if (substring(argv(idx), 0, 1) == "#")\r
2343         {\r
2344             s = substring(argv(idx), 1, -1);\r
2345             ++idx;\r
2346             if (s == "")\r
2347                 if (tokens > idx)\r
2348                 {\r
2349                     s = argv(idx);\r
2350                     ++idx;\r
2351                 }\r
2352                         ParseCommandPlayerSlotTarget_firsttoken = idx;\r
2353             if (s == ftos(stof(s)))\r
2354             {\r
2355                 e = edict_num(stof(s));\r
2356                 if (e.flags & FL_CLIENT)\r
2357                     return e;\r
2358             }\r
2359         }\r
2360         else\r
2361         {\r
2362             // it must be a nick name\r
2363             s = argv(idx);\r
2364             ++idx;\r
2365                         ParseCommandPlayerSlotTarget_firsttoken = idx;\r
2366 \r
2367             n = 0;\r
2368             FOR_EACH_CLIENT(head)\r
2369             if (head.netname == s)\r
2370             {\r
2371                 e = head;\r
2372                 ++n;\r
2373             }\r
2374             if (n == 1)\r
2375                 return e;\r
2376 \r
2377             s = strdecolorize(s);\r
2378             n = 0;\r
2379             FOR_EACH_CLIENT(head)\r
2380             if (strdecolorize(head.netname) == s)\r
2381             {\r
2382                 e = head;\r
2383                 ++n;\r
2384             }\r
2385             if (n == 1)\r
2386                 return e;\r
2387         }\r
2388     }\r
2389 \r
2390     return world;\r
2391 }\r
2392 \r
2393 .float scale2;\r
2394 \r
2395 float modeleffect_SendEntity(entity to, float sf)\r
2396 {\r
2397         float f;\r
2398         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);\r
2399 \r
2400         f = 0;\r
2401         if(self.velocity != '0 0 0')\r
2402                 f |= 1;\r
2403         if(self.angles != '0 0 0')\r
2404                 f |= 2;\r
2405         if(self.avelocity != '0 0 0')\r
2406                 f |= 4;\r
2407 \r
2408         WriteByte(MSG_ENTITY, f);\r
2409         WriteShort(MSG_ENTITY, self.modelindex);\r
2410         WriteByte(MSG_ENTITY, self.skin);\r
2411         WriteByte(MSG_ENTITY, self.frame);\r
2412         WriteCoord(MSG_ENTITY, self.origin_x);\r
2413         WriteCoord(MSG_ENTITY, self.origin_y);\r
2414         WriteCoord(MSG_ENTITY, self.origin_z);\r
2415         if(f & 1)\r
2416         {\r
2417                 WriteCoord(MSG_ENTITY, self.velocity_x);\r
2418                 WriteCoord(MSG_ENTITY, self.velocity_y);\r
2419                 WriteCoord(MSG_ENTITY, self.velocity_z);\r
2420         }\r
2421         if(f & 2)\r
2422         {\r
2423                 WriteCoord(MSG_ENTITY, self.angles_x);\r
2424                 WriteCoord(MSG_ENTITY, self.angles_y);\r
2425                 WriteCoord(MSG_ENTITY, self.angles_z);\r
2426         }\r
2427         if(f & 4)\r
2428         {\r
2429                 WriteCoord(MSG_ENTITY, self.avelocity_x);\r
2430                 WriteCoord(MSG_ENTITY, self.avelocity_y);\r
2431                 WriteCoord(MSG_ENTITY, self.avelocity_z);\r
2432         }\r
2433         WriteShort(MSG_ENTITY, self.scale * 256.0);\r
2434         WriteShort(MSG_ENTITY, self.scale2 * 256.0);\r
2435         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);\r
2436         WriteByte(MSG_ENTITY, self.fade_time * 100.0);\r
2437         WriteByte(MSG_ENTITY, self.alpha * 255.0);\r
2438 \r
2439         return TRUE;\r
2440 }\r
2441 \r
2442 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)\r
2443 {\r
2444         entity e;\r
2445         float sz;\r
2446         e = spawn();\r
2447         e.classname = "modeleffect";\r
2448         setmodel(e, m);\r
2449         e.frame = f;\r
2450         setorigin(e, o);\r
2451         e.velocity = v;\r
2452         e.angles = ang;\r
2453         e.avelocity = angv;\r
2454         e.alpha = a;\r
2455         e.teleport_time = t1;\r
2456         e.fade_time = t2;\r
2457         e.skin = s;\r
2458         if(s0 >= 0)\r
2459                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);\r
2460         else\r
2461                 e.scale = -s0;\r
2462         if(s2 >= 0)\r
2463                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);\r
2464         else\r
2465                 e.scale2 = -s2;\r
2466         sz = max(e.scale, e.scale2);\r
2467         setsize(e, e.mins * sz, e.maxs * sz);\r
2468         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);\r
2469 }\r
2470 \r
2471 float portrait_SendEntity(entity to, float sf)\r
2472 {\r
