]> de.git.xonotic.org Git - voretournament/voretournament.git/blob - data/qcsrc/server/miscfunctions.qc
Fix the other bug too. We now have no more known bugs :)
[voretournament/voretournament.git] / data / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);\r
2 void objerror(string s);\r
3 void droptofloor();\r
4 .vector dropped_origin;\r
5 \r
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);\r
7 void crosshair_trace(entity pl)\r
8 {\r
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));\r
10 }\r
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);\r
12 void WarpZone_crosshair_trace(entity pl)\r
13 {\r
14         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));\r
15 }\r
16 \r
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints\r
18 void() spawnpoint_use;\r
19 float race_GetTime(float pos);\r
20 string race_GetName(float pos);\r
21 string race_PlaceName(float pos);\r
22 string GetMapname();\r
23 string ColoredTeamName(float t);\r
24 \r
25 string admin_name(void)\r
26 {\r
27         if(cvar_string("sv_adminnick") != "")\r
28                 return cvar_string("sv_adminnick");\r
29         else\r
30                 return "SERVER ADMIN";\r
31 }\r
32 \r
33 float DistributeEvenly_amount;\r
34 float DistributeEvenly_totalweight;\r
35 void DistributeEvenly_Init(float amount, float totalweight)\r
36 {\r
37     if (DistributeEvenly_amount)\r
38     {\r
39         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");\r
40         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");\r
41     }\r
42     if (totalweight == 0)\r
43         DistributeEvenly_amount = 0;\r
44     else\r
45         DistributeEvenly_amount = amount;\r
46     DistributeEvenly_totalweight = totalweight;\r
47 }\r
48 float DistributeEvenly_Get(float weight)\r
49 {\r
50     float f;\r
51     if (weight <= 0)\r
52         return 0;\r
53     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);\r
54     DistributeEvenly_totalweight -= weight;\r
55     DistributeEvenly_amount -= f;\r
56     return f;\r
57 }\r
58 \r
59 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)\r
60 \r
61 \r
62 string STR_PLAYER = "player";\r
63 string STR_SPECTATOR = "spectator";\r
64 string STR_OBSERVER = "observer";\r
65 \r
66 #if 0\r
67 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )\r
68 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)\r
69 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )\r
70 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)\r
71 #else\r
72 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )\r
73 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)\r
74 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)\r
75 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)\r
76 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)\r
77 #endif\r
78 \r
79 // copies a string to a tempstring (so one can strunzone it)\r
80 string strcat1(string s) = #115; // FRIK_FILE\r
81 \r
82 float logfile_open;\r
83 float logfile;\r
84 \r
85 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information\r
86 {\r
87         local float nPlayerHealth = rint(enPlayer.health);\r
88         local float nPlayerArmor = rint(enPlayer.armorvalue);\r
89         local float nPlayerHandicap = enPlayer.cvar_cl_handicap;\r
90         local float nPlayerPing = rint(enPlayer.ping);\r
91         local string strPlayerPingColor;\r
92         local string strMessage;\r
93         if(nPlayerPing >= 150)\r
94                 strPlayerPingColor = "^1";\r
95         else\r
96                 strPlayerPingColor = "^2";\r
97 \r
98         if((cvar("sv_fragmessage_information_stats")) && (enPlayer.health >= 1))\r
99                 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");\r
100 \r
101         if(cvar("sv_fragmessage_information_ping")) {\r
102                 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping\r
103                         strMessage = strcat(strMessage, "\n^7(^2Bot");\r
104                 else\r
105                         strMessage = strcat(strMessage, "\n^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");\r
106                 if(cvar("sv_fragmessage_information_handicap"))\r
107                         if(cvar("sv_fragmessage_information_handicap") == 2)\r
108                                 if(nPlayerHandicap <= 1)\r
109                                         strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");\r
110                                 else\r
111                                         strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");\r
112                         else if not(nPlayerHandicap <= 1)\r
113                                 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");\r
114                 else\r
115                         strMessage = strcat(strMessage, "^7)");\r
116         } else if(cvar("sv_fragmessage_information_handicap")) {\r
117                 if(cvar("sv_fragmessage_information_handicap") == 2)\r
118                         if(nPlayerHandicap <= 1)\r
119                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");\r
120                         else\r
121                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");\r
122                 else if(nPlayerHandicap > 1)\r
123                         strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");\r
124         }\r
125         return strMessage;\r
126 }\r
127 void bcenterprint(string s)\r
128 {\r
129     // TODO replace by MSG_ALL (would show it to spectators too, though)?\r
130     entity head;\r
131     FOR_EACH_PLAYER(head)\r
132     if (clienttype(head) == CLIENTTYPE_REAL)\r
133         centerprint(head, s);\r
134 }\r
135 \r
136 void GameLogEcho(string s)\r
137 {\r
138     string fn;\r
139     float matches;\r
140 \r
141     if (cvar("sv_eventlog_files"))\r
142     {\r
143         if (!logfile_open)\r
144         {\r
145             logfile_open = TRUE;\r
146             matches = cvar("sv_eventlog_files_counter") + 1;\r
147             cvar_set("sv_eventlog_files_counter", ftos(matches));\r
148             fn = ftos(matches);\r
149             if (strlen(fn) < 8)\r
150                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);\r
151             fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));\r
152             logfile = fopen(fn, FILE_APPEND);\r
153             fputs(logfile, ":logversion:3\n");\r
154         }\r
155         if (logfile >= 0)\r
156         {\r
157             if (cvar("sv_eventlog_files_timestamps"))\r
158                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));\r
159             else\r
160                 fputs(logfile, strcat(s, "\n"));\r
161         }\r
162     }\r
163     if (cvar("sv_eventlog_console"))\r
164     {\r
165         print(s, "\n");\r
166     }\r
167 }\r
168 \r
169 void GameLogInit()\r
170 {\r
171     logfile_open = 0;\r
172     // will be opened later\r
173 }\r
174 \r
175 void GameLogClose()\r
176 {\r
177     if (logfile_open && logfile >= 0)\r
178     {\r
179         fclose(logfile);\r
180         logfile = -1;\r
181     }\r
182 }\r
183 \r
184 vector PL_VIEW_OFS;\r
185 vector PL_MIN;\r
186 vector PL_MAX;\r
187 vector PL_CROUCH_VIEW_OFS;\r
188 vector PL_CROUCH_MIN;\r
189 vector PL_CROUCH_MAX;\r
190 \r
191 float spawnpoint_nag;\r
192 void relocate_spawnpoint()\r
193 {\r
194     PL_VIEW_OFS                             = stov(cvar_string("sv_player_viewoffset"));\r
195     PL_MIN                                  = stov(cvar_string("sv_player_mins"));\r
196     PL_MAX                                  = stov(cvar_string("sv_player_maxs"));\r
197     PL_CROUCH_VIEW_OFS                      = stov(cvar_string("sv_player_crouch_viewoffset"));\r
198     PL_CROUCH_MIN                           = stov(cvar_string("sv_player_crouch_mins"));\r
199     PL_CROUCH_MAX                           = stov(cvar_string("sv_player_crouch_maxs"));\r
200 \r
201     // nudge off the floor\r
202     setorigin(self, self.origin + '0 0 1');\r
203 \r
204     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);\r
205     if (trace_startsolid)\r
206     {\r
207         vector o;\r
208         o = self.origin;\r
209         self.mins = PL_MIN;\r
210         self.maxs = PL_MAX;\r
211         if (!move_out_of_solid(self))\r
212             objerror("could not get out of solid at all!");\r
213         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));\r
214         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));\r
215         print(" ", ftos(self.origin_y - o_y));\r
216         print(" ", ftos(self.origin_z - o_z), "'\n");\r
217         if (cvar("g_spawnpoints_auto_move_out_of_solid"))\r
218         {\r
219             if (!spawnpoint_nag)\r
220                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");\r
221             spawnpoint_nag = 1;\r
222         }\r
223         else\r
224         {\r
225             setorigin(self, o);\r
226             self.mins = self.maxs = '0 0 0';\r
227             objerror("player spawn point in solid, mapper sucks!\n");\r
228             return;\r
229         }\r
230     }\r
231 \r
232     if (cvar("g_spawnpoints_autodrop"))\r
233     {\r
234         setsize(self, PL_MIN, PL_MAX);\r
235         droptofloor();\r
236     }\r
237 \r
238     self.use = spawnpoint_use;\r
239     self.team_saved = self.team;\r
240     if (!self.cnt)\r
241         self.cnt = 1;\r
242 \r
243     if (have_team_spawns != 0)\r
244         if (self.team)\r
245             have_team_spawns = 1;\r
246 \r
247     if (cvar("r_showbboxes"))\r
248     {\r
249         // show where spawnpoints point at too\r
250         makevectors(self.angles);\r
251         entity e;\r
252         e = spawn();\r
253         e.classname = "info_player_foo";\r
254         setorigin(e, self.origin + v_forward * 24);\r
255         setsize(e, '-8 -8 -8', '8 8 8');\r
256         e.solid = SOLID_TRIGGER;\r
257     }\r
258 }\r
259 \r
260 #define strstr strstrofs\r
261 /*\r
262 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.\r
263 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP\r
264 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST\r
265 // BE CONSTANT OR strzoneD!\r
266 float strstr(string haystack, string needle, float offset)\r
267 {\r
268         float len, endpos;\r
269         string found;\r
270         len = strlen(needle);\r
271         endpos = strlen(haystack) - len;\r
272         while(offset <= endpos)\r
273         {\r
274                 found = substring(haystack, offset, len);\r
275                 if(found == needle)\r
276                         return offset;\r
277                 offset = offset + 1;\r
278         }\r
279         return -1;\r
280 }\r
281 */\r
282 \r
283 float NUM_NEAREST_ENTITIES = 4;\r
284 entity nearest_entity[NUM_NEAREST_ENTITIES];\r
285 float nearest_length[NUM_NEAREST_ENTITIES];\r
286 entity findnearest(vector point, .string field, string value, vector axismod)\r
287 {\r
288     entity localhead;\r
289     float i;\r
290     float j;\r
291     float len;\r
292     vector dist;\r
293 \r
294     float num_nearest;\r
295     num_nearest = 0;\r
296 \r
297     localhead = find(world, field, value);\r
298     while (localhead)\r
299     {\r
300         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")\r
301             dist = localhead.oldorigin;\r
302         else\r
