]> de.git.xonotic.org Git - voretournament/voretournament.git/blob - data/qcsrc/server/t_items.qh
Properly calculate falling damage based on player scale. Don't just offset the damage...
[voretournament/voretournament.git] / data / qcsrc / server / t_items.qh
1 void Item_Consumable_Remove(entity e, float regurgitate);\r