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Also don't show our predator on the radar, since it would once again overlap with...
[voretournament/voretournament.git] / data / scripts / evil3_lights.shader
1 // Original shader created by Yves Allaire,\r
2 // for Evil's Texture Set 3.\r
3 // [+] http://www.planetquake.com/hfx/\r
4 // Cleaned up and fixed by Gary Burgess.\r
5 // [+] http://www.inaeo.co.uk/cnd/\r
6 //NOTE FROM Yves: Please edit this .shader all you want, there might have some problems...\r
7 //--------------------------------------------\r
8 \r
9 textures/evil_lights/rlight_a\r
10 {\r
11         dpreflectcube cubemaps/exomorph/exomorph\r
12         qer_editorimage textures/evil_lights/rlight_a.tga\r
13         surfaceparm metalsteps\r
14         surfaceparm nomarks\r
15         q3map_surfacelight 1500\r
16         {\r
17                 map $lightmap\r
18                 rgbGen identity\r
19         }\r
20         {\r
21                 map textures/evil_lights/rlight_a.tga\r
22                 blendFunc GL_DST_COLOR GL_ZERO\r
23                 rgbGen identity\r
24         }\r
25 }