303             dist = localhead.origin;\r
304         dist = dist - point;\r
305         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';\r
306         len = vlen(dist);\r
307 \r
308         for (i = 0; i < num_nearest; ++i)\r
309         {\r
310             if (len < nearest_length[i])\r
311                 break;\r
312         }\r
313 \r
314         // now i tells us where to insert at\r
315         //   INSERTION SORT! YOU'VE SEEN IT! RUN!\r
316         if (i < NUM_NEAREST_ENTITIES)\r
317         {\r
318             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)\r
319             {\r
320                 nearest_length[j + 1] = nearest_length[j];\r
321                 nearest_entity[j + 1] = nearest_entity[j];\r
322             }\r
323             nearest_length[i] = len;\r
324             nearest_entity[i] = localhead;\r
325             if (num_nearest < NUM_NEAREST_ENTITIES)\r
326                 num_nearest = num_nearest + 1;\r
327         }\r
328 \r
329         localhead = find(localhead, field, value);\r
330     }\r
331 \r
332     // now use the first one from our list that we can see\r
333     for (i = 0; i < num_nearest; ++i)\r
334     {\r
335         traceline(point, nearest_entity[i].origin, TRUE, world);\r
336         if (trace_fraction == 1)\r
337         {\r
338             if (i != 0)\r
339             {\r
340                 dprint("Nearest point (");\r
341                 dprint(nearest_entity[0].netname);\r
342                 dprint(") is not visible, using a visible one.\n");\r
343             }\r
344             return nearest_entity[i];\r
345         }\r
346     }\r
347 \r
348     if (num_nearest == 0)\r
349         return world;\r
350 \r
351     dprint("Not seeing any location point, using nearest as fallback.\n");\r
352     /* DEBUGGING CODE:\r
353     dprint("Candidates were: ");\r
354     for(j = 0; j < num_nearest; ++j)\r
355     {\r
356         if(j != 0)\r
357                 dprint(", ");\r
358         dprint(nearest_entity[j].netname);\r
359     }\r
360     dprint("\n");\r
361     */\r
362 \r
363     return nearest_entity[0];\r
364 }\r
365 \r
366 void spawnfunc_target_location()\r
367 {\r
368     self.classname = "target_location";\r
369     // location name in netname\r
370     // eventually support: count, teamgame selectors, line of sight?\r
371 };\r
372 \r
373 void spawnfunc_info_location()\r
374 {\r
375     self.classname = "target_location";\r
376     self.message = self.netname;\r
377 };\r
378 \r
379 string NearestLocation(vector p)\r
380 {\r
381     entity loc;\r
382     string ret;\r
383     ret = "somewhere";\r
384     loc = findnearest(p, classname, "target_location", '1 1 1');\r
385     if (loc)\r
386     {\r
387         ret = loc.message;\r
388     }\r
389     else\r
390     {\r
391         loc = findnearest(p, target, "###item###", '1 1 4');\r
392         if (loc)\r
393             ret = loc.netname;\r
394     }\r
395     return ret;\r
396 }\r
397 \r
398 string formatmessage(string msg)\r
399 {\r
400         float p, p1, p2;\r
401         float n;\r
402         vector cursor;\r
403         entity cursor_ent;\r
404         string escape;\r
405         string replacement;\r
406         p = 0;\r
407         n = 7;\r
408 \r
409         WarpZone_crosshair_trace(self);\r
410         cursor = trace_endpos;\r
411         cursor_ent = trace_ent;\r
412 \r
413         while (1) {\r
414                 if (n < 1)\r
415                         break; // too many replacements\r
416 \r
417                 n = n - 1;\r
418                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!\r
419                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!\r
420 \r
421                 if (p1 < 0)\r
422                         p1 = p2;\r
423 \r
424                 if (p2 < 0)\r
425                         p2 = p1;\r
426 \r
427                 p = min(p1, p2);\r
428 \r
429                 if (p < 0)\r
430                         break;\r
431 \r
432                 replacement = substring(msg, p, 2);\r
433                 escape = substring(msg, p + 1, 1);\r
434 \r
435                 if (escape == "%")\r
436                         replacement = "%";\r
437                 else if (escape == "\\")\r
438                         replacement = "\\";\r
439                 else if (escape == "n")\r
440                         replacement = "\n";\r
441                 else if (escape == "a")\r
442                         replacement = ftos(floor(self.armorvalue));\r
443                 else if (escape == "h")\r
444                         replacement = ftos(floor(self.health));\r
445                 else if (escape == "l")\r
446                         replacement = NearestLocation(self.origin);\r
447                 else if (escape == "y")\r
448                         replacement = NearestLocation(cursor);\r
449                 else if (escape == "d")\r
450                         replacement = NearestLocation(self.death_origin);\r
451                 else if (escape == "w") {\r
452                         float wep;\r
453                         wep = self.weapon;\r
454                         if (!wep)\r
455                                 wep = self.switchweapon;\r
456                         if (!wep)\r
457                                 wep = self.cnt;\r
458                         replacement = W_Name(wep);\r
459                 } else if (escape == "W") {\r
460                         replacement = "batteries"; // ;)\r
461                 } else if (escape == "x") {\r
462                         replacement = cursor_ent.netname;\r
463                         if (!replacement || !cursor_ent)\r
464                                 replacement = "nothing";\r
465                 } else if (escape == "p") {\r
466                         if (self.last_selected_player)\r
467                                 replacement = self.last_selected_player.netname;\r
468                         else\r
469                                 replacement = "(nobody)";\r
470                 } else if (escape == "s")\r
471                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));\r
472                 else if (escape == "S")\r
473                         replacement = ftos(vlen(self.velocity));\r
474                 else if (escape == "v") {\r
475                         float weapon_number;\r
476                         local entity stats;\r
477 \r
478                         if(self.classname == "spectator")\r
479                                 stats = self.enemy;\r
480                         else\r
481                                 stats = self;\r
482 \r
483                         weapon_number = stats.weapon;\r
484 \r
485                         if (!weapon_number)\r
486                                 weapon_number = stats.switchweapon;\r
487 \r
488                         if (!weapon_number)\r
489                                 weapon_number = stats.cnt;\r
490 \r
491                         if(stats.cvar_cl_accuracy_data_share && stats.stats_fired[weapon_number - 1])\r
492                                 replacement = ftos(bound(0, floor(100 * stats.stats_hit[weapon_number - 1] / stats.stats_fired[weapon_number - 1]), 100));\r
493                         else\r
494                                 replacement = "~"; // or something to indicate NULL, not available\r
495                 }\r
496 \r
497                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));\r
498                 p = p + strlen(replacement);\r
499         }\r
500         return msg;\r
501 }\r
502 \r
503 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)\r
504         return (value == 0) ? FALSE : TRUE;\r
505 }\r
506 \r
507 /*\r
508 =============\r
509 GetCvars\r
510 =============\r
511 Called with:\r
512   0:  sends the request\r
513   >0: receives a cvar from name=argv(f) value=argv(f+1)\r
514 */\r
515 void GetCvars_handleString(string thisname, float f, .string field, string name)\r
516 {\r
517         if (f < 0)\r
518         {\r
519                 if (self.field)\r
520                         strunzone(self.field);\r
521                 self.field = string_null;\r
522         }\r
523         else if (f > 0)\r
524         {\r
525                 if (thisname == name)\r
526                 {\r
527                         if (self.field)\r
528                                 strunzone(self.field);\r
529                         self.field = strzone(argv(f + 1));\r
530                 }\r
531         }\r
532         else\r
533                 stuffcmd(self, strcat("sendcvar ", name, "\n"));\r
534 }\r
535 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)\r
536 {\r
537         GetCvars_handleString(thisname, f, field, name);\r
538         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out\r
539                 if (thisname == name)\r
540                 {\r
541                         string s;\r
542                         s = func(strcat1(self.field));\r
543                         if (s != self.field)\r
544                         {\r
545                                 strunzone(self.field);\r
546                                 self.field = strzone(s);\r
547                         }\r
548                 }\r
549 }\r
550 void GetCvars_handleFloat(string thisname, float f, .float field, string name)\r
551 {\r
552         if (f < 0)\r
553         {\r
554         }\r
555         else if (f > 0)\r
556         {\r
557                 if (thisname == name)\r
558                         self.field = stof(argv(f + 1));\r
559         }\r
560         else\r
561                 stuffcmd(self, strcat("sendcvar ", name, "\n"));\r
562 }\r
563 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)\r
564 {\r
565         if (f < 0)\r
566         {\r
567         }\r
568         else if (f > 0)\r
569         {\r
570                 if (thisname == name)\r
571                 {\r
572                         if(!self.field)\r
573                         {\r
574                                 self.field = stof(argv(f + 1));\r
575                                 if(!self.field)\r
576                                         self.field = -1;\r
577                         }\r
578                 }\r
579         }\r
580         else\r
581         {\r
582                 if(!self.field)\r
583                         stuffcmd(self, strcat("sendcvar ", name, "\n"));\r
584         }\r
585 }\r
586 string W_FixWeaponOrder_ForceComplete(string s);\r
587 string W_FixWeaponOrder_AllowIncomplete(string s);\r
588 float w_getbestweapon(entity e);\r
589 void GetCvars(float f)\r
590 {\r
591         string s;\r
592         if (f > 0)\r
593                 s = strcat1(argv(f));\r
594         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");\r
595         GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");\r
596         GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");\r
597         GetCvars_handleString(s, f, cvar_g_voretournamentversion, "g_voretournamentversion");\r
598         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");\r
599         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete);\r
600         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);\r
601         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);\r
602         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);\r