2473         if(to != self.enemy)\r
2474                 return FALSE;\r
2475 \r
2476         WriteByte(MSG_ENTITY, ENT_CLIENT_PORTRAIT);\r
2477 \r
2478         WriteString(MSG_ENTITY, self.owner.playermodel);\r
2479         WriteByte(MSG_ENTITY, stof(self.owner.playerskin));\r
2480         WriteString(MSG_ENTITY, self.owner.netname);\r
2481 \r
2482         return TRUE;\r
2483 }\r
2484 \r
2485 void portrait(entity pl, entity targ)\r
2486 {\r
2487         entity e;\r
2488         e = spawn();\r
2489         e.classname = "portrait";\r
2490         e.owner = pl;\r
2491         e.enemy = targ;\r
2492 \r
2493         Net_LinkEntity(e, FALSE, 0, portrait_SendEntity);\r
2494 }\r
2495 \r
2496 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)\r
2497 {\r
2498         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);\r
2499 }\r
2500 \r
2501 float randombit(float bits)\r
2502 {\r
2503         if not(bits & (bits-1)) // this ONLY holds for powers of two!\r
2504                 return bits;\r
2505 \r
2506         float n, f, b, r;\r
2507 \r
2508         r = random();\r
2509         b = 0;\r
2510         n = 0;\r
2511 \r
2512         for(f = 1; f <= bits; f *= 2)\r
2513         {\r
2514                 if(bits & f)\r
2515                 {\r
2516                         ++n;\r
2517                         r *= n;\r
2518                         if(r <= 1)\r
2519                                 b = f;\r
2520                         else\r
2521                                 r = (r - 1) / (n - 1);\r
2522                 }\r
2523         }\r
2524 \r
2525         return b;\r
2526 }\r
2527 \r
2528 float randombits(float bits, float k, float error_return)\r
2529 {\r
2530         float r;\r
2531         r = 0;\r
2532         while(k > 0 && bits != r)\r
2533         {\r
2534                 r += randombit(bits - r);\r
2535                 --k;\r
2536         }\r
2537         if(error_return)\r
2538                 if(k > 0)\r
2539                         return -1; // all\r
2540         return r;\r
2541 }\r
2542 \r
2543 void randombit_test(float bits, float iter)\r
2544 {\r
2545         while(iter > 0)\r
2546         {\r
2547                 print(ftos(randombit(bits)), "\n");\r
2548                 --iter;\r
2549         }\r
2550 }\r
2551 \r
2552 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)\r
2553 {\r
2554         if(halflifedist > 0)\r
2555                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);\r
2556         else if(halflifedist < 0)\r
2557                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);\r
2558         else\r
2559                 return 1;\r
2560 }\r
2561 \r
2562 \r
2563 \r
2564 \r
2565 #ifdef RELEASE\r
2566 #define cvar_string_normal cvar_string_builtin\r
2567 #define cvar_normal cvar_builtin\r
2568 #else\r
2569 string cvar_string_normal(string n)\r
2570 {\r
2571         if not(cvar_type(n) & 1)\r
2572                 backtrace(strcat("Attempt to access undefined cvar: ", n));\r
2573         return cvar_string_builtin(n);\r
2574 }\r
2575 \r
2576 float cvar_normal(string n)\r
2577 {\r
2578         return stof(cvar_string_normal(n));\r
2579 }\r
2580 #endif\r
2581 #define cvar_set_normal cvar_set_builtin\r
2582 \r
2583 void defer_think()\r
2584 {\r
2585     entity oself;\r
2586 \r
2587     oself           = self;\r
2588     self            = self.owner;\r
2589     oself.think     = SUB_Remove;\r
2590     oself.nextthink = time;\r
2591 \r
2592     oself.use();\r
2593 }\r
2594 \r
2595 /*\r
2596     Execute func() after time + fdelay.\r
2597     self when func is executed = self when defer is called\r
2598 */\r
2599 void defer(float fdelay, void() func)\r
2600 {\r
2601     entity e;\r
2602 \r
2603     e           = spawn();\r
2604     e.owner     = self;\r
2605     e.use       = func;\r
2606     e.think     = defer_think;\r
2607     e.nextthink = time + fdelay;\r
2608 }\r
2609 \r
2610 // returns 1 if player is at minimum size and 0 if player is at normal size\r
2611 float playersize_micro(entity e)\r
2612 {\r
2613         if(!cvar("g_healthsize"))\r
2614                 return 0;\r
2615         return bound(0, (e.health / cvar("g_healthsize_center") - 1) / (cvar("g_healthsize_min") / cvar("g_healthsize_center") - 1), 1);\r
2616 }\r
2617 // returns 0 if player is at normal size and 1 if player is at maximum size\r
2618 float playersize_macro(entity e)\r
2619 {\r
2620         if(!cvar("g_healthsize"))\r
2621                 return 0;\r
2622         return 1 - bound(0, (e.health / cvar("g_healthsize_max") - 1) / (cvar("g_healthsize_center") / cvar("g_healthsize_max") - 1), 1);\r
2623 }\r