603         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);\r
604         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);\r
605         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);\r
606         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);\r
607         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);\r
608         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);\r
609         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);\r
610         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");\r
611         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");\r
612         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");\r
613         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");\r
614         GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");\r
615         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");\r
616         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");\r
617         GetCvars_handleFloat(s, f, cvar_chase_active, "chase_active");\r
618         GetCvars_handleFloat(s, f, cvar_cl_vore_stomachmodel, "cl_vore_stomachmodel");\r
619         GetCvars_handleFloat(s, f, cvar_cl_vore_cameraspeed, "cl_vore_cameraspeed");\r
620 \r
621         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);\r
622         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);\r
623 \r
624 #ifdef ALLOW_FORCEMODELS\r
625         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");\r
626         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromvoretournament, "cl_forceplayermodelsfromvoretournament");\r
627 #endif\r
628         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");\r
629 \r
630         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)\r
631         if (f > 0)\r
632         {\r
633                 if (s == "cl_weaponpriority")\r
634                         self.switchweapon = w_getbestweapon(self);\r
635         }\r
636 }\r
637 \r
638 float fexists(string f)\r
639 {\r
640     float fh;\r
641     fh = fopen(f, FILE_READ);\r
642     if (fh < 0)\r
643         return FALSE;\r
644     fclose(fh);\r
645     return TRUE;\r
646 }\r
647 \r
648 void backtrace(string msg)\r
649 {\r
650     float dev, war;\r
651     dev = cvar("developer");\r
652     war = cvar("prvm_backtraceforwarnings");\r
653     cvar_set("developer", "1");\r
654     cvar_set("prvm_backtraceforwarnings", "1");\r
655     print("\n");\r
656     print("--- CUT HERE ---\nWARNING: ");\r
657     print(msg);\r
658     print("\n");\r
659     remove(world); // isn't there any better way to cause a backtrace?\r
660     print("\n--- CUT UNTIL HERE ---\n");\r
661     cvar_set("developer", ftos(dev));\r
662     cvar_set("prvm_backtraceforwarnings", ftos(war));\r
663 }\r
664 \r
665 string Team_ColorCode(float teamid)\r
666 {\r
667     if (teamid == COLOR_TEAM1)\r
668         return "^1";\r
669     else if (teamid == COLOR_TEAM2)\r
670         return "^4";\r
671     else if (teamid == COLOR_TEAM3)\r
672         return "^3";\r
673     else if (teamid == COLOR_TEAM4)\r
674         return "^6";\r
675     else\r
676         return "^7";\r
677 }\r
678 \r
679 string Team_ColorName(float t)\r
680 {\r
681     // fixme: Search for team entities and get their .netname's!\r
682     if (t == COLOR_TEAM1)\r
683         return "Red";\r
684     if (t == COLOR_TEAM2)\r
685         return "Blue";\r
686     if (t == COLOR_TEAM3)\r
687         return "Yellow";\r
688     if (t == COLOR_TEAM4)\r
689         return "Pink";\r
690     return "Neutral";\r
691 }\r
692 \r
693 string Team_ColorNameLowerCase(float t)\r
694 {\r
695     // fixme: Search for team entities and get their .netname's!\r
696     if (t == COLOR_TEAM1)\r
697         return "red";\r
698     if (t == COLOR_TEAM2)\r
699         return "blue";\r
700     if (t == COLOR_TEAM3)\r
701         return "yellow";\r
702     if (t == COLOR_TEAM4)\r
703         return "pink";\r
704     return "neutral";\r
705 }\r
706 \r
707 float ColourToNumber(string team_colour)\r
708 {\r
709         if (team_colour == "red")\r
710                 return COLOR_TEAM1;\r
711 \r
712         if (team_colour == "blue")\r
713                 return COLOR_TEAM2;\r
714 \r
715         if (team_colour == "yellow")\r
716                 return COLOR_TEAM3;\r
717 \r
718         if (team_colour == "pink")\r
719                 return COLOR_TEAM4;\r
720 \r
721         if (team_colour == "auto")\r
722                 return 0;\r
723 \r
724         return -1;\r
725 }\r
726 \r
727 float NumberToTeamNumber(float number)\r
728 {\r
729         if (number == 1)\r
730                 return COLOR_TEAM1;\r
731 \r
732         if (number == 2)\r
733                 return COLOR_TEAM2;\r
734 \r
735         if (number == 3)\r
736                 return COLOR_TEAM3;\r
737 \r
738         if (number == 4)\r
739                 return COLOR_TEAM4;\r
740 \r
741         return -1;\r
742 }\r
743 \r
744 #define CENTERPRIO_POINT 1\r
745 #define CENTERPRIO_SPAM 2\r
746 #define CENTERPRIO_VOTE 4\r
747 #define CENTERPRIO_NORMAL 5\r
748 #define CENTERPRIO_SHIELDING 7\r
749 #define CENTERPRIO_MAPVOTE 9\r
750 #define CENTERPRIO_IDLEKICK 50\r
751 #define CENTERPRIO_ADMIN 99\r
752 .float centerprint_priority;\r
753 .float centerprint_expires;\r
754 void centerprint_atprio(entity e, float prio, string s)\r
755 {\r
756     if (intermission_running)\r
757         if (prio < CENTERPRIO_MAPVOTE)\r
758             return;\r
759     if (time > e.centerprint_expires)\r
760         e.centerprint_priority = 0;\r
761     if (prio >= e.centerprint_priority)\r
762     {\r
763         e.centerprint_priority = prio;\r
764         if (timeoutStatus == 2)\r
765             e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);\r
766         else\r
767             e.centerprint_expires = time + e.cvar_scr_centertime;\r
768         centerprint_builtin(e, s);\r
769     }\r
770 }\r
771 void centerprint_expire(entity e, float prio)\r
772 {\r
773     if (prio == e.centerprint_priority)\r
774     {\r
775         e.centerprint_priority = 0;\r
776         centerprint_builtin(e, "");\r
777     }\r
778 }\r
779 void centerprint(entity e, string s)\r
780 {\r
781     centerprint_atprio(e, CENTERPRIO_NORMAL, s);\r
782 }\r
783 \r
784 // decolorizes and team colors the player name when needed\r
785 string playername(entity p)\r
786 {\r
787     string t;\r
788     if (teams_matter && !intermission_running && p.classname == "player")\r
789     {\r
790         t = Team_ColorCode(p.team);\r
791         return strcat(t, strdecolorize(p.netname));\r
792     }\r
793     else\r
794         return p.netname;\r
795 }\r
796 \r
797 vector randompos(vector m1, vector m2)\r
798 {\r
799     local vector v;\r
800     m2 = m2 - m1;\r
801     v_x = m2_x * random() + m1_x;\r
802     v_y = m2_y * random() + m1_y;\r
803     v_z = m2_z * random() + m1_z;\r
804     return  v;\r
805 };\r
806 \r
807 float g_pickup_fuel;\r
808 float g_pickup_fuel_jetpack;\r
809 float g_pickup_fuel_max;\r
810 float g_pickup_armorsmall;\r
811 float g_pickup_armorsmall_max;\r
812 float g_pickup_armormedium;\r
813 float g_pickup_armormedium_max;\r
814 float g_pickup_armorbig;\r
815 float g_pickup_armorbig_max;\r
816 float g_pickup_armorlarge;\r
817 float g_pickup_armorlarge_max;\r
818 float g_pickup_healthsmall;\r
819 float g_pickup_healthsmall_max;\r
820 float g_pickup_healthmedium;\r
821 float g_pickup_healthmedium_max;\r
822 float g_pickup_healthlarge;\r
823 float g_pickup_healthlarge_max;\r
824 float g_pickup_healthmega;\r
825 float g_pickup_healthmega_max;\r
826 float g_weaponspeedfactor;\r
827 float g_weaponratefactor;\r
828 float g_weapondamagefactor;\r
829 float g_weaponforcefactor;\r
830 float g_weaponspreadfactor;\r
831 \r
832 float start_weapons;\r
833 float start_items;\r
834 float start_ammo_fuel;\r
835 float start_health;\r
836 float start_armorvalue;\r
837 float warmup_start_weapons;\r
838 float warmup_start_ammo_fuel;\r
839 float warmup_start_health;\r
840 float warmup_start_armorvalue;\r
841 float g_weapon_stay;\r
842 float g_ghost_items;\r
843 \r
844 entity get_weaponinfo(float w);\r
845 \r
846 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)\r
847 {\r
848         var float i = weaponinfo.weapon;\r
849 \r
850         if (!i)\r
851                 return 0;\r
852 \r
853         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));\r
854 \r
855         if (t < 0) // "default" weapon selection\r
856         {\r
857                 if(g_rpg) // no start weapons in RPG by default\r
858                         t = 0;\r
859                 else\r
860                         t = (i == WEP_GRABBER);\r
861         }\r
862 \r
863         return t;\r
864 }\r
865 \r
866 void readplayerstartcvars()\r
867 {\r
868         entity e;\r
869         float i;\r
870 \r
871         // initialize starting values for players\r
872         start_weapons = 0;\r
873         start_items = 0;\r
874         start_health = cvar("g_balance_health_start");\r
875         start_armorvalue = cvar("g_balance_armor_start");\r
876 \r
877         if (g_lms || g_ca)\r
878         {\r
879                 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");\r
880                 start_health = cvar("g_lms_start_health");\r
881                 start_armorvalue = cvar("g_lms_start_armor");\r
882         }\r
883         else if (cvar("g_use_ammunition"))\r
884         {\r
885                 start_ammo_fuel = cvar("g_start_ammo_fuel");\r
886         }\r
887         else\r
888         {\r
889                 start_ammo_fuel = cvar("g_pickup_fuel_max");\r
890                 start_items |= IT_UNLIMITED_AMMO;\r
891         }\r
892 \r
893         for (i = WEP_FIRST; i <= WEP_LAST; ++i)\r
894         {\r
895                 e = get_weaponinfo(i);\r
896                 if(want_weapon("g_start_weapon_", e, FALSE))\r
897                 {\r
898                         start_weapons |= e.weapons;\r
899                         weapon_action(e.weapon, WR_PRECACHE);\r
900                 }\r
901         }\r
902 \r
903         if (inWarmupStage)\r
904         {\r
905                 warmup_start_ammo_fuel = start_ammo_fuel;\r
906                 warmup_start_health = start_health;\r
907                 warmup_start_armorvalue = start_armorvalue;\r
908                 warmup_start_weapons = start_weapons;\r
909 \r
910                 if (!g_ca)\r
911                 {\r
912                         if (cvar("g_use_ammunition"))\r
913                         {\r
914                                 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");\r
915                         }\r
916                         warmup_start_health = cvar("g_warmup_start_health");\r
917                         warmup_start_armorvalue = cvar("g_warmup_start_armor");\r
918                         warmup_start_weapons = 0;\r
919                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)\r
920                         {\r
921                                 e = get_weaponinfo(i);\r
922                                 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))\r
923                                 {\r
924                                         warmup_start_weapons |= e.weapons;\r
925                                         weapon_action(e.weapon, WR_PRECACHE);\r
926                                 }\r
927                         }\r
928                 }\r
929         }\r
930 \r
931         if (g_jetpack)\r
932         {\r
933                 start_items |= IT_FUEL_REGEN;\r
934                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));\r
935                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));\r
936         }\r
937 \r
938         if (g_jetpack)\r
939                 start_items |= IT_JETPACK;\r
940 \r
941         if (g_weapon_stay == 2)\r
942         {\r
943                 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;\r
944                 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;\r
945         }\r
946 \r
947         start_ammo_fuel = max(0, start_ammo_fuel);\r
948 \r
949         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);\r
950 }\r
951 \r
952 float g_bugrigs;\r
953 float g_bugrigs_planar_movement;\r
954 float g_bugrigs_planar_movement_car_jumping;\r
955 float g_bugrigs_reverse_spinning;\r
956 float g_bugrigs_reverse_speeding;\r
957 float g_bugrigs_reverse_stopping;\r
958 float g_bugrigs_air_steering;\r
959 float g_bugrigs_angle_smoothing;\r
960 float g_bugrigs_friction_floor;\r
961 float g_bugrigs_friction_brake;\r
962 float g_bugrigs_friction_air;\r
963 float g_bugrigs_accel;\r
964 float g_bugrigs_speed_ref;\r
965 float g_bugrigs_speed_pow;\r
966 float g_bugrigs_steer;\r
967 \r
968 float g_touchexplode;\r
969 float g_touchexplode_radius;\r
970 float g_touchexplode_damage;\r
971 float g_touchexplode_edgedamage;\r
972 float g_touchexplode_force;\r
973 \r
974 float sv_autotaunt;\r
975 float sv_taunt;\r
976 \r
977 float sv_pitch_min;\r
978 float sv_pitch_max;\r
979 float sv_pitch_fixyaw;\r
980 \r
981 float sv_accuracy_data_share;\r
982 \r
983 void readlevelcvars(void)\r
984 {\r
985     g_bugrigs = cvar("g_bugrigs");\r
986     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");\r
987     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");\r
988     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");\r
989     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");\r
990     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");\r
991     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");\r
992     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");\r
993     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");\r
994     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");\r
995     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");\r
996     g_bugrigs_accel = cvar("g_bugrigs_accel");\r
997     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");\r
998     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");\r
999     g_bugrigs_steer = cvar("g_bugrigs_steer");\r
1000 \r
1001     g_touchexplode = cvar("g_touchexplode");\r
1002     g_touchexplode_radius = cvar("g_touchexplode_radius");\r
1003     g_touchexplode_damage = cvar("g_touchexplode_damage");\r
1004     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");\r
1005     g_touchexplode_force = cvar("g_touchexplode_force");\r
1006 \r
1007 #ifdef ALLOW_FORCEMODELS\r
1008         sv_clforceplayermodels = cvar("sv_clforceplayermodels");\r
1009 #endif\r
1010 \r
1011         sv_clones = cvar("sv_clones");\r
1012         sv_gentle = cvar("sv_gentle");\r
1013         sv_foginterval = cvar("sv_foginterval");\r
1014         g_cloaked = cvar("g_cloaked");\r
1015         g_jump_grunt = cvar("g_jump_grunt");\r
1016         g_footsteps = cvar("g_footsteps");\r
1017         g_jetpack = cvar("g_jetpack");\r
1018         g_midair = cvar("g_midair");\r
1019         g_norecoil = cvar("g_norecoil");\r
1020         g_vampire = cvar("g_vampire");\r
1021         g_bloodloss = cvar("g_bloodloss");\r
1022         sv_maxidle = cvar("sv_maxidle");\r
1023         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");\r
1024         sv_pogostick = cvar("sv_pogostick");\r
1025         sv_doublejump = cvar("sv_doublejump");\r
1026         g_ctf_reverse = cvar("g_ctf_reverse");\r
1027         sv_autotaunt = cvar("sv_autotaunt");\r
1028         sv_taunt = cvar("sv_taunt");\r
1029 \r
1030         inWarmupStage = cvar("g_warmup");\r
1031         g_warmup_limit = cvar("g_warmup_limit");\r
1032         g_warmup_allguns = cvar("g_warmup_allguns");\r
1033         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");\r
1034 \r
1035         if ((g_race && g_race_qualifying == 2) || g_arena || g_assault || cvar("g_campaign"))\r
1036                 inWarmupStage = 0; // these modes cannot work together, sorry\r
1037 \r
1038         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");\r
1039         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");\r
1040         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");\r
1041         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");\r
1042         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");\r
1043         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");\r
1044         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");\r
1045         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");\r
1046         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");\r
1047         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");\r
1048         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");\r
1049         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");\r
1050 \r
1051         g_weaponspeedfactor = cvar("g_weaponspeedfactor");\r
1052         g_weaponratefactor = cvar("g_weaponratefactor");\r
1053         g_weapondamagefactor = cvar("g_weapondamagefactor");\r
1054         g_weaponforcefactor = cvar("g_weaponforcefactor");\r
1055         g_weaponspreadfactor = cvar("g_weaponspreadfactor");\r
1056 \r
1057         g_pickup_fuel = cvar("g_pickup_fuel");\r
1058         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");\r
1059         g_pickup_fuel_max = cvar("g_pickup_fuel_max");\r
1060         g_pickup_armorsmall = cvar("g_pickup_armorsmall");\r
1061         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");\r
1062         g_pickup_armormedium = cvar("g_pickup_armormedium");\r
1063         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");\r
1064         g_pickup_armorbig = cvar("g_pickup_armorbig");\r
1065         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");\r
1066         g_pickup_armorlarge = cvar("g_pickup_armorlarge");\r
1067         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");\r
1068         g_pickup_healthsmall = cvar("g_pickup_healthsmall");\r
1069         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");\r
1070         g_pickup_healthmedium = cvar("g_pickup_healthmedium");\r
1071         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");\r
1072         g_pickup_healthlarge = cvar("g_pickup_healthlarge");\r
1073         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");\r
1074         g_pickup_healthmega = cvar("g_pickup_healthmega");\r
1075         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");\r
1076 \r
1077         g_weapon_stay = cvar("g_weapon_stay");\r
1078 \r
1079         if (!g_weapon_stay && (cvar("deathmatch") == 2))\r
1080                 g_weapon_stay = 1;\r
1081 \r
1082         g_ghost_items = cvar("g_ghost_items");\r
1083 \r
1084         if(g_ghost_items >= 1)\r
1085                 g_ghost_items = 0.25; // default alpha value\r
1086 \r
1087         if not(inWarmupStage && !g_ca)\r
1088                 game_starttime = cvar("g_start_delay");\r
1089 \r
1090         sv_pitch_min = cvar("sv_pitch_min");\r
1091         sv_pitch_max = cvar("sv_pitch_max");\r
1092         sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");\r
1093 \r
1094         sv_accuracy_data_share = boolean(cvar("sv_accuracy_data_share"));\r
1095 \r
1096         readplayerstartcvars();\r
1097 }\r
1098 \r
1099 /*\r
1100 // TODO sound pack system\r
1101 string soundpack;\r
1102 \r
1103 string precache_sound_builtin (string s) = #19;\r
1104 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;\r
1105 string precache_sound(string s)\r
1106 {\r
1107         return precache_sound_builtin(strcat(soundpack, s));\r
1108 }\r
1109 void play2(entity e, string filename)\r
1110 {\r
1111         stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));\r
1112 }\r
1113 void sound(entity e, float chan, string samp, float vol, float atten)\r
1114 {\r
1115         sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);\r
1116 }\r
1117 */\r
1118 \r
1119 // Sound functions\r
1120 string precache_sound (string s) = #19;\r
1121 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;\r
1122 float precache_sound_index (string s) = #19;\r
1123 \r
1124 #define SND_VOLUME      1\r
1125 #define SND_ATTENUATION 2\r
1126 #define SND_LARGEENTITY 8\r
1127 #define SND_LARGESOUND  16\r
1128 \r
1129 float sound_allowed(float dest, entity e)\r
1130 {\r
1131     // sounds from world may always pass\r
1132     for (;;)\r
1133     {\r
1134         if (e.classname == "body")\r
1135             e = e.enemy;\r
1136         if (e.owner && e.owner != e)\r
1137             e = e.owner;\r
1138         else\r
1139             break;\r
1140     }\r
1141     // sounds to self may always pass\r
1142     if (dest == MSG_ONE)\r
1143         if (e == msg_entity)\r
1144             return TRUE;\r
1145     // sounds by players can be removed\r
1146     if (cvar("bot_sound_monopoly"))\r
1147         if (clienttype(e) == CLIENTTYPE_REAL)\r
1148             return FALSE;\r
1149     // anything else may pass\r
1150     return TRUE;\r
1151 }\r
1152 \r
1153 void sound(entity e, float chan, string samp, float vol, float atten)\r
1154 {\r
1155     if (!sound_allowed(MSG_BROADCAST, e))\r
1156         return;\r
1157     sound_builtin(e, chan, samp, vol, atten);\r
1158 }\r
1159 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)\r
1160 {\r
1161     float entno, idx;\r
1162 \r
1163     if (!sound_allowed(dest, e))\r
1164         return;\r
1165 \r
1166     entno = num_for_edict(e);\r
1167     idx = precache_sound_index(samp);\r
1168 \r
1169     float sflags;\r
1170     sflags = 0;\r
1171 \r
1172     atten = floor(atten * 64);\r
1173     vol = floor(vol * 255);\r
1174 \r
1175     if (vol != 255)\r
1176         sflags |= SND_VOLUME;\r
1177     if (atten != 64)\r
1178         sflags |= SND_ATTENUATION;\r
1179     if (entno >= 8192)\r
1180         sflags |= SND_LARGEENTITY;\r
1181     if (idx >= 256)\r
1182         sflags |= SND_LARGESOUND;\r
1183 \r
1184     WriteByte(dest, SVC_SOUND);\r
1185     WriteByte(dest, sflags);\r
1186     if (sflags & SND_VOLUME)\r
1187         WriteByte(dest, vol);\r
1188     if (sflags & SND_ATTENUATION)\r
1189         WriteByte(dest, atten);\r
1190     if (sflags & SND_LARGEENTITY)\r
1191     {\r
1192         WriteShort(dest, entno);\r
1193         WriteByte(dest, chan);\r
1194     }\r
1195     else\r
1196     {\r
1197         WriteShort(dest, entno * 8 + chan);\r
1198     }\r
1199     if (sflags & SND_LARGESOUND)\r
1200         WriteShort(dest, idx);\r
1201     else\r
1202         WriteByte(dest, idx);\r
1203 \r
1204     WriteCoord(dest, o_x);\r
1205     WriteCoord(dest, o_y);\r
1206     WriteCoord(dest, o_z);\r
1207 }\r
1208 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)\r
1209 {\r
1210     vector o;\r
1211 \r
1212     if (!sound_allowed(dest, e))\r
1213         return;\r
1214 \r
1215     o = e.origin + 0.5 * (e.mins + e.maxs);\r
1216     soundtoat(dest, e, o, chan, samp, vol, atten);\r
1217 }\r
1218 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)\r
1219 {\r
1220     soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);\r
1221 }\r
1222 void stopsoundto(float dest, entity e, float chan)\r
1223 {\r
1224     float entno;\r
1225 \r
1226     if (!sound_allowed(dest, e))\r
1227         return;\r
1228 \r
1229     entno = num_for_edict(e);\r
1230 \r
1231     if (entno >= 8192)\r
1232     {\r
1233         float idx, sflags;\r
1234         idx = precache_sound_index("misc/null.wav");\r
1235         sflags = SND_LARGEENTITY;\r
1236         if (idx >= 256)\r
1237             sflags |= SND_LARGESOUND;\r
1238         WriteByte(dest, SVC_SOUND);\r
1239         WriteByte(dest, sflags);\r
1240         WriteShort(dest, entno);\r
1241         WriteByte(dest, chan);\r
1242         if (sflags & SND_LARGESOUND)\r
1243             WriteShort(dest, idx);\r
1244         else\r
1245             WriteByte(dest, idx);\r
1246         WriteCoord(dest, e.origin_x);\r
1247         WriteCoord(dest, e.origin_y);\r
1248         WriteCoord(dest, e.origin_z);\r
1249     }\r
1250     else\r
1251     {\r
1252         WriteByte(dest, SVC_STOPSOUND);\r
1253         WriteShort(dest, entno * 8 + chan);\r
1254     }\r
1255 }\r
1256 void stopsound(entity e, float chan)\r
1257 {\r
1258     if (!sound_allowed(MSG_BROADCAST, e))\r
1259         return;\r
1260 \r
1261     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast\r
1262     stopsoundto(MSG_ALL, e, chan); // in case of packet loss\r
1263 }\r
1264 \r
1265 void play2(entity e, string filename)\r
1266 {\r
1267     //stuffcmd(e, strcat("play2 ", filename, "\n"));\r
1268     msg_entity = e;\r
1269     soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);\r
1270 }\r
1271 \r
1272 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)\r
1273 .float spamtime;\r
1274 float spamsound(entity e, float chan, string samp, float vol, float atten)\r
1275 {\r
1276     if (!sound_allowed(MSG_BROADCAST, e))\r
1277         return FALSE;\r
1278 \r
1279     if (time > e.spamtime)\r
1280     {\r
1281         e.spamtime = time;\r
1282         sound(e, chan, samp, vol, atten);\r
1283         return TRUE;\r
1284     }\r
1285     return FALSE;\r
1286 }\r
1287 \r
1288 void play2team(float t, string filename)\r
1289 {\r
1290     local entity head;\r
1291 \r
1292     if (cvar("bot_sound_monopoly"))\r
1293         return;\r
1294 \r
1295     FOR_EACH_REALPLAYER(head)\r
1296     {\r
1297         if (head.team == t)\r
1298             play2(head, filename);\r
1299     }\r
1300 }\r
1301 \r
1302 void play2all(string samp)\r
1303 {\r
1304     if (cvar("bot_sound_monopoly"))\r
1305         return;\r
1306 \r
1307     sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);\r
1308 }\r
1309 \r
1310 void PrecachePlayerSounds(string f);\r
1311 void precache_all_models(string pattern)\r
1312 {\r
1313     float globhandle, i, n;\r
1314     string f;\r
1315 \r
1316     globhandle = search_begin(pattern, TRUE, FALSE);\r
1317     if (globhandle < 0)\r
1318         return;\r
1319     n = search_getsize(globhandle);\r
1320     for (i = 0; i < n; ++i)\r
1321     {\r
1322                 //print(search_getfilename(globhandle, i), "\n");\r
1323                 f = search_getfilename(globhandle, i);\r
1324                 precache_model(f);\r
1325                 PrecachePlayerSounds(strcat(f, ".sounds"));\r
1326     }\r
1327     search_end(globhandle);\r
1328 }\r
1329 \r
1330 void precache()\r
1331 {\r
1332     // gamemode related things\r
1333     precache_model ("models/misc/chatbubble.spr");\r
1334     precache_model ("models/misc/teambubble.spr");\r
1335         precache_model ("models/misc/teambubbleheal.spr");\r
1336 \r
1337         // used by the waypoint editor\r
1338         precache_model ("models/rune.mdl");\r
1339 \r
1340 #ifdef TTURRETS_ENABLED\r
1341     if (cvar("g_turrets"))\r
1342         turrets_precash();\r
1343 #endif\r
1344 \r
1345     // Precache all player models if desired\r
1346     if (cvar("sv_precacheplayermodels"))\r
1347     {\r
1348         PrecachePlayerSounds("sound/player/default.sounds");\r
1349         precache_all_models("models/player/*.zym");\r
1350         precache_all_models("models/player/*.dpm");\r
1351         precache_all_models("models/player/*.md3");\r
1352         precache_all_models("models/player/*.psk");\r
1353         //precache_model("models/player/vixen.zym");\r
1354     }\r
1355 \r
1356     if (cvar("sv_defaultcharacter"))\r
1357     {\r
1358         string s;\r
1359         s = cvar_string("sv_defaultplayermodel_red");\r
1360         if (s != "")\r
1361         {\r
1362             precache_model(s);\r
1363             PrecachePlayerSounds(strcat(s, ".sounds"));\r
1364         }\r
1365         s = cvar_string("sv_defaultplayermodel_blue");\r
1366         if (s != "")\r
1367         {\r
1368             precache_model(s);\r
1369             PrecachePlayerSounds(strcat(s, ".sounds"));\r
1370         }\r
1371         s = cvar_string("sv_defaultplayermodel_yellow");\r
1372         if (s != "")\r
1373         {\r
1374             precache_model(s);\r
1375             PrecachePlayerSounds(strcat(s, ".sounds"));\r
1376         }\r
1377         s = cvar_string("sv_defaultplayermodel_pink");\r
1378         if (s != "")\r
1379         {\r
1380             precache_model(s);\r
1381             PrecachePlayerSounds(strcat(s, ".sounds"));\r
1382         }\r
1383         s = cvar_string("sv_defaultplayermodel");\r
1384         if (s != "")\r
1385         {\r
1386             precache_model(s);\r
1387             PrecachePlayerSounds(strcat(s, ".sounds"));\r
1388         }\r
1389     }\r
1390 \r
1391     if (g_footsteps)\r
1392     {\r
1393         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));\r
1394         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));\r
1395     }\r
1396 \r
1397     // gore and miscellaneous sounds\r
1398     //precache_sound ("misc/h2ohit.wav");\r
1399     precache_model ("models/grabber.md3");\r
1400     precache_sound ("misc/armorimpact.wav");\r
1401     precache_sound ("misc/bodyimpact1.wav");\r
1402     precache_sound ("misc/bodyimpact2.wav");\r
1403     precache_sound ("misc/gib.wav");\r
1404     precache_sound ("misc/gib_splat01.wav");\r
1405     precache_sound ("misc/gib_splat02.wav");\r
1406     precache_sound ("misc/gib_splat03.wav");\r
1407     precache_sound ("misc/gib_splat04.wav");\r
1408     precache_sound ("misc/hit.wav");\r
1409         precache_sound ("misc/typehit.wav");\r
1410     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));\r
1411     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));\r
1412     precache_sound ("misc/null.wav");\r
1413     precache_sound ("misc/spawn.wav");\r
1414     precache_sound ("misc/talk.wav");\r
1415     precache_sound ("misc/teleport.wav");\r
1416     precache_sound ("misc/poweroff.wav");\r
1417     precache_sound ("player/lava.wav");\r
1418     precache_sound ("player/slime.wav");\r
1419     precache_sound ("player/digest.wav");\r
1420 \r
1421     if (g_jetpack)\r
1422         precache_sound ("misc/jetpack_fly.wav");\r
1423 \r
1424     precache_model ("models/sprites/0.spr32");\r
1425     precache_model ("models/sprites/1.spr32");\r
1426     precache_model ("models/sprites/2.spr32");\r
1427     precache_model ("models/sprites/3.spr32");\r
1428     precache_model ("models/sprites/4.spr32");\r
1429     precache_model ("models/sprites/5.spr32");\r
1430     precache_model ("models/sprites/6.spr32");\r
1431     precache_model ("models/sprites/7.spr32");\r
1432     precache_model ("models/sprites/8.spr32");\r
1433     precache_model ("models/sprites/9.spr32");\r
1434     precache_model ("models/sprites/10.spr32");\r
1435 \r
1436     // common weapon precaches\r
1437     precache_sound ("weapons/weapon_switch.wav");\r
1438     precache_sound ("weapons/weaponpickup.wav");\r
1439     precache_sound ("weapons/unavailable.wav");\r
1440     precache_sound ("weapons/grabber_fire.wav"); // grabber\r
1441         precache_sound ("weapons/grabber_altfire.wav"); // grabber\r
1442     precache_sound ("weapons/grabber_impact.wav"); // grabber\r
1443         precache_sound ("weapons/stomachkick.ogg");\r
1444 \r
1445     if (cvar("sv_precacheweapons"))\r
1446     {\r
1447         //precache weapon models/sounds\r
1448         local float wep;\r
1449         wep = WEP_FIRST;\r
1450         while (wep <= WEP_LAST)\r
1451         {\r
1452             weapon_action(wep, WR_PRECACHE);\r
1453             wep = wep + 1;\r
1454         }\r
1455     }\r
1456 \r
1457     precache_model("models/elaser.mdl");\r
1458     precache_model("models/laser.mdl");\r
1459     precache_model("models/ebomb.mdl");\r
1460 \r
1461 #if 0\r
1462     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).\r
1463 \r
1464     if (!self.noise && self.music) // quake 3 uses the music field\r
1465         self.noise = self.music;\r
1466 \r
1467     // plays music for the level if there is any\r
1468     if (self.noise)\r
1469     {\r
1470         precache_sound (self.noise);\r
1471         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);\r
1472     }\r
1473 #endif\r
1474 }\r
1475 \r
1476 // sorry, but using \ in macros breaks line numbers\r
1477 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname\r
1478 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)\r
1479 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0\r
1480 \r
1481 // WARNING: this kills the trace globals\r
1482 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return\r
1483 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()\r
1484 \r
1485 #define INITPRIO_FIRST              0\r
1486 #define INITPRIO_GAMETYPE           0\r
1487 #define INITPRIO_GAMETYPE_FALLBACK  1\r
1488 #define INITPRIO_CVARS              5\r
1489 #define INITPRIO_FINDTARGET        10\r
1490 #define INITPRIO_DROPTOFLOOR       20\r
1491 #define INITPRIO_SETLOCATION       90\r
1492 #define INITPRIO_LINKDOORS         91\r
1493 #define INITPRIO_LAST              99\r
1494 \r
1495 .void(void) initialize_entity;\r
1496 .float initialize_entity_order;\r
1497 .entity initialize_entity_next;\r
1498 entity initialize_entity_first;\r
1499 \r
1500 void make_safe_for_remove(entity e)\r
1501 {\r
1502     if (e.initialize_entity)\r
1503     {\r
1504         entity ent, prev;\r
1505         for (ent = initialize_entity_first; ent; )\r
1506         {\r
1507             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))\r
1508             {\r
1509                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");\r
1510                 // skip it in linked list\r
1511                 if (prev)\r
1512                 {\r
1513                     prev.initialize_entity_next = ent.initialize_entity_next;\r
1514                     ent = prev.initialize_entity_next;\r
1515                 }\r
1516                 else\r
1517                 {\r
1518                     initialize_entity_first = ent.initialize_entity_next;\r
1519                     ent = initialize_entity_first;\r
1520                 }\r
1521             }\r
1522             else\r
1523             {\r
1524                 prev = ent;\r
1525                 ent = ent.initialize_entity_next;\r
1526             }\r
1527         }\r
1528     }\r
1529 }\r
1530 \r
1531 void objerror(string s)\r
1532 {\r
1533     make_safe_for_remove(self);\r
1534     objerror_builtin(s);\r
1535 }\r
1536 \r
1537 void remove_unsafely(entity e)\r
1538 {\r
1539     remove_builtin(e);\r
1540 }\r
1541 \r
1542 void remove_safely(entity e)\r
1543 {\r
1544     make_safe_for_remove(e);\r
1545     remove_builtin(e);\r
1546 }\r
1547 \r
1548 void InitializeEntity(entity e, void(void) func, float order)\r
1549 {\r
1550     entity prev, cur;\r
1551 \r
1552     if (!e || e.initialize_entity)\r
1553     {\r
1554         // make a proxy initializer entity\r
1555         entity e_old;\r
1556         e_old = e;\r
1557         e = spawn();\r
1558         e.classname = "initialize_entity";\r
1559         e.enemy = e_old;\r
1560     }\r
1561 \r
1562     e.initialize_entity = func;\r
1563     e.initialize_entity_order = order;\r
1564 \r
1565     cur = initialize_entity_first;\r
1566     for (;;)\r
1567     {\r
1568         if (!cur || cur.initialize_entity_order > order)\r
1569         {\r
1570             // insert between prev and cur\r
1571             if (prev)\r
1572                 prev.initialize_entity_next = e;\r
1573             else\r
1574                 initialize_entity_first = e;\r
1575             e.initialize_entity_next = cur;\r
1576             return;\r
1577         }\r
1578         prev = cur;\r
1579         cur = cur.initialize_entity_next;\r
1580     }\r
1581 }\r
1582 void InitializeEntitiesRun()\r
1583 {\r
1584     entity startoflist;\r
1585     startoflist = initialize_entity_first;\r
1586     initialize_entity_first = world;\r
1587     for (self = startoflist; self; )\r
1588     {\r
1589         entity e;\r
1590         var void(void) func;\r
1591         e = self.initialize_entity_next;\r
1592         func = self.initialize_entity;\r
1593         self.initialize_entity_order = 0;\r
1594         self.initialize_entity = func_null;\r
1595         self.initialize_entity_next = world;\r
1596         if (self.classname == "initialize_entity")\r
1597         {\r
1598             entity e_old;\r
1599             e_old = self.enemy;\r
1600             remove_builtin(self);\r
1601             self = e_old;\r
1602         }\r
1603         //dprint("Delayed initialization: ", self.classname, "\n");\r
1604         func();\r
1605         self = e;\r
1606     }\r
1607 }\r
1608 \r
1609 .float uncustomizeentityforclient_set;\r
1610 .void(void) uncustomizeentityforclient;\r
1611 void(void) SUB_Nullpointer = #0;\r
1612 void UncustomizeEntitiesRun()\r
1613 {\r
1614     entity oldself;\r
1615     oldself = self;\r
1616     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )\r
1617         self.uncustomizeentityforclient();\r
1618     self = oldself;\r
1619 }\r
1620 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)\r
1621 {\r
1622     e.customizeentityforclient = customizer;\r
1623     e.uncustomizeentityforclient = uncustomizer;\r
1624     e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);\r
1625 }\r
1626 \r
1627 .float nottargeted;\r
1628 #define IFTARGETED if(!self.nottargeted && self.targetname != "")\r
1629 \r
1630 void() SUB_Remove;\r
1631 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)\r
1632 {\r
1633     vector mi, ma;\r
1634 \r
1635     if (e.classname == "")\r
1636         e.classname = "net_linked";\r
1637 \r
1638     if (e.model == "" || self.modelindex == 0)\r
1639     {\r
1640         mi = e.mins;\r
1641         ma = e.maxs;\r
1642         setmodel(e, "null");\r
1643         setsize(e, mi, ma);\r
1644     }\r
1645 \r
1646     e.SendEntity = sendfunc;\r
1647     e.SendFlags = 0xFFFFFF;\r
1648 \r
1649     if (!docull)\r
1650         e.effects |= EF_NODEPTHTEST;\r
1651 \r
1652     if (dt)\r
1653     {\r
1654         e.nextthink = time + dt;\r
1655         e.think = SUB_Remove;\r
1656     }\r
1657 }\r
1658 \r
1659 void adaptor_think2touch()\r
1660 {\r
1661     entity o;\r
1662     o = other;\r
1663     other = world;\r
1664     self.touch();\r
1665     other = o;\r
1666 }\r
1667 \r
1668 void adaptor_think2use()\r
1669 {\r
1670     entity o, a;\r
1671     o = other;\r
1672     a = activator;\r
1673     activator = world;\r
1674     other = world;\r
1675     self.use();\r
1676     other = o;\r
1677     activator = a;\r
1678 }\r
1679 \r
1680 // deferred dropping\r
1681 void DropToFloor_Handler()\r
1682 {\r
1683     droptofloor_builtin();\r
1684     self.dropped_origin = self.origin;\r
1685 }\r
1686 \r
1687 void droptofloor()\r
1688 {\r
1689     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);\r
1690 }\r
1691 \r
1692 \r
1693 \r
1694 float trace_hits_box_a0, trace_hits_box_a1;\r
1695 \r
1696 float trace_hits_box_1d(float end, float thmi, float thma)\r
1697 {\r
1698     if (end == 0)\r
1699     {\r
1700         // just check if x is in range\r
1701         if (0 < thmi)\r
1702             return FALSE;\r
1703         if (0 > thma)\r
1704             return FALSE;\r
1705     }\r
1706     else\r
1707     {\r
1708         // do the trace with respect to x\r
1709         // 0 -> end has to stay in thmi -> thma\r
1710         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));\r
1711         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));\r
1712         if (trace_hits_box_a0 > trace_hits_box_a1)\r
1713             return FALSE;\r
1714     }\r
1715     return TRUE;\r
1716 }\r
1717 \r
1718 float trace_hits_box(vector start, vector end, vector thmi, vector thma)\r
1719 {\r
1720     end -= start;\r
1721     thmi -= start;\r
1722     thma -= start;\r
1723     // now it is a trace from 0 to end\r
1724 \r
1725     trace_hits_box_a0 = 0;\r
1726     trace_hits_box_a1 = 1;\r
1727 \r
1728     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))\r
1729         return FALSE;\r
1730     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))\r
1731         return FALSE;\r
1732     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))\r
1733         return FALSE;\r
1734 \r
1735     return TRUE;\r
1736 }\r
1737 \r
1738 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)\r
1739 {\r
1740     return trace_hits_box(start, end, thmi - ma, thma - mi);\r
1741 }\r
1742 \r
1743 float SUB_NoImpactCheck()\r
1744 {\r
1745         // zero hitcontents = this is not the real impact, but either the\r
1746         // mirror-impact of something hitting the projectile instead of the\r
1747         // projectile hitting the something, or a touchareagrid one. Neither of\r
1748         // these stop the projectile from moving, so...\r
1749         if(trace_dphitcontents == 0)\r
1750         {\r
1751                 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");\r
1752                 checkclient();\r
1753         }\r
1754     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)\r
1755         return 1;\r
1756     if (other == world && self.size != '0 0 0')\r
1757     {\r
1758         vector tic;\r
1759         tic = self.velocity * sys_frametime;\r
1760         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);\r
1761         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);\r
1762         if (trace_fraction >= 1)\r
1763         {\r
1764             dprint("Odd... did not hit...?\n");\r
1765         }\r
1766         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)\r
1767         {\r
1768             dprint("Detected and prevented the sky-grapple bug.\n");\r
1769             return 1;\r
1770         }\r
1771     }\r
1772 \r
1773     return 0;\r
1774 }\r
1775 \r
1776 #define SUB_OwnerCheck() (other && (other == self.owner))\r
1777 \r
1778 float WarpZone_Projectile_Touch_ImpactFilter_Callback()\r
1779 {\r
1780         if(SUB_OwnerCheck())\r
1781                 return TRUE;\r
1782         if(SUB_NoImpactCheck())\r
1783         {\r
1784                 remove(self);\r
1785                 return TRUE;\r
1786         }\r
1787         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)\r
1788                 UpdateCSQCProjectileNextFrame(self);\r
1789         return FALSE;\r
1790 }\r
1791 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return\r
1792 \r
1793 float MAX_IPBAN_URIS = 16;\r
1794 \r
1795 float URI_GET_DISCARD   = 0;\r
1796 float URI_GET_IPBAN     = 1;\r
1797 float URI_GET_IPBAN_END = 16;\r
1798 \r
1799 void URI_Get_Callback(float id, float status, string data)\r
1800 {\r
1801     dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");\r
1802     dprint(data);\r
1803     dprint("\nEnd of data.\n");\r
1804 \r
1805     if (id == URI_GET_DISCARD)\r
1806     {\r
1807         // discard\r
1808     }\r
1809     else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)\r
1810     {\r
1811         // online ban list\r
1812         OnlineBanList_URI_Get_Callback(id, status, data);\r
1813     }\r
1814     else\r
1815     {\r
1816         print("Received HTTP request data for an invalid id ", ftos(id), ".\n");\r
1817     }\r
1818 }\r
1819 \r
1820 void print_to(entity e, string s)\r
1821 {\r
1822     if (e)\r
1823         sprint(e, strcat(s, "\n"));\r
1824     else\r
1825         print(s, "\n");\r
1826 }\r
1827 \r
1828 string getrecords(float page) // 50 records per page\r
1829 {\r
1830     float rec;\r
1831     string h;\r
1832     float r;\r
1833     float i;\r
1834     string s;\r
1835 \r
1836     rec = 0;\r
1837 \r
1838     s = "";\r
1839 \r
1840     if (g_ctf)\r
1841     {\r
1842         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)\r
1843         {\r
1844             if (MapInfo_Get_ByID(i))\r
1845             {\r
1846                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));\r
1847                 if (r == 0)\r
1848                     continue;\r
1849                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));\r
1850                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");\r
1851                 ++rec;\r
1852             }\r
1853         }\r
1854     }\r
1855 \r
1856     if (g_race)\r
1857     {\r
1858         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)\r
1859         {\r
1860             if (MapInfo_Get_ByID(i))\r
1861             {\r
1862                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time")));\r
1863                 if (r == 0)\r
1864                     continue;\r
1865                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "netname"));\r
1866                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");\r
1867                 ++rec;\r
1868             }\r
1869         }\r
1870     }\r
1871 \r
1872     if (g_cts)\r
1873     {\r
1874         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)\r
1875         {\r
1876             if (MapInfo_Get_ByID(i))\r
1877             {\r
1878                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time")));\r
1879                 if (r == 0)\r
1880                     continue;\r
1881                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "netname"));\r
1882                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");\r
1883                 ++rec;\r
1884             }\r
1885         }\r
1886     }\r
1887 \r
1888     MapInfo_ClearTemps();\r
1889 \r
1890     if (s == "" && page == 0)\r
1891         return "No records are available on this server.\n";\r
1892     else\r
1893         return s;\r
1894 }\r
1895 \r
1896 string getrankings()\r
1897 {\r
1898     string n;\r
1899     float t;\r
1900     float i;\r
1901     string s;\r
1902     string p;\r
1903     string map;\r
1904 \r
1905     s = "";\r
1906 \r
1907     map = GetMapname();\r
1908 \r
1909     for (i = 1; i <= RANKINGS_CNT; ++i)\r
1910     {\r
1911         t = race_GetTime(i);\r
1912         if (t == 0)\r
1913             continue;\r
1914         n = race_GetName(i);\r
1915         p = race_PlaceName(i);\r
1916         s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");\r
1917     }\r
1918 \r
1919     MapInfo_ClearTemps();\r
1920 \r
1921     if (s == "")\r
1922         return strcat("No records are available for the map: ", map, "\n");\r
1923     else\r
1924         return strcat("Records for ", map, ":\n", s);\r
1925 }\r
1926 \r
1927 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)\r
1928 {\r
1929     float m, i;\r
1930     vector start, org, delta, end, enddown, mstart;\r
1931 \r
1932     m = e.dphitcontentsmask;\r
1933     e.dphitcontentsmask = goodcontents | badcontents;\r
1934 \r
1935     org = world.mins;\r
1936     delta = world.maxs - world.mins;\r
1937 \r
1938     for (i = 0; i < attempts; ++i)\r
1939     {\r
1940         start_x = org_x + random() * delta_x;\r
1941         start_y = org_y + random() * delta_y;\r
1942         start_z = org_z + random() * delta_z;\r
1943 \r
1944         // rule 1: start inside world bounds, and outside\r
1945         // solid, and don't start from somewhere where you can\r
1946         // fall down to evil\r
1947         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);\r
1948         if (trace_fraction >= 1)\r
1949             continue;\r
1950         if (trace_startsolid)\r
1951             continue;\r
1952         if (trace_dphitcontents & badcontents)\r
1953             continue;\r
1954         if (trace_dphitq3surfaceflags & badsurfaceflags)\r
1955             continue;\r
1956 \r
1957         // rule 2: if we are too high, lower the point\r
1958         if (trace_fraction * delta_z > maxaboveground)\r
1959             start = trace_endpos + '0 0 1' * maxaboveground;\r
1960         enddown = trace_endpos;\r
1961 \r
1962         // rule 3: make sure we aren't outside the map. This only works\r
1963         // for somewhat well formed maps. A good rule of thumb is that\r
1964         // the map should have a convex outside hull.\r
1965         // these can be traceLINES as we already verified the starting box\r
1966         mstart = start + 0.5 * (e.mins + e.maxs);\r
1967         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);\r
1968         if (trace_fraction >= 1)\r
1969             continue;\r
1970         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);\r
1971         if (trace_fraction >= 1)\r
1972             continue;\r
1973         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);\r
1974         if (trace_fraction >= 1)\r
1975             continue;\r
1976         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);\r
1977         if (trace_fraction >= 1)\r
1978             continue;\r
1979         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);\r
1980         if (trace_fraction >= 1)\r
1981             continue;\r
1982 \r
1983         // find a random vector to "look at"\r
1984         end_x = org_x + random() * delta_x;\r
1985         end_y = org_y + random() * delta_y;\r
1986         end_z = org_z + random() * delta_z;\r
1987         end = start + normalize(end - start) * vlen(delta);\r
1988 \r
1989         // rule 4: start TO end must not be too short\r
1990         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);\r
1991         if (trace_startsolid)\r
1992             continue;\r
1993         if (trace_fraction < minviewdistance / vlen(delta))\r
1994             continue;\r
1995 \r
1996         // rule 5: don't want to look at sky\r
1997         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)\r
1998             continue;\r
1999 \r
2000         // rule 6: we must not end up in trigger_hurt\r
2001         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))\r
2002         {\r
2003             dprint("trigger_hurt! ouch! and nothing else could find it!\n");\r
2004             continue;\r
2005         }\r
2006 \r
2007         break;\r
2008     }\r
2009 \r
2010     e.dphitcontentsmask = m;\r
2011 \r
2012     if (i < attempts)\r
2013     {\r
2014         setorigin(e, start);\r
2015         e.angles = vectoangles(end - start);\r
2016         dprint("Needed ", ftos(i + 1), " attempts\n");\r
2017         return TRUE;\r
2018     }\r
2019     else\r
2020         return FALSE;\r
2021 }\r
2022 \r
2023 float zcurveparticles_effectno;\r
2024 vector zcurveparticles_start;\r
2025 float zcurveparticles_spd;\r
2026 \r
2027 void endzcurveparticles()\r
2028 {\r
2029         if(zcurveparticles_effectno)\r
2030         {\r
2031                 // terminator\r
2032                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);\r
2033         }\r
2034         zcurveparticles_effectno = 0;\r
2035 }\r
2036 \r
2037 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)\r
2038 {\r
2039         spd = bound(0, floor(spd / 16), 32767);\r
2040         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)\r
2041         {\r
2042                 endzcurveparticles();\r
2043                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);\r
2044                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);\r
2045                 WriteShort(MSG_BROADCAST, effectno);\r
2046                 WriteCoord(MSG_BROADCAST, start_x);\r
2047                 WriteCoord(MSG_BROADCAST, start_y);\r
2048                 WriteCoord(MSG_BROADCAST, start_z);\r
2049                 zcurveparticles_effectno = effectno;\r
2050                 zcurveparticles_start = start;\r
2051         }\r
2052         else\r
2053                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);\r
2054         WriteCoord(MSG_BROADCAST, end_x);\r
2055         WriteCoord(MSG_BROADCAST, end_y);\r
2056         WriteCoord(MSG_BROADCAST, end_z);\r
2057         WriteCoord(MSG_BROADCAST, end_dz);\r
2058         zcurveparticles_spd = spd;\r
2059 }\r
2060 \r
2061 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)\r
2062 {\r
2063         float end_dz;\r
2064         vector vecxy, velxy;\r
2065 \r
2066         vecxy = end - start;\r
2067         vecxy_z = 0;\r
2068         velxy = vel;\r
2069         velxy_z = 0;\r
2070 \r
2071         if (vlen(velxy) < 0.000001 * fabs(vel_z))\r
2072         {\r
2073                 endzcurveparticles();\r
2074                 trailparticles(world, effectno, start, end);\r
2075                 return;\r
2076         }\r
2077 \r
2078         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);\r
2079         zcurveparticles(effectno, start, end, end_dz, vlen(vel));\r
2080 }\r
2081 \r
2082 string GetGametype(); // g_world.qc\r
2083 void write_recordmarker(entity pl, float tstart, float dt)\r
2084 {\r
2085     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));\r
2086 \r
2087     // also write a marker into demo files for demotc-race-record-extractor to find\r
2088     stuffcmd(pl,\r
2089              strcat(\r
2090                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),\r
2091                  " ", ftos(tstart), " ", ftos(dt), "\n"));\r
2092 }\r
2093 \r
2094 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter)\r
2095 {\r
2096         switch(self.owner.cvar_cl_gunalign)\r
2097         {\r
2098                 case 1: // right\r
2099                         break;\r
2100 \r
2101                 case 2: // left\r
2102                         vecs_y = -vecs_y;\r
2103                         break;\r
2104 \r
2105                 default:\r
2106                 case 3:\r
2107                         if(allowcenter) // 2: allow center handedness\r
2108                         {\r
2109                                 // center\r
2110                                 vecs_y = 0;\r
2111                                 vecs_z -= 4;\r
2112                         }\r
2113                         else\r
2114                         {\r
2115                                 // right\r
2116                         }\r
2117                         break;\r
2118 \r
2119                 case 4:\r
2120                         if(allowcenter) // 2: allow center handedness\r
2121                         {\r
2122                                 // center\r
2123                                 vecs_y = 0;\r
2124                                 vecs_z -= 4;\r
2125                         }\r
2126                         else\r
2127                         {\r
2128                                 // left\r
2129                                 vecs_y = -vecs_y;\r
2130                         }\r
2131                         break;\r
2132         }\r
2133         return vecs;\r
2134 }\r
2135 \r
2136 vector shotorg_adjust(vector vecs, float y_is_right, float visual)\r
2137 {\r
2138         string s;\r
2139         vector v;\r
2140 \r
2141         if (cvar("g_shootfromeye"))\r
2142         {\r
2143                 if (visual)\r
2144                 {\r
2145                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE);\r
2146                 }\r
2147                 else\r
2148                 {\r
2149                         vecs_y = 0;\r
2150                         vecs_z = 0;\r
2151                 }\r
2152         }\r
2153         else if (cvar("g_shootfromcenter"))\r
2154         {\r
2155                 if (visual)\r
2156                 {\r
2157                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE);\r
2158                 }\r
2159                 else\r
2160                 {\r
2161                         vecs_y = 0;\r
2162                         vecs_z -= 4;\r
2163                 }\r
2164         }\r
2165         else if ((s = cvar_string("g_shootfromfixedorigin")) != "")\r
2166         {\r
2167                 v = stov(s);\r
2168                 if (y_is_right)\r
2169                         v_y = -v_y;\r
2170                 if (v_x != 0)\r
2171                         vecs_x = v_x;\r
2172                 vecs_y = v_y;\r
2173                 vecs_z = v_z;\r
2174         }\r
2175         else if (cvar("g_shootfromclient"))\r
2176         {\r
2177                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (cvar("g_shootfromclient") >= 2));\r
2178         }\r
2179         return vecs;\r
2180 }\r
2181 \r
2182 \r
2183 \r
2184 void attach_sameorigin(entity e, entity to, string tag)\r
2185 {\r
2186     vector org, t_forward, t_left, t_up, e_forward, e_up;\r
2187     vector org0, ang0;\r
2188     float tagscale;\r
2189 \r
2190     ang0 = e.angles;\r
2191     org0 = e.origin;\r
2192 \r
2193     org = e.origin - gettaginfo(to, gettagindex(to, tag));\r
2194     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag\r
2195     t_forward = v_forward * tagscale;\r
2196     t_left = v_right * -tagscale;\r
2197     t_up = v_up * tagscale;\r
2198 \r
2199     e.origin_x = org * t_forward;\r
2200     e.origin_y = org * t_left;\r
2201     e.origin_z = org * t_up;\r
2202 \r
2203     // current forward and up directions\r
2204     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules\r
2205                 e.angles = AnglesTransform_FromVAngles(e.angles);\r
2206         else\r
2207                 e.angles = AnglesTransform_FromAngles(e.angles);\r
2208     fixedmakevectors(e.angles);\r
2209 \r
2210     // untransform forward, up!\r
2211     e_forward_x = v_forward * t_forward;\r
2212     e_forward_y = v_forward * t_left;\r
2213     e_forward_z = v_forward * t_up;\r
2214     e_up_x = v_up * t_forward;\r
2215     e_up_y = v_up * t_left;\r
2216     e_up_z = v_up * t_up;\r
2217 \r
2218     e.angles = fixedvectoangles2(e_forward, e_up);\r
2219     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules\r
2220                 e.angles = AnglesTransform_ToVAngles(e.angles);\r
2221         else\r
2222                 e.angles = AnglesTransform_ToAngles(e.angles);\r
2223 \r
2224     setattachment(e, to, tag);\r
2225     setorigin(e, e.origin);\r
2226 }\r
2227 \r
2228 void detach_sameorigin(entity e)\r
2229 {\r
2230     vector org;\r
2231     org = gettaginfo(e, 0);\r
2232     e.angles = fixedvectoangles2(v_forward, v_up);\r
2233     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules\r
2234                 e.angles = AnglesTransform_ToVAngles(e.angles);\r
2235         else\r
2236                 e.angles = AnglesTransform_ToAngles(e.angles);\r
2237     setorigin(e, org);\r
2238     setattachment(e, world, "");\r
2239     setorigin(e, e.origin);\r
2240 }\r
2241 \r
2242 void follow_sameorigin(entity e, entity to)\r
2243 {\r
2244     e.movetype = MOVETYPE_FOLLOW; // make the hole follow\r
2245     e.aiment = to; // make the hole follow bmodel\r
2246     e.punchangle = to.angles; // the original angles of bmodel\r
2247     e.view_ofs = e.origin - to.origin; // relative origin\r
2248     e.v_angle = e.angles - to.angles; // relative angles\r
2249 }\r
2250 \r
2251 void unfollow_sameorigin(entity e)\r
2252 {\r
2253     e.movetype = MOVETYPE_NONE;\r
2254 }\r
2255 \r
2256 entity gettaginfo_relative_ent;\r
2257 vector gettaginfo_relative(entity e, float tag)\r
2258 {\r
2259     if (!gettaginfo_relative_ent)\r
2260     {\r
2261         gettaginfo_relative_ent = spawn();\r
2262         gettaginfo_relative_ent.effects = EF_NODRAW;\r
2263     }\r
2264     gettaginfo_relative_ent.model = e.model;\r
2265     gettaginfo_relative_ent.modelindex = e.modelindex;\r
2266     gettaginfo_relative_ent.frame = e.frame;\r
2267     return gettaginfo(gettaginfo_relative_ent, tag);\r
2268 }\r
2269 \r
2270 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)\r
2271 {\r
2272     float p;\r
2273     p = pow(2, chan);\r
2274     if (pl.soundentity.cnt & p)\r
2275         return;\r
2276     soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);\r
2277     pl.soundentity.cnt |= p;\r
2278 }\r
2279 \r
2280 void SoundEntity_StopSound(entity pl, float chan)\r
2281 {\r
2282     float p;\r
2283     p = pow(2, chan);\r
2284     if (pl.soundentity.cnt & p)\r
2285     {\r
2286         stopsoundto(MSG_ALL, pl.soundentity, chan);\r
2287         pl.soundentity.cnt &~= p;\r
2288     }\r
2289 }\r
2290 \r
2291 void SoundEntity_Attach(entity pl)\r
2292 {\r
2293     pl.soundentity = spawn();\r
2294     pl.soundentity.classname = "soundentity";\r
2295     pl.soundentity.owner = pl;\r
2296     setattachment(pl.soundentity, pl, "");\r
2297     setmodel(pl.soundentity, "null");\r
2298 }\r
2299 \r
2300 void SoundEntity_Detach(entity pl)\r
2301 {\r
2302     float i;\r
2303     for (i = 0; i <= 7; ++i)\r
2304         SoundEntity_StopSound(pl, i);\r
2305 }\r
2306 \r
2307 \r
2308 float ParseCommandPlayerSlotTarget_firsttoken;\r
2309 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index\r
2310 {\r
2311     string s;\r
2312     entity e, head;\r
2313     float n;\r
2314 \r
2315     s = string_null;\r
2316 \r
2317     ParseCommandPlayerSlotTarget_firsttoken = -1;\r
2318 \r
2319     if (tokens > idx)\r
2320     {\r
2321         if (substring(argv(idx), 0, 1) == "#")\r
2322         {\r
2323             s = substring(argv(idx), 1, -1);\r
2324             ++idx;\r
2325             if (s == "")\r
2326                 if (tokens > idx)\r
2327                 {\r
2328                     s = argv(idx);\r
2329                     ++idx;\r
2330                 }\r
2331                         ParseCommandPlayerSlotTarget_firsttoken = idx;\r
2332             if (s == ftos(stof(s)))\r
2333             {\r
2334                 e = edict_num(stof(s));\r
2335                 if (e.flags & FL_CLIENT)\r
2336                     return e;\r
2337             }\r
2338         }\r
2339         else\r
2340         {\r
2341             // it must be a nick name\r
2342             s = argv(idx);\r
2343             ++idx;\r
2344                         ParseCommandPlayerSlotTarget_firsttoken = idx;\r
2345 \r
2346             n = 0;\r
2347             FOR_EACH_CLIENT(head)\r
2348             if (head.netname == s)\r
2349             {\r
2350                 e = head;\r
2351                 ++n;\r
2352             }\r
2353             if (n == 1)\r
2354                 return e;\r
2355 \r
2356             s = strdecolorize(s);\r
2357             n = 0;\r
2358             FOR_EACH_CLIENT(head)\r
2359             if (strdecolorize(head.netname) == s)\r
2360             {\r
2361                 e = head;\r
2362                 ++n;\r
2363             }\r
2364             if (n == 1)\r
2365                 return e;\r
2366         }\r
2367     }\r
2368 \r
2369     return world;\r
2370 }\r
2371 \r
2372 .float scale2;\r
2373 \r
2374 float modeleffect_SendEntity(entity to, float sf)\r
2375 {\r
2376         float f;\r
2377         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);\r
2378 \r
2379         f = 0;\r
2380         if(self.velocity != '0 0 0')\r
2381                 f |= 1;\r
2382         if(self.angles != '0 0 0')\r
2383                 f |= 2;\r
2384         if(self.avelocity != '0 0 0')\r
2385                 f |= 4;\r
2386 \r
2387         WriteByte(MSG_ENTITY, f);\r
2388         WriteShort(MSG_ENTITY, self.modelindex);\r
2389         WriteByte(MSG_ENTITY, self.skin);\r
2390         WriteByte(MSG_ENTITY, self.frame);\r
2391         WriteCoord(MSG_ENTITY, self.origin_x);\r
2392         WriteCoord(MSG_ENTITY, self.origin_y);\r
2393         WriteCoord(MSG_ENTITY, self.origin_z);\r
2394         if(f & 1)\r
2395         {\r
2396                 WriteCoord(MSG_ENTITY, self.velocity_x);\r
2397                 WriteCoord(MSG_ENTITY, self.velocity_y);\r
2398                 WriteCoord(MSG_ENTITY, self.velocity_z);\r
2399         }\r
2400         if(f & 2)\r
2401         {\r
2402                 WriteCoord(MSG_ENTITY, self.angles_x);\r
2403                 WriteCoord(MSG_ENTITY, self.angles_y);\r
2404                 WriteCoord(MSG_ENTITY, self.angles_z);\r
2405         }\r
2406         if(f & 4)\r
2407         {\r
2408                 WriteCoord(MSG_ENTITY, self.avelocity_x);\r
2409                 WriteCoord(MSG_ENTITY, self.avelocity_y);\r
2410                 WriteCoord(MSG_ENTITY, self.avelocity_z);\r
2411         }\r
2412         WriteShort(MSG_ENTITY, self.scale * 256.0);\r
2413         WriteShort(MSG_ENTITY, self.scale2 * 256.0);\r
2414         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);\r
2415         WriteByte(MSG_ENTITY, self.fade_time * 100.0);\r
2416         WriteByte(MSG_ENTITY, self.alpha * 255.0);\r
2417 \r
2418         return TRUE;\r
2419 }\r
2420 \r
2421 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)\r
2422 {\r
2423         entity e;\r
2424         float sz;\r
2425         e = spawn();\r
2426         e.classname = "modeleffect";\r
2427         setmodel(e, m);\r
2428         e.frame = f;\r
2429         setorigin(e, o);\r
2430         e.velocity = v;\r
2431         e.angles = ang;\r
2432         e.avelocity = angv;\r
2433         e.alpha = a;\r
2434         e.teleport_time = t1;\r
2435         e.fade_time = t2;\r
2436         e.skin = s;\r
2437         if(s0 >= 0)\r
2438                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);\r
2439         else\r
2440                 e.scale = -s0;\r
2441         if(s2 >= 0)\r
2442                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);\r
2443         else\r
2444                 e.scale2 = -s2;\r
2445         sz = max(e.scale, e.scale2);\r
2446         setsize(e, e.mins * sz, e.maxs * sz);\r
2447         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);\r
2448 }\r
2449 \r
2450 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)\r
2451 {\r
2452         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);\r
2453 }\r
2454 \r
2455 float randombit(float bits)\r
2456 {\r
2457         if not(bits & (bits-1)) // this ONLY holds for powers of two!\r
2458                 return bits;\r
2459 \r
2460         float n, f, b, r;\r
2461 \r
2462         r = random();\r
2463         b = 0;\r
2464         n = 0;\r
2465 \r
2466         for(f = 1; f <= bits; f *= 2)\r
2467         {\r
2468                 if(bits & f)\r
2469                 {\r
2470                         ++n;\r
2471                         r *= n;\r
2472                         if(r <= 1)\r
2473                                 b = f;\r
2474                         else\r
2475                                 r = (r - 1) / (n - 1);\r
2476                 }\r
2477         }\r
2478 \r
2479         return b;\r
2480 }\r
2481 \r
2482 float randombits(float bits, float k, float error_return)\r
2483 {\r
2484         float r;\r
2485         r = 0;\r
2486         while(k > 0 && bits != r)\r
2487         {\r
2488                 r += randombit(bits - r);\r
2489                 --k;\r
2490         }\r
2491         if(error_return)\r
2492                 if(k > 0)\r
2493                         return -1; // all\r
2494         return r;\r
2495 }\r
2496 \r
2497 void randombit_test(float bits, float iter)\r
2498 {\r
2499         while(iter > 0)\r
2500         {\r
2501                 print(ftos(randombit(bits)), "\n");\r
2502                 --iter;\r
2503         }\r
2504 }\r
2505 \r
2506 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)\r
2507 {\r
2508         if(halflifedist > 0)\r
2509                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);\r
2510         else if(halflifedist < 0)\r
2511                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);\r
2512         else\r
2513                 return 1;\r
2514 }\r
2515 \r
2516 \r
2517 \r
2518 \r
2519 #ifdef RELEASE\r
2520 #define cvar_string_normal cvar_string_builtin\r
2521 #define cvar_normal cvar_builtin\r
2522 #else\r
2523 string cvar_string_normal(string n)\r
2524 {\r
2525         if not(cvar_type(n) & 1)\r
2526                 backtrace(strcat("Attempt to access undefined cvar: ", n));\r
2527         return cvar_string_builtin(n);\r
2528 }\r
2529 \r
2530 float cvar_normal(string n)\r
2531 {\r
2532         return stof(cvar_string_normal(n));\r
2533 }\r
2534 #endif\r
2535 #define cvar_set_normal cvar_set_builtin\r
2536 \r
2537 void defer_think()\r
2538 {\r
2539     entity oself;\r
2540 \r
2541     oself           = self;\r
2542     self            = self.owner;\r
2543     oself.think     = SUB_Remove;\r
2544     oself.nextthink = time;\r
2545 \r
2546     oself.use();\r
2547 }\r
2548 \r
2549 /*\r
2550     Execute func() after time + fdelay.\r
2551     self when func is executed = self when defer is called\r
2552 */\r
2553 void defer(float fdelay, void() func)\r
2554 {\r
2555     entity e;\r
2556 \r
2557     e           = spawn();\r
2558     e.owner     = self;\r
2559     e.use       = func;\r
2560     e.think     = defer_think;\r
2561     e.nextthink = time + fdelay;\r
2562 }\r